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Ambient occlusion patch for PolyVox develop branch
From d24f9b9d4c95e148b52ab6cc8dd1d16daa87ba95 Mon Sep 17 00:00:00 2001
From: Martin Gerhardy <martin.gerhardy@gmail.com>
Date: Fri, 20 May 2016 11:52:38 +0200
Subject: [PATCH] implemented ao
---
examples/DecodeOnGPU/decode.vert | 1 +
examples/Paging/main.cpp | 10 +-
examples/common/OpenGLWidget.inl | 1 +
examples/common/PolyVoxExample.h | 14 +-
examples/common/example.vert | 2 +
include/PolyVox/CubicSurfaceExtractor.h | 11 +-
include/PolyVox/CubicSurfaceExtractor.inl | 266 ++++++++++++++++++++++--------
include/PolyVox/DefaultContributeToAO.h | 45 +++++
include/PolyVox/Vertex.h | 1 +
9 files changed, 276 insertions(+), 75 deletions(-)
create mode 100644 include/PolyVox/DefaultContributeToAO.h
diff --git a/examples/DecodeOnGPU/decode.vert b/examples/DecodeOnGPU/decode.vert
index 41aaf82..e5a1481 100644
--- a/examples/DecodeOnGPU/decode.vert
+++ b/examples/DecodeOnGPU/decode.vert
@@ -1,6 +1,7 @@
#version 140
in uvec4 position; // This will be the position of the vertex in model-space
+in int ao;
in uint normal;
// The usual matrices are provided
diff --git a/examples/Paging/main.cpp b/examples/Paging/main.cpp
index 1537adc..52eeafb 100644
--- a/examples/Paging/main.cpp
+++ b/examples/Paging/main.cpp
@@ -115,6 +115,14 @@ public:
protected:
void initializeExample() override
{
+ class ContributeToAO
+ {
+ public:
+ bool operator()(MaterialDensityPair44 voxeltype)
+ {
+ return voxeltype.getMaterial() > 0;
+ }
+ };
PerlinNoisePager* pager = new PerlinNoisePager();
PagedVolume<MaterialDensityPair44> volData(pager, 8 * 1024 * 1024, 64);
@@ -130,7 +138,7 @@ protected:
// Extract the surface
PolyVox::Region reg2(Vector3DInt32(0, 0, 0), Vector3DInt32(254, 254, 254));
- auto mesh = extractCubicMesh(&volData, reg2);
+ auto mesh = extractCubicMesh(&volData, reg2, DefaultIsQuadNeeded<MaterialDensityPair44>(), ContributeToAO());
std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
auto decodedMesh = decodeMesh(mesh);
diff --git a/examples/common/OpenGLWidget.inl b/examples/common/OpenGLWidget.inl
index 9365789..f231567 100644
--- a/examples/common/OpenGLWidget.inl
+++ b/examples/common/OpenGLWidget.inl
@@ -2,6 +2,7 @@
#include <QMouseEvent>
#include <QTimer>
+#include <cmath>
#include <iostream>
diff --git a/examples/common/PolyVoxExample.h b/examples/common/PolyVoxExample.h
index ea2efbe..c2994d3 100644
--- a/examples/common/PolyVoxExample.h
+++ b/examples/common/PolyVoxExample.h
@@ -85,18 +85,22 @@ public:
glEnableVertexAttribArray(0); // Attrib '0' is the vertex positions
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(typename MeshType::VertexType), (GLvoid*)(offsetof(typename MeshType::VertexType, position))); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type)
+ // Now the ambient occlusion
+ glEnableVertexAttribArray(1); //We're talking about shader attribute '1'
+ glVertexAttribIPointer(1, 1, GL_UNSIGNED_BYTE, sizeof(typename MeshType::VertexType), (GLvoid*)(offsetof(typename MeshType::VertexType, ambientOcclusion)));
+
// Some surface extractors also generate normals, so tell OpenGL how these are laid out. If a surface extractor
// does not generate normals then nonsense values are written into the buffer here and sghould be ignored by the
// shader. This is mostly just to simplify this example code - in a real application you will know whether your
// chosen surface extractor generates normals and can skip uploading them if not.
- glEnableVertexAttribArray(1); // Attrib '1' is the vertex normals.
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(typename MeshType::VertexType), (GLvoid*)(offsetof(typename MeshType::VertexType, normal)));
+ glEnableVertexAttribArray(2); // Attrib '2' is the vertex normals.
+ glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(typename MeshType::VertexType), (GLvoid*)(offsetof(typename MeshType::VertexType, normal)));
// Finally a surface extractor will probably output additional data. This is highly application dependant. For this example code
// we're just uploading it as a set of bytes which we can read individually, but real code will want to do something specialised here.
- glEnableVertexAttribArray(2); //We're talking about shader attribute '2'
+ glEnableVertexAttribArray(3); //We're talking about shader attribute '3'
GLint size = (std::min)(sizeof(typename MeshType::VertexType::DataType), size_t(4)); // Can't upload more that 4 components (vec4 is GLSL's biggest type)
- glVertexAttribIPointer(2, size, GL_UNSIGNED_BYTE, sizeof(typename MeshType::VertexType), (GLvoid*)(offsetof(typename MeshType::VertexType, data)));
+ glVertexAttribIPointer(3, size, GL_UNSIGNED_BYTE, sizeof(typename MeshType::VertexType), (GLvoid*)(offsetof(typename MeshType::VertexType, data)));
// We're done uploading and can now unbind.
glBindVertexArray(0);
@@ -198,4 +202,4 @@ private:
QSharedPointer<QGLShaderProgram> mShader;
};
-#endif //__PolyVoxExample_H__
\ No newline at end of file
+#endif //__PolyVoxExample_H__
diff --git a/examples/common/example.vert b/examples/common/example.vert
index c0643e1..29916e4 100644
--- a/examples/common/example.vert
+++ b/examples/common/example.vert
@@ -1,6 +1,8 @@
#version 140
in vec4 position; // This will be the position of the vertex in model-space
+in int ao;
+in vec4 normal; // This will be the position of the vertex in model-space
// The usual matrices are provided
uniform mat4 projectionMatrix;
diff --git a/include/PolyVox/CubicSurfaceExtractor.h b/include/PolyVox/CubicSurfaceExtractor.h
index d0499b8..f72eebe 100644
--- a/include/PolyVox/CubicSurfaceExtractor.h
+++ b/include/PolyVox/CubicSurfaceExtractor.h
@@ -30,6 +30,7 @@
#include "Array.h"
#include "BaseVolume.h" //For wrap modes... should move these?
#include "DefaultIsQuadNeeded.h"
+#include "DefaultContributeToAO.h"
#include "Mesh.h"
#include "Vertex.h"
@@ -47,6 +48,8 @@ namespace PolyVox
/// The true position is found by offseting each component by 0.5f.
Vector3DUint8 encodedPosition;
+ uint8_t ambientOcclusion;
+
/// A copy of the data which was stored in the voxel which generated this vertex.
DataType data;
};
@@ -64,12 +67,12 @@ namespace PolyVox
Vertex<DataType> decodeVertex(const CubicVertex<DataType>& cubicVertex);
/// Generates a cubic-style mesh from the voxel data.
- template<typename VolumeType, typename MeshType, typename IsQuadNeeded = DefaultIsQuadNeeded<typename VolumeType::VoxelType> >
- void extractCubicMeshCustom(VolumeType* volData, Region region, MeshType* result, IsQuadNeeded isQuadNeeded = IsQuadNeeded(), bool bMergeQuads = true);
+ template<typename VolumeType, typename MeshType, typename IsQuadNeeded = DefaultIsQuadNeeded<typename VolumeType::VoxelType>, typename ContributeToAO = DefaultContributeToAO<typename VolumeType::VoxelType> >
+ void extractCubicMeshCustom(VolumeType* volData, Region region, MeshType* result, IsQuadNeeded isQuadNeeded = IsQuadNeeded(), ContributeToAO contributeToAO = ContributeToAO(), bool bMergeQuads = true);
/// Generates a cubic-style mesh from the voxel data, placing the result into a user-provided Mesh.
