Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
Python 2.x
$ python -m SimpleHTTPServer 8000
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
function mapValues(obj, fn) { | |
return Object.keys(obj).reduce((result, key) => { | |
result[key] = fn(obj[key], key); | |
return result; | |
}, {}); | |
} | |
function pick(obj, fn) { | |
return Object.keys(obj).reduce((result, key) => { | |
if (fn(obj[key])) { |
/* | |
* Copyright (c) 2010 Tobias Schneider | |
* This script is freely distributable under the terms of the MIT license. | |
*/ | |
(function(){ | |
var UPC_SET = { | |
"3211": '0', | |
"2221": '1', | |
"2122": '2', |
A collection of useful C# extension methods for the Unity engine. |
.comPlainTextContentEditable { | |
-webkit-user-modify: read-write-plaintext-only; | |
} | |
.comPlainTextContentEditable--has-placeholder::before { | |
content: attr(placeholder); | |
opacity: 0.5; | |
color: inherit; | |
cursor: text; | |
} |
function whichTransitionEvent(){ | |
var t; | |
var el = document.createElement('fakeelement'); | |
var transitions = { | |
'transition':'transitionend', | |
'MSTransition':'msTransitionEnd', | |
'MozTransition':'transitionend', | |
'WebkitTransition':'webkitTransitionEnd' | |
} |
#!/usr/bin/env python | |
# Will split a png cubemap/skymap image produced by blender into 6 separated image files for use in a skybox within unity | |
# Requires Python Imaging Library > http://www.pythonware.com/products/pil/ | |
# The author takes no responsibility for any damage this script might cause, | |
# feel free to use, change and or share this script. | |
# 2013-07, CanOfColliders, m@canofcolliders.com | |
from PIL import Image |
var str = 'class ಠ_ಠ extends Array {constructor(j = "a", ...c) {const q = (({u: e}) => {return { [`s${c}`]: Symbol(j) };})({});super(j, q, ...c);}}' + | |
'new Promise((f) => {const a = function* (){return "\u{20BB7}".match(/./u)[0].length === 2 || true;};for (let vre of a()) {' + | |
'const [uw, as, he, re] = [new Set(), new WeakSet(), new Map(), new WeakMap()];break;}f(new Proxy({}, {get: (han, h) => h in han ? han[h] ' + | |
': "42".repeat(0o10)}));}).then(bi => new ಠ_ಠ(bi.rd));'; | |
try { | |
eval(str); | |
} catch(e) { | |
alert('Your browser does not support ES6!') | |
} |
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
#!/bin/sh | |
echo "What should the Application be called (no spaces allowed e.g. GCal)?" | |
read inputline | |
name="$inputline" | |
echo "What is the url (e.g. https://www.google.com/calendar/render)?" | |
read inputline | |
url="$inputline" |