a quick experiment with looking at curved images of d3 visualizations in browser VR.
adapted from this example at aframe.io
the bl.ocks you see are a few recent ones from @mbostock, to wit:
a quick experiment with looking at curved images of d3 visualizations in browser VR.
adapted from this example at aframe.io
the bl.ocks you see are a few recent ones from @mbostock, to wit:
| (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.AFRAME = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){ | |
| 'use strict'; | |
| // For more information about browser field, check out the browser field at https://github.com/substack/browserify-handbook#browser-field. | |
| module.exports = { | |
| // Create a <link> tag with optional data attributes | |
| createLink: function(href, attributes) { | |
| var head = document.head || document.getElementsByTagName('head')[0]; | |
| var link = document.createElement('link'); | |
| link.href = href; | |
| link.rel = 'stylesheet'; | |
| for (var key in attributes) { | |
| if ( ! attributes.hasOwnProperty(key)) { | |
| continue; | |
| } | |
| var value = attributes[key]; | |
| link.setAttribute('data-' + key, value); | |
| } | |
| head.appendChild(link); | |
| }, | |
| // Create a <style> tag with optional data attributes | |
| createStyle: function(cssText, attributes) { | |
| var head = document.head || document.getElementsByTagName('head')[0], | |
| style = document.createElement('style'); | |
| style.type = 'text/css'; | |
| for (var key in attributes) { | |
| if ( ! attributes.hasOwnProperty(key)) { | |
| continue; | |
| } | |
| var value = attributes[key]; | |
| style.setAttribute('data-' + key, value); | |
| } | |
| if (style.sheet) { // for jsdom and IE9+ | |
| style.innerHTML = cssText; | |
| style.sheet.cssText = cssText; | |
| head.appendChild(style); | |
| } else if (style.styleSheet) { // for IE8 and below | |
| head.appendChild(style); | |
| style.styleSheet.cssText = cssText; | |
| } else { // for Chrome, Firefox, and Safari | |
| style.appendChild(document.createTextNode(cssText)); | |
| head.appendChild(style); | |
| } | |
| } | |
| }; | |
| },{}],2:[function(_dereq_,module,exports){ | |
| // shim for using process in browser | |
| var process = module.exports = {}; | |
| var queue = []; | |
| var draining = false; | |
| var currentQueue; | |
| var queueIndex = -1; | |
| function cleanUpNextTick() { | |
| draining = false; | |
| if (currentQueue.length) { | |
| queue = currentQueue.concat(queue); | |
| } else { | |
| queueIndex = -1; | |
| } | |
| if (queue.length) { | |
| drainQueue(); | |
| } | |
| } | |
| function drainQueue() { | |
| if (draining) { | |
| return; | |
| } | |
| var timeout = setTimeout(cleanUpNextTick); | |
| draining = true; | |
| var len = queue.length; | |
| while(len) { | |
| currentQueue = queue; | |
| queue = []; | |
| while (++queueIndex < len) { | |
| if (currentQueue) { | |
| currentQueue[queueIndex].run(); | |
| } | |
| } | |
| queueIndex = -1; | |
| len = queue.length; | |
| } | |
| currentQueue = null; | |
| draining = false; | |
| clearTimeout(timeout); | |
| } | |
| process.nextTick = function (fun) { | |
| var args = new Array(arguments.length - 1); | |
| if (arguments.length > 1) { | |
| for (var i = 1; i < arguments.length; i++) { | |
| args[i - 1] = arguments[i]; | |
| } | |
| } | |
| queue.push(new Item(fun, args)); | |
| if (queue.length === 1 && !draining) { | |
| setTimeout(drainQueue, 0); | |
| } | |
| }; | |
| // v8 likes predictible objects | |
| function Item(fun, array) { | |
| this.fun = fun; | |
| this.array = array; | |
| } | |
| Item.prototype.run = function () { | |
| this.fun.apply(null, this.array); | |
| }; | |
| process.title = 'browser'; | |
| process.browser = true; | |
| process.env = {}; | |
| process.argv = []; | |
| process.version = ''; // empty string to avoid regexp issues | |
| process.versions = {}; | |
| function noop() {} | |
| process.on = noop; | |
| process.addListener = noop; | |
| process.once = noop; | |
| process.off = noop; | |
| process.removeListener = noop; | |
| process.removeAllListeners = noop; | |
| process.emit = noop; | |
| process.binding = function (name) { | |
| throw new Error('process.binding is not supported'); | |
| }; | |
| process.cwd = function () { return '/' }; | |
| process.chdir = function (dir) { | |
| throw new Error('process.chdir is not supported'); | |
| }; | |
| process.umask = function() { return 0; }; | |
| },{}],3:[function(_dereq_,module,exports){ | |
| /** | |
| * This is the web browser implementation of `debug()`. | |
| * | |
| * Expose `debug()` as the module. | |
| */ | |
| exports = module.exports = _dereq_('./debug'); | |
| exports.log = log; | |
| exports.formatArgs = formatArgs; | |
| exports.save = save; | |
| exports.load = load; | |
| exports.useColors = useColors; | |
| exports.storage = 'undefined' != typeof chrome | |
| && 'undefined' != typeof chrome.storage | |
| ? chrome.storage.local | |
| : localstorage(); | |
| /** | |
| * Colors. | |
| */ | |
| exports.colors = [ | |
| 'lightseagreen', | |
| 'forestgreen', | |
| 'goldenrod', | |
| 'dodgerblue', | |
| 'darkorchid', | |
| 'crimson' | |
| ]; | |
| /** | |
| * Currently only WebKit-based Web Inspectors, Firefox >= v31, | |
| * and the Firebug extension (any Firefox version) are known | |
| * to support "%c" CSS customizations. | |
| * | |
| * TODO: add a `localStorage` variable to explicitly enable/disable colors | |
| */ | |
| function useColors() { | |
| // is webkit? http://stackoverflow.com/a/16459606/376773 | |
| return ('WebkitAppearance' in document.documentElement.style) || | |
| // is firebug? http://stackoverflow.com/a/398120/376773 | |
| (window.console && (console.firebug || (console.exception && console.table))) || | |
| // is firefox >= v31? | |
| // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages | |
| (navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/) && parseInt(RegExp.$1, 10) >= 31); | |
| } | |
| /** | |
| * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default. | |
| */ | |
| exports.formatters.j = function(v) { | |
| return JSON.stringify(v); | |
| }; | |
| /** | |
| * Colorize log arguments if enabled. | |
| * | |
| * @api public | |
| */ | |
| function formatArgs() { | |
| var args = arguments; | |
| var useColors = this.useColors; | |
| args[0] = (useColors ? '%c' : '') | |
| + this.namespace | |
| + (useColors ? ' %c' : ' ') | |
| + args[0] | |
| + (useColors ? '%c ' : ' ') | |
| + '+' + exports.humanize(this.diff); | |
| if (!useColors) return args; | |
| var c = 'color: ' + this.color; | |
| args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1)); | |
| // the final "%c" is somewhat tricky, because there could be other | |
| // arguments passed either before or after the %c, so we need to | |
| // figure out the correct index to insert the CSS into | |
| var index = 0; | |
| var lastC = 0; | |
| args[0].replace(/%[a-z%]/g, function(match) { | |
| if ('%%' === match) return; | |
| index++; | |
| if ('%c' === match) { | |
| // we only are interested in the *last* %c | |
| // (the user may have provided their own) | |
| lastC = index; | |
| } | |
| }); | |
| args.splice(lastC, 0, c); | |
| return args; | |
| } | |
| /** | |
| * Invokes `console.log()` when available. | |
| * No-op when `console.log` is not a "function". | |
| * | |
| * @api public | |
| */ | |
| function log() { | |
| // this hackery is required for IE8/9, where | |
| // the `console.log` function doesn't have 'apply' | |
| return 'object' === typeof console | |
| && console.log | |
| && Function.prototype.apply.call(console.log, console, arguments); | |
| } | |
| /** | |
| * Save `namespaces`. | |
| * | |
| * @param {String} namespaces | |
| * @api private | |
| */ | |
| function save(namespaces) { | |
| try { | |
| if (null == namespaces) { | |
| exports.storage.removeItem('debug'); | |
| } else { | |
| exports.storage.debug = namespaces; | |
| } | |
| } catch(e) {} | |
| } | |
| /** | |
| * Load `namespaces`. | |
| * | |
| * @return {String} returns the previously persisted debug modes | |
| * @api private | |
| */ | |
| function load() { | |
| var r; | |
| try { | |
| r = exports.storage.debug; | |
| } catch(e) {} | |
| return r; | |
| } | |
| /** | |
| * Enable namespaces listed in `localStorage.debug` initially. | |
| */ | |
| exports.enable(load()); | |
| /** | |
| * Localstorage attempts to return the localstorage. | |
| * | |
| * This is necessary because safari throws | |
| * when a user disables cookies/localstorage | |
| * and you attempt to access it. | |
| * | |
| * @return {LocalStorage} | |
| * @api private | |
| */ | |
| function localstorage(){ | |
| try { | |
| return window.localStorage; | |
| } catch (e) {} | |
| } | |
| },{"./debug":4}],4:[function(_dereq_,module,exports){ | |
| /** | |
| * This is the common logic for both the Node.js and web browser | |
| * implementations of `debug()`. | |
| * | |
| * Expose `debug()` as the module. | |
| */ | |
| exports = module.exports = debug; | |
| exports.coerce = coerce; | |
| exports.disable = disable; | |
| exports.enable = enable; | |
| exports.enabled = enabled; | |
| exports.humanize = _dereq_('ms'); | |
| /** | |
| * The currently active debug mode names, and names to skip. | |
| */ | |
| exports.names = []; | |
| exports.skips = []; | |
| /** | |
| * Map of special "%n" handling functions, for the debug "format" argument. | |
| * | |
| * Valid key names are a single, lowercased letter, i.e. "n". | |
| */ | |
| exports.formatters = {}; | |
| /** | |
| * Previously assigned color. | |
| */ | |
| var prevColor = 0; | |
| /** | |
| * Previous log timestamp. | |
| */ | |
| var prevTime; | |
| /** | |
| * Select a color. | |
| * | |
| * @return {Number} | |
| * @api private | |
| */ | |
| function selectColor() { | |
| return exports.colors[prevColor++ % exports.colors.length]; | |
| } | |
| /** | |
| * Create a debugger with the given `namespace`. | |
| * | |
| * @param {String} namespace | |
| * @return {Function} | |
| * @api public | |
| */ | |
| function debug(namespace) { | |
| // define the `disabled` version | |
| function disabled() { | |
| } | |
| disabled.enabled = false; | |
| // define the `enabled` version | |
| function enabled() { | |
| var self = enabled; | |
| // set `diff` timestamp | |
| var curr = +new Date(); | |
| var ms = curr - (prevTime || curr); | |
| self.diff = ms; | |
| self.prev = prevTime; | |
| self.curr = curr; | |
| prevTime = curr; | |
| // add the `color` if not set | |
| if (null == self.useColors) self.useColors = exports.useColors(); | |
| if (null == self.color && self.useColors) self.color = selectColor(); | |
| var args = Array.prototype.slice.call(arguments); | |
| args[0] = exports.coerce(args[0]); | |
| if ('string' !== typeof args[0]) { | |
| // anything else let's inspect with %o | |
| args = ['%o'].concat(args); | |
| } | |
| // apply any `formatters` transformations | |
| var index = 0; | |
| args[0] = args[0].replace(/%([a-z%])/g, function(match, format) { | |
| // if we encounter an escaped % then don't increase the array index | |
| if (match === '%%') return match; | |
| index++; | |
| var formatter = exports.formatters[format]; | |
| if ('function' === typeof formatter) { | |
| var val = args[index]; | |
| match = formatter.call(self, val); | |
| // now we need to remove `args[index]` since it's inlined in the `format` | |
| args.splice(index, 1); | |
| index--; | |
| } | |
| return match; | |
| }); | |
| if ('function' === typeof exports.formatArgs) { | |
| args = exports.formatArgs.apply(self, args); | |
| } | |
| var logFn = enabled.log || exports.log || console.log.bind(console); | |
| logFn.apply(self, args); | |
| } | |
| enabled.enabled = true; | |
| var fn = exports.enabled(namespace) ? enabled : disabled; | |
| fn.namespace = namespace; | |
| return fn; | |
| } | |
| /** | |
| * Enables a debug mode by namespaces. This can include modes | |
| * separated by a colon and wildcards. | |
| * | |
| * @param {String} namespaces | |
| * @api public | |
| */ | |
| function enable(namespaces) { | |
| exports.save(namespaces); | |
| var split = (namespaces || '').split(/[\s,]+/); | |
| var len = split.length; | |
| for (var i = 0; i < len; i++) { | |
| if (!split[i]) continue; // ignore empty strings | |
| namespaces = split[i].replace(/\*/g, '.*?'); | |
| if (namespaces[0] === '-') { | |
| exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$')); | |
| } else { | |
| exports.names.push(new RegExp('^' + namespaces + '$')); | |
| } | |
| } | |
| } | |
| /** | |
| * Disable debug output. | |
| * | |
| * @api public | |
| */ | |
| function disable() { | |
| exports.enable(''); | |
| } | |
| /** | |
| * Returns true if the given mode name is enabled, false otherwise. | |
| * | |
| * @param {String} name | |
| * @return {Boolean} | |
| * @api public | |
| */ | |
| function enabled(name) { | |
| var i, len; | |
| for (i = 0, len = exports.skips.length; i < len; i++) { | |
| if (exports.skips[i].test(name)) { | |
| return false; | |
| } | |
| } | |
| for (i = 0, len = exports.names.length; i < len; i++) { | |
| if (exports.names[i].test(name)) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| /** | |
| * Coerce `val`. | |
| * | |
| * @param {Mixed} val | |
| * @return {Mixed} | |
| * @api private | |
| */ | |
| function coerce(val) { | |
| if (val instanceof Error) return val.stack || val.message; | |
| return val; | |
| } | |
| },{"ms":5}],5:[function(_dereq_,module,exports){ | |
| /** | |
| * Helpers. | |
| */ | |
| var s = 1000; | |
| var m = s * 60; | |
| var h = m * 60; | |
| var d = h * 24; | |
| var y = d * 365.25; | |
| /** | |
| * Parse or format the given `val`. | |
| * | |
| * Options: | |
| * | |
| * - `long` verbose formatting [false] | |
| * | |
| * @param {String|Number} val | |
| * @param {Object} options | |
| * @return {String|Number} | |
| * @api public | |
| */ | |
| module.exports = function(val, options){ | |
| options = options || {}; | |
| if ('string' == typeof val) return parse(val); | |
| return options.long | |
| ? long(val) | |
| : short(val); | |
| }; | |
| /** | |
| * Parse the given `str` and return milliseconds. | |
| * | |
| * @param {String} str | |
| * @return {Number} | |
| * @api private | |
| */ | |
| function parse(str) { | |
| str = '' + str; | |
| if (str.length > 10000) return; | |
| var match = /^((?:\d+)?\.?\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|years?|yrs?|y)?$/i.exec(str); | |
| if (!match) return; | |
| var n = parseFloat(match[1]); | |
| var type = (match[2] || 'ms').toLowerCase(); | |
| switch (type) { | |
| case 'years': | |
| case 'year': | |
| case 'yrs': | |
| case 'yr': | |
| case 'y': | |
| return n * y; | |
| case 'days': | |
| case 'day': | |
| case 'd': | |
| return n * d; | |
| case 'hours': | |
| case 'hour': | |
| case 'hrs': | |
| case 'hr': | |
| case 'h': | |
| return n * h; | |
| case 'minutes': | |
| case 'minute': | |
| case 'mins': | |
| case 'min': | |
| case 'm': | |
| return n * m; | |
| case 'seconds': | |
| case 'second': | |
| case 'secs': | |
| case 'sec': | |
| case 's': | |
| return n * s; | |
| case 'milliseconds': | |
| case 'millisecond': | |
| case 'msecs': | |
| case 'msec': | |
| case 'ms': | |
| return n; | |
| } | |
| } | |
| /** | |
| * Short format for `ms`. | |
| * | |
| * @param {Number} ms | |
| * @return {String} | |
| * @api private | |
| */ | |
| function short(ms) { | |
| if (ms >= d) return Math.round(ms / d) + 'd'; | |
| if (ms >= h) return Math.round(ms / h) + 'h'; | |
| if (ms >= m) return Math.round(ms / m) + 'm'; | |
| if (ms >= s) return Math.round(ms / s) + 's'; | |
| return ms + 'ms'; | |
| } | |
| /** | |
| * Long format for `ms`. | |
| * | |
| * @param {Number} ms | |
| * @return {String} | |
| * @api private | |
| */ | |
| function long(ms) { | |
| return plural(ms, d, 'day') | |
| || plural(ms, h, 'hour') | |
| || plural(ms, m, 'minute') | |
| || plural(ms, s, 'second') | |
| || ms + ' ms'; | |
| } | |
| /** | |
| * Pluralization helper. | |
| */ | |
| function plural(ms, n, name) { | |
| if (ms < n) return; | |
| if (ms < n * 1.5) return Math.floor(ms / n) + ' ' + name; | |
| return Math.ceil(ms / n) + ' ' + name + 's'; | |
| } | |
| },{}],6:[function(_dereq_,module,exports){ | |
| 'use strict'; | |
| var isObj = _dereq_('is-obj'); | |
| var hasOwnProperty = Object.prototype.hasOwnProperty; | |
| var propIsEnumerable = Object.prototype.propertyIsEnumerable; | |
| function toObject(val) { | |
| if (val === null || val === undefined) { | |
| throw new TypeError('Sources cannot be null or undefined'); | |
| } | |
| return Object(val); | |
| } | |
| function assignKey(to, from, key) { | |
| var val = from[key]; | |
| if (val === undefined || val === null) { | |
| return; | |
| } | |
| if (hasOwnProperty.call(to, key)) { | |
| if (to[key] === undefined || to[key] === null) { | |
| throw new TypeError('Cannot convert undefined or null to object (' + key + ')'); | |
| } | |
| } | |
| if (!hasOwnProperty.call(to, key) || !isObj(val)) { | |
| to[key] = val; | |
| } else { | |
| to[key] = assign(Object(to[key]), from[key]); | |
| } | |
| } | |
| function assign(to, from) { | |
| if (to === from) { | |
| return to; | |
| } | |
| from = Object(from); | |
| for (var key in from) { | |
| if (hasOwnProperty.call(from, key)) { | |
| assignKey(to, from, key); | |
| } | |
| } | |
| if (Object.getOwnPropertySymbols) { | |
| var symbols = Object.getOwnPropertySymbols(from); | |
| for (var i = 0; i < symbols.length; i++) { | |
| if (propIsEnumerable.call(from, symbols[i])) { | |
| assignKey(to, from, symbols[i]); | |
| } | |
| } | |
| } | |
| return to; | |
| } | |
| module.exports = function deepAssign(target) { | |
| target = toObject(target); | |
| for (var s = 1; s < arguments.length; s++) { | |
| assign(target, arguments[s]); | |
| } | |
| return target; | |
| }; | |
| },{"is-obj":7}],7:[function(_dereq_,module,exports){ | |
| 'use strict'; | |
| module.exports = function (x) { | |
| var type = typeof x; | |
| return x !== null && (type === 'object' || type === 'function'); | |
| }; | |
| },{}],8:[function(_dereq_,module,exports){ | |
| /*! (C) WebReflection Mit Style License */ | |
| (function(t,n,r,i){"use strict";function st(e,t){for(var n=0,r=e.length;n<r;n++)gt(e[n],t)}function ot(e){for(var t=0,n=e.length,r;t<n;t++)r=e[t],it(r,w[at(r)])}function ut(e){return function(t){F(t)&&(gt(t,e),st(t.querySelectorAll(E),e))}}function at(e){var t=R.call(e,"is"),n=e.nodeName.toUpperCase(),r=x.call(b,t?m+t.toUpperCase():v+n);return t&&-1<r&&!ft(n,t)?-1:r}function ft(e,t){return-1<E.indexOf(e+'[is="'+t+'"]')}function lt(e){var t=e.currentTarget,n=e.attrChange,r=e.attrName,i=e.target;Y&&(!i||i===t)&&t.attributeChangedCallback&&r!=="style"&&e.prevValue!==e.newValue&&t.attributeChangedCallback(r,n===e[f]?null:e.prevValue,n===e[c]?null:e.newValue)}function ct(e){var t=ut(e);return function(e){$.push(t,e.target)}}function ht(e){G&&(G=!1,e.currentTarget.removeEventListener(p,ht)),st((e.target||n).querySelectorAll(E),e.detail===u?u:o),j&&vt()}function pt(e,t){var n=this;U.call(n,e,t),Z.call(n,{target:n})}function 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| },{}],9:[function(_dereq_,module,exports){ | |
| /* eslint-disable no-unused-vars */ | |
| 'use strict'; | |
| var hasOwnProperty = Object.prototype.hasOwnProperty; | |
| var propIsEnumerable = Object.prototype.propertyIsEnumerable; | |
| function toObject(val) { | |
| if (val === null || val === undefined) { | |
| throw new TypeError('Object.assign cannot be called with null or undefined'); | |
| } | |
| return Object(val); | |
| } | |
| module.exports = Object.assign || function (target, source) { | |
| var from; | |
| var to = toObject(target); | |
| var symbols; | |
| for (var s = 1; s < arguments.length; s++) { | |
| from = Object(arguments[s]); | |
| for (var key in from) { | |
| if (hasOwnProperty.call(from, key)) { | |
| to[key] = from[key]; | |
| } | |
| } | |
| if (Object.getOwnPropertySymbols) { | |
| symbols = Object.getOwnPropertySymbols(from); | |
| for (var i = 0; i < symbols.length; i++) { | |
| if (propIsEnumerable.call(from, symbols[i])) { | |
| to[symbols[i]] = from[symbols[i]]; | |
| } | |
| } | |
| } | |
| } | |
| return to; | |
| }; | |
| },{}],10:[function(_dereq_,module,exports){ | |
| (function (global){ | |
| var performance = global.performance || {}; | |
| var present = (function () { | |
| var names = ['now', 'webkitNow', 'msNow', 'mozNow', 'oNow']; | |
| while (names.length) { | |
| var name = names.shift(); | |
| if (name in performance) { | |
| return performance[name].bind(performance); | |
| } | |
| } | |
| var dateNow = Date.now || function () { return new Date().getTime(); }; | |
| var navigationStart = (performance.timing || {}).navigationStart || dateNow(); | |
| return function () { | |
| return dateNow() - navigationStart; | |
| }; | |
| }()); | |
| present.performanceNow = performance.now; | |
| present.noConflict = function () { | |
| performance.now = present.performanceNow; | |
| }; | |
| present.conflict = function () { | |
| performance.now = present; | |
| }; | |
| present.conflict(); | |
| module.exports = present; | |
| }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) | |
| },{}],11:[function(_dereq_,module,exports){ | |
| (function(root) { | |
| // Store setTimeout reference so promise-polyfill will be unaffected by | |
| // other code modifying setTimeout (like sinon.useFakeTimers()) | |
| var setTimeoutFunc = setTimeout; | |
| // Use polyfill for setImmediate for performance gains | |
| var asap = (typeof setImmediate === 'function' && setImmediate) || | |
| function(fn) { setTimeoutFunc(fn, 1); }; | |
| // Polyfill for Function.prototype.bind | |
| function bind(fn, thisArg) { | |
| return function() { | |
| fn.apply(thisArg, arguments); | |
| } | |
| } | |
| var isArray = Array.isArray || function(value) { return Object.prototype.toString.call(value) === "[object Array]" }; | |
| function Promise(fn) { | |
| if (typeof this !== 'object') throw new TypeError('Promises must be constructed via new'); | |
| if (typeof fn !== 'function') throw new TypeError('not a function'); | |
| this._state = null; | |
| this._value = null; | |
| this._deferreds = [] | |
| doResolve(fn, bind(resolve, this), bind(reject, this)) | |
| } | |
| function handle(deferred) { | |
| var me = this; | |
| if (this._state === null) { | |
| this._deferreds.push(deferred); | |
| return | |
| } | |
| asap(function() { | |
| var cb = me._state ? deferred.onFulfilled : deferred.onRejected | |
| if (cb === null) { | |
| (me._state ? deferred.resolve : deferred.reject)(me._value); | |
| return; | |
| } | |
| var ret; | |
| try { | |
| ret = cb(me._value); | |
| } | |
| catch (e) { | |
| deferred.reject(e); | |
| return; | |
| } | |
| deferred.resolve(ret); | |
| }) | |
| } | |
| function resolve(newValue) { | |
| try { //Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure | |
| if (newValue === this) throw new TypeError('A promise cannot be resolved with itself.'); | |
| if (newValue && (typeof newValue === 'object' || typeof newValue === 'function')) { | |
| var then = newValue.then; | |
| if (typeof then === 'function') { | |
| doResolve(bind(then, newValue), bind(resolve, this), bind(reject, this)); | |
| return; | |
| } | |
| } | |
| this._state = true; | |
| this._value = newValue; | |
| finale.call(this); | |
| } catch (e) { reject.call(this, e); } | |
| } | |
| function reject(newValue) { | |
| this._state = false; | |
| this._value = newValue; | |
| finale.call(this); | |
| } | |
| function finale() { | |
| for (var i = 0, len = this._deferreds.length; i < len; i++) { | |
| handle.call(this, this._deferreds[i]); | |
| } | |
| this._deferreds = null; | |
| } | |
| function Handler(onFulfilled, onRejected, resolve, reject){ | |
| this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null; | |
| this.onRejected = typeof onRejected === 'function' ? onRejected : null; | |
| this.resolve = resolve; | |
| this.reject = reject; | |
| } | |
| /** | |
| * Take a potentially misbehaving resolver function and make sure | |
| * onFulfilled and onRejected are only called once. | |
| * | |
| * Makes no guarantees about asynchrony. | |
| */ | |
| function doResolve(fn, onFulfilled, onRejected) { | |
| var done = false; | |
| try { | |
| fn(function (value) { | |
| if (done) return; | |
| done = true; | |
| onFulfilled(value); | |
| }, function (reason) { | |
| if (done) return; | |
| done = true; | |
| onRejected(reason); | |
| }) | |
| } catch (ex) { | |
| if (done) return; | |
| done = true; | |
| onRejected(ex); | |
| } | |
| } | |
| Promise.prototype['catch'] = function (onRejected) { | |
| return this.then(null, onRejected); | |
| }; | |
| Promise.prototype.then = function(onFulfilled, onRejected) { | |
| var me = this; | |
| return new Promise(function(resolve, reject) { | |
| handle.call(me, new Handler(onFulfilled, onRejected, resolve, reject)); | |
| }) | |
| }; | |
| Promise.all = function () { | |
| var args = Array.prototype.slice.call(arguments.length === 1 && isArray(arguments[0]) ? arguments[0] : arguments); | |
| return new Promise(function (resolve, reject) { | |
| if (args.length === 0) return resolve([]); | |
| var remaining = args.length; | |
| function res(i, val) { | |
| try { | |
| if (val && (typeof val === 'object' || typeof val === 'function')) { | |
| var then = val.then; | |
| if (typeof then === 'function') { | |
| then.call(val, function (val) { res(i, val) }, reject); | |
| return; | |
| } | |
| } | |
| args[i] = val; | |
| if (--remaining === 0) { | |
| resolve(args); | |
| } | |
| } catch (ex) { | |
| reject(ex); | |
| } | |
| } | |
| for (var i = 0; i < args.length; i++) { | |
| res(i, args[i]); | |
| } | |
| }); | |
| }; | |
| Promise.resolve = function (value) { | |
| if (value && typeof value === 'object' && value.constructor === Promise) { | |
| return value; | |
| } | |
| return new Promise(function (resolve) { | |
| resolve(value); | |
| }); | |
| }; | |
| Promise.reject = function (value) { | |
| return new Promise(function (resolve, reject) { | |
| reject(value); | |
| }); | |
| }; | |
| Promise.race = function (values) { | |
| return new Promise(function (resolve, reject) { | |
| for(var i = 0, len = values.length; i < len; i++) { | |
| values[i].then(resolve, reject); | |
| } | |
| }); | |
| }; | |
| /** | |
| * Set the immediate function to execute callbacks | |
| * @param fn {function} Function to execute | |
| * @private | |
| */ | |
| Promise._setImmediateFn = function _setImmediateFn(fn) { | |
| asap = fn; | |
| }; | |
| if (typeof module !== 'undefined' && module.exports) { | |
| module.exports = Promise; | |
| } else if (!root.Promise) { | |
| root.Promise = Promise; | |
| } | |
| })(this); | |
| },{}],12:[function(_dereq_,module,exports){ | |
| 'use strict'; | |
| var raf = _dereq_('raf'); | |
| var now = _dereq_('time-now'); | |
| exports = module.exports = interval; | |
| function interval(delay, fn, ctx) { | |
| var start = now(); | |
| var data = Object.create(null); | |
| data.id = raf(loop); | |
| return data; | |
| function loop() { | |
| data.id = raf(loop); | |
| if ((now() - start) >= delay) { | |
| fn.call(ctx); | |
| start = now(); | |
| } | |
| } | |
| } | |
| exports.clear = clearInterval; | |
| function clearInterval(data) { | |
| raf.cancel(data.id); | |
| } | |
| },{"raf":13,"time-now":14}],13:[function(_dereq_,module,exports){ | |
| /** | |
| * Expose `requestAnimationFrame()`. | |
| */ | |
| exports = module.exports = window.requestAnimationFrame | |
| || window.webkitRequestAnimationFrame | |
| || window.mozRequestAnimationFrame | |
| || fallback; | |
| /** | |
| * Fallback implementation. | |
| */ | |
| var prev = new Date().getTime(); | |
| function fallback(fn) { | |
| var curr = new Date().getTime(); | |
| var ms = Math.max(0, 16 - (curr - prev)); | |
| var req = setTimeout(fn, ms); | |
| prev = curr; | |
| return req; | |
| } | |
| /** | |
| * Cancel. | |
| */ | |
| var cancel = window.cancelAnimationFrame | |
| || window.webkitCancelAnimationFrame | |
| || window.mozCancelAnimationFrame | |
| || window.clearTimeout; | |
| exports.cancel = function(id){ | |
| cancel.call(window, id); | |
| }; | |
| },{}],14:[function(_dereq_,module,exports){ | |
| 'use strict'; | |
| module.exports = (function() { | |
| var perf = window && window.performance; | |
| if (perf && perf.now) { | |
| return perf.now.bind(perf); | |
| } else { | |
| return function() { | |
| return new Date().getTime(); | |
| }; | |
| } | |
| }()); | |
| },{}],15:[function(_dereq_,module,exports){ | |
| /* | |
| style-attr | |
| ==== | |
| Very simple parsing and stringifying of style attributes. | |
| `parse` | |
| ---- | |
| Convert a style attribute string to an object. | |
| - input: string (eg. anything you might see in a style attribute) | |
| - return: object | |
| */ | |
| function parse (raw) { | |
| var trim = function (s) { return s.trim(); }; | |
| var obj = {}; | |
| getKeyValueChunks(raw) | |
| .map(trim) | |
| .filter(Boolean) | |
| .forEach(function (item) { | |
| // split with `.indexOf` rather than `.split` because the value may also contain colons. | |
| var pos = item.indexOf(':'); | |
| var key = item.substr(0, pos).trim(); | |
| var val = item.substr(pos + 1).trim(); | |
| obj[key] = val; | |
| }); | |
| return obj; | |
| } | |
| /* | |
| `getKeyValueChunks` | |
| ---- | |
| Split a string into chunks matching `<key>: <value>` | |
| - input: string | |
| - return: Array<string> | |
| */ | |
| function getKeyValueChunks (raw) { | |
| var chunks = []; | |
| var offset = 0; | |
| var sep = ';'; | |
| var hasUnclosedUrl = /url\([^\)]+$/; | |
| var chunk = ''; | |
| var nextSplit; | |
| while (offset < raw.length) { | |
| nextSplit = raw.indexOf(sep, offset); | |
| if (nextSplit === -1) { nextSplit = raw.length; } | |
| chunk += raw.substring(offset, nextSplit); | |
| // data URIs can contain semicolons, so make sure we get the whole thing | |
| if (hasUnclosedUrl.test(chunk)) { | |
| chunk += ';'; | |
| offset = nextSplit + 1; | |
| continue; | |
| } | |
| chunks.push(chunk); | |
| chunk = ''; | |
| offset = nextSplit + 1; | |
| } | |
| return chunks; | |
| } | |
| /* | |
| `stringify` | |
| ---- | |
| Convert an object into an attribute string | |
| - input: object | |
| - return: string | |
| */ | |
| function stringify (obj) { | |
| return Object.keys(obj) | |
| .map(function (key) { | |
| return key + ':' + obj[key]; | |
| }) | |
| .join(';'); | |
| } | |
| /* | |
| `normalize` | |
| ---- | |
| Normalize an attribute string (eg. collapse duplicates) | |
| - input: string | |
| - return: string | |
| */ | |
| function normalize (str) { | |
| return stringify(parse(str)); | |
| } | |
| module.exports.parse = parse; | |
| module.exports.stringify = stringify; | |
| module.exports.normalize = normalize; | |
| },{}],16:[function(_dereq_,module,exports){ | |
| /** | |
| * @author dmarcos / https://github.com/dmarcos | |
| * @author mrdoob / http://mrdoob.com | |
| */ | |
| THREE.VRControls = function ( object, onError ) { | |
| var scope = this; | |
| var vrInputs = []; | |
| function gotVRDevices( devices ) { | |
| for ( var i = 0; i < devices.length; i ++ ) { | |
| if ( devices[ i ] instanceof PositionSensorVRDevice ) { | |
| vrInputs.push( devices[ i ] ); | |
| } | |
| } | |
| if ( vrInputs.length === 0 ) { | |
| if ( onError ) onError( 'PositionSensorVRDevice not available' ); | |
| } | |
| } | |
| if ( navigator.getVRDevices ) { | |
| navigator.getVRDevices().then( gotVRDevices ); | |
| } | |
| // the Rift SDK returns the position in meters | |
| // this scale factor allows the user to define how meters | |
| // are converted to scene units. | |
| this.scale = 1; | |
| this.update = function () { | |
| for ( var i = 0; i < vrInputs.length; i ++ ) { | |
| var vrInput = vrInputs[ i ]; | |
| var state = vrInput.getState(); | |
| if ( state.orientation !== null ) { | |
| object.quaternion.copy( state.orientation ); | |
| } | |
| if ( state.position !== null ) { | |
| object.position.copy( state.position ).multiplyScalar( scope.scale ); | |
| } | |
| } | |
| }; | |
| this.resetSensor = function () { | |
| for ( var i = 0; i < vrInputs.length; i ++ ) { | |
| var vrInput = vrInputs[ i ]; | |
| if ( vrInput.resetSensor !== undefined ) { | |
| vrInput.resetSensor(); | |
| } else if ( vrInput.zeroSensor !== undefined ) { | |
| vrInput.zeroSensor(); | |
| } | |
| } | |
| }; | |
| this.zeroSensor = function () { | |
| console.warn( 'THREE.VRControls: .zeroSensor() is now .resetSensor().' ); | |
| this.resetSensor(); | |
| }; | |
| this.dispose = function () { | |
| vrInputs = []; | |
| }; | |
| }; | |
| },{}],17:[function(_dereq_,module,exports){ | |
| /** | |
| * @author dmarcos / https://github.com/dmarcos | |
| * @author mrdoob / http://mrdoob.com | |
| * | |
| * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html | |
| * | |
| * Firefox: http://mozvr.com/downloads/ | |
| * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list | |
| * | |
| */ | |
| THREE.VREffect = function ( renderer, onError ) { | |
| var vrHMD; | |
| var eyeTranslationL, eyeFOVL; | |
| var eyeTranslationR, eyeFOVR; | |
| function gotVRDevices( devices ) { | |
| for ( var i = 0; i < devices.length; i ++ ) { | |
| if ( devices[ i ] instanceof HMDVRDevice ) { | |
| vrHMD = devices[ i ]; | |
| break; // We keep the first we encounter | |
| } | |
| } | |
| if ( vrHMD === undefined ) { | |
| if ( onError ) onError( 'HMD not available' ); | |
| } | |
| } | |
| if ( navigator.getVRDevices ) { | |
| navigator.getVRDevices().then( gotVRDevices ); | |
| } | |
| // | |
| this.scale = 1; | |
| this.setSize = function ( width, height ) { | |
| renderer.setSize( width, height ); | |
| }; | |
| // fullscreen | |
| var isFullscreen = false; | |
| var canvas = renderer.domElement; | |
| var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange'; | |
| document.addEventListener( fullscreenchange, function ( event ) { | |
| isFullscreen = document.mozFullScreenElement || document.webkitFullscreenElement; | |
| }, false ); | |
| this.setFullScreen = function ( boolean ) { | |
| if ( vrHMD === undefined ) return; | |
| if ( isFullscreen === boolean ) return; | |
| if ( canvas.mozRequestFullScreen ) { | |
| canvas.mozRequestFullScreen( { vrDisplay: vrHMD } ); | |
| } else if ( canvas.webkitRequestFullscreen ) { | |
| canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } ); | |
| } | |
| }; | |
| // render | |
| var cameraL = new THREE.PerspectiveCamera(); | |
| cameraL.layers.enable( 1 ); | |
| var cameraR = new THREE.PerspectiveCamera(); | |
| cameraR.layers.enable( 2 ); | |
| this.render = function ( scene, camera ) { | |
| if ( vrHMD ) { | |
| var eyeParamsL = vrHMD.getEyeParameters( 'left' ); | |
| var eyeParamsR = vrHMD.getEyeParameters( 'right' ); | |
| eyeTranslationL = eyeParamsL.eyeTranslation; | |
| eyeTranslationR = eyeParamsR.eyeTranslation; | |
| eyeFOVL = eyeParamsL.recommendedFieldOfView; | |
| eyeFOVR = eyeParamsR.recommendedFieldOfView; | |
| if ( Array.isArray( scene ) ) { | |
| console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' ); | |
| scene = scene[ 0 ]; | |
| } | |
| var size = renderer.getSize(); | |
| renderer.setScissorTest( true ); | |
| renderer.clear(); | |
| if ( camera.parent === null ) camera.updateMatrixWorld(); | |
| cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far ); | |
| cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far ); | |
| camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale ); | |
| camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale ); | |
| cameraL.translateX( eyeTranslationL.x * this.scale ); | |
| cameraR.translateX( eyeTranslationR.x * this.scale ); | |
| // render left eye | |
| renderer.setViewport( 0, 0, size.width / 2, size.height ); | |
| renderer.setScissor( 0, 0, size.width / 2, size.height ); | |
| renderer.render( scene, cameraL ); | |
| // render right eye | |
| renderer.setViewport( size.width / 2, 0, size.width / 2, size.height ); | |
| renderer.setScissor( size.width / 2, 0, size.width / 2, size.height ); | |
| renderer.render( scene, cameraR ); | |
| renderer.setScissorTest( false ); | |
| return; | |
| } | |
| // Regular render mode if not HMD | |
| renderer.render( scene, camera ); | |
| }; | |
| // | |
| function fovToNDCScaleOffset( fov ) { | |
| var pxscale = 2.0 / ( fov.leftTan + fov.rightTan ); | |
| var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5; | |
| var pyscale = 2.0 / ( fov.upTan + fov.downTan ); | |
| var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5; | |
| return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] }; | |
| } | |
| function fovPortToProjection( fov, rightHanded, zNear, zFar ) { | |
| rightHanded = rightHanded === undefined ? true : rightHanded; | |
| zNear = zNear === undefined ? 0.01 : zNear; | |
| zFar = zFar === undefined ? 10000.0 : zFar; | |
| var handednessScale = rightHanded ? - 1.0 : 1.0; | |
| // start with an identity matrix | |
| var mobj = new THREE.Matrix4(); | |
| var m = mobj.elements; | |
| // and with scale/offset info for normalized device coords | |
| var scaleAndOffset = fovToNDCScaleOffset( fov ); | |
| // X result, map clip edges to [-w,+w] | |
| m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ]; | |
| m[ 0 * 4 + 1 ] = 0.0; | |
| m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale; | |
| m[ 0 * 4 + 3 ] = 0.0; | |
| // Y result, map clip edges to [-w,+w] | |
| // Y offset is negated because this proj matrix transforms from world coords with Y=up, | |
| // but the NDC scaling has Y=down (thanks D3D?) | |
| m[ 1 * 4 + 0 ] = 0.0; | |
| m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ]; | |
| m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale; | |
| m[ 1 * 4 + 3 ] = 0.0; | |
| // Z result (up to the app) | |
| m[ 2 * 4 + 0 ] = 0.0; | |
| m[ 2 * 4 + 1 ] = 0.0; | |
| m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale; | |
| m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar ); | |
| // W result (= Z in) | |
| m[ 3 * 4 + 0 ] = 0.0; | |
| m[ 3 * 4 + 1 ] = 0.0; | |
| m[ 3 * 4 + 2 ] = handednessScale; | |
| m[ 3 * 4 + 3 ] = 0.0; | |
| mobj.transpose(); | |
| return mobj; | |
| } | |
| function fovToProjection( fov, rightHanded, zNear, zFar ) { | |
| var DEG2RAD = Math.PI / 180.0; | |
| var fovPort = { | |
| upTan: Math.tan( fov.upDegrees * DEG2RAD ), | |
| downTan: Math.tan( fov.downDegrees * DEG2RAD ), | |
| leftTan: Math.tan( fov.leftDegrees * DEG2RAD ), | |
| rightTan: Math.tan( fov.rightDegrees * DEG2RAD ) | |
| }; | |
| return fovPortToProjection( fovPort, rightHanded, zNear, zFar ); | |
| } | |
| }; | |
| },{}],18:[function(_dereq_,module,exports){ | |
| /** | |
| * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com | |
| * @author Tony Parisi / http://www.tonyparisi.com/ | |
| */ | |
| THREE.ColladaLoader = function () { | |
| var COLLADA = null; | |
| var scene = null; | |
| var visualScene; | |
| var kinematicsModel; | |
| var readyCallbackFunc = null; | |
| var sources = {}; | |
| var images = {}; | |
| var animations = {}; | |
| var controllers = {}; | |
| var geometries = {}; | |
| var materials = {}; | |
| var effects = {}; | |
| var cameras = {}; | |
| var lights = {}; | |
| var animData; | |
| var kinematics; | |
| var visualScenes; | |
| var kinematicsModels; | |
| var baseUrl; | |
| var morphs; | |
| var skins; | |
| var flip_uv = true; | |
| var preferredShading = THREE.SmoothShading; | |
| var options = { | |
| // Force Geometry to always be centered at the local origin of the | |
| // containing Mesh. | |
| centerGeometry: false, | |
| // Axis conversion is done for geometries, animations, and controllers. | |
| // If we ever pull cameras or lights out of the COLLADA file, they'll | |
| // need extra work. | |
| convertUpAxis: false, | |
| subdivideFaces: true, | |
| upAxis: 'Y', | |
| // For reflective or refractive materials we'll use this cubemap | |
| defaultEnvMap: null | |
| }; | |
| var colladaUnit = 1.0; | |
| var colladaUp = 'Y'; | |
| var upConversion = null; | |
| function load ( url, readyCallback, progressCallback, failCallback ) { | |
| var length = 0; | |
| if ( document.implementation && document.implementation.createDocument ) { | |
| var request = new XMLHttpRequest(); | |
| request.onreadystatechange = function() { | |
| if ( request.readyState === 4 ) { | |
| if ( request.status === 0 || request.status === 200 ) { | |
| if ( request.response ) { | |
| readyCallbackFunc = readyCallback; | |
| parse( request.response, undefined, url ); | |
| } else { | |
| if ( failCallback ) { | |
| failCallback(); | |
| } else { | |
| console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" ); | |
| } | |
| } | |
| } | |
| } else if ( request.readyState === 3 ) { | |
| if ( progressCallback ) { | |
| if ( length === 0 ) { | |
| length = request.getResponseHeader( "Content-Length" ); | |
| } | |
| progressCallback( { total: length, loaded: request.responseText.length } ); | |
| } | |
| } | |
| }; | |
| request.open( "GET", url, true ); | |
| request.send( null ); | |
| } else { | |
| alert( "Don't know how to parse XML!" ); | |
| } | |
| } | |
| function parse( text, callBack, url ) { | |
| COLLADA = new DOMParser().parseFromString( text, 'text/xml' ); | |
| callBack = callBack || readyCallbackFunc; | |
| if ( url !== undefined ) { | |
| var parts = url.split( '/' ); | |
| parts.pop(); | |
| baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/'; | |
| } | |
| parseAsset(); | |
| setUpConversion(); | |
| images = parseLib( "library_images image", _Image, "image" ); | |
| materials = parseLib( "library_materials material", Material, "material" ); | |
| effects = parseLib( "library_effects effect", Effect, "effect" ); | |
| geometries = parseLib( "library_geometries geometry", Geometry, "geometry" ); | |
| cameras = parseLib( "library_cameras camera", Camera, "camera" ); | |
| lights = parseLib( "library_lights light", Light, "light" ); | |
| controllers = parseLib( "library_controllers controller", Controller, "controller" ); | |
| animations = parseLib( "library_animations animation", Animation, "animation" ); | |
| visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" ); | |
| kinematicsModels = parseLib( "library_kinematics_models kinematics_model", KinematicsModel, "kinematics_model" ); | |
| morphs = []; | |
| skins = []; | |
| visualScene = parseScene(); | |
| scene = new THREE.Group(); | |
| for ( var i = 0; i < visualScene.nodes.length; i ++ ) { | |
| scene.add( createSceneGraph( visualScene.nodes[ i ] ) ); | |
| } | |
| // unit conversion | |
| scene.scale.multiplyScalar( colladaUnit ); | |
| createAnimations(); | |
| kinematicsModel = parseKinematicsModel(); | |
| createKinematics(); | |
| var result = { | |
| scene: scene, | |
| morphs: morphs, | |
| skins: skins, | |
| animations: animData, | |
| kinematics: kinematics, | |
| dae: { | |
| images: images, | |
| materials: materials, | |
| cameras: cameras, | |
| lights: lights, | |
| effects: effects, | |
| geometries: geometries, | |
| controllers: controllers, | |
| animations: animations, | |
| visualScenes: visualScenes, | |
| visualScene: visualScene, | |
| scene: visualScene, | |
| kinematicsModels: kinematicsModels, | |
| kinematicsModel: kinematicsModel | |
| } | |
| }; | |
| if ( callBack ) { | |
| callBack( result ); | |
| } | |
| return result; | |
| } | |
| function setPreferredShading ( shading ) { | |
| preferredShading = shading; | |
| } | |
| function parseAsset () { | |
| var elements = COLLADA.querySelectorAll('asset'); | |
| var element = elements[0]; | |
| if ( element && element.childNodes ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| switch ( child.nodeName ) { | |
| case 'unit': | |
| var meter = child.getAttribute( 'meter' ); | |
| if ( meter ) { | |
| colladaUnit = parseFloat( meter ); | |
| } | |
| break; | |
| case 'up_axis': | |
| colladaUp = child.textContent.charAt(0); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| function parseLib ( q, classSpec, prefix ) { | |
| var elements = COLLADA.querySelectorAll(q); | |
| var lib = {}; | |
| var i = 0; | |
| var elementsLength = elements.length; | |
| for ( var j = 0; j < elementsLength; j ++ ) { | |
| var element = elements[j]; | |
| var daeElement = ( new classSpec() ).parse( element ); | |
| if ( !daeElement.id || daeElement.id.length === 0 ) daeElement.id = prefix + ( i ++ ); | |
| lib[ daeElement.id ] = daeElement; | |
| } | |
| return lib; | |
| } | |
| function parseScene() { | |
| var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0]; | |
| if ( sceneElement ) { | |
| var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' ); | |
| return visualScenes[ url.length > 0 ? url : 'visual_scene0' ]; | |
| } else { | |
| return null; | |
| } | |
| } | |
| function parseKinematicsModel() { | |
| var kinematicsModelElement = COLLADA.querySelectorAll('instance_kinematics_model')[0]; | |
| if ( kinematicsModelElement ) { | |
| var url = kinematicsModelElement.getAttribute( 'url' ).replace(/^#/, ''); | |
| return kinematicsModels[ url.length > 0 ? url : 'kinematics_model0' ]; | |
| } else { | |
| return null; | |
| } | |
| } | |
| function createAnimations() { | |
| animData = []; | |
| // fill in the keys | |
| recurseHierarchy( scene ); | |
| } | |
| function recurseHierarchy( node ) { | |
| var n = visualScene.getChildById( node.colladaId, true ), | |
| newData = null; | |
| if ( n && n.keys ) { | |
| newData = { | |
| fps: 60, | |
| hierarchy: [ { | |
| node: n, | |
| keys: n.keys, | |
| sids: n.sids | |
| } ], | |
| node: node, | |
| name: 'animation_' + node.name, | |
| length: 0 | |
| }; | |
| animData.push(newData); | |
| for ( var i = 0, il = n.keys.length; i < il; i ++ ) { | |
| newData.length = Math.max( newData.length, n.keys[i].time ); | |
| } | |
| } else { | |
| newData = { | |
| hierarchy: [ { | |
| keys: [], | |
| sids: [] | |
| } ] | |
| } | |
| } | |
| for ( var i = 0, il = node.children.length; i < il; i ++ ) { | |
| var d = recurseHierarchy( node.children[i] ); | |
| for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) { | |
| newData.hierarchy.push( { | |
| keys: [], | |
| sids: [] | |
| } ); | |
| } | |
| } | |
| return newData; | |
| } | |
| function calcAnimationBounds () { | |
| var start = 1000000; | |
| var end = -start; | |
| var frames = 0; | |
| var ID; | |
| for ( var id in animations ) { | |
| var animation = animations[ id ]; | |
| ID = ID || animation.id; | |
| for ( var i = 0; i < animation.sampler.length; i ++ ) { | |
| var sampler = animation.sampler[ i ]; | |
| sampler.create(); | |
| start = Math.min( start, sampler.startTime ); | |
| end = Math.max( end, sampler.endTime ); | |
| frames = Math.max( frames, sampler.input.length ); | |
| } | |
| } | |
| return { start:start, end:end, frames:frames,ID:ID }; | |
| } | |
| function createMorph ( geometry, ctrl ) { | |
| var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl; | |
| if ( !morphCtrl || !morphCtrl.morph ) { | |
| console.log("could not find morph controller!"); | |
| return; | |
| } | |
| var morph = morphCtrl.morph; | |
| for ( var i = 0; i < morph.targets.length; i ++ ) { | |
| var target_id = morph.targets[ i ]; | |
| var daeGeometry = geometries[ target_id ]; | |
| if ( !daeGeometry.mesh || | |
| !daeGeometry.mesh.primitives || | |
| !daeGeometry.mesh.primitives.length ) { | |
| continue; | |
| } | |
| var target = daeGeometry.mesh.primitives[ 0 ].geometry; | |
| if ( target.vertices.length === geometry.vertices.length ) { | |
| geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } ); | |
| } | |
| } | |
| geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } ); | |
| } | |
| function createSkin ( geometry, ctrl, applyBindShape ) { | |
| var skinCtrl = controllers[ ctrl.url ]; | |
| if ( !skinCtrl || !skinCtrl.skin ) { | |
| console.log( "could not find skin controller!" ); | |
| return; | |
| } | |
| if ( !ctrl.skeleton || !ctrl.skeleton.length ) { | |
| console.log( "could not find the skeleton for the skin!" ); | |
| return; | |
| } | |
| var skin = skinCtrl.skin; | |
| var skeleton = visualScene.getChildById( ctrl.skeleton[ 0 ] ); | |
| var hierarchy = []; | |
| applyBindShape = applyBindShape !== undefined ? applyBindShape : true; | |
| var bones = []; | |
| geometry.skinWeights = []; | |
| geometry.skinIndices = []; | |
| //createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 ); | |
| //createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights ); | |
| /* | |
| geometry.animation = { | |
| name: 'take_001', | |
| fps: 30, | |
| length: 2, | |
| JIT: true, | |
| hierarchy: hierarchy | |
| }; | |
| */ | |
| if ( applyBindShape ) { | |
| for ( var i = 0; i < geometry.vertices.length; i ++ ) { | |
| geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix ); | |
| } | |
| } | |
| } | |
| function setupSkeleton ( node, bones, frame, parent ) { | |
| node.world = node.world || new THREE.Matrix4(); | |
| node.localworld = node.localworld || new THREE.Matrix4(); | |
| node.world.copy( node.matrix ); | |
| node.localworld.copy( node.matrix ); | |
| if ( node.channels && node.channels.length ) { | |
| var channel = node.channels[ 0 ]; | |
| var m = channel.sampler.output[ frame ]; | |
| if ( m instanceof THREE.Matrix4 ) { | |
| node.world.copy( m ); | |
| node.localworld.copy(m); | |
| if (frame === 0) | |
| node.matrix.copy(m); | |
| } | |
| } | |
| if ( parent ) { | |
| node.world.multiplyMatrices( parent, node.world ); | |
| } | |
| bones.push( node ); | |
| for ( var i = 0; i < node.nodes.length; i ++ ) { | |
| setupSkeleton( node.nodes[ i ], bones, frame, node.world ); | |
| } | |
| } | |
| function setupSkinningMatrices ( bones, skin ) { | |
| // FIXME: this is dumb... | |
| for ( var i = 0; i < bones.length; i ++ ) { | |
| var bone = bones[ i ]; | |
| var found = -1; | |
| if ( bone.type != 'JOINT' ) continue; | |
| for ( var j = 0; j < skin.joints.length; j ++ ) { | |
| if ( bone.sid === skin.joints[ j ] ) { | |
| found = j; | |
| break; | |
| } | |
| } | |
| if ( found >= 0 ) { | |
| var inv = skin.invBindMatrices[ found ]; | |
| bone.invBindMatrix = inv; | |
| bone.skinningMatrix = new THREE.Matrix4(); | |
| bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi) | |
| bone.animatrix = new THREE.Matrix4(); | |
| bone.animatrix.copy(bone.localworld); | |
| bone.weights = []; | |
| for ( var j = 0; j < skin.weights.length; j ++ ) { | |
| for (var k = 0; k < skin.weights[ j ].length; k ++ ) { | |
| var w = skin.weights[ j ][ k ]; | |
| if ( w.joint === found ) { | |
| bone.weights.push( w ); | |
| } | |
| } | |
| } | |
| } else { | |
| console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." ); | |
| bone.skinningMatrix = new THREE.Matrix4(); | |
| bone.weights = []; | |
| } | |
| } | |
| } | |
| //Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix | |
| function flattenSkeleton(skeleton) { | |
| var list = []; | |
| var walk = function(parentid, node, list) { | |
| var bone = {}; | |
| bone.name = node.sid; | |
| bone.parent = parentid; | |
| bone.matrix = node.matrix; | |
| var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ]; | |
| bone.matrix.decompose(data[0], data[1], data[2]); | |
| bone.pos = [ data[0].x,data[0].y,data[0].z ]; | |
| bone.scl = [ data[2].x,data[2].y,data[2].z ]; | |
| bone.rotq = [ data[1].x,data[1].y,data[1].z,data[1].w ]; | |
| list.push(bone); | |
| for (var i in node.nodes) { | |
| walk(node.sid, node.nodes[i], list); | |
| } | |
| }; | |
| walk(-1, skeleton, list); | |
| return list; | |
| } | |
| //Move the vertices into the pose that is proper for the start of the animation | |
| function skinToBindPose(geometry,skeleton,skinController) { | |
| var bones = []; | |
| setupSkeleton( skeleton, bones, -1 ); | |
| setupSkinningMatrices( bones, skinController.skin ); | |
| var v = new THREE.Vector3(); | |
| var skinned = []; | |
| for (var i = 0; i < geometry.vertices.length; i ++) { | |
| skinned.push(new THREE.Vector3()); | |
| } | |
| for ( i = 0; i < bones.length; i ++ ) { | |
| if ( bones[ i ].type != 'JOINT' ) continue; | |
| for ( var j = 0; j < bones[ i ].weights.length; j ++ ) { | |
| var w = bones[ i ].weights[ j ]; | |
| var vidx = w.index; | |
| var weight = w.weight; | |
| var o = geometry.vertices[vidx]; | |
| var s = skinned[vidx]; | |
| v.x = o.x; | |
| v.y = o.y; | |
| v.z = o.z; | |
| v.applyMatrix4( bones[i].skinningMatrix ); | |
| s.x += (v.x * weight); | |
| s.y += (v.y * weight); | |
| s.z += (v.z * weight); | |
| } | |
| } | |
| for (var i = 0; i < geometry.vertices.length; i ++) { | |
| geometry.vertices[i] = skinned[i]; | |
| } | |
| } | |
| function applySkin ( geometry, instanceCtrl, frame ) { | |
| var skinController = controllers[ instanceCtrl.url ]; | |
| frame = frame !== undefined ? frame : 40; | |
| if ( !skinController || !skinController.skin ) { | |
| console.log( 'ColladaLoader: Could not find skin controller.' ); | |
| return; | |
| } | |
| if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) { | |
| console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' ); | |
| return; | |
| } | |
| var animationBounds = calcAnimationBounds(); | |
| var skeleton = visualScene.getChildById( instanceCtrl.skeleton[0], true ) || visualScene.getChildBySid( instanceCtrl.skeleton[0], true ); | |
| //flatten the skeleton into a list of bones | |
| var bonelist = flattenSkeleton(skeleton); | |
| var joints = skinController.skin.joints; | |
| //sort that list so that the order reflects the order in the joint list | |
| var sortedbones = []; | |
| for (var i = 0; i < joints.length; i ++) { | |
| for (var j = 0; j < bonelist.length; j ++) { | |
| if (bonelist[j].name === joints[i]) { | |
| sortedbones[i] = bonelist[j]; | |
| } | |
| } | |
| } | |
| //hook up the parents by index instead of name | |
| for (var i = 0; i < sortedbones.length; i ++) { | |
| for (var j = 0; j < sortedbones.length; j ++) { | |
| if (sortedbones[i].parent === sortedbones[j].name) { | |
| sortedbones[i].parent = j; | |
| } | |
| } | |
| } | |
| var i, j, w, vidx, weight; | |
| var v = new THREE.Vector3(), o, s; | |
| // move vertices to bind shape | |
| for ( i = 0; i < geometry.vertices.length; i ++ ) { | |
| geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix ); | |
| } | |
| var skinIndices = []; | |
| var skinWeights = []; | |
| var weights = skinController.skin.weights; | |
| // hook up the skin weights | |
| // TODO - this might be a good place to choose greatest 4 weights | |
| for ( var i =0; i < weights.length; i ++ ) { | |
| var indicies = new THREE.Vector4(weights[i][0] ? weights[i][0].joint : 0,weights[i][1] ? weights[i][1].joint : 0,weights[i][2] ? weights[i][2].joint : 0,weights[i][3] ? weights[i][3].joint : 0); | |
| var weight = new THREE.Vector4(weights[i][0] ? weights[i][0].weight : 0,weights[i][1] ? weights[i][1].weight : 0,weights[i][2] ? weights[i][2].weight : 0,weights[i][3] ? weights[i][3].weight : 0); | |
| skinIndices.push(indicies); | |
| skinWeights.push(weight); | |
| } | |
| geometry.skinIndices = skinIndices; | |
| geometry.skinWeights = skinWeights; | |
| geometry.bones = sortedbones; | |
| // process animation, or simply pose the rig if no animation | |
| //create an animation for the animated bones | |
| //NOTE: this has no effect when using morphtargets | |
| var animationdata = { "name":animationBounds.ID,"fps":30,"length":animationBounds.frames / 30,"hierarchy":[] }; | |
| for (var j = 0; j < sortedbones.length; j ++) { | |
| animationdata.hierarchy.push({ parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[] }); | |
| } | |
| console.log( 'ColladaLoader:', animationBounds.ID + ' has ' + sortedbones.length + ' bones.' ); | |
| skinToBindPose(geometry, skeleton, skinController); | |
| for ( frame = 0; frame < animationBounds.frames; frame ++ ) { | |
| var bones = []; | |
| var skinned = []; | |
| // process the frame and setup the rig with a fresh | |
| // transform, possibly from the bone's animation channel(s) | |
| setupSkeleton( skeleton, bones, frame ); | |
| setupSkinningMatrices( bones, skinController.skin ); | |
| for (var i = 0; i < bones.length; i ++) { | |
| for (var j = 0; j < animationdata.hierarchy.length; j ++) { | |
| if (animationdata.hierarchy[j].name === bones[i].sid) { | |
| var key = {}; | |
| key.time = (frame / 30); | |
| key.matrix = bones[i].animatrix; | |
| if (frame === 0) | |
| bones[i].matrix = key.matrix; | |
| var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ]; | |
| key.matrix.decompose(data[0], data[1], data[2]); | |
| key.pos = [ data[0].x,data[0].y,data[0].z ]; | |
| key.scl = [ data[2].x,data[2].y,data[2].z ]; | |
| key.rot = data[1]; | |
| animationdata.hierarchy[j].keys.push(key); | |
| } | |
| } | |
| } | |
| geometry.animation = animationdata; | |
| } | |
| } | |
| function createKinematics() { | |
| if ( kinematicsModel && kinematicsModel.joints.length === 0 ) { | |
| kinematics = undefined; | |
| return; | |
| } | |
| var jointMap = {}; | |
| var _addToMap = function( jointIndex, parentVisualElement ) { | |
| var parentVisualElementId = parentVisualElement.getAttribute( 'id' ); | |
| var colladaNode = visualScene.getChildById( parentVisualElementId, true ); | |
| var joint = kinematicsModel.joints[ jointIndex ]; | |
| scene.traverse(function( node ) { | |
| if ( node.colladaId == parentVisualElementId ) { | |
| jointMap[ jointIndex ] = { | |
| node: node, | |
| transforms: colladaNode.transforms, | |
| joint: joint, | |
| position: joint.zeroPosition | |
| }; | |
| } | |
| }); | |
| }; | |
| kinematics = { | |
| joints: kinematicsModel && kinematicsModel.joints, | |
| getJointValue: function( jointIndex ) { | |
| var jointData = jointMap[ jointIndex ]; | |
| if ( jointData ) { | |
| return jointData.position; | |
| } else { | |
| console.log( 'getJointValue: joint ' + jointIndex + ' doesn\'t exist' ); | |
| } | |
| }, | |
| setJointValue: function( jointIndex, value ) { | |
| var jointData = jointMap[ jointIndex ]; | |
| if ( jointData ) { | |
| var joint = jointData.joint; | |
| if ( value > joint.limits.max || value < joint.limits.min ) { | |
| console.log( 'setJointValue: joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ')' ); | |
| } else if ( joint.static ) { | |
| console.log( 'setJointValue: joint ' + jointIndex + ' is static' ); | |
| } else { | |
| var threejsNode = jointData.node; | |
| var axis = joint.axis; | |
| var transforms = jointData.transforms; | |
| var matrix = new THREE.Matrix4(); | |
| for (i = 0; i < transforms.length; i ++ ) { | |
| var transform = transforms[ i ]; | |
| // kinda ghetto joint detection | |
| if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) { | |
| // apply actual joint value here | |
| switch ( joint.type ) { | |
| case 'revolute': | |
| matrix.multiply( m1.makeRotationAxis( axis, THREE.Math.degToRad(value) ) ); | |
| break; | |
| case 'prismatic': | |
| matrix.multiply( m1.makeTranslation(axis.x * value, axis.y * value, axis.z * value ) ); | |
| break; | |
| default: | |
| console.warn( 'setJointValue: unknown joint type: ' + joint.type ); | |
| break; | |
| } | |
| } else { | |
| var m1 = new THREE.Matrix4(); | |
| switch ( transform.type ) { | |
| case 'matrix': | |
| matrix.multiply( transform.obj ); | |
| break; | |
| case 'translate': | |
| matrix.multiply( m1.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) ); | |
| break; | |
| case 'rotate': | |
| matrix.multiply( m1.makeRotationAxis( transform.obj, transform.angle ) ); | |
| break; | |
| } | |
| } | |
| } | |
| // apply the matrix to the threejs node | |
| var elementsFloat32Arr = matrix.elements; | |
| var elements = Array.prototype.slice.call( elementsFloat32Arr ); | |
| var elementsRowMajor = [ | |
| elements[ 0 ], | |
| elements[ 4 ], | |
| elements[ 8 ], | |
| elements[ 12 ], | |
| elements[ 1 ], | |
| elements[ 5 ], | |
| elements[ 9 ], | |
| elements[ 13 ], | |
| elements[ 2 ], | |
| elements[ 6 ], | |
| elements[ 10 ], | |
| elements[ 14 ], | |
| elements[ 3 ], | |
| elements[ 7 ], | |
| elements[ 11 ], | |
| elements[ 15 ] | |
| ]; | |
| threejsNode.matrix.set.apply( threejsNode.matrix, elementsRowMajor ); | |
| threejsNode.matrix.decompose( threejsNode.position, threejsNode.quaternion, threejsNode.scale ); | |
| } | |
| } else { | |
| console.log( 'setJointValue: joint ' + jointIndex + ' doesn\'t exist' ); | |
| } | |
| } | |
| }; | |
| var element = COLLADA.querySelector('scene instance_kinematics_scene'); | |
| if ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'bind_joint_axis': | |
| var visualTarget = child.getAttribute( 'target' ).split( '/' ).pop(); | |
| var axis = child.querySelector('axis param').textContent; | |
| var jointIndex = parseInt( axis.split( 'joint' ).pop().split( '.' )[0] ); | |
| var visualTargetElement = COLLADA.querySelector( '[sid="' + visualTarget + '"]' ); | |
| if ( visualTargetElement ) { | |
| var parentVisualElement = visualTargetElement.parentElement; | |
| _addToMap(jointIndex, parentVisualElement); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| function createSceneGraph ( node, parent ) { | |
| var obj = new THREE.Object3D(); | |
| var skinned = false; | |
| var skinController; | |
| var morphController; | |
| var i, j; | |
| // FIXME: controllers | |
| for ( i = 0; i < node.controllers.length; i ++ ) { | |
| var controller = controllers[ node.controllers[ i ].url ]; | |
| switch ( controller.type ) { | |
| case 'skin': | |
| if ( geometries[ controller.skin.source ] ) { | |
| var inst_geom = new InstanceGeometry(); | |
| inst_geom.url = controller.skin.source; | |
| inst_geom.instance_material = node.controllers[ i ].instance_material; | |
| node.geometries.push( inst_geom ); | |
| skinned = true; | |
| skinController = node.controllers[ i ]; | |
| } else if ( controllers[ controller.skin.source ] ) { | |
| // urgh: controller can be chained | |
| // handle the most basic case... | |
| var second = controllers[ controller.skin.source ]; | |
| morphController = second; | |
| // skinController = node.controllers[i]; | |
| if ( second.morph && geometries[ second.morph.source ] ) { | |
| var inst_geom = new InstanceGeometry(); | |
| inst_geom.url = second.morph.source; | |
| inst_geom.instance_material = node.controllers[ i ].instance_material; | |
| node.geometries.push( inst_geom ); | |
| } | |
| } | |
| break; | |
| case 'morph': | |
| if ( geometries[ controller.morph.source ] ) { | |
| var inst_geom = new InstanceGeometry(); | |
| inst_geom.url = controller.morph.source; | |
| inst_geom.instance_material = node.controllers[ i ].instance_material; | |
| node.geometries.push( inst_geom ); | |
| morphController = node.controllers[ i ]; | |
| } | |
| console.log( 'ColladaLoader: Morph-controller partially supported.' ); | |
| default: | |
| break; | |
| } | |
| } | |
| // geometries | |
| var double_sided_materials = {}; | |
| for ( i = 0; i < node.geometries.length; i ++ ) { | |
| var instance_geometry = node.geometries[i]; | |
| var instance_materials = instance_geometry.instance_material; | |
| var geometry = geometries[ instance_geometry.url ]; | |
| var used_materials = {}; | |
| var used_materials_array = []; | |
| var num_materials = 0; | |
| var first_material; | |
| if ( geometry ) { | |
| if ( !geometry.mesh || !geometry.mesh.primitives ) | |
| continue; | |
| if ( obj.name.length === 0 ) { | |
| obj.name = geometry.id; | |
| } | |
| // collect used fx for this geometry-instance | |
| if ( instance_materials ) { | |
| for ( j = 0; j < instance_materials.length; j ++ ) { | |
| var instance_material = instance_materials[ j ]; | |
| var mat = materials[ instance_material.target ]; | |
| var effect_id = mat.instance_effect.url; | |
| var shader = effects[ effect_id ].shader; | |
| var material3js = shader.material; | |
| if ( geometry.doubleSided ) { | |
| if ( !( instance_material.symbol in double_sided_materials ) ) { | |
| var _copied_material = material3js.clone(); | |
| _copied_material.side = THREE.DoubleSide; | |
| double_sided_materials[ instance_material.symbol ] = _copied_material; | |
| } | |
| material3js = double_sided_materials[ instance_material.symbol ]; | |
| } | |
| material3js.opacity = !material3js.opacity ? 1 : material3js.opacity; | |
| used_materials[ instance_material.symbol ] = num_materials; | |
| used_materials_array.push( material3js ); | |
| first_material = material3js; | |
| first_material.name = mat.name === null || mat.name === '' ? mat.id : mat.name; | |
| num_materials ++; | |
| } | |
| } | |
| var mesh; | |
| var material = first_material || new THREE.MeshLambertMaterial( { color: 0xdddddd, side: geometry.doubleSided ? THREE.DoubleSide : THREE.FrontSide } ); | |
| var geom = geometry.mesh.geometry3js; | |
| if ( num_materials > 1 ) { | |
| material = new THREE.MultiMaterial( used_materials_array ); | |
| } | |
| if ( skinController !== undefined ) { | |
| applySkin( geom, skinController ); | |
| if ( geom.morphTargets.length > 0 ) { | |
| material.morphTargets = true; | |
| material.skinning = false; | |
| } else { | |
| material.morphTargets = false; | |
| material.skinning = true; | |
| } | |
| mesh = new THREE.SkinnedMesh( geom, material, false ); | |
| //mesh.skeleton = skinController.skeleton; | |
| //mesh.skinController = controllers[ skinController.url ]; | |
| //mesh.skinInstanceController = skinController; | |
| mesh.name = 'skin_' + skins.length; | |
| //mesh.animationHandle.setKey(0); | |
| skins.push( mesh ); | |
| } else if ( morphController !== undefined ) { | |
| createMorph( geom, morphController ); | |
| material.morphTargets = true; | |
| mesh = new THREE.Mesh( geom, material ); | |
| mesh.name = 'morph_' + morphs.length; | |
| morphs.push( mesh ); | |
| } else { | |
| if ( geom.isLineStrip === true ) { | |
| mesh = new THREE.Line( geom ); | |
| } else { | |
| mesh = new THREE.Mesh( geom, material ); | |
| } | |
| } | |
| obj.add(mesh); | |
| } | |
| } | |
| for ( i = 0; i < node.cameras.length; i ++ ) { | |
| var instance_camera = node.cameras[i]; | |
| var cparams = cameras[instance_camera.url]; | |
| var cam = new THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio), | |
| parseFloat(cparams.znear), parseFloat(cparams.zfar)); | |
| obj.add(cam); | |
| } | |
| for ( i = 0; i < node.lights.length; i ++ ) { | |
| var light = null; | |
| var instance_light = node.lights[i]; | |
| var lparams = lights[instance_light.url]; | |
| if ( lparams && lparams.technique ) { | |
| var color = lparams.color.getHex(); | |
| var intensity = lparams.intensity; | |
| var distance = lparams.distance; | |
| var angle = lparams.falloff_angle; | |
| var exponent; // Intentionally undefined, don't know what this is yet | |
| switch ( lparams.technique ) { | |
| case 'directional': | |
| light = new THREE.DirectionalLight( color, intensity, distance ); | |
| light.position.set(0, 0, 1); | |
| break; | |
| case 'point': | |
| light = new THREE.PointLight( color, intensity, distance ); | |
| break; | |
| case 'spot': | |
| light = new THREE.SpotLight( color, intensity, distance, angle, exponent ); | |
| light.position.set(0, 0, 1); | |
| break; | |
| case 'ambient': | |
| light = new THREE.AmbientLight( color ); | |
| break; | |
| } | |
| } | |
| if (light) { | |
| obj.add(light); | |
| } | |
| } | |
| obj.name = node.name || node.id || ""; | |
| obj.colladaId = node.id || ""; | |
| obj.layer = node.layer || ""; | |
| obj.matrix = node.matrix; | |
| obj.matrix.decompose( obj.position, obj.quaternion, obj.scale ); | |
| if ( options.centerGeometry && obj.geometry ) { | |
| var delta = obj.geometry.center(); | |
| delta.multiply( obj.scale ); | |
| delta.applyQuaternion( obj.quaternion ); | |
| obj.position.sub( delta ); | |
| } | |
| for ( i = 0; i < node.nodes.length; i ++ ) { | |
| obj.add( createSceneGraph( node.nodes[i], node ) ); | |
| } | |
| return obj; | |
| } | |
| function getJointId( skin, id ) { | |
| for ( var i = 0; i < skin.joints.length; i ++ ) { | |
| if ( skin.joints[ i ] === id ) { | |
| return i; | |
| } | |
| } | |
| } | |
| function getLibraryNode( id ) { | |
| var nodes = COLLADA.querySelectorAll('library_nodes node'); | |
| for ( var i = 0; i < nodes.length; i++ ) { | |
| var attObj = nodes[i].attributes.getNamedItem('id'); | |
| if ( attObj && attObj.value === id ) { | |
| return nodes[i]; | |
| } | |
| } | |
| return undefined; | |
| } | |
| function getChannelsForNode ( node ) { | |
| var channels = []; | |
| var startTime = 1000000; | |
| var endTime = -1000000; | |
| for ( var id in animations ) { | |
| var animation = animations[id]; | |
| for ( var i = 0; i < animation.channel.length; i ++ ) { | |
| var channel = animation.channel[i]; | |
| var sampler = animation.sampler[i]; | |
| var id = channel.target.split('/')[0]; | |
| if ( id == node.id ) { | |
| sampler.create(); | |
| channel.sampler = sampler; | |
| startTime = Math.min(startTime, sampler.startTime); | |
| endTime = Math.max(endTime, sampler.endTime); | |
| channels.push(channel); | |
| } | |
| } | |
| } | |
| if ( channels.length ) { | |
| node.startTime = startTime; | |
| node.endTime = endTime; | |
| } | |
| return channels; | |
| } | |
| function calcFrameDuration( node ) { | |
| var minT = 10000000; | |
| for ( var i = 0; i < node.channels.length; i ++ ) { | |
| var sampler = node.channels[i].sampler; | |
| for ( var j = 0; j < sampler.input.length - 1; j ++ ) { | |
| var t0 = sampler.input[ j ]; | |
| var t1 = sampler.input[ j + 1 ]; | |
| minT = Math.min( minT, t1 - t0 ); | |
| } | |
| } | |
| return minT; | |
| } | |
| function calcMatrixAt( node, t ) { | |
| var animated = {}; | |
| var i, j; | |
| for ( i = 0; i < node.channels.length; i ++ ) { | |
| var channel = node.channels[ i ]; | |
| animated[ channel.sid ] = channel; | |
| } | |
| var matrix = new THREE.Matrix4(); | |
| for ( i = 0; i < node.transforms.length; i ++ ) { | |
| var transform = node.transforms[ i ]; | |
| var channel = animated[ transform.sid ]; | |
| if ( channel !== undefined ) { | |
| var sampler = channel.sampler; | |
| var value; | |
| for ( j = 0; j < sampler.input.length - 1; j ++ ) { | |
| if ( sampler.input[ j + 1 ] > t ) { | |
| value = sampler.output[ j ]; | |
| //console.log(value.flatten) | |
| break; | |
| } | |
| } | |
| if ( value !== undefined ) { | |
| if ( value instanceof THREE.Matrix4 ) { | |
| matrix.multiplyMatrices( matrix, value ); | |
| } else { | |
| // FIXME: handle other types | |
| matrix.multiplyMatrices( matrix, transform.matrix ); | |
| } | |
| } else { | |
| matrix.multiplyMatrices( matrix, transform.matrix ); | |
| } | |
| } else { | |
| matrix.multiplyMatrices( matrix, transform.matrix ); | |
| } | |
| } | |
| return matrix; | |
| } | |
| function bakeAnimations ( node ) { | |
| if ( node.channels && node.channels.length ) { | |
| var keys = [], | |
| sids = []; | |
| for ( var i = 0, il = node.channels.length; i < il; i ++ ) { | |
| var channel = node.channels[i], | |
| fullSid = channel.fullSid, | |
| sampler = channel.sampler, | |
| input = sampler.input, | |
| transform = node.getTransformBySid( channel.sid ), | |
| member; | |
| if ( channel.arrIndices ) { | |
| member = []; | |
| for ( var j = 0, jl = channel.arrIndices.length; j < jl; j ++ ) { | |
| member[ j ] = getConvertedIndex( channel.arrIndices[ j ] ); | |
| } | |
| } else { | |
| member = getConvertedMember( channel.member ); | |
| } | |
| if ( transform ) { | |
| if ( sids.indexOf( fullSid ) === -1 ) { | |
| sids.push( fullSid ); | |
| } | |
| for ( var j = 0, jl = input.length; j < jl; j ++ ) { | |
| var time = input[j], | |
| data = sampler.getData( transform.type, j, member ), | |
| key = findKey( keys, time ); | |
| if ( !key ) { | |
| key = new Key( time ); | |
| var timeNdx = findTimeNdx( keys, time ); | |
| keys.splice( timeNdx === -1 ? keys.length : timeNdx, 0, key ); | |
| } | |
| key.addTarget( fullSid, transform, member, data ); | |
| } | |
| } else { | |
| console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id ); | |
| } | |
| } | |
| // post process | |
| for ( var i = 0; i < sids.length; i ++ ) { | |
| var sid = sids[ i ]; | |
| for ( var j = 0; j < keys.length; j ++ ) { | |
| var key = keys[ j ]; | |
| if ( !key.hasTarget( sid ) ) { | |
| interpolateKeys( keys, key, j, sid ); | |
| } | |
| } | |
| } | |
| node.keys = keys; | |
| node.sids = sids; | |
| } | |
| } | |
| function findKey ( keys, time) { | |
| var retVal = null; | |
| for ( var i = 0, il = keys.length; i < il && retVal === null; i ++ ) { | |
| var key = keys[i]; | |
| if ( key.time === time ) { | |
| retVal = key; | |
| } else if ( key.time > time ) { | |
| break; | |
| } | |
| } | |
| return retVal; | |
| } | |
| function findTimeNdx ( keys, time) { | |
| var ndx = -1; | |
| for ( var i = 0, il = keys.length; i < il && ndx === -1; i ++ ) { | |
| var key = keys[i]; | |
| if ( key.time >= time ) { | |
| ndx = i; | |
| } | |
| } | |
| return ndx; | |
| } | |
| function interpolateKeys ( keys, key, ndx, fullSid ) { | |
| var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx - 1 : 0 ), | |
| nextKey = getNextKeyWith( keys, fullSid, ndx + 1 ); | |
| if ( prevKey && nextKey ) { | |
| var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time), | |
| prevTarget = prevKey.getTarget( fullSid ), | |
| nextData = nextKey.getTarget( fullSid ).data, | |
| prevData = prevTarget.data, | |
| data; | |
| if ( prevTarget.type === 'matrix' ) { | |
| data = prevData; | |
| } else if ( prevData.length ) { | |
| data = []; | |
| for ( var i = 0; i < prevData.length; ++ i ) { | |
| data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale; | |
| } | |
| } else { | |
| data = prevData + ( nextData - prevData ) * scale; | |
| } | |
| key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data ); | |
| } | |
| } | |
| // Get next key with given sid | |
| function getNextKeyWith( keys, fullSid, ndx ) { | |
| for ( ; ndx < keys.length; ndx ++ ) { | |
| var key = keys[ ndx ]; | |
| if ( key.hasTarget( fullSid ) ) { | |
| return key; | |
| } | |
| } | |
| return null; | |
| } | |
| // Get previous key with given sid | |
| function getPrevKeyWith( keys, fullSid, ndx ) { | |
| ndx = ndx >= 0 ? ndx : ndx + keys.length; | |
| for ( ; ndx >= 0; ndx -- ) { | |
| var key = keys[ ndx ]; | |
| if ( key.hasTarget( fullSid ) ) { | |
| return key; | |
| } | |
| } | |
| return null; | |
| } | |
| function _Image() { | |
| this.id = ""; | |
| this.init_from = ""; | |
| } | |
| _Image.prototype.parse = function(element) { | |
| this.id = element.getAttribute('id'); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeName === 'init_from' ) { | |
| this.init_from = child.textContent; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Controller() { | |
| this.id = ""; | |
| this.name = ""; | |
| this.type = ""; | |
| this.skin = null; | |
| this.morph = null; | |
| } | |
| Controller.prototype.parse = function( element ) { | |
| this.id = element.getAttribute('id'); | |
| this.name = element.getAttribute('name'); | |
| this.type = "none"; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| switch ( child.nodeName ) { | |
| case 'skin': | |
| this.skin = (new Skin()).parse(child); | |
| this.type = child.nodeName; | |
| break; | |
| case 'morph': | |
| this.morph = (new Morph()).parse(child); | |
| this.type = child.nodeName; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Morph() { | |
| this.method = null; | |
| this.source = null; | |
| this.targets = null; | |
| this.weights = null; | |
| } | |
| Morph.prototype.parse = function( element ) { | |
| var sources = {}; | |
| var inputs = []; | |
| var i; | |
| this.method = element.getAttribute( 'method' ); | |
| this.source = element.getAttribute( 'source' ).replace( /^#/, '' ); | |
| for ( i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'source': | |
| var source = ( new Source() ).parse( child ); | |
| sources[ source.id ] = source; | |
| break; | |
| case 'targets': | |
| inputs = this.parseInputs( child ); | |
| break; | |
| default: | |
| console.log( child.nodeName ); | |
| break; | |
| } | |
| } | |
| for ( i = 0; i < inputs.length; i ++ ) { | |
| var input = inputs[ i ]; | |
| var source = sources[ input.source ]; | |
| switch ( input.semantic ) { | |
| case 'MORPH_TARGET': | |
| this.targets = source.read(); | |
| break; | |
| case 'MORPH_WEIGHT': | |
| this.weights = source.read(); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| Morph.prototype.parseInputs = function(element) { | |
| var inputs = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| if ( child.nodeType != 1) continue; | |
| switch ( child.nodeName ) { | |
| case 'input': | |
| inputs.push( (new Input()).parse(child) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return inputs; | |
| }; | |
| function Skin() { | |
| this.source = ""; | |
| this.bindShapeMatrix = null; | |
| this.invBindMatrices = []; | |
| this.joints = []; | |
| this.weights = []; | |
| } | |
| Skin.prototype.parse = function( element ) { | |
| var sources = {}; | |
| var joints, weights; | |
| this.source = element.getAttribute( 'source' ).replace( /^#/, '' ); | |
| this.invBindMatrices = []; | |
| this.joints = []; | |
| this.weights = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'bind_shape_matrix': | |
| var f = _floats(child.textContent); | |
| this.bindShapeMatrix = getConvertedMat4( f ); | |
| break; | |
| case 'source': | |
| var src = new Source().parse(child); | |
| sources[ src.id ] = src; | |
| break; | |
| case 'joints': | |
| joints = child; | |
| break; | |
| case 'vertex_weights': | |
| weights = child; | |
| break; | |
| default: | |
| console.log( child.nodeName ); | |
| break; | |
| } | |
| } | |
| this.parseJoints( joints, sources ); | |
| this.parseWeights( weights, sources ); | |
| return this; | |
| }; | |
| Skin.prototype.parseJoints = function ( element, sources ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'input': | |
| var input = ( new Input() ).parse( child ); | |
| var source = sources[ input.source ]; | |
| if ( input.semantic === 'JOINT' ) { | |
| this.joints = source.read(); | |
| } else if ( input.semantic === 'INV_BIND_MATRIX' ) { | |
| this.invBindMatrices = source.read(); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| }; | |
| Skin.prototype.parseWeights = function ( element, sources ) { | |
| var v, vcount, inputs = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'input': | |
| inputs.push( ( new Input() ).parse( child ) ); | |
| break; | |
| case 'v': | |
| v = _ints( child.textContent ); | |
| break; | |
| case 'vcount': | |
| vcount = _ints( child.textContent ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| var index = 0; | |
| for ( var i = 0; i < vcount.length; i ++ ) { | |
| var numBones = vcount[i]; | |
| var vertex_weights = []; | |
| for ( var j = 0; j < numBones; j ++ ) { | |
| var influence = {}; | |
| for ( var k = 0; k < inputs.length; k ++ ) { | |
| var input = inputs[ k ]; | |
| var value = v[ index + input.offset ]; | |
| switch ( input.semantic ) { | |
| case 'JOINT': | |
| influence.joint = value;//this.joints[value]; | |
| break; | |
| case 'WEIGHT': | |
| influence.weight = sources[ input.source ].data[ value ]; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| vertex_weights.push( influence ); | |
| index += inputs.length; | |
| } | |
| for ( var j = 0; j < vertex_weights.length; j ++ ) { | |
| vertex_weights[ j ].index = i; | |
| } | |
| this.weights.push( vertex_weights ); | |
| } | |
| }; | |
| function VisualScene () { | |
| this.id = ""; | |
| this.name = ""; | |
| this.nodes = []; | |
| this.scene = new THREE.Group(); | |
| } | |
| VisualScene.prototype.getChildById = function( id, recursive ) { | |
| for ( var i = 0; i < this.nodes.length; i ++ ) { | |
| var node = this.nodes[ i ].getChildById( id, recursive ); | |
| if ( node ) { | |
| return node; | |
| } | |
| } | |
| return null; | |
| }; | |
| VisualScene.prototype.getChildBySid = function( sid, recursive ) { | |
| for ( var i = 0; i < this.nodes.length; i ++ ) { | |
| var node = this.nodes[ i ].getChildBySid( sid, recursive ); | |
| if ( node ) { | |
| return node; | |
| } | |
| } | |
| return null; | |
| }; | |
| VisualScene.prototype.parse = function( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.name = element.getAttribute( 'name' ); | |
| this.nodes = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'node': | |
| this.nodes.push( ( new Node() ).parse( child ) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Node() { | |
| this.id = ""; | |
| this.name = ""; | |
| this.sid = ""; | |
| this.nodes = []; | |
| this.controllers = []; | |
| this.transforms = []; | |
| this.geometries = []; | |
| this.channels = []; | |
| this.matrix = new THREE.Matrix4(); | |
| } | |
| Node.prototype.getChannelForTransform = function( transformSid ) { | |
| for ( var i = 0; i < this.channels.length; i ++ ) { | |
| var channel = this.channels[i]; | |
| var parts = channel.target.split('/'); | |
| var id = parts.shift(); | |
| var sid = parts.shift(); | |
| var dotSyntax = (sid.indexOf(".") >= 0); | |
| var arrSyntax = (sid.indexOf("(") >= 0); | |
| var arrIndices; | |
| var member; | |
| if ( dotSyntax ) { | |
| parts = sid.split("."); | |
| sid = parts.shift(); | |
| member = parts.shift(); | |
| } else if ( arrSyntax ) { | |
| arrIndices = sid.split("("); | |
| sid = arrIndices.shift(); | |
| for ( var j = 0; j < arrIndices.length; j ++ ) { | |
| arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) ); | |
| } | |
| } | |
| if ( sid === transformSid ) { | |
| channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices }; | |
| return channel; | |
| } | |
| } | |
| return null; | |
| }; | |
| Node.prototype.getChildById = function ( id, recursive ) { | |
| if ( this.id === id ) { | |
| return this; | |
| } | |
| if ( recursive ) { | |
| for ( var i = 0; i < this.nodes.length; i ++ ) { | |
| var n = this.nodes[ i ].getChildById( id, recursive ); | |
| if ( n ) { | |
| return n; | |
| } | |
| } | |
| } | |
| return null; | |
| }; | |
| Node.prototype.getChildBySid = function ( sid, recursive ) { | |
| if ( this.sid === sid ) { | |
| return this; | |
| } | |
| if ( recursive ) { | |
| for ( var i = 0; i < this.nodes.length; i ++ ) { | |
| var n = this.nodes[ i ].getChildBySid( sid, recursive ); | |
| if ( n ) { | |
| return n; | |
| } | |
| } | |
| } | |
| return null; | |
| }; | |
| Node.prototype.getTransformBySid = function ( sid ) { | |
| for ( var i = 0; i < this.transforms.length; i ++ ) { | |
| if ( this.transforms[ i ].sid === sid ) return this.transforms[ i ]; | |
| } | |
| return null; | |
| }; | |
| Node.prototype.parse = function( element ) { | |
| var url; | |
| this.id = element.getAttribute('id'); | |
| this.sid = element.getAttribute('sid'); | |
| this.name = element.getAttribute('name'); | |
| this.type = element.getAttribute('type'); | |
| this.layer = element.getAttribute('layer'); | |
| this.type = this.type === 'JOINT' ? this.type : 'NODE'; | |
| this.nodes = []; | |
| this.transforms = []; | |
| this.geometries = []; | |
| this.cameras = []; | |
| this.lights = []; | |
| this.controllers = []; | |
| this.matrix = new THREE.Matrix4(); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'node': | |
| this.nodes.push( ( new Node() ).parse( child ) ); | |
| break; | |
| case 'instance_camera': | |
| this.cameras.push( ( new InstanceCamera() ).parse( child ) ); | |
| break; | |
| case 'instance_controller': | |
| this.controllers.push( ( new InstanceController() ).parse( child ) ); | |
| break; | |
| case 'instance_geometry': | |
| this.geometries.push( ( new InstanceGeometry() ).parse( child ) ); | |
| break; | |
| case 'instance_light': | |
| this.lights.push( ( new InstanceLight() ).parse( child ) ); | |
| break; | |
| case 'instance_node': | |
| url = child.getAttribute( 'url' ).replace( /^#/, '' ); | |
| var iNode = getLibraryNode( url ); | |
| if ( iNode ) { | |
| this.nodes.push( ( new Node() ).parse( iNode )) ; | |
| } | |
| break; | |
| case 'rotate': | |
| case 'translate': | |
| case 'scale': | |
| case 'matrix': | |
| case 'lookat': | |
| case 'skew': | |
| this.transforms.push( ( new Transform() ).parse( child ) ); | |
| break; | |
| case 'extra': | |
| break; | |
| default: | |
| console.log( child.nodeName ); | |
| break; | |
| } | |
| } | |
| this.channels = getChannelsForNode( this ); | |
| bakeAnimations( this ); | |
| this.updateMatrix(); | |
| return this; | |
| }; | |
| Node.prototype.updateMatrix = function () { | |
| this.matrix.identity(); | |
| for ( var i = 0; i < this.transforms.length; i ++ ) { | |
| this.transforms[ i ].apply( this.matrix ); | |
| } | |
| }; | |
| function Transform () { | |
| this.sid = ""; | |
| this.type = ""; | |
| this.data = []; | |
| this.obj = null; | |
| } | |
| Transform.prototype.parse = function ( element ) { | |
| this.sid = element.getAttribute( 'sid' ); | |
| this.type = element.nodeName; | |
| this.data = _floats( element.textContent ); | |
| this.convert(); | |
| return this; | |
| }; | |
| Transform.prototype.convert = function () { | |
| switch ( this.type ) { | |
| case 'matrix': | |
| this.obj = getConvertedMat4( this.data ); | |
| break; | |
| case 'rotate': | |
| this.angle = THREE.Math.degToRad( this.data[3] ); | |
| case 'translate': | |
| fixCoords( this.data, -1 ); | |
| this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] ); | |
| break; | |
| case 'scale': | |
| fixCoords( this.data, 1 ); | |
| this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] ); | |
| break; | |
| default: | |
| console.log( 'Can not convert Transform of type ' + this.type ); | |
| break; | |
| } | |
| }; | |
| Transform.prototype.apply = function () { | |
| var m1 = new THREE.Matrix4(); | |
| return function ( matrix ) { | |
| switch ( this.type ) { | |
| case 'matrix': | |
| matrix.multiply( this.obj ); | |
| break; | |
| case 'translate': | |
| matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) ); | |
| break; | |
| case 'rotate': | |
| matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) ); | |
| break; | |
| case 'scale': | |
| matrix.scale( this.obj ); | |
| break; | |
| } | |
| }; | |
| }(); | |
| Transform.prototype.update = function ( data, member ) { | |
| var members = [ 'X', 'Y', 'Z', 'ANGLE' ]; | |
| switch ( this.type ) { | |
| case 'matrix': | |
| if ( ! member ) { | |
| this.obj.copy( data ); | |
| } else if ( member.length === 1 ) { | |
| switch ( member[ 0 ] ) { | |
| case 0: | |
| this.obj.n11 = data[ 0 ]; | |
| this.obj.n21 = data[ 1 ]; | |
| this.obj.n31 = data[ 2 ]; | |
| this.obj.n41 = data[ 3 ]; | |
| break; | |
| case 1: | |
| this.obj.n12 = data[ 0 ]; | |
| this.obj.n22 = data[ 1 ]; | |
| this.obj.n32 = data[ 2 ]; | |
| this.obj.n42 = data[ 3 ]; | |
| break; | |
| case 2: | |
| this.obj.n13 = data[ 0 ]; | |
| this.obj.n23 = data[ 1 ]; | |
| this.obj.n33 = data[ 2 ]; | |
| this.obj.n43 = data[ 3 ]; | |
| break; | |
| case 3: | |
| this.obj.n14 = data[ 0 ]; | |
| this.obj.n24 = data[ 1 ]; | |
| this.obj.n34 = data[ 2 ]; | |
| this.obj.n44 = data[ 3 ]; | |
| break; | |
| } | |
| } else if ( member.length === 2 ) { | |
| var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 ); | |
| this.obj[ propName ] = data; | |
| } else { | |
| console.log('Incorrect addressing of matrix in transform.'); | |
| } | |
| break; | |
| case 'translate': | |
| case 'scale': | |
| if ( Object.prototype.toString.call( member ) === '[object Array]' ) { | |
| member = members[ member[ 0 ] ]; | |
| } | |
| switch ( member ) { | |
| case 'X': | |
| this.obj.x = data; | |
| break; | |
| case 'Y': | |
| this.obj.y = data; | |
| break; | |
| case 'Z': | |
| this.obj.z = data; | |
| break; | |
| default: | |
| this.obj.x = data[ 0 ]; | |
| this.obj.y = data[ 1 ]; | |
| this.obj.z = data[ 2 ]; | |
| break; | |
| } | |
| break; | |
| case 'rotate': | |
| if ( Object.prototype.toString.call( member ) === '[object Array]' ) { | |
| member = members[ member[ 0 ] ]; | |
| } | |
| switch ( member ) { | |
| case 'X': | |
| this.obj.x = data; | |
| break; | |
| case 'Y': | |
| this.obj.y = data; | |
| break; | |
| case 'Z': | |
| this.obj.z = data; | |
| break; | |
| case 'ANGLE': | |
| this.angle = THREE.Math.degToRad( data ); | |
| break; | |
| default: | |
| this.obj.x = data[ 0 ]; | |
| this.obj.y = data[ 1 ]; | |
| this.obj.z = data[ 2 ]; | |
| this.angle = THREE.Math.degToRad( data[ 3 ] ); | |
| break; | |
| } | |
| break; | |
| } | |
| }; | |
| function InstanceController() { | |
| this.url = ""; | |
| this.skeleton = []; | |
| this.instance_material = []; | |
| } | |
| InstanceController.prototype.parse = function ( element ) { | |
| this.url = element.getAttribute('url').replace(/^#/, ''); | |
| this.skeleton = []; | |
| this.instance_material = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType !== 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'skeleton': | |
| this.skeleton.push( child.textContent.replace(/^#/, '') ); | |
| break; | |
| case 'bind_material': | |
| var instances = child.querySelectorAll('instance_material'); | |
| for ( var j = 0; j < instances.length; j ++ ) { | |
| var instance = instances[j]; | |
| this.instance_material.push( (new InstanceMaterial()).parse(instance) ); | |
| } | |
| break; | |
| case 'extra': | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function InstanceMaterial () { | |
| this.symbol = ""; | |
| this.target = ""; | |
| } | |
| InstanceMaterial.prototype.parse = function ( element ) { | |
| this.symbol = element.getAttribute('symbol'); | |
| this.target = element.getAttribute('target').replace(/^#/, ''); | |
| return this; | |
| }; | |
| function InstanceGeometry() { | |
| this.url = ""; | |
| this.instance_material = []; | |
| } | |
| InstanceGeometry.prototype.parse = function ( element ) { | |
| this.url = element.getAttribute('url').replace(/^#/, ''); | |
| this.instance_material = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| if ( child.nodeType != 1 ) continue; | |
| if ( child.nodeName === 'bind_material' ) { | |
| var instances = child.querySelectorAll('instance_material'); | |
| for ( var j = 0; j < instances.length; j ++ ) { | |
| var instance = instances[j]; | |
| this.instance_material.push( (new InstanceMaterial()).parse(instance) ); | |
| } | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Geometry() { | |
| this.id = ""; | |
| this.mesh = null; | |
| } | |
| Geometry.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute('id'); | |
| extractDoubleSided( this, element ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| switch ( child.nodeName ) { | |
| case 'mesh': | |
| this.mesh = (new Mesh(this)).parse(child); | |
| break; | |
| case 'extra': | |
| // console.log( child ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Mesh( geometry ) { | |
| this.geometry = geometry.id; | |
| this.primitives = []; | |
| this.vertices = null; | |
| this.geometry3js = null; | |
| } | |
| Mesh.prototype.parse = function ( element ) { | |
| this.primitives = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| switch ( child.nodeName ) { | |
| case 'source': | |
| _source( child ); | |
| break; | |
| case 'vertices': | |
| this.vertices = ( new Vertices() ).parse( child ); | |
| break; | |
| case 'linestrips': | |
| this.primitives.push( ( new LineStrips().parse( child ) ) ); | |
| break; | |
| case 'triangles': | |
| this.primitives.push( ( new Triangles().parse( child ) ) ); | |
| break; | |
| case 'polygons': | |
| this.primitives.push( ( new Polygons().parse( child ) ) ); | |
| break; | |
| case 'polylist': | |
| this.primitives.push( ( new Polylist().parse( child ) ) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| this.geometry3js = new THREE.Geometry(); | |
| if ( this.vertices === null ) { | |
| // TODO (mrdoob): Study case when this is null (carrier.dae) | |
| return this; | |
| } | |
| var vertexData = sources[ this.vertices.input['POSITION'].source ].data; | |
| for ( var i = 0; i < vertexData.length; i += 3 ) { | |
| this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() ); | |
| } | |
| for ( var i = 0; i < this.primitives.length; i ++ ) { | |
| var primitive = this.primitives[ i ]; | |
| primitive.setVertices( this.vertices ); | |
| this.handlePrimitive( primitive, this.geometry3js ); | |
| } | |
| if ( this.geometry3js.calcNormals ) { | |
| this.geometry3js.computeVertexNormals(); | |
| delete this.geometry3js.calcNormals; | |
| } | |
| return this; | |
| }; | |
| Mesh.prototype.handlePrimitive = function ( primitive, geom ) { | |
| if ( primitive instanceof LineStrips ) { | |
| // TODO: Handle indices. Maybe easier with BufferGeometry? | |
| geom.isLineStrip = true; | |
| return; | |
| } | |
| var j, k, pList = primitive.p, inputs = primitive.inputs; | |
| var input, index, idx32; | |
| var source, numParams; | |
| var vcIndex = 0, vcount = 3, maxOffset = 0; | |
| var texture_sets = []; | |
| for ( j = 0; j < inputs.length; j ++ ) { | |
| input = inputs[ j ]; | |
| var offset = input.offset + 1; | |
| maxOffset = (maxOffset < offset) ? offset : maxOffset; | |
| switch ( input.semantic ) { | |
| case 'TEXCOORD': | |
| texture_sets.push( input.set ); | |
| break; | |
| } | |
| } | |
| for ( var pCount = 0; pCount < pList.length; ++ pCount ) { | |
| var p = pList[ pCount ], i = 0; | |
| while ( i < p.length ) { | |
| var vs = []; | |
| var ns = []; | |
| var ts = null; | |
| var cs = []; | |
| if ( primitive.vcount ) { | |
| vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount; | |
| } else { | |
| vcount = p.length / maxOffset; | |
| } | |
| for ( j = 0; j < vcount; j ++ ) { | |
| for ( k = 0; k < inputs.length; k ++ ) { | |
| input = inputs[ k ]; | |
| source = sources[ input.source ]; | |
| index = p[ i + ( j * maxOffset ) + input.offset ]; | |
| numParams = source.accessor.params.length; | |
| idx32 = index * numParams; | |
| switch ( input.semantic ) { | |
| case 'VERTEX': | |
| vs.push( index ); | |
| break; | |
| case 'NORMAL': | |
| ns.push( getConvertedVec3( source.data, idx32 ) ); | |
| break; | |
| case 'TEXCOORD': | |
| ts = ts || { }; | |
| if ( ts[ input.set ] === undefined ) ts[ input.set ] = []; | |
| // invert the V | |
| ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) ); | |
| break; | |
| case 'COLOR': | |
| cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| if ( ns.length === 0 ) { | |
| // check the vertices inputs | |
| input = this.vertices.input.NORMAL; | |
| if ( input ) { | |
| source = sources[ input.source ]; | |
| numParams = source.accessor.params.length; | |
| for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) { | |
| ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) ); | |
| } | |
| } else { | |
| geom.calcNormals = true; | |
| } | |
| } | |
| if ( !ts ) { | |
| ts = { }; | |
| // check the vertices inputs | |
| input = this.vertices.input.TEXCOORD; | |
| if ( input ) { | |
| texture_sets.push( input.set ); | |
| source = sources[ input.source ]; | |
| numParams = source.accessor.params.length; | |
| for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) { | |
| idx32 = vs[ ndx ] * numParams; | |
| if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ]; | |
| // invert the V | |
| ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) ); | |
| } | |
| } | |
| } | |
| if ( cs.length === 0 ) { | |
| // check the vertices inputs | |
| input = this.vertices.input.COLOR; | |
| if ( input ) { | |
| source = sources[ input.source ]; | |
| numParams = source.accessor.params.length; | |
| for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) { | |
| idx32 = vs[ ndx ] * numParams; | |
| cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) ); | |
| } | |
| } | |
| } | |
| var face = null, faces = [], uv, uvArr; | |
| if ( vcount === 3 ) { | |
| faces.push( new THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new THREE.Color() ) ); | |
| } else if ( vcount === 4 ) { | |
| faces.push( new THREE.Face3( vs[0], vs[1], vs[3], ns.length ? [ ns[0].clone(), ns[1].clone(), ns[3].clone() ] : [], cs.length ? [ cs[0], cs[1], cs[3] ] : new THREE.Color() ) ); | |
| faces.push( new THREE.Face3( vs[1], vs[2], vs[3], ns.length ? [ ns[1].clone(), ns[2].clone(), ns[3].clone() ] : [], cs.length ? [ cs[1], cs[2], cs[3] ] : new THREE.Color() ) ); | |
| } else if ( vcount > 4 && options.subdivideFaces ) { | |
| var clr = cs.length ? cs : new THREE.Color(), | |
| vec1, vec2, vec3, v1, v2, norm; | |
| // subdivide into multiple Face3s | |
| for ( k = 1; k < vcount - 1; ) { | |
| faces.push( new THREE.Face3( vs[0], vs[k], vs[k + 1], ns.length ? [ ns[0].clone(), ns[k ++].clone(), ns[k].clone() ] : [], clr ) ); | |
| } | |
| } | |
| if ( faces.length ) { | |
| for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) { | |
| face = faces[ndx]; | |
| face.daeMaterial = primitive.material; | |
| geom.faces.push( face ); | |
| for ( k = 0; k < texture_sets.length; k ++ ) { | |
| uv = ts[ texture_sets[k] ]; | |
| if ( vcount > 4 ) { | |
| // Grab the right UVs for the vertices in this face | |
| uvArr = [ uv[0], uv[ndx + 1], uv[ndx + 2] ]; | |
| } else if ( vcount === 4 ) { | |
| if ( ndx === 0 ) { | |
| uvArr = [ uv[0], uv[1], uv[3] ]; | |
| } else { | |
| uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ]; | |
| } | |
| } else { | |
| uvArr = [ uv[0], uv[1], uv[2] ]; | |
| } | |
| if ( geom.faceVertexUvs[k] === undefined ) { | |
| geom.faceVertexUvs[k] = []; | |
| } | |
| geom.faceVertexUvs[k].push( uvArr ); | |
| } | |
| } | |
| } else { | |
| console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id ); | |
| } | |
| i += maxOffset * vcount; | |
| } | |
| } | |
| }; | |
| function Polygons () { | |
| this.material = ""; | |
| this.count = 0; | |
| this.inputs = []; | |
| this.vcount = null; | |
| this.p = []; | |
| this.geometry = new THREE.Geometry(); | |
| } | |
| Polygons.prototype.setVertices = function ( vertices ) { | |
| for ( var i = 0; i < this.inputs.length; i ++ ) { | |
| if ( this.inputs[ i ].source === vertices.id ) { | |
| this.inputs[ i ].source = vertices.input[ 'POSITION' ].source; | |
| } | |
| } | |
| }; | |
| Polygons.prototype.parse = function ( element ) { | |
| this.material = element.getAttribute( 'material' ); | |
| this.count = _attr_as_int( element, 'count', 0 ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| switch ( child.nodeName ) { | |
| case 'input': | |
| this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) ); | |
| break; | |
| case 'vcount': | |
| this.vcount = _ints( child.textContent ); | |
| break; | |
| case 'p': | |
| this.p.push( _ints( child.textContent ) ); | |
| break; | |
| case 'ph': | |
| console.warn( 'polygon holes not yet supported!' ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Polylist () { | |
| Polygons.call( this ); | |
| this.vcount = []; | |
| } | |
| Polylist.prototype = Object.create( Polygons.prototype ); | |
| Polylist.prototype.constructor = Polylist; | |
| function LineStrips() { | |
| Polygons.call( this ); | |
| this.vcount = 1; | |
| } | |
| LineStrips.prototype = Object.create( Polygons.prototype ); | |
| LineStrips.prototype.constructor = LineStrips; | |
| function Triangles () { | |
| Polygons.call( this ); | |
| this.vcount = 3; | |
| } | |
| Triangles.prototype = Object.create( Polygons.prototype ); | |
| Triangles.prototype.constructor = Triangles; | |
| function Accessor() { | |
| this.source = ""; | |
| this.count = 0; | |
| this.stride = 0; | |
| this.params = []; | |
| } | |
| Accessor.prototype.parse = function ( element ) { | |
| this.params = []; | |
| this.source = element.getAttribute( 'source' ); | |
| this.count = _attr_as_int( element, 'count', 0 ); | |
| this.stride = _attr_as_int( element, 'stride', 0 ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeName === 'param' ) { | |
| var param = {}; | |
| param[ 'name' ] = child.getAttribute( 'name' ); | |
| param[ 'type' ] = child.getAttribute( 'type' ); | |
| this.params.push( param ); | |
| } | |
| } | |
| return this; | |
| }; | |
| function Vertices() { | |
| this.input = {}; | |
| } | |
| Vertices.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute('id'); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| if ( element.childNodes[i].nodeName === 'input' ) { | |
| var input = ( new Input() ).parse( element.childNodes[ i ] ); | |
| this.input[ input.semantic ] = input; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Input () { | |
| this.semantic = ""; | |
| this.offset = 0; | |
| this.source = ""; | |
| this.set = 0; | |
| } | |
| Input.prototype.parse = function ( element ) { | |
| this.semantic = element.getAttribute('semantic'); | |
| this.source = element.getAttribute('source').replace(/^#/, ''); | |
| this.set = _attr_as_int(element, 'set', -1); | |
| this.offset = _attr_as_int(element, 'offset', 0); | |
| if ( this.semantic === 'TEXCOORD' && this.set < 0 ) { | |
| this.set = 0; | |
| } | |
| return this; | |
| }; | |
| function Source ( id ) { | |
| this.id = id; | |
| this.type = null; | |
| } | |
| Source.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| switch ( child.nodeName ) { | |
| case 'bool_array': | |
| this.data = _bools( child.textContent ); | |
| this.type = child.nodeName; | |
| break; | |
| case 'float_array': | |
| this.data = _floats( child.textContent ); | |
| this.type = child.nodeName; | |
| break; | |
| case 'int_array': | |
| this.data = _ints( child.textContent ); | |
| this.type = child.nodeName; | |
| break; | |
| case 'IDREF_array': | |
| case 'Name_array': | |
| this.data = _strings( child.textContent ); | |
| this.type = child.nodeName; | |
| break; | |
| case 'technique_common': | |
| for ( var j = 0; j < child.childNodes.length; j ++ ) { | |
| if ( child.childNodes[ j ].nodeName === 'accessor' ) { | |
| this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] ); | |
| break; | |
| } | |
| } | |
| break; | |
| default: | |
| // console.log(child.nodeName); | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| Source.prototype.read = function () { | |
| var result = []; | |
| //for (var i = 0; i < this.accessor.params.length; i++) { | |
| var param = this.accessor.params[ 0 ]; | |
| //console.log(param.name + " " + param.type); | |
| switch ( param.type ) { | |
| case 'IDREF': | |
| case 'Name': case 'name': | |
| case 'float': | |
| return this.data; | |
| case 'float4x4': | |
| for ( var j = 0; j < this.data.length; j += 16 ) { | |
| var s = this.data.slice( j, j + 16 ); | |
| var m = getConvertedMat4( s ); | |
| result.push( m ); | |
| } | |
| break; | |
| default: | |
| console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' ); | |
| break; | |
| } | |
| //} | |
| return result; | |
| }; | |
| function Material () { | |
| this.id = ""; | |
| this.name = ""; | |
| this.instance_effect = null; | |
| } | |
| Material.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.name = element.getAttribute( 'name' ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| if ( element.childNodes[ i ].nodeName === 'instance_effect' ) { | |
| this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] ); | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function ColorOrTexture () { | |
| this.color = new THREE.Color(); | |
| this.color.setRGB( Math.random(), Math.random(), Math.random() ); | |
| this.color.a = 1.0; | |
| this.texture = null; | |
| this.texcoord = null; | |
| this.texOpts = null; | |
| } | |
| ColorOrTexture.prototype.isColor = function () { | |
| return ( this.texture === null ); | |
| }; | |
| ColorOrTexture.prototype.isTexture = function () { | |
| return ( this.texture != null ); | |
| }; | |
| ColorOrTexture.prototype.parse = function ( element ) { | |
| if (element.nodeName === 'transparent') { | |
| this.opaque = element.getAttribute('opaque'); | |
| } | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'color': | |
| var rgba = _floats( child.textContent ); | |
| this.color = new THREE.Color(); | |
| this.color.setRGB( rgba[0], rgba[1], rgba[2] ); | |
| this.color.a = rgba[3]; | |
| break; | |
| case 'texture': | |
| this.texture = child.getAttribute('texture'); | |
| this.texcoord = child.getAttribute('texcoord'); | |
| // Defaults from: | |
| // https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension | |
| this.texOpts = { | |
| offsetU: 0, | |
| offsetV: 0, | |
| repeatU: 1, | |
| repeatV: 1, | |
| wrapU: 1, | |
| wrapV: 1 | |
| }; | |
| this.parseTexture( child ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| ColorOrTexture.prototype.parseTexture = function ( element ) { | |
| if ( ! element.childNodes ) return this; | |
| // This should be supported by Maya, 3dsMax, and MotionBuilder | |
| if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) { | |
| element = element.childNodes[1]; | |
| if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) { | |
| element = element.childNodes[1]; | |
| } | |
| } | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| switch ( child.nodeName ) { | |
| case 'offsetU': | |
| case 'offsetV': | |
| case 'repeatU': | |
| case 'repeatV': | |
| this.texOpts[ child.nodeName ] = parseFloat( child.textContent ); | |
| break; | |
| case 'wrapU': | |
| case 'wrapV': | |
| // some dae have a value of true which becomes NaN via parseInt | |
| if ( child.textContent.toUpperCase() === 'TRUE' ) { | |