- template<typename VolumeType, typename IsQuadNeeded = DefaultIsQuadNeeded<typename VolumeType::VoxelType> >
- Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, IsQuadNeeded isQuadNeeded = IsQuadNeeded(), bool bMergeQuads = true);
+ template<typename VolumeType, typename IsQuadNeeded = DefaultIsQuadNeeded<typename VolumeType::VoxelType>, typename ContributeToAO = DefaultContributeToAO<typename VolumeType::VoxelType> >
+ Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, IsQuadNeeded isQuadNeeded = IsQuadNeeded(), ContributeToAO contributeToAO = ContributeToAO(), bool bMergeQuads = true);
}
diff --git a/include/PolyVox/CubicSurfaceExtractor.inl b/include/PolyVox/CubicSurfaceExtractor.inl
index 846c776..ffb1666 100644
--- a/include/PolyVox/CubicSurfaceExtractor.inl
+++ b/include/PolyVox/CubicSurfaceExtractor.inl
@@ -70,6 +70,7 @@ namespace PolyVox
{
int32_t iIndex;
typename VolumeType::VoxelType uMaterial;
+ uint8_t ambientOcclusion;
};
////////////////////////////////////////////////////////////////////////////////
@@ -90,6 +91,7 @@ namespace PolyVox
result.position = decodePosition(cubicVertex.encodedPosition);
result.normal.setElements(0.0f, 0.0f, 0.0f); // Currently not calculated
result.data = cubicVertex.data; // Data is not encoded
+ result.ambientOcclusion = cubicVertex.ambientOcclusion;
return result;
}
@@ -97,13 +99,24 @@ namespace PolyVox
// Surface extraction
////////////////////////////////////////////////////////////////////////////////
+ template<typename VertexType>
+ bool isSameVertex(const VertexType& v1, const VertexType& v2)
+ {
+ return v1.data == v2.data && v1.ambientOcclusion == v2.ambientOcclusion;
+ }
+
template<typename MeshType>
bool mergeQuads(Quad& q1, Quad& q2, MeshType* m_meshCurrent)
{
- //All four vertices of a given quad have the same data,
- //so just check that the first pair of vertices match.
- if (m_meshCurrent->getVertex(q1.vertices[0]).data == m_meshCurrent->getVertex(q2.vertices[0]).data)
- {
+ const typename MeshType::VertexType& v11 = m_meshCurrent->getVertex(q1.vertices[0]);
+ const typename MeshType::VertexType& v21 = m_meshCurrent->getVertex(q2.vertices[0]);
+ const typename MeshType::VertexType& v12 = m_meshCurrent->getVertex(q1.vertices[1]);
+ const typename MeshType::VertexType& v22 = m_meshCurrent->getVertex(q2.vertices[1]);
+ const typename MeshType::VertexType& v13 = m_meshCurrent->getVertex(q1.vertices[2]);
+ const typename MeshType::VertexType& v23 = m_meshCurrent->getVertex(q2.vertices[2]);
+ const typename MeshType::VertexType& v14 = m_meshCurrent->getVertex(q1.vertices[3]);
+ const typename MeshType::VertexType& v24 = m_meshCurrent->getVertex(q2.vertices[3]);
+ if (isSameVertex(v11, v21) && isSameVertex(v12, v22) && isSameVertex(v13, v23) && isSameVertex(v14, v24)) {
//Now check whether quad 2 is adjacent to quad one by comparing vertices.
//Adjacent quads must share two vertices, and the second quad could be to the
//top, bottom, left, of right of the first one. This gives four combinations to test.
@@ -167,27 +180,42 @@ namespace PolyVox
return bDidMerge;
}
- template<typename VolumeType, typename MeshType>
- int32_t addVertex(uint32_t uX, uint32_t uY, uint32_t uZ, typename VolumeType::VoxelType uMaterialIn, Array<3, IndexAndMaterial<VolumeType> >& existingVertices, MeshType* m_meshCurrent)
+ // https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
+ // 0 is the darkest
+ // 3 is no occlusion at all
+ inline uint8_t vertexAmbientOcclusion(bool side1, bool side2, bool corner)
+ {
+ if (side1 && side2) {
+ return 0;
+ }
+ return 3 - (side1 + side2 + corner);
+ }
+
+ template<typename VolumeType, typename MeshType, typename ContributeToAO>
+ int32_t addVertex(uint32_t uX, uint32_t uY, uint32_t uZ, typename VolumeType::VoxelType uMaterialIn, Array<3, IndexAndMaterial<VolumeType> >& existingVertices, MeshType* m_meshCurrent, const typename VolumeType::VoxelType& face1, const typename VolumeType::VoxelType& face2, const typename VolumeType::VoxelType& corner, ContributeToAO contributeToAO)
{
for (uint32_t ct = 0; ct < MaxVerticesPerPosition; ct++)
{
IndexAndMaterial<VolumeType>& rEntry = existingVertices(uX, uY, ct);
+ const uint8_t ambientOcclusion = vertexAmbientOcclusion(contributeToAO(face1), contributeToAO(face2), contributeToAO(corner));
+
if (rEntry.iIndex == -1)
{
//No vertices matched and we've now hit an empty space. Fill it by creating a vertex. The 0.5f offset is because vertices set between voxels in order to build cubes around them.
