Created
June 17, 2013 07:36
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Compound Bow Configuration
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class CfgPatches | |
{ | |
class FLAY_Archery | |
{ | |
requiredaddons[] = {}; | |
requiredversion = 0.1; | |
units[] = {"FLAY_Target_FITA_122","FLAY_Target_Fold"}; | |
weapons[] = {"FLAY_CompoundBow","FLAY_RecurveBow","FLAY_Arrow"}; | |
magazines[] = {"FLAY_1Rnd_RegularArrow","FLAY_1Rnd_BroadheadArrow","FLAY_1Rnd_ExplosiveArrow","FLAY_1Rnd_SmokeArrow","FLAY_1Rnd_FlareArrow"}; | |
}; | |
}; | |
class DefaultEventHandlers; | |
class Mode_SemiAuto; | |
class Mode_Burst; | |
class Mode_FullAuto; | |
class UserActions; | |
class AnimationSources; | |
class CfgVehicles { | |
class Man; | |
class CAManBase { | |
class EventHandlers: DefaultEventHandlers { | |
init = "_scr = _this execVM ""flay\flay_archery\scripts\bow_init.sqf"";"; | |
fired = "_this call FLAY_Effects_EH_Fired;"; | |
killed = "_this call FLAY_Effects_EH_Killed;"; | |
handledamage = "_this call FLAY_EH_HandleDamage;"; | |
hitpart = "_this call FLAY_EH_HitPart;"; | |
hit = "_this call FLAY_EH_Hit;"; | |
}; | |
}; | |
class Static; | |
class FLAY_Arrow: Static | |
{ | |
scope = 1; | |
displayName = "Arrow"; | |
model = "\FLAY\FLAY_Archery\FLAY_Arrow.p3d"; | |
vehicleClass = "Misc"; | |
}; | |
class Thing; | |
class FLAY_ArrowThing: Thing | |
{ | |
scope = 1; | |
displayName = "Arrow Thing"; | |
model = "\FLAY\FLAY_Archery\FLAY_Arrow.p3d"; | |
vehicleClass = "Misc"; | |
}; | |
class FLAY_ArrowPlaceholder: Static | |
{ | |
scope = 1; | |
displayName = "FLAY_ArrowPlaceholder"; | |
model = "\A3\Weapons_f\empty"; | |
class EventHandlers; | |
}; | |
class TargetBase; | |
class FLAY_Target_FITA_122: TargetBase | |
{ | |
scope = 2; | |
displayName = "FITA 122"; | |
model = "\FLAY\FLAY_Archery\FLAY_Target_FITA_122.p3d"; | |
class EventHandlers { | |
hitpart = "_this execVM '\FLAY\FLAY_Archery\scripts\target\target_hitpart.sqf';"; | |
}; | |
}; | |
}; | |
class CfgWeapons { | |
class Default; | |
class Rifle; | |
class GrenadeLauncher; | |
class FLAY_Archery_Bow: Rifle | |
{ | |
scope = 1; | |
displayName = "Bow"; | |
descriptionshort = "Bow<br />Draw Length: 28""<br />Draw Weight: 50 lbs<br />String: 58.5"""; | |
picture = ""; | |
uipicture = "\A3\weapons_f\data\UI\icon_regular_CA.paa"; | |
model = ""; | |
handanim[] = {"OFP2_ManSkeleton","FLAY\FLAY_Archery\anim\handanim_recurvebow.rtm"}; | |
//autoReload = 0; | |
//reloadAction = "GestureReloadArrow"; | |
//reloadmagazinesound[] = {"A3\sounds_f\weapons\reloads\new_trg.wav", 0.1, 1, 30}; | |
//reloadsound[] = {"", 1, 1}; | |
muzzles[] = { | |
"ArrowMuzzle" | |
// hacks | |
,"DummyReloadBackQuiverMuzzle" | |
,"DummyReloadBowQuiverMuzzle" | |
,"DummyReloadBeltQuiverMuzzle" | |
,"DummyReloadArrowMuzzle" | |
}; | |
class ArrowMuzzle: GrenadeLauncher | |
{ | |
displayName = "Compound Bow"; | |
cursor = "EmptyCursor"; | |
cursoraim = "arifle"; | |
magazines[] = { | |
"FLAY_1Rnd_RegularArrow", | |
,"FLAY_1Rnd_PrecisionArrow" | |
,"FLAY_1Rnd_BroadheadArrow" | |
,"FLAY_1Rnd_ExplosiveArrow" | |
}; | |
reloadAction = "GestureReloadArrowAndFireAi"; // only used by ai, because player reloads from other muzzles. | |
discreteDistance[] = {30}; | |
discreteDistanceInitIndex = 0; | |
sound[] = {"",0.00031622776,1}; | |
reloadSound[] = {"",0.00031622776,1}; | |
showEmpty = 1; | |
autoReload = 1; | |
reloadTime = 0; | |
magazineReloadTime = 0; | |
enableAttack = 1; | |
modelOptics = "-"; | |
begin1[] = {"FLAY\FLAY_Archery\sound\bowrelease02.ogg",5,1,30}; | |
soundBegin[] = {"begin1",1}; | |
recoil="Empty"; | |
recoilProne="Empty"; | |
distanceZoomMin = 100; | |
distanceZoomMax = 1; | |
opticsFlare = 1; | |
opticsDisablePeripherialVision = 1; | |
aiDispersionCoefX = 15.0; | |
aiDispersionCoefY = 20.0; | |
aiRateOfFire = 2.0; | |
aiRateOfFireDistance=100; | |
minRange = 5; | |
minRangeProbab = 0.8; | |
midRange = 50; | |
midRangeProbab = 0.8; | |
maxRange = 800; | |
maxRangeProbab = 0.8; | |
value = 10; | |
cost = 0; | |
}; | |
class DummyReloadBackQuiverMuzzle: ArrowMuzzle | |
{ | |
magazineReloadTime=1; | |
autoReload = 0; | |
backgroundReload = 0; | |
showEmpty = 1; | |
magazines[] = {"FLAY_1Rnd_DummyArrow1"}; | |
reloadaction = "GestureReloadBackQuiver"; | |
}; | |
class DummyReloadBowQuiverMuzzle: ArrowMuzzle | |
{ | |
magazineReloadTime=1; | |
autoReload = 0; | |
backgroundReload = 0; | |
showEmpty = 1; | |
magazines[] = {"FLAY_1Rnd_DummyArrow3"}; | |
reloadaction = "GestureReloadBowQuiver"; | |
}; | |
class DummyReloadBeltQuiverMuzzle: ArrowMuzzle | |
{ | |
magazineReloadTime=1; | |
autoReload = 0; | |
backgroundReload = 0; | |
showEmpty = 1; | |
magazines[] = {"FLAY_1Rnd_DummyArrow4"}; | |
reloadaction = "GestureReloadBeltQuiver"; | |
}; | |
class DummyReloadArrowMuzzle: ArrowMuzzle | |
{ | |
magazineReloadTime=10; | |
autoReload = 0; | |
reloadTime = 0; | |
backgroundReload = 1; // HACK: enables this reload animation to be shown for muzzles with autoReload=1 | |
showEmpty = 1; | |
magazines[] = {"FLAY_1Rnd_DummyArrow2"}; | |
reloadAction = "GestureReloadArrow"; | |
}; | |
class Library { | |
libtextdesc = ""; | |
}; | |
class WeaponSlotsInfo { | |
allowedslots[] = {901}; | |
mass = 4; | |
class MuzzleSlot { | |
access = 1; | |
compatibleitems[] = { | |
"FLAY_point" | |
,"FLAY_point_Broadhead" | |
,"FLAY_point_Explosive" | |
,"FLAY_point_Field" | |
,"FLAY_point_Target" | |
,"FLAY_point_Precision" | |
,"FLAY_point_Debug" | |
}; | |
displayname = "Arrow Slot"; | |
linkproxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; | |
scope = 0; | |
}; | |
class CowsSlot { | |
access = 1; | |
compatibleitems[] = { | |
"optic_Arco" | |
,"optic_aco" | |
,"optic_ACO_grn" | |
,"optic_hamr" | |
,"optic_Holosight" | |
}; | |
displayname = "Optics Slot"; | |
linkproxy = "\A3\data_f\proxies\weapon_slots\TOP"; | |
scope = 2; | |
