Livecoding my father's idea with him, using ES2015 and transitions whose duration is longer than the iteration loop in which the exit transition is a bit tricky with D3 3.*.
Built with blockbuilder.org
Livecoding my father's idea with him, using ES2015 and transitions whose duration is longer than the iteration loop in which the exit transition is a bit tricky with D3 3.*.
Built with blockbuilder.org
| <!DOCTYPE html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script> | |
| <style> | |
| body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
| svg { width:100%; height: 100% } | |
| </style> | |
| </head> | |
| <body> | |
| <script> | |
| var svg = d3.select("body").append("svg") | |
| const width = 960 | |
| const height = 500 | |
| const starNumber = 300 | |
| svg.attr({width, height}) | |
| svg.style({ | |
| 'background-color': 'black' | |
| }) | |
| const randomStar = () => ({ | |
| key: Math.random(), | |
| x: width * Math.random(), | |
| y: height * Math.random(), | |
| existing: true | |
| }) | |
| const starData = Array.apply(null, Array(starNumber)).map(randomStar) | |
| window.setInterval(() => { | |
| const stars = svg.selectAll('.star').data(starData, d => d.key) | |
| stars.enter().append('circle').classed('star', true) | |
| stars.attr({ | |
| r: 1, | |
| fill: 'white', | |
| cx: d => d.x, | |
| cy: d => d.y, | |
| opacity: 1 | |
| }) | |
| const timing = Math.random() * 1000 + 250 | |
| const maxSize = Math.random() * 100 + 5 | |
| stars.exit() | |
| .filter(d => d.existing) | |
| .each(d => {d.existing = false}) | |
| .transition().duration(timing).ease('cubic-in') | |
| .attr({ | |
| r: maxSize, | |
| opacity: 0.5 | |
| }) | |
| .transition().duration(timing/4).ease('cubic-out') | |
| .attr({ | |
| r: 0, | |
| opacity: 0 | |
| }) | |
| .remove() | |
| starData.shift() | |
| starData.push(randomStar()) | |
| }, 250) | |
| </script> | |
| </body> |