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Matt McCray mattmccray

  • Elucidata unLTD
  • Dallas, TX
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@willurd
willurd / web-servers.md
Last active May 24, 2022
Big list of http static server one-liners
View web-servers.md

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000
@gaearon
gaearon / slim-redux.js
Last active May 18, 2022
Redux without the sanity checks in a single file. Don't use this, use normal Redux. :-)
View slim-redux.js
function mapValues(obj, fn) {
return Object.keys(obj).reduce((result, key) => {
result[key] = fn(obj[key], key);
return result;
}, {});
}
function pick(obj, fn) {
return Object.keys(obj).reduce((result, key) => {
if (fn(obj[key])) {
@tobytailor
tobytailor / get_barcode_from_image.js
Created Jun 1, 2010
Barcode recognition with JavaScript - Demo: http://bit.ly/djvUoy
View get_barcode_from_image.js
/*
* Copyright (c) 2010 Tobias Schneider
* This script is freely distributable under the terms of the MIT license.
*/
(function(){
var UPC_SET = {
"3211": '0',
"2221": '1',
"2122": '2',
@omgwtfgames
omgwtfgames / A set of Unity3D extension methods
Last active Apr 19, 2022
Some useful extension method for Unity3D
View A set of Unity3D extension methods
A collection of useful C# extension methods for the Unity engine.
@Schniz
Schniz / plaintext-contenteditable.css
Last active Apr 8, 2022
Plain-Text ContentEditable div for React.js
View plaintext-contenteditable.css
.comPlainTextContentEditable {
-webkit-user-modify: read-write-plaintext-only;
}
.comPlainTextContentEditable--has-placeholder::before {
content: attr(placeholder);
opacity: 0.5;
color: inherit;
cursor: text;
}
View transition_sniffing.js
function whichTransitionEvent(){
var t;
var el = document.createElement('fakeelement');
var transitions = {
'transition':'transitionend',
'MSTransition':'msTransitionEnd',
'MozTransition':'transitionend',
'WebkitTransition':'webkitTransitionEnd'
}
@CanOfColliders
CanOfColliders / split-skymap-into-images.py
Created Jul 15, 2013
Simple script to split a cubemap/skymap image produced by blender into 6 separated image files for use in Unity3Ds skybox materials.
View split-skymap-into-images.py
#!/usr/bin/env python
# Will split a png cubemap/skymap image produced by blender into 6 separated image files for use in a skybox within unity
# Requires Python Imaging Library > http://www.pythonware.com/products/pil/
# The author takes no responsibility for any damage this script might cause,
# feel free to use, change and or share this script.
# 2013-07, CanOfColliders, m@canofcolliders.com
from PIL import Image
View es6-feature-detection.js
var str = 'class ಠ_ಠ extends Array {constructor(j = "a", ...c) {const q = (({u: e}) => {return { [`s${c}`]: Symbol(j) };})({});super(j, q, ...c);}}' +
'new Promise((f) => {const a = function* (){return "\u{20BB7}".match(/./u)[0].length === 2 || true;};for (let vre of a()) {' +
'const [uw, as, he, re] = [new Set(), new WeakSet(), new Map(), new WeakMap()];break;}f(new Proxy({}, {get: (han, h) => h in han ? han[h] ' +
': "42".repeat(0o10)}));}).then(bi => new ಠ_ಠ(bi.rd));';
try {
eval(str);
} catch(e) {
alert('Your browser does not support ES6!')
}
View SimplePool.cs
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude (quill18@quill18.com)
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///
@demonbane
demonbane / makeapp.sh
Created Jul 5, 2011
Create a Fluid-style app launcher for single-window Chrome instances on OSX
View makeapp.sh
#!/bin/sh
echo "What should the Application be called (no spaces allowed e.g. GCal)?"
read inputline
name="$inputline"
echo "What is the url (e.g. https://www.google.com/calendar/render)?"
read inputline
url="$inputline"