- Get Torch in room.
- Left at entrance
- Two green guards, line up with bottom pole, move between right most walls
- Get boomerang in left room with guard.
- Chain guard: 2 pots or 8 slashes
- Cross, dark room: Key in right arm
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#include <iostream> | |
#include <string> | |
#include <sstream> | |
#include <vector> | |
int main(int argc, char* argv[]) | |
{ | |
std::vector<int> expenses; | |
std::stringstream ss; |
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!commands edit !roll $(eval var c = isNaN(parseInt(`$(query)`)) ? 20 : parseInt(`$(query)`); `d${c}: ${Math.floor(Math.random() * c) + 1}`) |
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Incantation | |
Harvest Moon | |
Power Piggs of the Dark Ages | |
Kirby Super Star | |
Maui Mallard in Cold Shadow | |
Mystery Dungeon: Shiren the Wanderer | |
Terranigma | |
Captain Novolin | |
Rex Ronan: Experimental Surgeon | |
Packy and Marlon |
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obs = obslua | |
source_name = "" | |
last_text = "" | |
activated = false | |
obs_output = nil | |
full_text = 'Dropped frames: ' | |
-- Function to set the time text |
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#!/usr/bin/python | |
# Arguments: | |
# A file consisting of all the letters in a column per line. | |
# For example, a puzzle looking like: | |
# A B C | |
# D E F | |
# G H I | |
# J K | |
# L |
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#include <cstdlib> | |
#include <iostream> | |
#include <SDL.h> | |
#include <theoraplayer\TheoraPlayer.h> | |
int main(int argc, char *argv[]) | |
{ | |
if (SDL_Init(SDL_INIT_VIDEO)) { | |
std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl; |
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function Level:setMood(mood) | |
for i,interactive in ipairs(self.interactives) do | |
if interactive.name == "Barrier" then | |
interactive.body:setActive(interactive.type ~= mood) | |
end | |
end | |
end |
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-- Possible topic: | |
-- - The require statement | |
local Manager = require 'manager' | |
-- Possible topic: | |
-- - Object-oriented programming | |
local Ball = Class{} | |
function Ball:init(x, y, r) | |
self.x = x | |
self.y = y |
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void Canvas::downsample(float *pixels, unsigned side) | |
{ | |
unsigned nside = side / 2; | |
for (unsigned i = 0; i < nside * nside; i++) { | |
unsigned row = i / nside; | |
unsigned x = (i * 2) + (row * side); | |
unsigned y = x + 1; | |
unsigned z = x + side; | |
unsigned w = z + 1; |
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