}; | |
class PointerSlot | |
{ | |
access = 1; | |
scope = 2; | |
displayname = "Pointer Slot"; | |
compatibleitems[] = { | |
"acc_pointer_IR" | |
,"acc_flashlight" | |
,"FLAY_acc_Quiver" | |
,"FLAY_acc_Quiver_7","FLAY_acc_Quiver_6","FLAY_acc_Quiver_5","FLAY_acc_Quiver_4","FLAY_acc_Quiver_3","FLAY_acc_Quiver_2","FLAY_acc_Quiver_1","FLAY_acc_Quiver_0" | |
,"FLAY_acc_Quiver_7HE","FLAY_acc_Quiver_6HE","FLAY_acc_Quiver_5HE","FLAY_acc_Quiver_4HE","FLAY_acc_Quiver_3HE","FLAY_acc_Quiver_2HE","FLAY_acc_Quiver_1HE","FLAY_acc_Quiver_0HE" | |
,"FLAY_acc_Quiver_7P","FLAY_acc_Quiver_6P","FLAY_acc_Quiver_5P","FLAY_acc_Quiver_4P","FLAY_acc_Quiver_3P","FLAY_acc_Quiver_2P","FLAY_acc_Quiver_1P","FLAY_acc_Quiver_0P" | |
,"FLAY_acc_Quiver_7B","FLAY_acc_Quiver_6B","FLAY_acc_Quiver_5B","FLAY_acc_Quiver_4B","FLAY_acc_Quiver_3B","FLAY_acc_Quiver_2B","FLAY_acc_Quiver_1B","FLAY_acc_Quiver_0B" | |
,"FLAY_acc_Stabilizer" | |
}; | |
linkproxy = "\A3\data_f\proxies\weapon_slots\SIDE"; | |
}; | |
}; | |
class ItemInfo | |
{ | |
priority = 1; | |
RMBhint = "XMX"; | |
onHoverText = "TODO XMX DSS"; | |
}; | |
}; | |
class FLAY_CompoundBow: FLAY_Archery_Bow { | |
scope = 2; | |
displayName = "Compound Bow"; | |
descriptionshort = "Compound Bow<br />Draw Length: 28""<br />Draw Weight: 65 lbs<br />String: 58.5"""; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_nighthawk_x_ca"; | |
model = "\FLAY\FLAY_Archery\FLAY_CompoundBow"; | |
handanim[] = {"OFP2_ManSkeleton","FLAY\FLAY_Archery\anim\handanim_compoundbow.rtm"}; | |
class Library { | |
libtextdesc = "Compound Bow"; | |
}; | |
}; | |
class FLAY_CompoundBow2: FLAY_CompoundBow { | |
scope = 2; | |
displayName = "Compound Bow 2"; | |
model = "\FLAY\FLAY_Archery\FLAY_CompoundBow2"; | |
handanim[] = {"OFP2_ManSkeleton","FLAY\FLAY_Archery\anim\handanim_compoundbow.rtm"}; | |
class Library { | |
libtextdesc = "Compound Bow 2"; | |
}; | |
}; | |
class FLAY_RecurveBow: FLAY_Archery_Bow { | |
scope = 2; | |
displayName = "Recurve Bow"; | |
descriptionshort = "Recurve Bow<br />Draw Length: 28""<br />Draw Weight: 60 lbs<br />String: 58.5"""; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_recurve_x_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_RecurveBow"; | |
handanim[] = {"OFP2_ManSkeleton","FLAY\FLAY_Archery\anim\handanim_recurvebow.rtm"}; | |
class Library { | |
libtextdesc = "Recurve Bow"; | |
}; | |
}; | |
class launch_NLAW_F; | |
class FLAY_Quiver_LauncherHack: launch_NLAW_F | |
{ | |
scope = 2; | |
displayName = "Back Quiver"; | |
model = "FLAY\FLAY_Archery\FLAY_quiver_launcher_7b"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_accv_flay_quiver_ca"; | |
}; | |
}; | |
class CfgMagazines { | |
class CA_Magazine; | |
class FLAY_1Rnd_RegularArrow : CA_Magazine { | |
displayname = "Arrow"; | |
displayNameShort = "Arrow"; | |
descriptionshort = "FLAY_1Rnd_RegularArrow"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
ammo = "B_RegularArrow"; | |