CubicVertex<typename VolumeType::VoxelType> cubicVertex;
cubicVertex.encodedPosition.setElements(static_cast<uint8_t>(uX), static_cast<uint8_t>(uY), static_cast<uint8_t>(uZ));
cubicVertex.data = uMaterialIn;
+ cubicVertex.ambientOcclusion = ambientOcclusion;
rEntry.iIndex = m_meshCurrent->addVertex(cubicVertex);
rEntry.uMaterial = uMaterialIn;
+ rEntry.ambientOcclusion = ambientOcclusion;
return rEntry.iIndex;
}
//If we have an existing vertex and the material matches then we can return it.
- if (rEntry.uMaterial == uMaterialIn)
+ if (rEntry.uMaterial == uMaterialIn && rEntry.ambientOcclusion == ambientOcclusion)
{
return rEntry.iIndex;
}
@@ -240,11 +268,11 @@ namespace PolyVox
///
/// Another scenario which sometimes results in confusion is when you wish to extract a region which corresponds to the whole volume, partcularly when solid voxels extend right to the edge of the volume.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- template<typename VolumeType, typename IsQuadNeeded>
- Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, IsQuadNeeded isQuadNeeded, bool bMergeQuads)
+ template<typename VolumeType, typename IsQuadNeeded, typename ContributeToAO>
+ Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, IsQuadNeeded isQuadNeeded, ContributeToAO contributeToAO, bool bMergeQuads)
{
Mesh< CubicVertex<typename VolumeType::VoxelType> > result;
- extractCubicMeshCustom(volData, region, &result, isQuadNeeded, bMergeQuads);
+ extractCubicMeshCustom(volData, region, &result, isQuadNeeded, contributeToAO, bMergeQuads);
return result;
}
@@ -261,8 +289,8 @@ namespace PolyVox
/// Note: This function is called 'extractCubicMeshCustom' rather than 'extractCubicMesh' to avoid ambiguity when only three parameters
/// are provided (would the third parameter be a controller or a mesh?). It seems this can be fixed by using enable_if/static_assert to emulate concepts,
/// but this is relatively complex and I haven't done it yet. Could always add it later as another overload.
- template<typename VolumeType, typename MeshType, typename IsQuadNeeded>
- void extractCubicMeshCustom(VolumeType* volData, Region region, MeshType* result, IsQuadNeeded isQuadNeeded, bool bMergeQuads)
+ template<typename VolumeType, typename MeshType, typename IsQuadNeeded, typename ContributeToAO>
+ void extractCubicMeshCustom(VolumeType* volData, Region region, MeshType* result, IsQuadNeeded isQuadNeeded, ContributeToAO contributeToAO, bool bMergeQuads)
{
// This extractor has a limit as to how large the extracted region can be, because the vertex positions are encoded with a single byte per component.