| this.texOpts[ child.nodeName ] = 1; | |
| } else { | |
| this.texOpts[ child.nodeName ] = parseInt( child.textContent ); | |
| } | |
| break; | |
| default: | |
| this.texOpts[ child.nodeName ] = child.textContent; | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Shader ( type, effect ) { | |
| this.type = type; | |
| this.effect = effect; | |
| this.material = null; | |
| } | |
| Shader.prototype.parse = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'emission': | |
| case 'diffuse': | |
| case 'specular': | |
| case 'transparent': | |
| this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child ); | |
| break; | |
| case 'bump': | |
| // If 'bumptype' is 'heightfield', create a 'bump' property | |
| // Else if 'bumptype' is 'normalmap', create a 'normal' property | |
| // (Default to 'bump') | |
| var bumpType = child.getAttribute( 'bumptype' ); | |
| if ( bumpType ) { | |
| if ( bumpType.toLowerCase() === "heightfield" ) { | |
| this[ 'bump' ] = ( new ColorOrTexture() ).parse( child ); | |
| } else if ( bumpType.toLowerCase() === "normalmap" ) { | |
| this[ 'normal' ] = ( new ColorOrTexture() ).parse( child ); | |
| } else { | |
| console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType + ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" ); | |
| this[ 'bump' ] = ( new ColorOrTexture() ).parse( child ); | |
| } | |
| } else { | |
| console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" ); | |
| this[ 'bump' ] = ( new ColorOrTexture() ).parse( child ); | |
| } | |
| break; | |
| case 'shininess': | |
| case 'reflectivity': | |
| case 'index_of_refraction': | |
| case 'transparency': | |
| var f = child.querySelectorAll('float'); | |
| if ( f.length > 0 ) | |
| this[ child.nodeName ] = parseFloat( f[ 0 ].textContent ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| this.create(); | |
| return this; | |
| }; | |
| Shader.prototype.create = function() { | |
| var props = {}; | |
| var transparent = false; | |
| if (this['transparency'] !== undefined && this['transparent'] !== undefined) { | |
| // convert transparent color RBG to average value | |
| var transparentColor = this['transparent']; | |
| var transparencyLevel = (this.transparent.color.r + this.transparent.color.g + this.transparent.color.b) / 3 * this.transparency; | |
| if (transparencyLevel > 0) { | |
| transparent = true; | |
| props[ 'transparent' ] = true; | |
| props[ 'opacity' ] = 1 - transparencyLevel; | |
| } | |
| } | |
| var keys = { | |
| 'diffuse':'map', | |
| 'ambient':'lightMap', | |
| 'specular':'specularMap', | |
| 'emission':'emissionMap', | |
| 'bump':'bumpMap', | |
| 'normal':'normalMap' | |
| }; | |
| for ( var prop in this ) { | |
| switch ( prop ) { | |
| case 'ambient': | |
| case 'emission': | |
| case 'diffuse': | |
| case 'specular': | |
| case 'bump': | |
| case 'normal': | |
| var cot = this[ prop ]; | |
| if ( cot instanceof ColorOrTexture ) { | |
| if ( cot.isTexture() ) { | |
| var samplerId = cot.texture; | |
| var surfaceId = this.effect.sampler[samplerId]; | |
| if ( surfaceId !== undefined && surfaceId.source !== undefined ) { | |
| var surface = this.effect.surface[surfaceId.source]; | |
| if ( surface !== undefined ) { | |
| var image = images[ surface.init_from ]; | |
| if ( image ) { | |
| var url = baseUrl + image.init_from; | |
| var texture; | |
| var loader = THREE.Loader.Handlers.get( url ); | |
| if ( loader !== null ) { | |
| texture = loader.load( url ); | |
| } else { | |
| texture = new THREE.Texture(); | |
| loadTextureImage( texture, url ); | |
| } | |
| texture.wrapS = cot.texOpts.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; | |
| texture.wrapT = cot.texOpts.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; | |
| texture.offset.x = cot.texOpts.offsetU; | |
| texture.offset.y = cot.texOpts.offsetV; | |
| texture.repeat.x = cot.texOpts.repeatU; | |
| texture.repeat.y = cot.texOpts.repeatV; | |
| props[keys[prop]] = texture; | |
| // Texture with baked lighting? | |
| if (prop === 'emission') props['emissive'] = 0xffffff; | |
| } | |
| } | |
| } | |
| } else if ( prop === 'diffuse' || !transparent ) { | |
| if ( prop === 'emission' ) { | |
| props[ 'emissive' ] = cot.color.getHex(); | |
| } else { | |
| props[ prop ] = cot.color.getHex(); | |
| } | |
| } | |
| } | |
| break; | |
| case 'shininess': | |
| props[ prop ] = this[ prop ]; | |
| break; | |
| case 'reflectivity': | |
| props[ prop ] = this[ prop ]; | |
| if ( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap; | |
| props['combine'] = THREE.MixOperation; //mix regular shading with reflective component | |
| break; | |
| case 'index_of_refraction': | |
| props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable | |
| if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap; | |
| break; | |
| case 'transparency': | |
| // gets figured out up top | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| props[ 'shading' ] = preferredShading; | |
| props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide; | |
| if ( props.diffuse !== undefined ) { | |
| props.color = props.diffuse; | |
| delete props.diffuse; | |
| } | |
| switch ( this.type ) { | |
| case 'constant': | |
| if (props.emissive != undefined) props.color = props.emissive; | |
| this.material = new THREE.MeshBasicMaterial( props ); | |
| break; | |
| case 'phong': | |
| case 'blinn': | |
| this.material = new THREE.MeshPhongMaterial( props ); | |
| break; | |
| case 'lambert': | |
| default: | |
| this.material = new THREE.MeshLambertMaterial( props ); | |
| break; | |
| } | |
| return this.material; | |
| }; | |
| function Surface ( effect ) { | |
| this.effect = effect; | |
| this.init_from = null; | |
| this.format = null; | |
| } | |
| Surface.prototype.parse = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'init_from': | |
| this.init_from = child.textContent; | |
| break; | |
| case 'format': | |
| this.format = child.textContent; | |
| break; | |
| default: | |
| console.log( "unhandled Surface prop: " + child.nodeName ); | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Sampler2D ( effect ) { | |
| this.effect = effect; | |
| this.source = null; | |
| this.wrap_s = null; | |
| this.wrap_t = null; | |
| this.minfilter = null; | |
| this.magfilter = null; | |
| this.mipfilter = null; | |
| } | |
| Sampler2D.prototype.parse = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'source': | |
| this.source = child.textContent; | |
| break; | |
| case 'minfilter': | |
| this.minfilter = child.textContent; | |
| break; | |
| case 'magfilter': | |
| this.magfilter = child.textContent; | |
| break; | |
| case 'mipfilter': | |
| this.mipfilter = child.textContent; | |
| break; | |
| case 'wrap_s': | |
| this.wrap_s = child.textContent; | |
| break; | |
| case 'wrap_t': | |
| this.wrap_t = child.textContent; | |
| break; | |
| default: | |
| console.log( "unhandled Sampler2D prop: " + child.nodeName ); | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Effect () { | |
| this.id = ""; | |
| this.name = ""; | |
| this.shader = null; | |
| this.surface = {}; | |
| this.sampler = {}; | |
| } | |
| Effect.prototype.create = function () { | |
| if ( this.shader === null ) { | |
| return null; | |
| } | |
| }; | |
| Effect.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.name = element.getAttribute( 'name' ); | |
| extractDoubleSided( this, element ); | |
| this.shader = null; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'profile_COMMON': | |
| this.parseTechnique( this.parseProfileCOMMON( child ) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| Effect.prototype.parseNewparam = function ( element ) { | |
| var sid = element.getAttribute( 'sid' ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'surface': | |
| this.surface[sid] = ( new Surface( this ) ).parse( child ); | |
| break; | |
| case 'sampler2D': | |
| this.sampler[sid] = ( new Sampler2D( this ) ).parse( child ); | |
| break; | |
| case 'extra': | |
| break; | |
| default: | |
| console.log( child.nodeName ); | |
| break; | |
| } | |
| } | |
| }; | |
| Effect.prototype.parseProfileCOMMON = function ( element ) { | |
| var technique; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'profile_COMMON': | |
| this.parseProfileCOMMON( child ); | |
| break; | |
| case 'technique': | |
| technique = child; | |
| break; | |
| case 'newparam': | |
| this.parseNewparam( child ); | |
| break; | |
| case 'image': | |
| var _image = ( new _Image() ).parse( child ); | |
| images[ _image.id ] = _image; | |
| break; | |
| case 'extra': | |
| break; | |
| default: | |
| console.log( child.nodeName ); | |
| break; | |
| } | |
| } | |
| return technique; | |
| }; | |
| Effect.prototype.parseTechnique = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'constant': | |
| case 'lambert': | |
| case 'blinn': | |
| case 'phong': | |
| this.shader = ( new Shader( child.nodeName, this ) ).parse( child ); | |
| break; | |
| case 'extra': | |
| this.parseExtra(child); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| }; | |
| Effect.prototype.parseExtra = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'technique': | |
| this.parseExtraTechnique( child ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| }; | |
| Effect.prototype.parseExtraTechnique = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[i]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'bump': | |
| this.shader.parse( element ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| }; | |
| function InstanceEffect () { | |
| this.url = ""; | |
| } | |
| InstanceEffect.prototype.parse = function ( element ) { | |
| this.url = element.getAttribute( 'url' ).replace( /^#/, '' ); | |
| return this; | |
| }; | |
| function Animation() { | |
| this.id = ""; | |
| this.name = ""; | |
| this.source = {}; | |
| this.sampler = []; | |
| this.channel = []; | |
| } | |
| Animation.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.name = element.getAttribute( 'name' ); | |
| this.source = {}; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'animation': | |
| var anim = ( new Animation() ).parse( child ); | |
| for ( var src in anim.source ) { | |
| this.source[ src ] = anim.source[ src ]; | |
| } | |
| for ( var j = 0; j < anim.channel.length; j ++ ) { | |
| this.channel.push( anim.channel[ j ] ); | |
| this.sampler.push( anim.sampler[ j ] ); | |
| } | |
| break; | |
| case 'source': | |
| var src = ( new Source() ).parse( child ); | |
| this.source[ src.id ] = src; | |
| break; | |
| case 'sampler': | |
| this.sampler.push( ( new Sampler( this ) ).parse( child ) ); | |
| break; | |
| case 'channel': | |
| this.channel.push( ( new Channel( this ) ).parse( child ) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Channel( animation ) { | |
| this.animation = animation; | |
| this.source = ""; | |
| this.target = ""; | |
| this.fullSid = null; | |
| this.sid = null; | |
| this.dotSyntax = null; | |
| this.arrSyntax = null; | |
| this.arrIndices = null; | |
| this.member = null; | |
| } | |
| Channel.prototype.parse = function ( element ) { | |
| this.source = element.getAttribute( 'source' ).replace( /^#/, '' ); | |
| this.target = element.getAttribute( 'target' ); | |
| var parts = this.target.split( '/' ); | |
| var id = parts.shift(); | |
| var sid = parts.shift(); | |
| var dotSyntax = ( sid.indexOf(".") >= 0 ); | |
| var arrSyntax = ( sid.indexOf("(") >= 0 ); | |
| if ( dotSyntax ) { | |
| parts = sid.split("."); | |
| this.sid = parts.shift(); | |
| this.member = parts.shift(); | |
| } else if ( arrSyntax ) { | |
| var arrIndices = sid.split("("); | |
| this.sid = arrIndices.shift(); | |
| for (var j = 0; j < arrIndices.length; j ++ ) { | |
| arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') ); | |
| } | |
| this.arrIndices = arrIndices; | |
| } else { | |
| this.sid = sid; | |
| } | |
| this.fullSid = sid; | |
| this.dotSyntax = dotSyntax; | |
| this.arrSyntax = arrSyntax; | |
| return this; | |
| }; | |
| function Sampler ( animation ) { | |
| this.id = ""; | |
| this.animation = animation; | |
| this.inputs = []; | |
| this.input = null; | |
| this.output = null; | |
| this.strideOut = null; | |
| this.interpolation = null; | |
| this.startTime = null; | |
| this.endTime = null; | |
| this.duration = 0; | |
| } | |
| Sampler.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.inputs = []; | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'input': | |
| this.inputs.push( (new Input()).parse( child ) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| Sampler.prototype.create = function () { | |
| for ( var i = 0; i < this.inputs.length; i ++ ) { | |
| var input = this.inputs[ i ]; | |
| var source = this.animation.source[ input.source ]; | |
| switch ( input.semantic ) { | |
| case 'INPUT': | |
| this.input = source.read(); | |
| break; | |
| case 'OUTPUT': | |
| this.output = source.read(); | |
| this.strideOut = source.accessor.stride; | |
| break; | |
| case 'INTERPOLATION': | |
| this.interpolation = source.read(); | |
| break; | |
| case 'IN_TANGENT': | |
| break; | |
| case 'OUT_TANGENT': | |
| break; | |
| default: | |
| console.log(input.semantic); | |
| break; | |
| } | |
| } | |
| this.startTime = 0; | |
| this.endTime = 0; | |
| this.duration = 0; | |
| if ( this.input.length ) { | |
| this.startTime = 100000000; | |
| this.endTime = -100000000; | |
| for ( var i = 0; i < this.input.length; i ++ ) { | |
| this.startTime = Math.min( this.startTime, this.input[ i ] ); | |
| this.endTime = Math.max( this.endTime, this.input[ i ] ); | |
| } | |
| this.duration = this.endTime - this.startTime; | |
| } | |
| }; | |
| Sampler.prototype.getData = function ( type, ndx, member ) { | |
| var data; | |
| if ( type === 'matrix' && this.strideOut === 16 ) { | |
| data = this.output[ ndx ]; | |
| } else if ( this.strideOut > 1 ) { | |
| data = []; | |
| ndx *= this.strideOut; | |
| for ( var i = 0; i < this.strideOut; ++ i ) { | |
| data[ i ] = this.output[ ndx + i ]; | |
| } | |
| if ( this.strideOut === 3 ) { | |
| switch ( type ) { | |
| case 'rotate': | |
| case 'translate': | |
| fixCoords( data, -1 ); | |
| break; | |
| case 'scale': | |
| fixCoords( data, 1 ); | |
| break; | |
| } | |
| } else if ( this.strideOut === 4 && type === 'matrix' ) { | |
| fixCoords( data, -1 ); | |
| } | |
| } else { | |
| data = this.output[ ndx ]; | |
| if ( member && type === 'translate' ) { | |
| data = getConvertedTranslation( member, data ); | |
| } | |
| } | |
| return data; | |
| }; | |
| function Key ( time ) { | |
| this.targets = []; | |
| this.time = time; | |
| } | |
| Key.prototype.addTarget = function ( fullSid, transform, member, data ) { | |
| this.targets.push( { | |
| sid: fullSid, | |
| member: member, | |
| transform: transform, | |
| data: data | |
| } ); | |
| }; | |
| Key.prototype.apply = function ( opt_sid ) { | |
| for ( var i = 0; i < this.targets.length; ++ i ) { | |
| var target = this.targets[ i ]; | |
| if ( !opt_sid || target.sid === opt_sid ) { | |
| target.transform.update( target.data, target.member ); | |
| } | |
| } | |
| }; | |
| Key.prototype.getTarget = function ( fullSid ) { | |
| for ( var i = 0; i < this.targets.length; ++ i ) { | |
| if ( this.targets[ i ].sid === fullSid ) { | |
| return this.targets[ i ]; | |
| } | |
| } | |
| return null; | |
| }; | |
| Key.prototype.hasTarget = function ( fullSid ) { | |
| for ( var i = 0; i < this.targets.length; ++ i ) { | |
| if ( this.targets[ i ].sid === fullSid ) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| }; | |
| // TODO: Currently only doing linear interpolation. Should support full COLLADA spec. | |
| Key.prototype.interpolate = function ( nextKey, time ) { | |
| for ( var i = 0, l = this.targets.length; i < l; i ++ ) { | |
| var target = this.targets[ i ], | |
| nextTarget = nextKey.getTarget( target.sid ), | |
| data; | |
| if ( target.transform.type !== 'matrix' && nextTarget ) { | |
| var scale = ( time - this.time ) / ( nextKey.time - this.time ), | |
| nextData = nextTarget.data, | |
| prevData = target.data; | |
| if ( scale < 0 ) scale = 0; | |
| if ( scale > 1 ) scale = 1; | |
| if ( prevData.length ) { | |
| data = []; | |
| for ( var j = 0; j < prevData.length; ++ j ) { | |
| data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale; | |
| } | |
| } else { | |
| data = prevData + ( nextData - prevData ) * scale; | |
| } | |
| } else { | |
| data = target.data; | |
| } | |
| target.transform.update( data, target.member ); | |
| } | |
| }; | |
| // Camera | |
| function Camera() { | |
| this.id = ""; | |
| this.name = ""; | |
| this.technique = ""; | |
| } | |
| Camera.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.name = element.getAttribute( 'name' ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'optics': | |
| this.parseOptics( child ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| Camera.prototype.parseOptics = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| if ( element.childNodes[ i ].nodeName === 'technique_common' ) { | |
| var technique = element.childNodes[ i ]; | |
| for ( var j = 0; j < technique.childNodes.length; j ++ ) { | |
| this.technique = technique.childNodes[ j ].nodeName; | |
| if ( this.technique === 'perspective' ) { | |
| var perspective = technique.childNodes[ j ]; | |
| for ( var k = 0; k < perspective.childNodes.length; k ++ ) { | |
| var param = perspective.childNodes[ k ]; | |
| switch ( param.nodeName ) { | |
| case 'yfov': | |
| this.yfov = param.textContent; | |
| break; | |
| case 'xfov': | |
| this.xfov = param.textContent; | |
| break; | |
| case 'znear': | |
| this.znear = param.textContent; | |
| break; | |
| case 'zfar': | |
| this.zfar = param.textContent; | |
| break; | |
| case 'aspect_ratio': | |
| this.aspect_ratio = param.textContent; | |
| break; | |
| } | |
| } | |
| } else if ( this.technique === 'orthographic' ) { | |
| var orthographic = technique.childNodes[ j ]; | |
| for ( var k = 0; k < orthographic.childNodes.length; k ++ ) { | |
| var param = orthographic.childNodes[ k ]; | |
| switch ( param.nodeName ) { | |
| case 'xmag': | |
| this.xmag = param.textContent; | |
| break; | |
| case 'ymag': | |
| this.ymag = param.textContent; | |
| break; | |
| case 'znear': | |
| this.znear = param.textContent; | |
| break; | |
| case 'zfar': | |
| this.zfar = param.textContent; | |
| break; | |
| case 'aspect_ratio': | |
| this.aspect_ratio = param.textContent; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return this; | |
| }; | |
| function InstanceCamera() { | |
| this.url = ""; | |
| } | |
| InstanceCamera.prototype.parse = function ( element ) { | |
| this.url = element.getAttribute('url').replace(/^#/, ''); | |
| return this; | |
| }; | |
| // Light | |
| function Light() { | |
| this.id = ""; | |
| this.name = ""; | |
| this.technique = ""; | |
| } | |
| Light.prototype.parse = function ( element ) { | |
| this.id = element.getAttribute( 'id' ); | |
| this.name = element.getAttribute( 'name' ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'technique_common': | |
| this.parseCommon( child ); | |
| break; | |
| case 'technique': | |
| this.parseTechnique( child ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| Light.prototype.parseCommon = function ( element ) { | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| switch ( element.childNodes[ i ].nodeName ) { | |
| case 'directional': | |
| case 'point': | |
| case 'spot': | |
| case 'ambient': | |
| this.technique = element.childNodes[ i ].nodeName; | |
| var light = element.childNodes[ i ]; | |
| for ( var j = 0; j < light.childNodes.length; j ++ ) { | |
| var child = light.childNodes[j]; | |
| switch ( child.nodeName ) { | |
| case 'color': | |
| var rgba = _floats( child.textContent ); | |
| this.color = new THREE.Color(0); | |
| this.color.setRGB( rgba[0], rgba[1], rgba[2] ); | |
| this.color.a = rgba[3]; | |
| break; | |
| case 'falloff_angle': | |
| this.falloff_angle = parseFloat( child.textContent ); | |
| break; | |
| case 'quadratic_attenuation': | |
| var f = parseFloat( child.textContent ); | |
| this.distance = f ? Math.sqrt( 1 / f ) : 0; | |
| } | |
| } | |
| } | |
| } | |
| return this; | |
| }; | |
| Light.prototype.parseTechnique = function ( element ) { | |
| this.profile = element.getAttribute( 'profile' ); | |
| for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| switch ( child.nodeName ) { | |
| case 'intensity': | |
| this.intensity = parseFloat(child.textContent); | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function InstanceLight() { | |
| this.url = ""; | |
| } | |
| InstanceLight.prototype.parse = function ( element ) { | |
| this.url = element.getAttribute('url').replace(/^#/, ''); | |
| return this; | |
| }; | |
| function KinematicsModel( ) { | |
| this.id = ''; | |
| this.name = ''; | |
| this.joints = []; | |
| this.links = []; | |
| } | |
| KinematicsModel.prototype.parse = function( element ) { | |
| this.id = element.getAttribute('id'); | |
| this.name = element.getAttribute('name'); | |
| this.joints = []; | |
| this.links = []; | |
| for (var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'technique_common': | |
| this.parseCommon(child); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| KinematicsModel.prototype.parseCommon = function( element ) { | |
| for (var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( element.childNodes[ i ].nodeName ) { | |
| case 'joint': | |
| this.joints.push( (new Joint()).parse(child) ); | |
| break; | |
| case 'link': | |
| this.links.push( (new Link()).parse(child) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Joint( ) { | |
| this.sid = ''; | |
| this.name = ''; | |
| this.axis = new THREE.Vector3(); | |
| this.limits = { | |
| min: 0, | |
| max: 0 | |
| }; | |
| this.type = ''; | |
| this.static = false; | |
| this.zeroPosition = 0.0; | |
| this.middlePosition = 0.0; | |
| } | |
| Joint.prototype.parse = function( element ) { | |
| this.sid = element.getAttribute('sid'); | |
| this.name = element.getAttribute('name'); | |
| this.axis = new THREE.Vector3(); | |
| this.limits = { | |
| min: 0, | |
| max: 0 | |
| }; | |
| this.type = ''; | |
| this.static = false; | |
| this.zeroPosition = 0.0; | |
| this.middlePosition = 0.0; | |
| var axisElement = element.querySelector('axis'); | |
| var _axis = _floats(axisElement.textContent); | |
| this.axis = getConvertedVec3(_axis, 0); | |
| var min = element.querySelector('limits min') ? parseFloat(element.querySelector('limits min').textContent) : -360; | |
| var max = element.querySelector('limits max') ? parseFloat(element.querySelector('limits max').textContent) : 360; | |
| this.limits = { | |
| min: min, | |
| max: max | |
| }; | |
| var jointTypes = [ 'prismatic', 'revolute' ]; | |
| for (var i = 0; i < jointTypes.length; i ++ ) { | |
| var type = jointTypes[ i ]; | |
| var jointElement = element.querySelector(type); | |
| if ( jointElement ) { | |
| this.type = type; | |
| } | |
| } | |
| // if the min is equal to or somehow greater than the max, consider the joint static | |
| if ( this.limits.min >= this.limits.max ) { | |
| this.static = true; | |
| } | |
| this.middlePosition = (this.limits.min + this.limits.max) / 2.0; | |
| return this; | |
| }; | |
| function Link( ) { | |
| this.sid = ''; | |
| this.name = ''; | |
| this.transforms = []; | |
| this.attachments = []; | |
| } | |
| Link.prototype.parse = function( element ) { | |
| this.sid = element.getAttribute('sid'); | |
| this.name = element.getAttribute('name'); | |
| this.transforms = []; | |
| this.attachments = []; | |
| for (var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'attachment_full': | |
| this.attachments.push( (new Attachment()).parse(child) ); | |
| break; | |
| case 'rotate': | |
| case 'translate': | |
| case 'matrix': | |
| this.transforms.push( (new Transform()).parse(child) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function Attachment( ) { | |
| this.joint = ''; | |
| this.transforms = []; | |
| this.links = []; | |
| } | |
| Attachment.prototype.parse = function( element ) { | |
| this.joint = element.getAttribute('joint').split('/').pop(); | |
| this.links = []; | |
| for (var i = 0; i < element.childNodes.length; i ++ ) { | |
| var child = element.childNodes[ i ]; | |
| if ( child.nodeType != 1 ) continue; | |
| switch ( child.nodeName ) { | |
| case 'link': | |
| this.links.push( (new Link()).parse(child) ); | |
| break; | |
| case 'rotate': | |
| case 'translate': | |
| case 'matrix': | |
| this.transforms.push( (new Transform()).parse(child) ); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return this; | |
| }; | |
| function _source( element ) { | |
| var id = element.getAttribute( 'id' ); | |
| if ( sources[ id ] != undefined ) { | |
| return sources[ id ]; | |
| } | |
| sources[ id ] = ( new Source(id )).parse( element ); | |
| return sources[ id ]; | |
| } | |
| function _nsResolver( nsPrefix ) { | |
| if ( nsPrefix === "dae" ) { | |
| return "http://www.collada.org/2005/11/COLLADASchema"; | |
| } | |
| return null; | |
| } | |
| function _bools( str ) { | |
| var raw = _strings( str ); | |
| var data = []; | |
| for ( var i = 0, l = raw.length; i < l; i ++ ) { | |
| data.push( (raw[i] === 'true' || raw[i] === '1') ? true : false ); | |
| } | |
| return data; | |
| } | |
| function _floats( str ) { | |
| var raw = _strings(str); | |
| var data = []; | |
| for ( var i = 0, l = raw.length; i < l; i ++ ) { | |
| data.push( parseFloat( raw[ i ] ) ); | |
| } | |
| return data; | |
| } | |
| function _ints( str ) { | |
| var raw = _strings( str ); | |
| var data = []; | |
| for ( var i = 0, l = raw.length; i < l; i ++ ) { | |
| data.push( parseInt( raw[ i ], 10 ) ); | |
| } | |
| return data; | |
| } | |
| function _strings( str ) { | |
| return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : []; | |
| } | |
| function _trimString( str ) { | |
| return str.replace( /^\s+/, "" ).replace( /\s+$/, "" ); | |
| } | |
| function _attr_as_float( element, name, defaultValue ) { | |
| if ( element.hasAttribute( name ) ) { | |
| return parseFloat( element.getAttribute( name ) ); | |
| } else { | |
| return defaultValue; | |
| } | |
| } | |
| function _attr_as_int( element, name, defaultValue ) { | |
| if ( element.hasAttribute( name ) ) { | |
| return parseInt( element.getAttribute( name ), 10) ; | |
| } else { | |
| return defaultValue; | |
| } | |
| } | |
| function _attr_as_string( element, name, defaultValue ) { | |
| if ( element.hasAttribute( name ) ) { | |
| return element.getAttribute( name ); | |
| } else { | |
| return defaultValue; | |
| } | |
| } | |
| function _format_float( f, num ) { | |
| if ( f === undefined ) { | |
| var s = '0.'; | |
| while ( s.length < num + 2 ) { | |
| s += '0'; | |
| } | |
| return s; | |
| } | |
| num = num || 2; | |
| var parts = f.toString().split( '.' ); | |
| parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0"; | |
| while ( parts[ 1 ].length < num ) { | |
| parts[ 1 ] += '0'; | |
| } | |
| return parts.join( '.' ); | |
| } | |
| function loadTextureImage ( texture, url ) { | |
| var loader = new THREE.ImageLoader(); | |
| loader.load( url, function ( image ) { | |
| texture.image = image; | |
| texture.needsUpdate = true; | |
| } ); | |
| } | |
| function extractDoubleSided( obj, element ) { | |
| obj.doubleSided = false; | |
| var node = element.querySelectorAll('extra double_sided')[0]; | |
| if ( node ) { | |
| if ( node && parseInt( node.textContent, 10 ) === 1 ) { | |
| obj.doubleSided = true; | |
| } | |
| } | |
| } | |
| // Up axis conversion | |
| function setUpConversion() { | |
| if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) { | |
| upConversion = null; | |
| } else { | |
| switch ( colladaUp ) { | |
| case 'X': | |
| upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ'; | |
| break; | |
| case 'Y': | |
| upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ'; | |
| break; | |
| case 'Z': | |
| upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY'; | |
| break; | |
| } | |
| } | |
| } | |
| function fixCoords( data, sign ) { | |
| if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) { | |
| return; | |
| } | |
| switch ( upConversion ) { | |
| case 'XtoY': | |
| var tmp = data[ 0 ]; | |
| data[ 0 ] = sign * data[ 1 ]; | |
| data[ 1 ] = tmp; | |
| break; | |
| case 'XtoZ': | |
| var tmp = data[ 2 ]; | |
| data[ 2 ] = data[ 1 ]; | |
| data[ 1 ] = data[ 0 ]; | |
| data[ 0 ] = tmp; | |
| break; | |
| case 'YtoX': | |
| var tmp = data[ 0 ]; | |
| data[ 0 ] = data[ 1 ]; | |
| data[ 1 ] = sign * tmp; | |
| break; | |
| case 'YtoZ': | |
| var tmp = data[ 1 ]; | |
| data[ 1 ] = sign * data[ 2 ]; | |
| data[ 2 ] = tmp; | |
| break; | |
| case 'ZtoX': | |
| var tmp = data[ 0 ]; | |
| data[ 0 ] = data[ 1 ]; | |
| data[ 1 ] = data[ 2 ]; | |
| data[ 2 ] = tmp; | |
| break; | |
| case 'ZtoY': | |
| var tmp = data[ 1 ]; | |
| data[ 1 ] = data[ 2 ]; | |
| data[ 2 ] = sign * tmp; | |
| break; | |
| } | |
| } | |
| function getConvertedTranslation( axis, data ) { | |
| if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) { | |
| return data; | |
| } | |
| switch ( axis ) { | |
| case 'X': | |
| data = upConversion === 'XtoY' ? data * -1 : data; | |
| break; | |
| case 'Y': | |
| data = upConversion === 'YtoZ' || upConversion === 'YtoX' ? data * -1 : data; | |
| break; | |
| case 'Z': | |
| data = upConversion === 'ZtoY' ? data * -1 : data ; | |
| break; | |
| default: | |
| break; | |
| } | |
| return data; | |
| } | |
| function getConvertedVec3( data, offset ) { | |
| var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ]; | |
| fixCoords( arr, -1 ); | |
| return new THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] ); | |
| } | |
| function getConvertedMat4( data ) { | |
| if ( options.convertUpAxis ) { | |
| // First fix rotation and scale | |
| // Columns first | |
| var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 0 ] = arr[ 0 ]; | |
| data[ 4 ] = arr[ 1 ]; | |
| data[ 8 ] = arr[ 2 ]; | |
| arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 1 ] = arr[ 0 ]; | |
| data[ 5 ] = arr[ 1 ]; | |
| data[ 9 ] = arr[ 2 ]; | |
| arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 2 ] = arr[ 0 ]; | |
| data[ 6 ] = arr[ 1 ]; | |
| data[ 10 ] = arr[ 2 ]; | |
| // Rows second | |
| arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 0 ] = arr[ 0 ]; | |
| data[ 1 ] = arr[ 1 ]; | |
| data[ 2 ] = arr[ 2 ]; | |
| arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 4 ] = arr[ 0 ]; | |
| data[ 5 ] = arr[ 1 ]; | |
| data[ 6 ] = arr[ 2 ]; | |
| arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 8 ] = arr[ 0 ]; | |
| data[ 9 ] = arr[ 1 ]; | |
| data[ 10 ] = arr[ 2 ]; | |
| // Now fix translation | |
| arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ]; | |
| fixCoords( arr, -1 ); | |
| data[ 3 ] = arr[ 0 ]; | |
| data[ 7 ] = arr[ 1 ]; | |
| data[ 11 ] = arr[ 2 ]; | |
| } | |
| return new THREE.Matrix4().set( | |
| data[0], data[1], data[2], data[3], | |
| data[4], data[5], data[6], data[7], | |
| data[8], data[9], data[10], data[11], | |
| data[12], data[13], data[14], data[15] | |
| ); | |
| } | |
| function getConvertedIndex( index ) { | |
| if ( index > -1 && index < 3 ) { | |
| var members = [ 'X', 'Y', 'Z' ], | |
| indices = { X: 0, Y: 1, Z: 2 }; | |
| index = getConvertedMember( members[ index ] ); | |
| index = indices[ index ]; | |
| } | |
| return index; | |
| } | |
| function getConvertedMember( member ) { | |
| if ( options.convertUpAxis ) { | |
| switch ( member ) { | |
| case 'X': | |
| switch ( upConversion ) { | |
| case 'XtoY': | |
| case 'XtoZ': | |
| case 'YtoX': | |
| member = 'Y'; | |
| break; | |
| case 'ZtoX': | |
| member = 'Z'; | |
| break; | |
| } | |
| break; | |
| case 'Y': | |
| switch ( upConversion ) { | |
| case 'XtoY': | |
| case 'YtoX': | |
| case 'ZtoX': | |
| member = 'X'; | |
| break; | |
| case 'XtoZ': | |
| case 'YtoZ': | |
| case 'ZtoY': | |
| member = 'Z'; | |
| break; | |
| } | |
| break; | |
| case 'Z': | |
| switch ( upConversion ) { | |
| case 'XtoZ': | |
| member = 'X'; | |
| break; | |
| case 'YtoZ': | |
| case 'ZtoX': | |
| case 'ZtoY': | |
| member = 'Y'; | |
| break; | |
| } | |
| break; | |
| } | |
| } | |
| return member; | |
| } | |
| return { | |
| load: load, | |
| parse: parse, | |
| setPreferredShading: setPreferredShading, | |
| applySkin: applySkin, | |
| geometries : geometries, | |
| options: options | |
| }; | |
| }; | |
| },{}],19:[function(_dereq_,module,exports){ | |
| /** | |
| * Loads a Wavefront .mtl file specifying materials | |
| * | |
| * @author angelxuanchang | |
| */ | |
| THREE.MTLLoader = function( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.MTLLoader.prototype = { | |
| constructor: THREE.MTLLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.XHRLoader( this.manager ); | |
| loader.setPath( this.path ); | |
| loader.load( url, function ( text ) { | |
| onLoad( scope.parse( text ) ); | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| }, | |
| setBaseUrl: function( value ) { | |
| // TODO: Merge with setPath()? Or rename to setTexturePath? | |
| this.baseUrl = value; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| }, | |
| setMaterialOptions: function ( value ) { | |
| this.materialOptions = value; | |
| }, | |
| /** | |
| * Parses loaded MTL file | |
| * @param text - Content of MTL file | |
| * @return {THREE.MTLLoader.MaterialCreator} | |
| */ | |
| parse: function ( text ) { | |
| var lines = text.split( "\n" ); | |
| var info = {}; | |
| var delimiter_pattern = /\s+/; | |
| var materialsInfo = {}; | |
| for ( var i = 0; i < lines.length; i ++ ) { | |
| var line = lines[ i ]; | |
| line = line.trim(); | |
| if ( line.length === 0 || line.charAt( 0 ) === '#' ) { | |
| // Blank line or comment ignore | |
| continue; | |
| } | |
| var pos = line.indexOf( ' ' ); | |
| var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line; | |
| key = key.toLowerCase(); | |
| var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : ""; | |
| value = value.trim(); | |
| if ( key === "newmtl" ) { | |
| // New material | |
| info = { name: value }; | |
| materialsInfo[ value ] = info; | |
| } else if ( info ) { | |
| if ( key === "ka" || key === "kd" || key === "ks" ) { | |
| var ss = value.split( delimiter_pattern, 3 ); | |
| info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; | |
| } else { | |
| info[ key ] = value; | |
| } | |
| } | |
| } | |
| var materialCreator = new THREE.MTLLoader.MaterialCreator( this.baseUrl, this.materialOptions ); | |
| materialCreator.setCrossOrigin( this.crossOrigin ); | |
| materialCreator.setManager( this.manager ); | |
| materialCreator.setMaterials( materialsInfo ); | |
| return materialCreator; | |
| } | |
| }; | |
| /** | |
| * Create a new THREE-MTLLoader.MaterialCreator | |
| * @param baseUrl - Url relative to which textures are loaded | |
| * @param options - Set of options on how to construct the materials | |
| * side: Which side to apply the material | |
| * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide | |
| * wrap: What type of wrapping to apply for textures | |
| * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping | |
| * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 | |
| * Default: false, assumed to be already normalized | |
| * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's | |
| * Default: false | |
| * @constructor | |
| */ | |
| THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) { | |
| this.baseUrl = baseUrl; | |
| this.options = options; | |
| this.materialsInfo = {}; | |
| this.materials = {}; | |
| this.materialsArray = []; | |
| this.nameLookup = {}; | |
| this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide; | |
| this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping; | |
| }; | |
| THREE.MTLLoader.MaterialCreator.prototype = { | |
| constructor: THREE.MTLLoader.MaterialCreator, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| }, | |
| setManager: function ( value ) { | |
| this.manager = value; | |
| }, | |
| setMaterials: function( materialsInfo ) { | |
| this.materialsInfo = this.convert( materialsInfo ); | |
| this.materials = {}; | |
| this.materialsArray = []; | |
| this.nameLookup = {}; | |
| }, | |
| convert: function( materialsInfo ) { | |
| if ( ! this.options ) return materialsInfo; | |
| var converted = {}; | |
| for ( var mn in materialsInfo ) { | |
| // Convert materials info into normalized form based on options | |
| var mat = materialsInfo[ mn ]; | |
| var covmat = {}; | |
| converted[ mn ] = covmat; | |
| for ( var prop in mat ) { | |
| var save = true; | |
| var value = mat[ prop ]; | |
| var lprop = prop.toLowerCase(); | |
| switch ( lprop ) { | |
| case 'kd': | |
| case 'ka': | |
| case 'ks': | |
| // Diffuse color (color under white light) using RGB values | |
| if ( this.options && this.options.normalizeRGB ) { | |
| value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; | |
| } | |
| if ( this.options && this.options.ignoreZeroRGBs ) { | |
| if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) { | |
| // ignore | |
| save = false; | |
| } | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| if ( save ) { | |
| covmat[ lprop ] = value; | |
| } | |
| } | |
| } | |
| return converted; | |
| }, | |
| preload: function () { | |
| for ( var mn in this.materialsInfo ) { | |
| this.create( mn ); | |
| } | |
| }, | |
| getIndex: function( materialName ) { | |
| return this.nameLookup[ materialName ]; | |
| }, | |
| getAsArray: function() { | |
| var index = 0; | |
| for ( var mn in this.materialsInfo ) { | |
| this.materialsArray[ index ] = this.create( mn ); | |
| this.nameLookup[ mn ] = index; | |
| index ++; | |
| } | |
| return this.materialsArray; | |
| }, | |
| create: function ( materialName ) { | |
| if ( this.materials[ materialName ] === undefined ) { | |
| this.createMaterial_( materialName ); | |
| } | |
| return this.materials[ materialName ]; | |
| }, | |
| createMaterial_: function ( materialName ) { | |
| // Create material | |
| var mat = this.materialsInfo[ materialName ]; | |
| var params = { | |
| name: materialName, | |
| side: this.side | |
| }; | |
| for ( var prop in mat ) { | |
| var value = mat[ prop ]; | |
| if ( value === '' ) { | |
| continue; | |
| } | |
| switch ( prop.toLowerCase() ) { | |
| // Ns is material specular exponent | |
| case 'kd': | |
| // Diffuse color (color under white light) using RGB values | |
| params[ 'color' ] = new THREE.Color().fromArray( value ); | |
| break; | |
| case 'ks': | |
| // Specular color (color when light is reflected from shiny surface) using RGB values | |
| params[ 'specular' ] = new THREE.Color().fromArray( value ); | |
| break; | |
| case 'map_kd': | |
| // Diffuse texture map | |
| params[ 'map' ] = this.loadTexture( this.baseUrl + value ); | |
| params[ 'map' ].wrapS = this.wrap; | |
| params[ 'map' ].wrapT = this.wrap; | |
| break; | |
| case 'ns': | |
| // The specular exponent (defines the focus of the specular highlight) | |
| // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. | |
| params[ 'shininess' ] = parseFloat( value ); | |
| break; | |
| case 'd': | |
| if ( value < 1 ) { | |
| params[ 'opacity' ] = value; | |
| params[ 'transparent' ] = true; | |
| } | |
| break; | |
| case 'Tr': | |
| if ( value > 0 ) { | |
| params[ 'opacity' ] = 1 - value; | |
| params[ 'transparent' ] = true; | |
| } | |
| break; | |
| case 'map_bump': | |
| case 'bump': | |
| // Bump texture map | |
| if ( params[ 'bumpMap' ] ) break; // Avoid loading twice. | |
| params[ 'bumpMap' ] = this.loadTexture( this.baseUrl + value ); | |
| params[ 'bumpMap' ].wrapS = this.wrap; | |
| params[ 'bumpMap' ].wrapT = this.wrap; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); | |
| return this.materials[ materialName ]; | |
| }, | |
| loadTexture: function ( url, mapping, onLoad, onProgress, onError ) { | |
| var texture; | |
| var loader = THREE.Loader.Handlers.get( url ); | |
| var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager; | |
| if ( loader === null ) { | |
| loader = new THREE.TextureLoader( manager ); | |
| } | |
| if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); | |
| texture = loader.load( url, onLoad, onProgress, onError ); | |
| if ( mapping !== undefined ) texture.mapping = mapping; | |
| return texture; | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.MTLLoader.prototype ); | |
| },{}],20:[function(_dereq_,module,exports){ | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.OBJLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| this.materials = null; | |
| }; | |
| THREE.OBJLoader.prototype = { | |
| constructor: THREE.OBJLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.XHRLoader( scope.manager ); | |
| loader.setPath( this.path ); | |
| loader.load( url, function ( text ) { | |
| onLoad( scope.parse( text ) ); | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| }, | |
| setMaterials: function ( materials ) { | |
| this.materials = materials; | |
| }, | |
| parse: function ( text ) { | |
| console.time( 'OBJLoader' ); | |
| var objects = []; | |
| var object; | |
| var foundObjects = false; | |
| var vertices = []; | |
| var normals = []; | |
| var uvs = []; | |
| function addObject( name ) { | |
| var geometry = { | |
| vertices: [], | |
| normals: [], | |
| uvs: [] | |
| }; | |
| var material = { | |
| name: '', | |
| smooth: true | |
| }; | |
| object = { | |
| name: name, | |
| geometry: geometry, | |
| material: material | |
| }; | |
| objects.push( object ); | |
| } | |
| function parseVertexIndex( value ) { | |
| var index = parseInt( value ); | |
| return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3; | |
| } | |
| function parseNormalIndex( value ) { | |
| var index = parseInt( value ); | |
| return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3; | |
| } | |
| function parseUVIndex( value ) { | |
| var index = parseInt( value ); | |
| return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2; | |
| } | |
| function addVertex( a, b, c ) { | |
| object.geometry.vertices.push( | |
| vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ], | |
| vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ], | |
| vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ] | |
| ); | |
| } | |
| function addNormal( a, b, c ) { | |
| object.geometry.normals.push( | |
| normals[ a ], normals[ a + 1 ], normals[ a + 2 ], | |
| normals[ b ], normals[ b + 1 ], normals[ b + 2 ], | |
| normals[ c ], normals[ c + 1 ], normals[ c + 2 ] | |
| ); | |
| } | |
| function addUV( a, b, c ) { | |
| object.geometry.uvs.push( | |
| uvs[ a ], uvs[ a + 1 ], | |
| uvs[ b ], uvs[ b + 1 ], | |
| uvs[ c ], uvs[ c + 1 ] | |
| ); | |
| } | |
| function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) { | |
| var ia = parseVertexIndex( a ); | |
| var ib = parseVertexIndex( b ); | |
| var ic = parseVertexIndex( c ); | |
| var id; | |
| if ( d === undefined ) { | |
| addVertex( ia, ib, ic ); | |
| } else { | |
| id = parseVertexIndex( d ); | |
| addVertex( ia, ib, id ); | |
| addVertex( ib, ic, id ); | |
| } | |
| if ( ua !== undefined ) { | |
| ia = parseUVIndex( ua ); | |
| ib = parseUVIndex( ub ); | |
| ic = parseUVIndex( uc ); | |
| if ( d === undefined ) { | |
| addUV( ia, ib, ic ); | |
| } else { | |
| id = parseUVIndex( ud ); | |
| addUV( ia, ib, id ); | |
| addUV( ib, ic, id ); | |
| } | |
| } | |
| if ( na !== undefined ) { | |
| ia = parseNormalIndex( na ); | |
| ib = parseNormalIndex( nb ); | |
| ic = parseNormalIndex( nc ); | |
| if ( d === undefined ) { | |
| addNormal( ia, ib, ic ); | |
| } else { | |
| id = parseNormalIndex( nd ); | |
| addNormal( ia, ib, id ); | |
| addNormal( ib, ic, id ); | |
| } | |
| } | |
| } | |
| addObject( '' ); | |
| // v float float float | |
| var vertex_pattern = /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/; | |
| // vn float float float | |
| var normal_pattern = /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/; | |
| // vt float float | |
| var uv_pattern = /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/; | |
| // f vertex vertex vertex ... | |
| var face_pattern1 = /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/; | |
| // f vertex/uv vertex/uv vertex/uv ... | |
| var face_pattern2 = /^f\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)))?/; | |
| // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ... | |
| var face_pattern3 = /^f\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)\/(-?\d+)))?/; | |
| // f vertex//normal vertex//normal vertex//normal ... | |
| var face_pattern4 = /^f\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))(?:\s+((-?\d+)\/\/(-?\d+)))?/; | |
| var object_pattern = /^[og]\s+(.+)/; | |
| var smoothing_pattern = /^s\s+([01]|on|off)/; | |
| // | |
| var lines = text.split( '\n' ); | |
| for ( var i = 0; i < lines.length; i ++ ) { | |
| var line = lines[ i ]; | |
| line = line.trim(); | |
| var result; | |
| if ( line.length === 0 || line.charAt( 0 ) === '#' ) { | |
| continue; | |
| } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) { | |
| // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] | |
| vertices.push( | |
| parseFloat( result[ 1 ] ), | |
| parseFloat( result[ 2 ] ), | |
| parseFloat( result[ 3 ] ) | |
| ); | |
| } else if ( ( result = normal_pattern.exec( line ) ) !== null ) { | |
| // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] | |
| normals.push( | |
| parseFloat( result[ 1 ] ), | |
| parseFloat( result[ 2 ] ), | |
| parseFloat( result[ 3 ] ) | |
| ); | |
| } else if ( ( result = uv_pattern.exec( line ) ) !== null ) { | |
| // ["vt 0.1 0.2", "0.1", "0.2"] | |
| uvs.push( | |
| parseFloat( result[ 1 ] ), | |
| parseFloat( result[ 2 ] ) | |
| ); | |
| } else if ( ( result = face_pattern1.exec( line ) ) !== null ) { | |
| // ["f 1 2 3", "1", "2", "3", undefined] | |
| addFace( | |
| result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] | |
| ); | |
| } else if ( ( result = face_pattern2.exec( line ) ) !== null ) { | |
| // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined] | |
| addFace( | |
| result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ], | |
| result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] | |
| ); | |
| } else if ( ( result = face_pattern3.exec( line ) ) !== null ) { | |
| // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined] | |
| addFace( | |
| result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ], | |
| result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ], | |
| result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] | |
| ); | |
| } else if ( ( result = face_pattern4.exec( line ) ) !== null ) { | |
| // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined] | |
| addFace( | |
| result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ], | |
| undefined, undefined, undefined, undefined, | |
| result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] | |
| ); | |
| } else if ( ( result = object_pattern.exec( line ) ) !== null ) { | |
| // o object_name | |
| // or | |
| // g group_name | |
| var name = result[ 1 ].trim(); | |
| if ( foundObjects === false ) { | |
| foundObjects = true; | |
| object.name = name; | |
| } else { | |
| addObject( name ); | |
| } | |
| } else if ( /^usemtl /.test( line ) ) { | |
| // material | |
| object.material.name = line.substring( 7 ).trim(); | |
| } else if ( /^mtllib /.test( line ) ) { | |
| // mtl file | |
| } else if ( ( result = smoothing_pattern.exec( line ) ) !== null ) { | |
| // smooth shading | |
| object.material.smooth = result[ 1 ] === "1" || result[ 1 ] === "on"; | |
| } else { | |
| throw new Error( "Unexpected line: " + line ); | |
| } | |
| } | |
| var container = new THREE.Group(); | |
| for ( var i = 0, l = objects.length; i < l; i ++ ) { | |
| object = objects[ i ]; | |
| var geometry = object.geometry; | |
| var buffergeometry = new THREE.BufferGeometry(); | |
| buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) ); | |
| if ( geometry.normals.length > 0 ) { | |
| buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) ); | |
| } else { | |
| buffergeometry.computeVertexNormals(); | |
| } | |
| if ( geometry.uvs.length > 0 ) { | |
| buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) ); | |
| } | |
| var material; | |
| if ( this.materials !== null ) { | |
| material = this.materials.create( object.material.name ); | |
| } | |
| if ( !material ) { | |
| material = new THREE.MeshPhongMaterial(); | |
| material.name = object.material.name; | |
| } | |
| material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading; | |
| var mesh = new THREE.Mesh( buffergeometry, material ); | |
| mesh.name = object.name; | |
| container.add( mesh ); | |
| } | |
| console.timeEnd( 'OBJLoader' ); | |
| return container; | |
| } | |
| }; | |
| },{}],21:[function(_dereq_,module,exports){ | |
| var self = self || {};// File:src/Three.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| var THREE = { REVISION: '74' }; | |
| // | |
| if ( typeof define === 'function' && define.amd ) { | |
| define( 'three', THREE ); | |
| } else if ( 'undefined' !== typeof exports && 'undefined' !== typeof module ) { | |
| module.exports = THREE; | |
| } | |
| // | |
| if ( Number.EPSILON === undefined ) { | |
| Number.EPSILON = Math.pow( 2, - 52 ); | |
| } | |
| // | |
| if ( Math.sign === undefined ) { | |
| // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign | |
| Math.sign = function ( x ) { | |
| return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; | |
| }; | |
| } | |
| if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) { | |
| // Missing in IE9-11. | |
| // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name | |
| Object.defineProperty( Function.prototype, 'name', { | |
| get: function () { | |
| return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; | |
| } | |
| } ); | |
| } | |
| if ( Object.assign === undefined ) { | |
| // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign | |
| Object.defineProperty( Object, 'assign', { | |
| writable: true, | |
| configurable: true, | |
| value: function ( target ) { | |
| 'use strict'; | |
| if ( target === undefined || target === null ) { | |
| throw new TypeError( "Cannot convert first argument to object" ); | |
| } | |
| var to = Object( target ); | |
| for ( var i = 1, n = arguments.length; i !== n; ++ i ) { | |
| var nextSource = arguments[ i ]; | |
| if ( nextSource === undefined || nextSource === null ) continue; | |
| nextSource = Object( nextSource ); | |
| var keysArray = Object.keys( nextSource ); | |
| for ( var nextIndex = 0, len = keysArray.length; nextIndex !== len; ++ nextIndex ) { | |
| var nextKey = keysArray[ nextIndex ]; | |
| var desc = Object.getOwnPropertyDescriptor( nextSource, nextKey ); | |
| if ( desc !== undefined && desc.enumerable ) { | |
| to[ nextKey ] = nextSource[ nextKey ]; | |
| } | |
| } | |
| } | |
| return to; | |
| } | |
| } ); | |
| } | |
| // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button | |
| THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; | |
| // GL STATE CONSTANTS | |
| THREE.CullFaceNone = 0; | |
| THREE.CullFaceBack = 1; | |
| THREE.CullFaceFront = 2; | |
| THREE.CullFaceFrontBack = 3; | |
| THREE.FrontFaceDirectionCW = 0; | |
| THREE.FrontFaceDirectionCCW = 1; | |
| // SHADOWING TYPES | |
| THREE.BasicShadowMap = 0; | |
| THREE.PCFShadowMap = 1; | |
| THREE.PCFSoftShadowMap = 2; | |
| // MATERIAL CONSTANTS | |
| // side | |
| THREE.FrontSide = 0; | |
| THREE.BackSide = 1; | |
| THREE.DoubleSide = 2; | |
| // shading | |
| THREE.FlatShading = 1; | |
| THREE.SmoothShading = 2; | |
| // colors | |
| THREE.NoColors = 0; | |
| THREE.FaceColors = 1; | |
| THREE.VertexColors = 2; | |
| // blending modes | |
| THREE.NoBlending = 0; | |
| THREE.NormalBlending = 1; | |
| THREE.AdditiveBlending = 2; | |
| THREE.SubtractiveBlending = 3; | |
| THREE.MultiplyBlending = 4; | |
| THREE.CustomBlending = 5; | |
| // custom blending equations | |
| // (numbers start from 100 not to clash with other | |
| // mappings to OpenGL constants defined in Texture.js) | |
| THREE.AddEquation = 100; | |
| THREE.SubtractEquation = 101; | |
| THREE.ReverseSubtractEquation = 102; | |
| THREE.MinEquation = 103; | |
| THREE.MaxEquation = 104; | |
| // custom blending destination factors | |
| THREE.ZeroFactor = 200; | |
| THREE.OneFactor = 201; | |
| THREE.SrcColorFactor = 202; | |
| THREE.OneMinusSrcColorFactor = 203; | |
| THREE.SrcAlphaFactor = 204; | |
| THREE.OneMinusSrcAlphaFactor = 205; | |
| THREE.DstAlphaFactor = 206; | |
| THREE.OneMinusDstAlphaFactor = 207; | |
| // custom blending source factors | |
| //THREE.ZeroFactor = 200; | |
| //THREE.OneFactor = 201; | |
| //THREE.SrcAlphaFactor = 204; | |
| //THREE.OneMinusSrcAlphaFactor = 205; | |
| //THREE.DstAlphaFactor = 206; | |
| //THREE.OneMinusDstAlphaFactor = 207; | |
| THREE.DstColorFactor = 208; | |
| THREE.OneMinusDstColorFactor = 209; | |
| THREE.SrcAlphaSaturateFactor = 210; | |
| // depth modes | |
| THREE.NeverDepth = 0; | |
| THREE.AlwaysDepth = 1; | |
| THREE.LessDepth = 2; | |
| THREE.LessEqualDepth = 3; | |
| THREE.EqualDepth = 4; | |
| THREE.GreaterEqualDepth = 5; | |
| THREE.GreaterDepth = 6; | |
| THREE.NotEqualDepth = 7; | |
| // TEXTURE CONSTANTS | |
| THREE.MultiplyOperation = 0; | |
| THREE.MixOperation = 1; | |
| THREE.AddOperation = 2; | |
| // Mapping modes | |
| THREE.UVMapping = 300; | |
| THREE.CubeReflectionMapping = 301; | |
| THREE.CubeRefractionMapping = 302; | |
| THREE.EquirectangularReflectionMapping = 303; | |
| THREE.EquirectangularRefractionMapping = 304; | |
| THREE.SphericalReflectionMapping = 305; | |
| // Wrapping modes | |
| THREE.RepeatWrapping = 1000; | |
| THREE.ClampToEdgeWrapping = 1001; | |
| THREE.MirroredRepeatWrapping = 1002; | |
| // Filters | |
| THREE.NearestFilter = 1003; | |
| THREE.NearestMipMapNearestFilter = 1004; | |
| THREE.NearestMipMapLinearFilter = 1005; | |
| THREE.LinearFilter = 1006; | |
| THREE.LinearMipMapNearestFilter = 1007; | |
| THREE.LinearMipMapLinearFilter = 1008; | |
| // Data types | |
| THREE.UnsignedByteType = 1009; | |
| THREE.ByteType = 1010; | |
| THREE.ShortType = 1011; | |
| THREE.UnsignedShortType = 1012; | |
| THREE.IntType = 1013; | |
| THREE.UnsignedIntType = 1014; | |
| THREE.FloatType = 1015; | |
| THREE.HalfFloatType = 1025; | |
| // Pixel types | |
| //THREE.UnsignedByteType = 1009; | |
| THREE.UnsignedShort4444Type = 1016; | |
| THREE.UnsignedShort5551Type = 1017; | |
| THREE.UnsignedShort565Type = 1018; | |
| // Pixel formats | |
| THREE.AlphaFormat = 1019; | |
| THREE.RGBFormat = 1020; | |
| THREE.RGBAFormat = 1021; | |
| THREE.LuminanceFormat = 1022; | |
| THREE.LuminanceAlphaFormat = 1023; | |
| // THREE.RGBEFormat handled as THREE.RGBAFormat in shaders | |
| THREE.RGBEFormat = THREE.RGBAFormat; //1024; | |
| // DDS / ST3C Compressed texture formats | |
| THREE.RGB_S3TC_DXT1_Format = 2001; | |
| THREE.RGBA_S3TC_DXT1_Format = 2002; | |
| THREE.RGBA_S3TC_DXT3_Format = 2003; | |
| THREE.RGBA_S3TC_DXT5_Format = 2004; | |
| // PVRTC compressed texture formats | |
| THREE.RGB_PVRTC_4BPPV1_Format = 2100; | |
| THREE.RGB_PVRTC_2BPPV1_Format = 2101; | |
| THREE.RGBA_PVRTC_4BPPV1_Format = 2102; | |
| THREE.RGBA_PVRTC_2BPPV1_Format = 2103; | |
| // ETC compressed texture formats | |
| THREE.RGB_ETC1_Format = 2151; | |
| // Loop styles for AnimationAction | |
| THREE.LoopOnce = 2200; | |
| THREE.LoopRepeat = 2201; | |
| THREE.LoopPingPong = 2202; | |
| // Interpolation | |
| THREE.InterpolateDiscrete = 2300; | |
| THREE.InterpolateLinear = 2301; | |
| THREE.InterpolateSmooth = 2302; | |
| // Interpolant ending modes | |
| THREE.ZeroCurvatureEnding = 2400; | |
| THREE.ZeroSlopeEnding = 2401; | |
| THREE.WrapAroundEnding = 2402; | |
| // Triangle Draw modes | |
| THREE.TrianglesDrawMode = 0; | |
| THREE.TriangleStripDrawMode = 1; | |
| THREE.TriangleFanDrawMode = 2; | |
| // File:src/math/Color.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Color = function ( color ) { | |
| if ( arguments.length === 3 ) { | |
| return this.fromArray( arguments ); | |
| } | |
| return this.set( color ); | |
| }; | |
| THREE.Color.prototype = { | |
| constructor: THREE.Color, | |
| r: 1, g: 1, b: 1, | |
| set: function ( value ) { | |
| if ( value instanceof THREE.Color ) { | |
| this.copy( value ); | |
| } else if ( typeof value === 'number' ) { | |
| this.setHex( value ); | |
| } else if ( typeof value === 'string' ) { | |
| this.setStyle( value ); | |
| } | |
| return this; | |
| }, | |
| setScalar: function ( scalar ) { | |
| this.r = scalar; | |
| this.g = scalar; | |
| this.b = scalar; | |
| }, | |
| setHex: function ( hex ) { | |
| hex = Math.floor( hex ); | |
| this.r = ( hex >> 16 & 255 ) / 255; | |
| this.g = ( hex >> 8 & 255 ) / 255; | |
| this.b = ( hex & 255 ) / 255; | |
| return this; | |
| }, | |
| setRGB: function ( r, g, b ) { | |
| this.r = r; | |
| this.g = g; | |
| this.b = b; | |
| return this; | |
| }, | |
| setHSL: function () { | |
| function hue2rgb( p, q, t ) { | |
| if ( t < 0 ) t += 1; | |
| if ( t > 1 ) t -= 1; | |
| if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; | |
| if ( t < 1 / 2 ) return q; | |
| if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); | |
| return p; | |
| } | |
| return function ( h, s, l ) { | |
| // h,s,l ranges are in 0.0 - 1.0 | |
| h = THREE.Math.euclideanModulo( h, 1 ); | |
| s = THREE.Math.clamp( s, 0, 1 ); | |
| l = THREE.Math.clamp( l, 0, 1 ); | |
| if ( s === 0 ) { | |
| this.r = this.g = this.b = l; | |
| } else { | |
| var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); | |
| var q = ( 2 * l ) - p; | |
| this.r = hue2rgb( q, p, h + 1 / 3 ); | |
| this.g = hue2rgb( q, p, h ); | |
| this.b = hue2rgb( q, p, h - 1 / 3 ); | |
| } | |
| return this; | |
| }; | |
| }(), | |
| setStyle: function ( style ) { | |
| function handleAlpha( string ) { | |
| if ( string === undefined ) return; | |
| if ( parseFloat( string ) < 1 ) { | |
| console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); | |
| } | |
| } | |
| var m; | |
| if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { | |
| // rgb / hsl | |
| var color; | |
| var name = m[ 1 ]; | |
| var components = m[ 2 ]; | |
| switch ( name ) { | |
| case 'rgb': | |
| case 'rgba': | |
| if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
| // rgb(255,0,0) rgba(255,0,0,0.5) | |
| this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; | |
| this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; | |
| this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; | |
| handleAlpha( color[ 5 ] ); | |
| return this; | |
| } | |
| if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
| // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) | |
| this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; | |
| this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; | |
| this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; | |
| handleAlpha( color[ 5 ] ); | |
| return this; | |
| } | |
| break; | |
| case 'hsl': | |
| case 'hsla': | |
| if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
| // hsl(120,50%,50%) hsla(120,50%,50%,0.5) | |
| var h = parseFloat( color[ 1 ] ) / 360; | |
| var s = parseInt( color[ 2 ], 10 ) / 100; | |
| var l = parseInt( color[ 3 ], 10 ) / 100; | |
| handleAlpha( color[ 5 ] ); | |
| return this.setHSL( h, s, l ); | |
| } | |
| break; | |
| } | |
| } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { | |
| // hex color | |
| var hex = m[ 1 ]; | |
| var size = hex.length; | |
| if ( size === 3 ) { | |
| // #ff0 | |
| this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; | |
| this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; | |
| this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; | |
| return this; | |
| } else if ( size === 6 ) { | |
| // #ff0000 | |
| this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; | |
| this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; | |
| this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; | |
| return this; | |
| } | |
| } | |
| if ( style && style.length > 0 ) { | |
| // color keywords | |
| var hex = THREE.ColorKeywords[ style ]; | |
| if ( hex !== undefined ) { | |
| // red | |
| this.setHex( hex ); | |
| } else { | |
| // unknown color | |
| console.warn( 'THREE.Color: Unknown color ' + style ); | |
| } | |
| } | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor( this.r, this.g, this.b ); | |
| }, | |
| copy: function ( color ) { | |
| this.r = color.r; | |
| this.g = color.g; | |
| this.b = color.b; | |
| return this; | |
| }, | |
| copyGammaToLinear: function ( color, gammaFactor ) { | |
| if ( gammaFactor === undefined ) gammaFactor = 2.0; | |
| this.r = Math.pow( color.r, gammaFactor ); | |
| this.g = Math.pow( color.g, gammaFactor ); | |
| this.b = Math.pow( color.b, gammaFactor ); | |
| return this; | |
| }, | |
| copyLinearToGamma: function ( color, gammaFactor ) { | |
| if ( gammaFactor === undefined ) gammaFactor = 2.0; | |
| var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; | |
| this.r = Math.pow( color.r, safeInverse ); | |
| this.g = Math.pow( color.g, safeInverse ); | |
| this.b = Math.pow( color.b, safeInverse ); | |
| return this; | |
| }, | |
| convertGammaToLinear: function () { | |
| var r = this.r, g = this.g, b = this.b; | |
| this.r = r * r; | |
| this.g = g * g; | |
| this.b = b * b; | |
| return this; | |
| }, | |
| convertLinearToGamma: function () { | |
| this.r = Math.sqrt( this.r ); | |
| this.g = Math.sqrt( this.g ); | |
| this.b = Math.sqrt( this.b ); | |
| return this; | |
| }, | |
| getHex: function () { | |
| return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; | |
| }, | |
| getHexString: function () { | |
| return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); | |
| }, | |
| getHSL: function ( optionalTarget ) { | |
| // h,s,l ranges are in 0.0 - 1.0 | |
| var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; | |
| var r = this.r, g = this.g, b = this.b; | |
| var max = Math.max( r, g, b ); | |
| var min = Math.min( r, g, b ); | |
| var hue, saturation; | |
| var lightness = ( min + max ) / 2.0; | |
| if ( min === max ) { | |
| hue = 0; | |
| saturation = 0; | |
| } else { | |
| var delta = max - min; | |
| saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); | |
| switch ( max ) { | |
| case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; | |
| case g: hue = ( b - r ) / delta + 2; break; | |
| case b: hue = ( r - g ) / delta + 4; break; | |
| } | |
| hue /= 6; | |
| } | |
| hsl.h = hue; | |
| hsl.s = saturation; | |
| hsl.l = lightness; | |
| return hsl; | |
| }, | |
| getStyle: function () { | |
| return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; | |
| }, | |
| offsetHSL: function ( h, s, l ) { | |
| var hsl = this.getHSL(); | |
| hsl.h += h; hsl.s += s; hsl.l += l; | |
| this.setHSL( hsl.h, hsl.s, hsl.l ); | |
| return this; | |
| }, | |
| add: function ( color ) { | |
| this.r += color.r; | |
| this.g += color.g; | |
| this.b += color.b; | |
| return this; | |
| }, | |
| addColors: function ( color1, color2 ) { | |
| this.r = color1.r + color2.r; | |
| this.g = color1.g + color2.g; | |
| this.b = color1.b + color2.b; | |
| return this; | |
| }, | |
| addScalar: function ( s ) { | |
| this.r += s; | |
| this.g += s; | |
| this.b += s; | |
| return this; | |
| }, | |
| multiply: function ( color ) { | |
| this.r *= color.r; | |
| this.g *= color.g; | |
| this.b *= color.b; | |
| return this; | |
| }, | |
| multiplyScalar: function ( s ) { | |
| this.r *= s; | |
| this.g *= s; | |
| this.b *= s; | |
| return this; | |
| }, | |
| lerp: function ( color, alpha ) { | |
| this.r += ( color.r - this.r ) * alpha; | |
| this.g += ( color.g - this.g ) * alpha; | |
| this.b += ( color.b - this.b ) * alpha; | |
| return this; | |
| }, | |
| equals: function ( c ) { | |
| return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); | |
| }, | |
| fromArray: function ( array, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this.r = array[ offset ]; | |
| this.g = array[ offset + 1 ]; | |
| this.b = array[ offset + 2 ]; | |
| return this; | |
| }, | |
| toArray: function ( array, offset ) { | |
| if ( array === undefined ) array = []; | |
| if ( offset === undefined ) offset = 0; | |
| array[ offset ] = this.r; | |
| array[ offset + 1 ] = this.g; | |
| array[ offset + 2 ] = this.b; | |
| return array; | |
| } | |
| }; | |
| THREE.ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, | |
| 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, | |
| 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, | |
| 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, | |
| 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, | |
| 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, | |
| 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, | |
| 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, | |
| 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, | |
| 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, | |
| 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, | |
| 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, | |
| 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, | |
| 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, | |
| 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, | |
| 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, | |
| 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, | |
| 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, | |
| 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, | |
| 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, | |
| 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, | |
| 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, | |
| 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, | |
| 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; | |
| // File:src/math/Quaternion.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Quaternion = function ( x, y, z, w ) { | |
| this._x = x || 0; | |
| this._y = y || 0; | |
| this._z = z || 0; | |
| this._w = ( w !== undefined ) ? w : 1; | |
| }; | |
| THREE.Quaternion.prototype = { | |
| constructor: THREE.Quaternion, | |
| get x () { | |
| return this._x; | |
| }, | |
| set x ( value ) { | |
| this._x = value; | |
| this.onChangeCallback(); | |
| }, | |
| get y () { | |
| return this._y; | |
| }, | |
| set y ( value ) { | |
| this._y = value; | |
| this.onChangeCallback(); | |
| }, | |
| get z () { | |
| return this._z; | |
| }, | |
| set z ( value ) { | |
| this._z = value; | |
| this.onChangeCallback(); | |
| }, | |
| get w () { | |
| return this._w; | |
| }, | |
| set w ( value ) { | |
| this._w = value; | |
| this.onChangeCallback(); | |
| }, | |
| set: function ( x, y, z, w ) { | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| this._w = w; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor( this._x, this._y, this._z, this._w ); | |
| }, | |
| copy: function ( quaternion ) { | |
| this._x = quaternion.x; | |
| this._y = quaternion.y; | |
| this._z = quaternion.z; | |
| this._w = quaternion.w; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| setFromEuler: function ( euler, update ) { | |
| if ( euler instanceof THREE.Euler === false ) { | |
| throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); | |
| } | |
| // http://www.mathworks.com/matlabcentral/fileexchange/ | |
| // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ | |
| // content/SpinCalc.m | |
| var c1 = Math.cos( euler._x / 2 ); | |
| var c2 = Math.cos( euler._y / 2 ); | |
| var c3 = Math.cos( euler._z / 2 ); | |
| var s1 = Math.sin( euler._x / 2 ); | |
| var s2 = Math.sin( euler._y / 2 ); | |
| var s3 = Math.sin( euler._z / 2 ); | |
| var order = euler.order; | |
| if ( order === 'XYZ' ) { | |
| this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
| this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
| this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
| this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
| } else if ( order === 'YXZ' ) { | |
| this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
| this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
| this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
| this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
| } else if ( order === 'ZXY' ) { | |
| this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
| this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
| this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
| this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
| } else if ( order === 'ZYX' ) { | |
| this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
| this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
| this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
| this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
| } else if ( order === 'YZX' ) { | |
| this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
| this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
| this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
| this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
| } else if ( order === 'XZY' ) { | |
| this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
| this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
| this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
| this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
| } | |
| if ( update !== false ) this.onChangeCallback(); | |
| return this; | |
| }, | |
| setFromAxisAngle: function ( axis, angle ) { | |
| // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm | |
| // assumes axis is normalized | |
| var halfAngle = angle / 2, s = Math.sin( halfAngle ); | |
| this._x = axis.x * s; | |
| this._y = axis.y * s; | |
| this._z = axis.z * s; | |
| this._w = Math.cos( halfAngle ); | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| setFromRotationMatrix: function ( m ) { | |
| // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm | |
| // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
| var te = m.elements, | |
| m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], | |
| m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], | |
| m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], | |
| trace = m11 + m22 + m33, | |
| s; | |
| if ( trace > 0 ) { | |
| s = 0.5 / Math.sqrt( trace + 1.0 ); | |
| this._w = 0.25 / s; | |
| this._x = ( m32 - m23 ) * s; | |
| this._y = ( m13 - m31 ) * s; | |
| this._z = ( m21 - m12 ) * s; | |
| } else if ( m11 > m22 && m11 > m33 ) { | |
| s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); | |
| this._w = ( m32 - m23 ) / s; | |
| this._x = 0.25 * s; | |
| this._y = ( m12 + m21 ) / s; | |
| this._z = ( m13 + m31 ) / s; | |
| } else if ( m22 > m33 ) { | |
| s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); | |
| this._w = ( m13 - m31 ) / s; | |
| this._x = ( m12 + m21 ) / s; | |
| this._y = 0.25 * s; | |
| this._z = ( m23 + m32 ) / s; | |
| } else { | |
| s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); | |
| this._w = ( m21 - m12 ) / s; | |
| this._x = ( m13 + m31 ) / s; | |
| this._y = ( m23 + m32 ) / s; | |
| this._z = 0.25 * s; | |
| } | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| setFromUnitVectors: function () { | |
| // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final | |
| // assumes direction vectors vFrom and vTo are normalized | |
| var v1, r; | |
| var EPS = 0.000001; | |
| return function ( vFrom, vTo ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| r = vFrom.dot( vTo ) + 1; | |
| if ( r < EPS ) { | |
| r = 0; | |
| if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { | |
| v1.set( - vFrom.y, vFrom.x, 0 ); | |
| } else { | |
| v1.set( 0, - vFrom.z, vFrom.y ); | |
| } | |
| } else { | |
| v1.crossVectors( vFrom, vTo ); | |
| } | |
| this._x = v1.x; | |
| this._y = v1.y; | |
| this._z = v1.z; | |
| this._w = r; | |
| this.normalize(); | |
| return this; | |
| }; | |
| }(), | |
| inverse: function () { | |
| this.conjugate().normalize(); | |
| return this; | |
| }, | |
| conjugate: function () { | |
| this._x *= - 1; | |
| this._y *= - 1; | |
| this._z *= - 1; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| dot: function ( v ) { | |
| return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; | |
| }, | |
| lengthSq: function () { | |
| return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; | |
| }, | |
| length: function () { | |
| return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); | |
| }, | |
| normalize: function () { | |
| var l = this.length(); | |
| if ( l === 0 ) { | |
| this._x = 0; | |
| this._y = 0; | |
| this._z = 0; | |
| this._w = 1; | |
| } else { | |
| l = 1 / l; | |
| this._x = this._x * l; | |
| this._y = this._y * l; | |
| this._z = this._z * l; | |
| this._w = this._w * l; | |
| } | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| multiply: function ( q, p ) { | |
| if ( p !== undefined ) { | |
| console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); | |
| return this.multiplyQuaternions( q, p ); | |
| } | |
| return this.multiplyQuaternions( this, q ); | |
| }, | |
| multiplyQuaternions: function ( a, b ) { | |
| // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm | |
| var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; | |
| var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; | |
| this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; | |
| this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; | |
| this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; | |
| this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| slerp: function ( qb, t ) { | |
| if ( t === 0 ) return this; | |
| if ( t === 1 ) return this.copy( qb ); | |
| var x = this._x, y = this._y, z = this._z, w = this._w; | |
| // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ | |
| var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; | |
| if ( cosHalfTheta < 0 ) { | |
| this._w = - qb._w; | |
| this._x = - qb._x; | |
| this._y = - qb._y; | |
| this._z = - qb._z; | |
| cosHalfTheta = - cosHalfTheta; | |
| } else { | |
| this.copy( qb ); | |
| } | |
| if ( cosHalfTheta >= 1.0 ) { | |
| this._w = w; | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| return this; | |
| } | |
| var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); | |
| if ( Math.abs( sinHalfTheta ) < 0.001 ) { | |
| this._w = 0.5 * ( w + this._w ); | |
| this._x = 0.5 * ( x + this._x ); | |
| this._y = 0.5 * ( y + this._y ); | |
| this._z = 0.5 * ( z + this._z ); | |
| return this; | |
| } | |
| var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); | |
| var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, | |
| ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; | |
| this._w = ( w * ratioA + this._w * ratioB ); | |
| this._x = ( x * ratioA + this._x * ratioB ); | |
| this._y = ( y * ratioA + this._y * ratioB ); | |
| this._z = ( z * ratioA + this._z * ratioB ); | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| equals: function ( quaternion ) { | |
| return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); | |
| }, | |
| fromArray: function ( array, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this._x = array[ offset ]; | |
| this._y = array[ offset + 1 ]; | |
| this._z = array[ offset + 2 ]; | |
| this._w = array[ offset + 3 ]; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| toArray: function ( array, offset ) { | |
| if ( array === undefined ) array = []; | |
| if ( offset === undefined ) offset = 0; | |
| array[ offset ] = this._x; | |
| array[ offset + 1 ] = this._y; | |
| array[ offset + 2 ] = this._z; | |
| array[ offset + 3 ] = this._w; | |
| return array; | |
| }, | |
| onChange: function ( callback ) { | |
| this.onChangeCallback = callback; | |
| return this; | |
| }, | |
| onChangeCallback: function () {} | |
| }; | |
| Object.assign( THREE.Quaternion, { | |
| slerp: function( qa, qb, qm, t ) { | |
| return qm.copy( qa ).slerp( qb, t ); | |
| }, | |
| slerpFlat: function( | |
| dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { | |
| // fuzz-free, array-based Quaternion SLERP operation | |
| var x0 = src0[ srcOffset0 + 0 ], | |
| y0 = src0[ srcOffset0 + 1 ], | |
| z0 = src0[ srcOffset0 + 2 ], | |
| w0 = src0[ srcOffset0 + 3 ], | |
| x1 = src1[ srcOffset1 + 0 ], | |
| y1 = src1[ srcOffset1 + 1 ], | |
| z1 = src1[ srcOffset1 + 2 ], | |
| w1 = src1[ srcOffset1 + 3 ]; | |
| if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { | |
| var s = 1 - t, | |
| cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, | |
| dir = ( cos >= 0 ? 1 : - 1 ), | |
| sqrSin = 1 - cos * cos; | |
| // Skip the Slerp for tiny steps to avoid numeric problems: | |
| if ( sqrSin > Number.EPSILON ) { | |
| var sin = Math.sqrt( sqrSin ), | |
| len = Math.atan2( sin, cos * dir ); | |
| s = Math.sin( s * len ) / sin; | |
| t = Math.sin( t * len ) / sin; | |
| } | |
| var tDir = t * dir; | |
| x0 = x0 * s + x1 * tDir; | |
| y0 = y0 * s + y1 * tDir; | |
| z0 = z0 * s + z1 * tDir; | |
| w0 = w0 * s + w1 * tDir; | |
| // Normalize in case we just did a lerp: | |
| if ( s === 1 - t ) { | |
| var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); | |
| x0 *= f; | |
| y0 *= f; | |
| z0 *= f; | |
| w0 *= f; | |
| } | |
| } | |
| dst[ dstOffset ] = x0; | |
| dst[ dstOffset + 1 ] = y0; | |
| dst[ dstOffset + 2 ] = z0; | |
| dst[ dstOffset + 3 ] = w0; | |
| } | |
| } ); | |
| // File:src/math/Vector2.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author philogb / http://blog.thejit.org/ | |
| * @author egraether / http://egraether.com/ | |
| * @author zz85 / http://www.lab4games.net/zz85/blog | |
| */ | |
| THREE.Vector2 = function ( x, y ) { | |
| this.x = x || 0; | |
| this.y = y || 0; | |
| }; | |
| THREE.Vector2.prototype = { | |
| constructor: THREE.Vector2, | |
| get width() { | |
| return this.x; | |
| }, | |
| set width( value ) { | |
| this.x = value; | |
| }, | |
| get height() { | |
| return this.y; | |
| }, | |
| set height( value ) { | |
| this.y = value; | |
| }, | |
| // | |
| set: function ( x, y ) { | |
| this.x = x; | |
| this.y = y; | |
| return this; | |
| }, | |
| setScalar: function ( scalar ) { | |
| this.x = scalar; | |
| this.y = scalar; | |
| return this; | |
| }, | |
| setX: function ( x ) { | |
| this.x = x; | |
| return this; | |
| }, | |
| setY: function ( y ) { | |
| this.y = y; | |
| return this; | |
| }, | |
| setComponent: function ( index, value ) { | |
| switch ( index ) { | |
| case 0: this.x = value; break; | |
| case 1: this.y = value; break; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| }, | |
| getComponent: function ( index ) { | |
| switch ( index ) { | |
| case 0: return this.x; | |
| case 1: return this.y; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| }, | |
| clone: function () { | |
| return new this.constructor( this.x, this.y ); | |
| }, | |
| copy: function ( v ) { | |
| this.x = v.x; | |
| this.y = v.y; | |
| return this; | |
| }, | |
| add: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
| return this.addVectors( v, w ); | |
| } | |
| this.x += v.x; | |
| this.y += v.y; | |
| return this; | |
| }, | |
| addScalar: function ( s ) { | |
| this.x += s; | |
| this.y += s; | |
| return this; | |
| }, | |
| addVectors: function ( a, b ) { | |
| this.x = a.x + b.x; | |
| this.y = a.y + b.y; | |
| return this; | |
| }, | |
| addScaledVector: function ( v, s ) { | |
| this.x += v.x * s; | |
| this.y += v.y * s; | |
| return this; | |
| }, | |
| sub: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
| return this.subVectors( v, w ); | |
| } | |
| this.x -= v.x; | |
| this.y -= v.y; | |
| return this; | |
| }, | |
| subScalar: function ( s ) { | |
| this.x -= s; | |
| this.y -= s; | |
| return this; | |
| }, | |
| subVectors: function ( a, b ) { | |
| this.x = a.x - b.x; | |
| this.y = a.y - b.y; | |
| return this; | |
| }, | |
| multiply: function ( v ) { | |
| this.x *= v.x; | |
| this.y *= v.y; | |
| return this; | |
| }, | |
| multiplyScalar: function ( scalar ) { | |
| if ( isFinite( scalar ) ) { | |
| this.x *= scalar; | |
| this.y *= scalar; | |
| } else { | |
| this.x = 0; | |
| this.y = 0; | |
| } | |
| return this; | |
| }, | |
| divide: function ( v ) { | |
| this.x /= v.x; | |
| this.y /= v.y; | |
| return this; | |
| }, | |
| divideScalar: function ( scalar ) { | |
| return this.multiplyScalar( 1 / scalar ); | |
| }, | |
| min: function ( v ) { | |
| this.x = Math.min( this.x, v.x ); | |
| this.y = Math.min( this.y, v.y ); | |
| return this; | |
| }, | |
| max: function ( v ) { | |
| this.x = Math.max( this.x, v.x ); | |
| this.y = Math.max( this.y, v.y ); | |
| return this; | |
| }, | |
| clamp: function ( min, max ) { | |
| // This function assumes min < max, if this assumption isn't true it will not operate correctly | |
| this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
| this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
| return this; | |
| }, | |
| clampScalar: function () { | |
| var min, max; | |
| return function clampScalar( minVal, maxVal ) { | |
| if ( min === undefined ) { | |
| min = new THREE.Vector2(); | |
| max = new THREE.Vector2(); | |
| } | |
| min.set( minVal, minVal ); | |
| max.set( maxVal, maxVal ); | |
| return this.clamp( min, max ); | |
| }; | |
| }(), | |
| clampLength: function ( min, max ) { | |
| var length = this.length(); | |
| this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); | |
| return this; | |
| }, | |
| floor: function () { | |
| this.x = Math.floor( this.x ); | |
| this.y = Math.floor( this.y ); | |
| return this; | |
| }, | |
| ceil: function () { | |
| this.x = Math.ceil( this.x ); | |
| this.y = Math.ceil( this.y ); | |
| return this; | |
| }, | |
| round: function () { | |
| this.x = Math.round( this.x ); | |
| this.y = Math.round( this.y ); | |
| return this; | |
| }, | |
| roundToZero: function () { | |
| this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
| this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
| return this; | |
| }, | |
| negate: function () { | |
| this.x = - this.x; | |
| this.y = - this.y; | |
| return this; | |
| }, | |
| dot: function ( v ) { | |
| return this.x * v.x + this.y * v.y; | |
| }, | |
| lengthSq: function () { | |
| return this.x * this.x + this.y * this.y; | |
| }, | |
| length: function () { | |
| return Math.sqrt( this.x * this.x + this.y * this.y ); | |
| }, | |
| lengthManhattan: function() { | |
| return Math.abs( this.x ) + Math.abs( this.y ); | |
| }, | |
| normalize: function () { | |
| return this.divideScalar( this.length() ); | |
| }, | |
| angle: function () { | |
| // computes the angle in radians with respect to the positive x-axis | |
| var angle = Math.atan2( this.y, this.x ); | |
| if ( angle < 0 ) angle += 2 * Math.PI; | |
| return angle; | |
| }, | |
| distanceTo: function ( v ) { | |
| return Math.sqrt( this.distanceToSquared( v ) ); | |
| }, | |
| distanceToSquared: function ( v ) { | |
| var dx = this.x - v.x, dy = this.y - v.y; | |
| return dx * dx + dy * dy; | |
| }, | |
| setLength: function ( length ) { | |
| return this.multiplyScalar( length / this.length() ); | |
| }, | |
| lerp: function ( v, alpha ) { | |
| this.x += ( v.x - this.x ) * alpha; | |
| this.y += ( v.y - this.y ) * alpha; | |
| return this; | |
| }, | |
| lerpVectors: function ( v1, v2, alpha ) { | |
| this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
| return this; | |
| }, | |
| equals: function ( v ) { | |
| return ( ( v.x === this.x ) && ( v.y === this.y ) ); | |
| }, | |
| fromArray: function ( array, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this.x = array[ offset ]; | |
| this.y = array[ offset + 1 ]; | |
| return this; | |
| }, | |
| toArray: function ( array, offset ) { | |
| if ( array === undefined ) array = []; | |
| if ( offset === undefined ) offset = 0; | |
| array[ offset ] = this.x; | |
| array[ offset + 1 ] = this.y; | |
| return array; | |
| }, | |
| fromAttribute: function ( attribute, index, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| index = index * attribute.itemSize + offset; | |
| this.x = attribute.array[ index ]; | |
| this.y = attribute.array[ index + 1 ]; | |
| return this; | |
| }, | |
| rotateAround: function ( center, angle ) { | |
| var c = Math.cos( angle ), s = Math.sin( angle ); | |
| var x = this.x - center.x; | |
| var y = this.y - center.y; | |
| this.x = x * c - y * s + center.x; | |
| this.y = x * s + y * c + center.y; | |
| return this; | |
| } | |
| }; | |
| // File:src/math/Vector3.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author *kile / http://kile.stravaganza.org/ | |
| * @author philogb / http://blog.thejit.org/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author egraether / http://egraether.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| THREE.Vector3 = function ( x, y, z ) { | |
| this.x = x || 0; | |
| this.y = y || 0; | |
| this.z = z || 0; | |
| }; | |
| THREE.Vector3.prototype = { | |
| constructor: THREE.Vector3, | |
| set: function ( x, y, z ) { | |
| this.x = x; | |
| this.y = y; | |
| this.z = z; | |
| return this; | |
| }, | |
| setScalar: function ( scalar ) { | |
| this.x = scalar; | |
| this.y = scalar; | |
| this.z = scalar; | |
| return this; | |
| }, | |
| setX: function ( x ) { | |
| this.x = x; | |
| return this; | |
| }, | |
| setY: function ( y ) { | |
| this.y = y; | |
| return this; | |
| }, | |
| setZ: function ( z ) { | |
| this.z = z; | |
| return this; | |
| }, | |
| setComponent: function ( index, value ) { | |
| switch ( index ) { | |
| case 0: this.x = value; break; | |
| case 1: this.y = value; break; | |
| case 2: this.z = value; break; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| }, | |
| getComponent: function ( index ) { | |
| switch ( index ) { | |
| case 0: return this.x; | |
| case 1: return this.y; | |
| case 2: return this.z; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| }, | |
| clone: function () { | |
| return new this.constructor( this.x, this.y, this.z ); | |
| }, | |
| copy: function ( v ) { | |
| this.x = v.x; | |
| this.y = v.y; | |
| this.z = v.z; | |
| return this; | |
| }, | |
| add: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
| return this.addVectors( v, w ); | |
| } | |
| this.x += v.x; | |
| this.y += v.y; | |
| this.z += v.z; | |
| return this; | |
| }, | |
| addScalar: function ( s ) { | |
| this.x += s; | |
| this.y += s; | |
| this.z += s; | |
| return this; | |
| }, | |
| addVectors: function ( a, b ) { | |
| this.x = a.x + b.x; | |
| this.y = a.y + b.y; | |
| this.z = a.z + b.z; | |
| return this; | |
| }, | |
| addScaledVector: function ( v, s ) { | |
| this.x += v.x * s; | |
| this.y += v.y * s; | |
| this.z += v.z * s; | |
| return this; | |
| }, | |
| sub: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
| return this.subVectors( v, w ); | |
| } | |
| this.x -= v.x; | |
| this.y -= v.y; | |
| this.z -= v.z; | |
| return this; | |
| }, | |
| subScalar: function ( s ) { | |
| this.x -= s; | |
| this.y -= s; | |
| this.z -= s; | |
| return this; | |
| }, | |
| subVectors: function ( a, b ) { | |
| this.x = a.x - b.x; | |
| this.y = a.y - b.y; | |
| this.z = a.z - b.z; | |
| return this; | |
| }, | |
| multiply: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); | |
| return this.multiplyVectors( v, w ); | |
| } | |
| this.x *= v.x; | |
| this.y *= v.y; | |
| this.z *= v.z; | |
| return this; | |
| }, | |
| multiplyScalar: function ( scalar ) { | |
| if ( isFinite( scalar ) ) { | |
| this.x *= scalar; | |
| this.y *= scalar; | |
| this.z *= scalar; | |
| } else { | |
| this.x = 0; | |
| this.y = 0; | |
| this.z = 0; | |
| } | |
| return this; | |
| }, | |
| multiplyVectors: function ( a, b ) { | |
| this.x = a.x * b.x; | |
| this.y = a.y * b.y; | |
| this.z = a.z * b.z; | |
| return this; | |
| }, | |
| applyEuler: function () { | |
| var quaternion; | |
| return function applyEuler( euler ) { | |
| if ( euler instanceof THREE.Euler === false ) { | |
| console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); | |
| } | |
| if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); | |
| this.applyQuaternion( quaternion.setFromEuler( euler ) ); | |
| return this; | |
| }; | |
| }(), | |
| applyAxisAngle: function () { | |
| var quaternion; | |
| return function applyAxisAngle( axis, angle ) { | |
| if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); | |
| this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); | |
| return this; | |
| }; | |
| }(), | |
| applyMatrix3: function ( m ) { | |
| var x = this.x; | |
| var y = this.y; | |
| var z = this.z; | |
| var e = m.elements; | |
| this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; | |
| this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; | |
| this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; | |
| return this; | |
| }, | |
| applyMatrix4: function ( m ) { | |
| // input: THREE.Matrix4 affine matrix | |
| var x = this.x, y = this.y, z = this.z; | |
| var e = m.elements; | |
| this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; | |
| this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; | |
| this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; | |
| return this; | |
| }, | |
| applyProjection: function ( m ) { | |
| // input: THREE.Matrix4 projection matrix | |
| var x = this.x, y = this.y, z = this.z; | |
| var e = m.elements; | |
| var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide | |
| this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; | |
| this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; | |
| this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; | |
| return this; | |
| }, | |
| applyQuaternion: function ( q ) { | |
| var x = this.x; | |
| var y = this.y; | |
| var z = this.z; | |
| var qx = q.x; | |
| var qy = q.y; | |
| var qz = q.z; | |
| var qw = q.w; | |
| // calculate quat * vector | |
| var ix = qw * x + qy * z - qz * y; | |
| var iy = qw * y + qz * x - qx * z; | |
| var iz = qw * z + qx * y - qy * x; | |
| var iw = - qx * x - qy * y - qz * z; | |
| // calculate result * inverse quat | |
| this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; | |
| this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; | |
| this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; | |
| return this; | |
| }, | |
| project: function () { | |
| var matrix; | |
| return function project( camera ) { | |
| if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
| matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); | |
| return this.applyProjection( matrix ); | |
| }; | |
| }(), | |
| unproject: function () { | |
| var matrix; | |
| return function unproject( camera ) { | |
| if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
| matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); | |
| return this.applyProjection( matrix ); | |
| }; | |
| }(), | |
| transformDirection: function ( m ) { | |
| // input: THREE.Matrix4 affine matrix | |
| // vector interpreted as a direction | |
| var x = this.x, y = this.y, z = this.z; | |
| var e = m.elements; | |
| this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; | |
| this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; | |
| this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; | |
| this.normalize(); | |
| return this; | |
| }, | |
| divide: function ( v ) { | |
| this.x /= v.x; | |
| this.y /= v.y; | |
| this.z /= v.z; | |
| return this; | |
| }, | |
| divideScalar: function ( scalar ) { | |
| return this.multiplyScalar( 1 / scalar ); | |
| }, | |
| min: function ( v ) { | |
| this.x = Math.min( this.x, v.x ); | |
| this.y = Math.min( this.y, v.y ); | |
| this.z = Math.min( this.z, v.z ); | |
| return this; | |
| }, | |
| max: function ( v ) { | |
| this.x = Math.max( this.x, v.x ); | |
| this.y = Math.max( this.y, v.y ); | |
| this.z = Math.max( this.z, v.z ); | |
| return this; | |
| }, | |
| clamp: function ( min, max ) { | |
| // This function assumes min < max, if this assumption isn't true it will not operate correctly | |
| this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
| this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
| this.z = Math.max( min.z, Math.min( max.z, this.z ) ); | |
| return this; | |
| }, | |
| clampScalar: function () { | |
| var min, max; | |
| return function clampScalar( minVal, maxVal ) { | |
| if ( min === undefined ) { | |
| min = new THREE.Vector3(); | |
| max = new THREE.Vector3(); | |
| } | |
| min.set( minVal, minVal, minVal ); | |
| max.set( maxVal, maxVal, maxVal ); | |
| return this.clamp( min, max ); | |
| }; | |
| }(), | |
| clampLength: function ( min, max ) { | |
| var length = this.length(); | |
| this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); | |
| return this; | |
| }, | |
| floor: function () { | |
| this.x = Math.floor( this.x ); | |
| this.y = Math.floor( this.y ); | |
| this.z = Math.floor( this.z ); | |
| return this; | |
| }, | |
| ceil: function () { | |
| this.x = Math.ceil( this.x ); | |
| this.y = Math.ceil( this.y ); | |
| this.z = Math.ceil( this.z ); | |
| return this; | |
| }, | |
| round: function () { | |
| this.x = Math.round( this.x ); | |
| this.y = Math.round( this.y ); | |
| this.z = Math.round( this.z ); | |
| return this; | |
| }, | |
| roundToZero: function () { | |
| this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
| this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
| this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); | |
| return this; | |
| }, | |
| negate: function () { | |
| this.x = - this.x; | |
| this.y = - this.y; | |
| this.z = - this.z; | |
| return this; | |
| }, | |
| dot: function ( v ) { | |
| return this.x * v.x + this.y * v.y + this.z * v.z; | |
| }, | |
| lengthSq: function () { | |
| return this.x * this.x + this.y * this.y + this.z * this.z; | |
| }, | |
| length: function () { | |
| return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); | |
| }, | |
| lengthManhattan: function () { | |
| return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); | |
| }, | |
| normalize: function () { | |
| return this.divideScalar( this.length() ); | |
| }, | |
| setLength: function ( length ) { | |
| return this.multiplyScalar( length / this.length() ); | |
| }, | |
| lerp: function ( v, alpha ) { | |
| this.x += ( v.x - this.x ) * alpha; | |
| this.y += ( v.y - this.y ) * alpha; | |
| this.z += ( v.z - this.z ) * alpha; | |
| return this; | |
| }, | |
| lerpVectors: function ( v1, v2, alpha ) { | |
| this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
| return this; | |
| }, | |
| cross: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); | |
| return this.crossVectors( v, w ); | |
| } | |
| var x = this.x, y = this.y, z = this.z; | |
| this.x = y * v.z - z * v.y; | |
| this.y = z * v.x - x * v.z; | |
| this.z = x * v.y - y * v.x; | |
| return this; | |
| }, | |
| crossVectors: function ( a, b ) { | |
| var ax = a.x, ay = a.y, az = a.z; | |
| var bx = b.x, by = b.y, bz = b.z; | |
| this.x = ay * bz - az * by; | |
| this.y = az * bx - ax * bz; | |
| this.z = ax * by - ay * bx; | |
| return this; | |
| }, | |
| projectOnVector: function () { | |
| var v1, dot; | |
| return function projectOnVector( vector ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| v1.copy( vector ).normalize(); | |
| dot = this.dot( v1 ); | |
| return this.copy( v1 ).multiplyScalar( dot ); | |
| }; | |
| }(), | |
| projectOnPlane: function () { | |
| var v1; | |
| return function projectOnPlane( planeNormal ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| v1.copy( this ).projectOnVector( planeNormal ); | |
| return this.sub( v1 ); | |
| } | |
| }(), | |
| reflect: function () { | |
| // reflect incident vector off plane orthogonal to normal | |
| // normal is assumed to have unit length | |
| var v1; | |
| return function reflect( normal ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); | |
| } | |
| }(), | |
| angleTo: function ( v ) { | |
| var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); | |
| // clamp, to handle numerical problems | |
| return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); | |
| }, | |
| distanceTo: function ( v ) { | |
| return Math.sqrt( this.distanceToSquared( v ) ); | |
| }, | |
| distanceToSquared: function ( v ) { | |
| var dx = this.x - v.x; | |
| var dy = this.y - v.y; | |
| var dz = this.z - v.z; | |
| return dx * dx + dy * dy + dz * dz; | |
| }, | |
| setFromMatrixPosition: function ( m ) { | |
| this.x = m.elements[ 12 ]; | |
| this.y = m.elements[ 13 ]; | |
| this.z = m.elements[ 14 ]; | |
| return this; | |
| }, | |
| setFromMatrixScale: function ( m ) { | |
| var sx = this.set( m.elements[ 0 ], m.elements[ 1 ], m.elements[ 2 ] ).length(); | |
| var sy = this.set( m.elements[ 4 ], m.elements[ 5 ], m.elements[ 6 ] ).length(); | |
| var sz = this.set( m.elements[ 8 ], m.elements[ 9 ], m.elements[ 10 ] ).length(); | |
| this.x = sx; | |
| this.y = sy; | |
| this.z = sz; | |
| return this; | |
| }, | |
| setFromMatrixColumn: function ( index, matrix ) { | |
| var offset = index * 4; | |
| var me = matrix.elements; | |
| this.x = me[ offset ]; | |
| this.y = me[ offset + 1 ]; | |
| this.z = me[ offset + 2 ]; | |
| return this; | |
| }, | |
| equals: function ( v ) { | |
| return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); | |
| }, | |
| fromArray: function ( array, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this.x = array[ offset ]; | |
| this.y = array[ offset + 1 ]; | |
| this.z = array[ offset + 2 ]; | |
| return this; | |
| }, | |
| toArray: function ( array, offset ) { | |
| if ( array === undefined ) array = []; | |
| if ( offset === undefined ) offset = 0; | |
| array[ offset ] = this.x; | |
| array[ offset + 1 ] = this.y; | |
| array[ offset + 2 ] = this.z; | |
| return array; | |
| }, | |
| fromAttribute: function ( attribute, index, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| index = index * attribute.itemSize + offset; | |
| this.x = attribute.array[ index ]; | |
| this.y = attribute.array[ index + 1 ]; | |
| this.z = attribute.array[ index + 2 ]; | |
| return this; | |
| } | |
| }; | |
| // File:src/math/Vector4.js | |
| /** | |
| * @author supereggbert / http://www.paulbrunt.co.uk/ | |
| * @author philogb / http://blog.thejit.org/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author egraether / http://egraether.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| THREE.Vector4 = function ( x, y, z, w ) { | |
| this.x = x || 0; | |
| this.y = y || 0; | |
| this.z = z || 0; | |
| this.w = ( w !== undefined ) ? w : 1; | |
| }; | |
| THREE.Vector4.prototype = { | |
| constructor: THREE.Vector4, | |
| set: function ( x, y, z, w ) { | |
| this.x = x; | |
| this.y = y; | |
| this.z = z; | |
| this.w = w; | |
| return this; | |
| }, | |
| setScalar: function ( scalar ) { | |
| this.x = scalar; | |
| this.y = scalar; | |
| this.z = scalar; | |
| this.w = scalar; | |
| return this; | |
| }, | |
| setX: function ( x ) { | |
| this.x = x; | |
| return this; | |
| }, | |
| setY: function ( y ) { | |
| this.y = y; | |
| return this; | |
| }, | |
| setZ: function ( z ) { | |
| this.z = z; | |
| return this; | |
| }, | |
| setW: function ( w ) { | |
| this.w = w; | |
| return this; | |
| }, | |
| setComponent: function ( index, value ) { | |
| switch ( index ) { | |
| case 0: this.x = value; break; | |
| case 1: this.y = value; break; | |
| case 2: this.z = value; break; | |
| case 3: this.w = value; break; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| }, | |
| getComponent: function ( index ) { | |
| switch ( index ) { | |
| case 0: return this.x; | |
| case 1: return this.y; | |
| case 2: return this.z; | |
| case 3: return this.w; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| }, | |
| clone: function () { | |
| return new this.constructor( this.x, this.y, this.z, this.w ); | |
| }, | |
| copy: function ( v ) { | |
| this.x = v.x; | |
| this.y = v.y; | |
| this.z = v.z; | |
| this.w = ( v.w !== undefined ) ? v.w : 1; | |
| return this; | |
| }, | |
| add: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
| return this.addVectors( v, w ); | |
| } | |
| this.x += v.x; | |
| this.y += v.y; | |
| this.z += v.z; | |
| this.w += v.w; | |
| return this; | |
| }, | |
| addScalar: function ( s ) { | |
| this.x += s; | |
| this.y += s; | |
| this.z += s; | |
| this.w += s; | |
| return this; | |
| }, | |
| addVectors: function ( a, b ) { | |
| this.x = a.x + b.x; | |
| this.y = a.y + b.y; | |
| this.z = a.z + b.z; | |
| this.w = a.w + b.w; | |
| return this; | |
| }, | |
| addScaledVector: function ( v, s ) { | |
| this.x += v.x * s; | |
| this.y += v.y * s; | |
| this.z += v.z * s; | |
| this.w += v.w * s; | |
| return this; | |
| }, | |
| sub: function ( v, w ) { | |
| if ( w !== undefined ) { | |
| console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
| return this.subVectors( v, w ); | |
| } | |
| this.x -= v.x; | |
| this.y -= v.y; | |
| this.z -= v.z; | |
| this.w -= v.w; | |
| return this; | |
| }, | |
| subScalar: function ( s ) { | |
| this.x -= s; | |
| this.y -= s; | |
| this.z -= s; | |
| this.w -= s; | |
| return this; | |
| }, | |
| subVectors: function ( a, b ) { | |
| this.x = a.x - b.x; | |
| this.y = a.y - b.y; | |
| this.z = a.z - b.z; | |
| this.w = a.w - b.w; | |
| return this; | |
| }, | |
| multiplyScalar: function ( scalar ) { | |
| if ( isFinite( scalar ) ) { | |
| this.x *= scalar; | |
| this.y *= scalar; | |
| this.z *= scalar; | |
| this.w *= scalar; | |
| } else { | |
| this.x = 0; | |
| this.y = 0; | |
| this.z = 0; | |
| this.w = 0; | |
| } | |
| return this; | |
| }, | |
| applyMatrix4: function ( m ) { | |
| var x = this.x; | |
| var y = this.y; | |
| var z = this.z; | |
| var w = this.w; | |
| var e = m.elements; | |
| this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; | |
| this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; | |
| this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; | |
| this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; | |
| return this; | |
| }, | |
| divideScalar: function ( scalar ) { | |
| return this.multiplyScalar( 1 / scalar ); | |
| }, | |
| setAxisAngleFromQuaternion: function ( q ) { | |
| // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm | |
| // q is assumed to be normalized | |
| this.w = 2 * Math.acos( q.w ); | |
| var s = Math.sqrt( 1 - q.w * q.w ); | |
| if ( s < 0.0001 ) { | |
| this.x = 1; | |
| this.y = 0; | |
| this.z = 0; | |
| } else { | |
| this.x = q.x / s; | |
| this.y = q.y / s; | |
| this.z = q.z / s; | |
| } | |
| return this; | |
| }, | |
| setAxisAngleFromRotationMatrix: function ( m ) { | |
| // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm | |
| // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
| var angle, x, y, z, // variables for result | |
| epsilon = 0.01, // margin to allow for rounding errors | |
| epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees | |
| te = m.elements, | |
| m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], | |
| m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], | |
| m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
| if ( ( Math.abs( m12 - m21 ) < epsilon ) | |
| && ( Math.abs( m13 - m31 ) < epsilon ) | |
| && ( Math.abs( m23 - m32 ) < epsilon ) ) { | |
| // singularity found | |
| // first check for identity matrix which must have +1 for all terms | |
| // in leading diagonal and zero in other terms | |
| if ( ( Math.abs( m12 + m21 ) < epsilon2 ) | |
| && ( Math.abs( m13 + m31 ) < epsilon2 ) | |
| && ( Math.abs( m23 + m32 ) < epsilon2 ) | |
| && ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { | |
| // this singularity is identity matrix so angle = 0 | |
| this.set( 1, 0, 0, 0 ); | |
| return this; // zero angle, arbitrary axis | |
| } | |
| // otherwise this singularity is angle = 180 | |
| angle = Math.PI; | |
| var xx = ( m11 + 1 ) / 2; | |
| var yy = ( m22 + 1 ) / 2; | |
| var zz = ( m33 + 1 ) / 2; | |
| var xy = ( m12 + m21 ) / 4; | |
| var xz = ( m13 + m31 ) / 4; | |
| var yz = ( m23 + m32 ) / 4; | |
| if ( ( xx > yy ) && ( xx > zz ) ) { | |
| // m11 is the largest diagonal term | |
| if ( xx < epsilon ) { | |
| x = 0; | |
| y = 0.707106781; | |
| z = 0.707106781; | |
| } else { | |
| x = Math.sqrt( xx ); | |
| y = xy / x; | |
| z = xz / x; | |
| } | |
| } else if ( yy > zz ) { | |
| // m22 is the largest diagonal term | |
| if ( yy < epsilon ) { | |
| x = 0.707106781; | |
| y = 0; | |
| z = 0.707106781; | |
| } else { | |
| y = Math.sqrt( yy ); | |
| x = xy / y; | |
| z = yz / y; | |
| } | |
| } else { | |
| // m33 is the largest diagonal term so base result on this | |
| if ( zz < epsilon ) { | |
| x = 0.707106781; | |
| y = 0.707106781; | |
| z = 0; | |
| } else { | |
| z = Math.sqrt( zz ); | |
| x = xz / z; | |
| y = yz / z; | |
| } | |
| } | |
| this.set( x, y, z, angle ); | |
| return this; // return 180 deg rotation | |
| } | |
| // as we have reached here there are no singularities so we can handle normally | |
| var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) | |
| + ( m13 - m31 ) * ( m13 - m31 ) | |
| + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize | |
| if ( Math.abs( s ) < 0.001 ) s = 1; | |
| // prevent divide by zero, should not happen if matrix is orthogonal and should be | |
| // caught by singularity test above, but I've left it in just in case | |
| this.x = ( m32 - m23 ) / s; | |
| this.y = ( m13 - m31 ) / s; | |
| this.z = ( m21 - m12 ) / s; | |
| this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); | |
| return this; | |
| }, | |
| min: function ( v ) { | |
| this.x = Math.min( this.x, v.x ); | |
| this.y = Math.min( this.y, v.y ); | |
| this.z = Math.min( this.z, v.z ); | |
| this.w = Math.min( this.w, v.w ); | |
| return this; | |
| }, | |
| max: function ( v ) { | |
| this.x = Math.max( this.x, v.x ); | |
| this.y = Math.max( this.y, v.y ); | |
| this.z = Math.max( this.z, v.z ); | |
| this.w = Math.max( this.w, v.w ); | |
| return this; | |
| }, | |
| clamp: function ( min, max ) { | |
| // This function assumes min < max, if this assumption isn't true it will not operate correctly | |
| this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
| this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
| this.z = Math.max( min.z, Math.min( max.z, this.z ) ); | |
| this.w = Math.max( min.w, Math.min( max.w, this.w ) ); | |
| return this; | |
| }, | |
| clampScalar: function () { | |
| var min, max; | |
| return function clampScalar( minVal, maxVal ) { | |
| if ( min === undefined ) { | |
| min = new THREE.Vector4(); | |
| max = new THREE.Vector4(); | |
| } | |
| min.set( minVal, minVal, minVal, minVal ); | |
| max.set( maxVal, maxVal, maxVal, maxVal ); | |
| return this.clamp( min, max ); | |
| }; | |
| }(), | |
| floor: function () { | |
| this.x = Math.floor( this.x ); | |
| this.y = Math.floor( this.y ); | |
| this.z = Math.floor( this.z ); | |
| this.w = Math.floor( this.w ); | |
| return this; | |
| }, | |
| ceil: function () { | |
| this.x = Math.ceil( this.x ); | |
| this.y = Math.ceil( this.y ); | |
| this.z = Math.ceil( this.z ); | |
| this.w = Math.ceil( this.w ); | |
| return this; | |
| }, | |
| round: function () { | |
| this.x = Math.round( this.x ); | |
| this.y = Math.round( this.y ); | |
| this.z = Math.round( this.z ); | |
| this.w = Math.round( this.w ); | |
| return this; | |
| }, | |
| roundToZero: function () { | |
| this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
| this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
| this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); | |
| this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); | |
| return this; | |
| }, | |
| negate: function () { | |
| this.x = - this.x; | |
| this.y = - this.y; | |
| this.z = - this.z; | |
| this.w = - this.w; | |
| return this; | |
| }, | |
| dot: function ( v ) { | |
| return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; | |
| }, | |
| lengthSq: function () { | |
| return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; | |
| }, | |
| length: function () { | |
| return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); | |
| }, | |
| lengthManhattan: function () { | |
| return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); | |
| }, | |
| normalize: function () { | |
| return this.divideScalar( this.length() ); | |
| }, | |
| setLength: function ( length ) { | |
| return this.multiplyScalar( length / this.length() ); | |
| }, | |
| lerp: function ( v, alpha ) { | |
| this.x += ( v.x - this.x ) * alpha; | |
| this.y += ( v.y - this.y ) * alpha; | |
| this.z += ( v.z - this.z ) * alpha; | |
| this.w += ( v.w - this.w ) * alpha; | |
| return this; | |
| }, | |
| lerpVectors: function ( v1, v2, alpha ) { | |
| this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
| return this; | |
| }, | |
| equals: function ( v ) { | |
| return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); | |
| }, | |
| fromArray: function ( array, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this.x = array[ offset ]; | |
| this.y = array[ offset + 1 ]; | |
| this.z = array[ offset + 2 ]; | |
| this.w = array[ offset + 3 ]; | |
| return this; | |
| }, | |
| toArray: function ( array, offset ) { | |
| if ( array === undefined ) array = []; | |
| if ( offset === undefined ) offset = 0; | |
| array[ offset ] = this.x; | |
| array[ offset + 1 ] = this.y; | |
| array[ offset + 2 ] = this.z; | |
| array[ offset + 3 ] = this.w; | |
| return array; | |
| }, | |
| fromAttribute: function ( attribute, index, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| index = index * attribute.itemSize + offset; | |
| this.x = attribute.array[ index ]; | |
| this.y = attribute.array[ index + 1 ]; | |
| this.z = attribute.array[ index + 2 ]; | |
| this.w = attribute.array[ index + 3 ]; | |
| return this; | |
| } | |
| }; | |
| // File:src/math/Euler.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Euler = function ( x, y, z, order ) { | |
| this._x = x || 0; | |
| this._y = y || 0; | |
| this._z = z || 0; | |
| this._order = order || THREE.Euler.DefaultOrder; | |
| }; | |
| THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; | |
| THREE.Euler.DefaultOrder = 'XYZ'; | |
| THREE.Euler.prototype = { | |
| constructor: THREE.Euler, | |
| get x () { | |
| return this._x; | |
| }, | |
| set x ( value ) { | |
| this._x = value; | |
| this.onChangeCallback(); | |
| }, | |
| get y () { | |
| return this._y; | |
| }, | |
| set y ( value ) { | |
| this._y = value; | |
| this.onChangeCallback(); | |
| }, | |
| get z () { | |
| return this._z; | |
| }, | |
| set z ( value ) { | |
| this._z = value; | |
| this.onChangeCallback(); | |
| }, | |
| get order () { | |
| return this._order; | |
| }, | |
| set order ( value ) { | |
| this._order = value; | |
| this.onChangeCallback(); | |
| }, | |
| set: function ( x, y, z, order ) { | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| this._order = order || this._order; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor( this._x, this._y, this._z, this._order ); | |
| }, | |
| copy: function ( euler ) { | |
| this._x = euler._x; | |
| this._y = euler._y; | |
| this._z = euler._z; | |
| this._order = euler._order; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| setFromRotationMatrix: function ( m, order, update ) { | |
| var clamp = THREE.Math.clamp; | |
| // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
| var te = m.elements; | |
| var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; | |
| var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; | |
| var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
| order = order || this._order; | |
| if ( order === 'XYZ' ) { | |
| this._y = Math.asin( clamp( m13, - 1, 1 ) ); | |
| if ( Math.abs( m13 ) < 0.99999 ) { | |
| this._x = Math.atan2( - m23, m33 ); | |
| this._z = Math.atan2( - m12, m11 ); | |
| } else { | |
| this._x = Math.atan2( m32, m22 ); | |
| this._z = 0; | |
| } | |
| } else if ( order === 'YXZ' ) { | |
| this._x = Math.asin( - clamp( m23, - 1, 1 ) ); | |
| if ( Math.abs( m23 ) < 0.99999 ) { | |
| this._y = Math.atan2( m13, m33 ); | |
| this._z = Math.atan2( m21, m22 ); | |
| } else { | |
| this._y = Math.atan2( - m31, m11 ); | |
| this._z = 0; | |
| } | |
| } else if ( order === 'ZXY' ) { | |
| this._x = Math.asin( clamp( m32, - 1, 1 ) ); | |
| if ( Math.abs( m32 ) < 0.99999 ) { | |
| this._y = Math.atan2( - m31, m33 ); | |
| this._z = Math.atan2( - m12, m22 ); | |
| } else { | |
| this._y = 0; | |
| this._z = Math.atan2( m21, m11 ); | |
| } | |
| } else if ( order === 'ZYX' ) { | |
| this._y = Math.asin( - clamp( m31, - 1, 1 ) ); | |
| if ( Math.abs( m31 ) < 0.99999 ) { | |
| this._x = Math.atan2( m32, m33 ); | |
| this._z = Math.atan2( m21, m11 ); | |
| } else { | |
| this._x = 0; | |
| this._z = Math.atan2( - m12, m22 ); | |
| } | |
| } else if ( order === 'YZX' ) { | |
| this._z = Math.asin( clamp( m21, - 1, 1 ) ); | |
| if ( Math.abs( m21 ) < 0.99999 ) { | |
| this._x = Math.atan2( - m23, m22 ); | |
| this._y = Math.atan2( - m31, m11 ); | |
| } else { | |
| this._x = 0; | |
| this._y = Math.atan2( m13, m33 ); | |
| } | |
| } else if ( order === 'XZY' ) { | |
| this._z = Math.asin( - clamp( m12, - 1, 1 ) ); | |
| if ( Math.abs( m12 ) < 0.99999 ) { | |
| this._x = Math.atan2( m32, m22 ); | |
| this._y = Math.atan2( m13, m11 ); | |
| } else { | |
| this._x = Math.atan2( - m23, m33 ); | |
| this._y = 0; | |
| } | |
| } else { | |
| console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ) | |
| } | |
| this._order = order; | |
| if ( update !== false ) this.onChangeCallback(); | |
| return this; | |
| }, | |
| setFromQuaternion: function () { | |
| var matrix; | |
| return function ( q, order, update ) { | |
| if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
| matrix.makeRotationFromQuaternion( q ); | |
| this.setFromRotationMatrix( matrix, order, update ); | |
| return this; | |
| }; | |
| }(), | |
| setFromVector3: function ( v, order ) { | |
| return this.set( v.x, v.y, v.z, order || this._order ); | |
| }, | |
| reorder: function () { | |
| // WARNING: this discards revolution information -bhouston | |
| var q = new THREE.Quaternion(); | |
| return function ( newOrder ) { | |
| q.setFromEuler( this ); | |
| this.setFromQuaternion( q, newOrder ); | |
| }; | |
| }(), | |
| equals: function ( euler ) { | |
| return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); | |
| }, | |
| fromArray: function ( array ) { | |
| this._x = array[ 0 ]; | |
| this._y = array[ 1 ]; | |
| this._z = array[ 2 ]; | |
| if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; | |
| this.onChangeCallback(); | |
| return this; | |
| }, | |
| toArray: function ( array, offset ) { | |
| if ( array === undefined ) array = []; | |
| if ( offset === undefined ) offset = 0; | |
| array[ offset ] = this._x; | |
| array[ offset + 1 ] = this._y; | |
| array[ offset + 2 ] = this._z; | |
| array[ offset + 3 ] = this._order; | |
| return array; | |
| }, | |
| toVector3: function ( optionalResult ) { | |
| if ( optionalResult ) { | |
| return optionalResult.set( this._x, this._y, this._z ); | |
| } else { | |
| return new THREE.Vector3( this._x, this._y, this._z ); | |
| } | |
| }, | |
| onChange: function ( callback ) { | |
| this.onChangeCallback = callback; | |
| return this; | |
| }, | |
| onChangeCallback: function () {} | |
| }; | |
| // File:src/math/Line3.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Line3 = function ( start, end ) { | |
| this.start = ( start !== undefined ) ? start : new THREE.Vector3(); | |
| this.end = ( end !== undefined ) ? end : new THREE.Vector3(); | |
| }; | |
| THREE.Line3.prototype = { | |
| constructor: THREE.Line3, | |
| set: function ( start, end ) { | |
| this.start.copy( start ); | |
| this.end.copy( end ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( line ) { | |
| this.start.copy( line.start ); | |
| this.end.copy( line.end ); | |
| return this; | |
| }, | |
| center: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); | |
| }, | |
| delta: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.subVectors( this.end, this.start ); | |
| }, | |
| distanceSq: function () { | |
| return this.start.distanceToSquared( this.end ); | |
| }, | |
| distance: function () { | |
| return this.start.distanceTo( this.end ); | |
| }, | |
| at: function ( t, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return this.delta( result ).multiplyScalar( t ).add( this.start ); | |
| }, | |
| closestPointToPointParameter: function () { | |
| var startP = new THREE.Vector3(); | |
| var startEnd = new THREE.Vector3(); | |
| return function ( point, clampToLine ) { | |
| startP.subVectors( point, this.start ); | |
| startEnd.subVectors( this.end, this.start ); | |
| var startEnd2 = startEnd.dot( startEnd ); | |
| var startEnd_startP = startEnd.dot( startP ); | |
| var t = startEnd_startP / startEnd2; | |
| if ( clampToLine ) { | |
| t = THREE.Math.clamp( t, 0, 1 ); | |
| } | |
| return t; | |
| }; | |
| }(), | |
| closestPointToPoint: function ( point, clampToLine, optionalTarget ) { | |
| var t = this.closestPointToPointParameter( point, clampToLine ); | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return this.delta( result ).multiplyScalar( t ).add( this.start ); | |
| }, | |
| applyMatrix4: function ( matrix ) { | |
| this.start.applyMatrix4( matrix ); | |
| this.end.applyMatrix4( matrix ); | |
| return this; | |
| }, | |
| equals: function ( line ) { | |
| return line.start.equals( this.start ) && line.end.equals( this.end ); | |
| } | |
| }; | |
| // File:src/math/Box2.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Box2 = function ( min, max ) { | |
| this.min = ( min !== undefined ) ? min : new THREE.Vector2( + Infinity, + Infinity ); | |
| this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity ); | |
| }; | |
| THREE.Box2.prototype = { | |
| constructor: THREE.Box2, | |
| set: function ( min, max ) { | |
| this.min.copy( min ); | |
| this.max.copy( max ); | |
| return this; | |
| }, | |
| setFromPoints: function ( points ) { | |
| this.makeEmpty(); | |
| for ( var i = 0, il = points.length; i < il; i ++ ) { | |
| this.expandByPoint( points[ i ] ); | |
| } | |
| return this; | |
| }, | |
| setFromCenterAndSize: function () { | |
| var v1 = new THREE.Vector2(); | |
| return function ( center, size ) { | |
| var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); | |
| this.min.copy( center ).sub( halfSize ); | |
| this.max.copy( center ).add( halfSize ); | |
| return this; | |
| }; | |
| }(), | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( box ) { | |
| this.min.copy( box.min ); | |
| this.max.copy( box.max ); | |
| return this; | |
| }, | |
| makeEmpty: function () { | |
| this.min.x = this.min.y = + Infinity; | |
| this.max.x = this.max.y = - Infinity; | |
| return this; | |
| }, | |
| isEmpty: function () { | |
| // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
| return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); | |
| }, | |
| center: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector2(); | |
| return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
| }, | |
| size: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector2(); | |
| return result.subVectors( this.max, this.min ); | |
| }, | |
| expandByPoint: function ( point ) { | |
| this.min.min( point ); | |
| this.max.max( point ); | |
| return this; | |
| }, | |
| expandByVector: function ( vector ) { | |
| this.min.sub( vector ); | |
| this.max.add( vector ); | |
| return this; | |
| }, | |
| expandByScalar: function ( scalar ) { | |
| this.min.addScalar( - scalar ); | |
| this.max.addScalar( scalar ); | |
| return this; | |
| }, | |
| containsPoint: function ( point ) { | |
| if ( point.x < this.min.x || point.x > this.max.x || | |
| point.y < this.min.y || point.y > this.max.y ) { | |
| return false; | |
| } | |
| return true; | |
| }, | |
| containsBox: function ( box ) { | |
| if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && | |
| ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { | |
| return true; | |
| } | |
| return false; | |
| }, | |
| getParameter: function ( point, optionalTarget ) { | |
| // This can potentially have a divide by zero if the box | |
| // has a size dimension of 0. | |
| var result = optionalTarget || new THREE.Vector2(); | |
| return result.set( | |
| ( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
| ( point.y - this.min.y ) / ( this.max.y - this.min.y ) | |
| ); | |
| }, | |
| intersectsBox: function ( box ) { | |
| // using 6 splitting planes to rule out intersections. | |
| if ( box.max.x < this.min.x || box.min.x > this.max.x || | |
| box.max.y < this.min.y || box.min.y > this.max.y ) { | |
| return false; | |
| } | |
| return true; | |
| }, | |
| clampPoint: function ( point, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector2(); | |
| return result.copy( point ).clamp( this.min, this.max ); | |
| }, | |
| distanceToPoint: function () { | |
| var v1 = new THREE.Vector2(); | |
| return function ( point ) { | |
| var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); | |
| return clampedPoint.sub( point ).length(); | |
| }; | |
| }(), | |
| intersect: function ( box ) { | |
| this.min.max( box.min ); | |
| this.max.min( box.max ); | |
| return this; | |
| }, | |
| union: function ( box ) { | |
| this.min.min( box.min ); | |
| this.max.max( box.max ); | |
| return this; | |
| }, | |
| translate: function ( offset ) { | |
| this.min.add( offset ); | |
| this.max.add( offset ); | |
| return this; | |
| }, | |
| equals: function ( box ) { | |
| return box.min.equals( this.min ) && box.max.equals( this.max ); | |
| } | |
| }; | |
| // File:src/math/Box3.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| THREE.Box3 = function ( min, max ) { | |
| this.min = ( min !== undefined ) ? min : new THREE.Vector3( + Infinity, + Infinity, + Infinity ); | |
| this.max = ( max !== undefined ) ? max : new THREE.Vector3( - Infinity, - Infinity, - Infinity ); | |
| }; | |
| THREE.Box3.prototype = { | |
| constructor: THREE.Box3, | |
| set: function ( min, max ) { | |
| this.min.copy( min ); | |
| this.max.copy( max ); | |
| return this; | |
| }, | |
| setFromArray: function ( array ) { | |
| this.makeEmpty(); | |
| var minX = + Infinity; | |
| var minY = + Infinity; | |
| var minZ = + Infinity; | |
| var maxX = - Infinity; | |
| var maxY = - Infinity; | |
| var maxZ = - Infinity; | |
| for ( var i = 0, il = array.length; i < il; i += 3 ) { | |
| var x = array[ i ]; | |
| var y = array[ i + 1 ]; | |
| var z = array[ i + 2 ]; | |
| if ( x < minX ) minX = x; | |
| if ( y < minY ) minY = y; | |
| if ( z < minZ ) minZ = z; | |
| if ( x > maxX ) maxX = x; | |
| if ( y > maxY ) maxY = y; | |
| if ( z > maxZ ) maxZ = z; | |
| } | |
| this.min.set( minX, minY, minZ ); | |
| this.max.set( maxX, maxY, maxZ ); | |
| }, | |
| setFromPoints: function ( points ) { | |
| this.makeEmpty(); | |
| for ( var i = 0, il = points.length; i < il; i ++ ) { | |
| this.expandByPoint( points[ i ] ); | |
| } | |
| return this; | |
| }, | |
| setFromCenterAndSize: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( center, size ) { | |
| var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); | |
| this.min.copy( center ).sub( halfSize ); | |
| this.max.copy( center ).add( halfSize ); | |
| return this; | |
| }; | |
| }(), | |
| setFromObject: function () { | |
| // Computes the world-axis-aligned bounding box of an object (including its children), | |
| // accounting for both the object's, and children's, world transforms | |
| var box; | |
| return function ( object ) { | |
| if ( box === undefined ) box = new THREE.Box3(); | |
| var scope = this; | |
| this.makeEmpty(); | |
| object.updateMatrixWorld( true ); | |
| object.traverse( function ( node ) { | |
| var geometry = node.geometry; | |
| if ( geometry !== undefined ) { | |
| if ( geometry.boundingBox === null ) { | |
| geometry.computeBoundingBox(); | |
| } | |
| box.copy( geometry.boundingBox ); | |
| box.applyMatrix4( node.matrixWorld ); | |
| scope.union( box ); | |
| } | |
| } ); | |
| return this; | |
| }; | |
| }(), | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( box ) { | |
| this.min.copy( box.min ); | |
| this.max.copy( box.max ); | |
| return this; | |
| }, | |
| makeEmpty: function () { | |
| this.min.x = this.min.y = this.min.z = + Infinity; | |
| this.max.x = this.max.y = this.max.z = - Infinity; | |
| return this; | |
| }, | |
| isEmpty: function () { | |
| // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
| return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); | |
| }, | |
| center: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
| }, | |
| size: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.subVectors( this.max, this.min ); | |
| }, | |
| expandByPoint: function ( point ) { | |
| this.min.min( point ); | |
| this.max.max( point ); | |
| return this; | |
| }, | |
| expandByVector: function ( vector ) { | |
| this.min.sub( vector ); | |
| this.max.add( vector ); | |
| return this; | |
| }, | |
| expandByScalar: function ( scalar ) { | |
| this.min.addScalar( - scalar ); | |
| this.max.addScalar( scalar ); | |
| return this; | |
| }, | |
| containsPoint: function ( point ) { | |
| if ( point.x < this.min.x || point.x > this.max.x || | |
| point.y < this.min.y || point.y > this.max.y || | |
| point.z < this.min.z || point.z > this.max.z ) { | |
| return false; | |
| } | |
| return true; | |
| }, | |
| containsBox: function ( box ) { | |
| if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && | |
| ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && | |
| ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) { | |
| return true; | |
| } | |
| return false; | |
| }, | |
| getParameter: function ( point, optionalTarget ) { | |
| // This can potentially have a divide by zero if the box | |
| // has a size dimension of 0. | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.set( | |
| ( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
| ( point.y - this.min.y ) / ( this.max.y - this.min.y ), | |
| ( point.z - this.min.z ) / ( this.max.z - this.min.z ) | |
| ); | |
| }, | |
| intersectsBox: function ( box ) { | |
| // using 6 splitting planes to rule out intersections. | |
| if ( box.max.x < this.min.x || box.min.x > this.max.x || | |
| box.max.y < this.min.y || box.min.y > this.max.y || | |
| box.max.z < this.min.z || box.min.z > this.max.z ) { | |
| return false; | |
| } | |
| return true; | |
| }, | |
| intersectsSphere: ( function () { | |
| var closestPoint; | |
| return function intersectsSphere( sphere ) { | |
| if ( closestPoint === undefined ) closestPoint = new THREE.Vector3(); | |
| // Find the point on the AABB closest to the sphere center. | |
| this.clampPoint( sphere.center, closestPoint ); | |
| // If that point is inside the sphere, the AABB and sphere intersect. | |
| return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); | |
| }; | |
| } )(), | |
| intersectsPlane: function ( plane ) { | |
| // We compute the minimum and maximum dot product values. If those values | |
| // are on the same side (back or front) of the plane, then there is no intersection. | |
| var min, max; | |
| if ( plane.normal.x > 0 ) { | |
| min = plane.normal.x * this.min.x; | |
| max = plane.normal.x * this.max.x; | |
| } else { | |
| min = plane.normal.x * this.max.x; | |
| max = plane.normal.x * this.min.x; | |
| } | |
| if ( plane.normal.y > 0 ) { | |
| min += plane.normal.y * this.min.y; | |
| max += plane.normal.y * this.max.y; | |
| } else { | |
| min += plane.normal.y * this.max.y; | |
| max += plane.normal.y * this.min.y; | |
| } | |
| if ( plane.normal.z > 0 ) { | |
| min += plane.normal.z * this.min.z; | |
| max += plane.normal.z * this.max.z; | |
| } else { | |
| min += plane.normal.z * this.max.z; | |
| max += plane.normal.z * this.min.z; | |
| } | |
| return ( min <= plane.constant && max >= plane.constant ); | |
| }, | |
| clampPoint: function ( point, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.copy( point ).clamp( this.min, this.max ); | |
| }, | |
| distanceToPoint: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( point ) { | |
| var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); | |
| return clampedPoint.sub( point ).length(); | |
| }; | |
| }(), | |
| getBoundingSphere: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Sphere(); | |
| result.center = this.center(); | |
| result.radius = this.size( v1 ).length() * 0.5; | |
| return result; | |
| }; | |
| }(), | |
| intersect: function ( box ) { | |
| this.min.max( box.min ); | |
| this.max.min( box.max ); | |
| return this; | |
| }, | |
| union: function ( box ) { | |
| this.min.min( box.min ); | |
| this.max.max( box.max ); | |
| return this; | |
| }, | |
| applyMatrix4: function () { | |
| var points = [ | |
| new THREE.Vector3(), | |
| new THREE.Vector3(), | |
| new THREE.Vector3(), | |
| new THREE.Vector3(), | |
| new THREE.Vector3(), | |
| new THREE.Vector3(), | |
| new THREE.Vector3(), | |
| new THREE.Vector3() | |
| ]; | |
| return function ( matrix ) { | |
| // NOTE: I am using a binary pattern to specify all 2^3 combinations below | |
| points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 | |
| points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 | |
| points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 | |
| points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 | |
| points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 | |
| points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 | |
| points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 | |
| points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 | |
| this.makeEmpty(); | |
| this.setFromPoints( points ); | |
| return this; | |
| }; | |
| }(), | |
| translate: function ( offset ) { | |
| this.min.add( offset ); | |
| this.max.add( offset ); | |
| return this; | |
| }, | |
| equals: function ( box ) { | |
| return box.min.equals( this.min ) && box.max.equals( this.max ); | |
| } | |
| }; | |
| // File:src/math/Matrix3.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Matrix3 = function () { | |
| this.elements = new Float32Array( [ | |
| 1, 0, 0, | |
| 0, 1, 0, | |
| 0, 0, 1 | |
| ] ); | |
| if ( arguments.length > 0 ) { | |
| console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); | |
| } | |
| }; | |
| THREE.Matrix3.prototype = { | |
| constructor: THREE.Matrix3, | |
| set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { | |
| var te = this.elements; | |
| te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13; | |
| te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23; | |
| te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33; | |
| return this; | |
| }, | |
| identity: function () { | |
| this.set( | |
| 1, 0, 0, | |
| 0, 1, 0, | |
| 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().fromArray( this.elements ); | |
| }, | |
| copy: function ( m ) { | |
| var me = m.elements; | |
| this.set( | |
| me[ 0 ], me[ 3 ], me[ 6 ], | |
| me[ 1 ], me[ 4 ], me[ 7 ], | |
| me[ 2 ], me[ 5 ], me[ 8 ] | |
| ); | |
| return this; | |
| }, | |
| applyToVector3Array: function () { | |
| var v1; | |
| return function ( array, offset, length ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| if ( offset === undefined ) offset = 0; | |
| if ( length === undefined ) length = array.length; | |
| for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { | |
| v1.fromArray( array, j ); | |
| v1.applyMatrix3( this ); | |
| v1.toArray( array, j ); | |
| } | |
| return array; | |
| }; | |
| }(), | |
| applyToBuffer: function () { | |
| var v1; | |
| return function applyToBuffer( buffer, offset, length ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| if ( offset === undefined ) offset = 0; | |
| if ( length === undefined ) length = buffer.length / buffer.itemSize; | |
| for ( var i = 0, j = offset; i < length; i ++, j ++ ) { | |
| v1.x = buffer.getX( j ); | |
| v1.y = buffer.getY( j ); | |
| v1.z = buffer.getZ( j ); | |
| v1.applyMatrix3( this ); | |
| buffer.setXYZ( v1.x, v1.y, v1.z ); | |
| } | |
| return buffer; | |
| }; | |
| }(), | |
| multiplyScalar: function ( s ) { | |
| var te = this.elements; | |
| te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; | |
| te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; | |
| te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; | |
| return this; | |
| }, | |
| determinant: function () { | |
| var te = this.elements; | |
| var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], | |
| d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], | |
| g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; | |
| return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; | |
| }, | |
| getInverse: function ( matrix, throwOnDegenerate ) { | |
| // input: THREE.Matrix4 | |
| // ( based on http://code.google.com/p/webgl-mjs/ ) | |
| var me = matrix.elements; | |
| var te = this.elements; | |
| te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ]; | |
| te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ]; | |
| te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ]; | |
| te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ]; | |
| te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ]; | |
| te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ]; | |
| te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ]; | |
| te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ]; | |
| te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ]; | |
| var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ]; | |
| // no inverse | |
| if ( det === 0 ) { | |
| var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0"; | |
| if ( throwOnDegenerate || false ) { | |
| throw new Error( msg ); | |
| } else { | |
| console.warn( msg ); | |
| } | |
| this.identity(); | |
| return this; | |
| } | |
| this.multiplyScalar( 1.0 / det ); | |
| return this; | |
| }, | |
| transpose: function () { | |
| var tmp, m = this.elements; | |
| tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; | |
| tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; | |
| tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; | |
| return this; | |
| }, | |
| flattenToArrayOffset: function ( array, offset ) { | |
| var te = this.elements; | |
| array[ offset ] = te[ 0 ]; | |
| array[ offset + 1 ] = te[ 1 ]; | |
| array[ offset + 2 ] = te[ 2 ]; | |
| array[ offset + 3 ] = te[ 3 ]; | |
| array[ offset + 4 ] = te[ 4 ]; | |
| array[ offset + 5 ] = te[ 5 ]; | |
| array[ offset + 6 ] = te[ 6 ]; | |
| array[ offset + 7 ] = te[ 7 ]; | |
| array[ offset + 8 ] = te[ 8 ]; | |
| return array; | |
| }, | |
| getNormalMatrix: function ( m ) { | |
| // input: THREE.Matrix4 | |
| this.getInverse( m ).transpose(); | |
| return this; | |
| }, | |
| transposeIntoArray: function ( r ) { | |
| var m = this.elements; | |
| r[ 0 ] = m[ 0 ]; | |
| r[ 1 ] = m[ 3 ]; | |
| r[ 2 ] = m[ 6 ]; | |
| r[ 3 ] = m[ 1 ]; | |
| r[ 4 ] = m[ 4 ]; | |
| r[ 5 ] = m[ 7 ]; | |
| r[ 6 ] = m[ 2 ]; | |
| r[ 7 ] = m[ 5 ]; | |
| r[ 8 ] = m[ 8 ]; | |
| return this; | |
| }, | |
| fromArray: function ( array ) { | |
| this.elements.set( array ); | |
| return this; | |
| }, | |
| toArray: function () { | |
| var te = this.elements; | |
| return [ | |
| te[ 0 ], te[ 1 ], te[ 2 ], | |
| te[ 3 ], te[ 4 ], te[ 5 ], | |
| te[ 6 ], te[ 7 ], te[ 8 ] | |
| ]; | |
| } | |
| }; | |
| // File:src/math/Matrix4.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author supereggbert / http://www.paulbrunt.co.uk/ | |
| * @author philogb / http://blog.thejit.org/ | |
| * @author jordi_ros / http://plattsoft.com | |
| * @author D1plo1d / http://github.com/D1plo1d | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author timknip / http://www.floorplanner.com/ | |
| * @author bhouston / http://clara.io | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| THREE.Matrix4 = function () { | |
| this.elements = new Float32Array( [ | |
| 1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 0, 0, 1 | |
| ] ); | |
| if ( arguments.length > 0 ) { | |
| console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); | |
| } | |
| }; | |
| THREE.Matrix4.prototype = { | |
| constructor: THREE.Matrix4, | |
| set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { | |
| var te = this.elements; | |
| te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; | |
| te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; | |
| te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; | |
| te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; | |
| return this; | |
| }, | |
| identity: function () { | |
| this.set( | |
| 1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new THREE.Matrix4().fromArray( this.elements ); | |
| }, | |
| copy: function ( m ) { | |
| this.elements.set( m.elements ); | |
| return this; | |
| }, | |
| copyPosition: function ( m ) { | |
| var te = this.elements; | |
| var me = m.elements; | |
| te[ 12 ] = me[ 12 ]; | |
| te[ 13 ] = me[ 13 ]; | |
| te[ 14 ] = me[ 14 ]; | |
| return this; | |
| }, | |
| extractBasis: function ( xAxis, yAxis, zAxis ) { | |
| var te = this.elements; | |
| xAxis.set( te[ 0 ], te[ 1 ], te[ 2 ] ); | |
| yAxis.set( te[ 4 ], te[ 5 ], te[ 6 ] ); | |
| zAxis.set( te[ 8 ], te[ 9 ], te[ 10 ] ); | |
| return this; | |
| }, | |
| makeBasis: function ( xAxis, yAxis, zAxis ) { | |
| this.set( | |
| xAxis.x, yAxis.x, zAxis.x, 0, | |
| xAxis.y, yAxis.y, zAxis.y, 0, | |
| xAxis.z, yAxis.z, zAxis.z, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| extractRotation: function () { | |
| var v1; | |
| return function ( m ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| var te = this.elements; | |
| var me = m.elements; | |
| var scaleX = 1 / v1.set( me[ 0 ], me[ 1 ], me[ 2 ] ).length(); | |
| var scaleY = 1 / v1.set( me[ 4 ], me[ 5 ], me[ 6 ] ).length(); | |
| var scaleZ = 1 / v1.set( me[ 8 ], me[ 9 ], me[ 10 ] ).length(); | |
| te[ 0 ] = me[ 0 ] * scaleX; | |
| te[ 1 ] = me[ 1 ] * scaleX; | |
| te[ 2 ] = me[ 2 ] * scaleX; | |
| te[ 4 ] = me[ 4 ] * scaleY; | |
| te[ 5 ] = me[ 5 ] * scaleY; | |
| te[ 6 ] = me[ 6 ] * scaleY; | |
| te[ 8 ] = me[ 8 ] * scaleZ; | |
| te[ 9 ] = me[ 9 ] * scaleZ; | |
| te[ 10 ] = me[ 10 ] * scaleZ; | |
| return this; | |
| }; | |
| }(), | |
| makeRotationFromEuler: function ( euler ) { | |
| if ( euler instanceof THREE.Euler === false ) { | |
| console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); | |
| } | |
| var te = this.elements; | |
| var x = euler.x, y = euler.y, z = euler.z; | |
| var a = Math.cos( x ), b = Math.sin( x ); | |
| var c = Math.cos( y ), d = Math.sin( y ); | |
| var e = Math.cos( z ), f = Math.sin( z ); | |
| if ( euler.order === 'XYZ' ) { | |
| var ae = a * e, af = a * f, be = b * e, bf = b * f; | |
| te[ 0 ] = c * e; | |
| te[ 4 ] = - c * f; | |
| te[ 8 ] = d; | |
| te[ 1 ] = af + be * d; | |
| te[ 5 ] = ae - bf * d; | |
| te[ 9 ] = - b * c; | |
| te[ 2 ] = bf - ae * d; | |
| te[ 6 ] = be + af * d; | |
| te[ 10 ] = a * c; | |
| } else if ( euler.order === 'YXZ' ) { | |
| var ce = c * e, cf = c * f, de = d * e, df = d * f; | |
| te[ 0 ] = ce + df * b; | |
| te[ 4 ] = de * b - cf; | |
| te[ 8 ] = a * d; | |
| te[ 1 ] = a * f; | |
| te[ 5 ] = a * e; | |
| te[ 9 ] = - b; | |
| te[ 2 ] = cf * b - de; | |
| te[ 6 ] = df + ce * b; | |
| te[ 10 ] = a * c; | |
| } else if ( euler.order === 'ZXY' ) { | |
| var ce = c * e, cf = c * f, de = d * e, df = d * f; | |
| te[ 0 ] = ce - df * b; | |
| te[ 4 ] = - a * f; | |
| te[ 8 ] = de + cf * b; | |
| te[ 1 ] = cf + de * b; | |
| te[ 5 ] = a * e; | |
| te[ 9 ] = df - ce * b; | |
| te[ 2 ] = - a * d; | |
| te[ 6 ] = b; | |
| te[ 10 ] = a * c; | |
| } else if ( euler.order === 'ZYX' ) { | |
| var ae = a * e, af = a * f, be = b * e, bf = b * f; | |
| te[ 0 ] = c * e; | |
| te[ 4 ] = be * d - af; | |
| te[ 8 ] = ae * d + bf; | |
| te[ 1 ] = c * f; | |
| te[ 5 ] = bf * d + ae; | |
| te[ 9 ] = af * d - be; | |
| te[ 2 ] = - d; | |
| te[ 6 ] = b * c; | |
| te[ 10 ] = a * c; | |
| } else if ( euler.order === 'YZX' ) { | |
| var ac = a * c, ad = a * d, bc = b * c, bd = b * d; | |
| te[ 0 ] = c * e; | |
| te[ 4 ] = bd - ac * f; | |
| te[ 8 ] = bc * f + ad; | |
| te[ 1 ] = f; | |
| te[ 5 ] = a * e; | |
| te[ 9 ] = - b * e; | |
| te[ 2 ] = - d * e; | |
| te[ 6 ] = ad * f + bc; | |
| te[ 10 ] = ac - bd * f; | |
| } else if ( euler.order === 'XZY' ) { | |
| var ac = a * c, ad = a * d, bc = b * c, bd = b * d; | |
| te[ 0 ] = c * e; | |
| te[ 4 ] = - f; | |
| te[ 8 ] = d * e; | |
| te[ 1 ] = ac * f + bd; | |
| te[ 5 ] = a * e; | |
| te[ 9 ] = ad * f - bc; | |
| te[ 2 ] = bc * f - ad; | |
| te[ 6 ] = b * e; | |
| te[ 10 ] = bd * f + ac; | |
| } | |
| // last column | |
| te[ 3 ] = 0; | |
| te[ 7 ] = 0; | |
| te[ 11 ] = 0; | |
| // bottom row | |
| te[ 12 ] = 0; | |
| te[ 13 ] = 0; | |
| te[ 14 ] = 0; | |
| te[ 15 ] = 1; | |
| return this; | |
| }, | |
| makeRotationFromQuaternion: function ( q ) { | |
| var te = this.elements; | |
| var x = q.x, y = q.y, z = q.z, w = q.w; | |
| var x2 = x + x, y2 = y + y, z2 = z + z; | |
| var xx = x * x2, xy = x * y2, xz = x * z2; | |
| var yy = y * y2, yz = y * z2, zz = z * z2; | |
| var wx = w * x2, wy = w * y2, wz = w * z2; | |
| te[ 0 ] = 1 - ( yy + zz ); | |
| te[ 4 ] = xy - wz; | |
| te[ 8 ] = xz + wy; | |
| te[ 1 ] = xy + wz; | |
| te[ 5 ] = 1 - ( xx + zz ); | |
| te[ 9 ] = yz - wx; | |
| te[ 2 ] = xz - wy; | |
| te[ 6 ] = yz + wx; | |
| te[ 10 ] = 1 - ( xx + yy ); | |
| // last column | |
| te[ 3 ] = 0; | |
| te[ 7 ] = 0; | |
| te[ 11 ] = 0; | |
| // bottom row | |
| te[ 12 ] = 0; | |
| te[ 13 ] = 0; | |
| te[ 14 ] = 0; | |
| te[ 15 ] = 1; | |
| return this; | |
| }, | |
| lookAt: function () { | |
| var x, y, z; | |
| return function ( eye, target, up ) { | |
| if ( x === undefined ) x = new THREE.Vector3(); | |
| if ( y === undefined ) y = new THREE.Vector3(); | |
| if ( z === undefined ) z = new THREE.Vector3(); | |
| var te = this.elements; | |
| z.subVectors( eye, target ).normalize(); | |
| if ( z.lengthSq() === 0 ) { | |
| z.z = 1; | |
| } | |
| x.crossVectors( up, z ).normalize(); | |
| if ( x.lengthSq() === 0 ) { | |
| z.x += 0.0001; | |
| x.crossVectors( up, z ).normalize(); | |
| } | |
| y.crossVectors( z, x ); | |
| te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; | |
| te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; | |
| te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; | |
| return this; | |
| }; | |
| }(), | |
| multiply: function ( m, n ) { | |
| if ( n !== undefined ) { | |
| console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); | |
| return this.multiplyMatrices( m, n ); | |
| } | |
| return this.multiplyMatrices( this, m ); | |
| }, | |
| multiplyMatrices: function ( a, b ) { | |
| var ae = a.elements; | |
| var be = b.elements; | |
| var te = this.elements; | |
| var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; | |
| var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; | |
| var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; | |
| var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; | |
| var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; | |
| var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; | |
| var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; | |
| var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; | |
| te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; | |
| te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; | |
| te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; | |
| te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; | |
| te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; | |
| te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; | |
| te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; | |
| te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; | |
| te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; | |
| te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; | |
| te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; | |
| te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; | |
| te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; | |
| te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; | |
| te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; | |
| te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; | |
| return this; | |
| }, | |
| multiplyToArray: function ( a, b, r ) { | |
| var te = this.elements; | |
| this.multiplyMatrices( a, b ); | |
| r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ]; | |
| r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ]; | |
| r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ]; | |
| r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ]; | |
| return this; | |
| }, | |
| multiplyScalar: function ( s ) { | |
| var te = this.elements; | |
| te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; | |
| te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; | |
| te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; | |
| te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; | |
| return this; | |
| }, | |
| applyToVector3Array: function () { | |
| var v1; | |
| return function ( array, offset, length ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| if ( offset === undefined ) offset = 0; | |
| if ( length === undefined ) length = array.length; | |
| for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { | |
| v1.fromArray( array, j ); | |
| v1.applyMatrix4( this ); | |
| v1.toArray( array, j ); | |
| } | |
| return array; | |
| }; | |
| }(), | |
| applyToBuffer: function () { | |
| var v1; | |
| return function applyToBuffer( buffer, offset, length ) { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| if ( offset === undefined ) offset = 0; | |
| if ( length === undefined ) length = buffer.length / buffer.itemSize; | |
| for ( var i = 0, j = offset; i < length; i ++, j ++ ) { | |
| v1.x = buffer.getX( j ); | |
| v1.y = buffer.getY( j ); | |
| v1.z = buffer.getZ( j ); | |
| v1.applyMatrix4( this ); | |
| buffer.setXYZ( v1.x, v1.y, v1.z ); | |
| } | |
| return buffer; | |
| }; | |
| }(), | |
| determinant: function () { | |
| var te = this.elements; | |
| var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; | |
| var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; | |
| var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; | |
| var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; | |
| //TODO: make this more efficient | |
| //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) | |
| return ( | |
| n41 * ( | |
| + n14 * n23 * n32 | |
| - n13 * n24 * n32 | |
| - n14 * n22 * n33 | |
| + n12 * n24 * n33 | |
| + n13 * n22 * n34 | |
| - n12 * n23 * n34 | |
| ) + | |
| n42 * ( | |
| + n11 * n23 * n34 | |
| - n11 * n24 * n33 | |
| + n14 * n21 * n33 | |
| - n13 * n21 * n34 | |
| + n13 * n24 * n31 | |
| - n14 * n23 * n31 | |
| ) + | |
| n43 * ( | |
| + n11 * n24 * n32 | |
| - n11 * n22 * n34 | |
| - n14 * n21 * n32 | |
| + n12 * n21 * n34 | |
| + n14 * n22 * n31 | |
| - n12 * n24 * n31 | |
| ) + | |
| n44 * ( | |
| - n13 * n22 * n31 | |
| - n11 * n23 * n32 | |
| + n11 * n22 * n33 | |
| + n13 * n21 * n32 | |
| - n12 * n21 * n33 | |
| + n12 * n23 * n31 | |
| ) | |
| ); | |
| }, | |
| transpose: function () { | |
| var te = this.elements; | |
| var tmp; | |
| tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; | |
| tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; | |
| tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; | |
| tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; | |
| tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; | |
| tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; | |
| return this; | |
| }, | |
| flattenToArrayOffset: function ( array, offset ) { | |
| var te = this.elements; | |
| array[ offset ] = te[ 0 ]; | |
| array[ offset + 1 ] = te[ 1 ]; | |
| array[ offset + 2 ] = te[ 2 ]; | |
| array[ offset + 3 ] = te[ 3 ]; | |
| array[ offset + 4 ] = te[ 4 ]; | |
| array[ offset + 5 ] = te[ 5 ]; | |
| array[ offset + 6 ] = te[ 6 ]; | |
| array[ offset + 7 ] = te[ 7 ]; | |
| array[ offset + 8 ] = te[ 8 ]; | |
| array[ offset + 9 ] = te[ 9 ]; | |
| array[ offset + 10 ] = te[ 10 ]; | |
| array[ offset + 11 ] = te[ 11 ]; | |
| array[ offset + 12 ] = te[ 12 ]; | |
| array[ offset + 13 ] = te[ 13 ]; | |
| array[ offset + 14 ] = te[ 14 ]; | |
| array[ offset + 15 ] = te[ 15 ]; | |
| return array; | |
| }, | |
| getPosition: function () { | |
| var v1; | |
| return function () { | |
| if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
| console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); | |
| var te = this.elements; | |
| return v1.set( te[ 12 ], te[ 13 ], te[ 14 ] ); | |
| }; | |
| }(), | |
| setPosition: function ( v ) { | |
| var te = this.elements; | |
| te[ 12 ] = v.x; | |
| te[ 13 ] = v.y; | |
| te[ 14 ] = v.z; | |
| return this; | |
| }, | |
| getInverse: function ( m, throwOnInvertible ) { | |
| // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm | |
| var te = this.elements; | |
| var me = m.elements; | |
| var n11 = me[ 0 ], n12 = me[ 4 ], n13 = me[ 8 ], n14 = me[ 12 ]; | |
| var n21 = me[ 1 ], n22 = me[ 5 ], n23 = me[ 9 ], n24 = me[ 13 ]; | |
| var n31 = me[ 2 ], n32 = me[ 6 ], n33 = me[ 10 ], n34 = me[ 14 ]; | |
| var n41 = me[ 3 ], n42 = me[ 7 ], n43 = me[ 11 ], n44 = me[ 15 ]; | |
| te[ 0 ] = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44; | |
| te[ 4 ] = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44; | |
| te[ 8 ] = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44; | |
| te[ 12 ] = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; | |
| te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; | |
| te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; | |
| te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; | |
| te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; | |
| te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; | |
| te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; | |
| te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; | |
| te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; | |
| te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; | |
| te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; | |
| te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; | |
| te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; | |
| var det = n11 * te[ 0 ] + n21 * te[ 4 ] + n31 * te[ 8 ] + n41 * te[ 12 ]; | |
| if ( det === 0 ) { | |
| var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; | |
| if ( throwOnInvertible || false ) { | |
| throw new Error( msg ); | |
| } else { | |
| console.warn( msg ); | |
| } | |
| this.identity(); | |
| return this; | |
| } | |
| this.multiplyScalar( 1 / det ); | |
| return this; | |
| }, | |
| scale: function ( v ) { | |
| var te = this.elements; | |
| var x = v.x, y = v.y, z = v.z; | |
| te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; | |
| te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; | |
| te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; | |
| te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; | |
| return this; | |
| }, | |
| getMaxScaleOnAxis: function () { | |
| var te = this.elements; | |
| var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; | |
| var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; | |
| var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; | |
| return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); | |
| }, | |
| makeTranslation: function ( x, y, z ) { | |
| this.set( | |
| 1, 0, 0, x, | |
| 0, 1, 0, y, | |
| 0, 0, 1, z, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| makeRotationX: function ( theta ) { | |
| var c = Math.cos( theta ), s = Math.sin( theta ); | |
| this.set( | |
| 1, 0, 0, 0, | |
| 0, c, - s, 0, | |
| 0, s, c, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| makeRotationY: function ( theta ) { | |
| var c = Math.cos( theta ), s = Math.sin( theta ); | |
| this.set( | |
| c, 0, s, 0, | |
| 0, 1, 0, 0, | |
| - s, 0, c, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| makeRotationZ: function ( theta ) { | |
| var c = Math.cos( theta ), s = Math.sin( theta ); | |
| this.set( | |
| c, - s, 0, 0, | |
| s, c, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| makeRotationAxis: function ( axis, angle ) { | |
| // Based on http://www.gamedev.net/reference/articles/article1199.asp | |
| var c = Math.cos( angle ); | |
| var s = Math.sin( angle ); | |
| var t = 1 - c; | |
| var x = axis.x, y = axis.y, z = axis.z; | |
| var tx = t * x, ty = t * y; | |
| this.set( | |
| tx * x + c, tx * y - s * z, tx * z + s * y, 0, | |
| tx * y + s * z, ty * y + c, ty * z - s * x, 0, | |
| tx * z - s * y, ty * z + s * x, t * z * z + c, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| makeScale: function ( x, y, z ) { | |
| this.set( | |
| x, 0, 0, 0, | |
| 0, y, 0, 0, | |
| 0, 0, z, 0, | |
| 0, 0, 0, 1 | |
| ); | |
| return this; | |
| }, | |
| compose: function ( position, quaternion, scale ) { | |
| this.makeRotationFromQuaternion( quaternion ); | |
| this.scale( scale ); | |
| this.setPosition( position ); | |
| return this; | |
| }, | |
| decompose: function () { | |
| var vector, matrix; | |
| return function ( position, quaternion, scale ) { | |
| if ( vector === undefined ) vector = new THREE.Vector3(); | |
| if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
| var te = this.elements; | |
| var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); | |
| var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); | |
| var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); | |
| // if determine is negative, we need to invert one scale | |
| var det = this.determinant(); | |
| if ( det < 0 ) { | |
| sx = - sx; | |
| } | |
| position.x = te[ 12 ]; | |
| position.y = te[ 13 ]; | |
| position.z = te[ 14 ]; | |
| // scale the rotation part | |
| matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy() | |
| var invSX = 1 / sx; | |
| var invSY = 1 / sy; | |
| var invSZ = 1 / sz; | |
| matrix.elements[ 0 ] *= invSX; | |
| matrix.elements[ 1 ] *= invSX; | |
| matrix.elements[ 2 ] *= invSX; | |
| matrix.elements[ 4 ] *= invSY; | |
| matrix.elements[ 5 ] *= invSY; | |
| matrix.elements[ 6 ] *= invSY; | |
| matrix.elements[ 8 ] *= invSZ; | |
| matrix.elements[ 9 ] *= invSZ; | |
| matrix.elements[ 10 ] *= invSZ; | |
| quaternion.setFromRotationMatrix( matrix ); | |
| scale.x = sx; | |
| scale.y = sy; | |
| scale.z = sz; | |
| return this; | |
| }; | |
| }(), | |
| makeFrustum: function ( left, right, bottom, top, near, far ) { | |
| var te = this.elements; | |
| var x = 2 * near / ( right - left ); | |
| var y = 2 * near / ( top - bottom ); | |
| var a = ( right + left ) / ( right - left ); | |
| var b = ( top + bottom ) / ( top - bottom ); | |
| var c = - ( far + near ) / ( far - near ); | |
| var d = - 2 * far * near / ( far - near ); | |
| te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; | |
| te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; | |
| te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; | |
| te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; | |
| return this; | |
| }, | |
| makePerspective: function ( fov, aspect, near, far ) { | |
| var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); | |
| var ymin = - ymax; | |
| var xmin = ymin * aspect; | |
| var xmax = ymax * aspect; | |
| return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); | |
| }, | |
| makeOrthographic: function ( left, right, top, bottom, near, far ) { | |
| var te = this.elements; | |
| var w = right - left; | |
| var h = top - bottom; | |
| var p = far - near; | |
| var x = ( right + left ) / w; | |
| var y = ( top + bottom ) / h; | |
| var z = ( far + near ) / p; | |
| te[ 0 ] = 2 / w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; | |
| te[ 1 ] = 0; te[ 5 ] = 2 / h; te[ 9 ] = 0; te[ 13 ] = - y; | |
| te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 / p; te[ 14 ] = - z; | |
| te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; | |
| return this; | |
| }, | |
| equals: function ( matrix ) { | |
| var te = this.elements; | |
| var me = matrix.elements; | |
| for ( var i = 0; i < 16; i ++ ) { | |
| if ( te[ i ] !== me[ i ] ) return false; | |
| } | |
| return true; | |
| }, | |
| fromArray: function ( array ) { | |
| this.elements.set( array ); | |
| return this; | |
| }, | |
| toArray: function () { | |
| var te = this.elements; | |
| return [ | |
| te[ 0 ], te[ 1 ], te[ 2 ], te[ 3 ], | |
| te[ 4 ], te[ 5 ], te[ 6 ], te[ 7 ], | |
| te[ 8 ], te[ 9 ], te[ 10 ], te[ 11 ], | |
| te[ 12 ], te[ 13 ], te[ 14 ], te[ 15 ] | |
| ]; | |
| } | |
| }; | |
| // File:src/math/Ray.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Ray = function ( origin, direction ) { | |
| this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3(); | |
| this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3(); | |
| }; | |
| THREE.Ray.prototype = { | |
| constructor: THREE.Ray, | |
| set: function ( origin, direction ) { | |
| this.origin.copy( origin ); | |
| this.direction.copy( direction ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( ray ) { | |
| this.origin.copy( ray.origin ); | |
| this.direction.copy( ray.direction ); | |
| return this; | |
| }, | |
| at: function ( t, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); | |
| }, | |
| lookAt: function ( v ) { | |
| this.direction.copy( v ).sub( this.origin ).normalize(); | |
| }, | |
| recast: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( t ) { | |
| this.origin.copy( this.at( t, v1 ) ); | |
| return this; | |
| }; | |
| }(), | |
| closestPointToPoint: function ( point, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| result.subVectors( point, this.origin ); | |
| var directionDistance = result.dot( this.direction ); | |
| if ( directionDistance < 0 ) { | |
| return result.copy( this.origin ); | |
| } | |
| return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); | |
| }, | |
| distanceToPoint: function ( point ) { | |
| return Math.sqrt( this.distanceSqToPoint( point ) ); | |
| }, | |
| distanceSqToPoint: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( point ) { | |
| var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); | |
| // point behind the ray | |
| if ( directionDistance < 0 ) { | |
| return this.origin.distanceToSquared( point ); | |
| } | |
| v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); | |
| return v1.distanceToSquared( point ); | |
| }; | |
| }(), | |
| distanceSqToSegment: function () { | |
| var segCenter = new THREE.Vector3(); | |
| var segDir = new THREE.Vector3(); | |
| var diff = new THREE.Vector3(); | |
| return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { | |
| // from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp | |
| // It returns the min distance between the ray and the segment | |
| // defined by v0 and v1 | |
| // It can also set two optional targets : | |
| // - The closest point on the ray | |
| // - The closest point on the segment | |
| segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); | |
| segDir.copy( v1 ).sub( v0 ).normalize(); | |
| diff.copy( this.origin ).sub( segCenter ); | |
| var segExtent = v0.distanceTo( v1 ) * 0.5; | |
| var a01 = - this.direction.dot( segDir ); | |
| var b0 = diff.dot( this.direction ); | |
| var b1 = - diff.dot( segDir ); | |
| var c = diff.lengthSq(); | |
| var det = Math.abs( 1 - a01 * a01 ); | |
| var s0, s1, sqrDist, extDet; | |
| if ( det > 0 ) { | |
| // The ray and segment are not parallel. | |
| s0 = a01 * b1 - b0; | |
| s1 = a01 * b0 - b1; | |
| extDet = segExtent * det; | |
| if ( s0 >= 0 ) { | |
| if ( s1 >= - extDet ) { | |
| if ( s1 <= extDet ) { | |
| // region 0 | |
| // Minimum at interior points of ray and segment. | |
| var invDet = 1 / det; | |
| s0 *= invDet; | |
| s1 *= invDet; | |
| sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; | |
| } else { | |
| // region 1 | |
| s1 = segExtent; | |
| s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
| sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
| } | |
| } else { | |
| // region 5 | |
| s1 = - segExtent; | |
| s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
| sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
| } | |
| } else { | |
| if ( s1 <= - extDet ) { | |
| // region 4 | |
| s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); | |
| s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
| sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
| } else if ( s1 <= extDet ) { | |
| // region 3 | |
| s0 = 0; | |
| s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
| sqrDist = s1 * ( s1 + 2 * b1 ) + c; | |
| } else { | |
| // region 2 | |
| s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); | |
| s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
| sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
| } | |
| } | |
| } else { | |
| // Ray and segment are parallel. | |
| s1 = ( a01 > 0 ) ? - segExtent : segExtent; | |
| s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
| sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
| } | |
| if ( optionalPointOnRay ) { | |
| optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); | |
| } | |
| if ( optionalPointOnSegment ) { | |
| optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); | |
| } | |
| return sqrDist; | |
| }; | |
| }(), | |
| intersectSphere: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( sphere, optionalTarget ) { | |
| v1.subVectors( sphere.center, this.origin ); | |
| var tca = v1.dot( this.direction ); | |
| var d2 = v1.dot( v1 ) - tca * tca; | |
| var radius2 = sphere.radius * sphere.radius; | |
| if ( d2 > radius2 ) return null; | |
| var thc = Math.sqrt( radius2 - d2 ); | |
| // t0 = first intersect point - entrance on front of sphere | |
| var t0 = tca - thc; | |
| // t1 = second intersect point - exit point on back of sphere | |
| var t1 = tca + thc; | |
| // test to see if both t0 and t1 are behind the ray - if so, return null | |
| if ( t0 < 0 && t1 < 0 ) return null; | |
| // test to see if t0 is behind the ray: | |
| // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, | |
| // in order to always return an intersect point that is in front of the ray. | |
| if ( t0 < 0 ) return this.at( t1, optionalTarget ); | |
| // else t0 is in front of the ray, so return the first collision point scaled by t0 | |
| return this.at( t0, optionalTarget ); | |
| } | |
| }(), | |
| intersectsSphere: function ( sphere ) { | |
| return this.distanceToPoint( sphere.center ) <= sphere.radius; | |
| }, | |
| distanceToPlane: function ( plane ) { | |
| var denominator = plane.normal.dot( this.direction ); | |
| if ( denominator === 0 ) { | |
| // line is coplanar, return origin | |
| if ( plane.distanceToPoint( this.origin ) === 0 ) { | |
| return 0; | |
| } | |
| // Null is preferable to undefined since undefined means.... it is undefined | |
| return null; | |
| } | |
| var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; | |
| // Return if the ray never intersects the plane | |
| return t >= 0 ? t : null; | |
| }, | |
| intersectPlane: function ( plane, optionalTarget ) { | |
| var t = this.distanceToPlane( plane ); | |
| if ( t === null ) { | |
| return null; | |
| } | |
| return this.at( t, optionalTarget ); | |
| }, | |
| intersectsPlane: function ( plane ) { | |
| // check if the ray lies on the plane first | |
| var distToPoint = plane.distanceToPoint( this.origin ); | |
| if ( distToPoint === 0 ) { | |
| return true; | |
| } | |
| var denominator = plane.normal.dot( this.direction ); | |
| if ( denominator * distToPoint < 0 ) { | |
| return true; | |
| } | |
| // ray origin is behind the plane (and is pointing behind it) | |
| return false; | |
| }, | |
| intersectBox: function ( box, optionalTarget ) { | |
| var tmin, tmax, tymin, tymax, tzmin, tzmax; | |
| var invdirx = 1 / this.direction.x, | |
| invdiry = 1 / this.direction.y, | |
| invdirz = 1 / this.direction.z; | |
| var origin = this.origin; | |
| if ( invdirx >= 0 ) { | |
| tmin = ( box.min.x - origin.x ) * invdirx; | |
| tmax = ( box.max.x - origin.x ) * invdirx; | |
| } else { | |
| tmin = ( box.max.x - origin.x ) * invdirx; | |
| tmax = ( box.min.x - origin.x ) * invdirx; | |
| } | |
| if ( invdiry >= 0 ) { | |
| tymin = ( box.min.y - origin.y ) * invdiry; | |
| tymax = ( box.max.y - origin.y ) * invdiry; | |
| } else { | |
| tymin = ( box.max.y - origin.y ) * invdiry; | |
| tymax = ( box.min.y - origin.y ) * invdiry; | |
| } | |
| if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; | |
| // These lines also handle the case where tmin or tmax is NaN | |
| // (result of 0 * Infinity). x !== x returns true if x is NaN | |
| if ( tymin > tmin || tmin !== tmin ) tmin = tymin; | |
| if ( tymax < tmax || tmax !== tmax ) tmax = tymax; | |
| if ( invdirz >= 0 ) { | |
| tzmin = ( box.min.z - origin.z ) * invdirz; | |
| tzmax = ( box.max.z - origin.z ) * invdirz; | |
| } else { | |
| tzmin = ( box.max.z - origin.z ) * invdirz; | |
| tzmax = ( box.min.z - origin.z ) * invdirz; | |
| } | |
| if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; | |
| if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; | |
| if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; | |
| //return point closest to the ray (positive side) | |
| if ( tmax < 0 ) return null; | |
| return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); | |
| }, | |
| intersectsBox: ( function () { | |
| var v = new THREE.Vector3(); | |
| return function ( box ) { | |
| return this.intersectBox( box, v ) !== null; | |
| }; | |
| } )(), | |
| intersectTriangle: function () { | |
| // Compute the offset origin, edges, and normal. | |
| var diff = new THREE.Vector3(); | |
| var edge1 = new THREE.Vector3(); | |
| var edge2 = new THREE.Vector3(); | |
| var normal = new THREE.Vector3(); | |
| return function ( a, b, c, backfaceCulling, optionalTarget ) { | |
| // from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp | |
| edge1.subVectors( b, a ); | |
| edge2.subVectors( c, a ); | |
| normal.crossVectors( edge1, edge2 ); | |
| // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, | |
| // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by | |
| // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) | |
| // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) | |
| // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) | |
| var DdN = this.direction.dot( normal ); | |
| var sign; | |
| if ( DdN > 0 ) { | |
| if ( backfaceCulling ) return null; | |
| sign = 1; | |
| } else if ( DdN < 0 ) { | |
| sign = - 1; | |
| DdN = - DdN; | |
| } else { | |
| return null; | |
| } | |
| diff.subVectors( this.origin, a ); | |
| var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); | |
| // b1 < 0, no intersection | |
| if ( DdQxE2 < 0 ) { | |
| return null; | |
| } | |
| var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); | |
| // b2 < 0, no intersection | |
| if ( DdE1xQ < 0 ) { | |
| return null; | |
| } | |
| // b1+b2 > 1, no intersection | |
| if ( DdQxE2 + DdE1xQ > DdN ) { | |
| return null; | |
| } | |
| // Line intersects triangle, check if ray does. | |
| var QdN = - sign * diff.dot( normal ); | |
| // t < 0, no intersection | |
| if ( QdN < 0 ) { | |
| return null; | |
| } | |
| // Ray intersects triangle. | |
| return this.at( QdN / DdN, optionalTarget ); | |
| }; | |
| }(), | |
| applyMatrix4: function ( matrix4 ) { | |
| this.direction.add( this.origin ).applyMatrix4( matrix4 ); | |
| this.origin.applyMatrix4( matrix4 ); | |
| this.direction.sub( this.origin ); | |
| this.direction.normalize(); | |
| return this; | |
| }, | |
| equals: function ( ray ) { | |
| return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); | |
| } | |
| }; | |
| // File:src/math/Sphere.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Sphere = function ( center, radius ) { | |
| this.center = ( center !== undefined ) ? center : new THREE.Vector3(); | |
| this.radius = ( radius !== undefined ) ? radius : 0; | |
| }; | |
| THREE.Sphere.prototype = { | |
| constructor: THREE.Sphere, | |
| set: function ( center, radius ) { | |
| this.center.copy( center ); | |
| this.radius = radius; | |
| return this; | |
| }, | |
| setFromPoints: function () { | |
| var box = new THREE.Box3(); | |
| return function ( points, optionalCenter ) { | |
| var center = this.center; | |
| if ( optionalCenter !== undefined ) { | |
| center.copy( optionalCenter ); | |
| } else { | |
| box.setFromPoints( points ).center( center ); | |
| } | |
| var maxRadiusSq = 0; | |
| for ( var i = 0, il = points.length; i < il; i ++ ) { | |
| maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); | |
| } | |
| this.radius = Math.sqrt( maxRadiusSq ); | |
| return this; | |
| }; | |
| }(), | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( sphere ) { | |
| this.center.copy( sphere.center ); | |
| this.radius = sphere.radius; | |
| return this; | |
| }, | |
| empty: function () { | |
| return ( this.radius <= 0 ); | |
| }, | |
| containsPoint: function ( point ) { | |
| return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); | |
| }, | |
| distanceToPoint: function ( point ) { | |
| return ( point.distanceTo( this.center ) - this.radius ); | |
| }, | |
| intersectsSphere: function ( sphere ) { | |
| var radiusSum = this.radius + sphere.radius; | |
| return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); | |
| }, | |
| intersectsBox: function ( box ) { | |
| return box.intersectsSphere( this ); | |
| }, | |
| intersectsPlane: function ( plane ) { | |
| // We use the following equation to compute the signed distance from | |
| // the center of the sphere to the plane. | |
| // | |
| // distance = q * n - d | |
| // | |
| // If this distance is greater than the radius of the sphere, | |
| // then there is no intersection. | |
| return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius; | |
| }, | |
| clampPoint: function ( point, optionalTarget ) { | |
| var deltaLengthSq = this.center.distanceToSquared( point ); | |
| var result = optionalTarget || new THREE.Vector3(); | |
| result.copy( point ); | |
| if ( deltaLengthSq > ( this.radius * this.radius ) ) { | |
| result.sub( this.center ).normalize(); | |
| result.multiplyScalar( this.radius ).add( this.center ); | |
| } | |
| return result; | |
| }, | |
| getBoundingBox: function ( optionalTarget ) { | |
| var box = optionalTarget || new THREE.Box3(); | |
| box.set( this.center, this.center ); | |
| box.expandByScalar( this.radius ); | |
| return box; | |
| }, | |
| applyMatrix4: function ( matrix ) { | |
| this.center.applyMatrix4( matrix ); | |
| this.radius = this.radius * matrix.getMaxScaleOnAxis(); | |
| return this; | |
| }, | |
| translate: function ( offset ) { | |
| this.center.add( offset ); | |
| return this; | |
| }, | |
| equals: function ( sphere ) { | |
| return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); | |
| } | |
| }; | |
| // File:src/math/Frustum.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { | |
| this.planes = [ | |
| ( p0 !== undefined ) ? p0 : new THREE.Plane(), | |
| ( p1 !== undefined ) ? p1 : new THREE.Plane(), | |
| ( p2 !== undefined ) ? p2 : new THREE.Plane(), | |
| ( p3 !== undefined ) ? p3 : new THREE.Plane(), | |
| ( p4 !== undefined ) ? p4 : new THREE.Plane(), | |
| ( p5 !== undefined ) ? p5 : new THREE.Plane() | |
| ]; | |
| }; | |
| THREE.Frustum.prototype = { | |
| constructor: THREE.Frustum, | |
| set: function ( p0, p1, p2, p3, p4, p5 ) { | |
| var planes = this.planes; | |
| planes[ 0 ].copy( p0 ); | |
| planes[ 1 ].copy( p1 ); | |
| planes[ 2 ].copy( p2 ); | |
| planes[ 3 ].copy( p3 ); | |
| planes[ 4 ].copy( p4 ); | |
| planes[ 5 ].copy( p5 ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( frustum ) { | |
| var planes = this.planes; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| planes[ i ].copy( frustum.planes[ i ] ); | |
| } | |
| return this; | |
| }, | |
| setFromMatrix: function ( m ) { | |
| var planes = this.planes; | |
| var me = m.elements; | |
| var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; | |
| var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; | |
| var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; | |
| var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; | |
| planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); | |
| planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); | |
| planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); | |
| planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); | |
| planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); | |
| planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); | |
| return this; | |
| }, | |
| intersectsObject: function () { | |
| var sphere = new THREE.Sphere(); | |
| return function ( object ) { | |
| var geometry = object.geometry; | |
| if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
| sphere.copy( geometry.boundingSphere ); | |
| sphere.applyMatrix4( object.matrixWorld ); | |
| return this.intersectsSphere( sphere ); | |
| }; | |
| }(), | |
| intersectsSphere: function ( sphere ) { | |
| var planes = this.planes; | |
| var center = sphere.center; | |
| var negRadius = - sphere.radius; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| var distance = planes[ i ].distanceToPoint( center ); | |
| if ( distance < negRadius ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| }, | |
| intersectsBox: function () { | |
| var p1 = new THREE.Vector3(), | |
| p2 = new THREE.Vector3(); | |
| return function ( box ) { | |
| var planes = this.planes; | |
| for ( var i = 0; i < 6 ; i ++ ) { | |
| var plane = planes[ i ]; | |
| p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; | |
| p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; | |
| p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; | |
| p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; | |
| p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; | |
| p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; | |
| var d1 = plane.distanceToPoint( p1 ); | |
| var d2 = plane.distanceToPoint( p2 ); | |
| // if both outside plane, no intersection | |
| if ( d1 < 0 && d2 < 0 ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| }; | |
| }(), | |
| containsPoint: function ( point ) { | |
| var planes = this.planes; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| if ( planes[ i ].distanceToPoint( point ) < 0 ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| }; | |
| // File:src/math/Plane.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Plane = function ( normal, constant ) { | |
| this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 ); | |
| this.constant = ( constant !== undefined ) ? constant : 0; | |
| }; | |
| THREE.Plane.prototype = { | |
| constructor: THREE.Plane, | |
| set: function ( normal, constant ) { | |
| this.normal.copy( normal ); | |
| this.constant = constant; | |
| return this; | |
| }, | |
| setComponents: function ( x, y, z, w ) { | |
| this.normal.set( x, y, z ); | |
| this.constant = w; | |
| return this; | |
| }, | |
| setFromNormalAndCoplanarPoint: function ( normal, point ) { | |
| this.normal.copy( normal ); | |
| this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized | |
| return this; | |
| }, | |
| setFromCoplanarPoints: function () { | |
| var v1 = new THREE.Vector3(); | |
| var v2 = new THREE.Vector3(); | |
| return function ( a, b, c ) { | |
| var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); | |
| // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? | |
| this.setFromNormalAndCoplanarPoint( normal, a ); | |
| return this; | |
| }; | |
| }(), | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( plane ) { | |
| this.normal.copy( plane.normal ); | |
| this.constant = plane.constant; | |
| return this; | |
| }, | |
| normalize: function () { | |
| // Note: will lead to a divide by zero if the plane is invalid. | |
| var inverseNormalLength = 1.0 / this.normal.length(); | |
| this.normal.multiplyScalar( inverseNormalLength ); | |
| this.constant *= inverseNormalLength; | |
| return this; | |
| }, | |
| negate: function () { | |
| this.constant *= - 1; | |
| this.normal.negate(); | |
| return this; | |
| }, | |
| distanceToPoint: function ( point ) { | |
| return this.normal.dot( point ) + this.constant; | |
| }, | |
| distanceToSphere: function ( sphere ) { | |
| return this.distanceToPoint( sphere.center ) - sphere.radius; | |
| }, | |
| projectPoint: function ( point, optionalTarget ) { | |
| return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); | |
| }, | |
| orthoPoint: function ( point, optionalTarget ) { | |
| var perpendicularMagnitude = this.distanceToPoint( point ); | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); | |
| }, | |
| intersectLine: function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( line, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| var direction = line.delta( v1 ); | |
| var denominator = this.normal.dot( direction ); | |
| if ( denominator === 0 ) { | |
| // line is coplanar, return origin | |
| if ( this.distanceToPoint( line.start ) === 0 ) { | |
| return result.copy( line.start ); | |
| } | |
| // Unsure if this is the correct method to handle this case. | |
| return undefined; | |
| } | |
| var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; | |
| if ( t < 0 || t > 1 ) { | |
| return undefined; | |
| } | |
| return result.copy( direction ).multiplyScalar( t ).add( line.start ); | |
| }; | |
| }(), | |
| intersectsLine: function ( line ) { | |
| // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. | |
| var startSign = this.distanceToPoint( line.start ); | |
| var endSign = this.distanceToPoint( line.end ); | |
| return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); | |
| }, | |
| intersectsBox: function ( box ) { | |
| return box.intersectsPlane( this ); | |
| }, | |
| intersectsSphere: function ( sphere ) { | |
| return sphere.intersectsPlane( this ); | |
| }, | |
| coplanarPoint: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.copy( this.normal ).multiplyScalar( - this.constant ); | |
| }, | |
| applyMatrix4: function () { | |
| var v1 = new THREE.Vector3(); | |
| var v2 = new THREE.Vector3(); | |
| var m1 = new THREE.Matrix3(); | |
| return function ( matrix, optionalNormalMatrix ) { | |
| // compute new normal based on theory here: | |
| // http://www.songho.ca/opengl/gl_normaltransform.html | |
| var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); | |
| var newNormal = v1.copy( this.normal ).applyMatrix3( normalMatrix ); | |
| var newCoplanarPoint = this.coplanarPoint( v2 ); | |
| newCoplanarPoint.applyMatrix4( matrix ); | |
| this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint ); | |
| return this; | |
| }; | |
| }(), | |
| translate: function ( offset ) { | |
| this.constant = this.constant - offset.dot( this.normal ); | |
| return this; | |
| }, | |
| equals: function ( plane ) { | |
| return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); | |
| } | |
| }; | |
| // File:src/math/Math.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Math = { | |
| generateUUID: function () { | |
| // http://www.broofa.com/Tools/Math.uuid.htm | |
| var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); | |
| var uuid = new Array( 36 ); | |
| var rnd = 0, r; | |
| return function () { | |
| for ( var i = 0; i < 36; i ++ ) { | |
| if ( i === 8 || i === 13 || i === 18 || i === 23 ) { | |
| uuid[ i ] = '-'; | |
| } else if ( i === 14 ) { | |
| uuid[ i ] = '4'; | |
| } else { | |
| if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; | |
| r = rnd & 0xf; | |
| rnd = rnd >> 4; | |
| uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; | |
| } | |
| } | |
| return uuid.join( '' ); | |
| }; | |
| }(), | |
| clamp: function ( value, min, max ) { | |
| return Math.max( min, Math.min( max, value ) ); | |
| }, | |
| // compute euclidian modulo of m % n | |
| // https://en.wikipedia.org/wiki/Modulo_operation | |
| euclideanModulo: function ( n, m ) { | |
| return ( ( n % m ) + m ) % m; | |
| }, | |
| // Linear mapping from range <a1, a2> to range <b1, b2> | |
| mapLinear: function ( x, a1, a2, b1, b2 ) { | |
| return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); | |
| }, | |
| // http://en.wikipedia.org/wiki/Smoothstep | |
| smoothstep: function ( x, min, max ) { | |
| if ( x <= min ) return 0; | |
| if ( x >= max ) return 1; | |
| x = ( x - min ) / ( max - min ); | |
| return x * x * ( 3 - 2 * x ); | |
| }, | |
| smootherstep: function ( x, min, max ) { | |
| if ( x <= min ) return 0; | |
| if ( x >= max ) return 1; | |
| x = ( x - min ) / ( max - min ); | |
| return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); | |
| }, | |
| random16: function () { | |
| console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); | |
| return Math.random(); | |
| }, | |
| // Random integer from <low, high> interval | |
| randInt: function ( low, high ) { | |
| return low + Math.floor( Math.random() * ( high - low + 1 ) ); | |
| }, | |
| // Random float from <low, high> interval | |
| randFloat: function ( low, high ) { | |
| return low + Math.random() * ( high - low ); | |
| }, | |
| // Random float from <-range/2, range/2> interval | |
| randFloatSpread: function ( range ) { | |
| return range * ( 0.5 - Math.random() ); | |
| }, | |
| degToRad: function () { | |
| var degreeToRadiansFactor = Math.PI / 180; | |
| return function ( degrees ) { | |
| return degrees * degreeToRadiansFactor; | |
| }; | |
| }(), | |
| radToDeg: function () { | |
| var radianToDegreesFactor = 180 / Math.PI; | |
| return function ( radians ) { | |
| return radians * radianToDegreesFactor; | |
| }; | |
| }(), | |
| isPowerOfTwo: function ( value ) { | |
| return ( value & ( value - 1 ) ) === 0 && value !== 0; | |
| }, | |
| nearestPowerOfTwo: function ( value ) { | |
| return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); | |
| }, | |
| nextPowerOfTwo: function ( value ) { | |
| value --; | |
| value |= value >> 1; | |
| value |= value >> 2; | |
| value |= value >> 4; | |
| value |= value >> 8; | |
| value |= value >> 16; | |
| value ++; | |
| return value; | |
| } | |
| }; | |
| // File:src/math/Spline.js | |
| /** | |
| * Spline from Tween.js, slightly optimized (and trashed) | |
| * http://sole.github.com/tween.js/examples/05_spline.html | |
| * | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Spline = function ( points ) { | |
| this.points = points; | |
| var c = [], v3 = { x: 0, y: 0, z: 0 }, | |
| point, intPoint, weight, w2, w3, | |
| pa, pb, pc, pd; | |
| this.initFromArray = function ( a ) { | |
| this.points = []; | |
| for ( var i = 0; i < a.length; i ++ ) { | |
| this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] }; | |
| } | |
| }; | |
| this.getPoint = function ( k ) { | |
| point = ( this.points.length - 1 ) * k; | |
| intPoint = Math.floor( point ); | |
| weight = point - intPoint; | |
| c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; | |
| c[ 1 ] = intPoint; | |
| c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1; | |
| c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2; | |
| pa = this.points[ c[ 0 ] ]; | |
| pb = this.points[ c[ 1 ] ]; | |
| pc = this.points[ c[ 2 ] ]; | |
| pd = this.points[ c[ 3 ] ]; | |
| w2 = weight * weight; | |
| w3 = weight * w2; | |
| v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); | |
| v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); | |
| v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); | |
| return v3; | |
| }; | |
| this.getControlPointsArray = function () { | |
| var i, p, l = this.points.length, | |
| coords = []; | |
| for ( i = 0; i < l; i ++ ) { | |
| p = this.points[ i ]; | |
| coords[ i ] = [ p.x, p.y, p.z ]; | |
| } | |
| return coords; | |
| }; | |
| // approximate length by summing linear segments | |
| this.getLength = function ( nSubDivisions ) { | |
| var i, index, nSamples, position, | |
| point = 0, intPoint = 0, oldIntPoint = 0, | |
| oldPosition = new THREE.Vector3(), | |
| tmpVec = new THREE.Vector3(), | |
| chunkLengths = [], | |
| totalLength = 0; | |
| // first point has 0 length | |
| chunkLengths[ 0 ] = 0; | |
| if ( ! nSubDivisions ) nSubDivisions = 100; | |
| nSamples = this.points.length * nSubDivisions; | |
| oldPosition.copy( this.points[ 0 ] ); | |
| for ( i = 1; i < nSamples; i ++ ) { | |
| index = i / nSamples; | |
| position = this.getPoint( index ); | |
| tmpVec.copy( position ); | |
| totalLength += tmpVec.distanceTo( oldPosition ); | |
| oldPosition.copy( position ); | |
| point = ( this.points.length - 1 ) * index; | |
| intPoint = Math.floor( point ); | |
| if ( intPoint !== oldIntPoint ) { | |
| chunkLengths[ intPoint ] = totalLength; | |
| oldIntPoint = intPoint; | |
| } | |
| } | |
| // last point ends with total length | |
| chunkLengths[ chunkLengths.length ] = totalLength; | |
| return { chunks: chunkLengths, total: totalLength }; | |
| }; | |
| this.reparametrizeByArcLength = function ( samplingCoef ) { | |
| var i, j, | |
| index, indexCurrent, indexNext, | |
| realDistance, | |
| sampling, position, | |
| newpoints = [], | |
| tmpVec = new THREE.Vector3(), | |
| sl = this.getLength(); | |
| newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() ); | |
| for ( i = 1; i < this.points.length; i ++ ) { | |
| //tmpVec.copy( this.points[ i - 1 ] ); | |
| //linearDistance = tmpVec.distanceTo( this.points[ i ] ); | |
| realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ]; | |
| sampling = Math.ceil( samplingCoef * realDistance / sl.total ); | |
| indexCurrent = ( i - 1 ) / ( this.points.length - 1 ); | |
| indexNext = i / ( this.points.length - 1 ); | |
| for ( j = 1; j < sampling - 1; j ++ ) { | |
| index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent ); | |
| position = this.getPoint( index ); | |
| newpoints.push( tmpVec.copy( position ).clone() ); | |
| } | |
| newpoints.push( tmpVec.copy( this.points[ i ] ).clone() ); | |
| } | |
| this.points = newpoints; | |
| }; | |
| // Catmull-Rom | |
| function interpolate( p0, p1, p2, p3, t, t2, t3 ) { | |
| var v0 = ( p2 - p0 ) * 0.5, | |
| v1 = ( p3 - p1 ) * 0.5; | |
| return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; | |
| } | |
| }; | |
| // File:src/math/Triangle.js | |
| /** | |
| * @author bhouston / http://clara.io | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Triangle = function ( a, b, c ) { | |
| this.a = ( a !== undefined ) ? a : new THREE.Vector3(); | |
| this.b = ( b !== undefined ) ? b : new THREE.Vector3(); | |
| this.c = ( c !== undefined ) ? c : new THREE.Vector3(); | |
| }; | |
| THREE.Triangle.normal = function () { | |
| var v0 = new THREE.Vector3(); | |
| return function ( a, b, c, optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| result.subVectors( c, b ); | |
| v0.subVectors( a, b ); | |
| result.cross( v0 ); | |
| var resultLengthSq = result.lengthSq(); | |
| if ( resultLengthSq > 0 ) { | |
| return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); | |
| } | |
| return result.set( 0, 0, 0 ); | |
| }; | |
| }(); | |
| // static/instance method to calculate barycentric coordinates | |
| // based on: http://www.blackpawn.com/texts/pointinpoly/default.html | |
| THREE.Triangle.barycoordFromPoint = function () { | |
| var v0 = new THREE.Vector3(); | |
| var v1 = new THREE.Vector3(); | |
| var v2 = new THREE.Vector3(); | |
| return function ( point, a, b, c, optionalTarget ) { | |
| v0.subVectors( c, a ); | |
| v1.subVectors( b, a ); | |
| v2.subVectors( point, a ); | |
| var dot00 = v0.dot( v0 ); | |
| var dot01 = v0.dot( v1 ); | |
| var dot02 = v0.dot( v2 ); | |
| var dot11 = v1.dot( v1 ); | |
| var dot12 = v1.dot( v2 ); | |
| var denom = ( dot00 * dot11 - dot01 * dot01 ); | |
| var result = optionalTarget || new THREE.Vector3(); | |
| // collinear or singular triangle | |
| if ( denom === 0 ) { | |
| // arbitrary location outside of triangle? | |
| // not sure if this is the best idea, maybe should be returning undefined | |
| return result.set( - 2, - 1, - 1 ); | |
| } | |
| var invDenom = 1 / denom; | |
| var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; | |
| var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; | |
| // barycentric coordinates must always sum to 1 | |
| return result.set( 1 - u - v, v, u ); | |
| }; | |
| }(); | |
| THREE.Triangle.containsPoint = function () { | |
| var v1 = new THREE.Vector3(); | |
| return function ( point, a, b, c ) { | |
| var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 ); | |
| return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); | |
| }; | |
| }(); | |
| THREE.Triangle.prototype = { | |
| constructor: THREE.Triangle, | |
| set: function ( a, b, c ) { | |
| this.a.copy( a ); | |
| this.b.copy( b ); | |
| this.c.copy( c ); | |
| return this; | |
| }, | |
| setFromPointsAndIndices: function ( points, i0, i1, i2 ) { | |
| this.a.copy( points[ i0 ] ); | |
| this.b.copy( points[ i1 ] ); | |
| this.c.copy( points[ i2 ] ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( triangle ) { | |
| this.a.copy( triangle.a ); | |
| this.b.copy( triangle.b ); | |
| this.c.copy( triangle.c ); | |
| return this; | |
| }, | |
| area: function () { | |
| var v0 = new THREE.Vector3(); | |
| var v1 = new THREE.Vector3(); | |
| return function () { | |
| v0.subVectors( this.c, this.b ); | |
| v1.subVectors( this.a, this.b ); | |
| return v0.cross( v1 ).length() * 0.5; | |
| }; | |
| }(), | |
| midpoint: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); | |
| }, | |
| normal: function ( optionalTarget ) { | |
| return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget ); | |
| }, | |
| plane: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Plane(); | |
| return result.setFromCoplanarPoints( this.a, this.b, this.c ); | |
| }, | |
| barycoordFromPoint: function ( point, optionalTarget ) { | |
| return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); | |
| }, | |
| containsPoint: function ( point ) { | |
| return THREE.Triangle.containsPoint( point, this.a, this.b, this.c ); | |
| }, | |
| equals: function ( triangle ) { | |
| return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); | |
| } | |
| }; | |
| // File:src/math/Interpolant.js | |
| /** | |
| * Abstract base class of interpolants over parametric samples. | |
| * | |
| * The parameter domain is one dimensional, typically the time or a path | |
| * along a curve defined by the data. | |
| * | |
| * The sample values can have any dimensionality and derived classes may | |
| * apply special interpretations to the data. | |
| * | |
| * This class provides the interval seek in a Template Method, deferring | |
| * the actual interpolation to derived classes. | |
| * | |
| * Time complexity is O(1) for linear access crossing at most two points | |
| * and O(log N) for random access, where N is the number of positions. | |
| * | |
| * References: | |
| * | |
| * http://www.oodesign.com/template-method-pattern.html | |
| * | |
| * @author tschw | |
| */ | |
| THREE.Interpolant = function( | |
| parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
| this.parameterPositions = parameterPositions; | |
| this._cachedIndex = 0; | |
| this.resultBuffer = resultBuffer !== undefined ? | |
| resultBuffer : new sampleValues.constructor( sampleSize ); | |
| this.sampleValues = sampleValues; | |
| this.valueSize = sampleSize; | |
| }; | |
| THREE.Interpolant.prototype = { | |
| constructor: THREE.Interpolant, | |
| evaluate: function( t ) { | |
| var pp = this.parameterPositions, | |
| i1 = this._cachedIndex, | |
| t1 = pp[ i1 ], | |
| t0 = pp[ i1 - 1 ]; | |
| validate_interval: { | |
| seek: { | |
| var right; | |
| linear_scan: { | |
| //- See http://jsperf.com/comparison-to-undefined/3 | |
| //- slower code: | |
| //- | |
| //- if ( t >= t1 || t1 === undefined ) { | |
| forward_scan: if ( ! ( t < t1 ) ) { | |
| for ( var giveUpAt = i1 + 2; ;) { | |
| if ( t1 === undefined ) { | |
| if ( t < t0 ) break forward_scan; | |
| // after end | |
| i1 = pp.length; | |
| this._cachedIndex = i1; | |
| return this.afterEnd_( i1 - 1, t, t0 ); | |
| } | |
| if ( i1 === giveUpAt ) break; // this loop | |
| t0 = t1; | |
| t1 = pp[ ++ i1 ]; | |
| if ( t < t1 ) { | |
| // we have arrived at the sought interval | |
| break seek; | |
| } | |
| } | |
| // prepare binary search on the right side of the index | |
| right = pp.length; | |
| break linear_scan; | |
| } | |
| //- slower code: | |
| //- if ( t < t0 || t0 === undefined ) { | |
| if ( ! ( t >= t0 ) ) { | |
| // looping? | |
| var t1global = pp[ 1 ]; | |
| if ( t < t1global ) { | |
| i1 = 2; // + 1, using the scan for the details | |
| t0 = t1global; | |
| } | |
| // linear reverse scan | |
| for ( var giveUpAt = i1 - 2; ;) { | |
| if ( t0 === undefined ) { | |
| // before start | |
| this._cachedIndex = 0; | |
| return this.beforeStart_( 0, t, t1 ); | |
| } | |
| if ( i1 === giveUpAt ) break; // this loop | |
| t1 = t0; | |
| t0 = pp[ -- i1 - 1 ]; | |
| if ( t >= t0 ) { | |
| // we have arrived at the sought interval | |
| break seek; | |
| } | |
| } | |
| // prepare binary search on the left side of the index | |
| right = i1; | |
| i1 = 0; | |
| break linear_scan; | |
| } | |
| // the interval is valid | |
| break validate_interval; | |
| } // linear scan | |
| // binary search | |
| while ( i1 < right ) { | |
| var mid = ( i1 + right ) >>> 1; | |
| if ( t < pp[ mid ] ) { | |
| right = mid; | |
| } else { | |
| i1 = mid + 1; | |
| } | |
| } | |
| t1 = pp[ i1 ]; | |
| t0 = pp[ i1 - 1 ]; | |
| // check boundary cases, again | |
| if ( t0 === undefined ) { | |
| this._cachedIndex = 0; | |
| return this.beforeStart_( 0, t, t1 ); | |
| } | |
| if ( t1 === undefined ) { | |
| i1 = pp.length; | |
| this._cachedIndex = i1; | |
| return this.afterEnd_( i1 - 1, t0, t ); | |
| } | |
| } // seek | |
| this._cachedIndex = i1; | |
| this.intervalChanged_( i1, t0, t1 ); | |
| } // validate_interval | |
| return this.interpolate_( i1, t0, t, t1 ); | |
| }, | |
| settings: null, // optional, subclass-specific settings structure | |
| // Note: The indirection allows central control of many interpolants. | |
| // --- Protected interface | |
| DefaultSettings_: {}, | |
| getSettings_: function() { | |
| return this.settings || this.DefaultSettings_; | |
| }, | |
| copySampleValue_: function( index ) { | |
| // copies a sample value to the result buffer | |
| var result = this.resultBuffer, | |
| values = this.sampleValues, | |
| stride = this.valueSize, | |
| offset = index * stride; | |
| for ( var i = 0; i !== stride; ++ i ) { | |
| result[ i ] = values[ offset + i ]; | |
| } | |
| return result; | |
| }, | |
| // Template methods for derived classes: | |
| interpolate_: function( i1, t0, t, t1 ) { | |
| throw new Error( "call to abstract method" ); | |
| // implementations shall return this.resultBuffer | |
| }, | |
| intervalChanged_: function( i1, t0, t1 ) { | |
| // empty | |
| } | |
| }; | |
| Object.assign( THREE.Interpolant.prototype, { | |
| beforeStart_: //( 0, t, t0 ), returns this.resultBuffer | |
| THREE.Interpolant.prototype.copySampleValue_, | |
| afterEnd_: //( N-1, tN-1, t ), returns this.resultBuffer | |
| THREE.Interpolant.prototype.copySampleValue_ | |
| } ); | |
| // File:src/math/interpolants/CubicInterpolant.js | |
| /** | |
| * Fast and simple cubic spline interpolant. | |
| * | |
| * It was derived from a Hermitian construction setting the first derivative | |
| * at each sample position to the linear slope between neighboring positions | |
| * over their parameter interval. | |
| * | |
| * @author tschw | |
| */ | |
| THREE.CubicInterpolant = function( | |
| parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
| THREE.Interpolant.call( | |
| this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
| this._weightPrev = -0; | |
| this._offsetPrev = -0; | |
| this._weightNext = -0; | |
| this._offsetNext = -0; | |
| }; | |
| THREE.CubicInterpolant.prototype = | |
| Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
| constructor: THREE.CubicInterpolant, | |
| DefaultSettings_: { | |
| endingStart: THREE.ZeroCurvatureEnding, | |
| endingEnd: THREE.ZeroCurvatureEnding | |
| }, | |
| intervalChanged_: function( i1, t0, t1 ) { | |
| var pp = this.parameterPositions, | |
| iPrev = i1 - 2, | |
| iNext = i1 + 1, | |
| tPrev = pp[ iPrev ], | |
| tNext = pp[ iNext ]; | |
| if ( tPrev === undefined ) { | |
| switch ( this.getSettings_().endingStart ) { | |
| case THREE.ZeroSlopeEnding: | |
| // f'(t0) = 0 | |
| iPrev = i1; | |
| tPrev = 2 * t0 - t1; | |
| break; | |
| case THREE.WrapAroundEnding: | |
| // use the other end of the curve | |
| iPrev = pp.length - 2; | |
| tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; | |
| break; | |
| default: // ZeroCurvatureEnding | |
| // f''(t0) = 0 a.k.a. Natural Spline | |
| iPrev = i1; | |
| tPrev = t1; | |
| } | |
| } | |
| if ( tNext === undefined ) { | |
| switch ( this.getSettings_().endingEnd ) { | |
| case THREE.ZeroSlopeEnding: | |
| // f'(tN) = 0 | |
| iNext = i1; | |
| tNext = 2 * t1 - t0; | |
| break; | |
| case THREE.WrapAroundEnding: | |
| // use the other end of the curve | |
| iNext = 1; | |
| tNext = t1 + pp[ 1 ] - pp[ 0 ]; | |
| break; | |
| default: // ZeroCurvatureEnding | |
| // f''(tN) = 0, a.k.a. Natural Spline | |
| iNext = i1 - 1; | |
| tNext = t0; | |
| } | |
| } | |
| var halfDt = ( t1 - t0 ) * 0.5, | |
| stride = this.valueSize; | |
| this._weightPrev = halfDt / ( t0 - tPrev ); | |
| this._weightNext = halfDt / ( tNext - t1 ); | |
| this._offsetPrev = iPrev * stride; | |
| this._offsetNext = iNext * stride; | |
| }, | |
| interpolate_: function( i1, t0, t, t1 ) { | |
| var result = this.resultBuffer, | |
| values = this.sampleValues, | |
| stride = this.valueSize, | |
| o1 = i1 * stride, o0 = o1 - stride, | |
| oP = this._offsetPrev, oN = this._offsetNext, | |
| wP = this._weightPrev, wN = this._weightNext, | |
| p = ( t - t0 ) / ( t1 - t0 ), | |
| pp = p * p, | |
| ppp = pp * p; | |
| // evaluate polynomials | |
| var sP = - wP * ppp + 2 * wP * pp - wP * p; | |
| var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1; | |
| var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; | |
| var sN = wN * ppp - wN * pp; | |
| // combine data linearly | |
| for ( var i = 0; i !== stride; ++ i ) { | |
| result[ i ] = | |
| sP * values[ oP + i ] + | |
| s0 * values[ o0 + i ] + | |
| s1 * values[ o1 + i ] + | |
| sN * values[ oN + i ]; | |
| } | |
| return result; | |
| } | |
| } ); | |
| // File:src/math/interpolants/DiscreteInterpolant.js | |
| /** | |
| * | |
| * Interpolant that evaluates to the sample value at the position preceeding | |
| * the parameter. | |
| * | |
| * @author tschw | |
| */ | |
| THREE.DiscreteInterpolant = function( | |
| parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
| THREE.Interpolant.call( | |
| this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
| }; | |
| THREE.DiscreteInterpolant.prototype = | |
| Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
| constructor: THREE.DiscreteInterpolant, | |
| interpolate_: function( i1, t0, t, t1 ) { | |
| return this.copySampleValue_( i1 - 1 ); | |
| } | |
| } ); | |
| // File:src/math/interpolants/LinearInterpolant.js | |
| /** | |
| * @author tschw | |
| */ | |
| THREE.LinearInterpolant = function( | |
| parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
| THREE.Interpolant.call( | |
| this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
| }; | |
| THREE.LinearInterpolant.prototype = | |
| Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
| constructor: THREE.LinearInterpolant, | |
| interpolate_: function( i1, t0, t, t1 ) { | |
| var result = this.resultBuffer, | |
| values = this.sampleValues, | |
| stride = this.valueSize, | |
| offset1 = i1 * stride, | |
| offset0 = offset1 - stride, | |
| weight1 = ( t - t0 ) / ( t1 - t0 ), | |
| weight0 = 1 - weight1; | |
| for ( var i = 0; i !== stride; ++ i ) { | |
| result[ i ] = | |
| values[ offset0 + i ] * weight0 + | |
| values[ offset1 + i ] * weight1; | |
| } | |
| return result; | |
| } | |
| } ); | |
| // File:src/math/interpolants/QuaternionLinearInterpolant.js | |
| /** | |
| * Spherical linear unit quaternion interpolant. | |
| * | |
| * @author tschw | |
| */ | |
| THREE.QuaternionLinearInterpolant = function( | |
| parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
| THREE.Interpolant.call( | |
| this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
| }; | |
| THREE.QuaternionLinearInterpolant.prototype = | |
| Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
| constructor: THREE.QuaternionLinearInterpolant, | |
| interpolate_: function( i1, t0, t, t1 ) { | |
| var result = this.resultBuffer, | |
| values = this.sampleValues, | |
| stride = this.valueSize, | |
| offset = i1 * stride, | |
| alpha = ( t - t0 ) / ( t1 - t0 ); | |
| for ( var end = offset + stride; offset !== end; offset += 4 ) { | |
| THREE.Quaternion.slerpFlat( result, 0, | |
| values, offset - stride, values, offset, alpha ); | |
| } | |
| return result; | |
| } | |
| } ); | |
| // File:src/core/Clock.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Clock = function ( autoStart ) { | |
| this.autoStart = ( autoStart !== undefined ) ? autoStart : true; | |
| this.startTime = 0; | |
| this.oldTime = 0; | |
| this.elapsedTime = 0; | |
| this.running = false; | |
| }; | |
| THREE.Clock.prototype = { | |
| constructor: THREE.Clock, | |
| start: function () { | |
| this.startTime = performance.now(); | |
| this.oldTime = this.startTime; | |
| this.running = true; | |
| }, | |
| stop: function () { | |
| this.getElapsedTime(); | |
| this.running = false; | |
| }, | |
| getElapsedTime: function () { | |
| this.getDelta(); | |
| return this.elapsedTime; | |
| }, | |
| getDelta: function () { | |
| var diff = 0; | |
| if ( this.autoStart && ! this.running ) { | |
| this.start(); | |
| } | |
| if ( this.running ) { | |
| var newTime = performance.now(); | |
| diff = 0.001 * ( newTime - this.oldTime ); | |
| this.oldTime = newTime; | |
| this.elapsedTime += diff; | |
| } | |
| return diff; | |
| } | |
| }; | |
| // File:src/core/EventDispatcher.js | |
| /** | |
| * https://github.com/mrdoob/eventdispatcher.js/ | |
| */ | |
| THREE.EventDispatcher = function () {}; | |
| THREE.EventDispatcher.prototype = { | |
| constructor: THREE.EventDispatcher, | |
| apply: function ( object ) { | |
| object.addEventListener = THREE.EventDispatcher.prototype.addEventListener; | |
| object.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; | |
| object.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; | |
| object.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; | |
| }, | |
| addEventListener: function ( type, listener ) { | |
| if ( this._listeners === undefined ) this._listeners = {}; | |
| var listeners = this._listeners; | |
| if ( listeners[ type ] === undefined ) { | |
| listeners[ type ] = []; | |
| } | |
| if ( listeners[ type ].indexOf( listener ) === - 1 ) { | |
| listeners[ type ].push( listener ); | |
| } | |
| }, | |
| hasEventListener: function ( type, listener ) { | |
| if ( this._listeners === undefined ) return false; | |
| var listeners = this._listeners; | |
| if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { | |
| return true; | |
| } | |
| return false; | |
| }, | |
| removeEventListener: function ( type, listener ) { | |
| if ( this._listeners === undefined ) return; | |
| var listeners = this._listeners; | |
| var listenerArray = listeners[ type ]; | |
| if ( listenerArray !== undefined ) { | |
| var index = listenerArray.indexOf( listener ); | |
| if ( index !== - 1 ) { | |
| listenerArray.splice( index, 1 ); | |
| } | |
| } | |
| }, | |
| dispatchEvent: function ( event ) { | |
| if ( this._listeners === undefined ) return; | |
| var listeners = this._listeners; | |
| var listenerArray = listeners[ event.type ]; | |
| if ( listenerArray !== undefined ) { | |
| event.target = this; | |
| var array = []; | |
| var length = listenerArray.length; | |
| for ( var i = 0; i < length; i ++ ) { | |
| array[ i ] = listenerArray[ i ]; | |
| } | |
| for ( var i = 0; i < length; i ++ ) { | |
| array[ i ].call( this, event ); | |
| } | |
| } | |
| } | |
| }; | |
| // File:src/core/Layers.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Layers = function () { | |
| this.mask = 1; | |
| }; | |
| THREE.Layers.prototype = { | |
| constructor: THREE.Layers, | |
| set: function ( channel ) { | |
| this.mask = 1 << channel; | |
| }, | |
| enable: function ( channel ) { | |
| this.mask |= 1 << channel; | |
| }, | |
| toggle: function ( channel ) { | |
| this.mask ^= 1 << channel; | |
| }, | |
| disable: function ( channel ) { | |
| this.mask &= ~ ( 1 << channel ); | |
| }, | |
| test: function ( layers ) { | |
| return ( this.mask & layers.mask ) !== 0; | |
| } | |
| }; | |
| // File:src/core/Raycaster.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author bhouston / http://clara.io/ | |
| * @author stephomi / http://stephaneginier.com/ | |
| */ | |
| ( function ( THREE ) { | |
| THREE.Raycaster = function ( origin, direction, near, far ) { | |
| this.ray = new THREE.Ray( origin, direction ); | |
| // direction is assumed to be normalized (for accurate distance calculations) | |
| this.near = near || 0; | |
| this.far = far || Infinity; | |
| this.params = { | |
| Mesh: {}, | |
| Line: {}, | |
| LOD: {}, | |
| Points: { threshold: 1 }, | |
| Sprite: {} | |
| }; | |
| Object.defineProperties( this.params, { | |
| PointCloud: { | |
| get: function () { | |
| console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); | |
| return this.Points; | |
| } | |
| } | |
| } ); | |
| }; | |
| function ascSort( a, b ) { | |
| return a.distance - b.distance; | |
| } | |
| function intersectObject( object, raycaster, intersects, recursive ) { | |
| if ( object.visible === false ) return; | |
| object.raycast( raycaster, intersects ); | |
| if ( recursive === true ) { | |
| var children = object.children; | |
| for ( var i = 0, l = children.length; i < l; i ++ ) { | |
| intersectObject( children[ i ], raycaster, intersects, true ); | |
| } | |
| } | |
| } | |
| // | |
| THREE.Raycaster.prototype = { | |
| constructor: THREE.Raycaster, | |
| linePrecision: 1, | |
| set: function ( origin, direction ) { | |
| // direction is assumed to be normalized (for accurate distance calculations) | |
| this.ray.set( origin, direction ); | |
| }, | |
| setFromCamera: function ( coords, camera ) { | |
| if ( camera instanceof THREE.PerspectiveCamera ) { | |
| this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); | |
| this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); | |
| } else if ( camera instanceof THREE.OrthographicCamera ) { | |
| this.ray.origin.set( coords.x, coords.y, - 1 ).unproject( camera ); | |
| this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); | |
| } else { | |
| console.error( 'THREE.Raycaster: Unsupported camera type.' ); | |
| } | |
| }, | |
| intersectObject: function ( object, recursive ) { | |
| var intersects = []; | |
| intersectObject( object, this, intersects, recursive ); | |
| intersects.sort( ascSort ); | |
| return intersects; | |
| }, | |
| intersectObjects: function ( objects, recursive ) { | |
| var intersects = []; | |
| if ( Array.isArray( objects ) === false ) { | |
| console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); | |
| return intersects; | |
| } | |
| for ( var i = 0, l = objects.length; i < l; i ++ ) { | |
| intersectObject( objects[ i ], this, intersects, recursive ); | |
| } | |
| intersects.sort( ascSort ); | |
| return intersects; | |
| } | |
| }; | |
| }( THREE ) ); | |
| // File:src/core/Object3D.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author elephantatwork / www.elephantatwork.ch | |
| */ | |
| THREE.Object3D = function () { | |
| Object.defineProperty( this, 'id', { value: THREE.Object3DIdCount ++ } ); | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.name = ''; | |
| this.type = 'Object3D'; | |
| this.parent = null; | |
| this.children = []; | |
| this.up = THREE.Object3D.DefaultUp.clone(); | |
| var position = new THREE.Vector3(); | |
| var rotation = new THREE.Euler(); | |
| var quaternion = new THREE.Quaternion(); | |
| var scale = new THREE.Vector3( 1, 1, 1 ); | |
| function onRotationChange() { | |
| quaternion.setFromEuler( rotation, false ); | |
| } | |
| function onQuaternionChange() { | |
| rotation.setFromQuaternion( quaternion, undefined, false ); | |
| } | |
| rotation.onChange( onRotationChange ); | |
| quaternion.onChange( onQuaternionChange ); | |
| Object.defineProperties( this, { | |
| position: { | |
| enumerable: true, | |
| value: position | |
| }, | |
| rotation: { | |
| enumerable: true, | |
| value: rotation | |
| }, | |
| quaternion: { | |
| enumerable: true, | |
| value: quaternion | |
| }, | |
| scale: { | |
| enumerable: true, | |
| value: scale | |
| }, | |
| modelViewMatrix: { | |
| value: new THREE.Matrix4() | |
| }, | |
| normalMatrix: { | |
| value: new THREE.Matrix3() | |
| } | |
| } ); | |
| this.rotationAutoUpdate = true; | |
| this.matrix = new THREE.Matrix4(); | |
| this.matrixWorld = new THREE.Matrix4(); | |
| this.matrixAutoUpdate = THREE.Object3D.DefaultMatrixAutoUpdate; | |
| this.matrixWorldNeedsUpdate = false; | |
| this.layers = new THREE.Layers(); | |
| this.visible = true; | |
| this.castShadow = false; | |
| this.receiveShadow = false; | |
| this.frustumCulled = true; | |
| this.renderOrder = 0; | |
| this.userData = {}; | |
| }; | |
| THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 ); | |
| THREE.Object3D.DefaultMatrixAutoUpdate = true; | |
| THREE.Object3D.prototype = { | |
| constructor: THREE.Object3D, | |
| applyMatrix: function ( matrix ) { | |
| this.matrix.multiplyMatrices( matrix, this.matrix ); | |
| this.matrix.decompose( this.position, this.quaternion, this.scale ); | |
| }, | |
| setRotationFromAxisAngle: function ( axis, angle ) { | |
| // assumes axis is normalized | |
| this.quaternion.setFromAxisAngle( axis, angle ); | |
| }, | |
| setRotationFromEuler: function ( euler ) { | |
| this.quaternion.setFromEuler( euler, true ); | |
| }, | |
| setRotationFromMatrix: function ( m ) { | |
| // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
| this.quaternion.setFromRotationMatrix( m ); | |
| }, | |
| setRotationFromQuaternion: function ( q ) { | |
| // assumes q is normalized | |
| this.quaternion.copy( q ); | |
| }, | |
| rotateOnAxis: function () { | |
| // rotate object on axis in object space | |
| // axis is assumed to be normalized | |
| var q1 = new THREE.Quaternion(); | |
| return function ( axis, angle ) { | |
| q1.setFromAxisAngle( axis, angle ); | |
| this.quaternion.multiply( q1 ); | |
| return this; | |
| }; | |
| }(), | |
| rotateX: function () { | |
| var v1 = new THREE.Vector3( 1, 0, 0 ); | |
| return function ( angle ) { | |
| return this.rotateOnAxis( v1, angle ); | |
| }; | |
| }(), | |
| rotateY: function () { | |
| var v1 = new THREE.Vector3( 0, 1, 0 ); | |
| return function ( angle ) { | |
| return this.rotateOnAxis( v1, angle ); | |
| }; | |
| }(), | |
| rotateZ: function () { | |
| var v1 = new THREE.Vector3( 0, 0, 1 ); | |
| return function ( angle ) { | |
| return this.rotateOnAxis( v1, angle ); | |
| }; | |
| }(), | |
| translateOnAxis: function () { | |
| // translate object by distance along axis in object space | |
| // axis is assumed to be normalized | |
| var v1 = new THREE.Vector3(); | |
| return function ( axis, distance ) { | |
| v1.copy( axis ).applyQuaternion( this.quaternion ); | |
| this.position.add( v1.multiplyScalar( distance ) ); | |
| return this; | |
| }; | |
| }(), | |
| translateX: function () { | |
| var v1 = new THREE.Vector3( 1, 0, 0 ); | |
| return function ( distance ) { | |
| return this.translateOnAxis( v1, distance ); | |
| }; | |
| }(), | |
| translateY: function () { | |
| var v1 = new THREE.Vector3( 0, 1, 0 ); | |
| return function ( distance ) { | |
| return this.translateOnAxis( v1, distance ); | |
| }; | |
| }(), | |
| translateZ: function () { | |
| var v1 = new THREE.Vector3( 0, 0, 1 ); | |
| return function ( distance ) { | |
| return this.translateOnAxis( v1, distance ); | |
| }; | |
| }(), | |
| localToWorld: function ( vector ) { | |
| return vector.applyMatrix4( this.matrixWorld ); | |
| }, | |
| worldToLocal: function () { | |
| var m1 = new THREE.Matrix4(); | |
| return function ( vector ) { | |
| return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); | |
| }; | |
| }(), | |
| lookAt: function () { | |
| // This routine does not support objects with rotated and/or translated parent(s) | |
| var m1 = new THREE.Matrix4(); | |
| return function ( vector ) { | |
| m1.lookAt( vector, this.position, this.up ); | |
| this.quaternion.setFromRotationMatrix( m1 ); | |
| }; | |
| }(), | |
| add: function ( object ) { | |
| if ( arguments.length > 1 ) { | |
| for ( var i = 0; i < arguments.length; i ++ ) { | |
| this.add( arguments[ i ] ); | |
| } | |
| return this; | |
| } | |
| if ( object === this ) { | |
| console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); | |
| return this; | |
| } | |
| if ( object instanceof THREE.Object3D ) { | |
| if ( object.parent !== null ) { | |
| object.parent.remove( object ); | |
| } | |
| object.parent = this; | |
| object.dispatchEvent( { type: 'added' } ); | |
| this.children.push( object ); | |
| } else { | |
| console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); | |
| } | |
| return this; | |
| }, | |
| remove: function ( object ) { | |
| if ( arguments.length > 1 ) { | |
| for ( var i = 0; i < arguments.length; i ++ ) { | |
| this.remove( arguments[ i ] ); | |
| } | |
| } | |
| var index = this.children.indexOf( object ); | |
| if ( index !== - 1 ) { | |
| object.parent = null; | |
| object.dispatchEvent( { type: 'removed' } ); | |
| this.children.splice( index, 1 ); | |
| } | |
| }, | |
| getObjectById: function ( id ) { | |
| return this.getObjectByProperty( 'id', id ); | |
| }, | |
| getObjectByName: function ( name ) { | |
| return this.getObjectByProperty( 'name', name ); | |
| }, | |
| getObjectByProperty: function ( name, value ) { | |
| if ( this[ name ] === value ) return this; | |
| for ( var i = 0, l = this.children.length; i < l; i ++ ) { | |
| var child = this.children[ i ]; | |
| var object = child.getObjectByProperty( name, value ); | |
| if ( object !== undefined ) { | |
| return object; | |
| } | |
| } | |
| return undefined; | |
| }, | |
| getWorldPosition: function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| this.updateMatrixWorld( true ); | |
| return result.setFromMatrixPosition( this.matrixWorld ); | |
| }, | |
| getWorldQuaternion: function () { | |
| var position = new THREE.Vector3(); | |
| var scale = new THREE.Vector3(); | |
| return function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Quaternion(); | |
| this.updateMatrixWorld( true ); | |
| this.matrixWorld.decompose( position, result, scale ); | |
| return result; | |
| }; | |
| }(), | |
| getWorldRotation: function () { | |
| var quaternion = new THREE.Quaternion(); | |
| return function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Euler(); | |
| this.getWorldQuaternion( quaternion ); | |
| return result.setFromQuaternion( quaternion, this.rotation.order, false ); | |
| }; | |
| }(), | |
| getWorldScale: function () { | |
| var position = new THREE.Vector3(); | |
| var quaternion = new THREE.Quaternion(); | |
| return function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| this.updateMatrixWorld( true ); | |
| this.matrixWorld.decompose( position, quaternion, result ); | |
| return result; | |
| }; | |
| }(), | |
| getWorldDirection: function () { | |
| var quaternion = new THREE.Quaternion(); | |
| return function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| this.getWorldQuaternion( quaternion ); | |
| return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); | |
| }; | |
| }(), | |
| raycast: function () {}, | |
| traverse: function ( callback ) { | |
| callback( this ); | |
| var children = this.children; | |
| for ( var i = 0, l = children.length; i < l; i ++ ) { | |
| children[ i ].traverse( callback ); | |
| } | |
| }, | |
| traverseVisible: function ( callback ) { | |
| if ( this.visible === false ) return; | |
| callback( this ); | |
| var children = this.children; | |
| for ( var i = 0, l = children.length; i < l; i ++ ) { | |
| children[ i ].traverseVisible( callback ); | |
| } | |
| }, | |
| traverseAncestors: function ( callback ) { | |
| var parent = this.parent; | |
| if ( parent !== null ) { | |
| callback( parent ); | |
| parent.traverseAncestors( callback ); | |
| } | |
| }, | |
| updateMatrix: function () { | |
| this.matrix.compose( this.position, this.quaternion, this.scale ); | |
| this.matrixWorldNeedsUpdate = true; | |
| }, | |
| updateMatrixWorld: function ( force ) { | |
| if ( this.matrixAutoUpdate === true ) this.updateMatrix(); | |
| if ( this.matrixWorldNeedsUpdate === true || force === true ) { | |
| if ( this.parent === null ) { | |
| this.matrixWorld.copy( this.matrix ); | |
| } else { | |
| this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); | |
| } | |
| this.matrixWorldNeedsUpdate = false; | |
| force = true; | |
| } | |
| // update children | |
| for ( var i = 0, l = this.children.length; i < l; i ++ ) { | |
| this.children[ i ].updateMatrixWorld( force ); | |
| } | |
| }, | |
| toJSON: function ( meta ) { | |
| var isRootObject = ( meta === undefined ); | |
| var output = {}; | |
| // meta is a hash used to collect geometries, materials. | |
| // not providing it implies that this is the root object | |
| // being serialized. | |
| if ( isRootObject ) { | |
| // initialize meta obj | |
| meta = { | |
| geometries: {}, | |
| materials: {}, | |
| textures: {}, | |
| images: {} | |
| }; | |
| output.metadata = { | |
| version: 4.4, | |
| type: 'Object', | |
| generator: 'Object3D.toJSON' | |
| }; | |
| } | |
| // standard Object3D serialization | |
| var object = {}; | |
| object.uuid = this.uuid; | |
| object.type = this.type; | |
| if ( this.name !== '' ) object.name = this.name; | |
| if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; | |
| if ( this.castShadow === true ) object.castShadow = true; | |
| if ( this.receiveShadow === true ) object.receiveShadow = true; | |
| if ( this.visible === false ) object.visible = false; | |
| object.matrix = this.matrix.toArray(); | |
| // | |
| if ( this.geometry !== undefined ) { | |
| if ( meta.geometries[ this.geometry.uuid ] === undefined ) { | |
| meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON( meta ); | |
| } | |
| object.geometry = this.geometry.uuid; | |
| } | |
| if ( this.material !== undefined ) { | |
| if ( meta.materials[ this.material.uuid ] === undefined ) { | |
| meta.materials[ this.material.uuid ] = this.material.toJSON( meta ); | |
| } | |
| object.material = this.material.uuid; | |
| } | |
| // | |
| if ( this.children.length > 0 ) { | |
| object.children = []; | |
| for ( var i = 0; i < this.children.length; i ++ ) { | |
| object.children.push( this.children[ i ].toJSON( meta ).object ); | |
| } | |
| } | |
| if ( isRootObject ) { | |
| var geometries = extractFromCache( meta.geometries ); | |
| var materials = extractFromCache( meta.materials ); | |
| var textures = extractFromCache( meta.textures ); | |
| var images = extractFromCache( meta.images ); | |
| if ( geometries.length > 0 ) output.geometries = geometries; | |
| if ( materials.length > 0 ) output.materials = materials; | |
| if ( textures.length > 0 ) output.textures = textures; | |
| if ( images.length > 0 ) output.images = images; | |
| } | |
| output.object = object; | |
| return output; | |
| // extract data from the cache hash | |
| // remove metadata on each item | |
| // and return as array | |
| function extractFromCache ( cache ) { | |
| var values = []; | |
| for ( var key in cache ) { | |
| var data = cache[ key ]; | |
| delete data.metadata; | |
| values.push( data ); | |
| } | |
| return values; | |
| } | |
| }, | |
| clone: function ( recursive ) { | |
| return new this.constructor().copy( this, recursive ); | |
| }, | |
| copy: function ( source, recursive ) { | |
| if ( recursive === undefined ) recursive = true; | |
| this.name = source.name; | |
| this.up.copy( source.up ); | |
| this.position.copy( source.position ); | |
| this.quaternion.copy( source.quaternion ); | |
| this.scale.copy( source.scale ); | |
| this.rotationAutoUpdate = source.rotationAutoUpdate; | |
| this.matrix.copy( source.matrix ); | |
| this.matrixWorld.copy( source.matrixWorld ); | |
| this.matrixAutoUpdate = source.matrixAutoUpdate; | |
| this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; | |
| this.visible = source.visible; | |
| this.castShadow = source.castShadow; | |
| this.receiveShadow = source.receiveShadow; | |
| this.frustumCulled = source.frustumCulled; | |
| this.renderOrder = source.renderOrder; | |
| this.userData = JSON.parse( JSON.stringify( source.userData ) ); | |
| if ( recursive === true ) { | |
| for ( var i = 0; i < source.children.length; i ++ ) { | |
| var child = source.children[ i ]; | |
| this.add( child.clone() ); | |
| } | |
| } | |
| return this; | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.Object3D.prototype ); | |
| THREE.Object3DIdCount = 0; | |
| // File:src/core/Face3.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { | |
| this.a = a; | |
| this.b = b; | |
| this.c = c; | |
| this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); | |
| this.vertexNormals = Array.isArray( normal ) ? normal : []; | |
| this.color = color instanceof THREE.Color ? color : new THREE.Color(); | |
| this.vertexColors = Array.isArray( color ) ? color : []; | |
| this.materialIndex = materialIndex !== undefined ? materialIndex : 0; | |
| }; | |
| THREE.Face3.prototype = { | |
| constructor: THREE.Face3, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| this.a = source.a; | |
| this.b = source.b; | |
| this.c = source.c; | |
| this.normal.copy( source.normal ); | |
| this.color.copy( source.color ); | |
| this.materialIndex = source.materialIndex; | |
| for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { | |
| this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); | |
| } | |
| for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { | |
| this.vertexColors[ i ] = source.vertexColors[ i ].clone(); | |
| } | |
| return this; | |
| } | |
| }; | |
| // File:src/core/BufferAttribute.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.BufferAttribute = function ( array, itemSize ) { | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.array = array; | |
| this.itemSize = itemSize; | |
| this.dynamic = false; | |
| this.updateRange = { offset: 0, count: - 1 }; | |
| this.version = 0; | |
| }; | |
| THREE.BufferAttribute.prototype = { | |
| constructor: THREE.BufferAttribute, | |
| get count() { | |
| return this.array.length / this.itemSize; | |
| }, | |
| set needsUpdate( value ) { | |
| if ( value === true ) this.version ++; | |
| }, | |
| setDynamic: function ( value ) { | |
| this.dynamic = value; | |
| return this; | |
| }, | |
| copy: function ( source ) { | |
| this.array = new source.array.constructor( source.array ); | |
| this.itemSize = source.itemSize; | |
| this.dynamic = source.dynamic; | |
| return this; | |
| }, | |
| copyAt: function ( index1, attribute, index2 ) { | |
| index1 *= this.itemSize; | |
| index2 *= attribute.itemSize; | |
| for ( var i = 0, l = this.itemSize; i < l; i ++ ) { | |
| this.array[ index1 + i ] = attribute.array[ index2 + i ]; | |
| } | |
| return this; | |
| }, | |
| copyArray: function ( array ) { | |
| this.array.set( array ); | |
| return this; | |
| }, | |
| copyColorsArray: function ( colors ) { | |
| var array = this.array, offset = 0; | |
| for ( var i = 0, l = colors.length; i < l; i ++ ) { | |
| var color = colors[ i ]; | |
| if ( color === undefined ) { | |
| console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); | |
| color = new THREE.Color(); | |
| } | |
| array[ offset ++ ] = color.r; | |
| array[ offset ++ ] = color.g; | |
| array[ offset ++ ] = color.b; | |
| } | |
| return this; | |
| }, | |
| copyIndicesArray: function ( indices ) { | |
| var array = this.array, offset = 0; | |
| for ( var i = 0, l = indices.length; i < l; i ++ ) { | |
| var index = indices[ i ]; | |
| array[ offset ++ ] = index.a; | |
| array[ offset ++ ] = index.b; | |
| array[ offset ++ ] = index.c; | |
| } | |
| return this; | |
| }, | |
| copyVector2sArray: function ( vectors ) { | |
| var array = this.array, offset = 0; | |
| for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
| var vector = vectors[ i ]; | |
| if ( vector === undefined ) { | |
| console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); | |
| vector = new THREE.Vector2(); | |
| } | |
| array[ offset ++ ] = vector.x; | |
| array[ offset ++ ] = vector.y; | |
| } | |
| return this; | |
| }, | |
| copyVector3sArray: function ( vectors ) { | |
| var array = this.array, offset = 0; | |
| for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
| var vector = vectors[ i ]; | |
| if ( vector === undefined ) { | |
| console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); | |
| vector = new THREE.Vector3(); | |
| } | |
| array[ offset ++ ] = vector.x; | |
| array[ offset ++ ] = vector.y; | |
| array[ offset ++ ] = vector.z; | |
| } | |
| return this; | |
| }, | |
| copyVector4sArray: function ( vectors ) { | |
| var array = this.array, offset = 0; | |
| for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
| var vector = vectors[ i ]; | |
| if ( vector === undefined ) { | |
| console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); | |
| vector = new THREE.Vector4(); | |
| } | |
| array[ offset ++ ] = vector.x; | |
| array[ offset ++ ] = vector.y; | |
| array[ offset ++ ] = vector.z; | |
| array[ offset ++ ] = vector.w; | |
| } | |
| return this; | |
| }, | |
| set: function ( value, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this.array.set( value, offset ); | |
| return this; | |
| }, | |
| getX: function ( index ) { | |
| return this.array[ index * this.itemSize ]; | |
| }, | |
| setX: function ( index, x ) { | |
| this.array[ index * this.itemSize ] = x; | |
| return this; | |
| }, | |
| getY: function ( index ) { | |
| return this.array[ index * this.itemSize + 1 ]; | |
| }, | |
| setY: function ( index, y ) { | |
| this.array[ index * this.itemSize + 1 ] = y; | |
| return this; | |
| }, | |
| getZ: function ( index ) { | |
| return this.array[ index * this.itemSize + 2 ]; | |
| }, | |
| setZ: function ( index, z ) { | |
| this.array[ index * this.itemSize + 2 ] = z; | |
| return this; | |
| }, | |
| getW: function ( index ) { | |
| return this.array[ index * this.itemSize + 3 ]; | |
| }, | |
| setW: function ( index, w ) { | |
| this.array[ index * this.itemSize + 3 ] = w; | |
| return this; | |
| }, | |
| setXY: function ( index, x, y ) { | |
| index *= this.itemSize; | |
| this.array[ index + 0 ] = x; | |
| this.array[ index + 1 ] = y; | |
| return this; | |
| }, | |
| setXYZ: function ( index, x, y, z ) { | |
| index *= this.itemSize; | |
| this.array[ index + 0 ] = x; | |
| this.array[ index + 1 ] = y; | |
| this.array[ index + 2 ] = z; | |
| return this; | |
| }, | |
| setXYZW: function ( index, x, y, z, w ) { | |
| index *= this.itemSize; | |
| this.array[ index + 0 ] = x; | |
| this.array[ index + 1 ] = y; | |
| this.array[ index + 2 ] = z; | |
| this.array[ index + 3 ] = w; | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| } | |
| }; | |
| // | |
| THREE.Int8Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Int8Array( array ), itemSize ); | |
| }; | |
| THREE.Uint8Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Uint8Array( array ), itemSize ); | |
| }; | |
| THREE.Uint8ClampedAttribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Uint8ClampedArray( array ), itemSize ); | |
| }; | |
| THREE.Int16Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Int16Array( array ), itemSize ); | |
| }; | |
| THREE.Uint16Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Uint16Array( array ), itemSize ); | |
| }; | |
| THREE.Int32Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Int32Array( array ), itemSize ); | |
| }; | |
| THREE.Uint32Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Uint32Array( array ), itemSize ); | |
| }; | |
| THREE.Float32Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Float32Array( array ), itemSize ); | |
| }; | |
| THREE.Float64Attribute = function ( array, itemSize ) { | |
| return new THREE.BufferAttribute( new Float64Array( array ), itemSize ); | |
| }; | |
| // Deprecated | |
| THREE.DynamicBufferAttribute = function ( array, itemSize ) { | |
| console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); | |
| return new THREE.BufferAttribute( array, itemSize ).setDynamic( true ); | |
| }; | |
| // File:src/core/InstancedBufferAttribute.js | |
| /** | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| */ | |
| THREE.InstancedBufferAttribute = function ( array, itemSize, meshPerAttribute ) { | |
| THREE.BufferAttribute.call( this, array, itemSize ); | |
| this.meshPerAttribute = meshPerAttribute || 1; | |
| }; | |
| THREE.InstancedBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype ); | |
| THREE.InstancedBufferAttribute.prototype.constructor = THREE.InstancedBufferAttribute; | |
| THREE.InstancedBufferAttribute.prototype.copy = function ( source ) { | |
| THREE.BufferAttribute.prototype.copy.call( this, source ); | |
| this.meshPerAttribute = source.meshPerAttribute; | |
| return this; | |
| }; | |
| // File:src/core/InterleavedBuffer.js | |
| /** | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| */ | |
| THREE.InterleavedBuffer = function ( array, stride ) { | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.array = array; | |
| this.stride = stride; | |
| this.dynamic = false; | |
| this.updateRange = { offset: 0, count: - 1 }; | |
| this.version = 0; | |
| }; | |
| THREE.InterleavedBuffer.prototype = { | |
| constructor: THREE.InterleavedBuffer, | |
| get length () { | |
| return this.array.length; | |
| }, | |
| get count () { | |
| return this.array.length / this.stride; | |
| }, | |
| set needsUpdate( value ) { | |
| if ( value === true ) this.version ++; | |
| }, | |
| setDynamic: function ( value ) { | |
| this.dynamic = value; | |
| return this; | |
| }, | |
| copy: function ( source ) { | |
| this.array = new source.array.constructor( source.array ); | |
| this.stride = source.stride; | |
| this.dynamic = source.dynamic; | |
| return this; | |
| }, | |
| copyAt: function ( index1, attribute, index2 ) { | |
| index1 *= this.stride; | |
| index2 *= attribute.stride; | |
| for ( var i = 0, l = this.stride; i < l; i ++ ) { | |
| this.array[ index1 + i ] = attribute.array[ index2 + i ]; | |
| } | |
| return this; | |
| }, | |
| set: function ( value, offset ) { | |
| if ( offset === undefined ) offset = 0; | |
| this.array.set( value, offset ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| } | |
| }; | |
| // File:src/core/InstancedInterleavedBuffer.js | |
| /** | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| */ | |
| THREE.InstancedInterleavedBuffer = function ( array, stride, meshPerAttribute ) { | |
| THREE.InterleavedBuffer.call( this, array, stride ); | |
| this.meshPerAttribute = meshPerAttribute || 1; | |
| }; | |
| THREE.InstancedInterleavedBuffer.prototype = Object.create( THREE.InterleavedBuffer.prototype ); | |
| THREE.InstancedInterleavedBuffer.prototype.constructor = THREE.InstancedInterleavedBuffer; | |
| THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) { | |
| THREE.InterleavedBuffer.prototype.copy.call( this, source ); | |
| this.meshPerAttribute = source.meshPerAttribute; | |
| return this; | |
| }; | |
| // File:src/core/InterleavedBufferAttribute.js | |
| /** | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| */ | |
| THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) { | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.data = interleavedBuffer; | |
| this.itemSize = itemSize; | |
| this.offset = offset; | |
| }; | |
| THREE.InterleavedBufferAttribute.prototype = { | |
| constructor: THREE.InterleavedBufferAttribute, | |
| get length() { | |
| console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); | |
| return this.array.length; | |
| }, | |
| get count() { | |
| return this.data.count; | |
| }, | |
| setX: function ( index, x ) { | |
| this.data.array[ index * this.data.stride + this.offset ] = x; | |
| return this; | |
| }, | |
| setY: function ( index, y ) { | |
| this.data.array[ index * this.data.stride + this.offset + 1 ] = y; | |
| return this; | |
| }, | |
| setZ: function ( index, z ) { | |
| this.data.array[ index * this.data.stride + this.offset + 2 ] = z; | |
| return this; | |
| }, | |
| setW: function ( index, w ) { | |
| this.data.array[ index * this.data.stride + this.offset + 3 ] = w; | |
| return this; | |
| }, | |
| getX: function ( index ) { | |
| return this.data.array[ index * this.data.stride + this.offset ]; | |
| }, | |
| getY: function ( index ) { | |
| return this.data.array[ index * this.data.stride + this.offset + 1 ]; | |
| }, | |
| getZ: function ( index ) { | |
| return this.data.array[ index * this.data.stride + this.offset + 2 ]; | |
| }, | |
| getW: function ( index ) { | |
| return this.data.array[ index * this.data.stride + this.offset + 3 ]; | |
| }, | |
| setXY: function ( index, x, y ) { | |
| index = index * this.data.stride + this.offset; | |
| this.data.array[ index + 0 ] = x; | |
| this.data.array[ index + 1 ] = y; | |
| return this; | |
| }, | |
| setXYZ: function ( index, x, y, z ) { | |
| index = index * this.data.stride + this.offset; | |
| this.data.array[ index + 0 ] = x; | |
| this.data.array[ index + 1 ] = y; | |
| this.data.array[ index + 2 ] = z; | |
| return this; | |
| }, | |
| setXYZW: function ( index, x, y, z, w ) { | |
| index = index * this.data.stride + this.offset; | |
| this.data.array[ index + 0 ] = x; | |
| this.data.array[ index + 1 ] = y; | |
| this.data.array[ index + 2 ] = z; | |
| this.data.array[ index + 3 ] = w; | |
| return this; | |
| } | |
| }; | |
| // File:src/core/Geometry.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author kile / http://kile.stravaganza.org/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author zz85 / http://www.lab4games.net/zz85/blog | |
| * @author bhouston / http://clara.io | |
| */ | |
| THREE.Geometry = function () { | |
| Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.name = ''; | |
| this.type = 'Geometry'; | |
| this.vertices = []; | |
| this.colors = []; | |
| this.faces = []; | |
| this.faceVertexUvs = [ [] ]; | |
| this.morphTargets = []; | |
| this.morphNormals = []; | |
| this.skinWeights = []; | |
| this.skinIndices = []; | |
| this.lineDistances = []; | |
| this.boundingBox = null; | |
| this.boundingSphere = null; | |
| // update flags | |
| this.verticesNeedUpdate = false; | |
| this.elementsNeedUpdate = false; | |
| this.uvsNeedUpdate = false; | |
| this.normalsNeedUpdate = false; | |
| this.colorsNeedUpdate = false; | |
| this.lineDistancesNeedUpdate = false; | |
| this.groupsNeedUpdate = false; | |
| }; | |
| THREE.Geometry.prototype = { | |
| constructor: THREE.Geometry, | |
| applyMatrix: function ( matrix ) { | |
| var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); | |
| for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { | |
| var vertex = this.vertices[ i ]; | |
| vertex.applyMatrix4( matrix ); | |
| } | |
| for ( var i = 0, il = this.faces.length; i < il; i ++ ) { | |
| var face = this.faces[ i ]; | |
| face.normal.applyMatrix3( normalMatrix ).normalize(); | |
| for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { | |
| face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); | |
| } | |
| } | |
| if ( this.boundingBox !== null ) { | |
| this.computeBoundingBox(); | |
| } | |
| if ( this.boundingSphere !== null ) { | |
| this.computeBoundingSphere(); | |
| } | |
| this.verticesNeedUpdate = true; | |
| this.normalsNeedUpdate = true; | |
| }, | |
| rotateX: function () { | |
| // rotate geometry around world x-axis | |
| var m1; | |
| return function rotateX( angle ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeRotationX( angle ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| rotateY: function () { | |
| // rotate geometry around world y-axis | |
| var m1; | |
| return function rotateY( angle ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeRotationY( angle ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| rotateZ: function () { | |
| // rotate geometry around world z-axis | |
| var m1; | |
| return function rotateZ( angle ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeRotationZ( angle ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| translate: function () { | |
| // translate geometry | |
| var m1; | |
| return function translate( x, y, z ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeTranslation( x, y, z ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| scale: function () { | |
| // scale geometry | |
| var m1; | |
| return function scale( x, y, z ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeScale( x, y, z ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| lookAt: function () { | |
| var obj; | |
| return function lookAt( vector ) { | |
| if ( obj === undefined ) obj = new THREE.Object3D(); | |
| obj.lookAt( vector ); | |
| obj.updateMatrix(); | |
| this.applyMatrix( obj.matrix ); | |
| }; | |
| }(), | |
| fromBufferGeometry: function ( geometry ) { | |
| var scope = this; | |
| var indices = geometry.index !== null ? geometry.index.array : undefined; | |
| var attributes = geometry.attributes; | |
| var positions = attributes.position.array; | |
| var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; | |
| var colors = attributes.color !== undefined ? attributes.color.array : undefined; | |
| var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; | |
| var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; | |
| if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; | |
| var tempNormals = []; | |
| var tempUVs = []; | |
| var tempUVs2 = []; | |
| for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { | |
| scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); | |
| if ( normals !== undefined ) { | |
| tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); | |
| } | |
| if ( colors !== undefined ) { | |
| scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); | |
| } | |
| if ( uvs !== undefined ) { | |
| tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) ); | |
| } | |
| if ( uvs2 !== undefined ) { | |
| tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); | |
| } | |
| } | |
| function addFace( a, b, c ) { | |
| var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; | |
| var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; | |
| var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors ); | |
| scope.faces.push( face ); | |
| if ( uvs !== undefined ) { | |
| scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); | |
| } | |
| if ( uvs2 !== undefined ) { | |
| scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); | |
| } | |
| } | |
| if ( indices !== undefined ) { | |
| var groups = geometry.groups; | |
| if ( groups.length > 0 ) { | |
| for ( var i = 0; i < groups.length; i ++ ) { | |
| var group = groups[ i ]; | |
| var start = group.start; | |
| var count = group.count; | |
| for ( var j = start, jl = start + count; j < jl; j += 3 ) { | |
| addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ] ); | |
| } | |
| } | |
| } else { | |
| for ( var i = 0; i < indices.length; i += 3 ) { | |
| addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); | |
| } | |
| } | |
| } else { | |
| for ( var i = 0; i < positions.length / 3; i += 3 ) { | |
| addFace( i, i + 1, i + 2 ); | |
| } | |
| } | |
| this.computeFaceNormals(); | |
| if ( geometry.boundingBox !== null ) { | |
| this.boundingBox = geometry.boundingBox.clone(); | |
| } | |
| if ( geometry.boundingSphere !== null ) { | |
| this.boundingSphere = geometry.boundingSphere.clone(); | |
| } | |
| return this; | |
| }, | |
| center: function () { | |
| this.computeBoundingBox(); | |
| var offset = this.boundingBox.center().negate(); | |
| this.translate( offset.x, offset.y, offset.z ); | |
| return offset; | |
| }, | |
| normalize: function () { | |
| this.computeBoundingSphere(); | |
| var center = this.boundingSphere.center; | |
| var radius = this.boundingSphere.radius; | |
| var s = radius === 0 ? 1 : 1.0 / radius; | |
| var matrix = new THREE.Matrix4(); | |
| matrix.set( | |
| s, 0, 0, - s * center.x, | |
| 0, s, 0, - s * center.y, | |
| 0, 0, s, - s * center.z, | |
| 0, 0, 0, 1 | |
| ); | |
| this.applyMatrix( matrix ); | |
| return this; | |
| }, | |
| computeFaceNormals: function () { | |
| var cb = new THREE.Vector3(), ab = new THREE.Vector3(); | |
| for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| var face = this.faces[ f ]; | |
| var vA = this.vertices[ face.a ]; | |
| var vB = this.vertices[ face.b ]; | |
| var vC = this.vertices[ face.c ]; | |
| cb.subVectors( vC, vB ); | |
| ab.subVectors( vA, vB ); | |
| cb.cross( ab ); | |
| cb.normalize(); | |
| face.normal.copy( cb ); | |
| } | |
| }, | |
| computeVertexNormals: function ( areaWeighted ) { | |
| if ( areaWeighted === undefined ) areaWeighted = true; | |
| var v, vl, f, fl, face, vertices; | |
| vertices = new Array( this.vertices.length ); | |
| for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { | |
| vertices[ v ] = new THREE.Vector3(); | |
| } | |
| if ( areaWeighted ) { | |
| // vertex normals weighted by triangle areas | |
| // http://www.iquilezles.org/www/articles/normals/normals.htm | |
| var vA, vB, vC; | |
| var cb = new THREE.Vector3(), ab = new THREE.Vector3(); | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| face = this.faces[ f ]; | |
| vA = this.vertices[ face.a ]; | |
| vB = this.vertices[ face.b ]; | |
| vC = this.vertices[ face.c ]; | |
| cb.subVectors( vC, vB ); | |
| ab.subVectors( vA, vB ); | |
| cb.cross( ab ); | |
| vertices[ face.a ].add( cb ); | |
| vertices[ face.b ].add( cb ); | |
| vertices[ face.c ].add( cb ); | |
| } | |
| } else { | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| face = this.faces[ f ]; | |
| vertices[ face.a ].add( face.normal ); | |
| vertices[ face.b ].add( face.normal ); | |
| vertices[ face.c ].add( face.normal ); | |
| } | |
| } | |
| for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { | |
| vertices[ v ].normalize(); | |
| } | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| face = this.faces[ f ]; | |
| var vertexNormals = face.vertexNormals; | |
| if ( vertexNormals.length === 3 ) { | |
| vertexNormals[ 0 ].copy( vertices[ face.a ] ); | |
| vertexNormals[ 1 ].copy( vertices[ face.b ] ); | |
| vertexNormals[ 2 ].copy( vertices[ face.c ] ); | |
| } else { | |
| vertexNormals[ 0 ] = vertices[ face.a ].clone(); | |
| vertexNormals[ 1 ] = vertices[ face.b ].clone(); | |
| vertexNormals[ 2 ] = vertices[ face.c ].clone(); | |
| } | |
| } | |
| if ( this.faces.length > 0 ) { | |
| this.normalsNeedUpdate = true; | |
| } | |
| }, | |
| computeMorphNormals: function () { | |
| var i, il, f, fl, face; | |
| // save original normals | |
| // - create temp variables on first access | |
| // otherwise just copy (for faster repeated calls) | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| face = this.faces[ f ]; | |
| if ( ! face.__originalFaceNormal ) { | |
| face.__originalFaceNormal = face.normal.clone(); | |
| } else { | |
| face.__originalFaceNormal.copy( face.normal ); | |
| } | |
| if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; | |
| for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { | |
| if ( ! face.__originalVertexNormals[ i ] ) { | |
| face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); | |
| } else { | |
| face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); | |
| } | |
| } | |
| } | |
| // use temp geometry to compute face and vertex normals for each morph | |
| var tmpGeo = new THREE.Geometry(); | |
| tmpGeo.faces = this.faces; | |
| for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { | |
| // create on first access | |
| if ( ! this.morphNormals[ i ] ) { | |
| this.morphNormals[ i ] = {}; | |
| this.morphNormals[ i ].faceNormals = []; | |
| this.morphNormals[ i ].vertexNormals = []; | |
| var dstNormalsFace = this.morphNormals[ i ].faceNormals; | |
| var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; | |
| var faceNormal, vertexNormals; | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| faceNormal = new THREE.Vector3(); | |
| vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() }; | |
| dstNormalsFace.push( faceNormal ); | |
| dstNormalsVertex.push( vertexNormals ); | |
| } | |
| } | |
| var morphNormals = this.morphNormals[ i ]; | |
| // set vertices to morph target | |
| tmpGeo.vertices = this.morphTargets[ i ].vertices; | |
| // compute morph normals | |
| tmpGeo.computeFaceNormals(); | |
| tmpGeo.computeVertexNormals(); | |
| // store morph normals | |
| var faceNormal, vertexNormals; | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| face = this.faces[ f ]; | |
| faceNormal = morphNormals.faceNormals[ f ]; | |
| vertexNormals = morphNormals.vertexNormals[ f ]; | |
| faceNormal.copy( face.normal ); | |
| vertexNormals.a.copy( face.vertexNormals[ 0 ] ); | |
| vertexNormals.b.copy( face.vertexNormals[ 1 ] ); | |
| vertexNormals.c.copy( face.vertexNormals[ 2 ] ); | |
| } | |
| } | |
| // restore original normals | |
| for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
| face = this.faces[ f ]; | |
| face.normal = face.__originalFaceNormal; | |
| face.vertexNormals = face.__originalVertexNormals; | |
| } | |
| }, | |
| computeTangents: function () { | |
| console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); | |
| }, | |
| computeLineDistances: function () { | |
| var d = 0; | |
| var vertices = this.vertices; | |
| for ( var i = 0, il = vertices.length; i < il; i ++ ) { | |
| if ( i > 0 ) { | |
| d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); | |
| } | |
| this.lineDistances[ i ] = d; | |
| } | |
| }, | |
| computeBoundingBox: function () { | |
| if ( this.boundingBox === null ) { | |
| this.boundingBox = new THREE.Box3(); | |
| } | |
| this.boundingBox.setFromPoints( this.vertices ); | |
| }, | |
| computeBoundingSphere: function () { | |
| if ( this.boundingSphere === null ) { | |
| this.boundingSphere = new THREE.Sphere(); | |
| } | |
| this.boundingSphere.setFromPoints( this.vertices ); | |
| }, | |
| merge: function ( geometry, matrix, materialIndexOffset ) { | |
| if ( geometry instanceof THREE.Geometry === false ) { | |
| console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); | |
| return; | |
| } | |
| var normalMatrix, | |
| vertexOffset = this.vertices.length, | |
| vertices1 = this.vertices, | |
| vertices2 = geometry.vertices, | |
| faces1 = this.faces, | |
| faces2 = geometry.faces, | |
| uvs1 = this.faceVertexUvs[ 0 ], | |
| uvs2 = geometry.faceVertexUvs[ 0 ]; | |
| if ( materialIndexOffset === undefined ) materialIndexOffset = 0; | |
| if ( matrix !== undefined ) { | |
| normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); | |
| } | |
| // vertices | |
| for ( var i = 0, il = vertices2.length; i < il; i ++ ) { | |
| var vertex = vertices2[ i ]; | |
| var vertexCopy = vertex.clone(); | |
| if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); | |
| vertices1.push( vertexCopy ); | |
| } | |
| // faces | |
| for ( i = 0, il = faces2.length; i < il; i ++ ) { | |
| var face = faces2[ i ], faceCopy, normal, color, | |
| faceVertexNormals = face.vertexNormals, | |
| faceVertexColors = face.vertexColors; | |
| faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); | |
| faceCopy.normal.copy( face.normal ); | |
| if ( normalMatrix !== undefined ) { | |
| faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); | |
| } | |
| for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { | |
| normal = faceVertexNormals[ j ].clone(); | |
| if ( normalMatrix !== undefined ) { | |
| normal.applyMatrix3( normalMatrix ).normalize(); | |
| } | |
| faceCopy.vertexNormals.push( normal ); | |
| } | |
| faceCopy.color.copy( face.color ); | |
| for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { | |
| color = faceVertexColors[ j ]; | |
| faceCopy.vertexColors.push( color.clone() ); | |
| } | |
| faceCopy.materialIndex = face.materialIndex + materialIndexOffset; | |
| faces1.push( faceCopy ); | |
| } | |
| // uvs | |
| for ( i = 0, il = uvs2.length; i < il; i ++ ) { | |
| var uv = uvs2[ i ], uvCopy = []; | |
| if ( uv === undefined ) { | |
| continue; | |
| } | |
| for ( var j = 0, jl = uv.length; j < jl; j ++ ) { | |
| uvCopy.push( uv[ j ].clone() ); | |
| } | |
| uvs1.push( uvCopy ); | |
| } | |
| }, | |
| mergeMesh: function ( mesh ) { | |
| if ( mesh instanceof THREE.Mesh === false ) { | |
| console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); | |
| return; | |
| } | |
| mesh.matrixAutoUpdate && mesh.updateMatrix(); | |
| this.merge( mesh.geometry, mesh.matrix ); | |
| }, | |
| /* | |
| * Checks for duplicate vertices with hashmap. | |
| * Duplicated vertices are removed | |
| * and faces' vertices are updated. | |
| */ | |
| mergeVertices: function () { | |
| var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) | |
| var unique = [], changes = []; | |
| var v, key; | |
| var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 | |
| var precision = Math.pow( 10, precisionPoints ); | |
| var i, il, face; | |
| var indices, j, jl; | |
| for ( i = 0, il = this.vertices.length; i < il; i ++ ) { | |
| v = this.vertices[ i ]; | |
| key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); | |
| if ( verticesMap[ key ] === undefined ) { | |
| verticesMap[ key ] = i; | |
| unique.push( this.vertices[ i ] ); | |
| changes[ i ] = unique.length - 1; | |
| } else { | |
| //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); | |
| changes[ i ] = changes[ verticesMap[ key ] ]; | |
| } | |
| } | |
| // if faces are completely degenerate after merging vertices, we | |
| // have to remove them from the geometry. | |
| var faceIndicesToRemove = []; | |
| for ( i = 0, il = this.faces.length; i < il; i ++ ) { | |
| face = this.faces[ i ]; | |
| face.a = changes[ face.a ]; | |
| face.b = changes[ face.b ]; | |
| face.c = changes[ face.c ]; | |
| indices = [ face.a, face.b, face.c ]; | |
| var dupIndex = - 1; | |
| // if any duplicate vertices are found in a Face3 | |
| // we have to remove the face as nothing can be saved | |
| for ( var n = 0; n < 3; n ++ ) { | |
| if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { | |
| dupIndex = n; | |
| faceIndicesToRemove.push( i ); | |
| break; | |
| } | |
| } | |
| } | |
| for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { | |
| var idx = faceIndicesToRemove[ i ]; | |
| this.faces.splice( idx, 1 ); | |
| for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { | |
| this.faceVertexUvs[ j ].splice( idx, 1 ); | |
| } | |
| } | |
| // Use unique set of vertices | |
| var diff = this.vertices.length - unique.length; | |
| this.vertices = unique; | |
| return diff; | |
| }, | |
| sortFacesByMaterialIndex: function () { | |
| var faces = this.faces; | |
| var length = faces.length; | |
| // tag faces | |
| for ( var i = 0; i < length; i ++ ) { | |
| faces[ i ]._id = i; | |
| } | |
| // sort faces | |
| function materialIndexSort( a, b ) { | |
| return a.materialIndex - b.materialIndex; | |
| } | |
| faces.sort( materialIndexSort ); | |
| // sort uvs | |
| var uvs1 = this.faceVertexUvs[ 0 ]; | |
| var uvs2 = this.faceVertexUvs[ 1 ]; | |
| var newUvs1, newUvs2; | |
| if ( uvs1 && uvs1.length === length ) newUvs1 = []; | |
| if ( uvs2 && uvs2.length === length ) newUvs2 = []; | |
| for ( var i = 0; i < length; i ++ ) { | |
| var id = faces[ i ]._id; | |
| if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); | |
| if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); | |
| } | |
| if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; | |
| if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; | |
| }, | |
| toJSON: function () { | |
| var data = { | |
| metadata: { | |
| version: 4.4, | |
| type: 'Geometry', | |
| generator: 'Geometry.toJSON' | |
| } | |
| }; | |
| // standard Geometry serialization | |
| data.uuid = this.uuid; | |
| data.type = this.type; | |
| if ( this.name !== '' ) data.name = this.name; | |
| if ( this.parameters !== undefined ) { | |
| var parameters = this.parameters; | |
| for ( var key in parameters ) { | |
| if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; | |
| } | |
| return data; | |
| } | |
| var vertices = []; | |
| for ( var i = 0; i < this.vertices.length; i ++ ) { | |
| var vertex = this.vertices[ i ]; | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| } | |
| var faces = []; | |
| var normals = []; | |
| var normalsHash = {}; | |
| var colors = []; | |
| var colorsHash = {}; | |
| var uvs = []; | |
| var uvsHash = {}; | |
| for ( var i = 0; i < this.faces.length; i ++ ) { | |
| var face = this.faces[ i ]; | |
| var hasMaterial = true; | |
| var hasFaceUv = false; // deprecated | |
| var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; | |
| var hasFaceNormal = face.normal.length() > 0; | |
| var hasFaceVertexNormal = face.vertexNormals.length > 0; | |
| var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; | |
| var hasFaceVertexColor = face.vertexColors.length > 0; | |
| var faceType = 0; | |
| faceType = setBit( faceType, 0, 0 ); // isQuad | |
| faceType = setBit( faceType, 1, hasMaterial ); | |
| faceType = setBit( faceType, 2, hasFaceUv ); | |
| faceType = setBit( faceType, 3, hasFaceVertexUv ); | |
| faceType = setBit( faceType, 4, hasFaceNormal ); | |
| faceType = setBit( faceType, 5, hasFaceVertexNormal ); | |
| faceType = setBit( faceType, 6, hasFaceColor ); | |
| faceType = setBit( faceType, 7, hasFaceVertexColor ); | |
| faces.push( faceType ); | |
| faces.push( face.a, face.b, face.c ); | |
| faces.push( face.materialIndex ); | |
| if ( hasFaceVertexUv ) { | |
| var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; | |
| faces.push( | |
| getUvIndex( faceVertexUvs[ 0 ] ), | |
| getUvIndex( faceVertexUvs[ 1 ] ), | |
| getUvIndex( faceVertexUvs[ 2 ] ) | |
| ); | |
| } | |
| if ( hasFaceNormal ) { | |
| faces.push( getNormalIndex( face.normal ) ); | |
| } | |
| if ( hasFaceVertexNormal ) { | |
| var vertexNormals = face.vertexNormals; | |
| faces.push( | |
| getNormalIndex( vertexNormals[ 0 ] ), | |
| getNormalIndex( vertexNormals[ 1 ] ), | |
| getNormalIndex( vertexNormals[ 2 ] ) | |
| ); | |
| } | |
| if ( hasFaceColor ) { | |
| faces.push( getColorIndex( face.color ) ); | |
| } | |
| if ( hasFaceVertexColor ) { | |
| var vertexColors = face.vertexColors; | |
| faces.push( | |
| getColorIndex( vertexColors[ 0 ] ), | |
| getColorIndex( vertexColors[ 1 ] ), | |
| getColorIndex( vertexColors[ 2 ] ) | |
| ); | |
| } | |
| } | |
| function setBit( value, position, enabled ) { | |
| return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); | |
| } | |
| function getNormalIndex( normal ) { | |
| var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); | |
| if ( normalsHash[ hash ] !== undefined ) { | |
| return normalsHash[ hash ]; | |
| } | |
| normalsHash[ hash ] = normals.length / 3; | |
| normals.push( normal.x, normal.y, normal.z ); | |
| return normalsHash[ hash ]; | |
| } | |
| function getColorIndex( color ) { | |
| var hash = color.r.toString() + color.g.toString() + color.b.toString(); | |
| if ( colorsHash[ hash ] !== undefined ) { | |
| return colorsHash[ hash ]; | |
| } | |
| colorsHash[ hash ] = colors.length; | |
| colors.push( color.getHex() ); | |
| return colorsHash[ hash ]; | |
| } | |
| function getUvIndex( uv ) { | |
| var hash = uv.x.toString() + uv.y.toString(); | |
| if ( uvsHash[ hash ] !== undefined ) { | |
| return uvsHash[ hash ]; | |
| } | |
| uvsHash[ hash ] = uvs.length / 2; | |
| uvs.push( uv.x, uv.y ); | |
| return uvsHash[ hash ]; | |
| } | |
| data.data = {}; | |
| data.data.vertices = vertices; | |
| data.data.normals = normals; | |
| if ( colors.length > 0 ) data.data.colors = colors; | |
| if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility | |
| data.data.faces = faces; | |
| return data; | |
| }, | |
| clone: function () { | |
| /* | |
| // Handle primitives | |
| var parameters = this.parameters; | |
| if ( parameters !== undefined ) { | |
| var values = []; | |
| for ( var key in parameters ) { | |
| values.push( parameters[ key ] ); | |
| } | |
| var geometry = Object.create( this.constructor.prototype ); | |
| this.constructor.apply( geometry, values ); | |
| return geometry; | |
| } | |
| return new this.constructor().copy( this ); | |
| */ | |
| return new THREE.Geometry().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| this.vertices = []; | |
| this.faces = []; | |
| this.faceVertexUvs = [ [] ]; | |
| var vertices = source.vertices; | |
| for ( var i = 0, il = vertices.length; i < il; i ++ ) { | |
| this.vertices.push( vertices[ i ].clone() ); | |
| } | |
| var faces = source.faces; | |
| for ( var i = 0, il = faces.length; i < il; i ++ ) { | |
| this.faces.push( faces[ i ].clone() ); | |
| } | |
| for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { | |
| var faceVertexUvs = source.faceVertexUvs[ i ]; | |
| if ( this.faceVertexUvs[ i ] === undefined ) { | |
| this.faceVertexUvs[ i ] = []; | |
| } | |
| for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { | |
| var uvs = faceVertexUvs[ j ], uvsCopy = []; | |
| for ( var k = 0, kl = uvs.length; k < kl; k ++ ) { | |
| var uv = uvs[ k ]; | |
| uvsCopy.push( uv.clone() ); | |
| } | |
| this.faceVertexUvs[ i ].push( uvsCopy ); | |
| } | |
| } | |
| return this; | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype ); | |
| THREE.GeometryIdCount = 0; | |
| // File:src/core/DirectGeometry.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.DirectGeometry = function () { | |
| Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.name = ''; | |
| this.type = 'DirectGeometry'; | |
| this.indices = []; | |
| this.vertices = []; | |
| this.normals = []; | |
| this.colors = []; | |
| this.uvs = []; | |
| this.uvs2 = []; | |
| this.groups = []; | |
| this.morphTargets = {}; | |
| this.skinWeights = []; | |
| this.skinIndices = []; | |
| // this.lineDistances = []; | |
| this.boundingBox = null; | |
| this.boundingSphere = null; | |
| // update flags | |
| this.verticesNeedUpdate = false; | |
| this.normalsNeedUpdate = false; | |
| this.colorsNeedUpdate = false; | |
| this.uvsNeedUpdate = false; | |
| this.groupsNeedUpdate = false; | |
| }; | |
| THREE.DirectGeometry.prototype = { | |
| constructor: THREE.DirectGeometry, | |
| computeBoundingBox: THREE.Geometry.prototype.computeBoundingBox, | |
| computeBoundingSphere: THREE.Geometry.prototype.computeBoundingSphere, | |
| computeFaceNormals: function () { | |
| console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' ); | |
| }, | |
| computeVertexNormals: function () { | |
| console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' ); | |
| }, | |
| computeGroups: function ( geometry ) { | |
| var group; | |
| var groups = []; | |
| var materialIndex; | |
| var faces = geometry.faces; | |
| for ( var i = 0; i < faces.length; i ++ ) { | |
| var face = faces[ i ]; | |
| // materials | |
| if ( face.materialIndex !== materialIndex ) { | |
| materialIndex = face.materialIndex; | |
| if ( group !== undefined ) { | |
| group.count = ( i * 3 ) - group.start; | |
| groups.push( group ); | |
| } | |
| group = { | |
| start: i * 3, | |
| materialIndex: materialIndex | |
| }; | |
| } | |
| } | |
| if ( group !== undefined ) { | |
| group.count = ( i * 3 ) - group.start; | |
| groups.push( group ); | |
| } | |
| this.groups = groups; | |
| }, | |
| fromGeometry: function ( geometry ) { | |
| var faces = geometry.faces; | |
| var vertices = geometry.vertices; | |
| var faceVertexUvs = geometry.faceVertexUvs; | |
| var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; | |
| var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; | |
| // morphs | |
| var morphTargets = geometry.morphTargets; | |
| var morphTargetsLength = morphTargets.length; | |
| var morphTargetsPosition; | |
| if ( morphTargetsLength > 0 ) { | |
| morphTargetsPosition = []; | |
| for ( var i = 0; i < morphTargetsLength; i ++ ) { | |
| morphTargetsPosition[ i ] = []; | |
| } | |
| this.morphTargets.position = morphTargetsPosition; | |
| } | |
| var morphNormals = geometry.morphNormals; | |
| var morphNormalsLength = morphNormals.length; | |
| var morphTargetsNormal; | |
| if ( morphNormalsLength > 0 ) { | |
| morphTargetsNormal = []; | |
| for ( var i = 0; i < morphNormalsLength; i ++ ) { | |
| morphTargetsNormal[ i ] = []; | |
| } | |
| this.morphTargets.normal = morphTargetsNormal; | |
| } | |
| // skins | |
| var skinIndices = geometry.skinIndices; | |
| var skinWeights = geometry.skinWeights; | |
| var hasSkinIndices = skinIndices.length === vertices.length; | |
| var hasSkinWeights = skinWeights.length === vertices.length; | |
| // | |
| for ( var i = 0; i < faces.length; i ++ ) { | |
| var face = faces[ i ]; | |
| this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); | |
| var vertexNormals = face.vertexNormals; | |
| if ( vertexNormals.length === 3 ) { | |
| this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); | |
| } else { | |
| var normal = face.normal; | |
| this.normals.push( normal, normal, normal ); | |
| } | |
| var vertexColors = face.vertexColors; | |
| if ( vertexColors.length === 3 ) { | |
| this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); | |
| } else { | |
| var color = face.color; | |
| this.colors.push( color, color, color ); | |
| } | |
| if ( hasFaceVertexUv === true ) { | |
| var vertexUvs = faceVertexUvs[ 0 ][ i ]; | |
| if ( vertexUvs !== undefined ) { | |
| this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); | |
| } else { | |
| console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); | |
| this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); | |
| } | |
| } | |
| if ( hasFaceVertexUv2 === true ) { | |
| var vertexUvs = faceVertexUvs[ 1 ][ i ]; | |
| if ( vertexUvs !== undefined ) { | |
| this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); | |
| } else { | |
| console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); | |
| this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); | |
| } | |
| } | |
| // morphs | |
| for ( var j = 0; j < morphTargetsLength; j ++ ) { | |
| var morphTarget = morphTargets[ j ].vertices; | |
| morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); | |
| } | |
| for ( var j = 0; j < morphNormalsLength; j ++ ) { | |
| var morphNormal = morphNormals[ j ].vertexNormals[ i ]; | |
| morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); | |
| } | |
| // skins | |
| if ( hasSkinIndices ) { | |
| this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); | |
| } | |
| if ( hasSkinWeights ) { | |
| this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); | |
| } | |
| } | |
| this.computeGroups( geometry ); | |
| this.verticesNeedUpdate = geometry.verticesNeedUpdate; | |
| this.normalsNeedUpdate = geometry.normalsNeedUpdate; | |
| this.colorsNeedUpdate = geometry.colorsNeedUpdate; | |
| this.uvsNeedUpdate = geometry.uvsNeedUpdate; | |
| this.groupsNeedUpdate = geometry.groupsNeedUpdate; | |
| return this; | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.DirectGeometry.prototype ); | |
| // File:src/core/BufferGeometry.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.BufferGeometry = function () { | |
| Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.name = ''; | |
| this.type = 'BufferGeometry'; | |
| this.index = null; | |
| this.attributes = {}; | |
| this.morphAttributes = {}; | |
| this.groups = []; | |
| this.boundingBox = null; | |
| this.boundingSphere = null; | |
| this.drawRange = { start: 0, count: Infinity }; | |
| }; | |
| THREE.BufferGeometry.prototype = { | |
| constructor: THREE.BufferGeometry, | |
| getIndex: function () { | |
| return this.index; | |
| }, | |
| setIndex: function ( index ) { | |
| this.index = index; | |
| }, | |
| addAttribute: function ( name, attribute ) { | |
| if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) { | |
| console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); | |
| this.addAttribute( name, new THREE.BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); | |
| return; | |
| } | |
| if ( name === 'index' ) { | |
| console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); | |
| this.setIndex( attribute ); | |
| return; | |
| } | |
| this.attributes[ name ] = attribute; | |
| return this; | |
| }, | |
| getAttribute: function ( name ) { | |
| return this.attributes[ name ]; | |
| }, | |
| removeAttribute: function ( name ) { | |
| delete this.attributes[ name ]; | |
| return this; | |
| }, | |
| addGroup: function ( start, count, materialIndex ) { | |
| this.groups.push( { | |
| start: start, | |
| count: count, | |
| materialIndex: materialIndex !== undefined ? materialIndex : 0 | |
| } ); | |
| }, | |
| clearGroups: function () { | |
| this.groups = []; | |
| }, | |
| setDrawRange: function ( start, count ) { | |
| this.drawRange.start = start; | |
| this.drawRange.count = count; | |
| }, | |
| applyMatrix: function ( matrix ) { | |
| var position = this.attributes.position; | |
| if ( position !== undefined ) { | |
| matrix.applyToVector3Array( position.array ); | |
| position.needsUpdate = true; | |
| } | |
| var normal = this.attributes.normal; | |
| if ( normal !== undefined ) { | |
| var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); | |
| normalMatrix.applyToVector3Array( normal.array ); | |
| normal.needsUpdate = true; | |
| } | |
| if ( this.boundingBox !== null ) { | |
| this.computeBoundingBox(); | |
| } | |
| if ( this.boundingSphere !== null ) { | |
| this.computeBoundingSphere(); | |
| } | |
| }, | |
| rotateX: function () { | |
| // rotate geometry around world x-axis | |
| var m1; | |
| return function rotateX( angle ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeRotationX( angle ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| rotateY: function () { | |
| // rotate geometry around world y-axis | |
| var m1; | |
| return function rotateY( angle ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeRotationY( angle ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| rotateZ: function () { | |
| // rotate geometry around world z-axis | |
| var m1; | |
| return function rotateZ( angle ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeRotationZ( angle ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| translate: function () { | |
| // translate geometry | |
| var m1; | |
| return function translate( x, y, z ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeTranslation( x, y, z ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| scale: function () { | |
| // scale geometry | |
| var m1; | |
| return function scale( x, y, z ) { | |
| if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
| m1.makeScale( x, y, z ); | |
| this.applyMatrix( m1 ); | |
| return this; | |
| }; | |
| }(), | |
| lookAt: function () { | |
| var obj; | |
| return function lookAt( vector ) { | |
| if ( obj === undefined ) obj = new THREE.Object3D(); | |
| obj.lookAt( vector ); | |
| obj.updateMatrix(); | |
| this.applyMatrix( obj.matrix ); | |
| }; | |
| }(), | |
| center: function () { | |
| this.computeBoundingBox(); | |
| var offset = this.boundingBox.center().negate(); | |
| this.translate( offset.x, offset.y, offset.z ); | |
| return offset; | |
| }, | |
| setFromObject: function ( object ) { | |
| // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); | |
| var geometry = object.geometry; | |
| if ( object instanceof THREE.Points || object instanceof THREE.Line ) { | |
| var positions = new THREE.Float32Attribute( geometry.vertices.length * 3, 3 ); | |
| var colors = new THREE.Float32Attribute( geometry.colors.length * 3, 3 ); | |
| this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); | |
| this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); | |
| if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { | |
| var lineDistances = new THREE.Float32Attribute( geometry.lineDistances.length, 1 ); | |
| this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); | |
| } | |
| if ( geometry.boundingSphere !== null ) { | |
| this.boundingSphere = geometry.boundingSphere.clone(); | |
| } | |
| if ( geometry.boundingBox !== null ) { | |
| this.boundingBox = geometry.boundingBox.clone(); | |
| } | |
| } else if ( object instanceof THREE.Mesh ) { | |
| if ( geometry instanceof THREE.Geometry ) { | |
| this.fromGeometry( geometry ); | |
| } | |
| } | |
| return this; | |
| }, | |
| updateFromObject: function ( object ) { | |
| var geometry = object.geometry; | |
| if ( object instanceof THREE.Mesh ) { | |
| var direct = geometry.__directGeometry; | |
| if ( direct === undefined ) { | |
| return this.fromGeometry( geometry ); | |
| } | |
| direct.verticesNeedUpdate = geometry.verticesNeedUpdate; | |
| direct.normalsNeedUpdate = geometry.normalsNeedUpdate; | |
| direct.colorsNeedUpdate = geometry.colorsNeedUpdate; | |
| direct.uvsNeedUpdate = geometry.uvsNeedUpdate; | |
| direct.groupsNeedUpdate = geometry.groupsNeedUpdate; | |
| geometry.verticesNeedUpdate = false; | |
| geometry.normalsNeedUpdate = false; | |
| geometry.colorsNeedUpdate = false; | |
| geometry.uvsNeedUpdate = false; | |
| geometry.groupsNeedUpdate = false; | |
| geometry = direct; | |
| } | |
| if ( geometry.verticesNeedUpdate === true ) { | |
| var attribute = this.attributes.position; | |
| if ( attribute !== undefined ) { | |
| attribute.copyVector3sArray( geometry.vertices ); | |
| attribute.needsUpdate = true; | |
| } | |
| geometry.verticesNeedUpdate = false; | |
| } | |
| if ( geometry.normalsNeedUpdate === true ) { | |
| var attribute = this.attributes.normal; | |
| if ( attribute !== undefined ) { | |
| attribute.copyVector3sArray( geometry.normals ); | |
| attribute.needsUpdate = true; | |
| } | |
| geometry.normalsNeedUpdate = false; | |
| } | |
| if ( geometry.colorsNeedUpdate === true ) { | |
| var attribute = this.attributes.color; | |
| if ( attribute !== undefined ) { | |
| attribute.copyColorsArray( geometry.colors ); | |
| attribute.needsUpdate = true; | |
| } | |
| geometry.colorsNeedUpdate = false; | |
| } | |
| if ( geometry.uvsNeedUpdate ) { | |
| var attribute = this.attributes.uv; | |
| if ( attribute !== undefined ) { | |
| attribute.copyVector2sArray( geometry.uvs ); | |
| attribute.needsUpdate = true; | |
| } | |
| geometry.uvsNeedUpdate = false; | |
| } | |
| if ( geometry.lineDistancesNeedUpdate ) { | |
| var attribute = this.attributes.lineDistance; | |
| if ( attribute !== undefined ) { | |
| attribute.copyArray( geometry.lineDistances ); | |
| attribute.needsUpdate = true; | |
| } | |
| geometry.lineDistancesNeedUpdate = false; | |
| } | |
| if ( geometry.groupsNeedUpdate ) { | |
| geometry.computeGroups( object.geometry ); | |
| this.groups = geometry.groups; | |
| geometry.groupsNeedUpdate = false; | |
| } | |
| return this; | |
| }, | |
| fromGeometry: function ( geometry ) { | |
| geometry.__directGeometry = new THREE.DirectGeometry().fromGeometry( geometry ); | |
| return this.fromDirectGeometry( geometry.__directGeometry ); | |
| }, | |
| fromDirectGeometry: function ( geometry ) { | |
| var positions = new Float32Array( geometry.vertices.length * 3 ); | |
| this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); | |
| if ( geometry.normals.length > 0 ) { | |
| var normals = new Float32Array( geometry.normals.length * 3 ); | |
| this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); | |
| } | |
| if ( geometry.colors.length > 0 ) { | |
| var colors = new Float32Array( geometry.colors.length * 3 ); | |
| this.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); | |
| } | |
| if ( geometry.uvs.length > 0 ) { | |
| var uvs = new Float32Array( geometry.uvs.length * 2 ); | |
| this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); | |
| } | |
| if ( geometry.uvs2.length > 0 ) { | |
| var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); | |
| this.addAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); | |
| } | |
| if ( geometry.indices.length > 0 ) { | |
| var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array; | |
| var indices = new TypeArray( geometry.indices.length * 3 ); | |
| this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); | |
| } | |
| // groups | |
| this.groups = geometry.groups; | |
| // morphs | |
| for ( var name in geometry.morphTargets ) { | |
| var array = []; | |
| var morphTargets = geometry.morphTargets[ name ]; | |
| for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { | |
| var morphTarget = morphTargets[ i ]; | |
| var attribute = new THREE.Float32Attribute( morphTarget.length * 3, 3 ); | |
| array.push( attribute.copyVector3sArray( morphTarget ) ); | |
| } | |
| this.morphAttributes[ name ] = array; | |
| } | |
| // skinning | |
| if ( geometry.skinIndices.length > 0 ) { | |
| var skinIndices = new THREE.Float32Attribute( geometry.skinIndices.length * 4, 4 ); | |
| this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); | |
| } | |
| if ( geometry.skinWeights.length > 0 ) { | |
| var skinWeights = new THREE.Float32Attribute( geometry.skinWeights.length * 4, 4 ); | |
| this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); | |
| } | |
| // | |
| if ( geometry.boundingSphere !== null ) { | |
| this.boundingSphere = geometry.boundingSphere.clone(); | |
| } | |
| if ( geometry.boundingBox !== null ) { | |
| this.boundingBox = geometry.boundingBox.clone(); | |
| } | |
| return this; | |
| }, | |
| computeBoundingBox: function () { | |
| var vector = new THREE.Vector3(); | |
| return function () { | |
| if ( this.boundingBox === null ) { | |
| this.boundingBox = new THREE.Box3(); | |
| } | |
| var positions = this.attributes.position.array; | |
| if ( positions ) { | |
| this.boundingBox.setFromArray( positions ); | |
| } | |
| if ( positions === undefined || positions.length === 0 ) { | |
| this.boundingBox.min.set( 0, 0, 0 ); | |
| this.boundingBox.max.set( 0, 0, 0 ); | |
| } | |
| if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { | |
| console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); | |
| } | |
| }; | |
| }(), | |
| computeBoundingSphere: function () { | |
| var box = new THREE.Box3(); | |
| var vector = new THREE.Vector3(); | |
| return function () { | |
| if ( this.boundingSphere === null ) { | |
| this.boundingSphere = new THREE.Sphere(); | |
| } | |
| var positions = this.attributes.position.array; | |
| if ( positions ) { | |
| var center = this.boundingSphere.center; | |
| box.setFromArray( positions ); | |
| box.center( center ); | |
| // hoping to find a boundingSphere with a radius smaller than the | |
| // boundingSphere of the boundingBox: sqrt(3) smaller in the best case | |
| var maxRadiusSq = 0; | |
| for ( var i = 0, il = positions.length; i < il; i += 3 ) { | |
| vector.fromArray( positions, i ); | |
| maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); | |
| } | |
| this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); | |
| if ( isNaN( this.boundingSphere.radius ) ) { | |
| console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); | |
| } | |
| } | |
| }; | |
| }(), | |
| computeFaceNormals: function () { | |
| // backwards compatibility | |
| }, | |
| computeVertexNormals: function () { | |
| var index = this.index; | |
| var attributes = this.attributes; | |
| var groups = this.groups; | |
| if ( attributes.position ) { | |
| var positions = attributes.position.array; | |
| if ( attributes.normal === undefined ) { | |
| this.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( positions.length ), 3 ) ); | |
| } else { | |
| // reset existing normals to zero | |
| var array = attributes.normal.array; | |
| for ( var i = 0, il = array.length; i < il; i ++ ) { | |
| array[ i ] = 0; | |
| } | |
| } | |
| var normals = attributes.normal.array; | |
| var vA, vB, vC, | |
| pA = new THREE.Vector3(), | |
| pB = new THREE.Vector3(), | |
| pC = new THREE.Vector3(), | |
| cb = new THREE.Vector3(), | |
| ab = new THREE.Vector3(); | |
| // indexed elements | |
| if ( index ) { | |
| var indices = index.array; | |
| if ( groups.length === 0 ) { | |
| this.addGroup( 0, indices.length ); | |
| } | |
| for ( var j = 0, jl = groups.length; j < jl; ++ j ) { | |
| var group = groups[ j ]; | |
| var start = group.start; | |
| var count = group.count; | |
| for ( var i = start, il = start + count; i < il; i += 3 ) { | |
| vA = indices[ i + 0 ] * 3; | |
| vB = indices[ i + 1 ] * 3; | |
| vC = indices[ i + 2 ] * 3; | |
| pA.fromArray( positions, vA ); | |
| pB.fromArray( positions, vB ); | |
| pC.fromArray( positions, vC ); | |
| cb.subVectors( pC, pB ); | |
| ab.subVectors( pA, pB ); | |
| cb.cross( ab ); | |
| normals[ vA ] += cb.x; | |
| normals[ vA + 1 ] += cb.y; | |
| normals[ vA + 2 ] += cb.z; | |
| normals[ vB ] += cb.x; | |
| normals[ vB + 1 ] += cb.y; | |
| normals[ vB + 2 ] += cb.z; | |
| normals[ vC ] += cb.x; | |
| normals[ vC + 1 ] += cb.y; | |
| normals[ vC + 2 ] += cb.z; | |
| } | |
| } | |
| } else { | |
| // non-indexed elements (unconnected triangle soup) | |
| for ( var i = 0, il = positions.length; i < il; i += 9 ) { | |
| pA.fromArray( positions, i ); | |
| pB.fromArray( positions, i + 3 ); | |
| pC.fromArray( positions, i + 6 ); | |
| cb.subVectors( pC, pB ); | |
| ab.subVectors( pA, pB ); | |
| cb.cross( ab ); | |
| normals[ i ] = cb.x; | |
| normals[ i + 1 ] = cb.y; | |
| normals[ i + 2 ] = cb.z; | |
| normals[ i + 3 ] = cb.x; | |
| normals[ i + 4 ] = cb.y; | |
| normals[ i + 5 ] = cb.z; | |
| normals[ i + 6 ] = cb.x; | |
| normals[ i + 7 ] = cb.y; | |
| normals[ i + 8 ] = cb.z; | |
| } | |
| } | |
| this.normalizeNormals(); | |
| attributes.normal.needsUpdate = true; | |
| } | |
| }, | |
| merge: function ( geometry, offset ) { | |
| if ( geometry instanceof THREE.BufferGeometry === false ) { | |
| console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); | |
| return; | |
| } | |
| if ( offset === undefined ) offset = 0; | |
| var attributes = this.attributes; | |
| for ( var key in attributes ) { | |
| if ( geometry.attributes[ key ] === undefined ) continue; | |
| var attribute1 = attributes[ key ]; | |
| var attributeArray1 = attribute1.array; | |
| var attribute2 = geometry.attributes[ key ]; | |
| var attributeArray2 = attribute2.array; | |
| var attributeSize = attribute2.itemSize; | |
| for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { | |
| attributeArray1[ j ] = attributeArray2[ i ]; | |
| } | |
| } | |
| return this; | |
| }, | |
| normalizeNormals: function () { | |
| var normals = this.attributes.normal.array; | |
| var x, y, z, n; | |
| for ( var i = 0, il = normals.length; i < il; i += 3 ) { | |
| x = normals[ i ]; | |
| y = normals[ i + 1 ]; | |
| z = normals[ i + 2 ]; | |
| n = 1.0 / Math.sqrt( x * x + y * y + z * z ); | |
| normals[ i ] *= n; | |
| normals[ i + 1 ] *= n; | |
| normals[ i + 2 ] *= n; | |
| } | |
| }, | |
| toNonIndexed: function () { | |
| if ( this.index === null ) { | |
| console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); | |
| return this; | |
| } | |
| var geometry2 = new THREE.BufferGeometry(); | |
| var indices = this.index.array; | |
| var attributes = this.attributes; | |
| for ( var name in attributes ) { | |
| var attribute = attributes[ name ]; | |
| var array = attribute.array; | |
| var itemSize = attribute.itemSize; | |
| var array2 = new array.constructor( indices.length * itemSize ); | |
| var index = 0, index2 = 0; | |
| for ( var i = 0, l = indices.length; i < l; i ++ ) { | |
| index = indices[ i ] * itemSize; | |
| for ( var j = 0; j < itemSize; j ++ ) { | |
| array2[ index2 ++ ] = array[ index ++ ]; | |
| } | |
| } | |
| geometry2.addAttribute( name, new THREE.BufferAttribute( array2, itemSize ) ); | |
| } | |
| return geometry2; | |
| }, | |
| toJSON: function () { | |
| var data = { | |
| metadata: { | |
| version: 4.4, | |
| type: 'BufferGeometry', | |
| generator: 'BufferGeometry.toJSON' | |
| } | |
| }; | |
| // standard BufferGeometry serialization | |
| data.uuid = this.uuid; | |
| data.type = this.type; | |
| if ( this.name !== '' ) data.name = this.name; | |
| if ( this.parameters !== undefined ) { | |
| var parameters = this.parameters; | |
| for ( var key in parameters ) { | |
| if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; | |
| } | |
| return data; | |
| } | |
| data.data = { attributes: {} }; | |
| var index = this.index; | |
| if ( index !== null ) { | |
| var array = Array.prototype.slice.call( index.array ); | |
| data.data.index = { | |
| type: index.array.constructor.name, | |
| array: array | |
| }; | |
| } | |
| var attributes = this.attributes; | |
| for ( var key in attributes ) { | |
| var attribute = attributes[ key ]; | |
| var array = Array.prototype.slice.call( attribute.array ); | |
| data.data.attributes[ key ] = { | |
| itemSize: attribute.itemSize, | |
| type: attribute.array.constructor.name, | |
| array: array | |
| }; | |
| } | |
| var groups = this.groups; | |
| if ( groups.length > 0 ) { | |
| data.data.groups = JSON.parse( JSON.stringify( groups ) ); | |
| } | |
| var boundingSphere = this.boundingSphere; | |
| if ( boundingSphere !== null ) { | |
| data.data.boundingSphere = { | |
| center: boundingSphere.center.toArray(), | |
| radius: boundingSphere.radius | |
| }; | |
| } | |
| return data; | |
| }, | |
| clone: function () { | |
| /* | |
| // Handle primitives | |
| var parameters = this.parameters; | |
| if ( parameters !== undefined ) { | |
| var values = []; | |
| for ( var key in parameters ) { | |
| values.push( parameters[ key ] ); | |
| } | |
| var geometry = Object.create( this.constructor.prototype ); | |
| this.constructor.apply( geometry, values ); | |
| return geometry; | |
| } | |
| return new this.constructor().copy( this ); | |
| */ | |
| return new THREE.BufferGeometry().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| var index = source.index; | |
| if ( index !== null ) { | |
| this.setIndex( index.clone() ); | |
| } | |
| var attributes = source.attributes; | |
| for ( var name in attributes ) { | |
| var attribute = attributes[ name ]; | |
| this.addAttribute( name, attribute.clone() ); | |
| } | |
| var groups = source.groups; | |
| for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
| var group = groups[ i ]; | |
| this.addGroup( group.start, group.count ); | |
| } | |
| return this; | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.BufferGeometry.prototype ); | |
| THREE.BufferGeometry.MaxIndex = 65535; | |
| // File:src/core/InstancedBufferGeometry.js | |
| /** | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| */ | |
| THREE.InstancedBufferGeometry = function () { | |
| THREE.BufferGeometry.call( this ); | |
| this.type = 'InstancedBufferGeometry'; | |
| this.maxInstancedCount = undefined; | |
| }; | |
| THREE.InstancedBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
| THREE.InstancedBufferGeometry.prototype.constructor = THREE.InstancedBufferGeometry; | |
| THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, instances ) { | |
| this.groups.push( { | |
| start: start, | |
| count: count, | |
| instances: instances | |
| } ); | |
| }; | |
| THREE.InstancedBufferGeometry.prototype.copy = function ( source ) { | |
| var index = source.index; | |
| if ( index !== null ) { | |
| this.setIndex( index.clone() ); | |
| } | |
| var attributes = source.attributes; | |
| for ( var name in attributes ) { | |
| var attribute = attributes[ name ]; | |
| this.addAttribute( name, attribute.clone() ); | |
| } | |
| var groups = source.groups; | |
| for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
| var group = groups[ i ]; | |
| this.addGroup( group.start, group.count, group.instances ); | |
| } | |
| return this; | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.InstancedBufferGeometry.prototype ); | |
| // File:src/core/Uniform.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Uniform = function ( type, value ) { | |
| this.type = type; | |
| this.value = value; | |
| this.dynamic = false; | |
| }; | |
| THREE.Uniform.prototype = { | |
| constructor: THREE.Uniform, | |
| onUpdate: function ( callback ) { | |
| this.dynamic = true; | |
| this.onUpdateCallback = callback; | |
| return this; | |
| } | |
| }; | |
| // File:src/animation/AnimationClip.js | |
| /** | |
| * | |
| * Reusable set of Tracks that represent an animation. | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| */ | |
| THREE.AnimationClip = function ( name, duration, tracks ) { | |
| this.name = name || THREE.Math.generateUUID(); | |
| this.tracks = tracks; | |
| this.duration = ( duration !== undefined ) ? duration : -1; | |
| // this means it should figure out its duration by scanning the tracks | |
| if ( this.duration < 0 ) { | |
| this.resetDuration(); | |
| } | |
| // maybe only do these on demand, as doing them here could potentially slow down loading | |
| // but leaving these here during development as this ensures a lot of testing of these functions | |
| this.trim(); | |
| this.optimize(); | |
| }; | |
| THREE.AnimationClip.prototype = { | |
| constructor: THREE.AnimationClip, | |
| resetDuration: function() { | |
| var tracks = this.tracks, | |
| duration = 0; | |
| for ( var i = 0, n = tracks.length; i !== n; ++ i ) { | |
| var track = this.tracks[ i ]; | |
| duration = Math.max( | |
| duration, track.times[ track.times.length - 1 ] ); | |
| } | |
| this.duration = duration; | |
| }, | |
| trim: function() { | |
| for ( var i = 0; i < this.tracks.length; i ++ ) { | |
| this.tracks[ i ].trim( 0, this.duration ); | |
| } | |
| return this; | |
| }, | |
| optimize: function() { | |
| for ( var i = 0; i < this.tracks.length; i ++ ) { | |
| this.tracks[ i ].optimize(); | |
| } | |
| return this; | |
| } | |
| }; | |
| // Static methods: | |
| Object.assign( THREE.AnimationClip, { | |
| parse: function( json ) { | |
| var tracks = [], | |
| jsonTracks = json.tracks, | |
| frameTime = 1.0 / ( json.fps || 1.0 ); | |
| for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { | |
| tracks.push( THREE.KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); | |
| } | |
| return new THREE.AnimationClip( json.name, json.duration, tracks ); | |
| }, | |
| toJSON: function( clip ) { | |
| var tracks = [], | |
| clipTracks = clip.tracks; | |
| var json = { | |
| 'name': clip.name, | |
| 'duration': clip.duration, | |
| 'tracks': tracks | |
| }; | |
| for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { | |
| tracks.push( THREE.KeyframeTrack.toJSON( clipTracks[ i ] ) ); | |
| } | |
| return json; | |
| }, | |
| CreateFromMorphTargetSequence: function( name, morphTargetSequence, fps ) { | |
| var numMorphTargets = morphTargetSequence.length; | |
| var tracks = []; | |
| for ( var i = 0; i < numMorphTargets; i ++ ) { | |
| var times = []; | |
| var values = []; | |
| times.push( | |
| ( i + numMorphTargets - 1 ) % numMorphTargets, | |
| i, | |
| ( i + 1 ) % numMorphTargets ); | |
| values.push( 0, 1, 0 ); | |
| var order = THREE.AnimationUtils.getKeyframeOrder( times ); | |
| times = THREE.AnimationUtils.sortedArray( times, 1, order ); | |
| values = THREE.AnimationUtils.sortedArray( values, 1, order ); | |
| // if there is a key at the first frame, duplicate it as the | |
| // last frame as well for perfect loop. | |
| if ( times[ 0 ] === 0 ) { | |
| times.push( numMorphTargets ); | |
| values.push( values[ 0 ] ); | |
| } | |
| tracks.push( | |
| new THREE.NumberKeyframeTrack( | |
| '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', | |
| times, values | |
| ).scale( 1.0 / fps ) ); | |
| } | |
| return new THREE.AnimationClip( name, -1, tracks ); | |
| }, | |
| findByName: function( clipArray, name ) { | |
| for ( var i = 0; i < clipArray.length; i ++ ) { | |
| if ( clipArray[ i ].name === name ) { | |
| return clipArray[ i ]; | |
| } | |
| } | |
| return null; | |
| }, | |
| CreateClipsFromMorphTargetSequences: function( morphTargets, fps ) { | |
| var animationToMorphTargets = {}; | |
| // tested with https://regex101.com/ on trick sequences | |
| // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 | |
| var pattern = /^([\w-]*?)([\d]+)$/; | |
| // sort morph target names into animation groups based | |
| // patterns like Walk_001, Walk_002, Run_001, Run_002 | |
| for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { | |
| var morphTarget = morphTargets[ i ]; | |
| var parts = morphTarget.name.match( pattern ); | |
| if ( parts && parts.length > 1 ) { | |
| var name = parts[ 1 ]; | |
| var animationMorphTargets = animationToMorphTargets[ name ]; | |
| if ( ! animationMorphTargets ) { | |
| animationToMorphTargets[ name ] = animationMorphTargets = []; | |
| } | |
| animationMorphTargets.push( morphTarget ); | |
| } | |
| } | |
| var clips = []; | |
| for ( var name in animationToMorphTargets ) { | |
| clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps ) ); | |
| } | |
| return clips; | |
| }, | |
| // parse the animation.hierarchy format | |
| parseAnimation: function( animation, bones, nodeName ) { | |
| if ( ! animation ) { | |
| console.error( " no animation in JSONLoader data" ); | |
| return null; | |
| } | |
| var addNonemptyTrack = function( | |
| trackType, trackName, animationKeys, propertyName, destTracks ) { | |
| // only return track if there are actually keys. | |
| if ( animationKeys.length !== 0 ) { | |
| var times = []; | |
| var values = []; | |
| THREE.AnimationUtils.flattenJSON( | |
| animationKeys, times, values, propertyName ); | |
| // empty keys are filtered out, so check again | |
| if ( times.length !== 0 ) { | |
| destTracks.push( new trackType( trackName, times, values ) ); | |
| } | |
| } | |
| }; | |
| var tracks = []; | |
| var clipName = animation.name || 'default'; | |
| // automatic length determination in AnimationClip. | |
| var duration = animation.length || -1; | |
| var fps = animation.fps || 30; | |
| var hierarchyTracks = animation.hierarchy || []; | |
| for ( var h = 0; h < hierarchyTracks.length; h ++ ) { | |
| var animationKeys = hierarchyTracks[ h ].keys; | |
| // skip empty tracks | |
| if ( ! animationKeys || animationKeys.length == 0 ) continue; | |
| // process morph targets in a way exactly compatible | |
| // with AnimationHandler.init( animation ) | |
| if ( animationKeys[0].morphTargets ) { | |
| // figure out all morph targets used in this track | |
| var morphTargetNames = {}; | |
| for ( var k = 0; k < animationKeys.length; k ++ ) { | |
| if ( animationKeys[k].morphTargets ) { | |
| for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) { | |
| morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1; | |
| } | |
| } | |
| } | |
| // create a track for each morph target with all zero | |
| // morphTargetInfluences except for the keys in which | |
| // the morphTarget is named. | |
| for ( var morphTargetName in morphTargetNames ) { | |
| var times = []; | |
| var values = []; | |
| for ( var m = 0; | |
| m !== animationKeys[k].morphTargets.length; ++ m ) { | |
| var animationKey = animationKeys[k]; | |
| times.push( animationKey.time ); | |
| values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ) | |
| } | |
| tracks.push( new THREE.NumberKeyframeTrack( | |
| '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); | |
| } | |
| duration = morphTargetNames.length * ( fps || 1.0 ); | |
| } else { | |
| // ...assume skeletal animation | |
| var boneName = '.bones[' + bones[ h ].name + ']'; | |
| addNonemptyTrack( | |
| THREE.VectorKeyframeTrack, boneName + '.position', | |
| animationKeys, 'pos', tracks ); | |
| addNonemptyTrack( | |
| THREE.QuaternionKeyframeTrack, boneName + '.quaternion', | |
| animationKeys, 'rot', tracks ); | |
| addNonemptyTrack( | |
| THREE.VectorKeyframeTrack, boneName + '.scale', | |
| animationKeys, 'scl', tracks ); | |
| } | |
| } | |
| if ( tracks.length === 0 ) { | |
| return null; | |
| } | |
| var clip = new THREE.AnimationClip( clipName, duration, tracks ); | |
| return clip; | |
| } | |
| } ); | |
| // File:src/animation/AnimationMixer.js | |
| /** | |
| * | |
| * Player for AnimationClips. | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.AnimationMixer = function( root ) { | |
| this._root = root; | |
| this._initMemoryManager(); | |
| this._accuIndex = 0; | |
| this.time = 0; | |
| this.timeScale = 1.0; | |
| }; | |
| THREE.AnimationMixer.prototype = { | |
| constructor: THREE.AnimationMixer, | |
| // return an action for a clip optionally using a custom root target | |
| // object (this method allocates a lot of dynamic memory in case a | |
| // previously unknown clip/root combination is specified) | |
| clipAction: function( clip, optionalRoot ) { | |
| var root = optionalRoot || this._root, | |
| rootUuid = root.uuid, | |
| clipName = ( typeof clip === 'string' ) ? clip : clip.name, | |
| clipObject = ( clip !== clipName ) ? clip : null, | |
| actionsForClip = this._actionsByClip[ clipName ], | |
| prototypeAction; | |
| if ( actionsForClip !== undefined ) { | |
| var existingAction = | |
| actionsForClip.actionByRoot[ rootUuid ]; | |
| if ( existingAction !== undefined ) { | |
| return existingAction; | |
| } | |
| // we know the clip, so we don't have to parse all | |
| // the bindings again but can just copy | |
| prototypeAction = actionsForClip.knownActions[ 0 ]; | |
| // also, take the clip from the prototype action | |
| clipObject = prototypeAction._clip; | |
| if ( clip !== clipName && clip !== clipObject ) { | |
| throw new Error( | |
| "Different clips with the same name detected!" ); | |
| } | |
| } | |
| // clip must be known when specified via string | |
| if ( clipObject === null ) return null; | |
| // allocate all resources required to run it | |
| var newAction = new THREE. | |
| AnimationMixer._Action( this, clipObject, optionalRoot ); | |
| this._bindAction( newAction, prototypeAction ); | |
| // and make the action known to the memory manager | |
| this._addInactiveAction( newAction, clipName, rootUuid ); | |
| return newAction; | |
| }, | |
| // get an existing action | |
| existingAction: function( clip, optionalRoot ) { | |
| var root = optionalRoot || this._root, | |
| rootUuid = root.uuid, | |
| clipName = ( typeof clip === 'string' ) ? clip : clip.name, | |
| actionsForClip = this._actionsByClip[ clipName ]; | |
| if ( actionsForClip !== undefined ) { | |
| return actionsForClip.actionByRoot[ rootUuid ] || null; | |
| } | |
| return null; | |
| }, | |
| // deactivates all previously scheduled actions | |
| stopAllAction: function() { | |
| var actions = this._actions, | |
| nActions = this._nActiveActions, | |
| bindings = this._bindings, | |
| nBindings = this._nActiveBindings; | |
| this._nActiveActions = 0; | |
| this._nActiveBindings = 0; | |
| for ( var i = 0; i !== nActions; ++ i ) { | |
| actions[ i ].reset(); | |
| } | |
| for ( var i = 0; i !== nBindings; ++ i ) { | |
| bindings[ i ].useCount = 0; | |
| } | |
| return this; | |
| }, | |
| // advance the time and update apply the animation | |
| update: function( deltaTime ) { | |
| deltaTime *= this.timeScale; | |
| var actions = this._actions, | |
| nActions = this._nActiveActions, | |
| time = this.time += deltaTime, | |
| timeDirection = Math.sign( deltaTime ), | |
| accuIndex = this._accuIndex ^= 1; | |
| // run active actions | |
| for ( var i = 0; i !== nActions; ++ i ) { | |
| var action = actions[ i ]; | |
| if ( action.enabled ) { | |
| action._update( time, deltaTime, timeDirection, accuIndex ); | |
| } | |
| } | |
| // update scene graph | |
| var bindings = this._bindings, | |
| nBindings = this._nActiveBindings; | |
| for ( var i = 0; i !== nBindings; ++ i ) { | |
| bindings[ i ].apply( accuIndex ); | |
| } | |
| return this; | |
| }, | |
| // return this mixer's root target object | |
| getRoot: function() { | |
| return this._root; | |
| }, | |
| // free all resources specific to a particular clip | |
| uncacheClip: function( clip ) { | |
| var actions = this._actions, | |
| clipName = clip.name, | |
| actionsByClip = this._actionsByClip, | |
| actionsForClip = actionsByClip[ clipName ]; | |
| if ( actionsForClip !== undefined ) { | |
| // note: just calling _removeInactiveAction would mess up the | |
| // iteration state and also require updating the state we can | |
| // just throw away | |
| var actionsToRemove = actionsForClip.knownActions; | |
| for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { | |
| var action = actionsToRemove[ i ]; | |
| this._deactivateAction( action ); | |
| var cacheIndex = action._cacheIndex, | |
| lastInactiveAction = actions[ actions.length - 1 ]; | |
| action._cacheIndex = null; | |
| action._byClipCacheIndex = null; | |
| lastInactiveAction._cacheIndex = cacheIndex; | |
| actions[ cacheIndex ] = lastInactiveAction; | |
| actions.pop(); | |
| this._removeInactiveBindingsForAction( action ); | |
| } | |
| delete actionsByClip[ clipName ]; | |
| } | |
| }, | |
| // free all resources specific to a particular root target object | |
| uncacheRoot: function( root ) { | |
| var rootUuid = root.uuid, | |
| actionsByClip = this._actionsByClip; | |
| for ( var clipName in actionsByClip ) { | |
| var actionByRoot = actionsByClip[ clipName ].actionByRoot, | |
| action = actionByRoot[ rootUuid ]; | |
| if ( action !== undefined ) { | |
| this._deactivateAction( action ); | |
| this._removeInactiveAction( action ); | |
| } | |
| } | |
| var bindingsByRoot = this._bindingsByRootAndName, | |
| bindingByName = bindingsByRoot[ rootUuid ]; | |
| if ( bindingByName !== undefined ) { | |
| for ( var trackName in bindingByName ) { | |
| var binding = bindingByName[ trackName ]; | |
| binding.restoreOriginalState(); | |
| this._removeInactiveBinding( binding ); | |
| } | |
| } | |
| }, | |
| // remove a targeted clip from the cache | |
| uncacheAction: function( clip, optionalRoot ) { | |
| var action = this.existingAction( clip, optionalRoot ); | |
| if ( action !== null ) { | |
| this._deactivateAction( action ); | |
| this._removeInactiveAction( action ); | |
| } | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.AnimationMixer.prototype ); | |
| THREE.AnimationMixer._Action = | |
| function( mixer, clip, localRoot ) { | |
| this._mixer = mixer; | |
| this._clip = clip; | |
| this._localRoot = localRoot || null; | |
| var tracks = clip.tracks, | |
| nTracks = tracks.length, | |
| interpolants = new Array( nTracks ); | |
| var interpolantSettings = { | |
| endingStart: THREE.ZeroCurvatureEnding, | |
| endingEnd: THREE.ZeroCurvatureEnding | |
| }; | |
| for ( var i = 0; i !== nTracks; ++ i ) { | |
| var interpolant = tracks[ i ].createInterpolant( null ); | |
| interpolants[ i ] = interpolant; | |
| interpolant.settings = interpolantSettings | |
| } | |
| this._interpolantSettings = interpolantSettings; | |
| this._interpolants = interpolants; // bound by the mixer | |
| // inside: PropertyMixer (managed by the mixer) | |
| this._propertyBindings = new Array( nTracks ); | |
| this._cacheIndex = null; // for the memory manager | |
| this._byClipCacheIndex = null; // for the memory manager | |
| this._timeScaleInterpolant = null; | |
| this._weightInterpolant = null; | |
| this.loop = THREE.LoopRepeat; | |
| this._loopCount = -1; | |
| // global mixer time when the action is to be started | |
| // it's set back to 'null' upon start of the action | |
| this._startTime = null; | |
| // scaled local time of the action | |
| // gets clamped or wrapped to 0..clip.duration according to loop | |
| this.time = 0; | |
| this.timeScale = 1; | |
| this._effectiveTimeScale = 1; | |
| this.weight = 1; | |
| this._effectiveWeight = 1; | |
| this.repetitions = Infinity; // no. of repetitions when looping | |
| this.paused = false; // false -> zero effective time scale | |
| this.enabled = true; // true -> zero effective weight | |
| this.clampWhenFinished = false; // keep feeding the last frame? | |
| this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate | |
| this.zeroSlopeAtEnd = true; // clips for start, loop and end | |
| }; | |
| THREE.AnimationMixer._Action.prototype = { | |
| constructor: THREE.AnimationMixer._Action, | |
| // State & Scheduling | |
| play: function() { | |
| this._mixer._activateAction( this ); | |
| return this; | |
| }, | |
| stop: function() { | |
| this._mixer._deactivateAction( this ); | |
| return this.reset(); | |
| }, | |
| reset: function() { | |
| this.paused = false; | |
| this.enabled = true; | |
| this.time = 0; // restart clip | |
| this._loopCount = -1; // forget previous loops | |
| this._startTime = null; // forget scheduling | |
| return this.stopFading().stopWarping(); | |
| }, | |
| isRunning: function() { | |
| var start = this._startTime; | |
| return this.enabled && ! this.paused && this.timeScale !== 0 && | |
| this._startTime === null && this._mixer._isActiveAction( this ) | |
| }, | |
| // return true when play has been called | |
| isScheduled: function() { | |
| return this._mixer._isActiveAction( this ); | |
| }, | |
| startAt: function( time ) { | |
| this._startTime = time; | |
| return this; | |
| }, | |
| setLoop: function( mode, repetitions ) { | |
| this.loop = mode; | |
| this.repetitions = repetitions; | |
| return this; | |
| }, | |
| // Weight | |
| // set the weight stopping any scheduled fading | |
| // although .enabled = false yields an effective weight of zero, this | |
| // method does *not* change .enabled, because it would be confusing | |
| setEffectiveWeight: function( weight ) { | |
| this.weight = weight; | |
| // note: same logic as when updated at runtime | |
| this._effectiveWeight = this.enabled ? weight : 0; | |
| return this.stopFading(); | |
| }, | |
| // return the weight considering fading and .enabled | |
| getEffectiveWeight: function() { | |
| return this._effectiveWeight; | |
| }, | |
| fadeIn: function( duration ) { | |
| return this._scheduleFading( duration, 0, 1 ); | |
| }, | |
| fadeOut: function( duration ) { | |
| return this._scheduleFading( duration, 1, 0 ); | |
| }, | |
| crossFadeFrom: function( fadeOutAction, duration, warp ) { | |
| var mixer = this._mixer; | |
| fadeOutAction.fadeOut( duration ); | |
| this.fadeIn( duration ); | |
| if( warp ) { | |
| var fadeInDuration = this._clip.duration, | |
| fadeOutDuration = fadeOutAction._clip.duration, | |
| startEndRatio = fadeOutDuration / fadeInDuration, | |
| endStartRatio = fadeInDuration / fadeOutDuration; | |
| fadeOutAction.warp( 1.0, startEndRatio, duration ); | |
| this.warp( endStartRatio, 1.0, duration ); | |
| } | |
| return this; | |
| }, | |
| crossFadeTo: function( fadeInAction, duration, warp ) { | |
| return fadeInAction.crossFadeFrom( this, duration, warp ); | |
| }, | |
| stopFading: function() { | |
| var weightInterpolant = this._weightInterpolant; | |
| if ( weightInterpolant !== null ) { | |
| this._weightInterpolant = null; | |
| this._mixer._takeBackControlInterpolant( weightInterpolant ); | |
| } | |
| return this; | |
| }, | |
| // Time Scale Control | |
| // set the weight stopping any scheduled warping | |
| // although .paused = true yields an effective time scale of zero, this | |
| // method does *not* change .paused, because it would be confusing | |
| setEffectiveTimeScale: function( timeScale ) { | |
| this.timeScale = timeScale; | |
| this._effectiveTimeScale = this.paused ? 0 :timeScale; | |
| return this.stopWarping(); | |
| }, | |
| // return the time scale considering warping and .paused | |
| getEffectiveTimeScale: function() { | |
| return this._effectiveTimeScale; | |
| }, | |
| setDuration: function( duration ) { | |
| this.timeScale = this._clip.duration / duration; | |
| return this.stopWarping(); | |
| }, | |
| syncWith: function( action ) { | |
| this.time = action.time; | |
| this.timeScale = action.timeScale; | |
| return this.stopWarping(); | |
| }, | |
| halt: function( duration ) { | |
| return this.warp( this._currentTimeScale, 0, duration ); | |
| }, | |
| warp: function( startTimeScale, endTimeScale, duration ) { | |
| var mixer = this._mixer, now = mixer.time, | |
| interpolant = this._timeScaleInterpolant, | |
| timeScale = this.timeScale; | |
| if ( interpolant === null ) { | |
| interpolant = mixer._lendControlInterpolant(), | |
| this._timeScaleInterpolant = interpolant; | |
| } | |
| var times = interpolant.parameterPositions, | |
| values = interpolant.sampleValues; | |
| times[ 0 ] = now; | |
| times[ 1 ] = now + duration; | |
| values[ 0 ] = startTimeScale / timeScale; | |
| values[ 1 ] = endTimeScale / timeScale; | |
| return this; | |
| }, | |
| stopWarping: function() { | |
| var timeScaleInterpolant = this._timeScaleInterpolant; | |
| if ( timeScaleInterpolant !== null ) { | |
| this._timeScaleInterpolant = null; | |
| this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); | |
| } | |
| return this; | |
| }, | |
| // Object Accessors | |
| getMixer: function() { | |
| return this._mixer; | |
| }, | |
| getClip: function() { | |
| return this._clip; | |
| }, | |
| getRoot: function() { | |
| return this._localRoot || this._mixer._root; | |
| }, | |
| // Interna | |
| _update: function( time, deltaTime, timeDirection, accuIndex ) { | |
| // called by the mixer | |
| var startTime = this._startTime; | |
| if ( startTime !== null ) { | |
| // check for scheduled start of action | |
| var timeRunning = ( time - startTime ) * timeDirection; | |
| if ( timeRunning < 0 || timeDirection === 0 ) { | |
| return; // yet to come / don't decide when delta = 0 | |
| } | |
| // start | |
| this._startTime = null; // unschedule | |
| deltaTime = timeDirection * timeRunning; | |
| } | |
| // apply time scale and advance time | |
| deltaTime *= this._updateTimeScale( time ); | |
| var clipTime = this._updateTime( deltaTime ); | |
| // note: _updateTime may disable the action resulting in | |
| // an effective weight of 0 | |
| var weight = this._updateWeight( time ); | |
| if ( weight > 0 ) { | |
| var interpolants = this._interpolants; | |
| var propertyMixers = this._propertyBindings; | |
| for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { | |
| interpolants[ j ].evaluate( clipTime ); | |
| propertyMixers[ j ].accumulate( accuIndex, weight ); | |
| } | |
| } | |
| }, | |
| _updateWeight: function( time ) { | |
| var weight = 0; | |
| if ( this.enabled ) { | |
| weight = this.weight; | |
| var interpolant = this._weightInterpolant; | |
| if ( interpolant !== null ) { | |
| var interpolantValue = interpolant.evaluate( time )[ 0 ]; | |
| weight *= interpolantValue; | |
| if ( time > interpolant.parameterPositions[ 1 ] ) { | |
| this.stopFading(); | |
| if ( interpolantValue === 0 ) { | |
| // faded out, disable | |
| this.enabled = false; | |
| } | |
| } | |
| } | |
| } | |
| this._effectiveWeight = weight; | |
| return weight; | |
| }, | |
| _updateTimeScale: function( time ) { | |
| var timeScale = 0; | |
| if ( ! this.paused ) { | |
| timeScale = this.timeScale; | |
| var interpolant = this._timeScaleInterpolant; | |
| if ( interpolant !== null ) { | |
| var interpolantValue = interpolant.evaluate( time )[ 0 ]; | |
| timeScale *= interpolantValue; | |
| if ( time > interpolant.parameterPositions[ 1 ] ) { | |
| this.stopWarping(); | |
| if ( timeScale === 0 ) { | |
| // motion has halted, pause | |
| this.pause = true; | |
| } else { | |
| // warp done - apply final time scale | |
| this.timeScale = timeScale; | |
| } | |
| } | |
| } | |
| } | |
| this._effectiveTimeScale = timeScale; | |
| return timeScale; | |
| }, | |
| _updateTime: function( deltaTime ) { | |
| var time = this.time + deltaTime; | |
| if ( deltaTime === 0 ) return time; | |
| var duration = this._clip.duration, | |
| loop = this.loop, | |
| loopCount = this._loopCount, | |
| pingPong = false; | |
| switch ( loop ) { | |
| case THREE.LoopOnce: | |
| if ( loopCount === -1 ) { | |
| // just started | |
| this.loopCount = 0; | |
| this._setEndings( true, true, false ); | |
| } | |
| if ( time >= duration ) { | |
| time = duration; | |
| } else if ( time < 0 ) { | |
| time = 0; | |
| } else break; | |
| // reached the end | |
| if ( this.clampWhenFinished ) this.pause = true; | |
| else this.enabled = false; | |
| this._mixer.dispatchEvent( { | |
| type: 'finished', action: this, | |
| direction: deltaTime < 0 ? -1 : 1 | |
| } ); | |
| break; | |
| case THREE.LoopPingPong: | |
| pingPong = true; | |
| case THREE.LoopRepeat: | |
| if ( loopCount === -1 ) { | |
| // just started | |
| if ( deltaTime > 0 ) { | |
| loopCount = 0; | |
| this._setEndings( | |
| true, this.repetitions === 0, pingPong ); | |
| } else { | |
| // when looping in reverse direction, the initial | |
| // transition through zero counts as a repetition, | |
| // so leave loopCount at -1 | |
| this._setEndings( | |
| this.repetitions === 0, true, pingPong ); | |
| } | |
| } | |
| if ( time >= duration || time < 0 ) { | |
| // wrap around | |
| var loopDelta = Math.floor( time / duration ); // signed | |
| time -= duration * loopDelta; | |
| loopCount += Math.abs( loopDelta ); | |
| var pending = this.repetitions - loopCount; | |
| if ( pending < 0 ) { | |
| // stop (switch state, clamp time, fire event) | |
| if ( this.clampWhenFinished ) this.paused = true; | |
| else this.enabled = false; | |
| time = deltaTime > 0 ? duration : 0; | |
| this._mixer.dispatchEvent( { | |
| type: 'finished', action: this, | |
| direction: deltaTime > 0 ? 1 : -1 | |
| } ); | |
| break; | |
| } else if ( pending === 0 ) { | |
| // transition to last round | |
| var atStart = deltaTime < 0; | |
| this._setEndings( atStart, ! atStart, pingPong ); | |
| } else { | |
| this._setEndings( false, false, pingPong ); | |
| } | |
| this._loopCount = loopCount; | |
| this._mixer.dispatchEvent( { | |
| type: 'loop', action: this, loopDelta: loopDelta | |
| } ); | |
| } | |
| if ( loop === THREE.LoopPingPong && ( loopCount & 1 ) === 1 ) { | |
| // invert time for the "pong round" | |
| this.time = time; | |
| return duration - time; | |
| } | |
| break; | |
| } | |
| this.time = time; | |
| return time; | |
| }, | |
| _setEndings: function( atStart, atEnd, pingPong ) { | |
| var settings = this._interpolantSettings; | |
| if ( pingPong ) { | |
| settings.endingStart = THREE.ZeroSlopeEnding; | |
| settings.endingEnd = THREE.ZeroSlopeEnding; | |
| } else { | |
| // assuming for LoopOnce atStart == atEnd == true | |
| if ( atStart ) { | |
| settings.endingStart = this.zeroSlopeAtStart ? | |
| THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; | |
| } else { | |
| settings.endingStart = THREE.WrapAroundEnding; | |
| } | |
| if ( atEnd ) { | |
| settings.endingEnd = this.zeroSlopeAtEnd ? | |
| THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; | |
| } else { | |
| settings.endingEnd = THREE.WrapAroundEnding; | |
| } | |
| } | |
| }, | |
| _scheduleFading: function( duration, weightNow, weightThen ) { | |
| var mixer = this._mixer, now = mixer.time, | |
| interpolant = this._weightInterpolant; | |
| if ( interpolant === null ) { | |
| interpolant = mixer._lendControlInterpolant(), | |
| this._weightInterpolant = interpolant; | |
| } | |
| var times = interpolant.parameterPositions, | |
| values = interpolant.sampleValues; | |
| times[ 0 ] = now; values[ 0 ] = weightNow; | |
| times[ 1 ] = now + duration; values[ 1 ] = weightThen; | |
| return this; | |
| } | |
| }; | |
| // Implementation details: | |
| Object.assign( THREE.AnimationMixer.prototype, { | |
| _bindAction: function( action, prototypeAction ) { | |
| var root = action._localRoot || this._root, | |
| tracks = action._clip.tracks, | |
| nTracks = tracks.length, | |
| bindings = action._propertyBindings, | |
| interpolants = action._interpolants, | |
| rootUuid = root.uuid, | |
| bindingsByRoot = this._bindingsByRootAndName, | |
| bindingsByName = bindingsByRoot[ rootUuid ]; | |
| if ( bindingsByName === undefined ) { | |
| bindingsByName = {}; | |
| bindingsByRoot[ rootUuid ] = bindingsByName; | |
| } | |
| for ( var i = 0; i !== nTracks; ++ i ) { | |
| var track = tracks[ i ], | |
| trackName = track.name, | |
| binding = bindingsByName[ trackName ]; | |
| if ( binding !== undefined ) { | |
| bindings[ i ] = binding; | |
| } else { | |
| binding = bindings[ i ]; | |
| if ( binding !== undefined ) { | |
| // existing binding, make sure the cache knows | |
| if ( binding._cacheIndex === null ) { | |
| ++ binding.referenceCount; | |
| this._addInactiveBinding( binding, rootUuid, trackName ); | |
| } | |
| continue; | |
| } | |
| var path = prototypeAction && prototypeAction. | |
| _propertyBindings[ i ].binding.parsedPath; | |
| binding = new THREE.PropertyMixer( | |
| THREE.PropertyBinding.create( root, trackName, path ), | |
| track.ValueTypeName, track.getValueSize() ); | |
| ++ binding.referenceCount; | |
| this._addInactiveBinding( binding, rootUuid, trackName ); | |
| bindings[ i ] = binding; | |
| } | |
| interpolants[ i ].resultBuffer = binding.buffer; | |
| } | |
| }, | |
| _activateAction: function( action ) { | |
| if ( ! this._isActiveAction( action ) ) { | |
| if ( action._cacheIndex === null ) { | |
| // this action has been forgotten by the cache, but the user | |
| // appears to be still using it -> rebind | |
| var rootUuid = ( action._localRoot || this._root ).uuid, | |
| clipName = action._clip.name, | |
| actionsForClip = this._actionsByClip[ clipName ]; | |
| this._bindAction( action, | |
| actionsForClip && actionsForClip.knownActions[ 0 ] ); | |
| this._addInactiveAction( action, clipName, rootUuid ); | |
| } | |
| var bindings = action._propertyBindings; | |
| // increment reference counts / sort out state | |
| for ( var i = 0, n = bindings.length; i !== n; ++ i ) { | |
| var binding = bindings[ i ]; | |
| if ( binding.useCount ++ === 0 ) { | |
| this._lendBinding( binding ); | |
| binding.saveOriginalState(); | |
| } | |
| } | |
| this._lendAction( action ); | |
| } | |
| }, | |
| _deactivateAction: function( action ) { | |
| if ( this._isActiveAction( action ) ) { | |
| var bindings = action._propertyBindings; | |
| // decrement reference counts / sort out state | |
| for ( var i = 0, n = bindings.length; i !== n; ++ i ) { | |
| var binding = bindings[ i ]; | |
| if ( -- binding.useCount === 0 ) { | |
| binding.restoreOriginalState(); | |
| this._takeBackBinding( binding ); | |
| } | |
| } | |
| this._takeBackAction( action ); | |
| } | |
| }, | |
| // Memory manager | |
| _initMemoryManager: function() { | |
| this._actions = []; // 'nActiveActions' followed by inactive ones | |
| this._nActiveActions = 0; | |
| this._actionsByClip = {}; | |
| // inside: | |
| // { | |
| // knownActions: Array< _Action > - used as prototypes | |
| // actionByRoot: _Action - lookup | |
| // } | |
| this._bindings = []; // 'nActiveBindings' followed by inactive ones | |
| this._nActiveBindings = 0; | |
| this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > | |
| this._controlInterpolants = []; // same game as above | |
| this._nActiveControlInterpolants = 0; | |
| var scope = this; | |
| this.stats = { | |
| actions: { | |
| get total() { return scope._actions.length; }, | |
| get inUse() { return scope._nActiveActions; } | |
| }, | |
| bindings: { | |
| get total() { return scope._bindings.length; }, | |
| get inUse() { return scope._nActiveBindings; } | |
| }, | |
| controlInterpolants: { | |
| get total() { return scope._controlInterpolants.length; }, | |
| get inUse() { return scope._nActiveControlInterpolants; } | |
| } | |
| }; | |
| }, | |
| // Memory management for _Action objects | |
| _isActiveAction: function( action ) { | |
| var index = action._cacheIndex; | |
| return index !== null && index < this._nActiveActions; | |
| }, | |
| _addInactiveAction: function( action, clipName, rootUuid ) { | |
| var actions = this._actions, | |
| actionsByClip = this._actionsByClip, | |
| actionsForClip = actionsByClip[ clipName ]; | |
| if ( actionsForClip === undefined ) { | |
| actionsForClip = { | |
| knownActions: [ action ], | |
| actionByRoot: {} | |
| }; | |
| action._byClipCacheIndex = 0; | |
| actionsByClip[ clipName ] = actionsForClip; | |
| } else { | |
| var knownActions = actionsForClip.knownActions; | |
| action._byClipCacheIndex = knownActions.length; | |
| knownActions.push( action ); | |
| } | |
| action._cacheIndex = actions.length; | |
| actions.push( action ); | |
| actionsForClip.actionByRoot[ rootUuid ] = action; | |
| }, | |
| _removeInactiveAction: function( action ) { | |
| var actions = this._actions, | |
| lastInactiveAction = actions[ actions.length - 1 ], | |
| cacheIndex = action._cacheIndex; | |
| lastInactiveAction._cacheIndex = cacheIndex; | |
| actions[ cacheIndex ] = lastInactiveAction; | |
| actions.pop(); | |
| action._cacheIndex = null; | |
| var clipName = action._clip.name, | |
| actionsByClip = this._actionsByClip, | |
| actionsForClip = actionsByClip[ clipName ], | |
| knownActionsForClip = actionsForClip.knownActions, | |
| lastKnownAction = | |
| knownActionsForClip[ knownActionsForClip.length - 1 ], | |
| byClipCacheIndex = action._byClipCacheIndex; | |
| lastKnownAction._byClipCacheIndex = byClipCacheIndex; | |
| knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; | |
| knownActionsForClip.pop(); | |
| action._byClipCacheIndex = null; | |
| var actionByRoot = actionsForClip.actionByRoot, | |
| rootUuid = ( actions._localRoot || this._root ).uuid; | |
| delete actionByRoot[ rootUuid ]; | |
| if ( knownActionsForClip.length === 0 ) { | |
| delete actionsByClip[ clipName ]; | |
| } | |
| this._removeInactiveBindingsForAction( action ); | |
| }, | |
| _removeInactiveBindingsForAction: function( action ) { | |
| var bindings = action._propertyBindings; | |
| for ( var i = 0, n = bindings.length; i !== n; ++ i ) { | |
| var binding = bindings[ i ]; | |
| if ( -- binding.referenceCount === 0 ) { | |
| this._removeInactiveBinding( binding ); | |
| } | |
| } | |
| }, | |
| _lendAction: function( action ) { | |
| // [ active actions | inactive actions ] | |
| // [ active actions >| inactive actions ] | |
| // s a | |
| // <-swap-> | |
| // a s | |
| var actions = this._actions, | |
| prevIndex = action._cacheIndex, | |
| lastActiveIndex = this._nActiveActions ++, | |
| firstInactiveAction = actions[ lastActiveIndex ]; | |
| action._cacheIndex = lastActiveIndex; | |
| actions[ lastActiveIndex ] = action; | |
| firstInactiveAction._cacheIndex = prevIndex; | |
| actions[ prevIndex ] = firstInactiveAction; | |
| }, | |
| _takeBackAction: function( action ) { | |
| // [ active actions | inactive actions ] | |
| // [ active actions |< inactive actions ] | |
| // a s | |
| // <-swap-> | |
| // s a | |
| var actions = this._actions, | |
| prevIndex = action._cacheIndex, | |
| firstInactiveIndex = -- this._nActiveActions, | |
| lastActiveAction = actions[ firstInactiveIndex ]; | |
| action._cacheIndex = firstInactiveIndex; | |
| actions[ firstInactiveIndex ] = action; | |
| lastActiveAction._cacheIndex = prevIndex; | |
| actions[ prevIndex ] = lastActiveAction; | |
| }, | |
| // Memory management for PropertyMixer objects | |
| _addInactiveBinding: function( binding, rootUuid, trackName ) { | |
| var bindingsByRoot = this._bindingsByRootAndName, | |
| bindingByName = bindingsByRoot[ rootUuid ], | |
| bindings = this._bindings; | |
| if ( bindingByName === undefined ) { | |
| bindingByName = {}; | |
| bindingsByRoot[ rootUuid ] = bindingByName; | |
| } | |
| bindingByName[ trackName ] = binding; | |
| binding._cacheIndex = bindings.length; | |
| bindings.push( binding ); | |
| }, | |
| _removeInactiveBinding: function( binding ) { | |
| var bindings = this._bindings, | |
| propBinding = binding.binding, | |
| rootUuid = propBinding.rootNode.uuid, | |
| trackName = propBinding.path, | |
| bindingsByRoot = this._bindingsByRootAndName, | |
| bindingByName = bindingsByRoot[ rootUuid ], | |
| lastInactiveBinding = bindings[ bindings.length - 1 ], | |
| cacheIndex = binding._cacheIndex; | |
| lastInactiveBinding._cacheIndex = cacheIndex; | |
| bindings[ cacheIndex ] = lastInactiveBinding; | |
| bindings.pop(); | |
| delete bindingByName[ trackName ]; | |
| remove_empty_map: { | |
| for ( var _ in bindingByName ) break remove_empty_map; | |
| delete bindingsByRoot[ rootUuid ]; | |
| } | |
| }, | |
| _lendBinding: function( binding ) { | |
| var bindings = this._bindings, | |
| prevIndex = binding._cacheIndex, | |
| lastActiveIndex = this._nActiveBindings ++, | |
| firstInactiveBinding = bindings[ lastActiveIndex ]; | |
| binding._cacheIndex = lastActiveIndex; | |
| bindings[ lastActiveIndex ] = binding; | |
| firstInactiveBinding._cacheIndex = prevIndex; | |
| bindings[ prevIndex ] = firstInactiveBinding; | |
| }, | |
| _takeBackBinding: function( binding ) { | |
| var bindings = this._bindings, | |
| prevIndex = binding._cacheIndex, | |
| firstInactiveIndex = -- this._nActiveBindings, | |
| lastActiveBinding = bindings[ firstInactiveIndex ]; | |
| binding._cacheIndex = firstInactiveIndex; | |
| bindings[ firstInactiveIndex ] = binding; | |
| lastActiveBinding._cacheIndex = prevIndex; | |
| bindings[ prevIndex ] = lastActiveBinding; | |
| }, | |
| // Memory management of Interpolants for weight and time scale | |
| _lendControlInterpolant: function() { | |
| var interpolants = this._controlInterpolants, | |
| lastActiveIndex = this._nActiveControlInterpolants ++, | |
| interpolant = interpolants[ lastActiveIndex ]; | |
| if ( interpolant === undefined ) { | |
| interpolant = new THREE.LinearInterpolant( | |
| new Float32Array( 2 ), new Float32Array( 2 ), | |
| 1, this._controlInterpolantsResultBuffer ); | |
| interpolant.__cacheIndex = lastActiveIndex; | |
| interpolants[ lastActiveIndex ] = interpolant; | |
| } | |
| return interpolant; | |
| }, | |
| _takeBackControlInterpolant: function( interpolant ) { | |
| var interpolants = this._controlInterpolants, | |
| prevIndex = interpolant.__cacheIndex, | |
| firstInactiveIndex = -- this._nActiveControlInterpolants, | |
| lastActiveInterpolant = interpolants[ firstInactiveIndex ]; | |
| interpolant.__cacheIndex = firstInactiveIndex; | |
| interpolants[ firstInactiveIndex ] = interpolant; | |
| lastActiveInterpolant.__cacheIndex = prevIndex; | |
| interpolants[ prevIndex ] = lastActiveInterpolant; | |
| }, | |
| _controlInterpolantsResultBuffer: new Float32Array( 1 ) | |
| } ); | |
| // File:src/animation/AnimationObjectGroup.js | |
| /** | |
| * | |
| * A group of objects that receives a shared animation state. | |
| * | |
| * Usage: | |
| * | |
| * - Add objects you would otherwise pass as 'root' to the | |
| * constructor or the .clipAction method of AnimationMixer. | |
| * | |
| * - Instead pass this object as 'root'. | |
| * | |
| * - You can also add and remove objects later when the mixer | |
| * is running. | |
| * | |
| * Note: | |
| * | |
| * Objects of this class appear as one object to the mixer, | |
| * so cache control of the individual objects must be done | |
| * on the group. | |
| * | |
| * Limitation: | |
| * | |
| * - The animated properties must be compatible among the | |
| * all objects in the group. | |
| * | |
| * - A single property can either be controlled through a | |
| * target group or directly, but not both. | |
| * | |
| * @author tschw | |
| */ | |
| THREE.AnimationObjectGroup = function( var_args ) { | |
| this.uuid = THREE.Math.generateUUID(); | |
| // cached objects followed by the active ones | |
| this._objects = Array.prototype.slice.call( arguments ); | |
| this.nCachedObjects_ = 0; // threshold | |
| // note: read by PropertyBinding.Composite | |
| var indices = {}; | |
| this._indicesByUUID = indices; // for bookkeeping | |
| for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
| indices[ arguments[ i ].uuid ] = i; | |
| } | |
| this._paths = []; // inside: string | |
| this._parsedPaths = []; // inside: { we don't care, here } | |
| this._bindings = []; // inside: Array< PropertyBinding > | |
| this._bindingsIndicesByPath = {}; // inside: indices in these arrays | |
| var scope = this; | |
| this.stats = { | |
| objects: { | |
| get total() { return scope._objects.length; }, | |
| get inUse() { return this.total - scope.nCachedObjects_; } | |
| }, | |
| get bindingsPerObject() { return scope._bindings.length; } | |
| }; | |
| }; | |
| THREE.AnimationObjectGroup.prototype = { | |
| constructor: THREE.AnimationObjectGroup, | |
| add: function( var_args ) { | |
| var objects = this._objects, | |
| nObjects = objects.length, | |
| nCachedObjects = this.nCachedObjects_, | |
| indicesByUUID = this._indicesByUUID, | |
| paths = this._paths, | |
| parsedPaths = this._parsedPaths, | |
| bindings = this._bindings, | |
| nBindings = bindings.length; | |
| for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
| var object = arguments[ i ], | |
| uuid = object.uuid, | |
| index = indicesByUUID[ uuid ]; | |
| if ( index === undefined ) { | |
| // unknown object -> add it to the ACTIVE region | |
| index = nObjects ++; | |
| indicesByUUID[ uuid ] = index; | |
| objects.push( object ); | |
| // accounting is done, now do the same for all bindings | |
| for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
| bindings[ j ].push( | |
| new THREE.PropertyBinding( | |
| object, paths[ j ], parsedPaths[ j ] ) ); | |
| } | |
| } else if ( index < nCachedObjects ) { | |
| var knownObject = objects[ index ]; | |
| // move existing object to the ACTIVE region | |
| var firstActiveIndex = -- nCachedObjects, | |
| lastCachedObject = objects[ firstActiveIndex ]; | |
| indicesByUUID[ lastCachedObject.uuid ] = index; | |
| objects[ index ] = lastCachedObject; | |
| indicesByUUID[ uuid ] = firstActiveIndex; | |
| objects[ firstActiveIndex ] = object; | |
| // accounting is done, now do the same for all bindings | |
| for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
| var bindingsForPath = bindings[ j ], | |
| lastCached = bindingsForPath[ firstActiveIndex ], | |
| binding = bindingsForPath[ index ]; | |
| bindingsForPath[ index ] = lastCached; | |
| if ( binding === undefined ) { | |
| // since we do not bother to create new bindings | |
| // for objects that are cached, the binding may | |
| // or may not exist | |
| binding = new THREE.PropertyBinding( | |
| object, paths[ j ], parsedPaths[ j ] ); | |
| } | |
| bindingsForPath[ firstActiveIndex ] = binding; | |
| } | |
| } else if ( objects[ index ] !== knownObject) { | |
| console.error( "Different objects with the same UUID " + | |
| "detected. Clean the caches or recreate your " + | |
| "infrastructure when reloading scenes..." ); | |
| } // else the object is already where we want it to be | |
| } // for arguments | |
| this.nCachedObjects_ = nCachedObjects; | |
| }, | |
| remove: function( var_args ) { | |
| var objects = this._objects, | |
| nObjects = objects.length, | |
| nCachedObjects = this.nCachedObjects_, | |
| indicesByUUID = this._indicesByUUID, | |
| bindings = this._bindings, | |
| nBindings = bindings.length; | |
| for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
| var object = arguments[ i ], | |
| uuid = object.uuid, | |
| index = indicesByUUID[ uuid ]; | |
| if ( index !== undefined && index >= nCachedObjects ) { | |
| // move existing object into the CACHED region | |
| var lastCachedIndex = nCachedObjects ++, | |
| firstActiveObject = objects[ lastCachedIndex ]; | |
| indicesByUUID[ firstActiveObject.uuid ] = index; | |
| objects[ index ] = firstActiveObject; | |
| indicesByUUID[ uuid ] = lastCachedIndex; | |
| objects[ lastCachedIndex ] = object; | |
| // accounting is done, now do the same for all bindings | |
| for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
| var bindingsForPath = bindings[ j ], | |
| firstActive = bindingsForPath[ lastCachedIndex ], | |
| binding = bindingsForPath[ index ]; | |
| bindingsForPath[ index ] = firstActive; | |
| bindingsForPath[ lastCachedIndex ] = binding; | |
| } | |
| } | |
| } // for arguments | |
| this.nCachedObjects_ = nCachedObjects; | |
| }, | |
| // remove & forget | |
| uncache: function( var_args ) { | |
| var objects = this._objects, | |
| nObjects = objects.length, | |
| nCachedObjects = this.nCachedObjects_, | |
| indicesByUUID = this._indicesByUUID, | |
| bindings = this._bindings, | |
| nBindings = bindings.length; | |
| for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
| var object = arguments[ i ], | |
| uuid = object.uuid, | |
| index = indicesByUUID[ uuid ]; | |
| if ( index !== undefined ) { | |
| delete indicesByUUID[ uuid ]; | |
| if ( index < nCachedObjects ) { | |
| // object is cached, shrink the CACHED region | |
| var firstActiveIndex = -- nCachedObjects, | |
| lastCachedObject = objects[ firstActiveIndex ], | |
| lastIndex = -- nObjects, | |
| lastObject = objects[ lastIndex ]; | |
| // last cached object takes this object's place | |
| indicesByUUID[ lastCachedObject.uuid ] = index; | |
| objects[ index ] = lastCachedObject; | |
| // last object goes to the activated slot and pop | |
| indicesByUUID[ lastObject.uuid ] = firstActiveIndex; | |
| objects[ firstActiveIndex ] = lastObject; | |
| objects.pop(); | |
| // accounting is done, now do the same for all bindings | |
| for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
| var bindingsForPath = bindings[ j ], | |
| lastCached = bindingsForPath[ firstActiveIndex ], | |
| last = bindingsForPath[ lastIndex ]; | |
| bindingsForPath[ index ] = lastCached; | |
| bindingsForPath[ firstActiveIndex ] = last; | |
| bindingsForPath.pop(); | |
| } | |
| } else { | |
| // object is active, just swap with the last and pop | |
| var lastIndex = -- nObjects, | |
| lastObject = objects[ lastIndex ]; | |
| indicesByUUID[ lastObject.uuid ] = index; | |
| objects[ index ] = lastObject; | |
| objects.pop(); | |
| // accounting is done, now do the same for all bindings | |
| for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
| var bindingsForPath = bindings[ j ]; | |
| bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; | |
| bindingsForPath.pop(); | |
| } | |
| } // cached or active | |
| } // if object is known | |
| } // for arguments | |
| this.nCachedObjects_ = nCachedObjects; | |
| }, | |
| // Internal interface used by befriended PropertyBinding.Composite: | |
| subscribe_: function( path, parsedPath ) { | |
| // returns an array of bindings for the given path that is changed | |
| // according to the contained objects in the group | |
| var indicesByPath = this._bindingsIndicesByPath, | |
| index = indicesByPath[ path ], | |
| bindings = this._bindings; | |
| if ( index !== undefined ) return bindings[ index ]; | |
| var paths = this._paths, | |
| parsedPaths = this._parsedPaths, | |
| objects = this._objects, | |
| nObjects = objects.length, | |
| nCachedObjects = this.nCachedObjects_, | |
| bindingsForPath = new Array( nObjects ); | |
| index = bindings.length; | |
| indicesByPath[ path ] = index; | |
| paths.push( path ); | |
| parsedPaths.push( parsedPath ); | |
| bindings.push( bindingsForPath ); | |
| for ( var i = nCachedObjects, | |
| n = objects.length; i !== n; ++ i ) { | |
| var object = objects[ i ]; | |
| bindingsForPath[ i ] = | |
| new THREE.PropertyBinding( object, path, parsedPath ); | |
| } | |
| return bindingsForPath; | |
| }, | |
| unsubscribe_: function( path ) { | |
| // tells the group to forget about a property path and no longer | |
| // update the array previously obtained with 'subscribe_' | |
| var indicesByPath = this._bindingsIndicesByPath, | |
| index = indicesByPath[ path ]; | |
| if ( index !== undefined ) { | |
| var paths = this._paths, | |
| parsedPaths = this._parsedPaths, | |
| bindings = this._bindings, | |
| lastBindingsIndex = bindings.length - 1, | |
| lastBindings = bindings[ lastBindingsIndex ], | |
| lastBindingsPath = path[ lastBindingsIndex ]; | |
| indicesByPath[ lastBindingsPath ] = index; | |
| bindings[ index ] = lastBindings; | |
| bindings.pop(); | |
| parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; | |
| parsedPaths.pop(); | |
| paths[ index ] = paths[ lastBindingsIndex ]; | |
| paths.pop(); | |
| } | |
| } | |
| }; | |
| // File:src/animation/AnimationUtils.js | |
| /** | |
| * @author tschw | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| */ | |
| THREE.AnimationUtils = { | |
| // same as Array.prototype.slice, but also works on typed arrays | |
| arraySlice: function( array, from, to ) { | |
| if ( THREE.AnimationUtils.isTypedArray( array ) ) { | |
| return new array.constructor( array.subarray( from, to ) ); | |
| } | |
| return array.slice( from, to ); | |
| }, | |
| // converts an array to a specific type | |
| convertArray: function( array, type, forceClone ) { | |
| if ( ! array || // let 'undefined' and 'null' pass | |
| ! forceClone && array.constructor === type ) return array; | |
| if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { | |
| return new type( array ); // create typed array | |
| } | |
| return Array.prototype.slice.call( array ); // create Array | |
| }, | |
| isTypedArray: function( object ) { | |
| return ArrayBuffer.isView( object ) && | |
| ! ( object instanceof DataView ); | |
| }, | |
| // returns an array by which times and values can be sorted | |
| getKeyframeOrder: function( times ) { | |
| function compareTime( i, j ) { | |
| return times[ i ] - times[ j ]; | |
| } | |
| var n = times.length; | |
| var result = new Array( n ); | |
| for ( var i = 0; i !== n; ++ i ) result[ i ] = i; | |
| result.sort( compareTime ); | |
| return result; | |
| }, | |
| // uses the array previously returned by 'getKeyframeOrder' to sort data | |
| sortedArray: function( values, stride, order ) { | |
| var nValues = values.length; | |
| var result = new values.constructor( nValues ); | |
| for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { | |
| var srcOffset = order[ i ] * stride; | |
| for ( var j = 0; j !== stride; ++ j ) { | |
| result[ dstOffset ++ ] = values[ srcOffset + j ]; | |
| } | |
| } | |
| return result; | |
| }, | |
| // function for parsing AOS keyframe formats | |
| flattenJSON: function( jsonKeys, times, values, valuePropertyName ) { | |
| var i = 1, key = jsonKeys[ 0 ]; | |
| while ( key !== undefined && key[ valuePropertyName ] === undefined ) { | |
| key = jsonKeys[ i ++ ]; | |
| } | |
| if ( key === undefined ) return; // no data | |
| var value = key[ valuePropertyName ]; | |
| if ( value === undefined ) return; // no data | |
| if ( Array.isArray( value ) ) { | |
| do { | |
| value = key[ valuePropertyName ]; | |
| if ( value !== undefined ) { | |
| times.push( key.time ); | |
| values.push.apply( values, value ); // push all elements | |
| } | |
| key = jsonKeys[ i ++ ]; | |
| } while ( key !== undefined ); | |
| } else if ( value.toArray !== undefined ) { | |
| // ...assume THREE.Math-ish | |
| do { | |
| value = key[ valuePropertyName ]; | |
| if ( value !== undefined ) { | |
| times.push( key.time ); | |
| value.toArray( values, values.length ); | |
| } | |
| key = jsonKeys[ i ++ ]; | |
| } while ( key !== undefined ); | |
| } else { | |
| // otherwise push as-is | |
| do { | |
| value = key[ valuePropertyName ]; | |
| if ( value !== undefined ) { | |
| times.push( key.time ); | |
| values.push( value ); | |
| } | |
| key = jsonKeys[ i ++ ]; | |
| } while ( key !== undefined ); | |
| } | |
| } | |
| }; | |
| // File:src/animation/KeyframeTrack.js | |
| /** | |
| * | |
| * A timed sequence of keyframes for a specific property. | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.KeyframeTrack = function ( name, times, values, interpolation ) { | |
| if( name === undefined ) throw new Error( "track name is undefined" ); | |
| if( times === undefined || times.length === 0 ) { | |
| throw new Error( "no keyframes in track named " + name ); | |
| } | |
| this.name = name; | |
| this.times = THREE.AnimationUtils.convertArray( times, this.TimeBufferType ); | |
| this.values = THREE.AnimationUtils.convertArray( values, this.ValueBufferType ); | |
| this.setInterpolation( interpolation || this.DefaultInterpolation ); | |
| this.validate(); | |
| this.optimize(); | |
| }; | |
| THREE.KeyframeTrack.prototype = { | |
| constructor: THREE.KeyframeTrack, | |
| TimeBufferType: Float32Array, | |
| ValueBufferType: Float32Array, | |
| DefaultInterpolation: THREE.InterpolateLinear, | |
| InterpolantFactoryMethodDiscrete: function( result ) { | |
| return new THREE.DiscreteInterpolant( | |
| this.times, this.values, this.getValueSize(), result ); | |
| }, | |
| InterpolantFactoryMethodLinear: function( result ) { | |
| return new THREE.LinearInterpolant( | |
| this.times, this.values, this.getValueSize(), result ); | |
| }, | |
| InterpolantFactoryMethodSmooth: function( result ) { | |
| return new THREE.CubicInterpolant( | |
| this.times, this.values, this.getValueSize(), result ); | |
| }, | |
| setInterpolation: function( interpolation ) { | |
| var factoryMethod = undefined; | |
| switch ( interpolation ) { | |
| case THREE.InterpolateDiscrete: | |
| factoryMethod = this.InterpolantFactoryMethodDiscrete; | |
| break; | |
| case THREE.InterpolateLinear: | |
| factoryMethod = this.InterpolantFactoryMethodLinear; | |
| break; | |
| case THREE.InterpolateSmooth: | |
| factoryMethod = this.InterpolantFactoryMethodSmooth; | |
| break; | |
| } | |
| if ( factoryMethod === undefined ) { | |
| var message = "unsupported interpolation for " + | |
| this.ValueTypeName + " keyframe track named " + this.name; | |
| if ( this.createInterpolant === undefined ) { | |
| // fall back to default, unless the default itself is messed up | |
| if ( interpolation !== this.DefaultInterpolation ) { | |
| this.setInterpolation( this.DefaultInterpolation ); | |
| } else { | |
| throw new Error( message ); // fatal, in this case | |
| } | |
| } | |
| console.warn( message ); | |
| return; | |
| } | |
| this.createInterpolant = factoryMethod; | |
| }, | |
| getInterpolation: function() { | |
| switch ( this.createInterpolant ) { | |
| case this.InterpolantFactoryMethodDiscrete: | |
| return THREE.InterpolateDiscrete; | |
| case this.InterpolantFactoryMethodLinear: | |
| return THREE.InterpolateLinear; | |
| case this.InterpolantFactoryMethodSmooth: | |
| return THREE.InterpolateSmooth; | |
| } | |
| }, | |
| getValueSize: function() { | |
| return this.values.length / this.times.length; | |
| }, | |
| // move all keyframes either forwards or backwards in time | |
| shift: function( timeOffset ) { | |
| if( timeOffset !== 0.0 ) { | |
| var times = this.times; | |
| for( var i = 0, n = times.length; i !== n; ++ i ) { | |
| times[ i ] += timeOffset; | |
| } | |
| } | |
| return this; | |
| }, | |
| // scale all keyframe times by a factor (useful for frame <-> seconds conversions) | |
| scale: function( timeScale ) { | |
| if( timeScale !== 1.0 ) { | |
| var times = this.times; | |
| for( var i = 0, n = times.length; i !== n; ++ i ) { | |
| times[ i ] *= timeScale; | |
| } | |
| } | |
| return this; | |
| }, | |
| // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. | |
| // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values | |
| trim: function( startTime, endTime ) { | |
| var times = this.times, | |
| nKeys = times.length, | |
| from = 0, | |
| to = nKeys - 1; | |
| while ( from !== nKeys && times[ from ] < startTime ) ++ from; | |
| while ( to !== -1 && times[ to ] > endTime ) -- to; | |
| ++ to; // inclusive -> exclusive bound | |
| if( from !== 0 || to !== nKeys ) { | |
| // empty tracks are forbidden, so keep at least one keyframe | |
| if ( from >= to ) to = Math.max( to , 1 ), from = to - 1; | |
| var stride = this.getValueSize(); | |
| this.times = THREE.AnimationUtils.arraySlice( times, from, to ); | |
| this.values = THREE.AnimationUtils. | |
| arraySlice( this.values, from * stride, to * stride ); | |
| } | |
| return this; | |
| }, | |
| // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable | |
| validate: function() { | |
| var valid = true; | |
| var valueSize = this.getValueSize(); | |
| if ( valueSize - Math.floor( valueSize ) !== 0 ) { | |
| console.error( "invalid value size in track", this ); | |
| valid = false; | |
| } | |
| var times = this.times, | |
| values = this.values, | |
| nKeys = times.length; | |
| if( nKeys === 0 ) { | |
| console.error( "track is empty", this ); | |
| valid = false; | |
| } | |
| var prevTime = null; | |
| for( var i = 0; i !== nKeys; i ++ ) { | |
| var currTime = times[ i ]; | |
| if ( typeof currTime === 'number' && isNaN( currTime ) ) { | |
| console.error( "time is not a valid number", this, i, currTime ); | |
| valid = false; | |
| break; | |
| } | |
| if( prevTime !== null && prevTime > currTime ) { | |
| console.error( "out of order keys", this, i, currTime, prevTime ); | |
| valid = false; | |
| break; | |
| } | |
| prevTime = currTime; | |
| } | |
| if ( values !== undefined ) { | |
| if ( THREE.AnimationUtils.isTypedArray( values ) ) { | |
| for ( var i = 0, n = values.length; i !== n; ++ i ) { | |
| var value = values[ i ]; | |
| if ( isNaN( value ) ) { | |
| console.error( "value is not a valid number", this, i, value ); | |
| valid = false; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| return valid; | |
| }, | |
| // removes equivalent sequential keys as common in morph target sequences | |
| // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) | |
| optimize: function() { | |
| var times = this.times, | |
| values = this.values, | |
| stride = this.getValueSize(), | |
| writeIndex = 1; | |
| for( var i = 1, n = times.length - 1; i <= n; ++ i ) { | |
| var keep = false; | |
| var time = times[ i ]; | |
| var timeNext = times[ i + 1 ]; | |
| // remove adjacent keyframes scheduled at the same time | |
| if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { | |
| // remove unnecessary keyframes same as their neighbors | |
| var offset = i * stride, | |
| offsetP = offset - stride, | |
| offsetN = offset + stride; | |
| for ( var j = 0; j !== stride; ++ j ) { | |
| var value = values[ offset + j ]; | |
| if ( value !== values[ offsetP + j ] || | |
| value !== values[ offsetN + j ] ) { | |
| keep = true; | |
| break; | |
| } | |
| } | |
| } | |
| // in-place compaction | |
| if ( keep ) { | |
| if ( i !== writeIndex ) { | |
| times[ writeIndex ] = times[ i ]; | |
| var readOffset = i * stride, | |
| writeOffset = writeIndex * stride; | |
| for ( var j = 0; j !== stride; ++ j ) { | |
| values[ writeOffset + j ] = values[ readOffset + j ]; | |
| } | |
| } | |
| ++ writeIndex; | |
| } | |
| } | |
| if ( writeIndex !== times.length ) { | |
| this.times = THREE.AnimationUtils.arraySlice( times, 0, writeIndex ); | |
| this.values = THREE.AnimationUtils.arraySlice( values, 0, writeIndex * stride ); | |
| } | |
| return this; | |
| } | |
| }; | |
| // Static methods: | |
| Object.assign( THREE.KeyframeTrack, { | |
| // Serialization (in static context, because of constructor invocation | |
| // and automatic invocation of .toJSON): | |
| parse: function( json ) { | |
| if( json.type === undefined ) { | |
| throw new Error( "track type undefined, can not parse" ); | |
| } | |
| var trackType = THREE.KeyframeTrack._getTrackTypeForValueTypeName( json.type ); | |
| if ( json.times === undefined ) { | |
| console.warn( "legacy JSON format detected, converting" ); | |
| var times = [], values = []; | |
| THREE.AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); | |
| json.times = times; | |
| json.values = values; | |
| } | |
| // derived classes can define a static parse method | |
| if ( trackType.parse !== undefined ) { | |
| return trackType.parse( json ); | |
| } else { | |
| // by default, we asssume a constructor compatible with the base | |
| return new trackType( | |
| json.name, json.times, json.values, json.interpolation ); | |
| } | |
| }, | |
| toJSON: function( track ) { | |
| var trackType = track.constructor; | |
| var json; | |
| // derived classes can define a static toJSON method | |
| if ( trackType.toJSON !== undefined ) { | |
| json = trackType.toJSON( track ); | |
| } else { | |
| // by default, we assume the data can be serialized as-is | |
| json = { | |
| 'name': track.name, | |
| 'times': THREE.AnimationUtils.convertArray( track.times, Array ), | |
| 'values': THREE.AnimationUtils.convertArray( track.values, Array ) | |
| }; | |
| var interpolation = track.getInterpolation(); | |
| if ( interpolation !== track.DefaultInterpolation ) { | |
| json.interpolation = interpolation; | |
| } | |
| } | |
| json.type = track.ValueTypeName; // mandatory | |
| return json; | |
| }, | |
| _getTrackTypeForValueTypeName: function( typeName ) { | |
| switch( typeName.toLowerCase() ) { | |
| case "scalar": | |
| case "double": | |
| case "float": | |
| case "number": | |
| case "integer": | |
| return THREE.NumberKeyframeTrack; | |
| case "vector": | |
| case "vector2": | |
| case "vector3": | |
| case "vector4": | |
| return THREE.VectorKeyframeTrack; | |
| case "color": | |
| return THREE.ColorKeyframeTrack; | |
| case "quaternion": | |
| return THREE.QuaternionKeyframeTrack; | |
| case "bool": | |
| case "boolean": | |
| return THREE.BooleanKeyframeTrack; | |
| case "string": | |
| return THREE.StringKeyframeTrack; | |
| }; | |
| throw new Error( "Unsupported typeName: " + typeName ); | |
| } | |
| } ); | |
| // File:src/animation/PropertyBinding.js | |
| /** | |
| * | |
| * A reference to a real property in the scene graph. | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.PropertyBinding = function ( rootNode, path, parsedPath ) { | |
| this.path = path; | |
| this.parsedPath = parsedPath || | |
| THREE.PropertyBinding.parseTrackName( path ); | |
| this.node = THREE.PropertyBinding.findNode( | |
| rootNode, this.parsedPath.nodeName ) || rootNode; | |
| this.rootNode = rootNode; | |
| }; | |
| THREE.PropertyBinding.prototype = { | |
| constructor: THREE.PropertyBinding, | |
| getValue: function getValue_unbound( targetArray, offset ) { | |
| this.bind(); | |
| this.getValue( targetArray, offset ); | |
| // Note: This class uses a State pattern on a per-method basis: | |
| // 'bind' sets 'this.getValue' / 'setValue' and shadows the | |
| // prototype version of these methods with one that represents | |
| // the bound state. When the property is not found, the methods | |
| // become no-ops. | |
| }, | |
| setValue: function getValue_unbound( sourceArray, offset ) { | |
| this.bind(); | |
| this.setValue( sourceArray, offset ); | |
| }, | |
| // create getter / setter pair for a property in the scene graph | |
| bind: function() { | |
| var targetObject = this.node, | |
| parsedPath = this.parsedPath, | |
| objectName = parsedPath.objectName, | |
| propertyName = parsedPath.propertyName, | |
| propertyIndex = parsedPath.propertyIndex; | |
| if ( ! targetObject ) { | |
| targetObject = THREE.PropertyBinding.findNode( | |
| this.rootNode, parsedPath.nodeName ) || this.rootNode; | |
| this.node = targetObject; | |
| } | |
| // set fail state so we can just 'return' on error | |
| this.getValue = this._getValue_unavailable; | |
| this.setValue = this._setValue_unavailable; | |
| // ensure there is a value node | |
| if ( ! targetObject ) { | |
| console.error( " trying to update node for track: " + this.path + " but it wasn't found." ); | |
| return; | |
| } | |
| if( objectName ) { | |
| var objectIndex = parsedPath.objectIndex; | |
| // special cases were we need to reach deeper into the hierarchy to get the face materials.... | |
| switch ( objectName ) { | |
| case 'materials': | |
| if( ! targetObject.material ) { | |
| console.error( ' can not bind to material as node does not have a material', this ); | |
| return; | |
| } | |
| if( ! targetObject.material.materials ) { | |
| console.error( ' can not bind to material.materials as node.material does not have a materials array', this ); | |
| return; | |
| } | |
| targetObject = targetObject.material.materials; | |
| break; | |
| case 'bones': | |
| if( ! targetObject.skeleton ) { | |
| console.error( ' can not bind to bones as node does not have a skeleton', this ); | |
| return; | |
| } | |
| // potential future optimization: skip this if propertyIndex is already an integer | |
| // and convert the integer string to a true integer. | |
| targetObject = targetObject.skeleton.bones; | |
| // support resolving morphTarget names into indices. | |
| for ( var i = 0; i < targetObject.length; i ++ ) { | |
| if ( targetObject[i].name === objectIndex ) { | |
| objectIndex = i; | |
| break; | |
| } | |
| } | |
| break; | |
| default: | |
| if ( targetObject[ objectName ] === undefined ) { | |
| console.error( ' can not bind to objectName of node, undefined', this ); | |
| return; | |
| } | |
| targetObject = targetObject[ objectName ]; | |
| } | |
| if ( objectIndex !== undefined ) { | |
| if( targetObject[ objectIndex ] === undefined ) { | |
| console.error( " trying to bind to objectIndex of objectName, but is undefined:", this, targetObject ); | |
| return; | |
| } | |
| targetObject = targetObject[ objectIndex ]; | |
| } | |
| } | |
| // resolve property | |
| var nodeProperty = targetObject[ propertyName ]; | |
| if ( ! nodeProperty ) { | |
| var nodeName = parsedPath.nodeName; | |
| console.error( " trying to update property for track: " + nodeName + | |
| '.' + propertyName + " but it wasn't found.", targetObject ); | |
| return; | |
| } | |
| // determine versioning scheme | |
| var versioning = this.Versioning.None; | |
| if ( targetObject.needsUpdate !== undefined ) { // material | |
| versioning = this.Versioning.NeedsUpdate; | |
| this.targetObject = targetObject; | |
| } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform | |
| versioning = this.Versioning.MatrixWorldNeedsUpdate; | |
| this.targetObject = targetObject; | |
| } | |
| // determine how the property gets bound | |
| var bindingType = this.BindingType.Direct; | |
| if ( propertyIndex !== undefined ) { | |
| // access a sub element of the property array (only primitives are supported right now) | |
| if ( propertyName === "morphTargetInfluences" ) { | |
| // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. | |
| // support resolving morphTarget names into indices. | |
| if ( ! targetObject.geometry ) { | |
| console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry', this ); | |
| return; | |
| } | |
| if ( ! targetObject.geometry.morphTargets ) { | |
| console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this ); | |
| return; | |
| } | |
| for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { | |
| if ( targetObject.geometry.morphTargets[i].name === propertyIndex ) { | |
| propertyIndex = i; | |
| break; | |
| } | |
| } | |
| } | |
| bindingType = this.BindingType.ArrayElement; | |
| this.resolvedProperty = nodeProperty; | |
| this.propertyIndex = propertyIndex; | |
| } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { | |
| // must use copy for Object3D.Euler/Quaternion | |
| bindingType = this.BindingType.HasFromToArray; | |
| this.resolvedProperty = nodeProperty; | |
| } else if ( nodeProperty.length !== undefined ) { | |
| bindingType = this.BindingType.EntireArray; | |
| this.resolvedProperty = nodeProperty; | |
| } else { | |
| this.propertyName = propertyName; | |
| } | |
| // select getter / setter | |
| this.getValue = this.GetterByBindingType[ bindingType ]; | |
| this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; | |
| }, | |
| unbind: function() { | |
| this.node = null; | |
| // back to the prototype version of getValue / setValue | |
| // note: avoiding to mutate the shape of 'this' via 'delete' | |
| this.getValue = this._getValue_unbound; | |
| this.setValue = this._setValue_unbound; | |
| } | |
| }; | |
| Object.assign( THREE.PropertyBinding.prototype, { // prototype, continued | |
| // these are used to "bind" a nonexistent property | |
| _getValue_unavailable: function() {}, | |
| _setValue_unavailable: function() {}, | |
| // initial state of these methods that calls 'bind' | |
| _getValue_unbound: THREE.PropertyBinding.prototype.getValue, | |
| _setValue_unbound: THREE.PropertyBinding.prototype.setValue, | |
| BindingType: { | |
| Direct: 0, | |
| EntireArray: 1, | |
| ArrayElement: 2, | |
| HasFromToArray: 3 | |
| }, | |
| Versioning: { | |
| None: 0, | |
| NeedsUpdate: 1, | |
| MatrixWorldNeedsUpdate: 2 | |
| }, | |
| GetterByBindingType: [ | |
| function getValue_direct( buffer, offset ) { | |
| buffer[ offset ] = this.node[ this.propertyName ]; | |
| }, | |
| function getValue_array( buffer, offset ) { | |
| var source = this.resolvedProperty; | |
| for ( var i = 0, n = source.length; i !== n; ++ i ) { | |
| buffer[ offset ++ ] = source[ i ]; | |
| } | |
| }, | |
| function getValue_arrayElement( buffer, offset ) { | |
| buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; | |
| }, | |
| function getValue_toArray( buffer, offset ) { | |
| this.resolvedProperty.toArray( buffer, offset ); | |
| } | |
| ], | |
| SetterByBindingTypeAndVersioning: [ | |
| [ | |
| // Direct | |
| function setValue_direct( buffer, offset ) { | |
| this.node[ this.propertyName ] = buffer[ offset ]; | |
| }, | |
| function setValue_direct_setNeedsUpdate( buffer, offset ) { | |
| this.node[ this.propertyName ] = buffer[ offset ]; | |
| this.targetObject.needsUpdate = true; | |
| }, | |
| function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| this.node[ this.propertyName ] = buffer[ offset ]; | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| ], [ | |
| // EntireArray | |
| function setValue_array( buffer, offset ) { | |
| var dest = this.resolvedProperty; | |
| for ( var i = 0, n = dest.length; i !== n; ++ i ) { | |
| dest[ i ] = buffer[ offset ++ ]; | |
| } | |
| }, | |
| function setValue_array_setNeedsUpdate( buffer, offset ) { | |
| var dest = this.resolvedProperty; | |
| for ( var i = 0, n = dest.length; i !== n; ++ i ) { | |
| dest[ i ] = buffer[ offset ++ ]; | |
| } | |
| this.targetObject.needsUpdate = true; | |
| }, | |
| function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| var dest = this.resolvedProperty; | |
| for ( var i = 0, n = dest.length; i !== n; ++ i ) { | |
| dest[ i ] = buffer[ offset ++ ]; | |
| } | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| ], [ | |
| // ArrayElement | |
| function setValue_arrayElement( buffer, offset ) { | |
| this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
| }, | |
| function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
| this.targetObject.needsUpdate = true; | |
| }, | |
| function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| ], [ | |
| // HasToFromArray | |
| function setValue_fromArray( buffer, offset ) { | |
| this.resolvedProperty.fromArray( buffer, offset ); | |
| }, | |
| function setValue_fromArray_setNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty.fromArray( buffer, offset ); | |
| this.targetObject.needsUpdate = true; | |
| }, | |
| function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty.fromArray( buffer, offset ); | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| ] | |
| ] | |
| } ); | |
| THREE.PropertyBinding.Composite = | |
| function( targetGroup, path, optionalParsedPath ) { | |
| var parsedPath = optionalParsedPath || | |
| THREE.PropertyBinding.parseTrackName( path ); | |
| this._targetGroup = targetGroup; | |
| this._bindings = targetGroup.subscribe_( path, parsedPath ); | |
| }; | |
| THREE.PropertyBinding.Composite.prototype = { | |
| constructor: THREE.PropertyBinding.Composite, | |
| getValue: function( array, offset ) { | |
| this.bind(); // bind all binding | |
| var firstValidIndex = this._targetGroup.nCachedObjects_, | |
| binding = this._bindings[ firstValidIndex ]; | |
| // and only call .getValue on the first | |
| if ( binding !== undefined ) binding.getValue( array, offset ); | |
| }, | |
| setValue: function( array, offset ) { | |
| var bindings = this._bindings; | |
| for ( var i = this._targetGroup.nCachedObjects_, | |
| n = bindings.length; i !== n; ++ i ) { | |
| bindings[ i ].setValue( array, offset ); | |
| } | |
| }, | |
| bind: function() { | |
| var bindings = this._bindings; | |
| for ( var i = this._targetGroup.nCachedObjects_, | |
| n = bindings.length; i !== n; ++ i ) { | |
| bindings[ i ].bind(); | |
| } | |
| }, | |
| unbind: function() { | |
| var bindings = this._bindings; | |
| for ( var i = this._targetGroup.nCachedObjects_, | |
| n = bindings.length; i !== n; ++ i ) { | |
| bindings[ i ].unbind(); | |
| } | |
| } | |
| }; | |
| THREE.PropertyBinding.create = function( root, path, parsedPath ) { | |
| if ( ! ( root instanceof THREE.AnimationObjectGroup ) ) { | |
| return new THREE.PropertyBinding( root, path, parsedPath ); | |
| } else { | |
| return new THREE.PropertyBinding.Composite( root, path, parsedPath ); | |
| } | |
| }; | |
| THREE.PropertyBinding.parseTrackName = function( trackName ) { | |
| // matches strings in the form of: | |
| // nodeName.property | |
| // nodeName.property[accessor] | |
| // nodeName.material.property[accessor] | |
| // uuid.property[accessor] | |
| // uuid.objectName[objectIndex].propertyName[propertyIndex] | |
| // parentName/nodeName.property | |
| // parentName/parentName/nodeName.property[index] | |
| // .bone[Armature.DEF_cog].position | |
| // created and tested via https://regex101.com/#javascript | |
| var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_. ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/; | |
| var matches = re.exec(trackName); | |
| if( ! matches ) { | |
| throw new Error( "cannot parse trackName at all: " + trackName ); | |
| } | |
| if (matches.index === re.lastIndex) { | |
| re.lastIndex++; | |
| } | |
| var results = { | |
| // directoryName: matches[1], // (tschw) currently unused | |
| nodeName: matches[3], // allowed to be null, specified root node. | |
| objectName: matches[5], | |
| objectIndex: matches[7], | |
| propertyName: matches[9], | |
| propertyIndex: matches[11] // allowed to be null, specifies that the whole property is set. | |
| }; | |
| if( results.propertyName === null || results.propertyName.length === 0 ) { | |
| throw new Error( "can not parse propertyName from trackName: " + trackName ); | |
| } | |
| return results; | |
| }; | |
| THREE.PropertyBinding.findNode = function( root, nodeName ) { | |
| if( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) { | |
| return root; | |
| } | |
| // search into skeleton bones. | |
| if( root.skeleton ) { | |
| var searchSkeleton = function( skeleton ) { | |
| for( var i = 0; i < skeleton.bones.length; i ++ ) { | |
| var bone = skeleton.bones[i]; | |
| if( bone.name === nodeName ) { | |
| return bone; | |
| } | |
| } | |
| return null; | |
| }; | |
| var bone = searchSkeleton( root.skeleton ); | |
| if( bone ) { | |
| return bone; | |
| } | |
| } | |
| // search into node subtree. | |
| if( root.children ) { | |
| var searchNodeSubtree = function( children ) { | |
| for( var i = 0; i < children.length; i ++ ) { | |
| var childNode = children[i]; | |
| if( childNode.name === nodeName || childNode.uuid === nodeName ) { | |
| return childNode; | |
| } | |
| var result = searchNodeSubtree( childNode.children ); | |
| if( result ) return result; | |
| } | |
| return null; | |
| }; | |
| var subTreeNode = searchNodeSubtree( root.children ); | |
| if( subTreeNode ) { | |
| return subTreeNode; | |
| } | |
| } | |
| return null; | |
| } | |
| // File:src/animation/PropertyMixer.js | |
| /** | |
| * | |
| * Buffered scene graph property that allows weighted accumulation. | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.PropertyMixer = function ( binding, typeName, valueSize ) { | |
| this.binding = binding; | |
| this.valueSize = valueSize; | |
| var bufferType = Float64Array, | |
| mixFunction; | |
| switch ( typeName ) { | |
| case 'quaternion': mixFunction = this._slerp; break; | |
| case 'string': | |
| case 'bool': | |
| bufferType = Array, mixFunction = this._select; break; | |
| default: mixFunction = this._lerp; | |
| } | |
| this.buffer = new bufferType( valueSize * 4 ); | |
| // layout: [ incoming | accu0 | accu1 | orig ] | |
| // | |
| // interpolators can use .buffer as their .result | |
| // the data then goes to 'incoming' | |
| // | |
| // 'accu0' and 'accu1' are used frame-interleaved for | |
| // the cumulative result and are compared to detect | |
| // changes | |
| // | |
| // 'orig' stores the original state of the property | |
| this._mixBufferRegion = mixFunction; | |
| this.cumulativeWeight = 0; | |
| this.useCount = 0; | |
| this.referenceCount = 0; | |
| }; | |
| THREE.PropertyMixer.prototype = { | |
| constructor: THREE.PropertyMixer, | |
| // accumulate data in the 'incoming' region into 'accu<i>' | |
| accumulate: function( accuIndex, weight ) { | |
| // note: happily accumulating nothing when weight = 0, the caller knows | |
| // the weight and shouldn't have made the call in the first place | |
| var buffer = this.buffer, | |
| stride = this.valueSize, | |
| offset = accuIndex * stride + stride, | |
| currentWeight = this.cumulativeWeight; | |
| if ( currentWeight === 0 ) { | |
| // accuN := incoming * weight | |
| for ( var i = 0; i !== stride; ++ i ) { | |
| buffer[ offset + i ] = buffer[ i ]; | |
| } | |
| currentWeight = weight; | |
| } else { | |
| // accuN := accuN + incoming * weight | |
| currentWeight += weight; | |
| var mix = weight / currentWeight; | |
| this._mixBufferRegion( buffer, offset, 0, mix, stride ); | |
| } | |
| this.cumulativeWeight = currentWeight; | |
| }, | |
| // apply the state of 'accu<i>' to the binding when accus differ | |
| apply: function( accuIndex ) { | |
| var stride = this.valueSize, | |
| buffer = this.buffer, | |
| offset = accuIndex * stride + stride, | |
| weight = this.cumulativeWeight, | |
| binding = this.binding; | |
| this.cumulativeWeight = 0; | |
| if ( weight < 1 ) { | |
| // accuN := accuN + original * ( 1 - cumulativeWeight ) | |
| var originalValueOffset = stride * 3; | |
| this._mixBufferRegion( | |
| buffer, offset, originalValueOffset, 1 - weight, stride ); | |
| } | |
| for ( var i = stride, e = stride + stride; i !== e; ++ i ) { | |
| if ( buffer[ i ] !== buffer[ i + stride ] ) { | |
| // value has changed -> update scene graph | |
| binding.setValue( buffer, offset ); | |
| break; | |
| } | |
| } | |
| }, | |
| // remember the state of the bound property and copy it to both accus | |
| saveOriginalState: function() { | |
| var binding = this.binding; | |
| var buffer = this.buffer, | |
| stride = this.valueSize, | |
| originalValueOffset = stride * 3; | |
| binding.getValue( buffer, originalValueOffset ); | |
| // accu[0..1] := orig -- initially detect changes against the original | |
| for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { | |
| buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; | |
| } | |
| this.cumulativeWeight = 0; | |
| }, | |
| // apply the state previously taken via 'saveOriginalState' to the binding | |
| restoreOriginalState: function() { | |
| var originalValueOffset = this.valueSize * 3; | |
| this.binding.setValue( this.buffer, originalValueOffset ); | |
| }, | |
| // mix functions | |
| _select: function( buffer, dstOffset, srcOffset, t, stride ) { | |
| if ( t >= 0.5 ) { | |
| for ( var i = 0; i !== stride; ++ i ) { | |
| buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; | |
| } | |
| } | |
| }, | |
| _slerp: function( buffer, dstOffset, srcOffset, t, stride ) { | |
| THREE.Quaternion.slerpFlat( buffer, dstOffset, | |
| buffer, dstOffset, buffer, srcOffset, t ); | |
| }, | |
| _lerp: function( buffer, dstOffset, srcOffset, t, stride ) { | |
| var s = 1 - t; | |
| for ( var i = 0; i !== stride; ++ i ) { | |
| var j = dstOffset + i; | |
| buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; | |
| } | |
| } | |
| }; | |
| // File:src/animation/tracks/BooleanKeyframeTrack.js | |
| /** | |
| * | |
| * A Track of Boolean keyframe values. | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.BooleanKeyframeTrack = function ( name, times, values ) { | |
| THREE.KeyframeTrack.call( this, name, times, values ); | |
| }; | |
| THREE.BooleanKeyframeTrack.prototype = | |
| Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
| constructor: THREE.BooleanKeyframeTrack, | |
| ValueTypeName: 'bool', | |
| ValueBufferType: Array, | |
| DefaultInterpolation: THREE.IntepolateDiscrete, | |
| InterpolantFactoryMethodLinear: undefined, | |
| InterpolantFactoryMethodSmooth: undefined | |
| // Note: Actually this track could have a optimized / compressed | |
| // representation of a single value and a custom interpolant that | |
| // computes "firstValue ^ isOdd( index )". | |
| } ); | |
| // File:src/animation/tracks/NumberKeyframeTrack.js | |
| /** | |
| * | |
| * A Track of numeric keyframe values. | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.NumberKeyframeTrack = function ( name, times, values, interpolation ) { | |
| THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
| }; | |
| THREE.NumberKeyframeTrack.prototype = | |
| Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
| constructor: THREE.NumberKeyframeTrack, | |
| ValueTypeName: 'number', | |
| // ValueBufferType is inherited | |
| // DefaultInterpolation is inherited | |
| } ); | |
| // File:src/animation/tracks/QuaternionKeyframeTrack.js | |
| /** | |
| * | |
| * A Track of quaternion keyframe values. | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.QuaternionKeyframeTrack = function ( name, times, values, interpolation ) { | |
| THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
| }; | |
| THREE.QuaternionKeyframeTrack.prototype = | |
| Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
| constructor: THREE.QuaternionKeyframeTrack, | |
| ValueTypeName: 'quaternion', | |
| // ValueBufferType is inherited | |
| DefaultInterpolation: THREE.InterpolateLinear, | |
| InterpolantFactoryMethodLinear: function( result ) { | |
| return new THREE.QuaternionLinearInterpolant( | |
| this.times, this.values, this.getValueSize(), result ); | |
| }, | |
| InterpolantFactoryMethodSmooth: undefined // not yet implemented | |
| } ); | |
| // File:src/animation/tracks/StringKeyframeTrack.js | |
| /** | |
| * | |
| * A Track that interpolates Strings | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.StringKeyframeTrack = function ( name, times, values, interpolation ) { | |
| THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
| }; | |
| THREE.StringKeyframeTrack.prototype = | |
| Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
| constructor: THREE.StringKeyframeTrack, | |
| ValueTypeName: 'string', | |
| ValueBufferType: Array, | |
| DefaultInterpolation: THREE.IntepolateDiscrete, | |
| InterpolantFactoryMethodLinear: undefined, | |
| InterpolantFactoryMethodSmooth: undefined | |
| } ); | |
| // File:src/animation/tracks/VectorKeyframeTrack.js | |
| /** | |
| * | |
| * A Track of vectored keyframe values. | |
| * | |
| * | |
| * @author Ben Houston / http://clara.io/ | |
| * @author David Sarno / http://lighthaus.us/ | |
| * @author tschw | |
| */ | |
| THREE.VectorKeyframeTrack = function ( name, times, values, interpolation ) { | |
| THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
| }; | |
| THREE.VectorKeyframeTrack.prototype = | |
| Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
| constructor: THREE.VectorKeyframeTrack, | |
| ValueTypeName: 'vector' | |
| // ValueBufferType is inherited | |
| // DefaultInterpolation is inherited | |
| } ); | |
| // File:src/audio/Audio.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Audio = function ( listener ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Audio'; | |
| this.context = listener.context; | |
| this.source = this.context.createBufferSource(); | |
| this.source.onended = this.onEnded.bind( this ); | |
| this.gain = this.context.createGain(); | |
| this.gain.connect( listener.getInput() ); | |
| this.autoplay = false; | |
| this.startTime = 0; | |
| this.playbackRate = 1; | |
| this.isPlaying = false; | |
| this.hasPlaybackControl = true; | |
| this.sourceType = 'empty'; | |
| this.filter = null; | |
| }; | |
| THREE.Audio.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Audio.prototype.constructor = THREE.Audio; | |
| THREE.Audio.prototype.getOutput = function () { | |
| return this.gain; | |
| }; | |
| THREE.Audio.prototype.load = function ( file ) { | |
| var buffer = new THREE.AudioBuffer( this.context ); | |
| buffer.load( file ); | |
| this.setBuffer( buffer ); | |
| return this; | |
| }; | |
| THREE.Audio.prototype.setNodeSource = function ( audioNode ) { | |
| this.hasPlaybackControl = false; | |
| this.sourceType = 'audioNode'; | |
| this.source = audioNode; | |
| this.connect(); | |
| return this; | |
| }; | |
| THREE.Audio.prototype.setBuffer = function ( audioBuffer ) { | |
| var scope = this; | |
| audioBuffer.onReady( function( buffer ) { | |
| scope.source.buffer = buffer; | |
| scope.sourceType = 'buffer'; | |
| if ( scope.autoplay ) scope.play(); | |
| } ); | |
| return this; | |
| }; | |
| THREE.Audio.prototype.play = function () { | |
| if ( this.isPlaying === true ) { | |
| console.warn( 'THREE.Audio: Audio is already playing.' ); | |
| return; | |
| } | |
| if ( this.hasPlaybackControl === false ) { | |
| console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
| return; | |
| } | |
| var source = this.context.createBufferSource(); | |
| source.buffer = this.source.buffer; | |
| source.loop = this.source.loop; | |
| source.onended = this.source.onended; | |
| source.start( 0, this.startTime ); | |
| source.playbackRate.value = this.playbackRate; | |
| this.isPlaying = true; | |
| this.source = source; | |
| this.connect(); | |
| }; | |
| THREE.Audio.prototype.pause = function () { | |
| if ( this.hasPlaybackControl === false ) { | |
| console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
| return; | |
| } | |
| this.source.stop(); | |
| this.startTime = this.context.currentTime; | |
| }; | |
| THREE.Audio.prototype.stop = function () { | |
| if ( this.hasPlaybackControl === false ) { | |
| console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
| return; | |
| } | |
| this.source.stop(); | |
| this.startTime = 0; | |
| }; | |
| THREE.Audio.prototype.connect = function () { | |
| if ( this.filter !== null ) { | |
| this.source.connect( this.filter ); | |
| this.filter.connect( this.getOutput() ); | |
| } else { | |
| this.source.connect( this.getOutput() ); | |
| } | |
| }; | |
| THREE.Audio.prototype.disconnect = function () { | |
| if ( this.filter !== null ) { | |
| this.source.disconnect( this.filter ); | |
| this.filter.disconnect( this.getOutput() ); | |
| } else { | |
| this.source.disconnect( this.getOutput() ); | |
| } | |
| }; | |
| THREE.Audio.prototype.getFilter = function () { | |
| return this.filter; | |
| }; | |
| THREE.Audio.prototype.setFilter = function ( value ) { | |
| if ( value === undefined ) value = null; | |
| if ( this.isPlaying === true ) { | |
| this.disconnect(); | |
| this.filter = value; | |
| this.connect(); | |
| } else { | |
| this.filter = value; | |
| } | |
| }; | |
| THREE.Audio.prototype.setPlaybackRate = function ( value ) { | |
| if ( this.hasPlaybackControl === false ) { | |
| console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
| return; | |
| } | |
| this.playbackRate = value; | |
| if ( this.isPlaying === true ) { | |
| this.source.playbackRate.value = this.playbackRate; | |
| } | |
| }; | |
| THREE.Audio.prototype.getPlaybackRate = function () { | |
| return this.playbackRate; | |
| }; | |
| THREE.Audio.prototype.onEnded = function() { | |
| this.isPlaying = false; | |
| }; | |
| THREE.Audio.prototype.setLoop = function ( value ) { | |
| if ( this.hasPlaybackControl === false ) { | |
| console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
| return; | |
| } | |
| this.source.loop = value; | |
| }; | |
| THREE.Audio.prototype.getLoop = function () { | |
| if ( this.hasPlaybackControl === false ) { | |
| console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
| return false; | |
| } | |
| return this.source.loop; | |
| }; | |
| THREE.Audio.prototype.setVolume = function ( value ) { | |
| this.gain.gain.value = value; | |
| }; | |
| THREE.Audio.prototype.getVolume = function () { | |
| return this.gain.gain.value; | |
| }; | |
| // File:src/audio/AudioAnalyser.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.AudioAnalyser = function ( audio, fftSize ) { | |
| this.analyser = audio.context.createAnalyser(); | |
| this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; | |
| this.data = new Uint8Array( this.analyser.frequencyBinCount ); | |
| audio.getOutput().connect( this.analyser ); | |
| }; | |
| THREE.AudioAnalyser.prototype = { | |
| constructor: THREE.AudioAnalyser, | |
| getData: function () { | |
| this.analyser.getByteFrequencyData( this.data ); | |
| return this.data; | |
| } | |
| }; | |
| // File:src/audio/AudioBuffer.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.AudioBuffer = function ( context ) { | |
| this.context = context; | |
| this.ready = false; | |
| this.readyCallbacks = []; | |
| }; | |
| THREE.AudioBuffer.prototype.load = function ( file ) { | |
| var scope = this; | |
| var request = new XMLHttpRequest(); | |
| request.open( 'GET', file, true ); | |
| request.responseType = 'arraybuffer'; | |
| request.onload = function ( e ) { | |
| scope.context.decodeAudioData( this.response, function ( buffer ) { | |
| scope.buffer = buffer; | |
| scope.ready = true; | |
| for ( var i = 0; i < scope.readyCallbacks.length; i ++ ) { | |
| scope.readyCallbacks[ i ]( scope.buffer ); | |
| } | |
| scope.readyCallbacks = []; | |
| } ); | |
| }; | |
| request.send(); | |
| return this; | |
| }; | |
| THREE.AudioBuffer.prototype.onReady = function ( callback ) { | |
| if ( this.ready ) { | |
| callback( this.buffer ); | |
| } else { | |
| this.readyCallbacks.push( callback ); | |
| } | |
| }; | |
| // File:src/audio/PositionalAudio.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.PositionalAudio = function ( listener ) { | |
| THREE.Audio.call( this, listener ); | |
| this.panner = this.context.createPanner(); | |
| this.panner.connect( this.gain ); | |
| }; | |
| THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype ); | |
| THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio; | |
| THREE.PositionalAudio.prototype.getOutput = function () { | |
| return this.panner; | |
| }; | |
| THREE.PositionalAudio.prototype.setRefDistance = function ( value ) { | |
| this.panner.refDistance = value; | |
| }; | |
| THREE.PositionalAudio.prototype.getRefDistance = function () { | |
| return this.panner.refDistance; | |
| }; | |
| THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) { | |
| this.panner.rolloffFactor = value; | |
| }; | |
| THREE.PositionalAudio.prototype.getRolloffFactor = function () { | |
| return this.panner.rolloffFactor; | |
| }; | |
| THREE.PositionalAudio.prototype.setDistanceModel = function ( value ) { | |
| this.panner.distanceModel = value; | |
| }; | |
| THREE.PositionalAudio.prototype.getDistanceModel = function () { | |
| return this.panner.distanceModel; | |
| }; | |
| THREE.PositionalAudio.prototype.setMaxDistance = function ( value ) { | |
| this.panner.maxDistance = value; | |
| }; | |
| THREE.PositionalAudio.prototype.getMaxDistance = function () { | |
| return this.panner.maxDistance; | |
| }; | |
| THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () { | |
| var position = new THREE.Vector3(); | |
| return function updateMatrixWorld( force ) { | |
| THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); | |
| position.setFromMatrixPosition( this.matrixWorld ); | |
| this.panner.setPosition( position.x, position.y, position.z ); | |
| }; | |
| } )(); | |
| // File:src/audio/AudioListener.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.AudioListener = function () { | |
| THREE.Object3D.call( this ); | |
| this.type = 'AudioListener'; | |
| this.context = new ( window.AudioContext || window.webkitAudioContext )(); | |
| this.gain = this.context.createGain(); | |
| this.gain.connect( this.context.destination ); | |
| this.filter = null; | |
| }; | |
| THREE.AudioListener.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.AudioListener.prototype.constructor = THREE.AudioListener; | |
| THREE.AudioListener.prototype.getInput = function () { | |
| return this.gain; | |
| }; | |
| THREE.AudioListener.prototype.removeFilter = function ( ) { | |
| if ( this.filter !== null ) { | |
| this.gain.disconnect( this.filter ); | |
| this.filter.disconnect( this.context.destination ); | |
| this.gain.connect( this.context.destination ); | |
| this.filter = null; | |
| } | |
| }; | |
| THREE.AudioListener.prototype.setFilter = function ( value ) { | |
| if ( this.filter !== null ) { | |
| this.gain.disconnect( this.filter ); | |
| this.filter.disconnect( this.context.destination ); | |
| } else { | |
| this.gain.disconnect( this.context.destination ); | |
| } | |
| this.filter = value; | |
| this.gain.connect( this.filter ); | |
| this.filter.connect( this.context.destination ); | |
| }; | |
| THREE.AudioListener.prototype.getFilter = function () { | |
| return this.filter; | |
| }; | |
| THREE.AudioListener.prototype.setMasterVolume = function ( value ) { | |
| this.gain.gain.value = value; | |
| }; | |
| THREE.AudioListener.prototype.getMasterVolume = function () { | |
| return this.gain.gain.value; | |
| }; | |
| THREE.AudioListener.prototype.updateMatrixWorld = ( function () { | |
| var position = new THREE.Vector3(); | |
| var quaternion = new THREE.Quaternion(); | |
| var scale = new THREE.Vector3(); | |
| var orientation = new THREE.Vector3(); | |
| return function updateMatrixWorld( force ) { | |
| THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); | |
| var listener = this.context.listener; | |
| var up = this.up; | |
| this.matrixWorld.decompose( position, quaternion, scale ); | |
| orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); | |
| listener.setPosition( position.x, position.y, position.z ); | |
| listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); | |
| }; | |
| } )(); | |
| // File:src/cameras/Camera.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| THREE.Camera = function () { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Camera'; | |
| this.matrixWorldInverse = new THREE.Matrix4(); | |
| this.projectionMatrix = new THREE.Matrix4(); | |
| }; | |
| THREE.Camera.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Camera.prototype.constructor = THREE.Camera; | |
| THREE.Camera.prototype.getWorldDirection = function () { | |
| var quaternion = new THREE.Quaternion(); | |
| return function ( optionalTarget ) { | |
| var result = optionalTarget || new THREE.Vector3(); | |
| this.getWorldQuaternion( quaternion ); | |
| return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); | |
| }; | |
| }(); | |
| THREE.Camera.prototype.lookAt = function () { | |
| // This routine does not support cameras with rotated and/or translated parent(s) | |
| var m1 = new THREE.Matrix4(); | |
| return function ( vector ) { | |
| m1.lookAt( this.position, vector, this.up ); | |
| this.quaternion.setFromRotationMatrix( m1 ); | |
| }; | |
| }(); | |
| THREE.Camera.prototype.clone = function () { | |
| return new this.constructor().copy( this ); | |
| }; | |
| THREE.Camera.prototype.copy = function ( source ) { | |
| THREE.Object3D.prototype.copy.call( this, source ); | |
| this.matrixWorldInverse.copy( source.matrixWorldInverse ); | |
| this.projectionMatrix.copy( source.projectionMatrix ); | |
| return this; | |
| }; | |
| // File:src/cameras/CubeCamera.js | |
| /** | |
| * Camera for rendering cube maps | |
| * - renders scene into axis-aligned cube | |
| * | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.CubeCamera = function ( near, far, cubeResolution ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'CubeCamera'; | |
| var fov = 90, aspect = 1; | |
| var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
| cameraPX.up.set( 0, - 1, 0 ); | |
| cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); | |
| this.add( cameraPX ); | |
| var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
| cameraNX.up.set( 0, - 1, 0 ); | |
| cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) ); | |
| this.add( cameraNX ); | |
| var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
| cameraPY.up.set( 0, 0, 1 ); | |
| cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); | |
| this.add( cameraPY ); | |
| var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
| cameraNY.up.set( 0, 0, - 1 ); | |
| cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) ); | |
| this.add( cameraNY ); | |
| var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
| cameraPZ.up.set( 0, - 1, 0 ); | |
| cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); | |
| this.add( cameraPZ ); | |
| var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
| cameraNZ.up.set( 0, - 1, 0 ); | |
| cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) ); | |
| this.add( cameraNZ ); | |
| var options = { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter }; | |
| this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); | |
| this.updateCubeMap = function ( renderer, scene ) { | |
| if ( this.parent === null ) this.updateMatrixWorld(); | |
| var renderTarget = this.renderTarget; | |
| var generateMipmaps = renderTarget.texture.generateMipmaps; | |
| renderTarget.texture.generateMipmaps = false; | |
| renderTarget.activeCubeFace = 0; | |
| renderer.render( scene, cameraPX, renderTarget ); | |
| renderTarget.activeCubeFace = 1; | |
| renderer.render( scene, cameraNX, renderTarget ); | |
| renderTarget.activeCubeFace = 2; | |
| renderer.render( scene, cameraPY, renderTarget ); | |
| renderTarget.activeCubeFace = 3; | |
| renderer.render( scene, cameraNY, renderTarget ); | |
| renderTarget.activeCubeFace = 4; | |
| renderer.render( scene, cameraPZ, renderTarget ); | |
| renderTarget.texture.generateMipmaps = generateMipmaps; | |
| renderTarget.activeCubeFace = 5; | |
| renderer.render( scene, cameraNZ, renderTarget ); | |
| renderer.setRenderTarget( null ); | |
| }; | |
| }; | |
| THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.CubeCamera.prototype.constructor = THREE.CubeCamera; | |
| // File:src/cameras/OrthographicCamera.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { | |
| THREE.Camera.call( this ); | |
| this.type = 'OrthographicCamera'; | |
| this.zoom = 1; | |
| this.left = left; | |
| this.right = right; | |
| this.top = top; | |
| this.bottom = bottom; | |
| this.near = ( near !== undefined ) ? near : 0.1; | |
| this.far = ( far !== undefined ) ? far : 2000; | |
| this.updateProjectionMatrix(); | |
| }; | |
| THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype ); | |
| THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; | |
| THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { | |
| var dx = ( this.right - this.left ) / ( 2 * this.zoom ); | |
| var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); | |
| var cx = ( this.right + this.left ) / 2; | |
| var cy = ( this.top + this.bottom ) / 2; | |
| this.projectionMatrix.makeOrthographic( cx - dx, cx + dx, cy + dy, cy - dy, this.near, this.far ); | |
| }; | |
| THREE.OrthographicCamera.prototype.copy = function ( source ) { | |
| THREE.Camera.prototype.copy.call( this, source ); | |
| this.left = source.left; | |
| this.right = source.right; | |
| this.top = source.top; | |
| this.bottom = source.bottom; | |
| this.near = source.near; | |
| this.far = source.far; | |
| this.zoom = source.zoom; | |
| return this; | |
| }; | |
| THREE.OrthographicCamera.prototype.toJSON = function ( meta ) { | |
| var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
| data.object.zoom = this.zoom; | |
| data.object.left = this.left; | |
| data.object.right = this.right; | |
| data.object.top = this.top; | |
| data.object.bottom = this.bottom; | |
| data.object.near = this.near; | |
| data.object.far = this.far; | |
| return data; | |
| }; | |
| // File:src/cameras/PerspectiveCamera.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author greggman / http://games.greggman.com/ | |
| * @author zz85 / http://www.lab4games.net/zz85/blog | |
| */ | |
| THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { | |
| THREE.Camera.call( this ); | |
| this.type = 'PerspectiveCamera'; | |
| this.focalLength = 10; | |
| this.zoom = 1; | |
| this.fov = fov !== undefined ? fov : 50; | |
| this.aspect = aspect !== undefined ? aspect : 1; | |
| this.near = near !== undefined ? near : 0.1; | |
| this.far = far !== undefined ? far : 2000; | |
| this.updateProjectionMatrix(); | |
| }; | |
| THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype ); | |
| THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; | |
| /** | |
| * Uses Focal Length (in mm) to estimate and set FOV | |
| * 35mm (full-frame) camera is used if frame size is not specified; | |
| * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html | |
| */ | |
| THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) { | |
| if ( frameHeight === undefined ) frameHeight = 24; | |
| this.fov = 2 * THREE.Math.radToDeg( Math.atan( frameHeight / ( focalLength * 2 ) ) ); | |
| this.updateProjectionMatrix(); | |
| }; | |
| /** | |
| * Sets an offset in a larger frustum. This is useful for multi-window or | |
| * multi-monitor/multi-machine setups. | |
| * | |
| * For example, if you have 3x2 monitors and each monitor is 1920x1080 and | |
| * the monitors are in grid like this | |
| * | |
| * +---+---+---+ | |
| * | A | B | C | | |
| * +---+---+---+ | |
| * | D | E | F | | |
| * +---+---+---+ | |
| * | |
| * then for each monitor you would call it like this | |
| * | |
| * var w = 1920; | |
| * var h = 1080; | |
| * var fullWidth = w * 3; | |
| * var fullHeight = h * 2; | |
| * | |
| * --A-- | |
| * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); | |
| * --B-- | |
| * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); | |
| * --C-- | |
| * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); | |
| * --D-- | |
| * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); | |
| * --E-- | |
| * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); | |
| * --F-- | |
| * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); | |
| * | |
| * Note there is no reason monitors have to be the same size or in a grid. | |
| */ | |
| THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) { | |
| this.fullWidth = fullWidth; | |
| this.fullHeight = fullHeight; | |
| this.x = x; | |
| this.y = y; | |
| this.width = width; | |
| this.height = height; | |
| this.updateProjectionMatrix(); | |
| }; | |
| THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { | |
| var fov = THREE.Math.radToDeg( 2 * Math.atan( Math.tan( THREE.Math.degToRad( this.fov ) * 0.5 ) / this.zoom ) ); | |
| if ( this.fullWidth ) { | |
| var aspect = this.fullWidth / this.fullHeight; | |
| var top = Math.tan( THREE.Math.degToRad( fov * 0.5 ) ) * this.near; | |
| var bottom = - top; | |
| var left = aspect * bottom; | |
| var right = aspect * top; | |
| var width = Math.abs( right - left ); | |
| var height = Math.abs( top - bottom ); | |
| this.projectionMatrix.makeFrustum( | |
| left + this.x * width / this.fullWidth, | |
| left + ( this.x + this.width ) * width / this.fullWidth, | |
| top - ( this.y + this.height ) * height / this.fullHeight, | |
| top - this.y * height / this.fullHeight, | |
| this.near, | |
| this.far | |
| ); | |
| } else { | |
| this.projectionMatrix.makePerspective( fov, this.aspect, this.near, this.far ); | |
| } | |
| }; | |
| THREE.PerspectiveCamera.prototype.copy = function ( source ) { | |
| THREE.Camera.prototype.copy.call( this, source ); | |
| this.focalLength = source.focalLength; | |
| this.zoom = source.zoom; | |
| this.fov = source.fov; | |
| this.aspect = source.aspect; | |
| this.near = source.near; | |
| this.far = source.far; | |
| return this; | |
| }; | |
| THREE.PerspectiveCamera.prototype.toJSON = function ( meta ) { | |
| var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
| data.object.focalLength = this.focalLength; | |
| data.object.zoom = this.zoom; | |
| data.object.fov = this.fov; | |
| data.object.aspect = this.aspect; | |
| data.object.near = this.near; | |
| data.object.far = this.far; | |
| return data; | |
| }; | |
| // File:src/cameras/StereoCamera.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.StereoCamera = function () { | |
| this.type = 'StereoCamera'; | |
| this.aspect = 1; | |
| this.cameraL = new THREE.PerspectiveCamera(); | |
| this.cameraL.layers.enable( 1 ); | |
| this.cameraL.matrixAutoUpdate = false; | |
| this.cameraR = new THREE.PerspectiveCamera(); | |
| this.cameraR.layers.enable( 2 ); | |
| this.cameraR.matrixAutoUpdate = false; | |
| }; | |
| THREE.StereoCamera.prototype = { | |
| constructor: THREE.StereoCamera, | |
| update: ( function () { | |
| var focalLength, fov, aspect, near, far; | |
| var eyeRight = new THREE.Matrix4(); | |
| var eyeLeft = new THREE.Matrix4(); | |
| return function update ( camera ) { | |
| var needsUpdate = focalLength !== camera.focalLength || fov !== camera.fov || | |
| aspect !== camera.aspect * this.aspect || near !== camera.near || | |
| far !== camera.far; | |
| if ( needsUpdate ) { | |
| focalLength = camera.focalLength; | |
| fov = camera.fov; | |
| aspect = camera.aspect * this.aspect; | |
| near = camera.near; | |
| far = camera.far; | |
| // Off-axis stereoscopic effect based on | |
| // http://paulbourke.net/stereographics/stereorender/ | |
| var projectionMatrix = camera.projectionMatrix.clone(); | |
| var eyeSep = 0.064 / 2; | |
| var eyeSepOnProjection = eyeSep * near / focalLength; | |
| var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); | |
| var xmin, xmax; | |
| // translate xOffset | |
| eyeLeft.elements[ 12 ] = - eyeSep; | |
| eyeRight.elements[ 12 ] = eyeSep; | |
| // for left eye | |
| xmin = - ymax * aspect + eyeSepOnProjection; | |
| xmax = ymax * aspect + eyeSepOnProjection; | |
| projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); | |
| projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); | |
| this.cameraL.projectionMatrix.copy( projectionMatrix ); | |
| // for right eye | |
| xmin = - ymax * aspect - eyeSepOnProjection; | |
| xmax = ymax * aspect - eyeSepOnProjection; | |
| projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); | |
| projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); | |
| this.cameraR.projectionMatrix.copy( projectionMatrix ); | |
| } | |
| this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); | |
| this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); | |
| }; | |
| } )() | |
| }; | |
| // File:src/lights/Light.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Light = function ( color, intensity ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Light'; | |
| this.color = new THREE.Color( color ); | |
| this.intensity = intensity !== undefined ? intensity : 1; | |
| this.receiveShadow = undefined; | |
| }; | |
| THREE.Light.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Light.prototype.constructor = THREE.Light; | |
| THREE.Light.prototype.copy = function ( source ) { | |
| THREE.Object3D.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.intensity = source.intensity; | |
| return this; | |
| }; | |
| THREE.Light.prototype.toJSON = function ( meta ) { | |
| var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
| data.object.color = this.color.getHex(); | |
| data.object.intensity = this.intensity; | |
| if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); | |
| if ( this.distance !== undefined ) data.object.distance = this.distance; | |
| if ( this.angle !== undefined ) data.object.angle = this.angle; | |
| if ( this.decay !== undefined ) data.object.decay = this.decay; | |
| if ( this.exponent !== undefined ) data.object.exponent = this.exponent; | |
| return data; | |
| }; | |
| // File:src/lights/LightShadow.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.LightShadow = function ( camera ) { | |
| this.camera = camera; | |
| this.bias = 0; | |
| this.radius = 1; | |
| this.mapSize = new THREE.Vector2( 512, 512 ); | |
| this.map = null; | |
| this.matrix = new THREE.Matrix4(); | |
| }; | |
| THREE.LightShadow.prototype = { | |
| constructor: THREE.LightShadow, | |
| copy: function ( source ) { | |
| this.camera = source.camera.clone(); | |
| this.bias = source.bias; | |
| this.radius = source.radius; | |
| this.mapSize.copy( source.mapSize ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| } | |
| }; | |
| // File:src/lights/AmbientLight.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.AmbientLight = function ( color, intensity ) { | |
| THREE.Light.call( this, color, intensity ); | |
| this.type = 'AmbientLight'; | |
| this.castShadow = undefined; | |
| }; | |
| THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype ); | |
| THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; | |
| // File:src/lights/DirectionalLight.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.DirectionalLight = function ( color, intensity ) { | |
| THREE.Light.call( this, color, intensity ); | |
| this.type = 'DirectionalLight'; | |
| this.position.set( 0, 1, 0 ); | |
| this.updateMatrix(); | |
| this.target = new THREE.Object3D(); | |
| this.shadow = new THREE.LightShadow( new THREE.OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); | |
| }; | |
| THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); | |
| THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight; | |
| THREE.DirectionalLight.prototype.copy = function ( source ) { | |
| THREE.Light.prototype.copy.call( this, source ); | |
| this.target = source.target.clone(); | |
| this.shadow = source.shadow.clone(); | |
| return this; | |
| }; | |
| // File:src/lights/HemisphereLight.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) { | |
| THREE.Light.call( this, skyColor, intensity ); | |
| this.type = 'HemisphereLight'; | |
| this.castShadow = undefined; | |
| this.position.set( 0, 1, 0 ); | |
| this.updateMatrix(); | |
| this.groundColor = new THREE.Color( groundColor ); | |
| }; | |
| THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); | |
| THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight; | |
| THREE.HemisphereLight.prototype.copy = function ( source ) { | |
| THREE.Light.prototype.copy.call( this, source ); | |
| this.groundColor.copy( source.groundColor ); | |
| return this; | |
| }; | |
| // File:src/lights/PointLight.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.PointLight = function ( color, intensity, distance, decay ) { | |
| THREE.Light.call( this, color, intensity ); | |
| this.type = 'PointLight'; | |
| this.distance = ( distance !== undefined ) ? distance : 0; | |
| this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. | |
| this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 90, 1, 0.5, 500 ) ); | |
| }; | |
| THREE.PointLight.prototype = Object.create( THREE.Light.prototype ); | |
| THREE.PointLight.prototype.constructor = THREE.PointLight; | |
| THREE.PointLight.prototype.copy = function ( source ) { | |
| THREE.Light.prototype.copy.call( this, source ); | |
| this.distance = source.distance; | |
| this.decay = source.decay; | |
| this.shadow = source.shadow.clone(); | |
| return this; | |
| }; | |
| // File:src/lights/SpotLight.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.SpotLight = function ( color, intensity, distance, angle, exponent, decay ) { | |
| THREE.Light.call( this, color, intensity ); | |
| this.type = 'SpotLight'; | |
| this.position.set( 0, 1, 0 ); | |
| this.updateMatrix(); | |
| this.target = new THREE.Object3D(); | |
| this.distance = ( distance !== undefined ) ? distance : 0; | |
| this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; | |
| this.exponent = ( exponent !== undefined ) ? exponent : 10; | |
| this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. | |
| this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) ); | |
| }; | |
| THREE.SpotLight.prototype = Object.create( THREE.Light.prototype ); | |
| THREE.SpotLight.prototype.constructor = THREE.SpotLight; | |
| THREE.SpotLight.prototype.copy = function ( source ) { | |
| THREE.Light.prototype.copy.call( this, source ); | |
| this.distance = source.distance; | |
| this.angle = source.angle; | |
| this.exponent = source.exponent; | |
| this.decay = source.decay; | |
| this.target = source.target.clone(); | |
| this.shadow = source.shadow.clone(); | |
| return this; | |
| }; | |
| // File:src/loaders/Cache.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Cache = { | |
| enabled: false, | |
| files: {}, | |
| add: function ( key, file ) { | |
| if ( this.enabled === false ) return; | |
| // console.log( 'THREE.Cache', 'Adding key:', key ); | |
| this.files[ key ] = file; | |
| }, | |
| get: function ( key ) { | |
| if ( this.enabled === false ) return; | |
| // console.log( 'THREE.Cache', 'Checking key:', key ); | |
| return this.files[ key ]; | |
| }, | |
| remove: function ( key ) { | |
| delete this.files[ key ]; | |
| }, | |
| clear: function () { | |
| this.files = {}; | |
| } | |
| }; | |
| // File:src/loaders/Loader.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Loader = function () { | |
| this.onLoadStart = function () {}; | |
| this.onLoadProgress = function () {}; | |
| this.onLoadComplete = function () {}; | |
| }; | |
| THREE.Loader.prototype = { | |
| constructor: THREE.Loader, | |
| crossOrigin: undefined, | |
| extractUrlBase: function ( url ) { | |
| var parts = url.split( '/' ); | |
| if ( parts.length === 1 ) return './'; | |
| parts.pop(); | |
| return parts.join( '/' ) + '/'; | |
| }, | |
| initMaterials: function ( materials, texturePath, crossOrigin ) { | |
| var array = []; | |
| for ( var i = 0; i < materials.length; ++ i ) { | |
| array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); | |
| } | |
| return array; | |
| }, | |
| createMaterial: ( function () { | |
| var color, textureLoader, materialLoader; | |
| return function ( m, texturePath, crossOrigin ) { | |
| if ( color === undefined ) color = new THREE.Color(); | |
| if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader(); | |
| if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader(); | |
| // convert from old material format | |
| var textures = {}; | |
| function loadTexture( path, repeat, offset, wrap, anisotropy ) { | |
| var fullPath = texturePath + path; | |
| var loader = THREE.Loader.Handlers.get( fullPath ); | |
| var texture; | |
| if ( loader !== null ) { | |
| texture = loader.load( fullPath ); | |
| } else { | |
| textureLoader.setCrossOrigin( crossOrigin ); | |
| texture = textureLoader.load( fullPath ); | |
| } | |
| if ( repeat !== undefined ) { | |
| texture.repeat.fromArray( repeat ); | |
| if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; | |
| if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; | |
| } | |
| if ( offset !== undefined ) { | |
| texture.offset.fromArray( offset ); | |
| } | |
| if ( wrap !== undefined ) { | |
| if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping; | |
| if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping; | |
| if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping; | |
| if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping; | |
| } | |
| if ( anisotropy !== undefined ) { | |
| texture.anisotropy = anisotropy; | |
| } | |
| var uuid = THREE.Math.generateUUID(); | |
| textures[ uuid ] = texture; | |
| return uuid; | |
| } | |
| // | |
| var json = { | |
| uuid: THREE.Math.generateUUID(), | |
| type: 'MeshLambertMaterial' | |
| }; | |
| for ( var name in m ) { | |
| var value = m[ name ]; | |
| switch ( name ) { | |
| case 'DbgColor': | |
| case 'DbgIndex': | |
| case 'opticalDensity': | |
| case 'illumination': | |
| break; | |
| case 'DbgName': | |
| json.name = value; | |
| break; | |
| case 'blending': | |
| json.blending = THREE[ value ]; | |
| break; | |
| case 'colorAmbient': | |
| console.warn( 'THREE.Loader.createMaterial: colorAmbient is no longer supported' ); | |
| break; | |
| case 'colorDiffuse': | |
| json.color = color.fromArray( value ).getHex(); | |
| break; | |
| case 'colorSpecular': | |
| json.specular = color.fromArray( value ).getHex(); | |
| break; | |
| case 'colorEmissive': | |
| json.emissive = color.fromArray( value ).getHex(); | |
| break; | |
| case 'specularCoef': | |
| json.shininess = value; | |
| break; | |
| case 'shading': | |
| if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; | |
| if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; | |
| break; | |
| case 'mapDiffuse': | |
| json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); | |
| break; | |
| case 'mapDiffuseRepeat': | |
| case 'mapDiffuseOffset': | |
| case 'mapDiffuseWrap': | |
| case 'mapDiffuseAnisotropy': | |
| break; | |
| case 'mapLight': | |
| json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); | |
| break; | |
| case 'mapLightRepeat': | |
| case 'mapLightOffset': | |
| case 'mapLightWrap': | |
| case 'mapLightAnisotropy': | |
| break; | |
| case 'mapAO': | |
| json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); | |
| break; | |
| case 'mapAORepeat': | |
| case 'mapAOOffset': | |
| case 'mapAOWrap': | |
| case 'mapAOAnisotropy': | |
| break; | |
| case 'mapBump': | |
| json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); | |
| break; | |
| case 'mapBumpScale': | |
| json.bumpScale = value; | |
| break; | |
| case 'mapBumpRepeat': | |
| case 'mapBumpOffset': | |
| case 'mapBumpWrap': | |
| case 'mapBumpAnisotropy': | |
| break; | |
| case 'mapNormal': | |
| json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); | |
| break; | |
| case 'mapNormalFactor': | |
| json.normalScale = [ value, value ]; | |
| break; | |
| case 'mapNormalRepeat': | |
| case 'mapNormalOffset': | |
| case 'mapNormalWrap': | |
| case 'mapNormalAnisotropy': | |
| break; | |
| case 'mapSpecular': | |
| json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); | |
| break; | |
| case 'mapSpecularRepeat': | |
| case 'mapSpecularOffset': | |
| case 'mapSpecularWrap': | |
| case 'mapSpecularAnisotropy': | |
| break; | |
| case 'mapAlpha': | |
| json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); | |
| break; | |
| case 'mapAlphaRepeat': | |
| case 'mapAlphaOffset': | |
| case 'mapAlphaWrap': | |
| case 'mapAlphaAnisotropy': | |
| break; | |
| case 'flipSided': | |
| json.side = THREE.BackSide; | |
| break; | |
| case 'doubleSided': | |
| json.side = THREE.DoubleSide; | |
| break; | |
| case 'transparency': | |
| console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); | |
| json.opacity = value; | |
| break; | |
| case 'depthTest': | |
| case 'depthWrite': | |
| case 'colorWrite': | |
| case 'opacity': | |
| case 'reflectivity': | |
| case 'transparent': | |
| case 'visible': | |
| case 'wireframe': | |
| json[ name ] = value; | |
| break; | |
| case 'vertexColors': | |
| if ( value === true ) json.vertexColors = THREE.VertexColors; | |
| if ( value === 'face' ) json.vertexColors = THREE.FaceColors; | |
| break; | |
| default: | |
| console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); | |
| break; | |
| } | |
| } | |
| if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; | |
| if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; | |
| if ( json.opacity < 1 ) json.transparent = true; | |
| materialLoader.setTextures( textures ); | |
| return materialLoader.parse( json ); | |
| }; | |
| } )() | |
| }; | |
| THREE.Loader.Handlers = { | |
| handlers: [], | |
| add: function ( regex, loader ) { | |
| this.handlers.push( regex, loader ); | |
| }, | |
| get: function ( file ) { | |
| var handlers = this.handlers; | |
| for ( var i = 0, l = handlers.length; i < l; i += 2 ) { | |
| var regex = handlers[ i ]; | |
| var loader = handlers[ i + 1 ]; | |
| if ( regex.test( file ) ) { | |
| return loader; | |
| } | |
| } | |
| return null; | |
| } | |
| }; | |
| // File:src/loaders/XHRLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.XHRLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.XHRLoader.prototype = { | |
| constructor: THREE.XHRLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| if ( this.path !== undefined ) url = this.path + url; | |
| var scope = this; | |
| var cached = THREE.Cache.get( url ); | |
| if ( cached !== undefined ) { | |
| if ( onLoad ) { | |
| setTimeout( function () { | |
| onLoad( cached ); | |
| }, 0 ); | |
| } | |
| return cached; | |
| } | |
| var request = new XMLHttpRequest(); | |
| request.overrideMimeType( 'text/plain' ); | |
| request.open( 'GET', url, true ); | |
| request.addEventListener( 'load', function ( event ) { | |
| var response = event.target.response; | |
| THREE.Cache.add( url, response ); | |
| if ( this.status === 200 ) { | |
| if ( onLoad ) onLoad( response ); | |
| scope.manager.itemEnd( url ); | |
| } else if ( this.status === 0 ) { | |
| // Some browsers return HTTP Status 0 when using non-http protocol | |
| // e.g. 'file://' or 'data://'. Handle as success. | |
| console.warn( 'THREE.XHRLoader: HTTP Status 0 received.' ); | |
| if ( onLoad ) onLoad( response ); | |
| scope.manager.itemEnd( url ); | |
| } else { | |
| if ( onError ) onError( event ); | |
| scope.manager.itemError( url ); | |
| } | |
| }, false ); | |
| if ( onProgress !== undefined ) { | |
| request.addEventListener( 'progress', function ( event ) { | |
| onProgress( event ); | |
| }, false ); | |
| } | |
| request.addEventListener( 'error', function ( event ) { | |
| if ( onError ) onError( event ); | |
| scope.manager.itemError( url ); | |
| }, false ); | |
| if ( this.responseType !== undefined ) request.responseType = this.responseType; | |
| if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; | |
| request.send( null ); | |
| scope.manager.itemStart( url ); | |
| return request; | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| }, | |
| setResponseType: function ( value ) { | |
| this.responseType = value; | |
| }, | |
| setWithCredentials: function ( value ) { | |
| this.withCredentials = value; | |
| } | |
| }; | |
| // File:src/loaders/FontLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.FontLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.FontLoader.prototype = { | |
| constructor: THREE.FontLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var loader = new THREE.XHRLoader( this.manager ); | |
| loader.load( url, function ( text ) { | |
| onLoad( new THREE.Font( JSON.parse( text.substring( 65, text.length - 2 ) ) ) ); | |
| }, onProgress, onError ); | |
| } | |
| }; | |
| // File:src/loaders/ImageLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.ImageLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.ImageLoader.prototype = { | |
| constructor: THREE.ImageLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| if ( this.path !== undefined ) url = this.path + url; | |
| var scope = this; | |
| var cached = THREE.Cache.get( url ); | |
| if ( cached !== undefined ) { | |
| scope.manager.itemStart( url ); | |
| if ( onLoad ) { | |
| setTimeout( function () { | |
| onLoad( cached ); | |
| scope.manager.itemEnd( url ); | |
| }, 0 ); | |
| } else { | |
| scope.manager.itemEnd( url ); | |
| } | |
| return cached; | |
| } | |
| var image = document.createElement( 'img' ); | |
| image.addEventListener( 'load', function ( event ) { | |
| THREE.Cache.add( url, this ); | |
| if ( onLoad ) onLoad( this ); | |
| scope.manager.itemEnd( url ); | |
| }, false ); | |
| if ( onProgress !== undefined ) { | |
| image.addEventListener( 'progress', function ( event ) { | |
| onProgress( event ); | |
| }, false ); | |
| } | |
| image.addEventListener( 'error', function ( event ) { | |
| if ( onError ) onError( event ); | |
| scope.manager.itemError( url ); | |
| }, false ); | |
| if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; | |
| scope.manager.itemStart( url ); | |
| image.src = url; | |
| return image; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| } | |
| }; | |
| // File:src/loaders/JSONLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.JSONLoader = function ( manager ) { | |
| if ( typeof manager === 'boolean' ) { | |
| console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); | |
| manager = undefined; | |
| } | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| this.withCredentials = false; | |
| }; | |
| THREE.JSONLoader.prototype = { | |
| constructor: THREE.JSONLoader, | |
| // Deprecated | |
| get statusDomElement () { | |
| if ( this._statusDomElement === undefined ) { | |
| this._statusDomElement = document.createElement( 'div' ); | |
| } | |
| console.warn( 'THREE.JSONLoader: .statusDomElement has been removed.' ); | |
| return this._statusDomElement; | |
| }, | |
| load: function( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : THREE.Loader.prototype.extractUrlBase( url ); | |
| var loader = new THREE.XHRLoader( this.manager ); | |
| loader.setWithCredentials( this.withCredentials ); | |
| loader.load( url, function ( text ) { | |
| var json = JSON.parse( text ); | |
| var metadata = json.metadata; | |
| if ( metadata !== undefined ) { | |
| var type = metadata.type; | |
| if ( type !== undefined ) { | |
| if ( type.toLowerCase() === 'object' ) { | |
| console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); | |
| return; | |
| } | |
| if ( type.toLowerCase() === 'scene' ) { | |
| console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); | |
| return; | |
| } | |
| } | |
| } | |
| var object = scope.parse( json, texturePath ); | |
| onLoad( object.geometry, object.materials ); | |
| }, onProgress, onError ); | |
| }, | |
| setTexturePath: function ( value ) { | |
| this.texturePath = value; | |
| }, | |
| parse: function ( json, texturePath ) { | |
| var geometry = new THREE.Geometry(), | |
| scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; | |
| parseModel( scale ); | |
| parseSkin(); | |
| parseMorphing( scale ); | |
| parseAnimations(); | |
| geometry.computeFaceNormals(); | |
| geometry.computeBoundingSphere(); | |
| function parseModel( scale ) { | |
| function isBitSet( value, position ) { | |
| return value & ( 1 << position ); | |
| } | |
| var i, j, fi, | |
| offset, zLength, | |
| colorIndex, normalIndex, uvIndex, materialIndex, | |
| type, | |
| isQuad, | |
| hasMaterial, | |
| hasFaceVertexUv, | |
| hasFaceNormal, hasFaceVertexNormal, | |
| hasFaceColor, hasFaceVertexColor, | |
| vertex, face, faceA, faceB, hex, normal, | |
| uvLayer, uv, u, v, | |
| faces = json.faces, | |
| vertices = json.vertices, | |
| normals = json.normals, | |
| colors = json.colors, | |
| nUvLayers = 0; | |
| if ( json.uvs !== undefined ) { | |
| // disregard empty arrays | |
| for ( i = 0; i < json.uvs.length; i ++ ) { | |
| if ( json.uvs[ i ].length ) nUvLayers ++; | |
| } | |
| for ( i = 0; i < nUvLayers; i ++ ) { | |
| geometry.faceVertexUvs[ i ] = []; | |
| } | |
| } | |
| offset = 0; | |
| zLength = vertices.length; | |
| while ( offset < zLength ) { | |
| vertex = new THREE.Vector3(); | |
| vertex.x = vertices[ offset ++ ] * scale; | |
| vertex.y = vertices[ offset ++ ] * scale; | |
| vertex.z = vertices[ offset ++ ] * scale; | |
| geometry.vertices.push( vertex ); | |
| } | |
| offset = 0; | |
| zLength = faces.length; | |
| while ( offset < zLength ) { | |
| type = faces[ offset ++ ]; | |
| isQuad = isBitSet( type, 0 ); | |
| hasMaterial = isBitSet( type, 1 ); | |
| hasFaceVertexUv = isBitSet( type, 3 ); | |
| hasFaceNormal = isBitSet( type, 4 ); | |
| hasFaceVertexNormal = isBitSet( type, 5 ); | |
| hasFaceColor = isBitSet( type, 6 ); | |
| hasFaceVertexColor = isBitSet( type, 7 ); | |
| // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); | |
| if ( isQuad ) { | |
| faceA = new THREE.Face3(); | |
| faceA.a = faces[ offset ]; | |
| faceA.b = faces[ offset + 1 ]; | |
| faceA.c = faces[ offset + 3 ]; | |
| faceB = new THREE.Face3(); | |
| faceB.a = faces[ offset + 1 ]; | |
| faceB.b = faces[ offset + 2 ]; | |
| faceB.c = faces[ offset + 3 ]; | |
| offset += 4; | |
| if ( hasMaterial ) { | |
| materialIndex = faces[ offset ++ ]; | |
| faceA.materialIndex = materialIndex; | |
| faceB.materialIndex = materialIndex; | |
| } | |
| // to get face <=> uv index correspondence | |
| fi = geometry.faces.length; | |
| if ( hasFaceVertexUv ) { | |
| for ( i = 0; i < nUvLayers; i ++ ) { | |
| uvLayer = json.uvs[ i ]; | |
| geometry.faceVertexUvs[ i ][ fi ] = []; | |
| geometry.faceVertexUvs[ i ][ fi + 1 ] = []; | |
| for ( j = 0; j < 4; j ++ ) { | |
| uvIndex = faces[ offset ++ ]; | |
| u = uvLayer[ uvIndex * 2 ]; | |
| v = uvLayer[ uvIndex * 2 + 1 ]; | |
| uv = new THREE.Vector2( u, v ); | |
| if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); | |
| if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); | |
| } | |
| } | |
| } | |
| if ( hasFaceNormal ) { | |
| normalIndex = faces[ offset ++ ] * 3; | |
| faceA.normal.set( | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ] | |
| ); | |
| faceB.normal.copy( faceA.normal ); | |
| } | |
| if ( hasFaceVertexNormal ) { | |
| for ( i = 0; i < 4; i ++ ) { | |
| normalIndex = faces[ offset ++ ] * 3; | |
| normal = new THREE.Vector3( | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ] | |
| ); | |
| if ( i !== 2 ) faceA.vertexNormals.push( normal ); | |
| if ( i !== 0 ) faceB.vertexNormals.push( normal ); | |
| } | |
| } | |
| if ( hasFaceColor ) { | |
| colorIndex = faces[ offset ++ ]; | |
| hex = colors[ colorIndex ]; | |
| faceA.color.setHex( hex ); | |
| faceB.color.setHex( hex ); | |
| } | |
| if ( hasFaceVertexColor ) { | |
| for ( i = 0; i < 4; i ++ ) { | |
| colorIndex = faces[ offset ++ ]; | |
| hex = colors[ colorIndex ]; | |
| if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); | |
| if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); | |
| } | |
| } | |
| geometry.faces.push( faceA ); | |
| geometry.faces.push( faceB ); | |
| } else { | |
| face = new THREE.Face3(); | |
| face.a = faces[ offset ++ ]; | |
| face.b = faces[ offset ++ ]; | |
| face.c = faces[ offset ++ ]; | |
| if ( hasMaterial ) { | |
| materialIndex = faces[ offset ++ ]; | |
| face.materialIndex = materialIndex; | |
| } | |
| // to get face <=> uv index correspondence | |
| fi = geometry.faces.length; | |
| if ( hasFaceVertexUv ) { | |
| for ( i = 0; i < nUvLayers; i ++ ) { | |
| uvLayer = json.uvs[ i ]; | |
| geometry.faceVertexUvs[ i ][ fi ] = []; | |
| for ( j = 0; j < 3; j ++ ) { | |
| uvIndex = faces[ offset ++ ]; | |
| u = uvLayer[ uvIndex * 2 ]; | |
| v = uvLayer[ uvIndex * 2 + 1 ]; | |
| uv = new THREE.Vector2( u, v ); | |
| geometry.faceVertexUvs[ i ][ fi ].push( uv ); | |
| } | |
| } | |
| } | |
| if ( hasFaceNormal ) { | |
| normalIndex = faces[ offset ++ ] * 3; | |
| face.normal.set( | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ] | |
| ); | |
| } | |
| if ( hasFaceVertexNormal ) { | |
| for ( i = 0; i < 3; i ++ ) { | |
| normalIndex = faces[ offset ++ ] * 3; | |
| normal = new THREE.Vector3( | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ++ ], | |
| normals[ normalIndex ] | |
| ); | |
| face.vertexNormals.push( normal ); | |
| } | |
| } | |
| if ( hasFaceColor ) { | |
| colorIndex = faces[ offset ++ ]; | |
| face.color.setHex( colors[ colorIndex ] ); | |
| } | |
| if ( hasFaceVertexColor ) { | |
| for ( i = 0; i < 3; i ++ ) { | |
| colorIndex = faces[ offset ++ ]; | |
| face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); | |
| } | |
| } | |
| geometry.faces.push( face ); | |
| } | |
| } | |
| }; | |
| function parseSkin() { | |
| var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; | |
| if ( json.skinWeights ) { | |
| for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { | |
| var x = json.skinWeights[ i ]; | |
| var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; | |
| var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; | |
| var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; | |
| geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); | |
| } | |
| } | |
| if ( json.skinIndices ) { | |
| for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { | |
| var a = json.skinIndices[ i ]; | |
| var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; | |
| var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; | |
| var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; | |
| geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); | |
| } | |
| } | |
| geometry.bones = json.bones; | |
| if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { | |
| console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + | |
| geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); | |
| } | |
| }; | |
| function parseMorphing( scale ) { | |
| if ( json.morphTargets !== undefined ) { | |
| for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { | |
| geometry.morphTargets[ i ] = {}; | |
| geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; | |
| geometry.morphTargets[ i ].vertices = []; | |
| var dstVertices = geometry.morphTargets[ i ].vertices; | |
| var srcVertices = json.morphTargets[ i ].vertices; | |
| for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { | |
| var vertex = new THREE.Vector3(); | |
| vertex.x = srcVertices[ v ] * scale; | |
| vertex.y = srcVertices[ v + 1 ] * scale; | |
| vertex.z = srcVertices[ v + 2 ] * scale; | |
| dstVertices.push( vertex ); | |
| } | |
| } | |
| } | |
| if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { | |
| console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); | |
| var faces = geometry.faces; | |
| var morphColors = json.morphColors[ 0 ].colors; | |
| for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
| faces[ i ].color.fromArray( morphColors, i * 3 ); | |
| } | |
| } | |
| } | |
| function parseAnimations() { | |
| var outputAnimations = []; | |
| // parse old style Bone/Hierarchy animations | |
| var animations = []; | |
| if ( json.animation !== undefined ) { | |
| animations.push( json.animation ); | |
| } | |
| if ( json.animations !== undefined ) { | |
| if ( json.animations.length ) { | |
| animations = animations.concat( json.animations ); | |
| } else { | |
| animations.push( json.animations ); | |
| } | |
| } | |
| for ( var i = 0; i < animations.length; i ++ ) { | |
| var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones ); | |
| if ( clip ) outputAnimations.push( clip ); | |
| } | |
| // parse implicit morph animations | |
| if ( geometry.morphTargets ) { | |
| // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. | |
| var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); | |
| outputAnimations = outputAnimations.concat( morphAnimationClips ); | |
| } | |
| if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; | |
| }; | |
| if ( json.materials === undefined || json.materials.length === 0 ) { | |
| return { geometry: geometry }; | |
| } else { | |
| var materials = THREE.Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); | |
| return { geometry: geometry, materials: materials }; | |
| } | |
| } | |
| }; | |
| // File:src/loaders/LoadingManager.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.LoadingManager = function ( onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var isLoading = false, itemsLoaded = 0, itemsTotal = 0; | |
| this.onStart = undefined; | |
| this.onLoad = onLoad; | |
| this.onProgress = onProgress; | |
| this.onError = onError; | |
| this.itemStart = function ( url ) { | |
| itemsTotal ++; | |
| if ( isLoading === false ) { | |
| if ( scope.onStart !== undefined ) { | |
| scope.onStart( url, itemsLoaded, itemsTotal ); | |
| } | |
| } | |
| isLoading = true; | |
| }; | |
| this.itemEnd = function ( url ) { | |
| itemsLoaded ++; | |
| if ( scope.onProgress !== undefined ) { | |
| scope.onProgress( url, itemsLoaded, itemsTotal ); | |
| } | |
| if ( itemsLoaded === itemsTotal ) { | |
| isLoading = false; | |
| if ( scope.onLoad !== undefined ) { | |
| scope.onLoad(); | |
| } | |
| } | |
| }; | |
| this.itemError = function ( url ) { | |
| if ( scope.onError !== undefined ) { | |
| scope.onError( url ); | |
| } | |
| }; | |
| }; | |
| THREE.DefaultLoadingManager = new THREE.LoadingManager(); | |