count = 1; | |
initspeed = 100; | |
lastroundstracer = 0; | |
scope = 2; | |
tracersevery = 0; | |
}; | |
class FLAY_1Rnd_PrecisionArrow: CA_Magazine | |
{ | |
scope = 2; | |
value = 1; | |
displayName = "Precision Arrow"; | |
displayNameShort = "Precision"; | |
descriptionShort = "FLAY_1Rnd_PrecisionArrow"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
type = 256; | |
ammo = "B_PrecisionArrow"; | |
count = 1; | |
initSpeed = 120; | |
nameSound = ""; | |
maxLeadSpeed = 50; | |
}; | |
class FLAY_1Rnd_BroadheadArrow: CA_Magazine | |
{ | |
scope = 2; | |
value = 1; | |
displayName = "Broadhead Arrow"; | |
displayNameShort = "Broadhead"; | |
descriptionShort = "FLAY_1Rnd_BroadheadArrow"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
type = 256; | |
ammo = "B_BroadheadArrow"; | |
count = 1; | |
initSpeed = 90; | |
nameSound = ""; | |
maxLeadSpeed = 50; | |
}; | |
class FLAY_1Rnd_ExplosiveArrow: CA_Magazine | |
{ | |
scope = 2; | |
value = 1; | |
type = 16; | |
displayName = "Explosive Arrow"; | |
displayNameShort = "Explosive"; | |
descriptionShort = "FLAY_1Rnd_ExplosiveArrow"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
ammo = "G_ExplosiveArrow"; | |
count = 1; | |
initSpeed = 60; | |
nameSound = ""; | |
}; | |
class FLAY_1Rnd_FlameArrow: CA_Magazine | |
{ | |
scope = 2; | |
value = 1; | |
type = 16; | |
displayName = "Flame Arrow"; | |
displayNameShort = "Flame"; | |
descriptionShort = "FLAY_1Rnd_FlameArrow"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
ammo = "F_FlameArrow"; | |
count = 1; | |
initSpeed = 60; | |
nameSound = ""; | |
}; | |
class FLAY_1Rnd_FlareArrow_Red: CA_Magazine | |
{ | |
scope = 2; | |
value = 1; | |
type = 16; | |
displayName = "Flare"; | |
displayNameShort = "Flare"; | |
descriptionShort = "FLAY_1Rnd_FlareArrow_Red"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
ammo = "F_FlareArrow_Red"; | |
count = 1; | |
initSpeed = 60; | |
nameSound = ""; | |
}; | |
class FLAY_1Rnd_SmokeArrow: CA_Magazine | |
{ | |
scope = 2; | |
value = 1; | |
type = 16; | |
displayName = "Smoke"; | |
displayNameShort = "Smoke"; | |
descriptionShort = "FLAY_1Rnd_SmokeArrow"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrow_ca"; | |
model = "FLAY\FLAY_Archery\FLAY_Arrow"; | |
ammo = "G_SmokeArrow"; | |
count = 1; | |
initSpeed = 60; | |
nameSound = ""; | |
}; | |
// hacks | |
class FLAY_1Rnd_DummyArrow1 : CA_Magazine { | |
scope = 0; | |
displayname = "Back Quiver (maghack)"; | |
displayNameShort = "Back Quiver"; | |
descriptionshort = "FLAY_1Rnd_DummyArrow1"; | |
picture = "\FLAY\FLAY_Archery\UI\gear_flay_arrows_ca"; | |
model = "\A3\weapons_f\empty"; | |
ammo = "B_DummyArrow"; | |
count = 1; | |
initspeed = 0; | |
type = 0; | |
}; | |
class FLAY_1Rnd_DummyArrow2 : FLAY_1Rnd_DummyArrow1 { | |
scope = 0; | |
displayname = "FLAY_1Rnd_DummyArrow2"; | |
displayNameShort = "FLAY_1Rnd_DummyArrow2"; | |
descriptionshort = "FLAY_1Rnd_DummyArrow2"; | |