int32_t maxReionDimensionInVoxels = 255;
@@ -310,73 +338,170 @@ namespace PolyVox
{
uint32_t regX = x - region.getLowerX();
+ /**
+ *
+ *
+ * [D]
+ * 8 ____________ 7
+ * /| /|
+ * / | / | ABOVE [D] |
+ * / | [F] / | BELOW [C]
+ * 5 /___|_______/ 6 | [B] y BEHIND [F]
+ * [A] | |_______|___| | z BEFORE [E] /
+ * | 4 / | / 3 | /
+ * | / [E] | / | / . center
+ * | / | / | /
+ * |/__________|/ |/________ LEFT RIGHT
+ * 1 2 x [A] - [B]
+ * [C]
+ */
+
typename VolumeType::VoxelType material; //Filled in by callback
- typename VolumeType::VoxelType currentVoxel = volumeSampler.getVoxel();
- typename VolumeType::VoxelType negXVoxel = volumeSampler.peekVoxel1nx0py0pz();
- typename VolumeType::VoxelType negYVoxel = volumeSampler.peekVoxel0px1ny0pz();
- typename VolumeType::VoxelType negZVoxel = volumeSampler.peekVoxel0px0py1nz();
- // X
- if (isQuadNeeded(currentVoxel, negXVoxel, material))
+ typename VolumeType::VoxelType voxelCurrent = volumeSampler.getVoxel();
+
+ const typename VolumeType::VoxelType voxelLeft = volumeSampler.peekVoxel1nx0py0pz();
+ const typename VolumeType::VoxelType voxelBefore = volumeSampler.peekVoxel0px0py1nz();
+ const typename VolumeType::VoxelType voxelLeftBefore = volumeSampler.peekVoxel1nx0py1nz();
+ const typename VolumeType::VoxelType voxelRightBefore = volumeSampler.peekVoxel1px0py1nz();
+ const typename VolumeType::VoxelType voxelLeftBehind = volumeSampler.peekVoxel1nx0py1pz();
+
+ const typename VolumeType::VoxelType voxelAboveLeft = volumeSampler.peekVoxel1nx1py0pz();
+ const typename VolumeType::VoxelType voxelAboveBefore = volumeSampler.peekVoxel0px1py1nz();
+ const typename VolumeType::VoxelType voxelAboveLeftBefore = volumeSampler.peekVoxel1nx1py1nz();
+ const typename VolumeType::VoxelType voxelAboveRightBefore = volumeSampler.peekVoxel1px1py1nz();
+ const typename VolumeType::VoxelType voxelAboveLeftBehind = volumeSampler.peekVoxel1nx1py1pz();
+
+ const typename VolumeType::VoxelType voxelBelow = volumeSampler.peekVoxel0px1ny0pz();
+ const typename VolumeType::VoxelType voxelBelowLeft = volumeSampler.peekVoxel1nx1ny0pz();
+ const typename VolumeType::VoxelType voxelBelowRight = volumeSampler.peekVoxel1px1ny0pz();
+ const typename VolumeType::VoxelType voxelBelowBefore = volumeSampler.peekVoxel0px1ny1nz();
+ const typename VolumeType::VoxelType voxelBelowBehind = volumeSampler.peekVoxel0px1ny1pz();
+ const typename VolumeType::VoxelType voxelBelowLeftBefore = volumeSampler.peekVoxel1nx1ny1nz();
+ const typename VolumeType::VoxelType voxelBelowRightBefore = volumeSampler.peekVoxel1px1ny1nz();
+ const typename VolumeType::VoxelType voxelBelowLeftBehind = volumeSampler.peekVoxel1nx1ny1pz();
+ const typename VolumeType::VoxelType voxelBelowRightBehind = volumeSampler.peekVoxel1px1ny1pz();
+
+ // X [A] LEFT
+ if (isQuadNeeded(voxelCurrent, voxelLeft, material))
{
- uint32_t v0 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v1 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result);
- uint32_t v2 = addVertex(regX, regY + 1, regZ + 1, material, m_currentSliceVertices, result);
- uint32_t v3 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result);
-
- m_vecQuads[NegativeX][regX].push_back(Quad(v0, v1, v2, v3));
+ const uint32_t v_0_1 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result,
+ voxelLeftBefore, voxelBelowLeft, voxelBelowLeftBefore, contributeToAO);
+ const uint32_t v_1_4 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result,
+ voxelBelowLeft, voxelLeftBehind, voxelBelowLeftBehind, contributeToAO);
+ const uint32_t v_2_8 = addVertex(regX, regY + 1, regZ + 1, material, m_currentSliceVertices, result,
+ voxelLeftBehind, voxelAboveLeft, voxelAboveLeftBehind, contributeToAO);
+ const uint32_t v_3_5 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result,
+ voxelAboveLeft, voxelLeftBefore, voxelAboveLeftBefore, contributeToAO);
+ m_vecQuads[NegativeX][regX].push_back(Quad(v_0_1, v_1_4, v_2_8, v_3_5));
