draw(bg_color="white")
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I am attesting that this GitHub handle melMass is linked to the Tezos account tz1auzguranCBAHCf6s8Nw27gDroPeopXDbJ for tzprofiles | |
sig:edsigtrY8SWWWzAWTAaWBUBAPpfnok2bPSGLbkyCxtd3jafa7ktoWrNKqYVGxfye8UucfdV52Ld3PSuEAy8XaFtsqC7WWfbSzUA |
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# Convert all mov in $PWD to png sequences in subfolders | |
for x in *.mov; do mkdir "${x%.*}" && ffmpeg -i $x "${x%.*}"/"${x%.*}_%04d.png"; done | |
# H264 Animation | |
ffmpeg -i input.mov -c:v libx264 -pix_fmt yuv420p -movflags +faststart -preset veryslow -tune animation out.mp4;done |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.Formats.Alembic.Importer; | |
using UnityEngine.VFX; | |
using UnityEngine.VFX.Utility; | |
namespace MTB.VFX | |
{ |
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body{ | |
background-color:white; | |
color:black; | |
font-family: "Helvetica"; | |
font-size:1.5em; | |
} | |
h1>a{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using static BMesh; | |
public class ProceduralMesh : MonoBehaviour | |
{ | |
public float tilling | |
{ | |
get { return _tilling; } |