}; | |
class FLAY_1Rnd_DummyArrow3 : FLAY_1Rnd_DummyArrow1 { | |
scope = 0; | |
displayname = "Bow Quiver (maghack)"; | |
displayNameShort = "Bow Quiver"; | |
descriptionshort = "FLAY_1Rnd_DummyArrow3"; | |
}; | |
class FLAY_1Rnd_DummyArrow4 : FLAY_1Rnd_DummyArrow1 { | |
scope = 0; | |
displayname = "Belt Quiver (maghack)"; | |
displayNameShort = "Belt Quiver"; | |
descriptionshort = "FLAY_1Rnd_DummyArrow4"; | |
}; | |
}; | |
class CfgAmmo { | |
class Default; | |
class BulletBase; | |
class GrenadeBase; | |
class FlareBase; | |
class SmokeShell; | |
class G_40mm_HE; | |
class G_40mm_Smoke; | |
class B_RegularArrow: BulletBase | |
{ | |
typicalspeed = 100; | |
visibleFire = 0; | |
audibleFire = 0; | |
visibleFireTime = 0; | |
fuseDistance = 0; | |
hit = 8; | |
indirectHit = 0; | |
indirectHitRange = 0; | |
model = "\A3\Weapons_f\Data\bullettracer\tracer_yellow"; | |
CraterEffects = "NoCrater"; | |
explosionEffects = "NoExplosion"; | |
explosive = 0; | |
cost = 1; | |
whistleDist = 0; | |
simulation = "shotShell"; | |
deflecting = 0; | |
airFriction = -0.0006; | |
caliber = 0.5; | |
timeToLive = 60; | |
}; | |
class B_PrecisionArrow: B_RegularArrow | |
{ | |
typicalspeed = 110; | |
visibleFire = 0; | |
audibleFire = 0; | |
visibleFireTime = 0; | |
fuseDistance = 0; | |
hit = 5; | |
indirectHit = 0; | |
indirectHitRange = 0; | |
model = "\A3\Weapons_f\Data\bullettracer\tracer_yellow"; | |
CraterEffects = "NoCrater"; | |
explosionEffects = "NoExplosion"; | |
explosive = 0; | |
cost = 1; | |
whistleDist = 0; | |
simulation = "shotShell"; | |
deflecting = 0; | |
airFriction = -0.0003; | |
caliber = 0.3; | |
timeToLive = 60; | |
}; | |
class B_BroadheadArrow: B_RegularArrow | |
{ | |
typicalspeed = 90; | |
deflecting = 10; | |
hit = 12; | |
caliber = 1; | |
airFriction = -0.0012; | |
}; | |
class G_ExplosiveArrow: G_40mm_HE | |
{ | |
model = "\A3\weapons_f\Ammo\UGL_slug"; | |
hit = 16; | |
indirectHit = 10; | |
indirectHitRange = 5; | |
visibleFire = 0; | |
audibleFire = 0; | |
visibleFireTime = 0; | |
deflecting = 5; | |
airFriction = -0.001064; | |
fuseDistance = 0; | |
whistleDist = 2; | |
typicalSpeed = 60; | |
timeToLive = 60; | |
}; | |
class F_FlameArrow: FlareBase | |
{ | |
model = "\A3\Weapons_F\Ammo\UGL_Flare"; | |
typicalspeed = 60; | |
lightColor[] = {0.5,0.5,0.5,0.5}; | |
useFlare = 1; | |
deflecting = 30; | |
smokeColor[] = {1,1,1,0.5}; | |
effectFlare = "CounterMeasureFlare"; | |
brightness = 1; | |
size = 0.5; | |
triggerTime = 2; | |
triggerSpeedCoef = 1; | |
}; | |
class G_SmokeArrow: G_40mm_Smoke | |
{ | |
scope = 1; | |
model = "\A3\weapons_f\Ammo\UGL_slug"; | |
typicalspeed = 60; | |
hit = 0; | |
indirectHit = 0; | |
indirectHitRange = 0.2; | |
cost = 100; | |
explosive = 0; | |
deflecting = 60; | |
explosionTime = 0.1; | |
timeToLive = 60; | |
fuseDistance = 1; | |
soundHit[] = {"",0,1}; | |
smokeColor[] = {1,1,1,1}; | |
effectsSmoke = "ObjectDestructionSmoke1_2Smallx"; | |
