View TimeScaleEditor.cs
using UnityEditor; | |
using UnityEngine; | |
// timescaleをデバッグ用に操作 | |
public class TimeScaleEditor | |
{ | |
// 現在の2倍速に ショートカットキー「Cmd + ↑」 | |
[MenuItem("Tools/TimeScale/SpeedUpx2 %UP")] | |
static void SpeedUpx2() |
View file0.txt
Exception: JNI: Init'd AndroidJavaClass with null ptr! | |
UnityEngine.AndroidJavaClass..ctor (System.IntPtr jclass) (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:622) | |
UnityEngine.AndroidJavaObject.get_JavaLangClass () (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:600) | |
UnityEngine.AndroidJavaObject.FindClass (System.String name) (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:591) | |
UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:611) | |
UnityEngine.AndroidJavaClass..ctor (System.String className) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/AndroidJavaBindings.gen.cs:92) | |
AppLovin.getDefaultPlugin () (at Assets/Plugins/AppLovin/AppLovin.cs:106) | |
AppLovin.SetSdkKey (System.String sdkKey) (at Assets/Plugins/AppLovin/AppLovin.cs:560) | |
GameSceneSingleton.RequestRewardBasedVideo () (at Assets/Scri |
View exp.cs
GameObject prefab = (GameObject)Resources.Load("Prefabs/UI/Balloons/BtnBalloon") as GameObject; | |
GameObject BalloonPrefab = NGUITools.AddChild(BalloonParentObj, prefab);// NGUIに追加 帰り値で、prefabの実体を参照 | |
Destroy(BalloonPrefab,4f); //4秒後に追加したprefabを削除 | |
View GameManager.cs
// 〜〜省略 | |
GameSceneSingleton.Instance.setVideoSdkCallbackListener(this); | |
// 〜〜省略 | |
View FragmentActivity.java
TabLayout tabLayout = (TabLayout) findViewById(R.id.tabs); | |
tabLayout.setupWithViewPager(mViewPager); | |
tabLayout.getTabAt(0).setCustomView(R.layout.design_fragment_icon_camera); | |
tabLayout.getTabAt(1).setCustomView(R.layout.design_fragment_line_weight); | |
View file0.txt
Must translate autoresizing mask into constraints to have _setHostsLayoutEngine:YES. |
View Podfile
pod 'FBAudienceNetwork' |
View file0.cs
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
// unity ads | |
using UnityEngine.Advertisements; | |
public class GameSceneSingleton { |
View file0.txt
_webView.scalesPageToFit = YES; |
View file0.txt
transform.localEulerAngles.z; |
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