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This page is not maintained anymore, please update your bookmarks.
| #include <Windows.h> | |
| #include <GL/gl.h> | |
| #pragma comment(lib, "OpenGL32.lib") | |
| LRESULT CALLBACK MyWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) | |
| { | |
| switch (message) | |
| { | |
| case WM_CLOSE: |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| // Camera spline. Naming it "CSpline" over something like "Path" or "Spline" to avoid potential conflicts | |
| [System.Serializable] // Allow Unity-serialization | |
| public class CSpline { | |
| [HideInInspector] | |
| public Vector3[] _points; // Serialized but unlisted |
| worker_processes 1; | |
| #pid /var/run/nginx.pid; | |
| events { | |
| worker_connections 1024; | |
| } | |
| http { | |
| upstream myapp { | |
| server www.bing.com weight=2; |