| // File:src/loaders/BufferGeometryLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.BufferGeometryLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.BufferGeometryLoader.prototype = { | |
| constructor: THREE.BufferGeometryLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.XHRLoader( scope.manager ); | |
| loader.load( url, function ( text ) { | |
| onLoad( scope.parse( JSON.parse( text ) ) ); | |
| }, onProgress, onError ); | |
| }, | |
| parse: function ( json ) { | |
| var geometry = new THREE.BufferGeometry(); | |
| var index = json.data.index; | |
| var TYPED_ARRAYS = { | |
| 'Int8Array': Int8Array, | |
| 'Uint8Array': Uint8Array, | |
| 'Uint8ClampedArray': Uint8ClampedArray, | |
| 'Int16Array': Int16Array, | |
| 'Uint16Array': Uint16Array, | |
| 'Int32Array': Int32Array, | |
| 'Uint32Array': Uint32Array, | |
| 'Float32Array': Float32Array, | |
| 'Float64Array': Float64Array | |
| }; | |
| if ( index !== undefined ) { | |
| var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); | |
| geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) ); | |
| } | |
| var attributes = json.data.attributes; | |
| for ( var key in attributes ) { | |
| var attribute = attributes[ key ]; | |
| var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); | |
| geometry.addAttribute( key, new THREE.BufferAttribute( typedArray, attribute.itemSize ) ); | |
| } | |
| var groups = json.data.groups || json.data.drawcalls || json.data.offsets; | |
| if ( groups !== undefined ) { | |
| for ( var i = 0, n = groups.length; i !== n; ++ i ) { | |
| var group = groups[ i ]; | |
| geometry.addGroup( group.start, group.count, group.materialIndex ); | |
| } | |
| } | |
| var boundingSphere = json.data.boundingSphere; | |
| if ( boundingSphere !== undefined ) { | |
| var center = new THREE.Vector3(); | |
| if ( boundingSphere.center !== undefined ) { | |
| center.fromArray( boundingSphere.center ); | |
| } | |
| geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius ); | |
| } | |
| return geometry; | |
| } | |
| }; | |
| // File:src/loaders/MaterialLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.MaterialLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| this.textures = {}; | |
| }; | |
| THREE.MaterialLoader.prototype = { | |
| constructor: THREE.MaterialLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.XHRLoader( scope.manager ); | |
| loader.load( url, function ( text ) { | |
| onLoad( scope.parse( JSON.parse( text ) ) ); | |
| }, onProgress, onError ); | |
| }, | |
| setTextures: function ( value ) { | |
| this.textures = value; | |
| }, | |
| getTexture: function ( name ) { | |
| var textures = this.textures; | |
| if ( textures[ name ] === undefined ) { | |
| console.warn( 'THREE.MaterialLoader: Undefined texture', name ); | |
| } | |
| return textures[ name ]; | |
| }, | |
| parse: function ( json ) { | |
| var material = new THREE[ json.type ]; | |
| if ( json.uuid !== undefined ) material.uuid = json.uuid; | |
| if ( json.name !== undefined ) material.name = json.name; | |
| if ( json.color !== undefined ) material.color.setHex( json.color ); | |
| if ( json.roughness !== undefined ) material.roughness = json.roughness; | |
| if ( json.metalness !== undefined ) material.metalness = json.metalness; | |
| if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); | |
| if ( json.specular !== undefined ) material.specular.setHex( json.specular ); | |
| if ( json.shininess !== undefined ) material.shininess = json.shininess; | |
| if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; | |
| if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; | |
| if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; | |
| if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; | |
| if ( json.shading !== undefined ) material.shading = json.shading; | |
| if ( json.blending !== undefined ) material.blending = json.blending; | |
| if ( json.side !== undefined ) material.side = json.side; | |
| if ( json.opacity !== undefined ) material.opacity = json.opacity; | |
| if ( json.transparent !== undefined ) material.transparent = json.transparent; | |
| if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; | |
| if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; | |
| if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; | |
| if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; | |
| if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; | |
| if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; | |
| // for PointsMaterial | |
| if ( json.size !== undefined ) material.size = json.size; | |
| if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; | |
| // maps | |
| if ( json.map !== undefined ) material.map = this.getTexture( json.map ); | |
| if ( json.alphaMap !== undefined ) { | |
| material.alphaMap = this.getTexture( json.alphaMap ); | |
| material.transparent = true; | |
| } | |
| if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap ); | |
| if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; | |
| if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap ); | |
| if ( json.normalScale !== undefined ) { | |
| var normalScale = json.normalScale; | |
| if ( Array.isArray( normalScale ) === false ) { | |
| // Blender exporter used to export a scalar. See #7459 | |
| normalScale = [ normalScale, normalScale ]; | |
| } | |
| material.normalScale = new THREE.Vector2().fromArray( normalScale ); | |
| } | |
| if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap ); | |
| if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; | |
| if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; | |
| if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap ); | |
| if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap ); | |
| if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap ); | |
| if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; | |
| if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap ); | |
| if ( json.envMap !== undefined ) { | |
| material.envMap = this.getTexture( json.envMap ); | |
| material.combine = THREE.MultiplyOperation; | |
| } | |
| if ( json.reflectivity ) material.reflectivity = json.reflectivity; | |
| if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap ); | |
| if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; | |
| if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap ); | |
| if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; | |
| // MultiMaterial | |
| if ( json.materials !== undefined ) { | |
| for ( var i = 0, l = json.materials.length; i < l; i ++ ) { | |
| material.materials.push( this.parse( json.materials[ i ] ) ); | |
| } | |
| } | |
| return material; | |
| } | |
| }; | |
| // File:src/loaders/ObjectLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.ObjectLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| this.texturePath = ''; | |
| }; | |
| THREE.ObjectLoader.prototype = { | |
| constructor: THREE.ObjectLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| if ( this.texturePath === '' ) { | |
| this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); | |
| } | |
| var scope = this; | |
| var loader = new THREE.XHRLoader( scope.manager ); | |
| loader.load( url, function ( text ) { | |
| scope.parse( JSON.parse( text ), onLoad ); | |
| }, onProgress, onError ); | |
| }, | |
| setTexturePath: function ( value ) { | |
| this.texturePath = value; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| }, | |
| parse: function ( json, onLoad ) { | |
| var geometries = this.parseGeometries( json.geometries ); | |
| var images = this.parseImages( json.images, function () { | |
| if ( onLoad !== undefined ) onLoad( object ); | |
| } ); | |
| var textures = this.parseTextures( json.textures, images ); | |
| var materials = this.parseMaterials( json.materials, textures ); | |
| var object = this.parseObject( json.object, geometries, materials ); | |
| if ( json.animations ) { | |
| object.animations = this.parseAnimations( json.animations ); | |
| } | |
| if ( json.images === undefined || json.images.length === 0 ) { | |
| if ( onLoad !== undefined ) onLoad( object ); | |
| } | |
| return object; | |
| }, | |
| parseGeometries: function ( json ) { | |
| var geometries = {}; | |
| if ( json !== undefined ) { | |
| var geometryLoader = new THREE.JSONLoader(); | |
| var bufferGeometryLoader = new THREE.BufferGeometryLoader(); | |
| for ( var i = 0, l = json.length; i < l; i ++ ) { | |
| var geometry; | |
| var data = json[ i ]; | |
| switch ( data.type ) { | |
| case 'PlaneGeometry': | |
| case 'PlaneBufferGeometry': | |
| geometry = new THREE[ data.type ]( | |
| data.width, | |
| data.height, | |
| data.widthSegments, | |
| data.heightSegments | |
| ); | |
| break; | |
| case 'BoxGeometry': | |
| case 'CubeGeometry': // backwards compatible | |
| geometry = new THREE.BoxGeometry( | |
| data.width, | |
| data.height, | |
| data.depth, | |
| data.widthSegments, | |
| data.heightSegments, | |
| data.depthSegments | |
| ); | |
| break; | |
| case 'CircleBufferGeometry': | |
| geometry = new THREE.CircleBufferGeometry( | |
| data.radius, | |
| data.segments, | |
| data.thetaStart, | |
| data.thetaLength | |
| ); | |
| break; | |
| case 'CircleGeometry': | |
| geometry = new THREE.CircleGeometry( | |
| data.radius, | |
| data.segments, | |
| data.thetaStart, | |
| data.thetaLength | |
| ); | |
| break; | |
| case 'CylinderGeometry': | |
| geometry = new THREE.CylinderGeometry( | |
| data.radiusTop, | |
| data.radiusBottom, | |
| data.height, | |
| data.radialSegments, | |
| data.heightSegments, | |
| data.openEnded, | |
| data.thetaStart, | |
| data.thetaLength | |
| ); | |
| break; | |
| case 'SphereGeometry': | |
| geometry = new THREE.SphereGeometry( | |
| data.radius, | |
| data.widthSegments, | |
| data.heightSegments, | |
| data.phiStart, | |
| data.phiLength, | |
| data.thetaStart, | |
| data.thetaLength | |
| ); | |
| break; | |
| case 'SphereBufferGeometry': | |
| geometry = new THREE.SphereBufferGeometry( | |
| data.radius, | |
| data.widthSegments, | |
| data.heightSegments, | |
| data.phiStart, | |
| data.phiLength, | |
| data.thetaStart, | |
| data.thetaLength | |
| ); | |
| break; | |
| case 'DodecahedronGeometry': | |
| geometry = new THREE.DodecahedronGeometry( | |
| data.radius, | |
| data.detail | |
| ); | |
| break; | |
| case 'IcosahedronGeometry': | |
| geometry = new THREE.IcosahedronGeometry( | |
| data.radius, | |
| data.detail | |
| ); | |
| break; | |
| case 'OctahedronGeometry': | |
| geometry = new THREE.OctahedronGeometry( | |
| data.radius, | |
| data.detail | |
| ); | |
| break; | |
| case 'TetrahedronGeometry': | |
| geometry = new THREE.TetrahedronGeometry( | |
| data.radius, | |
| data.detail | |
| ); | |
| break; | |
| case 'RingGeometry': | |
| geometry = new THREE.RingGeometry( | |
| data.innerRadius, | |
| data.outerRadius, | |
| data.thetaSegments, | |
| data.phiSegments, | |
| data.thetaStart, | |
| data.thetaLength | |
| ); | |
| break; | |
| case 'TorusGeometry': | |
| geometry = new THREE.TorusGeometry( | |
| data.radius, | |
| data.tube, | |
| data.radialSegments, | |
| data.tubularSegments, | |
| data.arc | |
| ); | |
| break; | |
| case 'TorusKnotGeometry': | |
| geometry = new THREE.TorusKnotGeometry( | |
| data.radius, | |
| data.tube, | |
| data.radialSegments, | |
| data.tubularSegments, | |
| data.p, | |
| data.q, | |
| data.heightScale | |
| ); | |
| break; | |
| case 'LatheGeometry': | |
| geometry = new THREE.LatheGeometry( | |
| data.points, | |
| data.segments, | |
| data.phiStart, | |
| data.phiLength | |
| ); | |
| break; | |
| case 'BufferGeometry': | |
| geometry = bufferGeometryLoader.parse( data ); | |
| break; | |
| case 'Geometry': | |
| geometry = geometryLoader.parse( data.data, this.texturePath ).geometry; | |
| break; | |
| default: | |
| console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); | |
| continue; | |
| } | |
| geometry.uuid = data.uuid; | |
| if ( data.name !== undefined ) geometry.name = data.name; | |
| geometries[ data.uuid ] = geometry; | |
| } | |
| } | |
| return geometries; | |
| }, | |
| parseMaterials: function ( json, textures ) { | |
| var materials = {}; | |
| if ( json !== undefined ) { | |
| var loader = new THREE.MaterialLoader(); | |
| loader.setTextures( textures ); | |
| for ( var i = 0, l = json.length; i < l; i ++ ) { | |
| var material = loader.parse( json[ i ] ); | |
| materials[ material.uuid ] = material; | |
| } | |
| } | |
| return materials; | |
| }, | |
| parseAnimations: function ( json ) { | |
| var animations = []; | |
| for ( var i = 0; i < json.length; i ++ ) { | |
| var clip = THREE.AnimationClip.parse( json[ i ] ); | |
| animations.push( clip ); | |
| } | |
| return animations; | |
| }, | |
| parseImages: function ( json, onLoad ) { | |
| var scope = this; | |
| var images = {}; | |
| function loadImage( url ) { | |
| scope.manager.itemStart( url ); | |
| return loader.load( url, function () { | |
| scope.manager.itemEnd( url ); | |
| } ); | |
| } | |
| if ( json !== undefined && json.length > 0 ) { | |
| var manager = new THREE.LoadingManager( onLoad ); | |
| var loader = new THREE.ImageLoader( manager ); | |
| loader.setCrossOrigin( this.crossOrigin ); | |
| for ( var i = 0, l = json.length; i < l; i ++ ) { | |
| var image = json[ i ]; | |
| var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; | |
| images[ image.uuid ] = loadImage( path ); | |
| } | |
| } | |
| return images; | |
| }, | |
| parseTextures: function ( json, images ) { | |
| function parseConstant( value ) { | |
| if ( typeof( value ) === 'number' ) return value; | |
| console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); | |
| return THREE[ value ]; | |
| } | |
| var textures = {}; | |
| if ( json !== undefined ) { | |
| for ( var i = 0, l = json.length; i < l; i ++ ) { | |
| var data = json[ i ]; | |
| if ( data.image === undefined ) { | |
| console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); | |
| } | |
| if ( images[ data.image ] === undefined ) { | |
| console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); | |
| } | |
| var texture = new THREE.Texture( images[ data.image ] ); | |
| texture.needsUpdate = true; | |
| texture.uuid = data.uuid; | |
| if ( data.name !== undefined ) texture.name = data.name; | |
| if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping ); | |
| if ( data.offset !== undefined ) texture.offset = new THREE.Vector2( data.offset[ 0 ], data.offset[ 1 ] ); | |
| if ( data.repeat !== undefined ) texture.repeat = new THREE.Vector2( data.repeat[ 0 ], data.repeat[ 1 ] ); | |
| if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter ); | |
| if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter ); | |
| if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; | |
| if ( Array.isArray( data.wrap ) ) { | |
| texture.wrapS = parseConstant( data.wrap[ 0 ] ); | |
| texture.wrapT = parseConstant( data.wrap[ 1 ] ); | |
| } | |
| textures[ data.uuid ] = texture; | |
| } | |
| } | |
| return textures; | |
| }, | |
| parseObject: function () { | |
| var matrix = new THREE.Matrix4(); | |
| return function ( data, geometries, materials ) { | |
| var object; | |
| function getGeometry( name ) { | |
| if ( geometries[ name ] === undefined ) { | |
| console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); | |
| } | |
| return geometries[ name ]; | |
| } | |
| function getMaterial( name ) { | |
| if ( name === undefined ) return undefined; | |
| if ( materials[ name ] === undefined ) { | |
| console.warn( 'THREE.ObjectLoader: Undefined material', name ); | |
| } | |
| return materials[ name ]; | |
| } | |
| switch ( data.type ) { | |
| case 'Scene': | |
| object = new THREE.Scene(); | |
| break; | |
| case 'PerspectiveCamera': | |
| object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); | |
| break; | |
| case 'OrthographicCamera': | |
| object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); | |
| break; | |
| case 'AmbientLight': | |
| object = new THREE.AmbientLight( data.color, data.intensity ); | |
| break; | |
| case 'DirectionalLight': | |
| object = new THREE.DirectionalLight( data.color, data.intensity ); | |
| break; | |
| case 'PointLight': | |
| object = new THREE.PointLight( data.color, data.intensity, data.distance, data.decay ); | |
| break; | |
| case 'SpotLight': | |
| object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent, data.decay ); | |
| break; | |
| case 'HemisphereLight': | |
| object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity ); | |
| break; | |
| case 'Mesh': | |
| var geometry = getGeometry( data.geometry ); | |
| var material = getMaterial( data.material ); | |
| if ( geometry.bones && geometry.bones.length > 0 ) { | |
| object = new THREE.SkinnedMesh( geometry, material ); | |
| } else { | |
| object = new THREE.Mesh( geometry, material ); | |
| } | |
| break; | |
| case 'LOD': | |
| object = new THREE.LOD(); | |
| break; | |
| case 'Line': | |
| object = new THREE.Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); | |
| break; | |
| case 'PointCloud': | |
| case 'Points': | |
| object = new THREE.Points( getGeometry( data.geometry ), getMaterial( data.material ) ); | |
| break; | |
| case 'Sprite': | |
| object = new THREE.Sprite( getMaterial( data.material ) ); | |
| break; | |
| case 'Group': | |
| object = new THREE.Group(); | |
| break; | |
| default: | |
| object = new THREE.Object3D(); | |
| } | |
| object.uuid = data.uuid; | |
| if ( data.name !== undefined ) object.name = data.name; | |
| if ( data.matrix !== undefined ) { | |
| matrix.fromArray( data.matrix ); | |
| matrix.decompose( object.position, object.quaternion, object.scale ); | |
| } else { | |
| if ( data.position !== undefined ) object.position.fromArray( data.position ); | |
| if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); | |
| if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); | |
| } | |
| if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; | |
| if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; | |
| if ( data.visible !== undefined ) object.visible = data.visible; | |
| if ( data.userData !== undefined ) object.userData = data.userData; | |
| if ( data.children !== undefined ) { | |
| for ( var child in data.children ) { | |
| object.add( this.parseObject( data.children[ child ], geometries, materials ) ); | |
| } | |
| } | |
| if ( data.type === 'LOD' ) { | |
| var levels = data.levels; | |
| for ( var l = 0; l < levels.length; l ++ ) { | |
| var level = levels[ l ]; | |
| var child = object.getObjectByProperty( 'uuid', level.object ); | |
| if ( child !== undefined ) { | |
| object.addLevel( child, level.distance ); | |
| } | |
| } | |
| } | |
| return object; | |
| } | |
| }() | |
| }; | |
| // File:src/loaders/TextureLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.TextureLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.TextureLoader.prototype = { | |
| constructor: THREE.TextureLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var texture = new THREE.Texture(); | |
| var loader = new THREE.ImageLoader( this.manager ); | |
| loader.setCrossOrigin( this.crossOrigin ); | |
| loader.setPath( this.path ); | |
| loader.load( url, function ( image ) { | |
| texture.image = image; | |
| texture.needsUpdate = true; | |
| if ( onLoad !== undefined ) { | |
| onLoad( texture ); | |
| } | |
| }, onProgress, onError ); | |
| return texture; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| } | |
| }; | |
| // File:src/loaders/CubeTextureLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.CubeTextureLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.CubeTextureLoader.prototype = { | |
| constructor: THREE.CubeTextureLoader, | |
| load: function ( urls, onLoad, onProgress, onError ) { | |
| var texture = new THREE.CubeTexture( [] ); | |
| var loader = new THREE.ImageLoader( this.manager ); | |
| loader.setCrossOrigin( this.crossOrigin ); | |
| loader.setPath( this.path ); | |
| var loaded = 0; | |
| function loadTexture( i ) { | |
| loader.load( urls[ i ], function ( image ) { | |
| texture.images[ i ] = image; | |
| loaded ++; | |
| if ( loaded === 6 ) { | |
| texture.needsUpdate = true; | |
| if ( onLoad ) onLoad( texture ); | |
| } | |
| }, undefined, onError ); | |
| } | |
| for ( var i = 0; i < urls.length; ++ i ) { | |
| loadTexture( i ); | |
| } | |
| return texture; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| } | |
| }; | |
| // File:src/loaders/BinaryTextureLoader.js | |
| /** | |
| * @author Nikos M. / https://github.com/foo123/ | |
| * | |
| * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) | |
| */ | |
| THREE.DataTextureLoader = THREE.BinaryTextureLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| // override in sub classes | |
| this._parser = null; | |
| }; | |
| THREE.BinaryTextureLoader.prototype = { | |
| constructor: THREE.BinaryTextureLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var texture = new THREE.DataTexture(); | |
| var loader = new THREE.XHRLoader( this.manager ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.load( url, function ( buffer ) { | |
| var texData = scope._parser( buffer ); | |
| if ( ! texData ) return; | |
| if ( undefined !== texData.image ) { | |
| texture.image = texData.image; | |
| } else if ( undefined !== texData.data ) { | |
| texture.image.width = texData.width; | |
| texture.image.height = texData.height; | |
| texture.image.data = texData.data; | |
| } | |
| texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : THREE.ClampToEdgeWrapping; | |
| texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : THREE.ClampToEdgeWrapping; | |
| texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : THREE.LinearFilter; | |
| texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : THREE.LinearMipMapLinearFilter; | |
| texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; | |
| if ( undefined !== texData.format ) { | |
| texture.format = texData.format; | |
| } | |
| if ( undefined !== texData.type ) { | |
| texture.type = texData.type; | |
| } | |
| if ( undefined !== texData.mipmaps ) { | |
| texture.mipmaps = texData.mipmaps; | |
| } | |
| if ( 1 === texData.mipmapCount ) { | |
| texture.minFilter = THREE.LinearFilter; | |
| } | |
| texture.needsUpdate = true; | |
| if ( onLoad ) onLoad( texture, texData ); | |
| }, onProgress, onError ); | |
| return texture; | |
| } | |
| }; | |
| // File:src/loaders/CompressedTextureLoader.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * | |
| * Abstract Base class to block based textures loader (dds, pvr, ...) | |
| */ | |
| THREE.CompressedTextureLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| // override in sub classes | |
| this._parser = null; | |
| }; | |
| THREE.CompressedTextureLoader.prototype = { | |
| constructor: THREE.CompressedTextureLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var images = []; | |
| var texture = new THREE.CompressedTexture(); | |
| texture.image = images; | |
| var loader = new THREE.XHRLoader( this.manager ); | |
| loader.setPath( this.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| function loadTexture( i ) { | |
| loader.load( url[ i ], function ( buffer ) { | |
| var texDatas = scope._parser( buffer, true ); | |
| images[ i ] = { | |
| width: texDatas.width, | |
| height: texDatas.height, | |
| format: texDatas.format, | |
| mipmaps: texDatas.mipmaps | |
| }; | |
| loaded += 1; | |
| if ( loaded === 6 ) { | |
| if ( texDatas.mipmapCount === 1 ) | |
| texture.minFilter = THREE.LinearFilter; | |
| texture.format = texDatas.format; | |
| texture.needsUpdate = true; | |
| if ( onLoad ) onLoad( texture ); | |
| } | |
| }, onProgress, onError ); | |
| } | |
| if ( Array.isArray( url ) ) { | |
| var loaded = 0; | |
| for ( var i = 0, il = url.length; i < il; ++ i ) { | |
| loadTexture( i ); | |
| } | |
| } else { | |
| // compressed cubemap texture stored in a single DDS file | |
| loader.load( url, function ( buffer ) { | |
| var texDatas = scope._parser( buffer, true ); | |
| if ( texDatas.isCubemap ) { | |
| var faces = texDatas.mipmaps.length / texDatas.mipmapCount; | |
| for ( var f = 0; f < faces; f ++ ) { | |
| images[ f ] = { mipmaps : [] }; | |
| for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { | |
| images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); | |
| images[ f ].format = texDatas.format; | |
| images[ f ].width = texDatas.width; | |
| images[ f ].height = texDatas.height; | |
| } | |
| } | |
| } else { | |
| texture.image.width = texDatas.width; | |
| texture.image.height = texDatas.height; | |
| texture.mipmaps = texDatas.mipmaps; | |
| } | |
| if ( texDatas.mipmapCount === 1 ) { | |
| texture.minFilter = THREE.LinearFilter; | |
| } | |
| texture.format = texDatas.format; | |
| texture.needsUpdate = true; | |
| if ( onLoad ) onLoad( texture ); | |
| }, onProgress, onError ); | |
| } | |
| return texture; | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| } | |
| }; | |
| // File:src/materials/Material.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Material = function () { | |
| Object.defineProperty( this, 'id', { value: THREE.MaterialIdCount ++ } ); | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.name = ''; | |
| this.type = 'Material'; | |
| this.side = THREE.FrontSide; | |
| this.opacity = 1; | |
| this.transparent = false; | |
| this.blending = THREE.NormalBlending; | |
| this.blendSrc = THREE.SrcAlphaFactor; | |
| this.blendDst = THREE.OneMinusSrcAlphaFactor; | |
| this.blendEquation = THREE.AddEquation; | |
| this.blendSrcAlpha = null; | |
| this.blendDstAlpha = null; | |
| this.blendEquationAlpha = null; | |
| this.depthFunc = THREE.LessEqualDepth; | |
| this.depthTest = true; | |
| this.depthWrite = true; | |
| this.colorWrite = true; | |
| this.precision = null; // override the renderer's default precision for this material | |
| this.polygonOffset = false; | |
| this.polygonOffsetFactor = 0; | |
| this.polygonOffsetUnits = 0; | |
| this.alphaTest = 0; | |
| this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer | |
| this.visible = true; | |
| this._needsUpdate = true; | |
| }; | |
| THREE.Material.prototype = { | |
| constructor: THREE.Material, | |
| get needsUpdate () { | |
| return this._needsUpdate; | |
| }, | |
| set needsUpdate ( value ) { | |
| if ( value === true ) this.update(); | |
| this._needsUpdate = value; | |
| }, | |
| setValues: function ( values ) { | |
| if ( values === undefined ) return; | |
| for ( var key in values ) { | |
| var newValue = values[ key ]; | |
| if ( newValue === undefined ) { | |
| console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); | |
| continue; | |
| } | |
| var currentValue = this[ key ]; | |
| if ( currentValue === undefined ) { | |
| console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); | |
| continue; | |
| } | |
| if ( currentValue instanceof THREE.Color ) { | |
| currentValue.set( newValue ); | |
| } else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) { | |
| currentValue.copy( newValue ); | |
| } else if ( key === 'overdraw' ) { | |
| // ensure overdraw is backwards-compatible with legacy boolean type | |
| this[ key ] = Number( newValue ); | |
| } else { | |
| this[ key ] = newValue; | |
| } | |
| } | |
| }, | |
| toJSON: function ( meta ) { | |
| var isRoot = meta === undefined; | |
| if ( isRoot ) { | |
| meta = { | |
| textures: {}, | |
| images: {} | |
| }; | |
| } | |
| var data = { | |
| metadata: { | |
| version: 4.4, | |
| type: 'Material', | |
| generator: 'Material.toJSON' | |
| } | |
| }; | |
| // standard Material serialization | |
| data.uuid = this.uuid; | |
| data.type = this.type; | |
| if ( this.name !== '' ) data.name = this.name; | |
| if ( this.color instanceof THREE.Color ) data.color = this.color.getHex(); | |
| if ( this.roughness !== 0.5 ) data.roughness = this.roughness; | |
| if ( this.metalness !== 0.5 ) data.metalness = this.metalness; | |
| if ( this.emissive instanceof THREE.Color ) data.emissive = this.emissive.getHex(); | |
| if ( this.specular instanceof THREE.Color ) data.specular = this.specular.getHex(); | |
| if ( this.shininess !== undefined ) data.shininess = this.shininess; | |
| if ( this.map instanceof THREE.Texture ) data.map = this.map.toJSON( meta ).uuid; | |
| if ( this.alphaMap instanceof THREE.Texture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; | |
| if ( this.lightMap instanceof THREE.Texture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; | |
| if ( this.bumpMap instanceof THREE.Texture ) { | |
| data.bumpMap = this.bumpMap.toJSON( meta ).uuid; | |
| data.bumpScale = this.bumpScale; | |
| } | |
| if ( this.normalMap instanceof THREE.Texture ) { | |
| data.normalMap = this.normalMap.toJSON( meta ).uuid; | |
| data.normalScale = this.normalScale.toArray(); | |
| } | |
| if ( this.displacementMap instanceof THREE.Texture ) { | |
| data.displacementMap = this.displacementMap.toJSON( meta ).uuid; | |
| data.displacementScale = this.displacementScale; | |
| data.displacementBias = this.displacementBias; | |
| } | |
| if ( this.roughnessMap instanceof THREE.Texture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; | |
| if ( this.metalnessMap instanceof THREE.Texture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; | |
| if ( this.emissiveMap instanceof THREE.Texture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; | |
| if ( this.specularMap instanceof THREE.Texture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; | |
| if ( this.envMap instanceof THREE.Texture ) { | |
| data.envMap = this.envMap.toJSON( meta ).uuid; | |
| data.reflectivity = this.reflectivity; // Scale behind envMap | |
| } | |
| if ( this.size !== undefined ) data.size = this.size; | |
| if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; | |
| if ( this.vertexColors !== undefined && this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors; | |
| if ( this.shading !== undefined && this.shading !== THREE.SmoothShading ) data.shading = this.shading; | |
| if ( this.blending !== undefined && this.blending !== THREE.NormalBlending ) data.blending = this.blending; | |
| if ( this.side !== undefined && this.side !== THREE.FrontSide ) data.side = this.side; | |
| if ( this.opacity < 1 ) data.opacity = this.opacity; | |
| if ( this.transparent === true ) data.transparent = this.transparent; | |
| if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; | |
| if ( this.wireframe === true ) data.wireframe = this.wireframe; | |
| if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; | |
| // TODO: Copied from Object3D.toJSON | |
| function extractFromCache ( cache ) { | |
| var values = []; | |
| for ( var key in cache ) { | |
| var data = cache[ key ]; | |
| delete data.metadata; | |
| values.push( data ); | |
| } | |
| return values; | |
| } | |
| if ( isRoot ) { | |
| var textures = extractFromCache( meta.textures ); | |
| var images = extractFromCache( meta.images ); | |
| if ( textures.length > 0 ) data.textures = textures; | |
| if ( images.length > 0 ) data.images = images; | |
| } | |
| return data; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| this.name = source.name; | |
| this.side = source.side; | |
| this.opacity = source.opacity; | |
| this.transparent = source.transparent; | |
| this.blending = source.blending; | |
| this.blendSrc = source.blendSrc; | |
| this.blendDst = source.blendDst; | |
| this.blendEquation = source.blendEquation; | |
| this.blendSrcAlpha = source.blendSrcAlpha; | |
| this.blendDstAlpha = source.blendDstAlpha; | |
| this.blendEquationAlpha = source.blendEquationAlpha; | |
| this.depthFunc = source.depthFunc; | |
| this.depthTest = source.depthTest; | |
| this.depthWrite = source.depthWrite; | |
| this.colorWrite = source.colorWrite; | |
| this.precision = source.precision; | |
| this.polygonOffset = source.polygonOffset; | |
| this.polygonOffsetFactor = source.polygonOffsetFactor; | |
| this.polygonOffsetUnits = source.polygonOffsetUnits; | |
| this.alphaTest = source.alphaTest; | |
| this.overdraw = source.overdraw; | |
| this.visible = source.visible; | |
| return this; | |
| }, | |
| update: function () { | |
| this.dispatchEvent( { type: 'update' } ); | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.Material.prototype ); | |
| THREE.MaterialIdCount = 0; | |
| // File:src/materials/LineBasicMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * linewidth: <float>, | |
| * linecap: "round", | |
| * linejoin: "round", | |
| * | |
| * vertexColors: <bool> | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.LineBasicMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'LineBasicMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); | |
| this.linewidth = 1; | |
| this.linecap = 'round'; | |
| this.linejoin = 'round'; | |
| this.vertexColors = THREE.NoColors; | |
| this.fog = true; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial; | |
| THREE.LineBasicMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.linewidth = source.linewidth; | |
| this.linecap = source.linecap; | |
| this.linejoin = source.linejoin; | |
| this.vertexColors = source.vertexColors; | |
| this.fog = source.fog; | |
| return this; | |
| }; | |
| // File:src/materials/LineDashedMaterial.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * linewidth: <float>, | |
| * | |
| * scale: <float>, | |
| * dashSize: <float>, | |
| * gapSize: <float>, | |
| * | |
| * vertexColors: THREE.NoColors / THREE.FaceColors / THREE.VertexColors | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.LineDashedMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'LineDashedMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); | |
| this.linewidth = 1; | |
| this.scale = 1; | |
| this.dashSize = 3; | |
| this.gapSize = 1; | |
| this.vertexColors = THREE.NoColors; | |
| this.fog = true; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.LineDashedMaterial.prototype.constructor = THREE.LineDashedMaterial; | |
| THREE.LineDashedMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.linewidth = source.linewidth; | |
| this.scale = source.scale; | |
| this.dashSize = source.dashSize; | |
| this.gapSize = source.gapSize; | |
| this.vertexColors = source.vertexColors; | |
| this.fog = source.fog; | |
| return this; | |
| }; | |
| // File:src/materials/MeshBasicMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * aoMap: new THREE.Texture( <Image> ), | |
| * aoMapIntensity: <float> | |
| * | |
| * specularMap: new THREE.Texture( <Image> ), | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), | |
| * combine: THREE.Multiply, | |
| * reflectivity: <float>, | |
| * refractionRatio: <float>, | |
| * | |
| * shading: THREE.SmoothShading, | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float>, | |
| * | |
| * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.MeshBasicMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'MeshBasicMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); // emissive | |
| this.map = null; | |
| this.aoMap = null; | |
| this.aoMapIntensity = 1.0; | |
| this.specularMap = null; | |
| this.alphaMap = null; | |
| this.envMap = null; | |
| this.combine = THREE.MultiplyOperation; | |
| this.reflectivity = 1; | |
| this.refractionRatio = 0.98; | |
| this.fog = true; | |
| this.shading = THREE.SmoothShading; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.wireframeLinecap = 'round'; | |
| this.wireframeLinejoin = 'round'; | |
| this.vertexColors = THREE.NoColors; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial; | |
| THREE.MeshBasicMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.map = source.map; | |
| this.aoMap = source.aoMap; | |
| this.aoMapIntensity = source.aoMapIntensity; | |
| this.specularMap = source.specularMap; | |
| this.alphaMap = source.alphaMap; | |
| this.envMap = source.envMap; | |
| this.combine = source.combine; | |
| this.reflectivity = source.reflectivity; | |
| this.refractionRatio = source.refractionRatio; | |
| this.fog = source.fog; | |
| this.shading = source.shading; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.wireframeLinecap = source.wireframeLinecap; | |
| this.wireframeLinejoin = source.wireframeLinejoin; | |
| this.vertexColors = source.vertexColors; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| return this; | |
| }; | |
| // File:src/materials/MeshLambertMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * lightMap: new THREE.Texture( <Image> ), | |
| * lightMapIntensity: <float> | |
| * | |
| * aoMap: new THREE.Texture( <Image> ), | |
| * aoMapIntensity: <float> | |
| * | |
| * emissive: <hex>, | |
| * emissiveIntensity: <float> | |
| * emissiveMap: new THREE.Texture( <Image> ), | |
| * | |
| * specularMap: new THREE.Texture( <Image> ), | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), | |
| * combine: THREE.Multiply, | |
| * reflectivity: <float>, | |
| * refractionRatio: <float>, | |
| * | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float>, | |
| * | |
| * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * morphNormals: <bool>, | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.MeshLambertMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'MeshLambertMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); // diffuse | |
| this.map = null; | |
| this.lightMap = null; | |
| this.lightMapIntensity = 1.0; | |
| this.aoMap = null; | |
| this.aoMapIntensity = 1.0; | |
| this.emissive = new THREE.Color( 0x000000 ); | |
| this.emissiveIntensity = 1.0; | |
| this.emissiveMap = null; | |
| this.specularMap = null; | |
| this.alphaMap = null; | |
| this.envMap = null; | |
| this.combine = THREE.MultiplyOperation; | |
| this.reflectivity = 1; | |
| this.refractionRatio = 0.98; | |
| this.fog = true; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.wireframeLinecap = 'round'; | |
| this.wireframeLinejoin = 'round'; | |
| this.vertexColors = THREE.NoColors; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.morphNormals = false; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial; | |
| THREE.MeshLambertMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.map = source.map; | |
| this.lightMap = source.lightMap; | |
| this.lightMapIntensity = source.lightMapIntensity; | |
| this.aoMap = source.aoMap; | |
| this.aoMapIntensity = source.aoMapIntensity; | |
| this.emissive.copy( source.emissive ); | |
| this.emissiveMap = source.emissiveMap; | |
| this.emissiveIntensity = source.emissiveIntensity; | |
| this.specularMap = source.specularMap; | |
| this.alphaMap = source.alphaMap; | |
| this.envMap = source.envMap; | |
| this.combine = source.combine; | |
| this.reflectivity = source.reflectivity; | |
| this.refractionRatio = source.refractionRatio; | |
| this.fog = source.fog; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.wireframeLinecap = source.wireframeLinecap; | |
| this.wireframeLinejoin = source.wireframeLinejoin; | |
| this.vertexColors = source.vertexColors; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.morphNormals = source.morphNormals; | |
| return this; | |
| }; | |
| // File:src/materials/MeshPhongMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * specular: <hex>, | |
| * shininess: <float>, | |
| * opacity: <float>, | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * lightMap: new THREE.Texture( <Image> ), | |
| * lightMapIntensity: <float> | |
| * | |
| * aoMap: new THREE.Texture( <Image> ), | |
| * aoMapIntensity: <float> | |
| * | |
| * emissive: <hex>, | |
| * emissiveIntensity: <float> | |
| * emissiveMap: new THREE.Texture( <Image> ), | |
| * | |
| * bumpMap: new THREE.Texture( <Image> ), | |
| * bumpScale: <float>, | |
| * | |
| * normalMap: new THREE.Texture( <Image> ), | |
| * normalScale: <Vector2>, | |
| * | |
| * displacementMap: new THREE.Texture( <Image> ), | |
| * displacementScale: <float>, | |
| * displacementBias: <float>, | |
| * | |
| * specularMap: new THREE.Texture( <Image> ), | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), | |
| * combine: THREE.Multiply, | |
| * reflectivity: <float>, | |
| * refractionRatio: <float>, | |
| * | |
| * shading: THREE.SmoothShading, | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float>, | |
| * | |
| * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * morphNormals: <bool>, | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.MeshPhongMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'MeshPhongMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); // diffuse | |
| this.specular = new THREE.Color( 0x111111 ); | |
| this.shininess = 30; | |
| this.map = null; | |
| this.lightMap = null; | |
| this.lightMapIntensity = 1.0; | |
| this.aoMap = null; | |
| this.aoMapIntensity = 1.0; | |
| this.emissive = new THREE.Color( 0x000000 ); | |
| this.emissiveIntensity = 1.0; | |
| this.emissiveMap = null; | |
| this.bumpMap = null; | |
| this.bumpScale = 1; | |
| this.normalMap = null; | |
| this.normalScale = new THREE.Vector2( 1, 1 ); | |
| this.displacementMap = null; | |
| this.displacementScale = 1; | |
| this.displacementBias = 0; | |
| this.specularMap = null; | |
| this.alphaMap = null; | |
| this.envMap = null; | |
| this.combine = THREE.MultiplyOperation; | |
| this.reflectivity = 1; | |
| this.refractionRatio = 0.98; | |
| this.fog = true; | |
| this.shading = THREE.SmoothShading; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.wireframeLinecap = 'round'; | |
| this.wireframeLinejoin = 'round'; | |
| this.vertexColors = THREE.NoColors; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.morphNormals = false; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial; | |
| THREE.MeshPhongMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.specular.copy( source.specular ); | |
| this.shininess = source.shininess; | |
| this.map = source.map; | |
| this.lightMap = source.lightMap; | |
| this.lightMapIntensity = source.lightMapIntensity; | |
| this.aoMap = source.aoMap; | |
| this.aoMapIntensity = source.aoMapIntensity; | |
| this.emissive.copy( source.emissive ); | |
| this.emissiveMap = source.emissiveMap; | |
| this.emissiveIntensity = source.emissiveIntensity; | |
| this.bumpMap = source.bumpMap; | |
| this.bumpScale = source.bumpScale; | |
| this.normalMap = source.normalMap; | |
| this.normalScale.copy( source.normalScale ); | |
| this.displacementMap = source.displacementMap; | |
| this.displacementScale = source.displacementScale; | |
| this.displacementBias = source.displacementBias; | |
| this.specularMap = source.specularMap; | |
| this.alphaMap = source.alphaMap; | |
| this.envMap = source.envMap; | |
| this.combine = source.combine; | |
| this.reflectivity = source.reflectivity; | |
| this.refractionRatio = source.refractionRatio; | |
| this.fog = source.fog; | |
| this.shading = source.shading; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.wireframeLinecap = source.wireframeLinecap; | |
| this.wireframeLinejoin = source.wireframeLinejoin; | |
| this.vertexColors = source.vertexColors; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.morphNormals = source.morphNormals; | |
| return this; | |
| }; | |
| // File:src/materials/MeshStandardMaterial.js | |
| /** | |
| * @author WestLangley / http://github.com/WestLangley | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * roughness: <float>, | |
| * metalness: <float>, | |
| * opacity: <float>, | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * lightMap: new THREE.Texture( <Image> ), | |
| * lightMapIntensity: <float> | |
| * | |
| * aoMap: new THREE.Texture( <Image> ), | |
| * aoMapIntensity: <float> | |
| * | |
| * emissive: <hex>, | |
| * emissiveIntensity: <float> | |
| * emissiveMap: new THREE.Texture( <Image> ), | |
| * | |
| * bumpMap: new THREE.Texture( <Image> ), | |
| * bumpScale: <float>, | |
| * | |
| * normalMap: new THREE.Texture( <Image> ), | |
| * normalScale: <Vector2>, | |
| * | |
| * displacementMap: new THREE.Texture( <Image> ), | |
| * displacementScale: <float>, | |
| * displacementBias: <float>, | |
| * | |
| * roughnessMap: new THREE.Texture( <Image> ), | |
| * | |
| * metalnessMap: new THREE.Texture( <Image> ), | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), | |
| * envMapIntensity: <float> | |
| * | |
| * refractionRatio: <float>, | |
| * | |
| * shading: THREE.SmoothShading, | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float>, | |
| * | |
| * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * morphNormals: <bool>, | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.MeshStandardMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'MeshStandardMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); // diffuse | |
| this.roughness = 0.5; | |
| this.metalness = 0.5; | |
| this.map = null; | |
| this.lightMap = null; | |
| this.lightMapIntensity = 1.0; | |
| this.aoMap = null; | |
| this.aoMapIntensity = 1.0; | |
| this.emissive = new THREE.Color( 0x000000 ); | |
| this.emissiveIntensity = 1.0; | |
| this.emissiveMap = null; | |
| this.bumpMap = null; | |
| this.bumpScale = 1; | |
| this.normalMap = null; | |
| this.normalScale = new THREE.Vector2( 1, 1 ); | |
| this.displacementMap = null; | |
| this.displacementScale = 1; | |
| this.displacementBias = 0; | |
| this.roughnessMap = null; | |
| this.metalnessMap = null; | |
| this.alphaMap = null; | |
| this.envMap = null; | |
| this.envMapIntensity = 1.0; | |
| this.refractionRatio = 0.98; | |
| this.fog = true; | |
| this.shading = THREE.SmoothShading; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.wireframeLinecap = 'round'; | |
| this.wireframeLinejoin = 'round'; | |
| this.vertexColors = THREE.NoColors; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.morphNormals = false; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.MeshStandardMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.MeshStandardMaterial.prototype.constructor = THREE.MeshStandardMaterial; | |
| THREE.MeshStandardMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.roughness = source.roughness; | |
| this.metalness = source.metalness; | |
| this.map = source.map; | |
| this.lightMap = source.lightMap; | |
| this.lightMapIntensity = source.lightMapIntensity; | |
| this.aoMap = source.aoMap; | |
| this.aoMapIntensity = source.aoMapIntensity; | |
| this.emissive.copy( source.emissive ); | |
| this.emissiveMap = source.emissiveMap; | |
| this.emissiveIntensity = source.emissiveIntensity; | |
| this.bumpMap = source.bumpMap; | |
| this.bumpScale = source.bumpScale; | |
| this.normalMap = source.normalMap; | |
| this.normalScale.copy( source.normalScale ); | |
| this.displacementMap = source.displacementMap; | |
| this.displacementScale = source.displacementScale; | |
| this.displacementBias = source.displacementBias; | |
| this.roughnessMap = source.roughnessMap; | |
| this.metalnessMap = source.metalnessMap; | |
| this.alphaMap = source.alphaMap; | |
| this.envMap = source.envMap; | |
| this.envMapIntensity = source.envMapIntensity; | |
| this.refractionRatio = source.refractionRatio; | |
| this.fog = source.fog; | |
| this.shading = source.shading; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.wireframeLinecap = source.wireframeLinecap; | |
| this.wireframeLinejoin = source.wireframeLinejoin; | |
| this.vertexColors = source.vertexColors; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.morphNormals = source.morphNormals; | |
| return this; | |
| }; | |
| // File:src/materials/MeshDepthMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * opacity: <float>, | |
| * | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float> | |
| * } | |
| */ | |
| THREE.MeshDepthMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'MeshDepthMaterial'; | |
| this.morphTargets = false; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial; | |
| THREE.MeshDepthMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| return this; | |
| }; | |
| // File:src/materials/MeshNormalMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * | |
| * parameters = { | |
| * opacity: <float>, | |
| * | |
| * shading: THREE.FlatShading, | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float> | |
| * } | |
| */ | |
| THREE.MeshNormalMaterial = function ( parameters ) { | |
| THREE.Material.call( this, parameters ); | |
| this.type = 'MeshNormalMaterial'; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.morphTargets = false; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial; | |
| THREE.MeshNormalMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| return this; | |
| }; | |
| // File:src/materials/MultiMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.MultiMaterial = function ( materials ) { | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.type = 'MultiMaterial'; | |
| this.materials = materials instanceof Array ? materials : []; | |
| this.visible = true; | |
| }; | |
| THREE.MultiMaterial.prototype = { | |
| constructor: THREE.MultiMaterial, | |
| toJSON: function ( meta ) { | |
| var output = { | |
| metadata: { | |
| version: 4.2, | |
| type: 'material', | |
| generator: 'MaterialExporter' | |
| }, | |
| uuid: this.uuid, | |
| type: this.type, | |
| materials: [] | |
| }; | |
| var materials = this.materials; | |
| for ( var i = 0, l = materials.length; i < l; i ++ ) { | |
| var material = materials[ i ].toJSON( meta ); | |
| delete material.metadata; | |
| output.materials.push( material ); | |
| } | |
| output.visible = this.visible; | |
| return output; | |
| }, | |
| clone: function () { | |
| var material = new this.constructor(); | |
| for ( var i = 0; i < this.materials.length; i ++ ) { | |
| material.materials.push( this.materials[ i ].clone() ); | |
| } | |
| material.visible = this.visible; | |
| return material; | |
| } | |
| }; | |
| // File:src/materials/PointsMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * size: <float>, | |
| * sizeAttenuation: <bool>, | |
| * | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * vertexColors: <bool>, | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.PointsMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'PointsMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); | |
| this.map = null; | |
| this.size = 1; | |
| this.sizeAttenuation = true; | |
| this.vertexColors = THREE.NoColors; | |
| this.fog = true; | |
| this.setValues( parameters ); | |
| }; | |
| THREE.PointsMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.PointsMaterial.prototype.constructor = THREE.PointsMaterial; | |
| THREE.PointsMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.map = source.map; | |
| this.size = source.size; | |
| this.sizeAttenuation = source.sizeAttenuation; | |
| this.vertexColors = source.vertexColors; | |
| this.fog = source.fog; | |
| return this; | |
| }; | |
| // File:src/materials/ShaderMaterial.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * defines: { "label" : "value" }, | |
| * uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } }, | |
| * | |
| * fragmentShader: <string>, | |
| * vertexShader: <string>, | |
| * | |
| * shading: THREE.SmoothShading, | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float>, | |
| * | |
| * lights: <bool>, | |
| * | |
| * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * morphNormals: <bool>, | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.ShaderMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'ShaderMaterial'; | |
| this.defines = {}; | |
| this.uniforms = {}; | |
| this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; | |
| this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; | |
| this.shading = THREE.SmoothShading; | |
| this.linewidth = 1; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.fog = false; // set to use scene fog | |
| this.lights = false; // set to use scene lights | |
| this.vertexColors = THREE.NoColors; // set to use "color" attribute stream | |
| this.skinning = false; // set to use skinning attribute streams | |
| this.morphTargets = false; // set to use morph targets | |
| this.morphNormals = false; // set to use morph normals | |
| this.extensions = { | |
| derivatives: false, // set to use derivatives | |
| fragDepth: false, // set to use fragment depth values | |
| drawBuffers: false, // set to use draw buffers | |
| shaderTextureLOD: false // set to use shader texture LOD | |
| }; | |
| // When rendered geometry doesn't include these attributes but the material does, | |
| // use these default values in WebGL. This avoids errors when buffer data is missing. | |
| this.defaultAttributeValues = { | |
| 'color': [ 1, 1, 1 ], | |
| 'uv': [ 0, 0 ], | |
| 'uv2': [ 0, 0 ] | |
| }; | |
| this.index0AttributeName = undefined; | |
| if ( parameters !== undefined ) { | |
| if ( parameters.attributes !== undefined ) { | |
| console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); | |
| } | |
| this.setValues( parameters ); | |
| } | |
| }; | |
| THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial; | |
| THREE.ShaderMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.fragmentShader = source.fragmentShader; | |
| this.vertexShader = source.vertexShader; | |
| this.uniforms = THREE.UniformsUtils.clone( source.uniforms ); | |
| this.defines = source.defines; | |
| this.shading = source.shading; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.fog = source.fog; | |
| this.lights = source.lights; | |
| this.vertexColors = source.vertexColors; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.morphNormals = source.morphNormals; | |
| this.extensions = source.extensions; | |
| return this; | |
| }; | |
| THREE.ShaderMaterial.prototype.toJSON = function ( meta ) { | |
| var data = THREE.Material.prototype.toJSON.call( this, meta ); | |
| data.uniforms = this.uniforms; | |
| data.vertexShader = this.vertexShader; | |
| data.fragmentShader = this.fragmentShader; | |
| return data; | |
| }; | |
| // File:src/materials/RawShaderMaterial.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.RawShaderMaterial = function ( parameters ) { | |
| THREE.ShaderMaterial.call( this, parameters ); | |
| this.type = 'RawShaderMaterial'; | |
| }; | |
| THREE.RawShaderMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); | |
| THREE.RawShaderMaterial.prototype.constructor = THREE.RawShaderMaterial; | |
| // File:src/materials/SpriteMaterial.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * blending: THREE.NormalBlending, | |
| * depthTest: <bool>, | |
| * depthWrite: <bool>, | |
| * | |
| * uvOffset: new THREE.Vector2(), | |
| * uvScale: new THREE.Vector2(), | |
| * | |
| * fog: <bool> | |
| * } | |
| */ | |
| THREE.SpriteMaterial = function ( parameters ) { | |
| THREE.Material.call( this ); | |
| this.type = 'SpriteMaterial'; | |
| this.color = new THREE.Color( 0xffffff ); | |
| this.map = null; | |
| this.rotation = 0; | |
| this.fog = false; | |
| // set parameters | |
| this.setValues( parameters ); | |
| }; | |
| THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype ); | |
| THREE.SpriteMaterial.prototype.constructor = THREE.SpriteMaterial; | |
| THREE.SpriteMaterial.prototype.copy = function ( source ) { | |
| THREE.Material.prototype.copy.call( this, source ); | |
| this.color.copy( source.color ); | |
| this.map = source.map; | |
| this.rotation = source.rotation; | |
| this.fog = source.fog; | |
| return this; | |
| }; | |
| // File:src/textures/Texture.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author szimek / https://github.com/szimek/ | |
| */ | |
| THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
| Object.defineProperty( this, 'id', { value: THREE.TextureIdCount ++ } ); | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.name = ''; | |
| this.sourceFile = ''; | |
| this.image = image !== undefined ? image : THREE.Texture.DEFAULT_IMAGE; | |
| this.mipmaps = []; | |
| this.mapping = mapping !== undefined ? mapping : THREE.Texture.DEFAULT_MAPPING; | |
| this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; | |
| this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; | |
| this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; | |
| this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; | |
| this.anisotropy = anisotropy !== undefined ? anisotropy : 1; | |
| this.format = format !== undefined ? format : THREE.RGBAFormat; | |
| this.type = type !== undefined ? type : THREE.UnsignedByteType; | |
| this.offset = new THREE.Vector2( 0, 0 ); | |
| this.repeat = new THREE.Vector2( 1, 1 ); | |
| this.generateMipmaps = true; | |
| this.premultiplyAlpha = false; | |
| this.flipY = true; | |
| this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) | |
| this.version = 0; | |
| this.onUpdate = null; | |
| }; | |
| THREE.Texture.DEFAULT_IMAGE = undefined; | |
| THREE.Texture.DEFAULT_MAPPING = THREE.UVMapping; | |
| THREE.Texture.prototype = { | |
| constructor: THREE.Texture, | |
| set needsUpdate ( value ) { | |
| if ( value === true ) this.version ++; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| this.image = source.image; | |
| this.mipmaps = source.mipmaps.slice( 0 ); | |
| this.mapping = source.mapping; | |
| this.wrapS = source.wrapS; | |
| this.wrapT = source.wrapT; | |
| this.magFilter = source.magFilter; | |
| this.minFilter = source.minFilter; | |
| this.anisotropy = source.anisotropy; | |
| this.format = source.format; | |
| this.type = source.type; | |
| this.offset.copy( source.offset ); | |
| this.repeat.copy( source.repeat ); | |
| this.generateMipmaps = source.generateMipmaps; | |
| this.premultiplyAlpha = source.premultiplyAlpha; | |
| this.flipY = source.flipY; | |
| this.unpackAlignment = source.unpackAlignment; | |
| return this; | |
| }, | |
| toJSON: function ( meta ) { | |
| if ( meta.textures[ this.uuid ] !== undefined ) { | |
| return meta.textures[ this.uuid ]; | |
| } | |
| function getDataURL( image ) { | |
| var canvas; | |
| if ( image.toDataURL !== undefined ) { | |
| canvas = image; | |
| } else { | |
| canvas = document.createElement( 'canvas' ); | |
| canvas.width = image.width; | |
| canvas.height = image.height; | |
| canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height ); | |
| } | |
| if ( canvas.width > 2048 || canvas.height > 2048 ) { | |
| return canvas.toDataURL( 'image/jpeg', 0.6 ); | |
| } else { | |
| return canvas.toDataURL( 'image/png' ); | |
| } | |
| } | |
| var output = { | |
| metadata: { | |
| version: 4.4, | |
| type: 'Texture', | |
| generator: 'Texture.toJSON' | |
| }, | |
| uuid: this.uuid, | |
| name: this.name, | |
| mapping: this.mapping, | |
| repeat: [ this.repeat.x, this.repeat.y ], | |
| offset: [ this.offset.x, this.offset.y ], | |
| wrap: [ this.wrapS, this.wrapT ], | |
| minFilter: this.minFilter, | |
| magFilter: this.magFilter, | |
| anisotropy: this.anisotropy | |
| }; | |
| if ( this.image !== undefined ) { | |
| // TODO: Move to THREE.Image | |
| var image = this.image; | |
| if ( image.uuid === undefined ) { | |
| image.uuid = THREE.Math.generateUUID(); // UGH | |
| } | |
| if ( meta.images[ image.uuid ] === undefined ) { | |
| meta.images[ image.uuid ] = { | |
| uuid: image.uuid, | |
| url: getDataURL( image ) | |
| }; | |
| } | |
| output.image = image.uuid; | |
| } | |
| meta.textures[ this.uuid ] = output; | |
| return output; | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| }, | |
| transformUv: function ( uv ) { | |
| if ( this.mapping !== THREE.UVMapping ) return; | |
| uv.multiply( this.repeat ); | |
| uv.add( this.offset ); | |
| if ( uv.x < 0 || uv.x > 1 ) { | |
| switch ( this.wrapS ) { | |
| case THREE.RepeatWrapping: | |
| uv.x = uv.x - Math.floor( uv.x ); | |
| break; | |
| case THREE.ClampToEdgeWrapping: | |
| uv.x = uv.x < 0 ? 0 : 1; | |
| break; | |
| case THREE.MirroredRepeatWrapping: | |
| if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { | |
| uv.x = Math.ceil( uv.x ) - uv.x; | |
| } else { | |
| uv.x = uv.x - Math.floor( uv.x ); | |
| } | |
| break; | |
| } | |
| } | |
| if ( uv.y < 0 || uv.y > 1 ) { | |
| switch ( this.wrapT ) { | |
| case THREE.RepeatWrapping: | |
| uv.y = uv.y - Math.floor( uv.y ); | |
| break; | |
| case THREE.ClampToEdgeWrapping: | |
| uv.y = uv.y < 0 ? 0 : 1; | |
| break; | |
| case THREE.MirroredRepeatWrapping: | |
| if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { | |
| uv.y = Math.ceil( uv.y ) - uv.y; | |
| } else { | |
| uv.y = uv.y - Math.floor( uv.y ); | |
| } | |
| break; | |
| } | |
| } | |
| if ( this.flipY ) { | |
| uv.y = 1 - uv.y; | |
| } | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.Texture.prototype ); | |
| THREE.TextureIdCount = 0; | |
| // File:src/textures/CanvasTexture.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.CanvasTexture = function ( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
| THREE.Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
| this.needsUpdate = true; | |
| }; | |
| THREE.CanvasTexture.prototype = Object.create( THREE.Texture.prototype ); | |
| THREE.CanvasTexture.prototype.constructor = THREE.CanvasTexture; | |
| // File:src/textures/CubeTexture.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
| mapping = mapping !== undefined ? mapping : THREE.CubeReflectionMapping; | |
| THREE.Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
| this.images = images; | |
| this.flipY = false; | |
| }; | |
| THREE.CubeTexture.prototype = Object.create( THREE.Texture.prototype ); | |
| THREE.CubeTexture.prototype.constructor = THREE.CubeTexture; | |
| THREE.CubeTexture.prototype.copy = function ( source ) { | |
| THREE.Texture.prototype.copy.call( this, source ); | |
| this.images = source.images; | |
| return this; | |
| }; | |
| // File:src/textures/CompressedTexture.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { | |
| THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
| this.image = { width: width, height: height }; | |
| this.mipmaps = mipmaps; | |
| // no flipping for cube textures | |
| // (also flipping doesn't work for compressed textures ) | |
| this.flipY = false; | |
| // can't generate mipmaps for compressed textures | |
| // mips must be embedded in DDS files | |
| this.generateMipmaps = false; | |
| }; | |
| THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); | |
| THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture; | |
| // File:src/textures/DataTexture.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { | |
| THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
| this.image = { data: data, width: width, height: height }; | |
| this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; | |
| this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; | |
| this.flipY = false; | |
| this.generateMipmaps = false; | |
| }; | |
| THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype ); | |
| THREE.DataTexture.prototype.constructor = THREE.DataTexture; | |
| // File:src/textures/VideoTexture.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
| THREE.Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
| this.generateMipmaps = false; | |
| var scope = this; | |
| function update() { | |
| requestAnimationFrame( update ); | |
| if ( video.readyState === video.HAVE_ENOUGH_DATA ) { | |
| scope.needsUpdate = true; | |
| } | |
| } | |
| update(); | |
| }; | |
| THREE.VideoTexture.prototype = Object.create( THREE.Texture.prototype ); | |
| THREE.VideoTexture.prototype.constructor = THREE.VideoTexture; | |
| // File:src/objects/Group.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Group = function () { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Group'; | |
| }; | |
| THREE.Group.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Group.prototype.constructor = THREE.Group; | |
| // File:src/objects/Points.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Points = function ( geometry, material ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Points'; | |
| this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); | |
| this.material = material !== undefined ? material : new THREE.PointsMaterial( { color: Math.random() * 0xffffff } ); | |
| }; | |
| THREE.Points.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Points.prototype.constructor = THREE.Points; | |
| THREE.Points.prototype.raycast = ( function () { | |
| var inverseMatrix = new THREE.Matrix4(); | |
| var ray = new THREE.Ray(); | |
| var sphere = new THREE.Sphere(); | |
| return function raycast( raycaster, intersects ) { | |
| var object = this; | |
| var geometry = this.geometry; | |
| var matrixWorld = this.matrixWorld; | |
| var threshold = raycaster.params.Points.threshold; | |
| // Checking boundingSphere distance to ray | |
| if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
| sphere.copy( geometry.boundingSphere ); | |
| sphere.applyMatrix4( matrixWorld ); | |
| if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
| // | |
| inverseMatrix.getInverse( matrixWorld ); | |
| ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
| var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); | |
| var localThresholdSq = localThreshold * localThreshold; | |
| var position = new THREE.Vector3(); | |
| function testPoint( point, index ) { | |
| var rayPointDistanceSq = ray.distanceSqToPoint( point ); | |
| if ( rayPointDistanceSq < localThresholdSq ) { | |
| var intersectPoint = ray.closestPointToPoint( point ); | |
| intersectPoint.applyMatrix4( matrixWorld ); | |
| var distance = raycaster.ray.origin.distanceTo( intersectPoint ); | |
| if ( distance < raycaster.near || distance > raycaster.far ) return; | |
| intersects.push( { | |
| distance: distance, | |
| distanceToRay: Math.sqrt( rayPointDistanceSq ), | |
| point: intersectPoint.clone(), | |
| index: index, | |
| face: null, | |
| object: object | |
| } ); | |
| } | |
| } | |
| if ( geometry instanceof THREE.BufferGeometry ) { | |
| var index = geometry.index; | |
| var attributes = geometry.attributes; | |
| var positions = attributes.position.array; | |
| if ( index !== null ) { | |
| var indices = index.array; | |
| for ( var i = 0, il = indices.length; i < il; i ++ ) { | |
| var a = indices[ i ]; | |
| position.fromArray( positions, a * 3 ); | |
| testPoint( position, a ); | |
| } | |
| } else { | |
| for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { | |
| position.fromArray( positions, i * 3 ); | |
| testPoint( position, i ); | |
| } | |
| } | |
| } else { | |
| var vertices = geometry.vertices; | |
| for ( var i = 0, l = vertices.length; i < l; i ++ ) { | |
| testPoint( vertices[ i ], i ); | |
| } | |
| } | |
| }; | |
| }() ); | |
| THREE.Points.prototype.clone = function () { | |
| return new this.constructor( this.geometry, this.material ).copy( this ); | |
| }; | |
| // File:src/objects/Line.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Line = function ( geometry, material, mode ) { | |
| if ( mode === 1 ) { | |
| console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); | |
| return new THREE.LineSegments( geometry, material ); | |
| } | |
| THREE.Object3D.call( this ); | |
| this.type = 'Line'; | |
| this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); | |
| this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ); | |
| }; | |
| THREE.Line.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Line.prototype.constructor = THREE.Line; | |
| THREE.Line.prototype.raycast = ( function () { | |
| var inverseMatrix = new THREE.Matrix4(); | |
| var ray = new THREE.Ray(); | |
| var sphere = new THREE.Sphere(); | |
| return function raycast( raycaster, intersects ) { | |
| var precision = raycaster.linePrecision; | |
| var precisionSq = precision * precision; | |
| var geometry = this.geometry; | |
| var matrixWorld = this.matrixWorld; | |
| // Checking boundingSphere distance to ray | |
| if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
| sphere.copy( geometry.boundingSphere ); | |
| sphere.applyMatrix4( matrixWorld ); | |
| if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
| // | |
| inverseMatrix.getInverse( matrixWorld ); | |
| ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
| var vStart = new THREE.Vector3(); | |
| var vEnd = new THREE.Vector3(); | |
| var interSegment = new THREE.Vector3(); | |
| var interRay = new THREE.Vector3(); | |
| var step = this instanceof THREE.LineSegments ? 2 : 1; | |
| if ( geometry instanceof THREE.BufferGeometry ) { | |
| var index = geometry.index; | |
| var attributes = geometry.attributes; | |
| var positions = attributes.position.array; | |
| if ( index !== null ) { | |
| var indices = index.array; | |
| for ( var i = 0, l = indices.length - 1; i < l; i += step ) { | |
| var a = indices[ i ]; | |
| var b = indices[ i + 1 ]; | |
| vStart.fromArray( positions, a * 3 ); | |
| vEnd.fromArray( positions, b * 3 ); | |
| var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); | |
| if ( distSq > precisionSq ) continue; | |
| interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation | |
| var distance = raycaster.ray.origin.distanceTo( interRay ); | |
| if ( distance < raycaster.near || distance > raycaster.far ) continue; | |
| intersects.push( { | |
| distance: distance, | |
| // What do we want? intersection point on the ray or on the segment?? | |
| // point: raycaster.ray.at( distance ), | |
| point: interSegment.clone().applyMatrix4( this.matrixWorld ), | |
| index: i, | |
| face: null, | |
| faceIndex: null, | |
| object: this | |
| } ); | |
| } | |
| } else { | |
| for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { | |
| vStart.fromArray( positions, 3 * i ); | |
| vEnd.fromArray( positions, 3 * i + 3 ); | |
| var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); | |
| if ( distSq > precisionSq ) continue; | |
| interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation | |
| var distance = raycaster.ray.origin.distanceTo( interRay ); | |
| if ( distance < raycaster.near || distance > raycaster.far ) continue; | |
| intersects.push( { | |
| distance: distance, | |
| // What do we want? intersection point on the ray or on the segment?? | |
| // point: raycaster.ray.at( distance ), | |
| point: interSegment.clone().applyMatrix4( this.matrixWorld ), | |
| index: i, | |
| face: null, | |
| faceIndex: null, | |
| object: this | |
| } ); | |
| } | |
| } | |
| } else if ( geometry instanceof THREE.Geometry ) { | |
| var vertices = geometry.vertices; | |
| var nbVertices = vertices.length; | |
| for ( var i = 0; i < nbVertices - 1; i += step ) { | |
| var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); | |
| if ( distSq > precisionSq ) continue; | |
| interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation | |
| var distance = raycaster.ray.origin.distanceTo( interRay ); | |
| if ( distance < raycaster.near || distance > raycaster.far ) continue; | |
| intersects.push( { | |
| distance: distance, | |
| // What do we want? intersection point on the ray or on the segment?? | |
| // point: raycaster.ray.at( distance ), | |
| point: interSegment.clone().applyMatrix4( this.matrixWorld ), | |
| index: i, | |
| face: null, | |
| faceIndex: null, | |
| object: this | |
| } ); | |
| } | |
| } | |
| }; | |
| }() ); | |
| THREE.Line.prototype.clone = function () { | |
| return new this.constructor( this.geometry, this.material ).copy( this ); | |
| }; | |
| // DEPRECATED | |
| THREE.LineStrip = 0; | |
| THREE.LinePieces = 1; | |
| // File:src/objects/LineSegments.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.LineSegments = function ( geometry, material ) { | |
| THREE.Line.call( this, geometry, material ); | |
| this.type = 'LineSegments'; | |
| }; | |
| THREE.LineSegments.prototype = Object.create( THREE.Line.prototype ); | |
| THREE.LineSegments.prototype.constructor = THREE.LineSegments; | |
| // File:src/objects/Mesh.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author jonobr1 / http://jonobr1.com/ | |
| */ | |
| THREE.Mesh = function ( geometry, material ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Mesh'; | |
| this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); | |
| this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ); | |
| this.drawMode = THREE.TrianglesDrawMode; | |
| this.updateMorphTargets(); | |
| }; | |
| THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Mesh.prototype.constructor = THREE.Mesh; | |
| THREE.Mesh.prototype.setDrawMode = function ( value ) { | |
| this.drawMode = value; | |
| }; | |
| THREE.Mesh.prototype.updateMorphTargets = function () { | |
| if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) { | |
| this.morphTargetBase = - 1; | |
| this.morphTargetInfluences = []; | |
| this.morphTargetDictionary = {}; | |
| for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { | |
| this.morphTargetInfluences.push( 0 ); | |
| this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; | |
| } | |
| } | |
| }; | |
| THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { | |
| if ( this.morphTargetDictionary[ name ] !== undefined ) { | |
| return this.morphTargetDictionary[ name ]; | |
| } | |
| console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' ); | |
| return 0; | |
| }; | |
| THREE.Mesh.prototype.raycast = ( function () { | |
| var inverseMatrix = new THREE.Matrix4(); | |
| var ray = new THREE.Ray(); | |
| var sphere = new THREE.Sphere(); | |
| var vA = new THREE.Vector3(); | |
| var vB = new THREE.Vector3(); | |
| var vC = new THREE.Vector3(); | |
| var tempA = new THREE.Vector3(); | |
| var tempB = new THREE.Vector3(); | |
| var tempC = new THREE.Vector3(); | |
| var uvA = new THREE.Vector2(); | |
| var uvB = new THREE.Vector2(); | |
| var uvC = new THREE.Vector2(); | |
| var barycoord = new THREE.Vector3(); | |
| var intersectionPoint = new THREE.Vector3(); | |
| var intersectionPointWorld = new THREE.Vector3(); | |
| function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { | |
| THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); | |
| uv1.multiplyScalar( barycoord.x ); | |
| uv2.multiplyScalar( barycoord.y ); | |
| uv3.multiplyScalar( barycoord.z ); | |
| uv1.add( uv2 ).add( uv3 ); | |
| return uv1.clone(); | |
| } | |
| function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) { | |
| var intersect; | |
| var material = object.material; | |
| if ( material.side === THREE.BackSide ) { | |
| intersect = ray.intersectTriangle( pC, pB, pA, true, point ); | |
| } else { | |
| intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ); | |
| } | |
| if ( intersect === null ) return null; | |
| intersectionPointWorld.copy( point ); | |
| intersectionPointWorld.applyMatrix4( object.matrixWorld ); | |
| var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); | |
| if ( distance < raycaster.near || distance > raycaster.far ) return null; | |
| return { | |
| distance: distance, | |
| point: intersectionPointWorld.clone(), | |
| object: object | |
| }; | |
| } | |
| function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) { | |
| vA.fromArray( positions, a * 3 ); | |
| vB.fromArray( positions, b * 3 ); | |
| vC.fromArray( positions, c * 3 ); | |
| var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); | |
| if ( intersection ) { | |
| if ( uvs ) { | |
| uvA.fromArray( uvs, a * 2 ); | |
| uvB.fromArray( uvs, b * 2 ); | |
| uvC.fromArray( uvs, c * 2 ); | |
| intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); | |
| } | |
| intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ); | |
| intersection.faceIndex = a; | |
| } | |
| return intersection; | |
| } | |
| return function raycast( raycaster, intersects ) { | |
| var geometry = this.geometry; | |
| var material = this.material; | |
| var matrixWorld = this.matrixWorld; | |
| if ( material === undefined ) return; | |
| // Checking boundingSphere distance to ray | |
| if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
| sphere.copy( geometry.boundingSphere ); | |
| sphere.applyMatrix4( matrixWorld ); | |
| if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
| // | |
| inverseMatrix.getInverse( matrixWorld ); | |
| ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
| // Check boundingBox before continuing | |
| if ( geometry.boundingBox !== null ) { | |
| if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; | |
| } | |
| var uvs, intersection; | |
| if ( geometry instanceof THREE.BufferGeometry ) { | |
| var a, b, c; | |
| var index = geometry.index; | |
| var attributes = geometry.attributes; | |
| var positions = attributes.position.array; | |
| if ( attributes.uv !== undefined ) { | |
| uvs = attributes.uv.array; | |
| } | |
| if ( index !== null ) { | |
| var indices = index.array; | |
| for ( var i = 0, l = indices.length; i < l; i += 3 ) { | |
| a = indices[ i ]; | |
| b = indices[ i + 1 ]; | |
| c = indices[ i + 2 ]; | |
| intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); | |
| if ( intersection ) { | |
| intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } else { | |
| for ( var i = 0, l = positions.length; i < l; i += 9 ) { | |
| a = i / 3; | |
| b = a + 1; | |
| c = a + 2; | |
| intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); | |
| if ( intersection ) { | |
| intersection.index = a; // triangle number in positions buffer semantics | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| } else if ( geometry instanceof THREE.Geometry ) { | |
| var fvA, fvB, fvC; | |
| var isFaceMaterial = material instanceof THREE.MultiMaterial; | |
| var materials = isFaceMaterial === true ? material.materials : null; | |
| var vertices = geometry.vertices; | |
| var faces = geometry.faces; | |
| var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; | |
| if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; | |
| for ( var f = 0, fl = faces.length; f < fl; f ++ ) { | |
| var face = faces[ f ]; | |
| var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material; | |
| if ( faceMaterial === undefined ) continue; | |
| fvA = vertices[ face.a ]; | |
| fvB = vertices[ face.b ]; | |
| fvC = vertices[ face.c ]; | |
| if ( faceMaterial.morphTargets === true ) { | |
| var morphTargets = geometry.morphTargets; | |
| var morphInfluences = this.morphTargetInfluences; | |
| vA.set( 0, 0, 0 ); | |
| vB.set( 0, 0, 0 ); | |
| vC.set( 0, 0, 0 ); | |
| for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { | |
| var influence = morphInfluences[ t ]; | |
| if ( influence === 0 ) continue; | |
| var targets = morphTargets[ t ].vertices; | |
| vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); | |
| vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); | |
| vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); | |
| } | |
| vA.add( fvA ); | |
| vB.add( fvB ); | |
| vC.add( fvC ); | |
| fvA = vA; | |
| fvB = vB; | |
| fvC = vC; | |
| } | |
| intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); | |
| if ( intersection ) { | |
| if ( uvs ) { | |
| var uvs_f = uvs[ f ]; | |
| uvA.copy( uvs_f[ 0 ] ); | |
| uvB.copy( uvs_f[ 1 ] ); | |
| uvC.copy( uvs_f[ 2 ] ); | |
| intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); | |
| } | |
| intersection.face = face; | |
| intersection.faceIndex = f; | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| }; | |
| }() ); | |
| THREE.Mesh.prototype.clone = function () { | |
| return new this.constructor( this.geometry, this.material ).copy( this ); | |
| }; | |
| // File:src/objects/Bone.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author ikerr / http://verold.com | |
| */ | |
| THREE.Bone = function ( skin ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Bone'; | |
| this.skin = skin; | |
| }; | |
| THREE.Bone.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Bone.prototype.constructor = THREE.Bone; | |
| THREE.Bone.prototype.copy = function ( source ) { | |
| THREE.Object3D.prototype.copy.call( this, source ); | |
| this.skin = source.skin; | |
| return this; | |
| }; | |
| // File:src/objects/Skeleton.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author michael guerrero / http://realitymeltdown.com | |
| * @author ikerr / http://verold.com | |
| */ | |
| THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) { | |
| this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true; | |
| this.identityMatrix = new THREE.Matrix4(); | |
| // copy the bone array | |
| bones = bones || []; | |
| this.bones = bones.slice( 0 ); | |
| // create a bone texture or an array of floats | |
| if ( this.useVertexTexture ) { | |
| // layout (1 matrix = 4 pixels) | |
| // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) | |
| // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) | |
| // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) | |
| // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) | |
| // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) | |
| var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix | |
| size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) ); | |
| size = Math.max( size, 4 ); | |
| this.boneTextureWidth = size; | |
| this.boneTextureHeight = size; | |
| this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel | |
| this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); | |
| } else { | |
| this.boneMatrices = new Float32Array( 16 * this.bones.length ); | |
| } | |
| // use the supplied bone inverses or calculate the inverses | |
| if ( boneInverses === undefined ) { | |
| this.calculateInverses(); | |
| } else { | |
| if ( this.bones.length === boneInverses.length ) { | |
| this.boneInverses = boneInverses.slice( 0 ); | |
| } else { | |
| console.warn( 'THREE.Skeleton bonInverses is the wrong length.' ); | |
| this.boneInverses = []; | |
| for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
| this.boneInverses.push( new THREE.Matrix4() ); | |
| } | |
| } | |
| } | |
| }; | |
| THREE.Skeleton.prototype.calculateInverses = function () { | |
| this.boneInverses = []; | |
| for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
| var inverse = new THREE.Matrix4(); | |
| if ( this.bones[ b ] ) { | |
| inverse.getInverse( this.bones[ b ].matrixWorld ); | |
| } | |
| this.boneInverses.push( inverse ); | |
| } | |
| }; | |
| THREE.Skeleton.prototype.pose = function () { | |
| var bone; | |
| // recover the bind-time world matrices | |
| for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
| bone = this.bones[ b ]; | |
| if ( bone ) { | |
| bone.matrixWorld.getInverse( this.boneInverses[ b ] ); | |
| } | |
| } | |
| // compute the local matrices, positions, rotations and scales | |
| for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
| bone = this.bones[ b ]; | |
| if ( bone ) { | |
| if ( bone.parent ) { | |
| bone.matrix.getInverse( bone.parent.matrixWorld ); | |
| bone.matrix.multiply( bone.matrixWorld ); | |
| } else { | |
| bone.matrix.copy( bone.matrixWorld ); | |
| } | |
| bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); | |
| } | |
| } | |
| }; | |
| THREE.Skeleton.prototype.update = ( function () { | |
| var offsetMatrix = new THREE.Matrix4(); | |
| return function update() { | |
| // flatten bone matrices to array | |
| for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
| // compute the offset between the current and the original transform | |
| var matrix = this.bones[ b ] ? this.bones[ b ].matrixWorld : this.identityMatrix; | |
| offsetMatrix.multiplyMatrices( matrix, this.boneInverses[ b ] ); | |
| offsetMatrix.flattenToArrayOffset( this.boneMatrices, b * 16 ); | |
| } | |
| if ( this.useVertexTexture ) { | |
| this.boneTexture.needsUpdate = true; | |
| } | |
| }; | |
| } )(); | |
| THREE.Skeleton.prototype.clone = function () { | |
| return new THREE.Skeleton( this.bones, this.boneInverses, this.useVertexTexture ); | |
| }; | |
| // File:src/objects/SkinnedMesh.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author ikerr / http://verold.com | |
| */ | |
| THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) { | |
| THREE.Mesh.call( this, geometry, material ); | |
| this.type = 'SkinnedMesh'; | |
| this.bindMode = "attached"; | |
| this.bindMatrix = new THREE.Matrix4(); | |
| this.bindMatrixInverse = new THREE.Matrix4(); | |
| // init bones | |
| // TODO: remove bone creation as there is no reason (other than | |
| // convenience) for THREE.SkinnedMesh to do this. | |
| var bones = []; | |
| if ( this.geometry && this.geometry.bones !== undefined ) { | |
| var bone, gbone; | |
| for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { | |
| gbone = this.geometry.bones[ b ]; | |
| bone = new THREE.Bone( this ); | |
| bones.push( bone ); | |
| bone.name = gbone.name; | |
| bone.position.fromArray( gbone.pos ); | |
| bone.quaternion.fromArray( gbone.rotq ); | |
| if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); | |
| } | |
| for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { | |
| gbone = this.geometry.bones[ b ]; | |
| if ( gbone.parent !== - 1 && gbone.parent !== null ) { | |
| bones[ gbone.parent ].add( bones[ b ] ); | |
| } else { | |
| this.add( bones[ b ] ); | |
| } | |
| } | |
| } | |
| this.normalizeSkinWeights(); | |
| this.updateMatrixWorld( true ); | |
| this.bind( new THREE.Skeleton( bones, undefined, useVertexTexture ), this.matrixWorld ); | |
| }; | |
| THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype ); | |
| THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh; | |
| THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) { | |
| this.skeleton = skeleton; | |
| if ( bindMatrix === undefined ) { | |
| this.updateMatrixWorld( true ); | |
| this.skeleton.calculateInverses(); | |
| bindMatrix = this.matrixWorld; | |
| } | |
| this.bindMatrix.copy( bindMatrix ); | |
| this.bindMatrixInverse.getInverse( bindMatrix ); | |
| }; | |
| THREE.SkinnedMesh.prototype.pose = function () { | |
| this.skeleton.pose(); | |
| }; | |
| THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { | |
| if ( this.geometry instanceof THREE.Geometry ) { | |
| for ( var i = 0; i < this.geometry.skinWeights.length; i ++ ) { | |
| var sw = this.geometry.skinWeights[ i ]; | |
| var scale = 1.0 / sw.lengthManhattan(); | |
| if ( scale !== Infinity ) { | |
| sw.multiplyScalar( scale ); | |
| } else { | |
| sw.set( 1, 0, 0, 0 ); // do something reasonable | |
| } | |
| } | |
| } else if ( this.geometry instanceof THREE.BufferGeometry ) { | |
| var vec = new THREE.Vector4(); | |
| var skinWeight = this.geometry.attributes.skinWeight; | |
| for ( var i = 0; i < skinWeight.count; i ++ ) { | |
| vec.x = skinWeight.getX( i ); | |
| vec.y = skinWeight.getY( i ); | |
| vec.z = skinWeight.getZ( i ); | |
| vec.w = skinWeight.getW( i ); | |
| var scale = 1.0 / vec.lengthManhattan(); | |
| if ( scale !== Infinity ) { | |
| vec.multiplyScalar( scale ); | |
| } else { | |
| vec.set( 1, 0, 0, 0 ); // do something reasonable | |
| } | |
| skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); | |
| } | |
| } | |
| }; | |
| THREE.SkinnedMesh.prototype.updateMatrixWorld = function( force ) { | |
| THREE.Mesh.prototype.updateMatrixWorld.call( this, true ); | |
| if ( this.bindMode === "attached" ) { | |
| this.bindMatrixInverse.getInverse( this.matrixWorld ); | |
| } else if ( this.bindMode === "detached" ) { | |
| this.bindMatrixInverse.getInverse( this.bindMatrix ); | |
| } else { | |
| console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode ); | |
| } | |
| }; | |
| THREE.SkinnedMesh.prototype.clone = function() { | |
| return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this ); | |
| }; | |
| // File:src/objects/LOD.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.LOD = function () { | |
| THREE.Object3D.call( this ); | |
| this.type = 'LOD'; | |
| Object.defineProperties( this, { | |
| levels: { | |
| enumerable: true, | |
| value: [] | |
| }, | |
| objects: { | |
| get: function () { | |
| console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); | |
| return this.levels; | |
| } | |
| } | |
| } ); | |
| }; | |
| THREE.LOD.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.LOD.prototype.constructor = THREE.LOD; | |
| THREE.LOD.prototype.addLevel = function ( object, distance ) { | |
| if ( distance === undefined ) distance = 0; | |
| distance = Math.abs( distance ); | |
| var levels = this.levels; | |
| for ( var l = 0; l < levels.length; l ++ ) { | |
| if ( distance < levels[ l ].distance ) { | |
| break; | |
| } | |
| } | |
| levels.splice( l, 0, { distance: distance, object: object } ); | |
| this.add( object ); | |
| }; | |
| THREE.LOD.prototype.getObjectForDistance = function ( distance ) { | |
| var levels = this.levels; | |
| for ( var i = 1, l = levels.length; i < l; i ++ ) { | |
| if ( distance < levels[ i ].distance ) { | |
| break; | |
| } | |
| } | |
| return levels[ i - 1 ].object; | |
| }; | |
| THREE.LOD.prototype.raycast = ( function () { | |
| var matrixPosition = new THREE.Vector3(); | |
| return function raycast( raycaster, intersects ) { | |
| matrixPosition.setFromMatrixPosition( this.matrixWorld ); | |
| var distance = raycaster.ray.origin.distanceTo( matrixPosition ); | |
| this.getObjectForDistance( distance ).raycast( raycaster, intersects ); | |
| }; | |
| }() ); | |
| THREE.LOD.prototype.update = function () { | |
| var v1 = new THREE.Vector3(); | |
| var v2 = new THREE.Vector3(); | |
| return function update( camera ) { | |
| var levels = this.levels; | |
| if ( levels.length > 1 ) { | |
| v1.setFromMatrixPosition( camera.matrixWorld ); | |
| v2.setFromMatrixPosition( this.matrixWorld ); | |
| var distance = v1.distanceTo( v2 ); | |
| levels[ 0 ].object.visible = true; | |
| for ( var i = 1, l = levels.length; i < l; i ++ ) { | |
| if ( distance >= levels[ i ].distance ) { | |
| levels[ i - 1 ].object.visible = false; | |
| levels[ i ].object.visible = true; | |
| } else { | |
| break; | |
| } | |
| } | |
| for ( ; i < l; i ++ ) { | |
| levels[ i ].object.visible = false; | |
| } | |
| } | |
| }; | |
| }(); | |
| THREE.LOD.prototype.copy = function ( source ) { | |
| THREE.Object3D.prototype.copy.call( this, source, false ); | |
| var levels = source.levels; | |
| for ( var i = 0, l = levels.length; i < l; i ++ ) { | |
| var level = levels[ i ]; | |
| this.addLevel( level.object.clone(), level.distance ); | |
| } | |
| return this; | |
| }; | |
| THREE.LOD.prototype.toJSON = function ( meta ) { | |
| var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
| data.object.levels = []; | |
| var levels = this.levels; | |
| for ( var i = 0, l = levels.length; i < l; i ++ ) { | |
| var level = levels[ i ]; | |
| data.object.levels.push( { | |
| object: level.object.uuid, | |
| distance: level.distance | |
| } ); | |
| } | |
| return data; | |
| }; | |
| // File:src/objects/Sprite.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Sprite = ( function () { | |
| var indices = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); | |
| var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0, - 0.5, 0.5, 0 ] ); | |
| var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] ); | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); | |
| geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); | |
| geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); | |
| return function Sprite( material ) { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Sprite'; | |
| this.geometry = geometry; | |
| this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); | |
| }; | |
| } )(); | |
| THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Sprite.prototype.constructor = THREE.Sprite; | |
| THREE.Sprite.prototype.raycast = ( function () { | |
| var matrixPosition = new THREE.Vector3(); | |
| return function raycast( raycaster, intersects ) { | |
| matrixPosition.setFromMatrixPosition( this.matrixWorld ); | |
| var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition ); | |
| var guessSizeSq = this.scale.x * this.scale.y; | |
| if ( distanceSq > guessSizeSq ) { | |
| return; | |
| } | |
| intersects.push( { | |
| distance: Math.sqrt( distanceSq ), | |
| point: this.position, | |
| face: null, | |
| object: this | |
| } ); | |
| }; | |
| }() ); | |
| THREE.Sprite.prototype.clone = function () { | |
| return new this.constructor( this.material ).copy( this ); | |
| }; | |
| // Backwards compatibility | |
| THREE.Particle = THREE.Sprite; | |
| // File:src/objects/LensFlare.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.LensFlare = function ( texture, size, distance, blending, color ) { | |
| THREE.Object3D.call( this ); | |
| this.lensFlares = []; | |
| this.positionScreen = new THREE.Vector3(); | |
| this.customUpdateCallback = undefined; | |
| if ( texture !== undefined ) { | |
| this.add( texture, size, distance, blending, color ); | |
| } | |
| }; | |
| THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.LensFlare.prototype.constructor = THREE.LensFlare; | |
| /* | |
| * Add: adds another flare | |
| */ | |
| THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) { | |
| if ( size === undefined ) size = - 1; | |
| if ( distance === undefined ) distance = 0; | |
| if ( opacity === undefined ) opacity = 1; | |
| if ( color === undefined ) color = new THREE.Color( 0xffffff ); | |
| if ( blending === undefined ) blending = THREE.NormalBlending; | |
| distance = Math.min( distance, Math.max( 0, distance ) ); | |
| this.lensFlares.push( { | |
| texture: texture, // THREE.Texture | |
| size: size, // size in pixels (-1 = use texture.width) | |
| distance: distance, // distance (0-1) from light source (0=at light source) | |
| x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back | |
| scale: 1, // scale | |
| rotation: 0, // rotation | |
| opacity: opacity, // opacity | |
| color: color, // color | |
| blending: blending // blending | |
| } ); | |
| }; | |
| /* | |
| * Update lens flares update positions on all flares based on the screen position | |
| * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. | |
| */ | |
| THREE.LensFlare.prototype.updateLensFlares = function () { | |
| var f, fl = this.lensFlares.length; | |
| var flare; | |
| var vecX = - this.positionScreen.x * 2; | |
| var vecY = - this.positionScreen.y * 2; | |
| for ( f = 0; f < fl; f ++ ) { | |
| flare = this.lensFlares[ f ]; | |
| flare.x = this.positionScreen.x + vecX * flare.distance; | |
| flare.y = this.positionScreen.y + vecY * flare.distance; | |
| flare.wantedRotation = flare.x * Math.PI * 0.25; | |
| flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; | |
| } | |
| }; | |
| THREE.LensFlare.prototype.copy = function ( source ) { | |
| THREE.Object3D.prototype.copy.call( this, source ); | |
| this.positionScreen.copy( source.positionScreen ); | |
| this.customUpdateCallback = source.customUpdateCallback; | |
| for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { | |
| this.lensFlares.push( source.lensFlares[ i ] ); | |
| } | |
| return this; | |
| }; | |
| // File:src/scenes/Scene.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.Scene = function () { | |
| THREE.Object3D.call( this ); | |
| this.type = 'Scene'; | |
| this.fog = null; | |
| this.overrideMaterial = null; | |
| this.autoUpdate = true; // checked by the renderer | |
| }; | |
| THREE.Scene.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.Scene.prototype.constructor = THREE.Scene; | |
| THREE.Scene.prototype.copy = function ( source ) { | |
| THREE.Object3D.prototype.copy.call( this, source ); | |
| if ( source.fog !== null ) this.fog = source.fog.clone(); | |
| if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); | |
| this.autoUpdate = source.autoUpdate; | |
| this.matrixAutoUpdate = source.matrixAutoUpdate; | |
| return this; | |
| }; | |
| // File:src/scenes/Fog.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.Fog = function ( color, near, far ) { | |
| this.name = ''; | |
| this.color = new THREE.Color( color ); | |
| this.near = ( near !== undefined ) ? near : 1; | |
| this.far = ( far !== undefined ) ? far : 1000; | |
| }; | |
| THREE.Fog.prototype.clone = function () { | |
| return new THREE.Fog( this.color.getHex(), this.near, this.far ); | |
| }; | |
| // File:src/scenes/FogExp2.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.FogExp2 = function ( color, density ) { | |
| this.name = ''; | |
| this.color = new THREE.Color( color ); | |
| this.density = ( density !== undefined ) ? density : 0.00025; | |
| }; | |
| THREE.FogExp2.prototype.clone = function () { | |
| return new THREE.FogExp2( this.color.getHex(), this.density ); | |
| }; | |
| // File:src/renderers/shaders/ShaderChunk.js | |
| THREE.ShaderChunk = {}; | |
| // File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl | |
| THREE.ShaderChunk[ 'alphamap_fragment' ] = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'alphamap_pars_fragment' ] = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl | |
| THREE.ShaderChunk[ 'alphatest_fragment' ] = "#ifdef ALPHATEST\n if ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/ambient_pars.glsl | |
| THREE.ShaderChunk[ 'ambient_pars' ] = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n return PI * ambientLightColor;\n}\n"; | |
| // File:src/renderers/shaders/ShaderChunk/aomap_fragment.glsl | |
| THREE.ShaderChunk[ 'aomap_fragment' ] = "#ifdef USE_AOMAP\n reflectedLight.indirectDiffuse *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'aomap_pars_fragment' ] = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/begin_vertex.glsl | |
| THREE.ShaderChunk[ 'begin_vertex' ] = "\nvec3 transformed = vec3( position );\n"; | |
| // File:src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl | |
| THREE.ShaderChunk[ 'beginnormal_vertex' ] = "\nvec3 objectNormal = vec3( normal );\n"; | |
| // File:src/renderers/shaders/ShaderChunk/bsdfs.glsl | |
| THREE.ShaderChunk[ 'bsdfs' ] = "float calcLightAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n if ( decayExponent > 0.0 ) {\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n }\n return 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = alpha * alpha;\n float gl = dotNL + pow( a2 + ( 1.0 - a2 ) * dotNL * dotNL, 0.5 );\n float gv = dotNV + pow( a2 + ( 1.0 - a2 ) * dotNV * dotNV, 0.5 );\n return 1.0 / ( gl * gv );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = alpha * alpha;\n float denom = dotNH * dotNH * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / ( denom * denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float alpha = roughness * roughness;\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_GGX_Smith( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n return specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n return ( 2.0 / square( ggxRoughness + 0.0001 ) - 2.0 );\n}"; | |
| // File:src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'bumpmap_pars_fragment' ] = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n vec3 vSigmaX = dFdx( surf_pos );\n vec3 vSigmaY = dFdy( surf_pos );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 );\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/color_fragment.glsl | |
| THREE.ShaderChunk[ 'color_fragment' ] = "#ifdef USE_COLOR\n diffuseColor.rgb *= vColor;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'color_pars_fragment' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'color_pars_vertex' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/color_vertex.glsl | |
| THREE.ShaderChunk[ 'color_vertex' ] = "#ifdef USE_COLOR\n vColor.xyz = color.xyz;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/common.glsl | |
| THREE.ShaderChunk[ 'common' ] = "#define PI 3.14159\n#define PI2 6.28318\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat square( const in float x ) { return x*x; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n float distance = dot( planeNormal, point - pointOnPlane );\n return - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nvec3 inputToLinear( in vec3 a ) {\n #ifdef GAMMA_INPUT\n return pow( a, vec3( float( GAMMA_FACTOR ) ) );\n #else\n return a;\n #endif\n}\nvec3 linearToOutput( in vec3 a ) {\n #ifdef GAMMA_OUTPUT\n return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );\n #else\n return a;\n #endif\n}\n"; | |
| // File:src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl | |
| THREE.ShaderChunk[ 'defaultnormal_vertex' ] = "#ifdef FLIP_SIDED\n objectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n"; | |
| // File:src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl | |
| THREE.ShaderChunk[ 'displacementmap_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'displacementmap_pars_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl | |
| THREE.ShaderChunk[ 'emissivemap_fragment' ] = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n emissiveColor.rgb = inputToLinear( emissiveColor.rgb );\n totalEmissiveLight *= emissiveColor.rgb;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'emissivemap_pars_fragment' ] = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl | |
| THREE.ShaderChunk[ 'envmap_fragment' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToVertex, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #endif\n envColor.xyz = inputToLinear( envColor.xyz );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'envmap_pars_fragment' ] = "#if defined( USE_ENVMAP ) || defined( STANDARD )\n uniform float reflectivity;\n uniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n uniform float flipEnvMap;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'envmap_pars_vertex' ] = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n varying vec3 vReflect;\n uniform float refractionRatio;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/envmap_vertex.glsl | |
| THREE.ShaderChunk[ 'envmap_vertex' ] = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/fog_fragment.glsl | |
| THREE.ShaderChunk[ 'fog_fragment' ] = "#ifdef USE_FOG\n #ifdef USE_LOGDEPTHBUF_EXT\n float depth = gl_FragDepthEXT / gl_FragCoord.w;\n #else\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n #endif\n #ifdef FOG_EXP2\n float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n #endif\n \n outgoingLight = mix( outgoingLight, fogColor, fogFactor );\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'fog_pars_fragment' ] = "#ifdef USE_FOG\n uniform vec3 fogColor;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl | |
| THREE.ShaderChunk[ 'lightmap_fragment' ] = "#ifdef USE_LIGHTMAP\n reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'lightmap_pars_fragment' ] = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl | |
| THREE.ShaderChunk[ 'lights_lambert_vertex' ] = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n vLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n directLight = getPointDirectLight( pointLights[ i ], geometry );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n directLight = getSpotDirectLight( spotLights[ i ], geometry );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directLight = getDirectionalDirectLight( directionalLights[ i ], geometry );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n #ifdef DOUBLE_SIDED\n vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n #endif\n }\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_pars.glsl | |
| THREE.ShaderChunk[ 'lights_pars' ] = "#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n IncidentLight getDirectionalDirectLight( const in DirectionalLight directionalLight, const in GeometricContext geometry ) {\n IncidentLight directLight;\n directLight.color = directionalLight.color;\n directLight.direction = directionalLight.direction;\n return directLight;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n IncidentLight getPointDirectLight( const in PointLight pointLight, const in GeometricContext geometry ) {\n IncidentLight directLight;\n vec3 lVector = pointLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n directLight.color = pointLight.color;\n directLight.color *= calcLightAttenuation( length( lVector ), pointLight.distance, pointLight.decay );\n return directLight;\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float angleCos;\n float exponent;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n IncidentLight getSpotDirectLight( const in SpotLight spotLight, const in GeometricContext geometry ) {\n IncidentLight directLight;\n vec3 lVector = spotLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float spotEffect = dot( directLight.direction, spotLight.direction );\n if ( spotEffect > spotLight.angleCos ) {\n float spotEffect = dot( spotLight.direction, directLight.direction );\n spotEffect = saturate( pow( saturate( spotEffect ), spotLight.exponent ) );\n directLight.color = spotLight.color;\n directLight.color *= ( spotEffect * calcLightAttenuation( length( lVector ), spotLight.distance, spotLight.decay ) );\n } else {\n directLight.color = vec3( 0.0 );\n }\n return directLight;\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n float dotNL = dot( geometry.normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n return PI * mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n }\n#endif\n#if defined( USE_ENVMAP ) && defined( STANDARD )\n vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n #else\n vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n #endif\n #else\n vec3 envMapColor = vec3( 0.0 );\n #endif\n envMapColor.rgb = inputToLinear( envMapColor.rgb );\n return PI * envMapColor.rgb * envMapIntensity;\n }\n float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n float maxMIPLevelScalar = float( maxMIPLevel );\n float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( square( blinnShininessExponent ) + 1.0 );\n return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n }\n vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n #else\n vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n #endif\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n #endif\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #endif\n #endif\n envMapColor.rgb = inputToLinear( envMapColor.rgb );\n return envMapColor.rgb * envMapIntensity;\n }\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl | |
| THREE.ShaderChunk[ 'lights_phong_fragment' ] = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'lights_phong_pars_fragment' ] = "#ifdef USE_ENVMAP\n varying vec3 vWorldPosition;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * PI * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material ) (0)\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'lights_phong_pars_vertex' ] = "#ifdef USE_ENVMAP\n varying vec3 vWorldPosition;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl | |
| THREE.ShaderChunk[ 'lights_phong_vertex' ] = "#ifdef USE_ENVMAP\n vWorldPosition = worldPosition.xyz;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl | |
| THREE.ShaderChunk[ 'lights_standard_fragment' ] = "StandardMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\nmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_standard_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'lights_standard_pars_fragment' ] = "struct StandardMaterial {\n vec3 diffuseColor;\n float specularRoughness;\n vec3 specularColor;\n};\nvoid RE_Direct_Standard( const in IncidentLight directLight, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * PI * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Standard( const in vec3 irradiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Standard( const in vec3 radiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct RE_Direct_Standard\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Standard\n#define RE_IndirectSpecular RE_IndirectSpecular_Standard\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n"; | |
| // File:src/renderers/shaders/ShaderChunk/lights_template.glsl | |
| THREE.ShaderChunk[ 'lights_template' ] = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n directLight = getPointDirectLight( pointLight, geometry );\n #ifdef USE_SHADOWMAP\n directLight.color *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n directLight = getSpotDirectLight( spotLight, geometry );\n #ifdef USE_SHADOWMAP\n directLight.color *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n directLight = getDirectionalDirectLight( directionalLight, geometry );\n #ifdef USE_SHADOWMAP\n directLight.color *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #ifdef USE_LIGHTMAP\n irradiance += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n }\n #endif\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n RE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl | |
| THREE.ShaderChunk[ 'linear_to_gamma_fragment' ] = "\n outgoingLight = linearToOutput( outgoingLight );\n"; | |
| // File:src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl | |
| THREE.ShaderChunk[ 'logdepthbuf_fragment' ] = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'logdepthbuf_pars_fragment' ] = "#ifdef USE_LOGDEPTHBUF\n uniform float logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'logdepthbuf_pars_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n uniform float logDepthBufFC;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl | |
| THREE.ShaderChunk[ 'logdepthbuf_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n #else\n gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/map_fragment.glsl | |
| THREE.ShaderChunk[ 'map_fragment' ] = "#ifdef USE_MAP\n vec4 texelColor = texture2D( map, vUv );\n texelColor.xyz = inputToLinear( texelColor.xyz );\n diffuseColor *= texelColor;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'map_pars_fragment' ] = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl | |
| THREE.ShaderChunk[ 'map_particle_fragment' ] = "#ifdef USE_MAP\n diffuseColor *= texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'map_particle_pars_fragment' ] = "#ifdef USE_MAP\n uniform vec4 offsetRepeat;\n uniform sampler2D map;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl | |
| THREE.ShaderChunk[ 'metalnessmap_fragment' ] = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.r;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'metalnessmap_pars_fragment' ] = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl | |
| THREE.ShaderChunk[ 'morphnormal_vertex' ] = "#ifdef USE_MORPHNORMALS\n objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'morphtarget_pars_vertex' ] = "#ifdef USE_MORPHTARGETS\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl | |
| THREE.ShaderChunk[ 'morphtarget_vertex' ] = "#ifdef USE_MORPHTARGETS\n transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/normal_fragment.glsl | |
| THREE.ShaderChunk[ 'normal_fragment' ] = "#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n #endif\n#endif\n#ifdef USE_NORMALMAP\n normal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'normalmap_pars_fragment' ] = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n vec3 S = normalize( q0 * st1.t - q1 * st0.t );\n vec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n vec3 N = normalize( surf_norm );\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy = normalScale * mapN.xy;\n mat3 tsn = mat3( S, T, N );\n return normalize( tsn * mapN );\n }\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/project_vertex.glsl | |
| THREE.ShaderChunk[ 'project_vertex' ] = "#ifdef USE_SKINNING\n vec4 mvPosition = modelViewMatrix * skinned;\n#else\n vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n"; | |
| // File:src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl | |
| THREE.ShaderChunk[ 'roughnessmap_fragment' ] = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.r;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'roughnessmap_pars_fragment' ] = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'shadowmap_pars_fragment' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n float unpackDepth( const in vec4 rgba_depth ) {\n const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n return dot( rgba_depth, bit_shift );\n }\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackDepth( texture2D( depths, uv ) ) );\n }\n float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n const vec2 offset = vec2( 0.0, 1.0 );\n vec2 texelSize = vec2( 1.0 ) / size;\n vec2 centroidUV = floor( uv * size + 0.5 ) / size;\n float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n vec2 f = fract( uv * size + 0.5 );\n float a = mix( lb, lt, f.y );\n float b = mix( rb, rt, f.y );\n float c = mix( a, b, f.x );\n return c;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n bool frustumTest = all( frustumTestVec );\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return 1.0;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec3 offset = vec3( - 1, 0, 1 ) * shadowRadius * 2.0 * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zzz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zxz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xzz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zzx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xzx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zzy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xzy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zyz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yzz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yzx, texelSize.y ), dp )\n ) * ( 1.0 / 21.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'shadowmap_pars_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl | |
| THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n }\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'shadowmask_pars_fragment' ] = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #endif\n return shadow;\n}\n"; | |
| // File:src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl | |
| THREE.ShaderChunk[ 'skinbase_vertex' ] = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'skinning_pars_vertex' ] = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n #ifdef BONE_TEXTURE\n uniform sampler2D boneTexture;\n uniform int boneTextureWidth;\n uniform int boneTextureHeight;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureWidth ) );\n float y = floor( j / float( boneTextureWidth ) );\n float dx = 1.0 / float( boneTextureWidth );\n float dy = 1.0 / float( boneTextureHeight );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n #else\n uniform mat4 boneGlobalMatrices[ MAX_BONES ];\n mat4 getBoneMatrix( const in float i ) {\n mat4 bone = boneGlobalMatrices[ int(i) ];\n return bone;\n }\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/skinning_vertex.glsl | |
| THREE.ShaderChunk[ 'skinning_vertex' ] = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n skinned = bindMatrixInverse * skinned;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl | |
| THREE.ShaderChunk[ 'skinnormal_vertex' ] = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl | |
| THREE.ShaderChunk[ 'specularmap_fragment' ] = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'specularmap_pars_fragment' ] = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'uv2_pars_fragment' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'uv2_pars_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/uv2_vertex.glsl | |
| THREE.ShaderChunk[ 'uv2_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = uv2;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl | |
| THREE.ShaderChunk[ 'uv_pars_fragment' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl | |
| THREE.ShaderChunk[ 'uv_pars_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n#endif\n"; | |
| // File:src/renderers/shaders/ShaderChunk/uv_vertex.glsl | |
| THREE.ShaderChunk[ 'uv_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif"; | |
| // File:src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl | |
| THREE.ShaderChunk[ 'worldpos_vertex' ] = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( STANDARD ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n #ifdef USE_SKINNING\n vec4 worldPosition = modelMatrix * skinned;\n #else\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #endif\n#endif\n"; | |
| // File:src/renderers/shaders/UniformsUtils.js | |
| /** | |
| * Uniform Utilities | |
| */ | |
| THREE.UniformsUtils = { | |
| merge: function ( uniforms ) { | |
| var merged = {}; | |
| for ( var u = 0; u < uniforms.length; u ++ ) { | |
| var tmp = this.clone( uniforms[ u ] ); | |
| for ( var p in tmp ) { | |
| merged[ p ] = tmp[ p ]; | |
| } | |
| } | |
| return merged; | |
| }, | |
| clone: function ( uniforms_src ) { | |
| var uniforms_dst = {}; | |
| for ( var u in uniforms_src ) { | |
| uniforms_dst[ u ] = {}; | |
| for ( var p in uniforms_src[ u ] ) { | |
| var parameter_src = uniforms_src[ u ][ p ]; | |
| if ( parameter_src instanceof THREE.Color || | |
| parameter_src instanceof THREE.Vector2 || | |
| parameter_src instanceof THREE.Vector3 || | |
| parameter_src instanceof THREE.Vector4 || | |
| parameter_src instanceof THREE.Matrix3 || | |
| parameter_src instanceof THREE.Matrix4 || | |
| parameter_src instanceof THREE.Texture ) { | |
| uniforms_dst[ u ][ p ] = parameter_src.clone(); | |
| } else if ( Array.isArray( parameter_src ) ) { | |
| uniforms_dst[ u ][ p ] = parameter_src.slice(); | |
| } else { | |
| uniforms_dst[ u ][ p ] = parameter_src; | |
| } | |
| } | |
| } | |
| return uniforms_dst; | |
| } | |
| }; | |
| // File:src/renderers/shaders/UniformsLib.js | |
| /** | |
| * Uniforms library for shared webgl shaders | |
| */ | |
| THREE.UniformsLib = { | |
| common: { | |
| "diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, | |
| "opacity": { type: "f", value: 1.0 }, | |
| "map": { type: "t", value: null }, | |
| "offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, | |
| "specularMap": { type: "t", value: null }, | |
| "alphaMap": { type: "t", value: null }, | |
| "envMap": { type: "t", value: null }, | |
| "flipEnvMap": { type: "f", value: - 1 }, | |
| "reflectivity": { type: "f", value: 1.0 }, | |
| "refractionRatio": { type: "f", value: 0.98 } | |
| }, | |
| aomap: { | |
| "aoMap": { type: "t", value: null }, | |
| "aoMapIntensity": { type: "f", value: 1 } | |
| }, | |
| lightmap: { | |
| "lightMap": { type: "t", value: null }, | |
| "lightMapIntensity": { type: "f", value: 1 } | |
| }, | |
| emissivemap: { | |
| "emissiveMap": { type: "t", value: null } | |
| }, | |
| bumpmap: { | |
| "bumpMap": { type: "t", value: null }, | |
| "bumpScale": { type: "f", value: 1 } | |
| }, | |
| normalmap: { | |
| "normalMap": { type: "t", value: null }, | |
| "normalScale": { type: "v2", value: new THREE.Vector2( 1, 1 ) } | |
| }, | |
| displacementmap: { | |
| "displacementMap": { type: "t", value: null }, | |
| "displacementScale": { type: "f", value: 1 }, | |
| "displacementBias": { type: "f", value: 0 } | |
| }, | |
| roughnessmap: { | |
| "roughnessMap": { type: "t", value: null } | |
| }, | |
| metalnessmap: { | |
| "metalnessMap": { type: "t", value: null } | |
| }, | |
| fog: { | |
| "fogDensity": { type: "f", value: 0.00025 }, | |
| "fogNear": { type: "f", value: 1 }, | |
| "fogFar": { type: "f", value: 2000 }, | |
| "fogColor": { type: "c", value: new THREE.Color( 0xffffff ) } | |
| }, | |
| ambient: { | |
| "ambientLightColor": { type: "fv", value: [] } | |
| }, | |
| lights: { | |
| "directionalLights": { type: "sa", value: [], properties: { | |
| "direction": { type: "v3" }, | |
| "color": { type: "c" }, | |
| "shadow": { type: "i" }, | |
| "shadowBias": { type: "f" }, | |
| "shadowRadius": { type: "f" }, | |
| "shadowMapSize": { type: "v2" } | |
| } }, | |
| "directionalShadowMap": { type: "tv", value: [] }, | |
| "directionalShadowMatrix": { type: "m4v", value: [] }, | |
| "spotLights": { type: "sa", value: [], properties: { | |
| "color": { type: "c" }, | |
| "position": { type: "v3" }, | |
| "direction": { type: "v3" }, | |
| "distance": { type: "f" }, | |
| "angleCos": { type: "f" }, | |
| "exponent": { type: "f" }, | |
| "decay": { type: "f" }, | |
| "shadow": { type: "i" }, | |
| "shadowBias": { type: "f" }, | |
| "shadowRadius": { type: "f" }, | |
| "shadowMapSize": { type: "v2" } | |
| } }, | |
| "spotShadowMap": { type: "tv", value: [] }, | |
| "spotShadowMatrix": { type: "m4v", value: [] }, | |
| "pointLights": { type: "sa", value: [], properties: { | |
| "color": { type: "c" }, | |
| "position": { type: "v3" }, | |
| "decay": { type: "f" }, | |
| "distance": { type: "f" }, | |
| "shadow": { type: "i" }, | |
| "shadowBias": { type: "f" }, | |
| "shadowRadius": { type: "f" }, | |
| "shadowMapSize": { type: "v2" } | |
| } }, | |
| "pointShadowMap": { type: "tv", value: [] }, | |
| "pointShadowMatrix": { type: "m4v", value: [] }, | |
| "hemisphereLights": { type: "sa", value: [], properties: { | |
| "direction": { type: "v3" }, | |
| "skyColor": { type: "c" }, | |
| "groundColor": { type: "c" } | |
| } } | |
| }, | |
| points: { | |
| "diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, | |
| "opacity": { type: "f", value: 1.0 }, | |
| "size": { type: "f", value: 1.0 }, | |
| "scale": { type: "f", value: 1.0 }, | |
| "map": { type: "t", value: null }, | |
| "offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) } | |
| } | |
| }; | |
| // File:src/renderers/shaders/ShaderLib.js | |
| /** | |
| * Webgl Shader Library for three.js | |
| * | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| */ | |
| THREE.ShaderLib = { | |
| 'basic': { | |
| uniforms: THREE.UniformsUtils.merge( [ | |
| THREE.UniformsLib[ "common" ], | |
| THREE.UniformsLib[ "aomap" ], | |
| THREE.UniformsLib[ "fog" ] | |
| ] ), | |
| vertexShader: [ | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "uv_pars_vertex" ], | |
| THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
| THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "color_pars_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "uv_vertex" ], | |
| THREE.ShaderChunk[ "uv2_vertex" ], | |
| THREE.ShaderChunk[ "color_vertex" ], | |
| THREE.ShaderChunk[ "skinbase_vertex" ], | |
| " #ifdef USE_ENVMAP", | |
| THREE.ShaderChunk[ "beginnormal_vertex" ], | |
| THREE.ShaderChunk[ "morphnormal_vertex" ], | |
| THREE.ShaderChunk[ "skinnormal_vertex" ], | |
| THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
| " #endif", | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "skinning_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| THREE.ShaderChunk[ "worldpos_vertex" ], | |
| THREE.ShaderChunk[ "envmap_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform vec3 diffuse;", | |
| "uniform float opacity;", | |
| "#ifndef FLAT_SHADED", | |
| " varying vec3 vNormal;", | |
| "#endif", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
| THREE.ShaderChunk[ "map_pars_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
| THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
| THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "fog_pars_fragment" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " vec4 diffuseColor = vec4( diffuse, opacity );", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| THREE.ShaderChunk[ "map_fragment" ], | |
| THREE.ShaderChunk[ "color_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_fragment" ], | |
| THREE.ShaderChunk[ "alphatest_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_fragment" ], | |
| " ReflectedLight reflectedLight;", | |
| " reflectedLight.directDiffuse = vec3( 0.0 );", | |
| " reflectedLight.directSpecular = vec3( 0.0 );", | |
| " reflectedLight.indirectDiffuse = diffuseColor.rgb;", | |
| " reflectedLight.indirectSpecular = vec3( 0.0 );", | |
| THREE.ShaderChunk[ "aomap_fragment" ], | |
| " vec3 outgoingLight = reflectedLight.indirectDiffuse;", | |
| THREE.ShaderChunk[ "envmap_fragment" ], | |
| THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
| THREE.ShaderChunk[ "fog_fragment" ], | |
| " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'lambert': { | |
| uniforms: THREE.UniformsUtils.merge( [ | |
| THREE.UniformsLib[ "common" ], | |
| THREE.UniformsLib[ "aomap" ], | |
| THREE.UniformsLib[ "lightmap" ], | |
| THREE.UniformsLib[ "emissivemap" ], | |
| THREE.UniformsLib[ "fog" ], | |
| THREE.UniformsLib[ "ambient" ], | |
| THREE.UniformsLib[ "lights" ], | |
| { | |
| "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) } | |
| } | |
| ] ), | |
| vertexShader: [ | |
| "#define LAMBERT", | |
| "varying vec3 vLightFront;", | |
| "#ifdef DOUBLE_SIDED", | |
| " varying vec3 vLightBack;", | |
| "#endif", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "uv_pars_vertex" ], | |
| THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
| THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "bsdfs" ], | |
| THREE.ShaderChunk[ "lights_pars" ], | |
| THREE.ShaderChunk[ "color_pars_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "uv_vertex" ], | |
| THREE.ShaderChunk[ "uv2_vertex" ], | |
| THREE.ShaderChunk[ "color_vertex" ], | |
| THREE.ShaderChunk[ "beginnormal_vertex" ], | |
| THREE.ShaderChunk[ "morphnormal_vertex" ], | |
| THREE.ShaderChunk[ "skinbase_vertex" ], | |
| THREE.ShaderChunk[ "skinnormal_vertex" ], | |
| THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "skinning_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| THREE.ShaderChunk[ "worldpos_vertex" ], | |
| THREE.ShaderChunk[ "envmap_vertex" ], | |
| THREE.ShaderChunk[ "lights_lambert_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform vec3 diffuse;", | |
| "uniform vec3 emissive;", | |
| "uniform float opacity;", | |
| "varying vec3 vLightFront;", | |
| "#ifdef DOUBLE_SIDED", | |
| " varying vec3 vLightBack;", | |
| "#endif", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
| THREE.ShaderChunk[ "map_pars_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
| THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
| THREE.ShaderChunk[ "lightmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "emissivemap_pars_fragment" ], | |
| THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "bsdfs" ], | |
| THREE.ShaderChunk[ "ambient_pars" ], | |
| THREE.ShaderChunk[ "lights_pars" ], | |
| THREE.ShaderChunk[ "fog_pars_fragment" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "shadowmask_pars_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " vec4 diffuseColor = vec4( diffuse, opacity );", | |
| " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
| " vec3 totalEmissiveLight = emissive;", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| THREE.ShaderChunk[ "map_fragment" ], | |
| THREE.ShaderChunk[ "color_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_fragment" ], | |
| THREE.ShaderChunk[ "alphatest_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_fragment" ], | |
| THREE.ShaderChunk[ "emissivemap_fragment" ], | |
| // accumulation | |
| " reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );", | |
| THREE.ShaderChunk[ "lightmap_fragment" ], | |
| " reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );", | |
| " #ifdef DOUBLE_SIDED", | |
| " reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;", | |
| " #else", | |
| " reflectedLight.directDiffuse = vLightFront;", | |
| " #endif", | |
| " reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();", | |
| // modulation | |
| THREE.ShaderChunk[ "aomap_fragment" ], | |
| " vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveLight;", | |
| THREE.ShaderChunk[ "envmap_fragment" ], | |
| THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
| THREE.ShaderChunk[ "fog_fragment" ], | |
| " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'phong': { | |
| uniforms: THREE.UniformsUtils.merge( [ | |
| THREE.UniformsLib[ "common" ], | |
| THREE.UniformsLib[ "aomap" ], | |
| THREE.UniformsLib[ "lightmap" ], | |
| THREE.UniformsLib[ "emissivemap" ], | |
| THREE.UniformsLib[ "bumpmap" ], | |
| THREE.UniformsLib[ "normalmap" ], | |
| THREE.UniformsLib[ "displacementmap" ], | |
| THREE.UniformsLib[ "fog" ], | |
| THREE.UniformsLib[ "ambient" ], | |
| THREE.UniformsLib[ "lights" ], | |
| { | |
| "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, | |
| "specular" : { type: "c", value: new THREE.Color( 0x111111 ) }, | |
| "shininess": { type: "f", value: 30 } | |
| } | |
| ] ), | |
| vertexShader: [ | |
| "#define PHONG", | |
| "varying vec3 vViewPosition;", | |
| "#ifndef FLAT_SHADED", | |
| " varying vec3 vNormal;", | |
| "#endif", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "uv_pars_vertex" ], | |
| THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
| THREE.ShaderChunk[ "displacementmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "lights_phong_pars_vertex" ], | |
| THREE.ShaderChunk[ "color_pars_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "uv_vertex" ], | |
| THREE.ShaderChunk[ "uv2_vertex" ], | |
| THREE.ShaderChunk[ "color_vertex" ], | |
| THREE.ShaderChunk[ "beginnormal_vertex" ], | |
| THREE.ShaderChunk[ "morphnormal_vertex" ], | |
| THREE.ShaderChunk[ "skinbase_vertex" ], | |
| THREE.ShaderChunk[ "skinnormal_vertex" ], | |
| THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
| "#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED | |
| " vNormal = normalize( transformedNormal );", | |
| "#endif", | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "displacementmap_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "skinning_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| " vViewPosition = - mvPosition.xyz;", | |
| THREE.ShaderChunk[ "worldpos_vertex" ], | |
| THREE.ShaderChunk[ "envmap_vertex" ], | |
| THREE.ShaderChunk[ "lights_phong_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "#define PHONG", | |
| "uniform vec3 diffuse;", | |
| "uniform vec3 emissive;", | |
| "uniform vec3 specular;", | |
| "uniform float shininess;", | |
| "uniform float opacity;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
| THREE.ShaderChunk[ "map_pars_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
| THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
| THREE.ShaderChunk[ "lightmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "emissivemap_pars_fragment" ], | |
| THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "fog_pars_fragment" ], | |
| THREE.ShaderChunk[ "bsdfs" ], | |
| THREE.ShaderChunk[ "ambient_pars" ], | |
| THREE.ShaderChunk[ "lights_pars" ], | |
| THREE.ShaderChunk[ "lights_phong_pars_fragment" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "bumpmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "normalmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " vec4 diffuseColor = vec4( diffuse, opacity );", | |
| " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
| " vec3 totalEmissiveLight = emissive;", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| THREE.ShaderChunk[ "map_fragment" ], | |
| THREE.ShaderChunk[ "color_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_fragment" ], | |
| THREE.ShaderChunk[ "alphatest_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_fragment" ], | |
| THREE.ShaderChunk[ "normal_fragment" ], | |
| THREE.ShaderChunk[ "emissivemap_fragment" ], | |
| // accumulation | |
| THREE.ShaderChunk[ "lights_phong_fragment" ], | |
| THREE.ShaderChunk[ "lights_template" ], | |
| // modulation | |
| THREE.ShaderChunk[ "aomap_fragment" ], | |
| "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;", | |
| THREE.ShaderChunk[ "envmap_fragment" ], | |
| THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
| THREE.ShaderChunk[ "fog_fragment" ], | |
| " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'standard': { | |
| uniforms: THREE.UniformsUtils.merge( [ | |
| THREE.UniformsLib[ "common" ], | |
| THREE.UniformsLib[ "aomap" ], | |
| THREE.UniformsLib[ "lightmap" ], | |
| THREE.UniformsLib[ "emissivemap" ], | |
| THREE.UniformsLib[ "bumpmap" ], | |
| THREE.UniformsLib[ "normalmap" ], | |
| THREE.UniformsLib[ "displacementmap" ], | |
| THREE.UniformsLib[ "roughnessmap" ], | |
| THREE.UniformsLib[ "metalnessmap" ], | |
| THREE.UniformsLib[ "fog" ], | |
| THREE.UniformsLib[ "ambient" ], | |
| THREE.UniformsLib[ "lights" ], | |
| { | |
| "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, | |
| "roughness": { type: "f", value: 0.5 }, | |
| "metalness": { type: "f", value: 0 }, | |
| "envMapIntensity" : { type: "f", value: 1 } // temporary | |
| } | |
| ] ), | |
| vertexShader: [ | |
| "#define STANDARD", | |
| "varying vec3 vViewPosition;", | |
| "#ifndef FLAT_SHADED", | |
| " varying vec3 vNormal;", | |
| "#endif", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "uv_pars_vertex" ], | |
| THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
| THREE.ShaderChunk[ "displacementmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "color_pars_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", // STANDARD | |
| THREE.ShaderChunk[ "uv_vertex" ], | |
| THREE.ShaderChunk[ "uv2_vertex" ], | |
| THREE.ShaderChunk[ "color_vertex" ], | |
| THREE.ShaderChunk[ "beginnormal_vertex" ], | |
| THREE.ShaderChunk[ "morphnormal_vertex" ], | |
| THREE.ShaderChunk[ "skinbase_vertex" ], | |
| THREE.ShaderChunk[ "skinnormal_vertex" ], | |
| THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
| "#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED | |
| " vNormal = normalize( transformedNormal );", | |
| "#endif", | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "displacementmap_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "skinning_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| " vViewPosition = - mvPosition.xyz;", | |
| THREE.ShaderChunk[ "worldpos_vertex" ], | |
| THREE.ShaderChunk[ "envmap_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "#define STANDARD", | |
| "uniform vec3 diffuse;", | |
| "uniform vec3 emissive;", | |
| "uniform float roughness;", | |
| "uniform float metalness;", | |
| "uniform float opacity;", | |
| "uniform float envMapIntensity;", // temporary | |
| "varying vec3 vViewPosition;", | |
| "#ifndef FLAT_SHADED", | |
| " varying vec3 vNormal;", | |
| "#endif", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv_pars_fragment" ], | |
| THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
| THREE.ShaderChunk[ "map_pars_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
| THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
| THREE.ShaderChunk[ "lightmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "emissivemap_pars_fragment" ], | |
| THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "fog_pars_fragment" ], | |
| THREE.ShaderChunk[ "bsdfs" ], | |
| THREE.ShaderChunk[ "ambient_pars" ], | |
| THREE.ShaderChunk[ "lights_pars" ], | |
| THREE.ShaderChunk[ "lights_standard_pars_fragment" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "bumpmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "normalmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "roughnessmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "metalnessmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " vec4 diffuseColor = vec4( diffuse, opacity );", | |
| " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
| " vec3 totalEmissiveLight = emissive;", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| THREE.ShaderChunk[ "map_fragment" ], | |
| THREE.ShaderChunk[ "color_fragment" ], | |
| THREE.ShaderChunk[ "alphamap_fragment" ], | |
| THREE.ShaderChunk[ "alphatest_fragment" ], | |
| THREE.ShaderChunk[ "specularmap_fragment" ], | |
| THREE.ShaderChunk[ "roughnessmap_fragment" ], | |
| THREE.ShaderChunk[ "metalnessmap_fragment" ], | |
| THREE.ShaderChunk[ "normal_fragment" ], | |
| THREE.ShaderChunk[ "emissivemap_fragment" ], | |
| // accumulation | |
| THREE.ShaderChunk[ "lights_standard_fragment" ], | |
| THREE.ShaderChunk[ "lights_template" ], | |
| // modulation | |
| THREE.ShaderChunk[ "aomap_fragment" ], | |
| "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;", | |
| THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
| THREE.ShaderChunk[ "fog_fragment" ], | |
| " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'points': { | |
| uniforms: THREE.UniformsUtils.merge( [ | |
| THREE.UniformsLib[ "points" ], | |
| THREE.UniformsLib[ "fog" ] | |
| ] ), | |
| vertexShader: [ | |
| "uniform float size;", | |
| "uniform float scale;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "color_vertex" ], | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| " #ifdef USE_SIZEATTENUATION", | |
| " gl_PointSize = size * ( scale / - mvPosition.z );", | |
| " #else", | |
| " gl_PointSize = size;", | |
| " #endif", | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| THREE.ShaderChunk[ "worldpos_vertex" ], | |
| THREE.ShaderChunk[ "shadowmap_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform vec3 diffuse;", | |
| "uniform float opacity;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_fragment" ], | |
| THREE.ShaderChunk[ "map_particle_pars_fragment" ], | |
| THREE.ShaderChunk[ "fog_pars_fragment" ], | |
| THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " vec3 outgoingLight = vec3( 0.0 );", | |
| " vec4 diffuseColor = vec4( diffuse, opacity );", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| THREE.ShaderChunk[ "map_particle_fragment" ], | |
| THREE.ShaderChunk[ "color_fragment" ], | |
| THREE.ShaderChunk[ "alphatest_fragment" ], | |
| " outgoingLight = diffuseColor.rgb;", | |
| THREE.ShaderChunk[ "fog_fragment" ], | |
| " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'dashed': { | |
| uniforms: THREE.UniformsUtils.merge( [ | |
| THREE.UniformsLib[ "common" ], | |
| THREE.UniformsLib[ "fog" ], | |
| { | |
| "scale" : { type: "f", value: 1 }, | |
| "dashSize" : { type: "f", value: 1 }, | |
| "totalSize": { type: "f", value: 2 } | |
| } | |
| ] ), | |
| vertexShader: [ | |
| "uniform float scale;", | |
| "attribute float lineDistance;", | |
| "varying float vLineDistance;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "color_vertex" ], | |
| " vLineDistance = scale * lineDistance;", | |
| " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", | |
| " gl_Position = projectionMatrix * mvPosition;", | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform vec3 diffuse;", | |
| "uniform float opacity;", | |
| "uniform float dashSize;", | |
| "uniform float totalSize;", | |
| "varying float vLineDistance;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "color_pars_fragment" ], | |
| THREE.ShaderChunk[ "fog_pars_fragment" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " if ( mod( vLineDistance, totalSize ) > dashSize ) {", | |
| " discard;", | |
| " }", | |
| " vec3 outgoingLight = vec3( 0.0 );", | |
| " vec4 diffuseColor = vec4( diffuse, opacity );", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| THREE.ShaderChunk[ "color_fragment" ], | |
| " outgoingLight = diffuseColor.rgb;", // simple shader | |
| THREE.ShaderChunk[ "fog_fragment" ], | |
| " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'depth': { | |
| uniforms: { | |
| "mNear": { type: "f", value: 1.0 }, | |
| "mFar" : { type: "f", value: 2000.0 }, | |
| "opacity" : { type: "f", value: 1.0 } | |
| }, | |
| vertexShader: [ | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform float mNear;", | |
| "uniform float mFar;", | |
| "uniform float opacity;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| " #ifdef USE_LOGDEPTHBUF_EXT", | |
| " float depth = gl_FragDepthEXT / gl_FragCoord.w;", | |
| " #else", | |
| " float depth = gl_FragCoord.z / gl_FragCoord.w;", | |
| " #endif", | |
| " float color = 1.0 - smoothstep( mNear, mFar, depth );", | |
| " gl_FragColor = vec4( vec3( color ), opacity );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'normal': { | |
| uniforms: { | |
| "opacity" : { type: "f", value: 1.0 } | |
| }, | |
| vertexShader: [ | |
| "varying vec3 vNormal;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| " vNormal = normalize( normalMatrix * normal );", | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform float opacity;", | |
| "varying vec3 vNormal;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| /* ------------------------------------------------------------------------- | |
| // Cube map shader | |
| ------------------------------------------------------------------------- */ | |
| 'cube': { | |
| uniforms: { | |
| "tCube": { type: "t", value: null }, | |
| "tFlip": { type: "f", value: - 1 } | |
| }, | |
| vertexShader: [ | |
| "varying vec3 vWorldPosition;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| " vWorldPosition = transformDirection( position, modelMatrix );", | |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform samplerCube tCube;", | |
| "uniform float tFlip;", | |
| "varying vec3 vWorldPosition;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| " gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| /* ------------------------------------------------------------------------- | |
| // Cube map shader | |
| ------------------------------------------------------------------------- */ | |
| 'equirect': { | |
| uniforms: { | |
| "tEquirect": { type: "t", value: null }, | |
| "tFlip": { type: "f", value: - 1 } | |
| }, | |
| vertexShader: [ | |
| "varying vec3 vWorldPosition;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| " vWorldPosition = transformDirection( position, modelMatrix );", | |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform sampler2D tEquirect;", | |
| "uniform float tFlip;", | |
| "varying vec3 vWorldPosition;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "void main() {", | |
| // " gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", | |
| "vec3 direction = normalize( vWorldPosition );", | |
| "vec2 sampleUV;", | |
| "sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );", | |
| "sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", | |
| "gl_FragColor = texture2D( tEquirect, sampleUV );", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| /* Depth encoding into RGBA texture | |
| * | |
| * based on SpiderGL shadow map example | |
| * http://spidergl.org/example.php?id=6 | |
| * | |
| * originally from | |
| * http://www.gamedev.net/topic/442138-packing-a-float-into-a-a8r8g8b8-texture-shader/page__whichpage__1%25EF%25BF%25BD | |
| * | |
| * see also | |
| * http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ | |
| */ | |
| 'depthRGBA': { | |
| uniforms: {}, | |
| vertexShader: [ | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "skinbase_vertex" ], | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "skinning_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
| "vec4 pack_depth( const in float depth ) {", | |
| " const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", | |
| " const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", | |
| " vec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );", | |
| " res -= res.xxyz * bit_mask;", | |
| " return res;", | |
| "}", | |
| "void main() {", | |
| THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
| " #ifdef USE_LOGDEPTHBUF_EXT", | |
| " gl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );", | |
| " #else", | |
| " gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );", | |
| " #endif", | |
| //"gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z / gl_FragCoord.w );", | |
| //"float z = ( ( gl_FragCoord.z / gl_FragCoord.w ) - 3.0 ) / ( 4000.0 - 3.0 );", | |
| //"gl_FragData[ 0 ] = pack_depth( z );", | |
| //"gl_FragData[ 0 ] = vec4( z, z, z, 1.0 );", | |
| "}" | |
| ].join( "\n" ) | |
| }, | |
| 'distanceRGBA': { | |
| uniforms: { | |
| "lightPos": { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) } | |
| }, | |
| vertexShader: [ | |
| "varying vec4 vWorldPosition;", | |
| THREE.ShaderChunk[ "common" ], | |
| THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
| THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
| "void main() {", | |
| THREE.ShaderChunk[ "skinbase_vertex" ], | |
| THREE.ShaderChunk[ "begin_vertex" ], | |
| THREE.ShaderChunk[ "morphtarget_vertex" ], | |
| THREE.ShaderChunk[ "skinning_vertex" ], | |
| THREE.ShaderChunk[ "project_vertex" ], | |
| THREE.ShaderChunk[ "worldpos_vertex" ], | |
| "vWorldPosition = worldPosition;", | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform vec3 lightPos;", | |
| "varying vec4 vWorldPosition;", | |
| THREE.ShaderChunk[ "common" ], | |
| "vec4 pack1K ( float depth ) {", | |
| " depth /= 1000.0;", | |
| " const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", | |
| " const vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", | |
| " vec4 res = mod( depth * bitSh * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );", | |
| " res -= res.xxyz * bitMsk;", | |
| " return res; ", | |
| "}", | |
| "float unpack1K ( vec4 color ) {", | |
| " const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );", | |
| " return dot( color, bitSh ) * 1000.0;", | |
| "}", | |
| "void main () {", | |
| " gl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );", | |
| "}" | |
| ].join( "\n" ) | |
| } | |
| }; | |
| // File:src/renderers/WebGLRenderer.js | |
| /** | |
| * @author supereggbert / http://www.paulbrunt.co.uk/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author szimek / https://github.com/szimek/ | |
| */ | |
| THREE.WebGLRenderer = function ( parameters ) { | |
| console.log( 'THREE.WebGLRenderer', THREE.REVISION ); | |
| parameters = parameters || {}; | |
| var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ), | |
| _context = parameters.context !== undefined ? parameters.context : null, | |
| _alpha = parameters.alpha !== undefined ? parameters.alpha : false, | |
| _depth = parameters.depth !== undefined ? parameters.depth : true, | |
| _stencil = parameters.stencil !== undefined ? parameters.stencil : true, | |
| _antialias = parameters.antialias !== undefined ? parameters.antialias : false, | |
| _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, | |
| _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false; | |
| var lights = []; | |
| var opaqueObjects = []; | |
| var opaqueObjectsLastIndex = - 1; | |
| var transparentObjects = []; | |
| var transparentObjectsLastIndex = - 1; | |
| var morphInfluences = new Float32Array( 8 ); | |
| var sprites = []; | |
| var lensFlares = []; | |
| // public properties | |
| this.domElement = _canvas; | |
| this.context = null; | |
| // clearing | |
| this.autoClear = true; | |
| this.autoClearColor = true; | |
| this.autoClearDepth = true; | |
| this.autoClearStencil = true; | |
| // scene graph | |
| this.sortObjects = true; | |
| // physically based shading | |
| this.gammaFactor = 2.0; // for backwards compatibility | |
| this.gammaInput = false; | |
| this.gammaOutput = false; | |
| // morphs | |
| this.maxMorphTargets = 8; | |
| this.maxMorphNormals = 4; | |
| // flags | |
| this.autoScaleCubemaps = true; | |
| // internal properties | |
| var _this = this, | |
| // internal state cache | |
| _currentProgram = null, | |
| _currentRenderTarget = null, | |
| _currentFramebuffer = null, | |
| _currentMaterialId = - 1, | |
| _currentGeometryProgram = '', | |
| _currentCamera = null, | |
| _currentScissor = new THREE.Vector4(), | |
| _currentScissorTest = null, | |
| _currentViewport = new THREE.Vector4(), | |
| // | |
| _usedTextureUnits = 0, | |
| // | |
| _clearColor = new THREE.Color( 0x000000 ), | |
| _clearAlpha = 0, | |
| _width = _canvas.width, | |
| _height = _canvas.height, | |
| _pixelRatio = 1, | |
| _scissor = new THREE.Vector4( 0, 0, _width, _height ), | |
| _scissorTest = false, | |
| _viewport = new THREE.Vector4( 0, 0, _width, _height ), | |
| // frustum | |
| _frustum = new THREE.Frustum(), | |
| // camera matrices cache | |
| _projScreenMatrix = new THREE.Matrix4(), | |
| _vector3 = new THREE.Vector3(), | |
| // light arrays cache | |
| _lights = { | |
| hash: '', | |
| ambient: [ 0, 0, 0 ], | |
| directional: [], | |
| directionalShadowMap: [], | |
| directionalShadowMatrix: [], | |
| spot: [], | |
| spotShadowMap: [], | |
| spotShadowMatrix: [], | |
| point: [], | |
| pointShadowMap: [], | |
| pointShadowMatrix: [], | |
| hemi: [], | |
| shadows: [], | |
| shadowsPointLight: 0 | |
| }, | |
| // info | |
| _infoMemory = { | |
| geometries: 0, | |
| textures: 0 | |
| }, | |
| _infoRender = { | |
| calls: 0, | |
| vertices: 0, | |
| faces: 0, | |
| points: 0 | |
| }; | |
| this.info = { | |
| render: _infoRender, | |
| memory: _infoMemory, | |
| programs: null | |
| }; | |
| // initialize | |
| var _gl; | |
| try { | |
| var attributes = { | |
| alpha: _alpha, | |
| depth: _depth, | |
| stencil: _stencil, | |
| antialias: _antialias, | |
| premultipliedAlpha: _premultipliedAlpha, | |
| preserveDrawingBuffer: _preserveDrawingBuffer | |
| }; | |
| _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes ); | |
| if ( _gl === null ) { | |
| if ( _canvas.getContext( 'webgl' ) !== null ) { | |
| throw 'Error creating WebGL context with your selected attributes.'; | |
| } else { | |
| throw 'Error creating WebGL context.'; | |
| } | |
| } | |
| _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); | |
| } catch ( error ) { | |
| console.error( 'THREE.WebGLRenderer: ' + error ); | |
| } | |
| var extensions = new THREE.WebGLExtensions( _gl ); | |
| extensions.get( 'OES_texture_float' ); | |
| extensions.get( 'OES_texture_float_linear' ); | |
| extensions.get( 'OES_texture_half_float' ); | |
| extensions.get( 'OES_texture_half_float_linear' ); | |
| extensions.get( 'OES_standard_derivatives' ); | |
| extensions.get( 'ANGLE_instanced_arrays' ); | |
| if ( extensions.get( 'OES_element_index_uint' ) ) { | |
| THREE.BufferGeometry.MaxIndex = 4294967296; | |
| } | |
| var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters ); | |
| var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL ); | |
| var properties = new THREE.WebGLProperties(); | |
| var objects = new THREE.WebGLObjects( _gl, properties, this.info ); | |
| var programCache = new THREE.WebGLPrograms( this, capabilities ); | |
| var lightCache = new THREE.WebGLLights(); | |
| this.info.programs = programCache.programs; | |
| var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender ); | |
| var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); | |
| // | |
| function getTargetPixelRatio() { | |
| return _currentRenderTarget === null ? _pixelRatio : 1; | |
| } | |
| function glClearColor( r, g, b, a ) { | |
| if ( _premultipliedAlpha === true ) { | |
| r *= a; g *= a; b *= a; | |
| } | |
| state.clearColor( r, g, b, a ); | |
| } | |
| function setDefaultGLState() { | |
| state.init(); | |
| state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); | |
| state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); | |
| glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); | |
| } | |
| function resetGLState() { | |
| _currentProgram = null; | |
| _currentCamera = null; | |
| _currentGeometryProgram = ''; | |
| _currentMaterialId = - 1; | |
| state.reset(); | |
| } | |
| setDefaultGLState(); | |
| this.context = _gl; | |
| this.capabilities = capabilities; | |
| this.extensions = extensions; | |
| this.properties = properties; | |
| this.state = state; | |
| // shadow map | |
| var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects ); | |
| this.shadowMap = shadowMap; | |
| // Plugins | |
| var spritePlugin = new THREE.SpritePlugin( this, sprites ); | |
| var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares ); | |
| // API | |
| this.getContext = function () { | |
| return _gl; | |
| }; | |
| this.getContextAttributes = function () { | |
| return _gl.getContextAttributes(); | |
| }; | |
| this.forceContextLoss = function () { | |
| extensions.get( 'WEBGL_lose_context' ).loseContext(); | |
| }; | |
| this.getMaxAnisotropy = ( function () { | |
| var value; | |
| return function getMaxAnisotropy() { | |
| if ( value !== undefined ) return value; | |
| var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); | |
| if ( extension !== null ) { | |
| value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); | |
| } else { | |
| value = 0; | |
| } | |
| return value; | |
| }; | |
| } )(); | |
| this.getPrecision = function () { | |
| return capabilities.precision; | |
| }; | |
| this.getPixelRatio = function () { | |
| return _pixelRatio; | |
| }; | |
| this.setPixelRatio = function ( value ) { | |
| if ( value === undefined ) return; | |
| _pixelRatio = value; | |
| this.setSize( _viewport.z, _viewport.w, false ); | |
| }; | |
| this.getSize = function () { | |
| return { | |
| width: _width, | |
| height: _height | |
| }; | |
| }; | |
| this.setSize = function ( width, height, updateStyle ) { | |
| _width = width; | |
| _height = height; | |
| _canvas.width = width * _pixelRatio; | |
| _canvas.height = height * _pixelRatio; | |
| if ( updateStyle !== false ) { | |
| _canvas.style.width = width + 'px'; | |
| _canvas.style.height = height + 'px'; | |
| } | |
| this.setViewport( 0, 0, width, height ); | |
| }; | |
| this.setViewport = function ( x, y, width, height ) { | |
| state.viewport( _viewport.set( x, y, width, height ) ); | |
| }; | |
| this.setScissor = function ( x, y, width, height ) { | |
| state.scissor( _scissor.set( x, y, width, height ) ); | |
| }; | |
| this.setScissorTest = function ( boolean ) { | |
| state.setScissorTest( _scissorTest = boolean ); | |
| }; | |
| // Clearing | |
| this.getClearColor = function () { | |
| return _clearColor; | |
| }; | |
| this.setClearColor = function ( color, alpha ) { | |
| _clearColor.set( color ); | |
| _clearAlpha = alpha !== undefined ? alpha : 1; | |
| glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); | |
| }; | |
| this.getClearAlpha = function () { | |
| return _clearAlpha; | |
| }; | |
| this.setClearAlpha = function ( alpha ) { | |
| _clearAlpha = alpha; | |
| glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); | |
| }; | |
| this.clear = function ( color, depth, stencil ) { | |
| var bits = 0; | |
| if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; | |
| if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; | |
| if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; | |
| _gl.clear( bits ); | |
| }; | |
| this.clearColor = function () { | |
| this.clear( true, false, false ); | |
| }; | |
| this.clearDepth = function () { | |
| this.clear( false, true, false ); | |
| }; | |
| this.clearStencil = function () { | |
| this.clear( false, false, true ); | |
| }; | |
| this.clearTarget = function ( renderTarget, color, depth, stencil ) { | |
| this.setRenderTarget( renderTarget ); | |
| this.clear( color, depth, stencil ); | |
| }; | |
| // Reset | |
| this.resetGLState = resetGLState; | |
| this.dispose = function() { | |
| _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); | |
| }; | |
| // Events | |
| function onContextLost( event ) { | |
| event.preventDefault(); | |
| resetGLState(); | |
| setDefaultGLState(); | |
| properties.clear(); | |
| } | |
| function onTextureDispose( event ) { | |
| var texture = event.target; | |
| texture.removeEventListener( 'dispose', onTextureDispose ); | |
| deallocateTexture( texture ); | |
| _infoMemory.textures --; | |
| } | |
| function onRenderTargetDispose( event ) { | |
| var renderTarget = event.target; | |
| renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); | |
| deallocateRenderTarget( renderTarget ); | |
| _infoMemory.textures --; | |
| } | |
| function onMaterialDispose( event ) { | |
| var material = event.target; | |
| material.removeEventListener( 'dispose', onMaterialDispose ); | |
| deallocateMaterial( material ); | |
| } | |
| // Buffer deallocation | |
| function deallocateTexture( texture ) { | |
| var textureProperties = properties.get( texture ); | |
| if ( texture.image && textureProperties.__image__webglTextureCube ) { | |
| // cube texture | |
| _gl.deleteTexture( textureProperties.__image__webglTextureCube ); | |
| } else { | |
| // 2D texture | |
| if ( textureProperties.__webglInit === undefined ) return; | |
| _gl.deleteTexture( textureProperties.__webglTexture ); | |
| } | |
| // remove all webgl properties | |
| properties.delete( texture ); | |
| } | |
| function deallocateRenderTarget( renderTarget ) { | |
| var renderTargetProperties = properties.get( renderTarget ); | |
| var textureProperties = properties.get( renderTarget.texture ); | |
| if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return; | |
| _gl.deleteTexture( textureProperties.__webglTexture ); | |
| if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) { | |
| for ( var i = 0; i < 6; i ++ ) { | |
| _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); | |
| _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); | |
| } | |
| } else { | |
| _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); | |
| _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); | |
| } | |
| properties.delete( renderTarget.texture ); | |
| properties.delete( renderTarget ); | |
| } | |
| function deallocateMaterial( material ) { | |
| releaseMaterialProgramReference( material ); | |
| properties.delete( material ); | |
| } | |
| function releaseMaterialProgramReference( material ) { | |
| var programInfo = properties.get( material ).program; | |
| material.program = undefined; | |
| if ( programInfo !== undefined ) { | |
| programCache.releaseProgram( programInfo ); | |
| } | |
| } | |
| // Buffer rendering | |
| this.renderBufferImmediate = function ( object, program, material ) { | |
| state.initAttributes(); | |
| var buffers = properties.get( object ); | |
| if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); | |
| if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); | |
| if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); | |
| if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); | |
| var attributes = program.getAttributes(); | |
| if ( object.hasPositions ) { | |
| _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); | |
| _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); | |
| state.enableAttribute( attributes.position ); | |
| _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); | |
| } | |
| if ( object.hasNormals ) { | |
| _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); | |
| if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) { | |
| for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { | |
| var array = object.normalArray; | |
| var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; | |
| var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; | |
| var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; | |
| array[ i + 0 ] = nx; | |
| array[ i + 1 ] = ny; | |
| array[ i + 2 ] = nz; | |
| array[ i + 3 ] = nx; | |
| array[ i + 4 ] = ny; | |
| array[ i + 5 ] = nz; | |
| array[ i + 6 ] = nx; | |
| array[ i + 7 ] = ny; | |
| array[ i + 8 ] = nz; | |
| } | |
| } | |
| _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); | |
| state.enableAttribute( attributes.normal ); | |
| _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); | |
| } | |
| if ( object.hasUvs && material.map ) { | |
| _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); | |
| _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); | |
| state.enableAttribute( attributes.uv ); | |
| _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); | |
| } | |
| if ( object.hasColors && material.vertexColors !== THREE.NoColors ) { | |
| _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); | |
| _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); | |
| state.enableAttribute( attributes.color ); | |
| _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); | |
| } | |
| state.disableUnusedAttributes(); | |
| _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); | |
| object.count = 0; | |
| }; | |
| this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { | |
| setMaterial( material ); | |
| var program = setProgram( camera, fog, material, object ); | |
| var updateBuffers = false; | |
| var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe; | |
| if ( geometryProgram !== _currentGeometryProgram ) { | |
| _currentGeometryProgram = geometryProgram; | |
| updateBuffers = true; | |
| } | |
| // morph targets | |
| var morphTargetInfluences = object.morphTargetInfluences; | |
| if ( morphTargetInfluences !== undefined ) { | |
| var activeInfluences = []; | |
| for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) { | |
| var influence = morphTargetInfluences[ i ]; | |
| activeInfluences.push( [ influence, i ] ); | |
| } | |
| activeInfluences.sort( absNumericalSort ); | |
| if ( activeInfluences.length > 8 ) { | |
| activeInfluences.length = 8; | |
| } | |
| var morphAttributes = geometry.morphAttributes; | |
| for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) { | |
| var influence = activeInfluences[ i ]; | |
| morphInfluences[ i ] = influence[ 0 ]; | |
| if ( influence[ 0 ] !== 0 ) { | |
| var index = influence[ 1 ]; | |
| if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] ); | |
| if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] ); | |
| } else { | |
| if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i ); | |
| if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i ); | |
| } | |
| } | |
| var uniforms = program.getUniforms(); | |
| if ( uniforms.morphTargetInfluences !== null ) { | |
| _gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences ); | |
| } | |
| updateBuffers = true; | |
| } | |
| // | |
| var index = geometry.index; | |
| var position = geometry.attributes.position; | |
| if ( material.wireframe === true ) { | |
| index = objects.getWireframeAttribute( geometry ); | |
| } | |
| var renderer; | |
| if ( index !== null ) { | |
| renderer = indexedBufferRenderer; | |
| renderer.setIndex( index ); | |
| } else { | |
| renderer = bufferRenderer; | |
| } | |
| if ( updateBuffers ) { | |
| setupVertexAttributes( material, program, geometry ); | |
| if ( index !== null ) { | |
| _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) ); | |
| } | |
| } | |
| // | |
| var dataStart = 0; | |
| var dataCount = Infinity; | |
| if ( index !== null ) { | |
| dataCount = index.count; | |
| } else if ( position !== undefined ) { | |
| dataCount = position.count; | |
| } | |
| var rangeStart = geometry.drawRange.start; | |
| var rangeCount = geometry.drawRange.count; | |
| var groupStart = group !== null ? group.start : 0; | |
| var groupCount = group !== null ? group.count : Infinity; | |
| var drawStart = Math.max( dataStart, rangeStart, groupStart ); | |
| var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; | |
| var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); | |
| // | |
| if ( object instanceof THREE.Mesh ) { | |
| if ( material.wireframe === true ) { | |
| state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); | |
| renderer.setMode( _gl.LINES ); | |
| } else { | |
| switch ( object.drawMode ) { | |
| case THREE.TrianglesDrawMode: | |
| renderer.setMode( _gl.TRIANGLES ); | |
| break; | |
| case THREE.TriangleStripDrawMode: | |
| renderer.setMode( _gl.TRIANGLE_STRIP ); | |
| break; | |
| case THREE.TriangleFanDrawMode: | |
| renderer.setMode( _gl.TRIANGLE_FAN ); | |
| break; | |
| } | |
| } | |
| } else if ( object instanceof THREE.Line ) { | |
| var lineWidth = material.linewidth; | |
| if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material | |
| state.setLineWidth( lineWidth * getTargetPixelRatio() ); | |
| if ( object instanceof THREE.LineSegments ) { | |
| renderer.setMode( _gl.LINES ); | |
| } else { | |
| renderer.setMode( _gl.LINE_STRIP ); | |
| } | |
| } else if ( object instanceof THREE.Points ) { | |
| renderer.setMode( _gl.POINTS ); | |
| } | |
| if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) { | |
| renderer.renderInstances( geometry, drawStart, drawCount ); | |
| } else { | |
| renderer.render( drawStart, drawCount ); | |
| } | |
| }; | |
| function setupVertexAttributes( material, program, geometry, startIndex ) { | |
| var extension; | |
| if ( geometry instanceof THREE.InstancedBufferGeometry ) { | |
| extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
| if ( extension === null ) { | |
| console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
| return; | |
| } | |
| } | |
| if ( startIndex === undefined ) startIndex = 0; | |
| state.initAttributes(); | |
| var geometryAttributes = geometry.attributes; | |
| var programAttributes = program.getAttributes(); | |
| var materialDefaultAttributeValues = material.defaultAttributeValues; | |
| for ( var name in programAttributes ) { | |
| var programAttribute = programAttributes[ name ]; | |
| if ( programAttribute >= 0 ) { | |
| var geometryAttribute = geometryAttributes[ name ]; | |
| if ( geometryAttribute !== undefined ) { | |
| var size = geometryAttribute.itemSize; | |
| var buffer = objects.getAttributeBuffer( geometryAttribute ); | |
| if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) { | |
| var data = geometryAttribute.data; | |
| var stride = data.stride; | |
| var offset = geometryAttribute.offset; | |
| if ( data instanceof THREE.InstancedInterleavedBuffer ) { | |
| state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension ); | |
| if ( geometry.maxInstancedCount === undefined ) { | |
| geometry.maxInstancedCount = data.meshPerAttribute * data.count; | |
| } | |
| } else { | |
| state.enableAttribute( programAttribute ); | |
| } | |
| _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); | |
| _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT ); | |
| } else { | |
| if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) { | |
| state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension ); | |
| if ( geometry.maxInstancedCount === undefined ) { | |
| geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; | |
| } | |
| } else { | |
| state.enableAttribute( programAttribute ); | |
| } | |
| _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); | |
| _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32 | |
| } | |
| } else if ( materialDefaultAttributeValues !== undefined ) { | |
| var value = materialDefaultAttributeValues[ name ]; | |
| if ( value !== undefined ) { | |
| switch ( value.length ) { | |
| case 2: | |
| _gl.vertexAttrib2fv( programAttribute, value ); | |
| break; | |
| case 3: | |
| _gl.vertexAttrib3fv( programAttribute, value ); | |
| break; | |
| case 4: | |
| _gl.vertexAttrib4fv( programAttribute, value ); | |
| break; | |
| default: | |
| _gl.vertexAttrib1fv( programAttribute, value ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| state.disableUnusedAttributes(); | |
| } | |
| // Sorting | |
| function absNumericalSort( a, b ) { | |
| return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] ); | |
| } | |
| function painterSortStable ( a, b ) { | |
| if ( a.object.renderOrder !== b.object.renderOrder ) { | |
| return a.object.renderOrder - b.object.renderOrder; | |
| } else if ( a.material.id !== b.material.id ) { | |
| return a.material.id - b.material.id; | |
| } else if ( a.z !== b.z ) { | |
| return a.z - b.z; | |
| } else { | |
| return a.id - b.id; | |
| } | |
| } | |
| function reversePainterSortStable ( a, b ) { | |
| if ( a.object.renderOrder !== b.object.renderOrder ) { | |
| return a.object.renderOrder - b.object.renderOrder; | |
| } if ( a.z !== b.z ) { | |
| return b.z - a.z; | |
| } else { | |
| return a.id - b.id; | |
| } | |
| } | |
| // Rendering | |
| this.render = function ( scene, camera, renderTarget, forceClear ) { | |
| if ( camera instanceof THREE.Camera === false ) { | |
| console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); | |
| return; | |
| } | |
| var fog = scene.fog; | |
| // reset caching for this frame | |
| _currentGeometryProgram = ''; | |
| _currentMaterialId = - 1; | |
| _currentCamera = null; | |
| // update scene graph | |
| if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); | |
| // update camera matrices and frustum | |
| if ( camera.parent === null ) camera.updateMatrixWorld(); | |
| camera.matrixWorldInverse.getInverse( camera.matrixWorld ); | |
| _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); | |
| _frustum.setFromMatrix( _projScreenMatrix ); | |
| lights.length = 0; | |
| opaqueObjectsLastIndex = - 1; | |
| transparentObjectsLastIndex = - 1; | |
| sprites.length = 0; | |
| lensFlares.length = 0; | |
| projectObject( scene, camera ); | |
| opaqueObjects.length = opaqueObjectsLastIndex + 1; | |
| transparentObjects.length = transparentObjectsLastIndex + 1; | |
| if ( _this.sortObjects === true ) { | |
| opaqueObjects.sort( painterSortStable ); | |
| transparentObjects.sort( reversePainterSortStable ); | |
| } | |
| setupLights( lights, camera ); | |
| // | |
| shadowMap.render( scene, camera ); | |
| // | |
| _infoRender.calls = 0; | |
| _infoRender.vertices = 0; | |
| _infoRender.faces = 0; | |
| _infoRender.points = 0; | |
| if ( renderTarget === undefined ) { | |
| renderTarget = null; | |
| } | |
| this.setRenderTarget( renderTarget ); | |
| if ( this.autoClear || forceClear ) { | |
| this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil ); | |
| } | |
| // | |
| if ( scene.overrideMaterial ) { | |
| var overrideMaterial = scene.overrideMaterial; | |
| renderObjects( opaqueObjects, camera, fog, overrideMaterial ); | |
| renderObjects( transparentObjects, camera, fog, overrideMaterial ); | |
| } else { | |
| // opaque pass (front-to-back order) | |
| state.setBlending( THREE.NoBlending ); | |
| renderObjects( opaqueObjects, camera, fog ); | |
| // transparent pass (back-to-front order) | |
| renderObjects( transparentObjects, camera, fog ); | |
| } | |
| // custom render plugins (post pass) | |
| spritePlugin.render( scene, camera ); | |
| lensFlarePlugin.render( scene, camera, _currentViewport ); | |
| // Generate mipmap if we're using any kind of mipmap filtering | |
| if ( renderTarget ) { | |
| var texture = renderTarget.texture; | |
| if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) && | |
| texture.minFilter !== THREE.NearestFilter && | |
| texture.minFilter !== THREE.LinearFilter ) { | |
| updateRenderTargetMipmap( renderTarget ); | |
| } | |
| } | |
| // Ensure depth buffer writing is enabled so it can be cleared on next render | |
| state.setDepthTest( true ); | |
| state.setDepthWrite( true ); | |
| state.setColorWrite( true ); | |
| // _gl.finish(); | |
| }; | |
| function pushRenderItem( object, geometry, material, z, group ) { | |
| var array, index; | |
| // allocate the next position in the appropriate array | |
| if ( material.transparent ) { | |
| array = transparentObjects; | |
| index = ++ transparentObjectsLastIndex; | |
| } else { | |
| array = opaqueObjects; | |
| index = ++ opaqueObjectsLastIndex; | |
| } | |
| // recycle existing render item or grow the array | |
| var renderItem = array[ index ]; | |
| if ( renderItem !== undefined ) { | |
| renderItem.id = object.id; | |
| renderItem.object = object; | |
| renderItem.geometry = geometry; | |
| renderItem.material = material; | |
| renderItem.z = _vector3.z; | |
| renderItem.group = group; | |
| } else { | |
| renderItem = { | |
| id: object.id, | |
| object: object, | |
| geometry: geometry, | |
| material: material, | |
| z: _vector3.z, | |
| group: group | |
| }; | |
| // assert( index === array.length ); | |
| array.push( renderItem ); | |
| } | |
| } | |
| function projectObject( object, camera ) { | |
| if ( object.visible === false ) return; | |
| if ( object.layers.test( camera.layers ) ) { | |
| if ( object instanceof THREE.Light ) { | |
| lights.push( object ); | |
| } else if ( object instanceof THREE.Sprite ) { | |
| if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { | |
| sprites.push( object ); | |
| } | |
| } else if ( object instanceof THREE.LensFlare ) { | |
| lensFlares.push( object ); | |
| } else if ( object instanceof THREE.ImmediateRenderObject ) { | |
| if ( _this.sortObjects === true ) { | |
| _vector3.setFromMatrixPosition( object.matrixWorld ); | |
| _vector3.applyProjection( _projScreenMatrix ); | |
| } | |
| pushRenderItem( object, null, object.material, _vector3.z, null ); | |
| } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { | |
| if ( object instanceof THREE.SkinnedMesh ) { | |
| object.skeleton.update(); | |
| } | |
| if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { | |
| var material = object.material; | |
| if ( material.visible === true ) { | |
| if ( _this.sortObjects === true ) { | |
| _vector3.setFromMatrixPosition( object.matrixWorld ); | |
| _vector3.applyProjection( _projScreenMatrix ); | |
| } | |
| var geometry = objects.update( object ); | |
| if ( material instanceof THREE.MultiMaterial ) { | |
| var groups = geometry.groups; | |
| var materials = material.materials; | |
| for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
| var group = groups[ i ]; | |
| var groupMaterial = materials[ group.materialIndex ]; | |
| if ( groupMaterial.visible === true ) { | |
| pushRenderItem( object, geometry, groupMaterial, _vector3.z, group ); | |
| } | |
| } | |
| } else { | |
| pushRenderItem( object, geometry, material, _vector3.z, null ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| var children = object.children; | |
| for ( var i = 0, l = children.length; i < l; i ++ ) { | |
| projectObject( children[ i ], camera ); | |
| } | |
| } | |
| function renderObjects( renderList, camera, fog, overrideMaterial ) { | |
| for ( var i = 0, l = renderList.length; i < l; i ++ ) { | |
| var renderItem = renderList[ i ]; | |
| var object = renderItem.object; | |
| var geometry = renderItem.geometry; | |
| var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; | |
| var group = renderItem.group; | |
| object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); | |
| object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); | |
| if ( object instanceof THREE.ImmediateRenderObject ) { | |
| setMaterial( material ); | |
| var program = setProgram( camera, fog, material, object ); | |
| _currentGeometryProgram = ''; | |
| object.render( function ( object ) { | |
| _this.renderBufferImmediate( object, program, material ); | |
| } ); | |
| } else { | |
| _this.renderBufferDirect( camera, fog, geometry, material, object, group ); | |
| } | |
| } | |
| } | |
| function initMaterial( material, fog, object ) { | |
| var materialProperties = properties.get( material ); | |
| var parameters = programCache.getParameters( material, _lights, fog, object ); | |
| var code = programCache.getProgramCode( material, parameters ); | |
| var program = materialProperties.program; | |
| var programChange = true; | |
| if ( program === undefined ) { | |
| // new material | |
| material.addEventListener( 'dispose', onMaterialDispose ); | |
| } else if ( program.code !== code ) { | |
| // changed glsl or parameters | |
| releaseMaterialProgramReference( material ); | |
| } else if ( parameters.shaderID !== undefined ) { | |
| // same glsl and uniform list | |
| return; | |
| } else { | |
| // only rebuild uniform list | |
| programChange = false; | |
| } | |
| if ( programChange ) { | |
| if ( parameters.shaderID ) { | |
| var shader = THREE.ShaderLib[ parameters.shaderID ]; | |
| materialProperties.__webglShader = { | |
| name: material.type, | |
| uniforms: THREE.UniformsUtils.clone( shader.uniforms ), | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader | |
| }; | |
| } else { | |
| materialProperties.__webglShader = { | |
| name: material.type, | |
| uniforms: material.uniforms, | |
| vertexShader: material.vertexShader, | |
| fragmentShader: material.fragmentShader | |
| }; | |
| } | |
| material.__webglShader = materialProperties.__webglShader; | |
| program = programCache.acquireProgram( material, parameters, code ); | |
| materialProperties.program = program; | |
| material.program = program; | |
| } | |
| var attributes = program.getAttributes(); | |
| if ( material.morphTargets ) { | |
| material.numSupportedMorphTargets = 0; | |
| for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { | |
| if ( attributes[ 'morphTarget' + i ] >= 0 ) { | |
| material.numSupportedMorphTargets ++; | |
| } | |
| } | |
| } | |
| if ( material.morphNormals ) { | |
| material.numSupportedMorphNormals = 0; | |
| for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { | |
| if ( attributes[ 'morphNormal' + i ] >= 0 ) { | |
| material.numSupportedMorphNormals ++; | |
| } | |
| } | |
| } | |
| materialProperties.uniformsList = []; | |
| var uniforms = materialProperties.__webglShader.uniforms, | |
| uniformLocations = materialProperties.program.getUniforms(); | |
| for ( var u in uniforms ) { | |
| var location = uniformLocations[ u ]; | |
| if ( location ) { | |
| materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] ); | |
| } | |
| } | |
| if ( material instanceof THREE.MeshPhongMaterial || | |
| material instanceof THREE.MeshLambertMaterial || | |
| material instanceof THREE.MeshStandardMaterial || | |
| material.lights ) { | |
| // store the light setup it was created for | |
| materialProperties.lightsHash = _lights.hash; | |
| // wire up the material to this renderer's lighting state | |
| uniforms.ambientLightColor.value = _lights.ambient; | |
| uniforms.directionalLights.value = _lights.directional; | |
| uniforms.spotLights.value = _lights.spot; | |
| uniforms.pointLights.value = _lights.point; | |
| uniforms.hemisphereLights.value = _lights.hemi; | |
| uniforms.directionalShadowMap.value = _lights.directionalShadowMap; | |
| uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix; | |
| uniforms.spotShadowMap.value = _lights.spotShadowMap; | |
| uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix; | |
| uniforms.pointShadowMap.value = _lights.pointShadowMap; | |
| uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix; | |
| } | |
| // detect dynamic uniforms | |
| materialProperties.hasDynamicUniforms = false; | |
| for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) { | |
| var uniform = materialProperties.uniformsList[ j ][ 0 ]; | |
| if ( uniform.dynamic === true ) { | |
| materialProperties.hasDynamicUniforms = true; | |
| break; | |
| } | |
| } | |
| } | |
| function setMaterial( material ) { | |
| setMaterialFaces( material ); | |
| if ( material.transparent === true ) { | |
| state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha ); | |
| } else { | |
| state.setBlending( THREE.NoBlending ); | |
| } | |
| state.setDepthFunc( material.depthFunc ); | |
| state.setDepthTest( material.depthTest ); | |
| state.setDepthWrite( material.depthWrite ); | |
| state.setColorWrite( material.colorWrite ); | |
| state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); | |
| } | |
| function setMaterialFaces( material ) { | |
| material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE ); | |
| state.setFlipSided( material.side === THREE.BackSide ); | |
| } | |
| function setProgram( camera, fog, material, object ) { | |
| _usedTextureUnits = 0; | |
| var materialProperties = properties.get( material ); | |
| if ( materialProperties.program === undefined ) { | |
| material.needsUpdate = true; | |
| } | |
| if ( materialProperties.lightsHash !== undefined && | |
| materialProperties.lightsHash !== _lights.hash ) { | |
| material.needsUpdate = true; | |
| } | |
| if ( material.needsUpdate ) { | |
| initMaterial( material, fog, object ); | |
| material.needsUpdate = false; | |
| } | |
| var refreshProgram = false; | |
| var refreshMaterial = false; | |
| var refreshLights = false; | |
| var program = materialProperties.program, | |
| p_uniforms = program.getUniforms(), | |
| m_uniforms = materialProperties.__webglShader.uniforms; | |
| if ( program.id !== _currentProgram ) { | |
| _gl.useProgram( program.program ); | |
| _currentProgram = program.id; | |
| refreshProgram = true; | |
| refreshMaterial = true; | |
| refreshLights = true; | |
| } | |
| if ( material.id !== _currentMaterialId ) { | |
| _currentMaterialId = material.id; | |
| refreshMaterial = true; | |
| } | |
| if ( refreshProgram || camera !== _currentCamera ) { | |
| _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); | |
| if ( capabilities.logarithmicDepthBuffer ) { | |
| _gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); | |
| } | |
| if ( camera !== _currentCamera ) { | |
| _currentCamera = camera; | |
| // lighting uniforms depend on the camera so enforce an update | |
| // now, in case this material supports lights - or later, when | |
| // the next material that does gets activated: | |
| refreshMaterial = true; // set to true on material change | |
| refreshLights = true; // remains set until update done | |
| } | |
| // load material specific uniforms | |
| // (shader material also gets them for the sake of genericity) | |
| if ( material instanceof THREE.ShaderMaterial || | |
| material instanceof THREE.MeshPhongMaterial || | |
| material instanceof THREE.MeshStandardMaterial || | |
| material.envMap ) { | |
| if ( p_uniforms.cameraPosition !== undefined ) { | |
| _vector3.setFromMatrixPosition( camera.matrixWorld ); | |
| _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z ); | |
| } | |
| } | |
| if ( material instanceof THREE.MeshPhongMaterial || | |
| material instanceof THREE.MeshLambertMaterial || | |
| material instanceof THREE.MeshBasicMaterial || | |
| material instanceof THREE.MeshStandardMaterial || | |
| material instanceof THREE.ShaderMaterial || | |
| material.skinning ) { | |
| if ( p_uniforms.viewMatrix !== undefined ) { | |
| _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements ); | |
| } | |
| } | |
| } | |
| // skinning uniforms must be set even if material didn't change | |
| // auto-setting of texture unit for bone texture must go before other textures | |
| // not sure why, but otherwise weird things happen | |
| if ( material.skinning ) { | |
| if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) { | |
| _gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements ); | |
| } | |
| if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) { | |
| _gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements ); | |
| } | |
| if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) { | |
| if ( p_uniforms.boneTexture !== undefined ) { | |
| var textureUnit = getTextureUnit(); | |
| _gl.uniform1i( p_uniforms.boneTexture, textureUnit ); | |
| _this.setTexture( object.skeleton.boneTexture, textureUnit ); | |
| } | |
| if ( p_uniforms.boneTextureWidth !== undefined ) { | |
| _gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth ); | |
| } | |
| if ( p_uniforms.boneTextureHeight !== undefined ) { | |
| _gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight ); | |
| } | |
| } else if ( object.skeleton && object.skeleton.boneMatrices ) { | |
| if ( p_uniforms.boneGlobalMatrices !== undefined ) { | |
| _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices ); | |
| } | |
| } | |
| } | |
| if ( refreshMaterial ) { | |
| if ( material instanceof THREE.MeshPhongMaterial || | |
| material instanceof THREE.MeshLambertMaterial || | |
| material instanceof THREE.MeshStandardMaterial || | |
| material.lights ) { | |
| // the current material requires lighting info | |
| // note: all lighting uniforms are always set correctly | |
| // they simply reference the renderer's state for their | |
| // values | |
| // | |
| // use the current material's .needsUpdate flags to set | |
| // the GL state when required | |
| markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); | |
| } | |
| // refresh uniforms common to several materials | |
| if ( fog && material.fog ) { | |
| refreshUniformsFog( m_uniforms, fog ); | |
| } | |
| if ( material instanceof THREE.MeshBasicMaterial || | |
| material instanceof THREE.MeshLambertMaterial || | |
| material instanceof THREE.MeshPhongMaterial || | |
| material instanceof THREE.MeshStandardMaterial ) { | |
| refreshUniformsCommon( m_uniforms, material ); | |
| } | |
| // refresh single material specific uniforms | |
| if ( material instanceof THREE.LineBasicMaterial ) { | |
| refreshUniformsLine( m_uniforms, material ); | |
| } else if ( material instanceof THREE.LineDashedMaterial ) { | |
| refreshUniformsLine( m_uniforms, material ); | |
| refreshUniformsDash( m_uniforms, material ); | |
| } else if ( material instanceof THREE.PointsMaterial ) { | |
| refreshUniformsPoints( m_uniforms, material ); | |
| } else if ( material instanceof THREE.MeshLambertMaterial ) { | |
| refreshUniformsLambert( m_uniforms, material ); | |
| } else if ( material instanceof THREE.MeshPhongMaterial ) { | |
| refreshUniformsPhong( m_uniforms, material ); | |
| } else if ( material instanceof THREE.MeshStandardMaterial ) { | |
| refreshUniformsStandard( m_uniforms, material ); | |
| } else if ( material instanceof THREE.MeshDepthMaterial ) { | |
| m_uniforms.mNear.value = camera.near; | |
| m_uniforms.mFar.value = camera.far; | |
| m_uniforms.opacity.value = material.opacity; | |
| } else if ( material instanceof THREE.MeshNormalMaterial ) { | |
| m_uniforms.opacity.value = material.opacity; | |
| } | |
| // load common uniforms | |
| loadUniformsGeneric( materialProperties.uniformsList ); | |
| } | |
| loadUniformsMatrices( p_uniforms, object ); | |
| if ( p_uniforms.modelMatrix !== undefined ) { | |
| _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements ); | |
| } | |
| if ( materialProperties.hasDynamicUniforms === true ) { | |
| updateDynamicUniforms( materialProperties.uniformsList, object, camera ); | |
| } | |
| return program; | |
| } | |
| function updateDynamicUniforms ( uniforms, object, camera ) { | |
| var dynamicUniforms = []; | |
| for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) { | |
| var uniform = uniforms[ j ][ 0 ]; | |
| var onUpdateCallback = uniform.onUpdateCallback; | |
| if ( onUpdateCallback !== undefined ) { | |
| onUpdateCallback.bind( uniform )( object, camera ); | |
| dynamicUniforms.push( uniforms[ j ] ); | |
| } | |
| } | |
| loadUniformsGeneric( dynamicUniforms ); | |
| } | |
| // Uniforms (refresh uniforms objects) | |
| function refreshUniformsCommon ( uniforms, material ) { | |
| uniforms.opacity.value = material.opacity; | |
| uniforms.diffuse.value = material.color; | |
| if ( material.emissive ) { | |
| uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); | |
| } | |
| uniforms.map.value = material.map; | |
| uniforms.specularMap.value = material.specularMap; | |
| uniforms.alphaMap.value = material.alphaMap; | |
| if ( material.aoMap ) { | |
| uniforms.aoMap.value = material.aoMap; | |
| uniforms.aoMapIntensity.value = material.aoMapIntensity; | |
| } | |
| // uv repeat and offset setting priorities | |
| // 1. color map | |
| // 2. specular map | |
| // 3. normal map | |
| // 4. bump map | |
| // 5. alpha map | |
| // 6. emissive map | |
| var uvScaleMap; | |
| if ( material.map ) { | |
| uvScaleMap = material.map; | |
| } else if ( material.specularMap ) { | |
| uvScaleMap = material.specularMap; | |
| } else if ( material.displacementMap ) { | |
| uvScaleMap = material.displacementMap; | |
| } else if ( material.normalMap ) { | |
| uvScaleMap = material.normalMap; | |
| } else if ( material.bumpMap ) { | |
| uvScaleMap = material.bumpMap; | |
| } else if ( material.roughnessMap ) { | |
| uvScaleMap = material.roughnessMap; | |
| } else if ( material.metalnessMap ) { | |
| uvScaleMap = material.metalnessMap; | |
| } else if ( material.alphaMap ) { | |
| uvScaleMap = material.alphaMap; | |
| } else if ( material.emissiveMap ) { | |
| uvScaleMap = material.emissiveMap; | |
| } | |
| if ( uvScaleMap !== undefined ) { | |
| if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) { | |
| uvScaleMap = uvScaleMap.texture; | |
| } | |
| var offset = uvScaleMap.offset; | |
| var repeat = uvScaleMap.repeat; | |
| uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); | |
| } | |
| uniforms.envMap.value = material.envMap; | |
| uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1; | |
| uniforms.reflectivity.value = material.reflectivity; | |
| uniforms.refractionRatio.value = material.refractionRatio; | |
| } | |
| function refreshUniformsLine ( uniforms, material ) { | |
| uniforms.diffuse.value = material.color; | |
| uniforms.opacity.value = material.opacity; | |
| } | |
| function refreshUniformsDash ( uniforms, material ) { | |
| uniforms.dashSize.value = material.dashSize; | |
| uniforms.totalSize.value = material.dashSize + material.gapSize; | |
| uniforms.scale.value = material.scale; | |
| } | |
| function refreshUniformsPoints ( uniforms, material ) { | |
| uniforms.diffuse.value = material.color; | |
| uniforms.opacity.value = material.opacity; | |
| uniforms.size.value = material.size * _pixelRatio; | |
| uniforms.scale.value = _canvas.clientHeight / 2.0; // TODO: Cache this. | |
| uniforms.map.value = material.map; | |
| if ( material.map !== null ) { | |
| var offset = material.map.offset; | |
| var repeat = material.map.repeat; | |
| uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); | |
| } | |
| } | |
| function refreshUniformsFog ( uniforms, fog ) { | |
| uniforms.fogColor.value = fog.color; | |
| if ( fog instanceof THREE.Fog ) { | |
| uniforms.fogNear.value = fog.near; | |
| uniforms.fogFar.value = fog.far; | |
| } else if ( fog instanceof THREE.FogExp2 ) { | |
| uniforms.fogDensity.value = fog.density; | |
| } | |
| } | |
| function refreshUniformsLambert ( uniforms, material ) { | |
| if ( material.lightMap ) { | |
| uniforms.lightMap.value = material.lightMap; | |
| uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
| } | |
| if ( material.emissiveMap ) { | |
| uniforms.emissiveMap.value = material.emissiveMap; | |
| } | |
| } | |
| function refreshUniformsPhong ( uniforms, material ) { | |
| uniforms.specular.value = material.specular; | |
| uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) | |
| if ( material.lightMap ) { | |
| uniforms.lightMap.value = material.lightMap; | |
| uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
| } | |
| if ( material.emissiveMap ) { | |
| uniforms.emissiveMap.value = material.emissiveMap; | |
| } | |
| if ( material.bumpMap ) { | |
| uniforms.bumpMap.value = material.bumpMap; | |
| uniforms.bumpScale.value = material.bumpScale; | |
| } | |
| if ( material.normalMap ) { | |
| uniforms.normalMap.value = material.normalMap; | |
| uniforms.normalScale.value.copy( material.normalScale ); | |
| } | |
| if ( material.displacementMap ) { | |
| uniforms.displacementMap.value = material.displacementMap; | |
| uniforms.displacementScale.value = material.displacementScale; | |
| uniforms.displacementBias.value = material.displacementBias; | |
| } | |
| } | |
| function refreshUniformsStandard ( uniforms, material ) { | |
| uniforms.roughness.value = material.roughness; | |
| uniforms.metalness.value = material.metalness; | |
| if ( material.roughnessMap ) { | |
| uniforms.roughnessMap.value = material.roughnessMap; | |
| } | |
| if ( material.metalnessMap ) { | |
| uniforms.metalnessMap.value = material.metalnessMap; | |
| } | |
| if ( material.lightMap ) { | |
| uniforms.lightMap.value = material.lightMap; | |
| uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
| } | |
| if ( material.emissiveMap ) { | |
| uniforms.emissiveMap.value = material.emissiveMap; | |
| } | |
| if ( material.bumpMap ) { | |
| uniforms.bumpMap.value = material.bumpMap; | |
| uniforms.bumpScale.value = material.bumpScale; | |
| } | |
| if ( material.normalMap ) { | |
| uniforms.normalMap.value = material.normalMap; | |
| uniforms.normalScale.value.copy( material.normalScale ); | |
| } | |
| if ( material.displacementMap ) { | |
| uniforms.displacementMap.value = material.displacementMap; | |
| uniforms.displacementScale.value = material.displacementScale; | |
| uniforms.displacementBias.value = material.displacementBias; | |
| } | |
| if ( material.envMap ) { | |
| //uniforms.envMap.value = material.envMap; // part of uniforms common | |
| uniforms.envMapIntensity.value = material.envMapIntensity; | |
| } | |
| } | |
| // If uniforms are marked as clean, they don't need to be loaded to the GPU. | |
| function markUniformsLightsNeedsUpdate ( uniforms, value ) { | |
| uniforms.ambientLightColor.needsUpdate = value; | |
| uniforms.directionalLights.needsUpdate = value; | |
| uniforms.pointLights.needsUpdate = value; | |
| uniforms.spotLights.needsUpdate = value; | |
| uniforms.hemisphereLights.needsUpdate = value; | |
| } | |
| // Uniforms (load to GPU) | |
| function loadUniformsMatrices ( uniforms, object ) { | |
| _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements ); | |
| if ( uniforms.normalMatrix ) { | |
| _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements ); | |
| } | |
| } | |
| function getTextureUnit() { | |
| var textureUnit = _usedTextureUnits; | |
| if ( textureUnit >= capabilities.maxTextures ) { | |
| console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); | |
| } | |
| _usedTextureUnits += 1; | |
| return textureUnit; | |
| } | |
| function loadUniformsGeneric ( uniforms ) { | |
| var texture, textureUnit; | |
| for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) { | |
| var uniform = uniforms[ j ][ 0 ]; | |
| // needsUpdate property is not added to all uniforms. | |
| if ( uniform.needsUpdate === false ) continue; | |
| var type = uniform.type; | |
| var value = uniform.value; | |
| var location = uniforms[ j ][ 1 ]; | |
| switch ( type ) { | |
| case '1i': | |
| _gl.uniform1i( location, value ); | |
| break; | |
| case '1f': | |
| _gl.uniform1f( location, value ); | |
| break; | |
| case '2f': | |
| _gl.uniform2f( location, value[ 0 ], value[ 1 ] ); | |
| break; | |
| case '3f': | |
| _gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] ); | |
| break; | |
| case '4f': | |
| _gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] ); | |
| break; | |
| case '1iv': | |
| _gl.uniform1iv( location, value ); | |
| break; | |
| case '3iv': | |
| _gl.uniform3iv( location, value ); | |
| break; | |
| case '1fv': | |
| _gl.uniform1fv( location, value ); | |
| break; | |
| case '2fv': | |
| _gl.uniform2fv( location, value ); | |
| break; | |
| case '3fv': | |
| _gl.uniform3fv( location, value ); | |
| break; | |
| case '4fv': | |
| _gl.uniform4fv( location, value ); | |
| break; | |
| case 'Matrix2fv': | |
| _gl.uniformMatrix2fv( location, false, value ); | |
| break; | |
| case 'Matrix3fv': | |
| _gl.uniformMatrix3fv( location, false, value ); | |
| break; | |
| case 'Matrix4fv': | |
| _gl.uniformMatrix4fv( location, false, value ); | |
| break; | |
| // | |
| case 'i': | |
| // single integer | |
| _gl.uniform1i( location, value ); | |
| break; | |
| case 'f': | |
| // single float | |
| _gl.uniform1f( location, value ); | |
| break; | |
| case 'v2': | |
| // single THREE.Vector2 | |
| _gl.uniform2f( location, value.x, value.y ); | |
| break; | |
| case 'v3': | |
| // single THREE.Vector3 | |
| _gl.uniform3f( location, value.x, value.y, value.z ); | |
| break; | |
| case 'v4': | |
| // single THREE.Vector4 | |
| _gl.uniform4f( location, value.x, value.y, value.z, value.w ); | |
| break; | |
| case 'c': | |
| // single THREE.Color | |
| _gl.uniform3f( location, value.r, value.g, value.b ); | |
| break; | |
| /* | |
| case 's': | |
| // TODO: Optimize this. | |
| for( var propertyName in uniform.properties ) { | |
| var property = uniform.properties[ propertyName ]; | |
| var locationProperty = location[ propertyName ]; | |
| var valueProperty = value[ propertyName ]; | |
| switch( property.type ) { | |
| case 'i': | |
| _gl.uniform1i( locationProperty, valueProperty ); | |
| break; | |
| case 'f': | |
| _gl.uniform1f( locationProperty, valueProperty ); | |
| break; | |
| case 'v2': | |
| _gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y ); | |
| break; | |
| case 'v3': | |
| _gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z ); | |
| break; | |
| case 'v4': | |
| _gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w ); | |
| break; | |
| case 'c': | |
| _gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b ); | |
| break; | |
| }; | |
| } | |
| break; | |
| */ | |
| case 'sa': | |
| // TODO: Optimize this. | |
| for ( var i = 0; i < value.length; i ++ ) { | |
| for ( var propertyName in uniform.properties ) { | |
| var property = uniform.properties[ propertyName ]; | |
| var locationProperty = location[ i ][ propertyName ]; | |
| var valueProperty = value[ i ][ propertyName ]; | |
| switch ( property.type ) { | |
| case 'i': | |
| _gl.uniform1i( locationProperty, valueProperty ); | |
| break; | |
| case 'f': | |
| _gl.uniform1f( locationProperty, valueProperty ); | |
| break; | |
| case 'v2': | |
| _gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y ); | |
| break; | |
| case 'v3': | |
| _gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z ); | |
| break; | |
| case 'v4': | |
| _gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w ); | |
| break; | |
| case 'c': | |
| _gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b ); | |
| break; | |
| case 'm4': | |
| _gl.uniformMatrix4fv( locationProperty, false, valueProperty.elements ); | |
| break; | |
| } | |
| } | |
| } | |
| break; | |
| case 'iv1': | |
| // flat array of integers (JS or typed array) | |
| _gl.uniform1iv( location, value ); | |
| break; | |
| case 'iv': | |
| // flat array of integers with 3 x N size (JS or typed array) | |
| _gl.uniform3iv( location, value ); | |
| break; | |
| case 'fv1': | |
| // flat array of floats (JS or typed array) | |
| _gl.uniform1fv( location, value ); | |
| break; | |
| case 'fv': | |
| // flat array of floats with 3 x N size (JS or typed array) | |
| _gl.uniform3fv( location, value ); | |
| break; | |
| case 'v2v': | |
| // array of THREE.Vector2 | |
| if ( uniform._array === undefined ) { | |
| uniform._array = new Float32Array( 2 * value.length ); | |
| } | |
| for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) { | |
| uniform._array[ i2 + 0 ] = value[ i ].x; | |
| uniform._array[ i2 + 1 ] = value[ i ].y; | |
| } | |
| _gl.uniform2fv( location, uniform._array ); | |
| break; | |
| case 'v3v': | |
| // array of THREE.Vector3 | |
| if ( uniform._array === undefined ) { | |
| uniform._array = new Float32Array( 3 * value.length ); | |
| } | |
| for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) { | |
| uniform._array[ i3 + 0 ] = value[ i ].x; | |
| uniform._array[ i3 + 1 ] = value[ i ].y; | |
| uniform._array[ i3 + 2 ] = value[ i ].z; | |
| } | |
| _gl.uniform3fv( location, uniform._array ); | |
| break; | |
| case 'v4v': | |
| // array of THREE.Vector4 | |
| if ( uniform._array === undefined ) { | |
| uniform._array = new Float32Array( 4 * value.length ); | |
| } | |
| for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) { | |
| uniform._array[ i4 + 0 ] = value[ i ].x; | |
| uniform._array[ i4 + 1 ] = value[ i ].y; | |
| uniform._array[ i4 + 2 ] = value[ i ].z; | |
| uniform._array[ i4 + 3 ] = value[ i ].w; | |
| } | |
| _gl.uniform4fv( location, uniform._array ); | |
| break; | |
| case 'm2': | |
| // single THREE.Matrix2 | |
| _gl.uniformMatrix2fv( location, false, value.elements ); | |
| break; | |
| case 'm3': | |
| // single THREE.Matrix3 | |
| _gl.uniformMatrix3fv( location, false, value.elements ); | |
| break; | |
| case 'm3v': | |
| // array of THREE.Matrix3 | |
| if ( uniform._array === undefined ) { | |
| uniform._array = new Float32Array( 9 * value.length ); | |
| } | |
| for ( var i = 0, il = value.length; i < il; i ++ ) { | |
| value[ i ].flattenToArrayOffset( uniform._array, i * 9 ); | |
| } | |
| _gl.uniformMatrix3fv( location, false, uniform._array ); | |
| break; | |
| case 'm4': | |
| // single THREE.Matrix4 | |
| _gl.uniformMatrix4fv( location, false, value.elements ); | |
| break; | |
| case 'm4v': | |
| // array of THREE.Matrix4 | |
| if ( uniform._array === undefined ) { | |
| uniform._array = new Float32Array( 16 * value.length ); | |
| } | |
| for ( var i = 0, il = value.length; i < il; i ++ ) { | |
| value[ i ].flattenToArrayOffset( uniform._array, i * 16 ); | |
| } | |
| _gl.uniformMatrix4fv( location, false, uniform._array ); | |
| break; | |
| case 't': | |
| // single THREE.Texture (2d or cube) | |
| texture = value; | |
| textureUnit = getTextureUnit(); | |
| _gl.uniform1i( location, textureUnit ); | |
| if ( ! texture ) continue; | |
| if ( texture instanceof THREE.CubeTexture || | |
| ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { | |
| // CompressedTexture can have Array in image :/ | |
| setCubeTexture( texture, textureUnit ); | |
| } else if ( texture instanceof THREE.WebGLRenderTargetCube ) { | |
| setCubeTextureDynamic( texture.texture, textureUnit ); | |
| } else if ( texture instanceof THREE.WebGLRenderTarget ) { | |
| _this.setTexture( texture.texture, textureUnit ); | |
| } else { | |
| _this.setTexture( texture, textureUnit ); | |
| } | |
| break; | |
| case 'tv': | |
| // array of THREE.Texture (2d or cube) | |
| if ( uniform._array === undefined ) { | |
| uniform._array = []; | |
| } | |
| for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { | |
| uniform._array[ i ] = getTextureUnit(); | |
| } | |
| _gl.uniform1iv( location, uniform._array ); | |
| for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { | |
| texture = uniform.value[ i ]; | |
| textureUnit = uniform._array[ i ]; | |
| if ( ! texture ) continue; | |
| if ( texture instanceof THREE.CubeTexture || | |
| ( texture.image instanceof Array && texture.image.length === 6 ) ) { | |
| // CompressedTexture can have Array in image :/ | |
| setCubeTexture( texture, textureUnit ); | |
| } else if ( texture instanceof THREE.WebGLRenderTarget ) { | |
| _this.setTexture( texture.texture, textureUnit ); | |
| } else if ( texture instanceof THREE.WebGLRenderTargetCube ) { | |
| setCubeTextureDynamic( texture.texture, textureUnit ); | |
| } else { | |
| _this.setTexture( texture, textureUnit ); | |
| } | |
| } | |
| break; | |
| default: | |
| console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type ); | |
| } | |
| } | |
| } | |
| function setupLights ( lights, camera ) { | |
| var l, ll, light, | |
| r = 0, g = 0, b = 0, | |
| color, | |
| intensity, | |
| distance, | |
| viewMatrix = camera.matrixWorldInverse, | |
| directionalLength = 0, | |
| pointLength = 0, | |
| spotLength = 0, | |
| hemiLength = 0, | |
| shadowsLength = 0; | |
| _lights.shadowsPointLight = 0; | |
| for ( l = 0, ll = lights.length; l < ll; l ++ ) { | |
| light = lights[ l ]; | |
| color = light.color; | |
| intensity = light.intensity; | |
| distance = light.distance; | |
| if ( light instanceof THREE.AmbientLight ) { | |
| r += color.r * intensity; | |
| g += color.g * intensity; | |
| b += color.b * intensity; | |
| } else if ( light instanceof THREE.DirectionalLight ) { | |
| var uniforms = lightCache.get( light ); | |
| uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); | |
| uniforms.direction.setFromMatrixPosition( light.matrixWorld ); | |
| _vector3.setFromMatrixPosition( light.target.matrixWorld ); | |
| uniforms.direction.sub( _vector3 ); | |
| uniforms.direction.transformDirection( viewMatrix ); | |
| uniforms.shadow = light.castShadow; | |
| if ( light.castShadow ) { | |
| uniforms.shadowBias = light.shadow.bias; | |
| uniforms.shadowRadius = light.shadow.radius; | |
| uniforms.shadowMapSize = light.shadow.mapSize; | |
| _lights.shadows[ shadowsLength ++ ] = light; | |
| } | |
| _lights.directionalShadowMap[ directionalLength ] = light.shadow.map; | |
| _lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; | |
| _lights.directional[ directionalLength ++ ] = uniforms; | |
| } else if ( light instanceof THREE.SpotLight ) { | |
| var uniforms = lightCache.get( light ); | |
| uniforms.position.setFromMatrixPosition( light.matrixWorld ); | |
| uniforms.position.applyMatrix4( viewMatrix ); | |
| uniforms.color.copy( color ).multiplyScalar( intensity ); | |
| uniforms.distance = distance; | |
| uniforms.direction.setFromMatrixPosition( light.matrixWorld ); | |
| _vector3.setFromMatrixPosition( light.target.matrixWorld ); | |
| uniforms.direction.sub( _vector3 ); | |
| uniforms.direction.transformDirection( viewMatrix ); | |
| uniforms.angleCos = Math.cos( light.angle ); | |
| uniforms.exponent = light.exponent; | |
| uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; | |
| uniforms.shadow = light.castShadow; | |
| if ( light.castShadow ) { | |
| uniforms.shadowBias = light.shadow.bias; | |
| uniforms.shadowRadius = light.shadow.radius; | |
| uniforms.shadowMapSize = light.shadow.mapSize; | |
| _lights.shadows[ shadowsLength ++ ] = light; | |
| } | |
| _lights.spotShadowMap[ spotLength ] = light.shadow.map; | |
| _lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix; | |
| _lights.spot[ spotLength ++ ] = uniforms; | |
| } else if ( light instanceof THREE.PointLight ) { | |
| var uniforms = lightCache.get( light ); | |
| uniforms.position.setFromMatrixPosition( light.matrixWorld ); | |
| uniforms.position.applyMatrix4( viewMatrix ); | |
| uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); | |
| uniforms.distance = light.distance; | |
| uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; | |
| uniforms.shadow = light.castShadow; | |
| if ( light.castShadow ) { | |
| uniforms.shadowBias = light.shadow.bias; | |
| uniforms.shadowRadius = light.shadow.radius; | |
| uniforms.shadowMapSize = light.shadow.mapSize; | |
| _lights.shadows[ shadowsLength ++ ] = light; | |
| } | |
| _lights.pointShadowMap[ pointLength ] = light.shadow.map; | |
| if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) { | |
| _lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4(); | |
| } | |
| // for point lights we set the shadow matrix to be a translation-only matrix | |
| // equal to inverse of the light's position | |
| _vector3.setFromMatrixPosition( light.matrixWorld ).negate(); | |
| _lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 ); | |
| _lights.point[ pointLength ++ ] = uniforms; | |
| } else if ( light instanceof THREE.HemisphereLight ) { | |
| var uniforms = lightCache.get( light ); | |
| uniforms.direction.setFromMatrixPosition( light.matrixWorld ); | |
| uniforms.direction.transformDirection( viewMatrix ); | |
| uniforms.direction.normalize(); | |
| uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); | |
| uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); | |
| _lights.hemi[ hemiLength ++ ] = uniforms; | |
| } | |
| } | |
| _lights.ambient[ 0 ] = r; | |
| _lights.ambient[ 1 ] = g; | |
| _lights.ambient[ 2 ] = b; | |
| _lights.directional.length = directionalLength; | |
| _lights.spot.length = spotLength; | |
| _lights.point.length = pointLength; | |
| _lights.hemi.length = hemiLength; | |
| _lights.shadows.length = shadowsLength; | |
| _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength; | |
| } | |
| // GL state setting | |
| this.setFaceCulling = function ( cullFace, frontFaceDirection ) { | |
| if ( cullFace === THREE.CullFaceNone ) { | |
| state.disable( _gl.CULL_FACE ); | |
| } else { | |
| if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) { | |
| _gl.frontFace( _gl.CW ); | |
| } else { | |
| _gl.frontFace( _gl.CCW ); | |
| } | |
| if ( cullFace === THREE.CullFaceBack ) { | |
| _gl.cullFace( _gl.BACK ); | |
| } else if ( cullFace === THREE.CullFaceFront ) { | |
| _gl.cullFace( _gl.FRONT ); | |
| } else { | |
| _gl.cullFace( _gl.FRONT_AND_BACK ); | |
| } | |
| state.enable( _gl.CULL_FACE ); | |
| } | |
| }; | |
| // Textures | |
| function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) { | |
| var extension; | |
| if ( isPowerOfTwoImage ) { | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); | |
| } else { | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); | |
| if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) { | |
| console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); | |
| } | |
| _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); | |
| if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) { | |
| console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); | |
| } | |
| } | |
| extension = extensions.get( 'EXT_texture_filter_anisotropic' ); | |
| if ( extension ) { | |
| if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; | |
| if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; | |
| if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { | |
| _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) ); | |
| properties.get( texture ).__currentAnisotropy = texture.anisotropy; | |
| } | |
| } | |
| } | |
| function uploadTexture( textureProperties, texture, slot ) { | |
| if ( textureProperties.__webglInit === undefined ) { | |
| textureProperties.__webglInit = true; | |
| texture.addEventListener( 'dispose', onTextureDispose ); | |
| textureProperties.__webglTexture = _gl.createTexture(); | |
| _infoMemory.textures ++; | |
| } | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); | |
| _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); | |
| _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); | |
| _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); | |
| var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); | |
| if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { | |
| image = makePowerOfTwo( image ); | |
| } | |
| var isPowerOfTwoImage = isPowerOfTwo( image ), | |
| glFormat = paramThreeToGL( texture.format ), | |
| glType = paramThreeToGL( texture.type ); | |
| setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); | |
| var mipmap, mipmaps = texture.mipmaps; | |
| if ( texture instanceof THREE.DataTexture ) { | |
| // use manually created mipmaps if available | |
| // if there are no manual mipmaps | |
| // set 0 level mipmap and then use GL to generate other mipmap levels | |
| if ( mipmaps.length > 0 && isPowerOfTwoImage ) { | |
| for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
| } | |
| texture.generateMipmaps = false; | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); | |
| } | |
| } else if ( texture instanceof THREE.CompressedTexture ) { | |
| for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { | |
| if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { | |
| state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); | |
| } else { | |
| console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
| } | |
| } | |
| } else { | |
| // regular Texture (image, video, canvas) | |
| // use manually created mipmaps if available | |
| // if there are no manual mipmaps | |
| // set 0 level mipmap and then use GL to generate other mipmap levels | |
| if ( mipmaps.length > 0 && isPowerOfTwoImage ) { | |
| for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); | |
| } | |
| texture.generateMipmaps = false; | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); | |
| } | |
| } | |
| if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D ); | |
| textureProperties.__version = texture.version; | |
| if ( texture.onUpdate ) texture.onUpdate( texture ); | |
| } | |
| this.setTexture = function ( texture, slot ) { | |
| var textureProperties = properties.get( texture ); | |
| if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
| var image = texture.image; | |
| if ( image === undefined ) { | |
| console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); | |
| return; | |
| } | |
| if ( image.complete === false ) { | |
| console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); | |
| return; | |
| } | |
| uploadTexture( textureProperties, texture, slot ); | |
| return; | |
| } | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); | |
| }; | |
| function clampToMaxSize ( image, maxSize ) { | |
| if ( image.width > maxSize || image.height > maxSize ) { | |
| // Warning: Scaling through the canvas will only work with images that use | |
| // premultiplied alpha. | |
| var scale = maxSize / Math.max( image.width, image.height ); | |
| var canvas = document.createElement( 'canvas' ); | |
| canvas.width = Math.floor( image.width * scale ); | |
| canvas.height = Math.floor( image.height * scale ); | |
| var context = canvas.getContext( '2d' ); | |
| context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); | |
| console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); | |
| return canvas; | |
| } | |
| return image; | |
| } | |
| function isPowerOfTwo( image ) { | |
| return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ); | |
| } | |
| function textureNeedsPowerOfTwo( texture ) { | |
| if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true; | |
| if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true; | |
| return false; | |
| } | |
| function makePowerOfTwo( image ) { | |
| if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) { | |
| var canvas = document.createElement( 'canvas' ); | |
| canvas.width = THREE.Math.nearestPowerOfTwo( image.width ); | |
| canvas.height = THREE.Math.nearestPowerOfTwo( image.height ); | |
| var context = canvas.getContext( '2d' ); | |
| context.drawImage( image, 0, 0, canvas.width, canvas.height ); | |
| console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); | |
| return canvas; | |
| } | |
| return image; | |
| } | |
| function setCubeTexture ( texture, slot ) { | |
| var textureProperties = properties.get( texture ); | |
| if ( texture.image.length === 6 ) { | |
| if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
| if ( ! textureProperties.__image__webglTextureCube ) { | |
| texture.addEventListener( 'dispose', onTextureDispose ); | |
| textureProperties.__image__webglTextureCube = _gl.createTexture(); | |
| _infoMemory.textures ++; | |
| } | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); | |
| _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); | |
| var isCompressed = texture instanceof THREE.CompressedTexture; | |
| var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture; | |
| var cubeImage = []; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) { | |
| cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); | |
| } else { | |
| cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; | |
| } | |
| } | |
| var image = cubeImage[ 0 ], | |
| isPowerOfTwoImage = isPowerOfTwo( image ), | |
| glFormat = paramThreeToGL( texture.format ), | |
| glType = paramThreeToGL( texture.type ); | |
| setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); | |
| for ( var i = 0; i < 6; i ++ ) { | |
| if ( ! isCompressed ) { | |
| if ( isDataTexture ) { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); | |
| } | |
| } else { | |
| var mipmap, mipmaps = cubeImage[ i ].mipmaps; | |
| for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { | |
| mipmap = mipmaps[ j ]; | |
| if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { | |
| if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { | |
| state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); | |
| } else { | |
| console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
| } | |
| } | |
| } | |
| } | |
| if ( texture.generateMipmaps && isPowerOfTwoImage ) { | |
| _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); | |
| } | |
| textureProperties.__version = texture.version; | |
| if ( texture.onUpdate ) texture.onUpdate( texture ); | |
| } else { | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); | |
| } | |
| } | |
| } | |
| function setCubeTextureDynamic ( texture, slot ) { | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); | |
| } | |
| // Render targets | |
| // Setup storage for target texture and bind it to correct framebuffer | |
| function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) { | |
| var glFormat = paramThreeToGL( renderTarget.texture.format ); | |
| var glType = paramThreeToGL( renderTarget.texture.type ); | |
| state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
| _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
| } | |
| // Setup storage for internal depth/stencil buffers and bind to correct framebuffer | |
| function setupRenderBufferStorage ( renderbuffer, renderTarget ) { | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); | |
| if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { | |
| _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); | |
| } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { | |
| _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); | |
| } else { | |
| // FIXME: We don't support !depth !stencil | |
| _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); | |
| } | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); | |
| } | |
| // Setup GL resources for a non-texture depth buffer | |
| function setupDepthRenderbuffer( renderTarget ) { | |
| var renderTargetProperties = properties.get( renderTarget ); | |
| var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); | |
| if ( isCube ) { | |
| renderTargetProperties.__webglDepthbuffer = []; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); | |
| renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); | |
| } | |
| } else { | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); | |
| renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); | |
| } | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
| } | |
| // Set up GL resources for the render target | |
| function setupRenderTarget( renderTarget ) { | |
| var renderTargetProperties = properties.get( renderTarget ); | |
| var textureProperties = properties.get( renderTarget.texture ); | |
| renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); | |
| textureProperties.__webglTexture = _gl.createTexture(); | |
| _infoMemory.textures ++; | |
| var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); | |
| var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ); | |
| // Setup framebuffer | |
| if ( isCube ) { | |
| renderTargetProperties.__webglFramebuffer = []; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); | |
| } | |
| } else { | |
| renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); | |
| } | |
| // Setup color buffer | |
| if ( isCube ) { | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); | |
| setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); | |
| for ( var i = 0; i < 6; i ++ ) { | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); | |
| } | |
| if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); | |
| } else { | |
| state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); | |
| setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); | |
| if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); | |
| state.bindTexture( _gl.TEXTURE_2D, null ); | |
| } | |
| // Setup depth and stencil buffers | |
| if ( renderTarget.depthBuffer ) { | |
| setupDepthRenderbuffer( renderTarget ); | |
| } | |
| } | |
| this.setRenderTarget = function ( renderTarget ) { | |
| _currentRenderTarget = renderTarget; | |
| if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { | |
| setupRenderTarget( renderTarget ); | |
| } | |
| var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); | |
| var framebuffer; | |
| if ( renderTarget ) { | |
| var renderTargetProperties = properties.get( renderTarget ); | |
| if ( isCube ) { | |
| framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ]; | |
| } else { | |
| framebuffer = renderTargetProperties.__webglFramebuffer; | |
| } | |
| _currentScissor.copy( renderTarget.scissor ); | |
| _currentScissorTest = renderTarget.scissorTest; | |
| _currentViewport.copy( renderTarget.viewport ); | |
| } else { | |
| framebuffer = null; | |
| _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); | |
| _currentScissorTest = _scissorTest; | |
| _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); | |
| } | |
| if ( _currentFramebuffer !== framebuffer ) { | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
| _currentFramebuffer = framebuffer; | |
| } | |
| state.scissor( _currentScissor ); | |
| state.setScissorTest( _currentScissorTest ); | |
| state.viewport( _currentViewport ); | |
| if ( isCube ) { | |
| var textureProperties = properties.get( renderTarget.texture ); | |
| _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 ); | |
| } | |
| }; | |
| this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { | |
| if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) { | |
| console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); | |
| return; | |
| } | |
| var framebuffer = properties.get( renderTarget ).__webglFramebuffer; | |
| if ( framebuffer ) { | |
| var restore = false; | |
| if ( framebuffer !== _currentFramebuffer ) { | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
| restore = true; | |
| } | |
| try { | |
| var texture = renderTarget.texture; | |
| if ( texture.format !== THREE.RGBAFormat | |
| && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { | |
| console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); | |
| return; | |
| } | |
| if ( texture.type !== THREE.UnsignedByteType | |
| && paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) | |
| && ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) | |
| && ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { | |
| console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); | |
| return; | |
| } | |
| if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { | |
| _gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer ); | |
| } else { | |
| console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); | |
| } | |
| } finally { | |
| if ( restore ) { | |
| _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); | |
| } | |
| } | |
| } | |
| }; | |
| function updateRenderTargetMipmap( renderTarget ) { | |
| var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; | |
| var texture = properties.get( renderTarget.texture ).__webglTexture; | |
| state.bindTexture( target, texture ); | |
| _gl.generateMipmap( target ); | |
| state.bindTexture( target, null ); | |
| } | |
| // Fallback filters for non-power-of-2 textures | |
| function filterFallback ( f ) { | |
| if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) { | |
| return _gl.NEAREST; | |
| } | |
| return _gl.LINEAR; | |
| } | |
| // Map three.js constants to WebGL constants | |
| function paramThreeToGL ( p ) { | |
| var extension; | |
| if ( p === THREE.RepeatWrapping ) return _gl.REPEAT; | |
| if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE; | |
| if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT; | |
| if ( p === THREE.NearestFilter ) return _gl.NEAREST; | |
| if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST; | |
| if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR; | |
| if ( p === THREE.LinearFilter ) return _gl.LINEAR; | |
| if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST; | |
| if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR; | |
| if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE; | |
| if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4; | |
| if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1; | |
| if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5; | |
| if ( p === THREE.ByteType ) return _gl.BYTE; | |
| if ( p === THREE.ShortType ) return _gl.SHORT; | |
| if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT; | |
| if ( p === THREE.IntType ) return _gl.INT; | |
| if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT; | |
| if ( p === THREE.FloatType ) return _gl.FLOAT; | |
| extension = extensions.get( 'OES_texture_half_float' ); | |
| if ( extension !== null ) { | |
| if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES; | |
| } | |
| if ( p === THREE.AlphaFormat ) return _gl.ALPHA; | |
| if ( p === THREE.RGBFormat ) return _gl.RGB; | |
| if ( p === THREE.RGBAFormat ) return _gl.RGBA; | |
| if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE; | |
| if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA; | |
| if ( p === THREE.AddEquation ) return _gl.FUNC_ADD; | |
| if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT; | |
| if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT; | |
| if ( p === THREE.ZeroFactor ) return _gl.ZERO; | |
| if ( p === THREE.OneFactor ) return _gl.ONE; | |
| if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR; | |
| if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR; | |
| if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA; | |
| if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA; | |
| if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA; | |
| if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA; | |
| if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR; | |
| if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR; | |
| if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE; | |
| extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); | |
| if ( extension !== null ) { | |
| if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; | |
| if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; | |
| if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; | |
| if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; | |
| } | |
| extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); | |
| if ( extension !== null ) { | |
| if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; | |
| if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; | |
| if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; | |
| if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; | |
| } | |
| extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); | |
| if ( extension !== null ) { | |
| if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL; | |
| } | |
| extension = extensions.get( 'EXT_blend_minmax' ); | |
| if ( extension !== null ) { | |
| if ( p === THREE.MinEquation ) return extension.MIN_EXT; | |
| if ( p === THREE.MaxEquation ) return extension.MAX_EXT; | |
| } | |
| return 0; | |
| } | |
| }; | |
| // File:src/renderers/WebGLRenderTarget.js | |
| /** | |
| * @author szimek / https://github.com/szimek/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author Marius Kintel / https://github.com/kintel | |
| */ | |
| /* | |
| In options, we can specify: | |
| * Texture parameters for an auto-generated target texture | |
| * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers | |
| */ | |
| THREE.WebGLRenderTarget = function ( width, height, options ) { | |
| this.uuid = THREE.Math.generateUUID(); | |
| this.width = width; | |
| this.height = height; | |
| this.scissor = new THREE.Vector4( 0, 0, width, height ); | |
| this.scissorTest = false; | |
| this.viewport = new THREE.Vector4( 0, 0, width, height ); | |
| options = options || {}; | |
| if ( options.minFilter === undefined ) options.minFilter = THREE.LinearFilter; | |
| this.texture = new THREE.Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy ); | |
| this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; | |
| this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; | |
| }; | |
| THREE.WebGLRenderTarget.prototype = { | |
| constructor: THREE.WebGLRenderTarget, | |
| setSize: function ( width, height ) { | |
| if ( this.width !== width || this.height !== height ) { | |
| this.width = width; | |
| this.height = height; | |
| this.dispose(); | |
| } | |
| this.viewport.set( 0, 0, width, height ); | |
| this.scissor.set( 0, 0, width, height ); | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| this.width = source.width; | |
| this.height = source.height; | |
| this.viewport.copy( source.viewport ); | |
| this.texture = source.texture.clone(); | |
| this.depthBuffer = source.depthBuffer; | |
| this.stencilBuffer = source.stencilBuffer; | |
| this.shareDepthFrom = source.shareDepthFrom; | |
| return this; | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| }; | |
| THREE.EventDispatcher.prototype.apply( THREE.WebGLRenderTarget.prototype ); | |
| // File:src/renderers/WebGLRenderTargetCube.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com | |
| */ | |
| THREE.WebGLRenderTargetCube = function ( width, height, options ) { | |
| THREE.WebGLRenderTarget.call( this, width, height, options ); | |
| this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 | |
| }; | |
| THREE.WebGLRenderTargetCube.prototype = Object.create( THREE.WebGLRenderTarget.prototype ); | |
| THREE.WebGLRenderTargetCube.prototype.constructor = THREE.WebGLRenderTargetCube; | |
| // File:src/renderers/webgl/WebGLBufferRenderer.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) { | |
| var mode; | |
| function setMode( value ) { | |
| mode = value; | |
| } | |
| function render( start, count ) { | |
| _gl.drawArrays( mode, start, count ); | |
| _infoRender.calls ++; | |
| _infoRender.vertices += count; | |
| if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; | |
| } | |
| function renderInstances( geometry ) { | |
| var extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
| if ( extension === null ) { | |
| console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
| return; | |
| } | |
| var position = geometry.attributes.position; | |
| var count = 0; | |
| if ( position instanceof THREE.InterleavedBufferAttribute ) { | |
| count = position.data.count; | |
| extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); | |
| } else { | |
| count = position.count; | |
| extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); | |
| } | |
| _infoRender.calls ++; | |
| _infoRender.vertices += count * geometry.maxInstancedCount; | |
| if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; | |
| } | |
| this.setMode = setMode; | |
| this.render = render; | |
| this.renderInstances = renderInstances; | |
| }; | |
| // File:src/renderers/webgl/WebGLIndexedBufferRenderer.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) { | |
| var mode; | |
| function setMode( value ) { | |
| mode = value; | |
| } | |
| var type, size; | |
| function setIndex( index ) { | |
| if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) { | |
| type = _gl.UNSIGNED_INT; | |
| size = 4; | |
| } else { | |
| type = _gl.UNSIGNED_SHORT; | |
| size = 2; | |
| } | |
| } | |
| function render( start, count ) { | |
| _gl.drawElements( mode, count, type, start * size ); | |
| _infoRender.calls ++; | |
| _infoRender.vertices += count; | |
| if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; | |
| } | |
| function renderInstances( geometry, start, count ) { | |
| var extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
| if ( extension === null ) { | |
| console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
| return; | |
| } | |
| extension.drawElementsInstancedANGLE( mode, count, type, start * size, geometry.maxInstancedCount ); | |
| _infoRender.calls ++; | |
| _infoRender.vertices += count * geometry.maxInstancedCount; | |
| if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; | |
| } | |
| this.setMode = setMode; | |
| this.setIndex = setIndex; | |
| this.render = render; | |
| this.renderInstances = renderInstances; | |
| }; | |
| // File:src/renderers/webgl/WebGLExtensions.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLExtensions = function ( gl ) { | |
| var extensions = {}; | |
| this.get = function ( name ) { | |
| if ( extensions[ name ] !== undefined ) { | |
| return extensions[ name ]; | |
| } | |
| var extension; | |
| switch ( name ) { | |
| case 'EXT_texture_filter_anisotropic': | |
| extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); | |
| break; | |
| case 'WEBGL_compressed_texture_s3tc': | |
| extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); | |
| break; | |
| case 'WEBGL_compressed_texture_pvrtc': | |
| extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); | |
| break; | |
| case 'WEBGL_compressed_texture_etc1': | |
| extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); | |
| break; | |
| default: | |
| extension = gl.getExtension( name ); | |
| } | |
| if ( extension === null ) { | |
| console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); | |
| } | |
| extensions[ name ] = extension; | |
| return extension; | |
| }; | |
| }; | |
| // File:src/renderers/webgl/WebGLCapabilities.js | |
| THREE.WebGLCapabilities = function ( gl, extensions, parameters ) { | |
| function getMaxPrecision( precision ) { | |
| if ( precision === 'highp' ) { | |
| if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && | |
| gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { | |
| return 'highp'; | |
| } | |
| precision = 'mediump'; | |
| } | |
| if ( precision === 'mediump' ) { | |
| if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && | |
| gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { | |
| return 'mediump'; | |
| } | |
| } | |
| return 'lowp'; | |
| } | |
| this.getMaxPrecision = getMaxPrecision; | |
| this.precision = parameters.precision !== undefined ? parameters.precision : 'highp', | |
| this.logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false; | |
| this.maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); | |
| this.maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); | |
| this.maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); | |
| this.maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); | |
| this.maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); | |
| this.maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); | |
| this.maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); | |
| this.maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); | |
| this.vertexTextures = this.maxVertexTextures > 0; | |
| this.floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); | |
| this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures; | |
| var _maxPrecision = getMaxPrecision( this.precision ); | |
| if ( _maxPrecision !== this.precision ) { | |
| console.warn( 'THREE.WebGLRenderer:', this.precision, 'not supported, using', _maxPrecision, 'instead.' ); | |
| this.precision = _maxPrecision; | |
| } | |
| if ( this.logarithmicDepthBuffer ) { | |
| this.logarithmicDepthBuffer = !! extensions.get( 'EXT_frag_depth' ); | |
| } | |
| }; | |
| // File:src/renderers/webgl/WebGLGeometries.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLGeometries = function ( gl, properties, info ) { | |
| var geometries = {}; | |
| function get( object ) { | |
| var geometry = object.geometry; | |
| if ( geometries[ geometry.id ] !== undefined ) { | |
| return geometries[ geometry.id ]; | |
| } | |
| geometry.addEventListener( 'dispose', onGeometryDispose ); | |
| var buffergeometry; | |
| if ( geometry instanceof THREE.BufferGeometry ) { | |
| buffergeometry = geometry; | |
| } else if ( geometry instanceof THREE.Geometry ) { | |
| if ( geometry._bufferGeometry === undefined ) { | |
| geometry._bufferGeometry = new THREE.BufferGeometry().setFromObject( object ); | |
| } | |
| buffergeometry = geometry._bufferGeometry; | |
| } | |
| geometries[ geometry.id ] = buffergeometry; | |
| info.memory.geometries ++; | |
| return buffergeometry; | |
| } | |
| function onGeometryDispose( event ) { | |
| var geometry = event.target; | |
| var buffergeometry = geometries[ geometry.id ]; | |
| if ( buffergeometry.index !== null ) { | |
| deleteAttribute( buffergeometry.index ); | |
| } | |
| deleteAttributes( buffergeometry.attributes ); | |
| geometry.removeEventListener( 'dispose', onGeometryDispose ); | |
| delete geometries[ geometry.id ]; | |
| // TODO | |
| var property = properties.get( geometry ); | |
| if ( property.wireframe ) { | |
| deleteAttribute( property.wireframe ); | |
| } | |
| properties.delete( geometry ); | |
| var bufferproperty = properties.get( buffergeometry ); | |
| if ( bufferproperty.wireframe ) { | |
| deleteAttribute( bufferproperty.wireframe ); | |
| } | |
| properties.delete( buffergeometry ); | |
| // | |
| info.memory.geometries --; | |
| } | |
| function getAttributeBuffer( attribute ) { | |
| if ( attribute instanceof THREE.InterleavedBufferAttribute ) { | |
| return properties.get( attribute.data ).__webglBuffer; | |
| } | |
| return properties.get( attribute ).__webglBuffer; | |
| } | |
| function deleteAttribute( attribute ) { | |
| var buffer = getAttributeBuffer( attribute ); | |
| if ( buffer !== undefined ) { | |
| gl.deleteBuffer( buffer ); | |
| removeAttributeBuffer( attribute ); | |
| } | |
| } | |
| function deleteAttributes( attributes ) { | |
| for ( var name in attributes ) { | |
| deleteAttribute( attributes[ name ] ); | |
| } | |
| } | |
| function removeAttributeBuffer( attribute ) { | |
| if ( attribute instanceof THREE.InterleavedBufferAttribute ) { | |
| properties.delete( attribute.data ); | |
| } else { | |
| properties.delete( attribute ); | |
| } | |
| } | |
| this.get = get; | |
| }; | |
| // File:src/renderers/webgl/WebGLLights.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLLights = function () { | |
| var lights = {}; | |
| this.get = function ( light ) { | |
| if ( lights[ light.id ] !== undefined ) { | |
| return lights[ light.id ]; | |
| } | |
| var uniforms; | |
| switch ( light.type ) { | |
| case 'DirectionalLight': | |
| uniforms = { | |
| direction: new THREE.Vector3(), | |
| color: new THREE.Color(), | |
| shadow: false, | |
| shadowBias: 0, | |
| shadowRadius: 1, | |
| shadowMapSize: new THREE.Vector2() | |
| }; | |
| break; | |
| case 'SpotLight': | |
| uniforms = { | |
| position: new THREE.Vector3(), | |
| direction: new THREE.Vector3(), | |
| color: new THREE.Color(), | |
| distance: 0, | |
| angleCos: 0, | |
| exponent: 0, | |
| decay: 0, | |
| shadow: false, | |
| shadowBias: 0, | |
| shadowRadius: 1, | |
| shadowMapSize: new THREE.Vector2() | |
| }; | |
| break; | |
| case 'PointLight': | |
| uniforms = { | |
| position: new THREE.Vector3(), | |
| color: new THREE.Color(), | |
| distance: 0, | |
| decay: 0, | |
| shadow: false, | |
| shadowBias: 0, | |
| shadowRadius: 1, | |
| shadowMapSize: new THREE.Vector2() | |
| }; | |
| break; | |
| case 'HemisphereLight': | |
| uniforms = { | |
| direction: new THREE.Vector3(), | |
| skyColor: new THREE.Color(), | |
| groundColor: new THREE.Color() | |
| }; | |
| break; | |
| } | |
| lights[ light.id ] = uniforms; | |
| return uniforms; | |
| }; | |
| }; | |
| // File:src/renderers/webgl/WebGLObjects.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLObjects = function ( gl, properties, info ) { | |
| var geometries = new THREE.WebGLGeometries( gl, properties, info ); | |
| // | |
| function update( object ) { | |
| // TODO: Avoid updating twice (when using shadowMap). Maybe add frame counter. | |
| var geometry = geometries.get( object ); | |
| if ( object.geometry instanceof THREE.Geometry ) { | |
| geometry.updateFromObject( object ); | |
| } | |
| var index = geometry.index; | |
| var attributes = geometry.attributes; | |
| if ( index !== null ) { | |
| updateAttribute( index, gl.ELEMENT_ARRAY_BUFFER ); | |
| } | |
| for ( var name in attributes ) { | |
| updateAttribute( attributes[ name ], gl.ARRAY_BUFFER ); | |
| } | |
| // morph targets | |
| var morphAttributes = geometry.morphAttributes; | |
| for ( var name in morphAttributes ) { | |
| var array = morphAttributes[ name ]; | |
| for ( var i = 0, l = array.length; i < l; i ++ ) { | |
| updateAttribute( array[ i ], gl.ARRAY_BUFFER ); | |
| } | |
| } | |
| return geometry; | |
| } | |
| function updateAttribute( attribute, bufferType ) { | |
| var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute; | |
| var attributeProperties = properties.get( data ); | |
| if ( attributeProperties.__webglBuffer === undefined ) { | |
| createBuffer( attributeProperties, data, bufferType ); | |
| } else if ( attributeProperties.version !== data.version ) { | |
| updateBuffer( attributeProperties, data, bufferType ); | |
| } | |
| } | |
| function createBuffer( attributeProperties, data, bufferType ) { | |
| attributeProperties.__webglBuffer = gl.createBuffer(); | |
| gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); | |
| var usage = data.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; | |
| gl.bufferData( bufferType, data.array, usage ); | |
| attributeProperties.version = data.version; | |
| } | |
| function updateBuffer( attributeProperties, data, bufferType ) { | |
| gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); | |
| if ( data.dynamic === false || data.updateRange.count === - 1 ) { | |
| // Not using update ranges | |
| gl.bufferSubData( bufferType, 0, data.array ); | |
| } else if ( data.updateRange.count === 0 ) { | |
| console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); | |
| } else { | |
| gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT, | |
| data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) ); | |
| data.updateRange.count = 0; // reset range | |
| } | |
| attributeProperties.version = data.version; | |
| } | |
| function getAttributeBuffer( attribute ) { | |
| if ( attribute instanceof THREE.InterleavedBufferAttribute ) { | |
| return properties.get( attribute.data ).__webglBuffer; | |
| } | |
| return properties.get( attribute ).__webglBuffer; | |
| } | |
| function getWireframeAttribute( geometry ) { | |
| var property = properties.get( geometry ); | |
| if ( property.wireframe !== undefined ) { | |
| return property.wireframe; | |
| } | |
| var indices = []; | |
| var index = geometry.index; | |
| var attributes = geometry.attributes; | |
| var position = attributes.position; | |
| // console.time( 'wireframe' ); | |
| if ( index !== null ) { | |
| var edges = {}; | |
| var array = index.array; | |
| for ( var i = 0, l = array.length; i < l; i += 3 ) { | |
| var a = array[ i + 0 ]; | |
| var b = array[ i + 1 ]; | |
| var c = array[ i + 2 ]; | |
| if ( checkEdge( edges, a, b ) ) indices.push( a, b ); | |
| if ( checkEdge( edges, b, c ) ) indices.push( b, c ); | |
| if ( checkEdge( edges, c, a ) ) indices.push( c, a ); | |
| } | |
| } else { | |
| var array = attributes.position.array; | |
| for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { | |
| var a = i + 0; | |
| var b = i + 1; | |
| var c = i + 2; | |
| indices.push( a, b, b, c, c, a ); | |
| } | |
| } | |
| // console.timeEnd( 'wireframe' ); | |
| var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array; | |
| var attribute = new THREE.BufferAttribute( new TypeArray( indices ), 1 ); | |
| updateAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER ); | |
| property.wireframe = attribute; | |
| return attribute; | |
| } | |
| function checkEdge( edges, a, b ) { | |
| if ( a > b ) { | |
| var tmp = a; | |
| a = b; | |
| b = tmp; | |
| } | |
| var list = edges[ a ]; | |
| if ( list === undefined ) { | |
| edges[ a ] = [ b ]; | |
| return true; | |
| } else if ( list.indexOf( b ) === -1 ) { | |
| list.push( b ); | |
| return true; | |
| } | |
| return false; | |
| } | |
| this.getAttributeBuffer = getAttributeBuffer; | |
| this.getWireframeAttribute = getWireframeAttribute; | |
| this.update = update; | |
| }; | |
| // File:src/renderers/webgl/WebGLProgram.js | |
| THREE.WebGLProgram = ( function () { | |
| var programIdCount = 0; | |
| // TODO: Combine the regex | |
| var structRe = /^([\w\d_]+)\.([\w\d_]+)$/; | |
| var arrayStructRe = /^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/; | |
| var arrayRe = /^([\w\d_]+)\[0\]$/; | |
| function generateExtensions( extensions, parameters, rendererExtensions ) { | |
| extensions = extensions || {}; | |
| var chunks = [ | |
| ( extensions.derivatives || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', | |
| ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', | |
| ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', | |
| ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '', | |
| ]; | |
| return chunks.filter( filterEmptyLine ).join( '\n' ); | |
| } | |
| function generateDefines( defines ) { | |
| var chunks = []; | |
| for ( var name in defines ) { | |
| var value = defines[ name ]; | |
| if ( value === false ) continue; | |
| chunks.push( '#define ' + name + ' ' + value ); | |
| } | |
| return chunks.join( '\n' ); | |
| } | |
| function fetchUniformLocations( gl, program, identifiers ) { | |
| var uniforms = {}; | |
| var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); | |
| for ( var i = 0; i < n; i ++ ) { | |
| var info = gl.getActiveUniform( program, i ); | |
| var name = info.name; | |
| var location = gl.getUniformLocation( program, name ); | |
| //console.log("THREE.WebGLProgram: ACTIVE UNIFORM:", name); | |
| var matches = structRe.exec( name ); | |
| if ( matches ) { | |
| var structName = matches[ 1 ]; | |
| var structProperty = matches[ 2 ]; | |
| var uniformsStruct = uniforms[ structName ]; | |
| if ( ! uniformsStruct ) { | |
| uniformsStruct = uniforms[ structName ] = {}; | |
| } | |
| uniformsStruct[ structProperty ] = location; | |
| continue; | |
| } | |
| matches = arrayStructRe.exec( name ); | |
| if ( matches ) { | |
| var arrayName = matches[ 1 ]; | |
| var arrayIndex = matches[ 2 ]; | |
| var arrayProperty = matches[ 3 ]; | |
| var uniformsArray = uniforms[ arrayName ]; | |
| if ( ! uniformsArray ) { | |
| uniformsArray = uniforms[ arrayName ] = []; | |
| } | |
| var uniformsArrayIndex = uniformsArray[ arrayIndex ]; | |
| if ( ! uniformsArrayIndex ) { | |
| uniformsArrayIndex = uniformsArray[ arrayIndex ] = {}; | |
| } | |
| uniformsArrayIndex[ arrayProperty ] = location; | |
| continue; | |
| } | |
| matches = arrayRe.exec( name ); | |
| if ( matches ) { | |
| var arrayName = matches[ 1 ]; | |
| uniforms[ arrayName ] = location; | |
| continue; | |
| } | |
| uniforms[ name ] = location; | |
| } | |
| return uniforms; | |
| } | |
| function fetchAttributeLocations( gl, program, identifiers ) { | |
| var attributes = {}; | |
| var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); | |
| for ( var i = 0; i < n; i ++ ) { | |
| var info = gl.getActiveAttrib( program, i ); | |
| var name = info.name; | |
| // console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name, i ); | |
| attributes[ name ] = gl.getAttribLocation( program, name ); | |
| } | |
| return attributes; | |
| } | |
| function filterEmptyLine( string ) { | |
| return string !== ''; | |
| } | |
| function replaceLightNums( string, parameters ) { | |
| return string | |
| .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) | |
| .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) | |
| .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) | |
| .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); | |
| } | |
| function unrollLoops( string ) { | |
| var pattern = /for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; | |
| function replace( match, start, end, snippet ) { | |
| var unroll = ''; | |
| for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { | |
| unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' ); | |
| } | |
| return unroll; | |
| } | |
| return string.replace( pattern, replace ); | |
| } | |
| return function WebGLProgram( renderer, code, material, parameters ) { | |
| var gl = renderer.context; | |
| var extensions = material.extensions; | |
| var defines = material.defines; | |
| var vertexShader = material.__webglShader.vertexShader; | |
| var fragmentShader = material.__webglShader.fragmentShader; | |
| var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; | |
| if ( parameters.shadowMapType === THREE.PCFShadowMap ) { | |
| shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; | |
| } else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) { | |
| shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; | |
| } | |
| var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; | |
| var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; | |
| var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; | |
| if ( parameters.envMap ) { | |
| switch ( material.envMap.mapping ) { | |
| case THREE.CubeReflectionMapping: | |
| case THREE.CubeRefractionMapping: | |
| envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; | |
| break; | |
| case THREE.EquirectangularReflectionMapping: | |
| case THREE.EquirectangularRefractionMapping: | |
| envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; | |
| break; | |
| case THREE.SphericalReflectionMapping: | |
| envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; | |
| break; | |
| } | |
| switch ( material.envMap.mapping ) { | |
| case THREE.CubeRefractionMapping: | |
| case THREE.EquirectangularRefractionMapping: | |
| envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; | |
| break; | |
| } | |
| switch ( material.combine ) { | |
| case THREE.MultiplyOperation: | |
| envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; | |
| break; | |
| case THREE.MixOperation: | |
| envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; | |
| break; | |
| case THREE.AddOperation: | |
| envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; | |
| break; | |
| } | |
| } | |
| var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; | |
| // console.log( 'building new program ' ); | |
| // | |
| var customExtensions = generateExtensions( extensions, parameters, renderer.extensions ); | |
| var customDefines = generateDefines( defines ); | |
| // | |
| var program = gl.createProgram(); | |
| var prefixVertex, prefixFragment; | |
| if ( material instanceof THREE.RawShaderMaterial ) { | |
| prefixVertex = ''; | |
| prefixFragment = ''; | |
| } else { | |
| prefixVertex = [ | |
| 'precision ' + parameters.precision + ' float;', | |
| 'precision ' + parameters.precision + ' int;', | |
| '#define SHADER_NAME ' + material.__webglShader.name, | |
| customDefines, | |
| parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', | |
| renderer.gammaInput ? '#define GAMMA_INPUT' : '', | |
| renderer.gammaOutput ? '#define GAMMA_OUTPUT' : '', | |
| '#define GAMMA_FACTOR ' + gammaFactorDefine, | |
| '#define MAX_BONES ' + parameters.maxBones, | |
| parameters.map ? '#define USE_MAP' : '', | |
| parameters.envMap ? '#define USE_ENVMAP' : '', | |
| parameters.envMap ? '#define ' + envMapModeDefine : '', | |
| parameters.lightMap ? '#define USE_LIGHTMAP' : '', | |
| parameters.aoMap ? '#define USE_AOMAP' : '', | |
| parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', | |
| parameters.bumpMap ? '#define USE_BUMPMAP' : '', | |
| parameters.normalMap ? '#define USE_NORMALMAP' : '', | |
| parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', | |
| parameters.specularMap ? '#define USE_SPECULARMAP' : '', | |
| parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', | |
| parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', | |
| parameters.alphaMap ? '#define USE_ALPHAMAP' : '', | |
| parameters.vertexColors ? '#define USE_COLOR' : '', | |
| parameters.flatShading ? '#define FLAT_SHADED' : '', | |
| parameters.skinning ? '#define USE_SKINNING' : '', | |
| parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', | |
| parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', | |
| parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', | |
| parameters.doubleSided ? '#define DOUBLE_SIDED' : '', | |
| parameters.flipSided ? '#define FLIP_SIDED' : '', | |
| parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', | |
| parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', | |
| parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '', | |
| parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', | |
| parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', | |
| parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', | |
| 'uniform mat4 modelMatrix;', | |
| 'uniform mat4 modelViewMatrix;', | |
| 'uniform mat4 projectionMatrix;', | |
| 'uniform mat4 viewMatrix;', | |
| 'uniform mat3 normalMatrix;', | |
| 'uniform vec3 cameraPosition;', | |
| 'attribute vec3 position;', | |
| 'attribute vec3 normal;', | |
| 'attribute vec2 uv;', | |
| '#ifdef USE_COLOR', | |
| ' attribute vec3 color;', | |
| '#endif', | |
| '#ifdef USE_MORPHTARGETS', | |
| ' attribute vec3 morphTarget0;', | |
| ' attribute vec3 morphTarget1;', | |
| ' attribute vec3 morphTarget2;', | |
| ' attribute vec3 morphTarget3;', | |
| ' #ifdef USE_MORPHNORMALS', | |
| ' attribute vec3 morphNormal0;', | |
| ' attribute vec3 morphNormal1;', | |
| ' attribute vec3 morphNormal2;', | |
| ' attribute vec3 morphNormal3;', | |
| ' #else', | |
| ' attribute vec3 morphTarget4;', | |
| ' attribute vec3 morphTarget5;', | |
| ' attribute vec3 morphTarget6;', | |
| ' attribute vec3 morphTarget7;', | |
| ' #endif', | |
| '#endif', | |
| '#ifdef USE_SKINNING', | |
| ' attribute vec4 skinIndex;', | |
| ' attribute vec4 skinWeight;', | |
| '#endif', | |
| '\n' | |
| ].filter( filterEmptyLine ).join( '\n' ); | |
| prefixFragment = [ | |
| customExtensions, | |
| 'precision ' + parameters.precision + ' float;', | |
| 'precision ' + parameters.precision + ' int;', | |
| '#define SHADER_NAME ' + material.__webglShader.name, | |
| customDefines, | |
| parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '', | |
| renderer.gammaInput ? '#define GAMMA_INPUT' : '', | |
| renderer.gammaOutput ? '#define GAMMA_OUTPUT' : '', | |
| '#define GAMMA_FACTOR ' + gammaFactorDefine, | |
| ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', | |
| ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', | |
| parameters.map ? '#define USE_MAP' : '', | |
| parameters.envMap ? '#define USE_ENVMAP' : '', | |
| parameters.envMap ? '#define ' + envMapTypeDefine : '', | |
| parameters.envMap ? '#define ' + envMapModeDefine : '', | |
| parameters.envMap ? '#define ' + envMapBlendingDefine : '', | |
| parameters.lightMap ? '#define USE_LIGHTMAP' : '', | |
| parameters.aoMap ? '#define USE_AOMAP' : '', | |
| parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', | |
| parameters.bumpMap ? '#define USE_BUMPMAP' : '', | |
| parameters.normalMap ? '#define USE_NORMALMAP' : '', | |
| parameters.specularMap ? '#define USE_SPECULARMAP' : '', | |
| parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', | |
| parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', | |
| parameters.alphaMap ? '#define USE_ALPHAMAP' : '', | |
| parameters.vertexColors ? '#define USE_COLOR' : '', | |
| parameters.flatShading ? '#define FLAT_SHADED' : '', | |
| parameters.doubleSided ? '#define DOUBLE_SIDED' : '', | |
| parameters.flipSided ? '#define FLIP_SIDED' : '', | |
| parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', | |
| parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', | |
| parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '', | |
| parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', | |
| parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', | |
| parameters.envMap && renderer.extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '', | |
| 'uniform mat4 viewMatrix;', | |
| 'uniform vec3 cameraPosition;', | |
| '\n' | |
| ].filter( filterEmptyLine ).join( '\n' ); | |
| } | |
| vertexShader = replaceLightNums( vertexShader, parameters ); | |
| fragmentShader = replaceLightNums( fragmentShader, parameters ); | |
| if ( material instanceof THREE.ShaderMaterial === false ) { | |
| vertexShader = unrollLoops( vertexShader ); | |
| fragmentShader = unrollLoops( fragmentShader ); | |
| } | |
| var vertexGlsl = prefixVertex + vertexShader; | |
| var fragmentGlsl = prefixFragment + fragmentShader; | |
| // console.log( '*VERTEX*', vertexGlsl ); | |
| // console.log( '*FRAGMENT*', fragmentGlsl ); | |
| var glVertexShader = THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); | |
| var glFragmentShader = THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); | |
| gl.attachShader( program, glVertexShader ); | |
| gl.attachShader( program, glFragmentShader ); | |
| // Force a particular attribute to index 0. | |
| if ( material.index0AttributeName !== undefined ) { | |
| gl.bindAttribLocation( program, 0, material.index0AttributeName ); | |
| } else if ( parameters.morphTargets === true ) { | |
| // programs with morphTargets displace position out of attribute 0 | |
| gl.bindAttribLocation( program, 0, 'position' ); | |
| } | |
| gl.linkProgram( program ); | |
| var programLog = gl.getProgramInfoLog( program ); | |
| var vertexLog = gl.getShaderInfoLog( glVertexShader ); | |
| var fragmentLog = gl.getShaderInfoLog( glFragmentShader ); | |
| var runnable = true; | |
| var haveDiagnostics = true; | |
| // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); | |
| // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); | |
| if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { | |
| runnable = false; | |
| console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); | |
| } else if ( programLog !== '' ) { | |
| console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); | |
| } else if ( vertexLog === '' || fragmentLog === '' ) { | |
| haveDiagnostics = false; | |
| } | |
| if ( haveDiagnostics ) { | |
| this.diagnostics = { | |
| runnable: runnable, | |
| material: material, | |
| programLog: programLog, | |
| vertexShader: { | |
| log: vertexLog, | |
| prefix: prefixVertex | |
| }, | |
| fragmentShader: { | |
| log: fragmentLog, | |
| prefix: prefixFragment | |
| } | |
| }; | |
| } | |
| // clean up | |
| gl.deleteShader( glVertexShader ); | |
| gl.deleteShader( glFragmentShader ); | |
| // set up caching for uniform locations | |
| var cachedUniforms; | |
| this.getUniforms = function() { | |
| if ( cachedUniforms === undefined ) { | |
| cachedUniforms = fetchUniformLocations( gl, program ); | |
| } | |
| return cachedUniforms; | |
| }; | |
| // set up caching for attribute locations | |
| var cachedAttributes; | |
| this.getAttributes = function() { | |
| if ( cachedAttributes === undefined ) { | |
| cachedAttributes = fetchAttributeLocations( gl, program ); | |
| } | |
| return cachedAttributes; | |
| }; | |
| // free resource | |
| this.destroy = function() { | |
| gl.deleteProgram( program ); | |
| this.program = undefined; | |
| }; | |
| // DEPRECATED | |
| Object.defineProperties( this, { | |
| uniforms: { | |
| get: function() { | |
| console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); | |
| return this.getUniforms(); | |
| } | |
| }, | |
| attributes: { | |
| get: function() { | |
| console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); | |
| return this.getAttributes(); | |
| } | |
| } | |
| } ); | |
| // | |
| this.id = programIdCount ++; | |
| this.code = code; | |
| this.usedTimes = 1; | |
| this.program = program; | |
| this.vertexShader = glVertexShader; | |
| this.fragmentShader = glFragmentShader; | |
| return this; | |
| }; | |
| } )(); | |
| // File:src/renderers/webgl/WebGLPrograms.js | |
| THREE.WebGLPrograms = function ( renderer, capabilities ) { | |
| var programs = []; | |
| var shaderIDs = { | |
| MeshDepthMaterial: 'depth', | |
| MeshNormalMaterial: 'normal', | |
| MeshBasicMaterial: 'basic', | |
| MeshLambertMaterial: 'lambert', | |
| MeshPhongMaterial: 'phong', | |
| MeshStandardMaterial: 'standard', | |
| LineBasicMaterial: 'basic', | |
| LineDashedMaterial: 'dashed', | |
| PointsMaterial: 'points' | |
| }; | |
| var parameterNames = [ | |
| "precision", "supportsVertexTextures", "map", "envMap", "envMapMode", | |
| "lightMap", "aoMap", "emissiveMap", "bumpMap", "normalMap", "displacementMap", "specularMap", | |
| "roughnessMap", "metalnessMap", | |
| "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", | |
| "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", | |
| "maxBones", "useVertexTexture", "morphTargets", "morphNormals", | |
| "maxMorphTargets", "maxMorphNormals", | |
| "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", | |
| "shadowMapEnabled", "pointLightShadows", | |
| "shadowMapType", | |
| "alphaTest", "doubleSided", "flipSided" | |
| ]; | |
| function allocateBones ( object ) { | |
| if ( capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture ) { | |
| return 1024; | |
| } else { | |
| // default for when object is not specified | |
| // ( for example when prebuilding shader to be used with multiple objects ) | |
| // | |
| // - leave some extra space for other uniforms | |
| // - limit here is ANGLE's 254 max uniform vectors | |
| // (up to 54 should be safe) | |
| var nVertexUniforms = capabilities.maxVertexUniforms; | |
| var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); | |
| var maxBones = nVertexMatrices; | |
| if ( object !== undefined && object instanceof THREE.SkinnedMesh ) { | |
| maxBones = Math.min( object.skeleton.bones.length, maxBones ); | |
| if ( maxBones < object.skeleton.bones.length ) { | |
| console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' ); | |
| } | |
| } | |
| return maxBones; | |
| } | |
| } | |
| this.getParameters = function ( material, lights, fog, object ) { | |
| var shaderID = shaderIDs[ material.type ]; | |
| // heuristics to create shader parameters according to lights in the scene | |
| // (not to blow over maxLights budget) | |
| var maxBones = allocateBones( object ); | |
| var precision = renderer.getPrecision(); | |
| if ( material.precision !== null ) { | |
| precision = capabilities.getMaxPrecision( material.precision ); | |
| if ( precision !== material.precision ) { | |
| console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); | |
| } | |
| } | |
| var parameters = { | |
| shaderID: shaderID, | |
| precision: precision, | |
| supportsVertexTextures: capabilities.vertexTextures, | |
| map: !! material.map, | |
| envMap: !! material.envMap, | |
| envMapMode: material.envMap && material.envMap.mapping, | |
| lightMap: !! material.lightMap, | |
| aoMap: !! material.aoMap, | |
| emissiveMap: !! material.emissiveMap, | |
| bumpMap: !! material.bumpMap, | |
| normalMap: !! material.normalMap, | |
| displacementMap: !! material.displacementMap, | |
| roughnessMap: !! material.roughnessMap, | |
| metalnessMap: !! material.metalnessMap, | |
| specularMap: !! material.specularMap, | |
| alphaMap: !! material.alphaMap, | |
| combine: material.combine, | |
| vertexColors: material.vertexColors, | |
| fog: fog, | |
| useFog: material.fog, | |
| fogExp: fog instanceof THREE.FogExp2, | |
| flatShading: material.shading === THREE.FlatShading, | |
| sizeAttenuation: material.sizeAttenuation, | |
| logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, | |
| skinning: material.skinning, | |
| maxBones: maxBones, | |
| useVertexTexture: capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture, | |
| morphTargets: material.morphTargets, | |
| morphNormals: material.morphNormals, | |
| maxMorphTargets: renderer.maxMorphTargets, | |
| maxMorphNormals: renderer.maxMorphNormals, | |
| numDirLights: lights.directional.length, | |
| numPointLights: lights.point.length, | |
| numSpotLights: lights.spot.length, | |
| numHemiLights: lights.hemi.length, | |
| pointLightShadows: lights.shadowsPointLight, | |
| shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && lights.shadows.length > 0, | |
| shadowMapType: renderer.shadowMap.type, | |
| alphaTest: material.alphaTest, | |
| doubleSided: material.side === THREE.DoubleSide, | |
| flipSided: material.side === THREE.BackSide | |
| }; | |
| return parameters; | |
| }; | |
| this.getProgramCode = function ( material, parameters ) { | |
| var chunks = []; | |
| if ( parameters.shaderID ) { | |
| chunks.push( parameters.shaderID ); | |
| } else { | |
| chunks.push( material.fragmentShader ); | |
| chunks.push( material.vertexShader ); | |
| } | |
| if ( material.defines !== undefined ) { | |
| for ( var name in material.defines ) { | |
| chunks.push( name ); | |
| chunks.push( material.defines[ name ] ); | |
| } | |
| } | |
| for ( var i = 0; i < parameterNames.length; i ++ ) { | |
| var parameterName = parameterNames[ i ]; | |
| chunks.push( parameterName ); | |
| chunks.push( parameters[ parameterName ] ); | |
| } | |
| return chunks.join(); | |
| }; | |
| this.acquireProgram = function ( material, parameters, code ) { | |
| var program; | |
| // Check if code has been already compiled | |
| for ( var p = 0, pl = programs.length; p < pl; p ++ ) { | |
| var programInfo = programs[ p ]; | |
| if ( programInfo.code === code ) { | |
| program = programInfo; | |
| ++ program.usedTimes; | |
| break; | |
| } | |
| } | |
| if ( program === undefined ) { | |
| program = new THREE.WebGLProgram( renderer, code, material, parameters ); | |
| programs.push( program ); | |
| } | |
| return program; | |
| }; | |
| this.releaseProgram = function( program ) { | |
| if ( -- program.usedTimes === 0 ) { | |
| // Remove from unordered set | |
| var i = programs.indexOf( program ); | |
| programs[ i ] = programs[ programs.length - 1 ]; | |
| programs.pop(); | |
| // Free WebGL resources | |
| program.destroy(); | |
| } | |
| }; | |
| // Exposed for resource monitoring & error feedback via renderer.info: | |
| this.programs = programs; | |
| }; | |
| // File:src/renderers/webgl/WebGLProperties.js | |
| /** | |
| * @author fordacious / fordacious.github.io | |
| */ | |
| THREE.WebGLProperties = function () { | |
| var properties = {}; | |
| this.get = function ( object ) { | |
| var uuid = object.uuid; | |
| var map = properties[ uuid ]; | |
| if ( map === undefined ) { | |
| map = {}; | |
| properties[ uuid ] = map; | |
| } | |
| return map; | |
| }; | |
| this.delete = function ( object ) { | |
| delete properties[ object.uuid ]; | |
| }; | |
| this.clear = function () { | |
| properties = {}; | |
| }; | |
| }; | |
| // File:src/renderers/webgl/WebGLShader.js | |
| THREE.WebGLShader = ( function () { | |
| function addLineNumbers( string ) { | |
| var lines = string.split( '\n' ); | |
| for ( var i = 0; i < lines.length; i ++ ) { | |
| lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; | |
| } | |
| return lines.join( '\n' ); | |
| } | |
| return function WebGLShader( gl, type, string ) { | |
| var shader = gl.createShader( type ); | |
| gl.shaderSource( shader, string ); | |
| gl.compileShader( shader ); | |
| if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { | |
| console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); | |
| } | |
| if ( gl.getShaderInfoLog( shader ) !== '' ) { | |
| console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); | |
| } | |
| // --enable-privileged-webgl-extension | |
| // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); | |
| return shader; | |
| }; | |
| } )(); | |
| // File:src/renderers/webgl/WebGLShadowMap.js | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { | |
| var _gl = _renderer.context, | |
| _state = _renderer.state, | |
| _frustum = new THREE.Frustum(), | |
| _projScreenMatrix = new THREE.Matrix4(), | |
| _lookTarget = new THREE.Vector3(), | |
| _lightPositionWorld = new THREE.Vector3(), | |
| _renderList = [], | |
| _MorphingFlag = 1, | |
| _SkinningFlag = 2, | |
| _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, | |
| _depthMaterials = new Array( _NumberOfMaterialVariants ), | |
| _distanceMaterials = new Array( _NumberOfMaterialVariants ); | |
| var cubeDirections = [ | |
| new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( - 1, 0, 0 ), new THREE.Vector3( 0, 0, 1 ), | |
| new THREE.Vector3( 0, 0, - 1 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, - 1, 0 ) | |
| ]; | |
| var cubeUps = [ | |
| new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), | |
| new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, - 1 ) | |
| ]; | |
| var cube2DViewPorts = [ | |
| new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4(), | |
| new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4() | |
| ]; | |
| // init | |
| var depthShader = THREE.ShaderLib[ "depthRGBA" ]; | |
| var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms ); | |
| var distanceShader = THREE.ShaderLib[ "distanceRGBA" ]; | |
| var distanceUniforms = THREE.UniformsUtils.clone( distanceShader.uniforms ); | |
| for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { | |
| var useMorphing = ( i & _MorphingFlag ) !== 0; | |
| var useSkinning = ( i & _SkinningFlag ) !== 0; | |
| var depthMaterial = new THREE.ShaderMaterial( { | |
| uniforms: depthUniforms, | |
| vertexShader: depthShader.vertexShader, | |
| fragmentShader: depthShader.fragmentShader, | |
| morphTargets: useMorphing, | |
| skinning: useSkinning | |
| } ); | |
| depthMaterial._shadowPass = true; | |
| _depthMaterials[ i ] = depthMaterial; | |
| var distanceMaterial = new THREE.ShaderMaterial( { | |
| uniforms: distanceUniforms, | |
| vertexShader: distanceShader.vertexShader, | |
| fragmentShader: distanceShader.fragmentShader, | |
| morphTargets: useMorphing, | |
| skinning: useSkinning | |
| } ); | |
| distanceMaterial._shadowPass = true; | |
| _distanceMaterials[ i ] = distanceMaterial; | |
| } | |
| // | |
| var scope = this; | |
| this.enabled = false; | |
| this.autoUpdate = true; | |
| this.needsUpdate = false; | |
| this.type = THREE.PCFShadowMap; | |
| this.cullFace = THREE.CullFaceFront; | |
| this.render = function ( scene, camera ) { | |
| var faceCount, isPointLight; | |
| if ( scope.enabled === false ) return; | |
| if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; | |
| // Set GL state for depth map. | |
| _state.clearColor( 1, 1, 1, 1 ); | |
| _state.disable( _gl.BLEND ); | |
| _state.enable( _gl.CULL_FACE ); | |
| _gl.frontFace( _gl.CCW ); | |
| _gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK ); | |
| _state.setDepthTest( true ); | |
| _state.setScissorTest( false ); | |
| // render depth map | |
| var shadows = _lights.shadows; | |
| for ( var i = 0, il = shadows.length; i < il; i ++ ) { | |
| var light = shadows[ i ]; | |
| var shadow = light.shadow; | |
| var shadowCamera = shadow.camera; | |
| var shadowMapSize = shadow.mapSize; | |
| if ( light instanceof THREE.PointLight ) { | |
| faceCount = 6; | |
| isPointLight = true; | |
| var vpWidth = shadowMapSize.x / 4.0; | |
| var vpHeight = shadowMapSize.y / 2.0; | |
| // These viewports map a cube-map onto a 2D texture with the | |
| // following orientation: | |
| // | |
| // xzXZ | |
| // y Y | |
| // | |
| // X - Positive x direction | |
| // x - Negative x direction | |
| // Y - Positive y direction | |
| // y - Negative y direction | |
| // Z - Positive z direction | |
| // z - Negative z direction | |
| // positive X | |
| cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); | |
| // negative X | |
| cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); | |
| // positive Z | |
| cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); | |
| // negative Z | |
| cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); | |
| // positive Y | |
| cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); | |
| // negative Y | |
| cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); | |
| } else { | |
| faceCount = 1; | |
| isPointLight = false; | |
| } | |
| if ( shadow.map === null ) { | |
| var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; | |
| shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars ); | |
| // | |
| if ( light instanceof THREE.SpotLight ) { | |
| shadowCamera.aspect = shadowMapSize.x / shadowMapSize.y; | |
| } | |
| shadowCamera.updateProjectionMatrix(); | |
| } | |
| var shadowMap = shadow.map; | |
| var shadowMatrix = shadow.matrix; | |
| _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); | |
| shadowCamera.position.copy( _lightPositionWorld ); | |
| _renderer.setRenderTarget( shadowMap ); | |
| _renderer.clear(); | |
| // render shadow map for each cube face (if omni-directional) or | |
| // run a single pass if not | |
| for ( var face = 0; face < faceCount; face ++ ) { | |
| if ( isPointLight ) { | |
| _lookTarget.copy( shadowCamera.position ); | |
| _lookTarget.add( cubeDirections[ face ] ); | |
| shadowCamera.up.copy( cubeUps[ face ] ); | |
| shadowCamera.lookAt( _lookTarget ); | |
| var vpDimensions = cube2DViewPorts[ face ]; | |
| _state.viewport( vpDimensions ); | |
| } else { | |
| _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); | |
| shadowCamera.lookAt( _lookTarget ); | |
| } | |
| shadowCamera.updateMatrixWorld(); | |
| shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld ); | |
| // compute shadow matrix | |
| shadowMatrix.set( | |
| 0.5, 0.0, 0.0, 0.5, | |
| 0.0, 0.5, 0.0, 0.5, | |
| 0.0, 0.0, 0.5, 0.5, | |
| 0.0, 0.0, 0.0, 1.0 | |
| ); | |
| shadowMatrix.multiply( shadowCamera.projectionMatrix ); | |
| shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); | |
| // update camera matrices and frustum | |
| _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); | |
| _frustum.setFromMatrix( _projScreenMatrix ); | |
| // set object matrices & frustum culling | |
| _renderList.length = 0; | |
| projectObject( scene, camera, shadowCamera ); | |
| // render shadow map | |
| // render regular objects | |
| for ( var j = 0, jl = _renderList.length; j < jl; j ++ ) { | |
| var object = _renderList[ j ]; | |
| var geometry = _objects.update( object ); | |
| var material = object.material; | |
| if ( material instanceof THREE.MultiMaterial ) { | |
| var groups = geometry.groups; | |
| var materials = material.materials; | |
| for ( var k = 0, kl = groups.length; k < kl; k ++ ) { | |
| var group = groups[ k ]; | |
| var groupMaterial = materials[ group.materialIndex ]; | |
| if ( groupMaterial.visible === true ) { | |
| var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld ); | |
| _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); | |
| } | |
| } | |
| } else { | |
| var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld ); | |
| _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); | |
| } | |
| } | |
| } | |
| // We must call _renderer.resetGLState() at the end of each iteration of | |
| // the light loop in order to force material updates for each light. | |
| _renderer.resetGLState(); | |
| } | |
| // Restore GL state. | |
| var clearColor = _renderer.getClearColor(), | |
| clearAlpha = _renderer.getClearAlpha(); | |
| _renderer.setClearColor( clearColor, clearAlpha ); | |
| _state.enable( _gl.BLEND ); | |
| if ( scope.cullFace === THREE.CullFaceFront ) { | |
| _gl.cullFace( _gl.BACK ); | |
| } | |
| _renderer.resetGLState(); | |
| scope.needsUpdate = false; | |
| }; | |
| function getDepthMaterial( object, material, isPointLight, lightPositionWorld ) { | |
| var geometry = object.geometry; | |
| var newMaterial = null; | |
| var materialVariants = _depthMaterials; | |
| var customMaterial = object.customDepthMaterial; | |
| if ( isPointLight ) { | |
| materialVariants = _distanceMaterials; | |
| customMaterial = object.customDistanceMaterial; | |
| } | |
| if ( ! customMaterial ) { | |
| var useMorphing = geometry.morphTargets !== undefined && | |
| geometry.morphTargets.length > 0 && material.morphTargets; | |
| var useSkinning = object instanceof THREE.SkinnedMesh && material.skinning; | |
| var variantIndex = 0; | |
| if ( useMorphing ) variantIndex |= _MorphingFlag; | |
| if ( useSkinning ) variantIndex |= _SkinningFlag; | |
| newMaterial = materialVariants[ variantIndex ]; | |
| } else { | |
| newMaterial = customMaterial; | |
| } | |
| newMaterial.visible = material.visible; | |
| newMaterial.wireframe = material.wireframe; | |
| newMaterial.wireframeLinewidth = material.wireframeLinewidth; | |
| if ( isPointLight && newMaterial.uniforms.lightPos !== undefined ) { | |
| newMaterial.uniforms.lightPos.value.copy( lightPositionWorld ); | |
| } | |
| return newMaterial; | |
| } | |
| function projectObject( object, camera, shadowCamera ) { | |
| if ( object.visible === false ) return; | |
| if ( object.layers.test( camera.layers ) && ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) ) { | |
| if ( object.castShadow && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) { | |
| var material = object.material; | |
| if ( material.visible === true ) { | |
| object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); | |
| _renderList.push( object ); | |
| } | |
| } | |
| } | |
| var children = object.children; | |
| for ( var i = 0, l = children.length; i < l; i ++ ) { | |
| projectObject( children[ i ], camera, shadowCamera ); | |
| } | |
| } | |
| }; | |
| // File:src/renderers/webgl/WebGLState.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) { | |
| var _this = this; | |
| var color = new THREE.Vector4(); | |
| var newAttributes = new Uint8Array( 16 ); | |
| var enabledAttributes = new Uint8Array( 16 ); | |
| var attributeDivisors = new Uint8Array( 16 ); | |
| var capabilities = {}; | |
| var compressedTextureFormats = null; | |
| var currentBlending = null; | |
| var currentBlendEquation = null; | |
| var currentBlendSrc = null; | |
| var currentBlendDst = null; | |
| var currentBlendEquationAlpha = null; | |
| var currentBlendSrcAlpha = null; | |
| var currentBlendDstAlpha = null; | |
| var currentDepthFunc = null; | |
| var currentDepthWrite = null; | |
| var currentColorWrite = null; | |
| var currentStencilWrite = null; | |
| var currentStencilFunc = null; | |
| var currentStencilRef = null; | |
| var currentStencilMask = null; | |
| var currentStencilFail = null; | |
| var currentStencilZFail = null; | |
| var currentStencilZPass = null; | |
| var currentFlipSided = null; | |
| var currentLineWidth = null; | |
| var currentPolygonOffsetFactor = null; | |
| var currentPolygonOffsetUnits = null; | |
| var currentScissorTest = null; | |
| var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); | |
| var currentTextureSlot = undefined; | |
| var currentBoundTextures = {}; | |
| var currentClearColor = new THREE.Vector4(); | |
| var currentClearDepth = null; | |
| var currentClearStencil = null; | |
| var currentScissor = new THREE.Vector4(); | |
| var currentViewport = new THREE.Vector4(); | |
| this.init = function () { | |
| this.clearColor( 0, 0, 0, 1 ); | |
| this.clearDepth( 1 ); | |
| this.clearStencil( 0 ); | |
| this.enable( gl.DEPTH_TEST ); | |
| gl.depthFunc( gl.LEQUAL ); | |
| gl.frontFace( gl.CCW ); | |
| gl.cullFace( gl.BACK ); | |
| this.enable( gl.CULL_FACE ); | |
| this.enable( gl.BLEND ); | |
| gl.blendEquation( gl.FUNC_ADD ); | |
| gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); | |
| }; | |
| this.initAttributes = function () { | |
| for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { | |
| newAttributes[ i ] = 0; | |
| } | |
| }; | |
| this.enableAttribute = function ( attribute ) { | |
| newAttributes[ attribute ] = 1; | |
| if ( enabledAttributes[ attribute ] === 0 ) { | |
| gl.enableVertexAttribArray( attribute ); | |
| enabledAttributes[ attribute ] = 1; | |
| } | |
| if ( attributeDivisors[ attribute ] !== 0 ) { | |
| var extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
| extension.vertexAttribDivisorANGLE( attribute, 0 ); | |
| attributeDivisors[ attribute ] = 0; | |
| } | |
| }; | |
| this.enableAttributeAndDivisor = function ( attribute, meshPerAttribute, extension ) { | |
| newAttributes[ attribute ] = 1; | |
| if ( enabledAttributes[ attribute ] === 0 ) { | |
| gl.enableVertexAttribArray( attribute ); | |
| enabledAttributes[ attribute ] = 1; | |
| } | |
| if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { | |
| extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); | |
| attributeDivisors[ attribute ] = meshPerAttribute; | |
| } | |
| }; | |
| this.disableUnusedAttributes = function () { | |
| for ( var i = 0, l = enabledAttributes.length; i < l; i ++ ) { | |
| if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { | |
| gl.disableVertexAttribArray( i ); | |
| enabledAttributes[ i ] = 0; | |
| } | |
| } | |
| }; | |
| this.enable = function ( id ) { | |
| if ( capabilities[ id ] !== true ) { | |
| gl.enable( id ); | |
| capabilities[ id ] = true; | |
| } | |
| }; | |
| this.disable = function ( id ) { | |
| if ( capabilities[ id ] !== false ) { | |
| gl.disable( id ); | |
| capabilities[ id ] = false; | |
| } | |
| }; | |
| this.getCompressedTextureFormats = function () { | |
| if ( compressedTextureFormats === null ) { | |
| compressedTextureFormats = []; | |
| if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || | |
| extensions.get( 'WEBGL_compressed_texture_s3tc' ) || | |
| extensions.get( 'WEBGL_compressed_texture_etc1' )) { | |
| var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); | |
| for ( var i = 0; i < formats.length; i ++ ) { | |
| compressedTextureFormats.push( formats[ i ] ); | |
| } | |
| } | |
| } | |
| return compressedTextureFormats; | |
| }; | |
| this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) { | |
| if ( blending === THREE.NoBlending ) { | |
| this.disable( gl.BLEND ); | |
| } else { | |
| this.enable( gl.BLEND ); | |
| } | |
| if ( blending !== currentBlending ) { | |
| if ( blending === THREE.AdditiveBlending ) { | |
| gl.blendEquation( gl.FUNC_ADD ); | |
| gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); | |
| } else if ( blending === THREE.SubtractiveBlending ) { | |
| // TODO: Find blendFuncSeparate() combination | |
| gl.blendEquation( gl.FUNC_ADD ); | |
| gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); | |
| } else if ( blending === THREE.MultiplyBlending ) { | |
| // TODO: Find blendFuncSeparate() combination | |
| gl.blendEquation( gl.FUNC_ADD ); | |
| gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); | |
| } else { | |
| gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); | |
| gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); | |
| } | |
| currentBlending = blending; | |
| } | |
| if ( blending === THREE.CustomBlending ) { | |
| blendEquationAlpha = blendEquationAlpha || blendEquation; | |
| blendSrcAlpha = blendSrcAlpha || blendSrc; | |
| blendDstAlpha = blendDstAlpha || blendDst; | |
| if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { | |
| gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) ); | |
| currentBlendEquation = blendEquation; | |
| currentBlendEquationAlpha = blendEquationAlpha; | |
| } | |
| if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { | |
| gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) ); | |
| currentBlendSrc = blendSrc; | |
| currentBlendDst = blendDst; | |
| currentBlendSrcAlpha = blendSrcAlpha; | |
| currentBlendDstAlpha = blendDstAlpha; | |
| } | |
| } else { | |
| currentBlendEquation = null; | |
| currentBlendSrc = null; | |
| currentBlendDst = null; | |
| currentBlendEquationAlpha = null; | |
| currentBlendSrcAlpha = null; | |
| currentBlendDstAlpha = null; | |
| } | |
| }; | |
| this.setDepthFunc = function ( depthFunc ) { | |
| if ( currentDepthFunc !== depthFunc ) { | |
| if ( depthFunc ) { | |
| switch ( depthFunc ) { | |
| case THREE.NeverDepth: | |
| gl.depthFunc( gl.NEVER ); | |
| break; | |
| case THREE.AlwaysDepth: | |
| gl.depthFunc( gl.ALWAYS ); | |
| break; | |
| case THREE.LessDepth: | |
| gl.depthFunc( gl.LESS ); | |
| break; | |
| case THREE.LessEqualDepth: | |
| gl.depthFunc( gl.LEQUAL ); | |
| break; | |
| case THREE.EqualDepth: | |
| gl.depthFunc( gl.EQUAL ); | |
| break; | |
| case THREE.GreaterEqualDepth: | |
| gl.depthFunc( gl.GEQUAL ); | |
| break; | |
| case THREE.GreaterDepth: | |
| gl.depthFunc( gl.GREATER ); | |
| break; | |
| case THREE.NotEqualDepth: | |
| gl.depthFunc( gl.NOTEQUAL ); | |
| break; | |
| default: | |
| gl.depthFunc( gl.LEQUAL ); | |
| } | |
| } else { | |
| gl.depthFunc( gl.LEQUAL ); | |
| } | |
| currentDepthFunc = depthFunc; | |
| } | |
| }; | |
| this.setDepthTest = function ( depthTest ) { | |
| if ( depthTest ) { | |
| this.enable( gl.DEPTH_TEST ); | |
| } else { | |
| this.disable( gl.DEPTH_TEST ); | |
| } | |
| }; | |
| this.setDepthWrite = function ( depthWrite ) { | |
| // TODO: Rename to setDepthMask | |
| if ( currentDepthWrite !== depthWrite ) { | |
| gl.depthMask( depthWrite ); | |
| currentDepthWrite = depthWrite; | |
| } | |
| }; | |
| this.setColorWrite = function ( colorWrite ) { | |
| // TODO: Rename to setColorMask | |
| if ( currentColorWrite !== colorWrite ) { | |
| gl.colorMask( colorWrite, colorWrite, colorWrite, colorWrite ); | |
| currentColorWrite = colorWrite; | |
| } | |
| }; | |
| this.setStencilFunc = function ( stencilFunc, stencilRef, stencilMask ) { | |
| if ( currentStencilFunc !== stencilFunc || | |
| currentStencilRef !== stencilRef || | |
| currentStencilMask !== stencilMask ) { | |
| gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); | |
| currentStencilFunc = stencilFunc; | |
| currentStencilRef = stencilRef; | |
| currentStencilMask = stencilMask; | |
| } | |
| }; | |
| this.setStencilOp = function ( stencilFail, stencilZFail, stencilZPass ) { | |
| if ( currentStencilFail !== stencilFail || | |
| currentStencilZFail !== stencilZFail || | |
| currentStencilZPass !== stencilZPass ) { | |
| gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); | |
| currentStencilFail = stencilFail; | |
| currentStencilZFail = stencilZFail; | |
| currentStencilZPass = stencilZPass; | |
| } | |
| }; | |
| this.setStencilTest = function ( stencilTest ) { | |
| if ( stencilTest ) { | |
| this.enable( gl.STENCIL_TEST ); | |
| } else { | |
| this.disable( gl.STENCIL_TEST ); | |
| } | |
| }; | |
| this.setStencilWrite = function ( stencilWrite ) { | |
| // TODO: Rename to setStencilMask | |
| if ( currentStencilWrite !== stencilWrite ) { | |
| gl.stencilMask( stencilWrite ); | |
| currentStencilWrite = stencilWrite; | |
| } | |
| }; | |
| this.setFlipSided = function ( flipSided ) { | |
| if ( currentFlipSided !== flipSided ) { | |
| if ( flipSided ) { | |
| gl.frontFace( gl.CW ); | |
| } else { | |
| gl.frontFace( gl.CCW ); | |
| } | |
| currentFlipSided = flipSided; | |
| } | |
| }; | |
| this.setLineWidth = function ( width ) { | |
| if ( width !== currentLineWidth ) { | |
| gl.lineWidth( width ); | |
| currentLineWidth = width; | |
| } | |
| }; | |
| this.setPolygonOffset = function ( polygonOffset, factor, units ) { | |
| if ( polygonOffset ) { | |
| this.enable( gl.POLYGON_OFFSET_FILL ); | |
| } else { | |
| this.disable( gl.POLYGON_OFFSET_FILL ); | |
| } | |
| if ( polygonOffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) { | |
| gl.polygonOffset( factor, units ); | |
| currentPolygonOffsetFactor = factor; | |
| currentPolygonOffsetUnits = units; | |
| } | |
| }; | |
| this.getScissorTest = function () { | |
| return currentScissorTest; | |
| }; | |
| this.setScissorTest = function ( scissorTest ) { | |
| currentScissorTest = scissorTest; | |
| if ( scissorTest ) { | |
| this.enable( gl.SCISSOR_TEST ); | |
| } else { | |
| this.disable( gl.SCISSOR_TEST ); | |
| } | |
| }; | |
| // texture | |
| this.activeTexture = function ( webglSlot ) { | |
| if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; | |
| if ( currentTextureSlot !== webglSlot ) { | |
| gl.activeTexture( webglSlot ); | |
| currentTextureSlot = webglSlot; | |
| } | |
| }; | |
| this.bindTexture = function ( webglType, webglTexture ) { | |
| if ( currentTextureSlot === undefined ) { | |
| _this.activeTexture(); | |
| } | |
| var boundTexture = currentBoundTextures[ currentTextureSlot ]; | |
| if ( boundTexture === undefined ) { | |
| boundTexture = { type: undefined, texture: undefined }; | |
| currentBoundTextures[ currentTextureSlot ] = boundTexture; | |
| } | |
| if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { | |
| gl.bindTexture( webglType, webglTexture ); | |
| boundTexture.type = webglType; | |
| boundTexture.texture = webglTexture; | |
| } | |
| }; | |
| this.compressedTexImage2D = function () { | |
| try { | |
| gl.compressedTexImage2D.apply( gl, arguments ); | |
| } catch ( error ) { | |
| console.error( error ); | |
| } | |
| }; | |
| this.texImage2D = function () { | |
| try { | |
| gl.texImage2D.apply( gl, arguments ); | |
| } catch ( error ) { | |
| console.error( error ); | |
| } | |
| }; | |
| // clear values | |
| this.clearColor = function ( r, g, b, a ) { | |
| color.set( r, g, b, a ); | |
| if ( currentClearColor.equals( color ) === false ) { | |
| gl.clearColor( r, g, b, a ); | |
| currentClearColor.copy( color ); | |
| } | |
| }; | |
| this.clearDepth = function ( depth ) { | |
| if ( currentClearDepth !== depth ) { | |
| gl.clearDepth( depth ); | |
| currentClearDepth = depth; | |
| } | |
| }; | |
| this.clearStencil = function ( stencil ) { | |
| if ( currentClearStencil !== stencil ) { | |
| gl.clearStencil( stencil ); | |
| currentClearStencil = stencil; | |
| } | |
| }; | |
| // | |
| this.scissor = function ( scissor ) { | |
| if ( currentScissor.equals( scissor ) === false ) { | |
| gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); | |
| currentScissor.copy( scissor ); | |
| } | |
| }; | |
| this.viewport = function ( viewport ) { | |
| if ( currentViewport.equals( viewport ) === false ) { | |
| gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); | |
| currentViewport.copy( viewport ); | |
| } | |
| }; | |
| // | |
| this.reset = function () { | |
| for ( var i = 0; i < enabledAttributes.length; i ++ ) { | |
| if ( enabledAttributes[ i ] === 1 ) { | |
| gl.disableVertexAttribArray( i ); | |
| enabledAttributes[ i ] = 0; | |
| } | |
| } | |
| capabilities = {}; | |
| compressedTextureFormats = null; | |
| currentBlending = null; | |
| currentColorWrite = null; | |
| currentDepthWrite = null; | |
| currentStencilWrite = null; | |
| currentFlipSided = null; | |
| }; | |
| }; | |
| // File:src/renderers/webgl/plugins/LensFlarePlugin.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.LensFlarePlugin = function ( renderer, flares ) { | |
| var gl = renderer.context; | |
| var state = renderer.state; | |
| var vertexBuffer, elementBuffer; | |
| var program, attributes, uniforms; | |
| var hasVertexTexture; | |
| var tempTexture, occlusionTexture; | |
| function init() { | |
| var vertices = new Float32Array( [ | |
| - 1, - 1, 0, 0, | |
| 1, - 1, 1, 0, | |
| 1, 1, 1, 1, | |
| - 1, 1, 0, 1 | |
| ] ); | |
| var faces = new Uint16Array( [ | |
| 0, 1, 2, | |
| 0, 2, 3 | |
| ] ); | |
| // buffers | |
| vertexBuffer = gl.createBuffer(); | |
| elementBuffer = gl.createBuffer(); | |
| gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
| gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); | |
| gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
| gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); | |
| // textures | |
| tempTexture = gl.createTexture(); | |
| occlusionTexture = gl.createTexture(); | |
| state.bindTexture( gl.TEXTURE_2D, tempTexture ); | |
| gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); | |
| state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); | |
| gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); | |
| gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); | |
| hasVertexTexture = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ) > 0; | |
| var shader; | |
| if ( hasVertexTexture ) { | |
| shader = { | |
| vertexShader: [ | |
| "uniform lowp int renderType;", | |
| "uniform vec3 screenPosition;", | |
| "uniform vec2 scale;", | |
| "uniform float rotation;", | |
| "uniform sampler2D occlusionMap;", | |
| "attribute vec2 position;", | |
| "attribute vec2 uv;", | |
| "varying vec2 vUV;", | |
| "varying float vVisibility;", | |
| "void main() {", | |
| "vUV = uv;", | |
| "vec2 pos = position;", | |
| "if ( renderType == 2 ) {", | |
| "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", | |
| "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", | |
| "vVisibility = visibility.r / 9.0;", | |
| "vVisibility *= 1.0 - visibility.g / 9.0;", | |
| "vVisibility *= visibility.b / 9.0;", | |
| "vVisibility *= 1.0 - visibility.a / 9.0;", | |
| "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", | |
| "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", | |
| "}", | |
| "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform lowp int renderType;", | |
| "uniform sampler2D map;", | |
| "uniform float opacity;", | |
| "uniform vec3 color;", | |
| "varying vec2 vUV;", | |
| "varying float vVisibility;", | |
| "void main() {", | |
| // pink square | |
| "if ( renderType == 0 ) {", | |
| "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", | |
| // restore | |
| "} else if ( renderType == 1 ) {", | |
| "gl_FragColor = texture2D( map, vUV );", | |
| // flare | |
| "} else {", | |
| "vec4 texture = texture2D( map, vUV );", | |
| "texture.a *= opacity * vVisibility;", | |
| "gl_FragColor = texture;", | |
| "gl_FragColor.rgb *= color;", | |
| "}", | |
| "}" | |
| ].join( "\n" ) | |
| }; | |
| } else { | |
| shader = { | |
| vertexShader: [ | |
| "uniform lowp int renderType;", | |
| "uniform vec3 screenPosition;", | |
| "uniform vec2 scale;", | |
| "uniform float rotation;", | |
| "attribute vec2 position;", | |
| "attribute vec2 uv;", | |
| "varying vec2 vUV;", | |
| "void main() {", | |
| "vUV = uv;", | |
| "vec2 pos = position;", | |
| "if ( renderType == 2 ) {", | |
| "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", | |
| "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", | |
| "}", | |
| "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "precision mediump float;", | |
| "uniform lowp int renderType;", | |
| "uniform sampler2D map;", | |
| "uniform sampler2D occlusionMap;", | |
| "uniform float opacity;", | |
| "uniform vec3 color;", | |
| "varying vec2 vUV;", | |
| "void main() {", | |
| // pink square | |
| "if ( renderType == 0 ) {", | |
| "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", | |
| // restore | |
| "} else if ( renderType == 1 ) {", | |
| "gl_FragColor = texture2D( map, vUV );", | |
| // flare | |
| "} else {", | |
| "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;", | |
| "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;", | |
| "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;", | |
| "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", | |
| "visibility = ( 1.0 - visibility / 4.0 );", | |
| "vec4 texture = texture2D( map, vUV );", | |
| "texture.a *= opacity * visibility;", | |
| "gl_FragColor = texture;", | |
| "gl_FragColor.rgb *= color;", | |
| "}", | |
| "}" | |
| ].join( "\n" ) | |
| }; | |
| } | |
| program = createProgram( shader ); | |
| attributes = { | |
| vertex: gl.getAttribLocation ( program, "position" ), | |
| uv: gl.getAttribLocation ( program, "uv" ) | |
| }; | |
| uniforms = { | |
| renderType: gl.getUniformLocation( program, "renderType" ), | |
| map: gl.getUniformLocation( program, "map" ), | |
| occlusionMap: gl.getUniformLocation( program, "occlusionMap" ), | |
| opacity: gl.getUniformLocation( program, "opacity" ), | |
| color: gl.getUniformLocation( program, "color" ), | |
| scale: gl.getUniformLocation( program, "scale" ), | |
| rotation: gl.getUniformLocation( program, "rotation" ), | |
| screenPosition: gl.getUniformLocation( program, "screenPosition" ) | |
| }; | |
| } | |
| /* | |
| * Render lens flares | |
| * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, | |
| * reads these back and calculates occlusion. | |
| */ | |
| this.render = function ( scene, camera, viewport ) { | |
| if ( flares.length === 0 ) return; | |
| var tempPosition = new THREE.Vector3(); | |
| var invAspect = viewport.w / viewport.z, | |
| halfViewportWidth = viewport.z * 0.5, | |
| halfViewportHeight = viewport.w * 0.5; | |
| var size = 16 / viewport.w, | |
| scale = new THREE.Vector2( size * invAspect, size ); | |
| var screenPosition = new THREE.Vector3( 1, 1, 0 ), | |
| screenPositionPixels = new THREE.Vector2( 1, 1 ); | |
| if ( program === undefined ) { | |
| init(); | |
| } | |
| gl.useProgram( program ); | |
| state.initAttributes(); | |
| state.enableAttribute( attributes.vertex ); | |
| state.enableAttribute( attributes.uv ); | |
| state.disableUnusedAttributes(); | |
| // loop through all lens flares to update their occlusion and positions | |
| // setup gl and common used attribs/uniforms | |
| gl.uniform1i( uniforms.occlusionMap, 0 ); | |
| gl.uniform1i( uniforms.map, 1 ); | |
| gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
| gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 ); | |
| gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); | |
| gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
| state.disable( gl.CULL_FACE ); | |
| state.setDepthWrite( false ); | |
| for ( var i = 0, l = flares.length; i < l; i ++ ) { | |
| size = 16 / viewport.w; | |
| scale.set( size * invAspect, size ); | |
| // calc object screen position | |
| var flare = flares[ i ]; | |
| tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] ); | |
| tempPosition.applyMatrix4( camera.matrixWorldInverse ); | |
| tempPosition.applyProjection( camera.projectionMatrix ); | |
| // setup arrays for gl programs | |
| screenPosition.copy( tempPosition ); | |
| screenPositionPixels.x = screenPosition.x * halfViewportWidth + halfViewportWidth; | |
| screenPositionPixels.y = screenPosition.y * halfViewportHeight + halfViewportHeight; | |
| // screen cull | |
| if ( hasVertexTexture || ( | |
| screenPositionPixels.x > 0 && | |
| screenPositionPixels.x < viewport.z && | |
| screenPositionPixels.y > 0 && | |
| screenPositionPixels.y < viewport.w ) ) { | |
| // save current RGB to temp texture | |
| state.activeTexture( gl.TEXTURE0 ); | |
| state.bindTexture( gl.TEXTURE_2D, null ); | |
| state.activeTexture( gl.TEXTURE1 ); | |
| state.bindTexture( gl.TEXTURE_2D, tempTexture ); | |
| gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, viewport.x + screenPositionPixels.x - 8, viewport.y + screenPositionPixels.y - 8, 16, 16, 0 ); | |
| // render pink quad | |
| gl.uniform1i( uniforms.renderType, 0 ); | |
| gl.uniform2f( uniforms.scale, scale.x, scale.y ); | |
| gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); | |
| state.disable( gl.BLEND ); | |
| state.enable( gl.DEPTH_TEST ); | |
| gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
| // copy result to occlusionMap | |
| state.activeTexture( gl.TEXTURE0 ); | |
| state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); | |
| gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, viewport.x + screenPositionPixels.x - 8, viewport.y + screenPositionPixels.y - 8, 16, 16, 0 ); | |
| // restore graphics | |
| gl.uniform1i( uniforms.renderType, 1 ); | |
| state.disable( gl.DEPTH_TEST ); | |
| state.activeTexture( gl.TEXTURE1 ); | |
| state.bindTexture( gl.TEXTURE_2D, tempTexture ); | |
| gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
| // update object positions | |
| flare.positionScreen.copy( screenPosition ); | |
| if ( flare.customUpdateCallback ) { | |
| flare.customUpdateCallback( flare ); | |
| } else { | |
| flare.updateLensFlares(); | |
| } | |
| // render flares | |
| gl.uniform1i( uniforms.renderType, 2 ); | |
| state.enable( gl.BLEND ); | |
| for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { | |
| var sprite = flare.lensFlares[ j ]; | |
| if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { | |
| screenPosition.x = sprite.x; | |
| screenPosition.y = sprite.y; | |
| screenPosition.z = sprite.z; | |
| size = sprite.size * sprite.scale / viewport.w; | |
| scale.x = size * invAspect; | |
| scale.y = size; | |
| gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); | |
| gl.uniform2f( uniforms.scale, scale.x, scale.y ); | |
| gl.uniform1f( uniforms.rotation, sprite.rotation ); | |
| gl.uniform1f( uniforms.opacity, sprite.opacity ); | |
| gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); | |
| state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); | |
| renderer.setTexture( sprite.texture, 1 ); | |
| gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
| } | |
| } | |
| } | |
| } | |
| // restore gl | |
| state.enable( gl.CULL_FACE ); | |
| state.enable( gl.DEPTH_TEST ); | |
| state.setDepthWrite( true ); | |
| renderer.resetGLState(); | |
| }; | |
| function createProgram ( shader ) { | |
| var program = gl.createProgram(); | |
| var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); | |
| var vertexShader = gl.createShader( gl.VERTEX_SHADER ); | |
| var prefix = "precision " + renderer.getPrecision() + " float;\n"; | |
| gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); | |
| gl.shaderSource( vertexShader, prefix + shader.vertexShader ); | |
| gl.compileShader( fragmentShader ); | |
| gl.compileShader( vertexShader ); | |
| gl.attachShader( program, fragmentShader ); | |
| gl.attachShader( program, vertexShader ); | |
| gl.linkProgram( program ); | |
| return program; | |
| } | |
| }; | |
| // File:src/renderers/webgl/plugins/SpritePlugin.js | |
| /** | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.SpritePlugin = function ( renderer, sprites ) { | |
| var gl = renderer.context; | |
| var state = renderer.state; | |
| var vertexBuffer, elementBuffer; | |
| var program, attributes, uniforms; | |
| var texture; | |
| // decompose matrixWorld | |
| var spritePosition = new THREE.Vector3(); | |
| var spriteRotation = new THREE.Quaternion(); | |
| var spriteScale = new THREE.Vector3(); | |
| function init() { | |
| var vertices = new Float32Array( [ | |
| - 0.5, - 0.5, 0, 0, | |
| 0.5, - 0.5, 1, 0, | |
| 0.5, 0.5, 1, 1, | |
| - 0.5, 0.5, 0, 1 | |
| ] ); | |
| var faces = new Uint16Array( [ | |
| 0, 1, 2, | |
| 0, 2, 3 | |
| ] ); | |
| vertexBuffer = gl.createBuffer(); | |
| elementBuffer = gl.createBuffer(); | |
| gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
| gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); | |
| gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
| gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); | |
| program = createProgram(); | |
| attributes = { | |
| position: gl.getAttribLocation ( program, 'position' ), | |
| uv: gl.getAttribLocation ( program, 'uv' ) | |
| }; | |
| uniforms = { | |
| uvOffset: gl.getUniformLocation( program, 'uvOffset' ), | |
| uvScale: gl.getUniformLocation( program, 'uvScale' ), | |
| rotation: gl.getUniformLocation( program, 'rotation' ), | |
| scale: gl.getUniformLocation( program, 'scale' ), | |
| color: gl.getUniformLocation( program, 'color' ), | |
| map: gl.getUniformLocation( program, 'map' ), | |
| opacity: gl.getUniformLocation( program, 'opacity' ), | |
| modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), | |
| projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), | |
| fogType: gl.getUniformLocation( program, 'fogType' ), | |
| fogDensity: gl.getUniformLocation( program, 'fogDensity' ), | |
| fogNear: gl.getUniformLocation( program, 'fogNear' ), | |
| fogFar: gl.getUniformLocation( program, 'fogFar' ), | |
| fogColor: gl.getUniformLocation( program, 'fogColor' ), | |
| alphaTest: gl.getUniformLocation( program, 'alphaTest' ) | |
| }; | |
| var canvas = document.createElement( 'canvas' ); | |
| canvas.width = 8; | |
| canvas.height = 8; | |
| var context = canvas.getContext( '2d' ); | |
| context.fillStyle = 'white'; | |
| context.fillRect( 0, 0, 8, 8 ); | |
| texture = new THREE.Texture( canvas ); | |
| texture.needsUpdate = true; | |
| } | |
| this.render = function ( scene, camera ) { | |
| if ( sprites.length === 0 ) return; | |
| // setup gl | |
| if ( program === undefined ) { | |
| init(); | |
| } | |
| gl.useProgram( program ); | |
| state.initAttributes(); | |
| state.enableAttribute( attributes.position ); | |
| state.enableAttribute( attributes.uv ); | |
| state.disableUnusedAttributes(); | |
| state.disable( gl.CULL_FACE ); | |
| state.enable( gl.BLEND ); | |
| gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
| gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); | |
| gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); | |
| gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
| gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); | |
| state.activeTexture( gl.TEXTURE0 ); | |
| gl.uniform1i( uniforms.map, 0 ); | |
| var oldFogType = 0; | |
| var sceneFogType = 0; | |
| var fog = scene.fog; | |
| if ( fog ) { | |
| gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); | |
| if ( fog instanceof THREE.Fog ) { | |
| gl.uniform1f( uniforms.fogNear, fog.near ); | |
| gl.uniform1f( uniforms.fogFar, fog.far ); | |
| gl.uniform1i( uniforms.fogType, 1 ); | |
| oldFogType = 1; | |
| sceneFogType = 1; | |
| } else if ( fog instanceof THREE.FogExp2 ) { | |
| gl.uniform1f( uniforms.fogDensity, fog.density ); | |
| gl.uniform1i( uniforms.fogType, 2 ); | |
| oldFogType = 2; | |
| sceneFogType = 2; | |
| } | |
| } else { | |
| gl.uniform1i( uniforms.fogType, 0 ); | |
| oldFogType = 0; | |
| sceneFogType = 0; | |
| } | |
| // update positions and sort | |
| for ( var i = 0, l = sprites.length; i < l; i ++ ) { | |
| var sprite = sprites[ i ]; | |
| sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); | |
| sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; | |
| } | |
| sprites.sort( painterSortStable ); | |
| // render all sprites | |
| var scale = []; | |
| for ( var i = 0, l = sprites.length; i < l; i ++ ) { | |
| var sprite = sprites[ i ]; | |
| var material = sprite.material; | |
| gl.uniform1f( uniforms.alphaTest, material.alphaTest ); | |
| gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); | |
| sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); | |
| scale[ 0 ] = spriteScale.x; | |
| scale[ 1 ] = spriteScale.y; | |
| var fogType = 0; | |
| if ( scene.fog && material.fog ) { | |
| fogType = sceneFogType; | |
| } | |
| if ( oldFogType !== fogType ) { | |
| gl.uniform1i( uniforms.fogType, fogType ); | |
| oldFogType = fogType; | |
| } | |
| if ( material.map !== null ) { | |
| gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); | |
| gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); | |
| } else { | |
| gl.uniform2f( uniforms.uvOffset, 0, 0 ); | |
| gl.uniform2f( uniforms.uvScale, 1, 1 ); | |
| } | |
| gl.uniform1f( uniforms.opacity, material.opacity ); | |
| gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); | |
| gl.uniform1f( uniforms.rotation, material.rotation ); | |
| gl.uniform2fv( uniforms.scale, scale ); | |
| state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); | |
| state.setDepthTest( material.depthTest ); | |
| state.setDepthWrite( material.depthWrite ); | |
| if ( material.map && material.map.image && material.map.image.width ) { | |
| renderer.setTexture( material.map, 0 ); | |
| } else { | |
| renderer.setTexture( texture, 0 ); | |
| } | |
| gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
| } | |
| // restore gl | |
| state.enable( gl.CULL_FACE ); | |
| renderer.resetGLState(); | |
| }; | |
| function createProgram () { | |
| var program = gl.createProgram(); | |
| var vertexShader = gl.createShader( gl.VERTEX_SHADER ); | |
| var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); | |
| gl.shaderSource( vertexShader, [ | |
| 'precision ' + renderer.getPrecision() + ' float;', | |
| 'uniform mat4 modelViewMatrix;', | |
| 'uniform mat4 projectionMatrix;', | |
| 'uniform float rotation;', | |
| 'uniform vec2 scale;', | |
| 'uniform vec2 uvOffset;', | |
| 'uniform vec2 uvScale;', | |
| 'attribute vec2 position;', | |
| 'attribute vec2 uv;', | |
| 'varying vec2 vUV;', | |
| 'void main() {', | |
| 'vUV = uvOffset + uv * uvScale;', | |
| 'vec2 alignedPosition = position * scale;', | |
| 'vec2 rotatedPosition;', | |
| 'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', | |
| 'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', | |
| 'vec4 finalPosition;', | |
| 'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', | |
| 'finalPosition.xy += rotatedPosition;', | |
| 'finalPosition = projectionMatrix * finalPosition;', | |
| 'gl_Position = finalPosition;', | |
| '}' | |
| ].join( '\n' ) ); | |
| gl.shaderSource( fragmentShader, [ | |
| 'precision ' + renderer.getPrecision() + ' float;', | |
| 'uniform vec3 color;', | |
| 'uniform sampler2D map;', | |
| 'uniform float opacity;', | |
| 'uniform int fogType;', | |
| 'uniform vec3 fogColor;', | |
| 'uniform float fogDensity;', | |
| 'uniform float fogNear;', | |
| 'uniform float fogFar;', | |
| 'uniform float alphaTest;', | |
| 'varying vec2 vUV;', | |
| 'void main() {', | |
| 'vec4 texture = texture2D( map, vUV );', | |
| 'if ( texture.a < alphaTest ) discard;', | |
| 'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', | |
| 'if ( fogType > 0 ) {', | |
| 'float depth = gl_FragCoord.z / gl_FragCoord.w;', | |
| 'float fogFactor = 0.0;', | |
| 'if ( fogType == 1 ) {', | |
| 'fogFactor = smoothstep( fogNear, fogFar, depth );', | |
| '} else {', | |
| 'const float LOG2 = 1.442695;', | |
| 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );', | |
| 'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', | |
| '}', | |
| 'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );', | |
| '}', | |
| '}' | |
| ].join( '\n' ) ); | |
| gl.compileShader( vertexShader ); | |
| gl.compileShader( fragmentShader ); | |
| gl.attachShader( program, vertexShader ); | |
| gl.attachShader( program, fragmentShader ); | |
| gl.linkProgram( program ); | |
| return program; | |
| } | |
| function painterSortStable ( a, b ) { | |
| if ( a.renderOrder !== b.renderOrder ) { | |
| return a.renderOrder - b.renderOrder; | |
| } else if ( a.z !== b.z ) { | |
| return b.z - a.z; | |
| } else { | |
| return b.id - a.id; | |
| } | |
| } | |
| }; | |
| // File:src/Three.Legacy.js | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| Object.defineProperties( THREE.Box2.prototype, { | |
| empty: { | |
| value: function () { | |
| console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); | |
| return this.isEmpty(); | |
| } | |
| }, | |
| isIntersectionBox: { | |
| value: function ( box ) { | |
| console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); | |
| return this.intersectsBox( box ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Box3.prototype, { | |
| empty: { | |
| value: function () { | |
| console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); | |
| return this.isEmpty(); | |
| } | |
| }, | |
| isIntersectionBox: { | |
| value: function ( box ) { | |
| console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); | |
| return this.intersectsBox( box ); | |
| } | |
| }, | |
| isIntersectionSphere: { | |
| value: function ( sphere ) { | |
| console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); | |
| return this.intersectsSphere( sphere ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Matrix3.prototype, { | |
| multiplyVector3: { | |
| value: function ( vector ) { | |
| console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); | |
| return vector.applyMatrix3( this ); | |
| } | |
| }, | |
| multiplyVector3Array: { | |
| value: function ( a ) { | |
| console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); | |
| return this.applyToVector3Array( a ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Matrix4.prototype, { | |
| extractPosition: { | |
| value: function ( m ) { | |
| console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); | |
| return this.copyPosition( m ); | |
| } | |
| }, | |
| setRotationFromQuaternion: { | |
| value: function ( q ) { | |
| console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); | |
| return this.makeRotationFromQuaternion( q ); | |
| } | |
| }, | |
| multiplyVector3: { | |
| value: function ( vector ) { | |
| console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); | |
| return vector.applyProjection( this ); | |
| } | |
| }, | |
| multiplyVector4: { | |
| value: function ( vector ) { | |
| console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); | |
| return vector.applyMatrix4( this ); | |
| } | |
| }, | |
| multiplyVector3Array: { | |
| value: function ( a ) { | |
| console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); | |
| return this.applyToVector3Array( a ); | |
| } | |
| }, | |
| rotateAxis: { | |
| value: function ( v ) { | |
| console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); | |
| v.transformDirection( this ); | |
| } | |
| }, | |
| crossVector: { | |
| value: function ( vector ) { | |
| console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); | |
| return vector.applyMatrix4( this ); | |
| } | |
| }, | |
| translate: { | |
| value: function ( v ) { | |
| console.error( 'THREE.Matrix4: .translate() has been removed.' ); | |
| } | |
| }, | |
| rotateX: { | |
| value: function ( angle ) { | |
| console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); | |
| } | |
| }, | |
| rotateY: { | |
| value: function ( angle ) { | |
| console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); | |
| } | |
| }, | |
| rotateZ: { | |
| value: function ( angle ) { | |
| console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); | |
| } | |
| }, | |
| rotateByAxis: { | |
| value: function ( axis, angle ) { | |
| console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Plane.prototype, { | |
| isIntersectionLine: { | |
| value: function ( line ) { | |
| console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); | |
| return this.intersectsLine( line ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Quaternion.prototype, { | |
| multiplyVector3: { | |
| value: function ( vector ) { | |
| console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); | |
| return vector.applyQuaternion( this ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Ray.prototype, { | |
| isIntersectionBox: { | |
| value: function ( box ) { | |
| console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); | |
| return this.intersectsBox( box ); | |
| } | |
| }, | |
| isIntersectionPlane: { | |
| value: function ( plane ) { | |
| console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); | |
| return this.intersectsPlane( plane ); | |
| } | |
| }, | |
| isIntersectionSphere: { | |
| value: function ( sphere ) { | |
| console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); | |
| return this.intersectsSphere( sphere ); | |
| } | |
| } | |
| } ); | |
| Object.defineProperties( THREE.Vector3.prototype, { | |
| setEulerFromRotationMatrix: { | |
| value: function () { | |
| console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); | |
| } | |
| }, | |
| setEulerFromQuaternion: { | |
| value: function () { | |
| console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); | |
| } | |
| }, | |
| getPositionFromMatrix: { | |
| value: function ( m ) { | |
| console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); | |
| return this.setFromMatrixPosition( m ); | |
| } | |
| }, | |
| getScaleFromMatrix: { | |
| value: function ( m ) { | |
| console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); | |
| return this.setFromMatrixScale( m ); | |
| } | |
| }, | |
| getColumnFromMatrix: { | |
| value: function ( index, matrix ) { | |
| console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); | |
| return this.setFromMatrixColumn( index, matrix ); | |
| } | |
| } | |
| } ); | |
| // | |
| THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) { | |
| console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); | |
| return new THREE.Face3( a, b, c, normal, color, materialIndex ); | |
| }; | |
| // | |
| Object.defineProperties( THREE.Object3D.prototype, { | |
| eulerOrder: { | |
| get: function () { | |
| console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); | |
| return this.rotation.order; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); | |
| this.rotation.order = value; | |
| } | |
| }, | |
| getChildByName: { | |
| value: function ( name ) { | |
| console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); | |
| return this.getObjectByName( name ); | |
| } | |
| }, | |
| renderDepth: { | |
| set: function ( value ) { | |
| console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); | |
| } | |
| }, | |
| translate: { | |
| value: function ( distance, axis ) { | |
| console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); | |
| return this.translateOnAxis( axis, distance ); | |
| } | |
| }, | |
| useQuaternion: { | |
| get: function () { | |
| console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); | |
| } | |
| } | |
| } ); | |
| // | |
| Object.defineProperties( THREE, { | |
| PointCloud: { | |
| value: function ( geometry, material ) { | |
| console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); | |
| return new THREE.Points( geometry, material ); | |
| } | |
| }, | |
| ParticleSystem: { | |
| value: function ( geometry, material ) { | |
| console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); | |
| return new THREE.Points( geometry, material ); | |
| } | |
| } | |
| } ); | |
| // | |
| Object.defineProperties( THREE.Light.prototype, { | |
| onlyShadow: { | |
| set: function ( value ) { | |
| console.warn( 'THREE.Light: |
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