}
- if (isQuadNeeded(negXVoxel, currentVoxel, material))
- {
- uint32_t v0 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v1 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result);
- uint32_t v2 = addVertex(regX, regY + 1, regZ + 1, material, m_currentSliceVertices, result);
- uint32_t v3 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result);
+ // X [B] RIGHT
+ if (isQuadNeeded(voxelLeft, voxelCurrent, material)) {
+ volumeSampler.moveNegativeX();
- m_vecQuads[PositiveX][regX].push_back(Quad(v0, v3, v2, v1));
- }
+ const typename VolumeType::VoxelType _voxelRightBefore = volumeSampler.peekVoxel1px0py1nz();
+ const typename VolumeType::VoxelType _voxelRightBehind = volumeSampler.peekVoxel1px0py1pz();
- // Y
- if (isQuadNeeded(currentVoxel, negYVoxel, material))
- {
- uint32_t v0 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v1 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v2 = addVertex(regX + 1, regY, regZ + 1, material, m_currentSliceVertices, result);
- uint32_t v3 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result);
+ const typename VolumeType::VoxelType _voxelAboveRight = volumeSampler.peekVoxel1px1py0pz();
+ const typename VolumeType::VoxelType _voxelAboveRightBefore = volumeSampler.peekVoxel1px1py1nz();
+ const typename VolumeType::VoxelType _voxelAboveRightBehind = volumeSampler.peekVoxel1px1py1pz();
- m_vecQuads[NegativeY][regY].push_back(Quad(v0, v1, v2, v3));
- }
+ const typename VolumeType::VoxelType _voxelBelowRight = volumeSampler.peekVoxel1px1ny0pz();
+ const typename VolumeType::VoxelType _voxelBelowRightBefore = volumeSampler.peekVoxel1px1ny1nz();
+ const typename VolumeType::VoxelType _voxelBelowRightBehind = volumeSampler.peekVoxel1px1ny1pz();
- if (isQuadNeeded(negYVoxel, currentVoxel, material))
- {
- uint32_t v0 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v1 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v2 = addVertex(regX + 1, regY, regZ + 1, material, m_currentSliceVertices, result);
- uint32_t v3 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result);
+ const uint32_t v_0_2 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result,
+ _voxelBelowRight, _voxelRightBefore, _voxelBelowRightBefore, contributeToAO);
+ const uint32_t v_1_3 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result,
+ _voxelBelowRight, _voxelRightBehind, _voxelBelowRightBehind, contributeToAO);
+ const uint32_t v_2_7 = addVertex(regX, regY + 1, regZ + 1, material, m_currentSliceVertices, result,
+ _voxelAboveRight, _voxelRightBehind, _voxelAboveRightBehind, contributeToAO);
+ const uint32_t v_3_6 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result,
+ _voxelAboveRight, _voxelRightBefore, _voxelAboveRightBefore, contributeToAO);
+ m_vecQuads[PositiveX][regX].push_back(Quad(v_0_2, v_3_6, v_2_7, v_1_3));
- m_vecQuads[PositiveY][regY].push_back(Quad(v0, v3, v2, v1));
+ volumeSampler.movePositiveX();
}
- // Z
- if (isQuadNeeded(currentVoxel, negZVoxel, material))
- {
- uint32_t v0 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v1 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result);
- uint32_t v2 = addVertex(regX + 1, regY + 1, regZ, material, m_previousSliceVertices, result);
- uint32_t v3 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result);
+ // Y [C] BELOW
+ if (isQuadNeeded(voxelCurrent, voxelBelow, material)) {
+ const uint32_t v_0_1 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result,
+ voxelBelowBefore, voxelBelowLeft, voxelBelowLeftBefore, contributeToAO);
+ const uint32_t v_1_2 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result,
+ voxelBelowRight, voxelBelowBefore, voxelBelowRightBefore, contributeToAO);
+ const uint32_t v_2_3 = addVertex(regX + 1, regY, regZ + 1, material, m_currentSliceVertices, result,
+ voxelBelowBehind, voxelBelowRight, voxelBelowRightBehind, contributeToAO);
+ const uint32_t v_3_4 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result,
