Created
August 4, 2019 12:53
-
-
Save mehedi-shafi/ead2577cf2d8fdc0cd23262cc2045d27 to your computer and use it in GitHub Desktop.
snake_blog
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame | |
import sys | |
import random | |
import time | |
display_size = (720, 480) | |
snakehead = [360, 240] | |
snakebody = [] | |
direction = 'RIGHT' | |
food = [random.randrange(1, display_size[0]//10) * 10, random.randrange(1, display_size[1]//10-20)*10] | |
score = 0 | |
game_over = False | |
pygame_error = pygame.init() | |
if pygame_error[1] > 0: | |
print('{} error while initializing pygame. exiting!!'.format(pygame_error[1])) | |
sys.exit(1) | |
else: | |
print('PyGame initialized') | |
window = pygame.display.set_mode(display_size) | |
pygame.display.set_caption('Snake!!') | |
# Colors | |
red = pygame.Color(255, 0, 0) | |
green = pygame.Color (0, 255, 0) | |
blue = pygame.Color(0, 0, 255) | |
black = pygame.Color (0, 0, 0) | |
white = pygame.Color (255, 255, 255) | |
brown = pygame.Color (165,42,42) | |
aqua = pygame.Color (0,255,255) | |
window.fill(white) | |
pygame.display.flip() | |
fpsController = pygame.time.Clock() | |
blocksize = 10 | |
snakebody = [[snakehead[0], snakehead[1]]] | |
for i in range(4): | |
snakebody.append([snakebody[i][0]-blocksize, snakebody[i][1]]) | |
def update(): | |
global snakehead, snakebody, direction, food, score, game_over | |
if direction == 'RIGHT': | |
snakehead = [snakehead[0] + blocksize, snakehead[1]] | |
if direction == 'LEFT': | |
snakehead = [snakehead[0] - blocksize, snakehead[1]] | |
if direction == 'UP': | |
snakehead = [snakehead[0], snakehead[1] - blocksize] | |
if direction == 'DOWN': | |
snakehead = [snakehead[0], snakehead[1] + blocksize] | |
snakebody.insert(0, list(snakehead)) | |
if snakehead[0] == food[0] and snakehead[1] == food[1]: | |
food = [random.randrange(1, display_size[0]//10) * 10, random.randrange(1, display_size[1]//10-20)*10] | |
score += 1 | |
else: | |
snakebody.pop() | |
if snakehead[0] <= 0 or snakehead[0] >= display_size[0]: | |
game_over = True | |
if snakehead[1] <= 0 or snakehead[1] >= display_size[1]: | |
game_over = True | |
for block in snakebody[1 : ]: | |
if snakehead[0] == block[0] and snakehead[1] == block[1]: | |
game_over = True | |
def render(): | |
global snakebody, fpsController, window, score | |
window.fill(white) | |
for bit in snakebody: | |
pygame.draw.rect(window, green, pygame.Rect(bit[0], bit[1], 10, 10)) | |
pygame.draw.rect(window, brown, pygame.Rect(food[0], food[1], blocksize, blocksize)) | |
hudfont = pygame.font.SysFont('monaco', 24) | |
hud_score = hudfont.render('Score: {}'.format(score), True, red) | |
hud_score_rect = hud_score.get_rect() | |
hud_score_rect.midtop = (360, 20) | |
hud_game_state = hudfont.render('{}'.format('Playing'), True, black) | |
hud_game_state_rect = hud_game_state.get_rect() | |
hud_game_state_rect.midtop = (660, 20) | |
window.blit(hud_score, hud_score_rect) | |
window.blit(hud_game_state, hud_game_state_rect) | |
pygame.display.flip() | |
fpsController.tick(15) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == pygame.KEYDOWN: | |
keypressed = event.key | |
if keypressed == pygame.K_RIGHT: | |
direction = 'RIGHT' | |
if keypressed == pygame.K_LEFT: | |
direction = 'LEFT' | |
if keypressed == pygame.K_UP: | |
direction = 'UP' | |
if keypressed == pygame.K_DOWN: | |
direction = 'DOWN' | |
if not game_over: | |
update() | |
render() | |
else: | |
hudfont = pygame.font.SysFont('monaco', 24) | |
hud_score = hudfont.render('Score: {}'.format(score), True, red) | |
hud_score_rect = hud_score.get_rect() | |
hud_score_rect.midtop = (360, 20) | |
gg_text = hudfont.render('GG WP. Press any key to continue', True, black) | |
gg_rect = gg_text.get_rect() | |
gg_rect.midtop = (360, 260) | |
window.fill(white) | |
window.blit(gg_text, gg_rect) | |
window.blit(hud_score, hud_score_rect) | |
pygame.display.flip() | |
fpsController.tick(15) | |
time.sleep(3) | |
sys.exit(1) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment