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September 13, 2018 15:45
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Standalone version of LOLWUT from Redis 5.
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/* | |
* Copyright (c) 2018, Salvatore Sanfilippo <antirez at gmail dot com> | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* | |
* * Redistributions of source code must retain the above copyright notice, | |
* this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* * Neither the name of Redis nor the names of its contributors may be used | |
* to endorse or promote products derived from this software without | |
* specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | |
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <math.h> | |
/* This structure represents our canvas. Drawing functions will take a pointer | |
* to a canvas to write to it. Later the canvas can be rendered to a string | |
* suitable to be printed on the screen, using unicode Braille characters. */ | |
typedef struct canvas { | |
int width; | |
int height; | |
char pixels[]; | |
} canvas; | |
/* Print a group of 8 pixels (2x4 vertical rectangle) as the corresponding | |
* braille character. The byte should correspond to the pixels arranged as | |
* follows, where 0 is the least significant bit, and 7 the most significant | |
* bit: | |
* | |
* 0 3 | |
* 1 4 | |
* 2 5 | |
* 6 7 | |
*/ | |
void print_block(int byte) | |
{ | |
int point = 0x2800 + byte; | |
char unit[4]; | |
/* Convert to unicode. This is in the U0800-UFFFF range, so we need to | |
* emit it like this in three bytes: 1110xxxx 10xxxxxx 10xxxxxx. */ | |
unit[0] = 0xE0 | (point >> 12); /* 1110-xxxx */ | |
unit[1] = 0x80 | ((point >> 6) & 0x3F); /* 10-xxxxxx */ | |
unit[2] = 0x80 | (point & 0x3F); /* 10-xxxxxx */ | |
unit[3] = 0; | |
printf("%s", unit); | |
} | |
/* Allocate and return a new canvas of the specified size. */ | |
canvas *create_canvas(int width, int height) | |
{ | |
canvas *canvas = calloc(1, sizeof *canvas + (width*height)); | |
canvas->width = width; | |
canvas->height = height; | |
return canvas; | |
} | |
/* Free the canvas created by create_canvas(). */ | |
void free_canvas(canvas *canvas) | |
{ | |
free(canvas); | |
} | |
/* Set a pixel to the specified color. Color is 0 or 1, where zero means no dot | |
* will be displayed, and 1 means dot will be displayed. Coordinates are | |
* arranged so that left-top corner is 0,0. You can write out of the size of | |
* the canvas without issues. */ | |
void draw_pixel(canvas *canvas, int x, int y, int color) | |
{ | |
if (x < 0 || x >= canvas->width || | |
y < 0 || y >= canvas->height) return; | |
canvas->pixels[x+y*canvas->width] = color; | |
} | |
/* Return the value of the specified pixel on the canvas. */ | |
int get_pixel(canvas *canvas, int x, int y) | |
{ | |
if (x < 0 || x >= canvas->width || | |
y < 0 || y >= canvas->height) return 0; | |
return canvas->pixels[x+y*canvas->width]; | |
} | |
/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */ | |
void draw_line(canvas *canvas, int x1, int y1, int x2, int y2, int color) | |
{ | |
int dx = abs(x2-x1); | |
int dy = abs(y2-y1); | |
int sx = (x1 < x2) ? 1 : -1; | |
int sy = (y1 < y2) ? 1 : -1; | |
int err = dx-dy, e2; | |
while(1) { | |
draw_pixel(canvas, x1, y1, color); | |
if (x1 == x2 && y1 == y2) break; | |
e2 = err*2; | |
if (e2 > -dy) { | |
err -= dy; | |
x1 += sx; | |
} | |
if (e2 < dx) { | |
err += dx; | |
y1 += sy; | |
} | |
} | |
} | |
/* Draw a square centered at the specified x,y coordinates, with the specified | |
* rotation angle and size. In order to write a rotated square, we use the | |
* trivial fact that the parametric equation: | |
* | |
* x = sin(k) | |
* y = cos(k) | |
* | |
* Describes a circle for values going from 0 to 2*PI. So basically if we start | |
* at 45 degrees, that is k = PI/4, with the first point, and then we find the | |
* other three points incrementing K by PI/2 (90 degrees), we'll have the | |
* points of the square. In order to rotate the square, we just start with | |
* k = PI/4 + rotation_angle, and we are done. | |
* | |
* Of course the vanilla equations above will describe the square inside a | |
* circle of radius 1, so in order to draw larger squares we'll have to | |
* multiply the obtained coordinates, and then translate them. However this is | |
* much simpler than implementing the abstract concept of 2D shape and then | |
* performing the rotation/translation transformation. */ | |
void draw_square(canvas *canvas, int x, int y, float size, float angle) | |
{ | |
int px[4], py[4]; | |
/* Adjust the desired size according to the fact that the square | |
* inscribed into a circle of radius 1 has the side of length SQRT(2). | |
* This way size becomes a simple multiplication factor we can use with | |
* our coordinates to magnify them. */ | |
size /= M_SQRT2; | |
size = round(size); | |
/* Compute the four points. */ | |
float k = M_PI_4 + angle; | |
for (int j = 0; j < 4; j++) { | |
px[j] = round(sin(k) * size + x); | |
py[j] = round(cos(k) * size + y); | |
k += M_PI_2; | |
} | |
/* Draw the square. */ | |
for (int j = 0; j < 4; j++) | |
draw_line(canvas, px[j], py[j], px[(j+1)%4], py[(j+1)%4], 1); | |
} | |
/* Schotter is a computer graphic art piece generated by Georg Nees in the 60s. | |
* It explores the relationship between chaos and order. | |
* | |
* The function creates the canvas itself, depending on the columns available | |
* in the output display and the number of squares per row and per column | |
* requested by the caller. */ | |
canvas *draw_schotter(int cols, int squares_per_row, int squares_per_col) | |
{ | |
/* Calculate the canvas size. */ | |
int canvas_width = cols*2; | |
int padding = canvas_width > 4 ? 2 : 0; | |
float square_side = (float)(canvas_width-padding*2) / squares_per_row; | |
int canvas_height = square_side * squares_per_col + padding*2; | |
canvas *canvas = create_canvas(canvas_width, canvas_height); | |
for (int y = 0; y < squares_per_col; y++) { | |
for (int x = 0; x < squares_per_row; x++) { | |
int sx = x * square_side + square_side/2 + padding; | |
int sy = y * square_side + square_side/2 + padding; | |
/* Rotate and translate randomly as we go down to lower | |
* rows. */ | |
float angle = 0; | |
if (y > 1) { | |
float r1 = (float)rand() / RAND_MAX / | |
squares_per_col * y; | |
float r2 = (float)rand() / RAND_MAX / | |
squares_per_col * y; | |
float r3 = (float)rand() / RAND_MAX / | |
squares_per_col * y; | |
if (rand() % 2) r1 = -r1; | |
if (rand() % 2) r2 = -r2; | |
if (rand() % 2) r3 = -r3; | |
angle = r1; | |
sx += r2*square_side/3; | |
sy += r3*square_side/3; | |
} | |
draw_square(canvas, sx, sy, square_side, angle); | |
} | |
} | |
return canvas; | |
} | |
/* Print the canvas to the terminal. */ | |
void render_canvas(canvas *canvas) | |
{ | |
for (int y = 0; y < canvas->height; y += 4) { | |
for (int x = 0; x < canvas->width; x += 2) { | |
/* We need to emit groups of 8 bits according to a | |
* specific arrangement. See print_block() for more | |
* info. */ | |
int byte = 0; | |
if (get_pixel(canvas, x, y)) byte |= (1<<0); | |
if (get_pixel(canvas, x, y+1)) byte |= (1<<1); | |
if (get_pixel(canvas, x, y+2)) byte |= (1<<2); | |
if (get_pixel(canvas, x+1, y)) byte |= (1<<3); | |
if (get_pixel(canvas, x+1, y+1)) byte |= (1<<4); | |
if (get_pixel(canvas, x+1, y+2)) byte |= (1<<5); | |
if (get_pixel(canvas, x, y+3)) byte |= (1<<6); | |
if (get_pixel(canvas, x+1, y+3)) byte |= (1<<7); | |
print_block(byte); | |
} | |
printf("\n"); | |
} | |
} | |
/* The schotter command: | |
* | |
* schotter [terminal columns] [squares-per-row] [squares-per-col] | |
* | |
* By default the command uses 66 columns, 8 squares per row, 12 squares per | |
* column. | |
*/ | |
int main(int argc, char *argv[]) | |
{ | |
int cols = 66; | |
int squares_per_row = 8; | |
int squares_per_col = 12; | |
/* Parse the optional arguments if any. */ | |
if (argc > 1) | |
cols = atoi(argv[1]); | |
if (argc > 2) | |
squares_per_row = atoi(argv[2]); | |
if (argc > 3) | |
squares_per_col = atoi(argv[3]); | |
/* Generate some computer art. */ | |
canvas *canvas = draw_schotter(cols, squares_per_row, squares_per_col); | |
render_canvas(canvas); | |
free_canvas(canvas); | |
printf("\nGeorg Nees - Schotter, Plotter on paper, 1968.\n"); | |
return EXIT_SUCCESS; | |
} |
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