+ voxelBelowLeft, voxelBelowBehind, voxelBelowLeftBehind, contributeToAO);
+ m_vecQuads[NegativeY][regY].push_back(Quad(v_0_1, v_1_2, v_2_3, v_3_4));
+ }
- m_vecQuads[NegativeZ][regZ].push_back(Quad(v0, v1, v2, v3));
+ // Y [D] ABOVE
+ if (isQuadNeeded(voxelBelow, voxelCurrent, material)) {
+ volumeSampler.moveNegativeY();
+
+ const typename VolumeType::VoxelType _voxelAboveLeft = volumeSampler.peekVoxel1nx1py0pz();
+ const typename VolumeType::VoxelType _voxelAboveRight = volumeSampler.peekVoxel1px1py0pz();
+ const typename VolumeType::VoxelType _voxelAboveBefore = volumeSampler.peekVoxel0px1py1nz();
+ const typename VolumeType::VoxelType _voxelAboveBehind = volumeSampler.peekVoxel0px1py1pz();
+ const typename VolumeType::VoxelType _voxelAboveLeftBefore = volumeSampler.peekVoxel1nx1py1nz();
+ const typename VolumeType::VoxelType _voxelAboveRightBefore = volumeSampler.peekVoxel1px1py1nz();
+ const typename VolumeType::VoxelType _voxelAboveLeftBehind = volumeSampler.peekVoxel1nx1py1pz();
+ const typename VolumeType::VoxelType _voxelAboveRightBehind = volumeSampler.peekVoxel1px1py1pz();
+
+ const uint32_t v_0_5 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result,
+ _voxelAboveBefore, _voxelAboveLeft, _voxelAboveLeftBefore, contributeToAO);
+ const uint32_t v_1_6 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result,
+ _voxelAboveRight, _voxelAboveBefore, _voxelAboveRightBefore, contributeToAO);
+ const uint32_t v_2_7 = addVertex(regX + 1, regY, regZ + 1, material, m_currentSliceVertices, result,
+ _voxelAboveBehind, _voxelAboveRight, _voxelAboveRightBehind, contributeToAO);
+ const uint32_t v_3_8 = addVertex(regX, regY, regZ + 1, material, m_currentSliceVertices, result,
+ _voxelAboveLeft, _voxelAboveBehind, _voxelAboveLeftBehind, contributeToAO);
+ m_vecQuads[PositiveY][regY].push_back(Quad(v_0_5, v_3_8, v_2_7, v_1_6));
+
+ volumeSampler.movePositiveY();
}
- if (isQuadNeeded(negZVoxel, currentVoxel, material))
- {
- uint32_t v0 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result);
- uint32_t v1 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result);
- uint32_t v2 = addVertex(regX + 1, regY + 1, regZ, material, m_previousSliceVertices, result);
- uint32_t v3 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result);
+ // Z [E] BEFORE
+ if (isQuadNeeded(voxelCurrent, voxelBefore, material)) {
+ const uint32_t v_0_1 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result,
+ voxelBelowBefore, voxelLeftBefore, voxelBelowLeftBefore, contributeToAO);
+ const uint32_t v_1_5 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result,
+ voxelAboveBefore, voxelLeftBefore, voxelAboveLeftBefore, contributeToAO);
+ const uint32_t v_2_6 = addVertex(regX + 1, regY + 1, regZ, material, m_previousSliceVertices, result,
+ voxelAboveBefore, voxelRightBefore, voxelAboveRightBefore, contributeToAO);
+ const uint32_t v_3_2 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result,
+ voxelBelowBefore, voxelRightBefore, voxelBelowRightBefore, contributeToAO);
+ m_vecQuads[NegativeZ][regZ].push_back(Quad(v_0_1, v_1_5, v_2_6, v_3_2));
+ }
- m_vecQuads[PositiveZ][regZ].push_back(Quad(v0, v3, v2, v1));
+ // Z [F] BEHIND
+ if (isQuadNeeded(voxelBefore, voxelCurrent, material)) {
+ volumeSampler.moveNegativeZ();
+
+ const typename VolumeType::VoxelType _voxelLeftBehind = volumeSampler.peekVoxel1nx0py1pz();
+ const typename VolumeType::VoxelType _voxelRightBehind = volumeSampler.peekVoxel1px0py1pz();
+
+ const typename VolumeType::VoxelType _voxelAboveBehind = volumeSampler.peekVoxel0px1py1pz();
+ const typename VolumeType::VoxelType _voxelAboveLeftBehind = volumeSampler.peekVoxel1nx1py1pz();
+ const typename VolumeType::VoxelType _voxelAboveRightBehind = volumeSampler.peekVoxel1px1py1pz();
+
+ const typename VolumeType::VoxelType _voxelBelowBehind = volumeSampler.peekVoxel0px1ny1pz();
