Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
/**********************
* superDrEvalBros.js *
**********************
*
* You're still here?! Well, Dr. Eval, let's see
* how well you can operate with one less dimension.
*
* Give up now. Unless you have a magic mushroom
* up your sleeve, it's all over.
*/
function startLevel(map) {
var fl = Math.floor;
var w = map.getWidth();
var h = map.getHeight();
map.placePlayer(1, fl(h/2)-1);
var player = map.getPlayer();
map.placeObject(w-1, fl(h/2)-1, 'exit');
for (var x = 0; x < fl(w/2) - 5; x++) {
for (var y = fl(h/2); y < h; y++) {
map.placeObject(x, y, 'block');
}
}
for (var x = fl(w/2) + 5; x <= w; x++) {
for (var y = fl(h/2); y < h; y++) {
map.placeObject(x, y, 'block');
}
}
function gravity() {
var x = player.getX();
var y = player.getY() + 1;
if (y === map.getHeight() - 2) {
player.killedBy("gravity");
}
if (map.getObjectTypeAt(x,y) === "empty") {
player.move("down");
}
}
map.startTimer(gravity, 45);
function jump() {
var objs = map.getDynamicObjects();
if (objs.length) {
return;
}
map.placeObject(10, 11, 'teleporter');
map.placeObject(40, 11, 'teleporter');
objs = map.getDynamicObjects();
objs[0].setTarget(objs[1]);
}
player.setPhoneCallback(function () {
var x = player.getX();
var y = player.getY() + 1;
if (map.getObjectTypeAt(x,y) !== "empty") {
jump();
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(520, 'block');
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.