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Linux and GLX example of fast glReadPixels with PBOs
/*
* Minimal Linux- and GLX-specific example of using a pool of Pixel Buffer
* Objects to stream pixel data.
*
* This is a minimal test case for opening an OpenGL window with raw
* X11/Xlib/GLX, drawing a simple test image, and fast PBO-based streaming of
* image data to disk with glReadPixels().
*
* On an NVidia RTX2080 Super, on Ubuntu 20.04, saving to an SSD, this sustains
* 150+fps (peaking at 500+, hitting 900+ if only writing a single file instead
* of many) and is still fast even with just one PBO. It filled up my entire
* /tmp in about 5 seconds.
*
* Compile with:
*
* gcc -DGL_GLEXT_PROTOTYPES -DGLX_GLXEXT_PROTOTYPES -std=gnu99 -Wall -Wextra \
* -Werror -fPIC -rdynamic -pipe -O3 -march=native -ffast-math \
* standalone_readpixels.c -o standalone_readpixels \
* -ldl -lm -lpng -lGLU -lGL -lX11 -lXext
*
* Note that in proper usage you should use something like GLEW or libepoxy
* instead of defining the *_PROTOTYPES macros. Also you'd probably avoid
* old-style OpenGL 1.x drawing.
*
* This file is released to the public domain, or under the CC0 license where
* that is not possible, in July, 2020 by Mike Bourgeous, but attribution is
* appreciated.
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <math.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <dlfcn.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#define WIDTH 1024
#define HEIGHT 768
#define NUM_PBOS 4
#define SINGLE_FILE 1
#define VSYNC 0
void download_pbo(GLuint *pbos, int pbo_idx, size_t pix_bytes, int frameno)
{
printf("Binding read pbo %d to save frame %d\n", pbo_idx, frameno);
GLuint pbo_id = pbos[pbo_idx];
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id);
void *buf = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if(buf == NULL) {
fprintf(stderr, "Error mapping pixel buffer for reading\n");
abort();
}
char filename[1024];
if(SINGLE_FILE) {
snprintf(filename, 1024, "/tmp/img.bgra.data");
} else {
snprintf(filename, 1024, "/tmp/img%08d.bgra.data", frameno);
}
int fd = open(filename, O_WRONLY | O_CREAT | O_CLOEXEC, S_IRUSR | S_IWUSR);
if(fd < 0) {
perror("Error opening output file for writing");
abort();
}
if(write(fd, buf, pix_bytes) != (ssize_t)pix_bytes) {
perror("Error writing data to output file");
}
close(fd);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
int main(void)
{
Display *display = XOpenDisplay(NULL);
if(display == NULL) {
fprintf(stderr, "Error opening X display\n");
return -1;
}
int screen = DefaultScreen(display);
int glx_attr_list[] = {
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 16,
None
};
XVisualInfo *visual = glXChooseVisual(display, screen, glx_attr_list);
if(visual == NULL) {
fprintf(stderr, "Error choosing GLX visual\n");
return -1;
}
GLXContext context = glXCreateContext(display, visual, 0, True);
if(context == NULL) {
fprintf(stderr, "Error creating GLX context\n");
return -1;
}
XSetWindowAttributes attr = {
.colormap = XCreateColormap(display, RootWindow(display, screen), visual->visual, AllocNone),
.event_mask = KeyPressMask,
};
int x = 0;
int y = 0;
unsigned int w = WIDTH;
unsigned int h = HEIGHT;
Window window = XCreateWindow(
display,
RootWindow(display, screen),
x, y,
w, h,
0,
visual->depth,
InputOutput,
visual->visual,
CWColormap | CWEventMask,
&attr
);
XSizeHints hints = {
.flags = PMinSize | PMaxSize | PBaseSize,
.min_width = w,
.min_height = h,
.max_width = w,
.max_height = h,
.base_width = w,
.base_height = h,
};
XSetStandardProperties(display, window, "glReadPixels Speed Test", "glReadPixels Speed Test", 0, NULL, 0, &hints);
XMapRaised(display, window);
Window root_ignored;
unsigned int border, depth;
XGetGeometry(display, window, &root_ignored, &x, &y, &w, &h, &border, &depth);
printf("Window size is %u by %u, display depth is %u\n", w, h, depth);
glXMakeCurrent(display, window, context);
glXSwapIntervalEXT(display, window, !!VSYNC);
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (float)w / (float)h, 0.1, 10.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClearDepth(10.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glXSwapBuffers(display, window);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glXSwapBuffers(display, window);
GLuint pbos[NUM_PBOS];
int read_pbo = -NUM_PBOS + 1;
int write_pbo = 0;
int read_frames = 0;
int saved_frames = 0;
int pix_bytes = w * h * 4;
glGenBuffers(NUM_PBOS, pbos);
for(int i = 0; i < NUM_PBOS; i++) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[i]);
glBufferData(GL_PIXEL_PACK_BUFFER, pix_bytes, NULL, GL_STATIC_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glDisable(GL_DEPTH_TEST);
glLoadIdentity();
glTranslatef(0.0, 0.0, -sqrtf(3.0) * 1.5);
int running = 1;
while(running) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glRotatef(1, 0.0, 1.0, 0.0);
glBegin(GL_LINE_LOOP);
glColor4f(1.0, 0.0, 0.0, 1.0);
glVertex3f(-1, -0.5, 0);
glColor4f(0.0, 1.0, 0.0, 1.0);
glVertex3f(1, -0.5, 0);
glColor4f(0.0, 0.0, 1.0, 1.0);
glVertex3f(0, -1, 0);
glColor4f(0.0, 1.0, 1.0, 1.0);
glVertex3f(0, 1, 0);
glColor4f(1.0, 0.0, 1.0, 1.0);
glVertex3f(0, -0.5, -1);
glColor4f(1.0, 1.0, 0.0, 1.0);
glVertex3f(0, -0.5, 1);
glEnd();
glXSwapBuffers(display, window);
read_frames++;
printf("Binding write pbo %d for frame %d\n", write_pbo, read_frames);
glReadBuffer(GL_FRONT);
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[write_pbo]);
printf("Calling read pixels\n");
glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
write_pbo = (write_pbo + 1) % NUM_PBOS;
if(read_pbo >= 0) {
saved_frames++;
download_pbo(pbos, read_pbo, pix_bytes, saved_frames);
}
read_pbo = (read_pbo + 1) % NUM_PBOS;
XEvent event;
while(XPending(display) > 0) {
XNextEvent(display, &event);
// Exit when escape is pressed
if(event.type == KeyPress && XLookupKeysym(&event.xkey, 0) == XK_Escape) {
running = 0;
}
}
}
printf("Draining read pbos\n");
while(read_pbo != write_pbo) {
if(read_pbo >= 0) {
saved_frames++;
download_pbo(pbos, read_pbo, pix_bytes, saved_frames);
}
read_pbo = (read_pbo + 1) % NUM_PBOS;
}
XCloseDisplay(display);
return 0;
}
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