+ const typename VolumeType::VoxelType _voxelBelowLeftBehind = volumeSampler.peekVoxel1nx1ny1pz();
+ const typename VolumeType::VoxelType _voxelBelowRightBehind = volumeSampler.peekVoxel1px1ny1pz();
+
+ const uint32_t v_0_4 = addVertex(regX, regY, regZ, material, m_previousSliceVertices, result,
+ _voxelBelowBehind, _voxelLeftBehind, _voxelBelowLeftBehind, contributeToAO);
+ const uint32_t v_1_8 = addVertex(regX, regY + 1, regZ, material, m_previousSliceVertices, result,
+ _voxelAboveBehind, _voxelLeftBehind, _voxelAboveLeftBehind, contributeToAO);
+ const uint32_t v_2_7 = addVertex(regX + 1, regY + 1, regZ, material, m_previousSliceVertices, result,
+ _voxelAboveBehind, _voxelRightBehind, _voxelAboveRightBehind, contributeToAO);
+ const uint32_t v_3_3 = addVertex(regX + 1, regY, regZ, material, m_previousSliceVertices, result,
+ _voxelBelowBehind, _voxelRightBehind, _voxelBelowRightBehind, contributeToAO);
+ m_vecQuads[PositiveZ][regZ].push_back(Quad(v_0_4, v_3_3, v_2_7, v_1_8));
+
+ volumeSampler.movePositiveZ();
}
volumeSampler.movePositiveX();
@@ -405,8 +530,19 @@ namespace PolyVox
typename std::list<Quad>::iterator iterEnd = listQuads.end();
for (typename std::list<Quad>::iterator quadIter = listQuads.begin(); quadIter != iterEnd; quadIter++)
{
- Quad& quad = *quadIter;
- result->addTriangle(quad.vertices[0], quad.vertices[1], quad.vertices[2]);
+ const Quad& quad = *quadIter;
+ const CubicVertex<typename VolumeType::VoxelType>& v00 = result->getVertex(quad.vertices[3]);
+ const CubicVertex<typename VolumeType::VoxelType>& v01 = result->getVertex(quad.vertices[0]);
+ const CubicVertex<typename VolumeType::VoxelType>& v10 = result->getVertex(quad.vertices[2]);
+ const CubicVertex<typename VolumeType::VoxelType>& v11 = result->getVertex(quad.vertices[1]);
+
+ if (v00.ambientOcclusion + v11.ambientOcclusion > v01.ambientOcclusion + v10.ambientOcclusion) {
+ result->addTriangle(quad.vertices[1], quad.vertices[2], quad.vertices[3]);
+ result->addTriangle(quad.vertices[1], quad.vertices[3], quad.vertices[0]);
+ } else {
+ result->addTriangle(quad.vertices[0], quad.vertices[1], quad.vertices[2]);
+ result->addTriangle(quad.vertices[0], quad.vertices[2], quad.vertices[3]);
+ }
result->addTriangle(quad.vertices[0], quad.vertices[2], quad.vertices[3]);
}
}
diff --git a/include/PolyVox/DefaultContributeToAO.h b/include/PolyVox/DefaultContributeToAO.h
new file mode 100644
index 0000000..5b4a94c
--- /dev/null
+++ b/include/PolyVox/DefaultContributeToAO.h
@@ -0,0 +1,45 @@
+/*******************************************************************************
+* The MIT License (MIT)
+*
+* Copyright (c) 2015 David Williams and Matthew Williams
+*
+* Permission is hereby granted, free of charge, to any person obtaining a copy
+* of this software and associated documentation files (the "Software"), to deal
+* in the Software without restriction, including without limitation the rights
+* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the Software is
+* furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included in all
+* copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*******************************************************************************/
+
+#ifndef __PolyVox_DefaultContributeToAO_H__
+#define __PolyVox_DefaultContributeToAO_H__
+
+#include "Impl/PlatformDefinitions.h"
+
+#include <cstdint>
+
+namespace PolyVox
+{
+ template<typename VoxelType>
+ class DefaultContributeToAO
+ {
+ public:
+ bool operator()(VoxelType voxeltype) const
+ {
+ return voxeltype != 0;
+ }
+ };
+}
+
+#endif //__PolyVox_DefaultContributeToAO_H__
diff --git a/include/PolyVox/Vertex.h b/include/PolyVox/Vertex.h
index 1fbf65f..ab01192 100644
--- a/include/PolyVox/Vertex.h
+++ b/include/PolyVox/Vertex.h
@@ -46,6 +46,7 @@ namespace PolyVox
Vector3DFloat position;
Vector3DFloat normal;
+ uint8_t ambientOcclusion;
DataType data;
};
}
--
2.8.1
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