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#
# Copyright 2013, Couchbase, Inc.
# All Rights Reserved
#
# Licensed under the Apache License, Version 2.0 (the "License")
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from couchbase.items import Item, ItemSequence
from couchbase import Couchbase
from pprint import pprint
from random import randint
class Player(Item):
def __init__(self, name, create_structure=False):
super(Player, self).__init__(name)
if create_structure:
self.value = {
'email': None,
'score': 0,
'games': []
}
@classmethod
def create(cls, name, email, cb):
"""
Create the basic structure of a player
"""
it = cls(name, create_structure=True)
it.value['email'] = email
# In an actual application you'd probably want to use 'add',
# but since this app might be run multiple times, you don't
# want to get KeyExistsError
cb.set_multi(ItemSequence([it]))
return it
@classmethod
def load(cls, name, cb):
it = Player(name)
cb.get_multi(ItemSequence([it]))
return it
def save(self, cb):
cb.replace_multi(ItemSequence([self]))
@property
def name(self):
return self.key
@property
def score(self):
return self.value['score']
@score.setter
def score(self, value):
self.value['score'] = value
@property
def games(self):
return self.value['games']
@property
def email(self):
return self.value['email']
@email.setter
def email(self, value):
self.value['email'] = value
cb = Couchbase.connect(bucket='default')
single_player = Player.create("bob", "bob@bobnob.com", cb)
single_player.score += 100
single_player.save(cb)
# Let's try multiple players
players = ItemSequence([Player(x, create_structure=True)
for x in ("joe", "jim", "bill", "larry")])
# Save them all
cb.set_multi(players)
# Give them all some points
for p, options in players:
p.score += randint(20, 2000)
# also set the email?
if not p.email:
p.email = "{0}@{0}.notspecified.com".format(p.name)
cb.replace_multi(players)
all_players = ItemSequence([x[0] for x in players] + [single_player])
INDENT = " " * 3
for player in all_players.sequence:
print "Name:", player.name
print INDENT , player
lines = []
lines.append("email: {0}".format(player.email))
lines.append("score: {0}".format(player.score))
for line in lines:
print INDENT, line
cb.delete_multi(all_players)
cb.endure_multi(all_players, check_removed=True, replicate_to=0,
persist_to=1)
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