Created
August 5, 2017 01:59
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mergespecfileの設定例
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# | |
# UnityYAMLMerge fallback file | |
# | |
# Modify the next two lines if scene or prefab files should fallback | |
# on other that the default fallbacks listed below. | |
# | |
# %l is replaced with the path of you local version | |
# %r is replaced with the path of the incoming remote version | |
# %b is replaced with the common base version | |
# %d is replaced with a path where the result should be written to | |
# On Windows %programs% is replaced with "C:\Program Files" and "C:\Program Files (x86)" there by resulting in two entries to try out | |
# On OSX %programs% is replaced with "/Applications" and "$HOME/Applications" thereby resulting in two entries to try out | |
unity use "/Applications/p4merge.app/Contents/Resources/launchp4merge" "%b" "%r" "%l" "%d" | |
prefab use "/Applications/p4merge.app/Contents/Resources/launchp4merge" "%b" "%r" "%l" "%d" | |
* use "%programs%/p4merge.app/Contents/Resources/launchp4merge" "%b" "%r" "%l" "%d" | |
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# Default fallbacks for unknown files. First tool found is used. | |
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