whistleDist = 0; | |
}; | |
class F_FlareArrow_Red: SmokeShell | |
{ | |
model = "\A3\Weapons_f\chemlight\chemlight_green_lit"; | |
effectsSmoke = "ChemlightLight_green"; | |
typicalspeed = 60; | |
timeToLive = 900; | |
fuseDistance = 0; | |
triggerTime = 0.01; | |
}; | |
class B_DummyArrow: BulletBase | |
{ | |
typicalspeed = 0; | |
visibleFire = 0; | |
audibleFire = 0; | |
visibleFireTime = 0; | |
fuseDistance = 1; | |
hit = 0; | |
indirectHit = 0; | |
indirectHitRange = 0; | |
explosive = 0; | |
cost = 999999; | |
value = 0; | |
timeToLive = 0; | |
triggerTime = 0; | |
}; | |
}; | |
// =========================================================================== | |
// MOVES | |
// =========================================================================== | |
class CfgMovesBasic | |
{ | |
class DefaultDie; | |
class NoActions; | |
class ManActions | |
{ | |
GestureReset[] = {"GestureReset","Gesture"}; | |
//GestureReset2[] = {"GestureReset2","Gesture"}; | |
//GestureReset3[] = {"GestureReset3","Gesture"}; | |
GestureReloadArrowAndFireAi[] = {"GestureReloadArrowAndFireAi","Gesture"}; | |
GestureReloadArrow[] = {"GestureReloadArrow","Gesture"}; | |
GestureReloadArrow2[] = {"GestureReloadArrow2","Gesture"}; | |
GestureReloadBackQuiver[] = {"GestureReloadBackQuiver","Gesture"}; | |
GestureReloadBowQuiver[] = {"GestureReloadBowQuiver","Gesture"}; | |
GestureReloadBeltQuiver[] = {"GestureReloadBeltQuiver","Gesture"}; | |
}; | |
}; | |
class CfgMovesMaleSdr: CfgMovesBasic | |
{ | |
class Default; | |
class States {}; | |
}; | |
// =========================================================================== | |
// GESTURES | |
// =========================================================================== | |
class CfgGesturesMale | |
{ | |
class Default; | |
class States | |
{ | |
// This is used to reset the animation to default posture | |
// after an looped gesture. | |
class GestureResetOld: Default | |
{ | |
file = ""; | |
looped = 0; | |
speed = 0.1; | |
mask = "fullBody"; | |
leftHandIKCurve[] = {1}; | |
rightHandIKCurve[] = {1}; | |
}; | |
class GestureReset: Default | |
{ | |
file = "\A3\anims_f\Data\Anim\Sdr\gst\GestureHi.rtm"; | |
looped = 0; | |
speed = 10000; | |
mask = "rightHand"; | |
rightHandIKCurve[] = {0,1,0.05,0,0.95,0,1,1}; | |
}; | |
class GestureReloadArrow: Default | |
{ | |
file = "FLAY\FLAY_Archery\anim\reload3a.rtm" | |
looped = 0; | |
speed = 0.1; | |
mask = "handsWeapon"; | |
rightHandIKCurve[] = {0}; | |
canPullTrigger=1; | |
disableWeapons=0; | |
canReload=1; | |
}; | |
class GestureReloadArrow2: Default | |
{ | |
file = "FLAY\FLAY_Archery\anim\reload3b.rtm" | |
looped = 0; | |
speed = 0.1; | |
mask = "hands"; | |
rightHandIKCurve[] = {0}; | |
leftHandIKCurve[] = {1}; | |
//leftHandIKBeg = 1; | |
//leftHandIKEnd = 1; | |
//rightHandIKBeg = 1; | |
//rightHandIKEnd = 1; | |
//weaponIK = 1; | |
canPullTrigger=1; | |
disableWeapons=0; | |
canReload=1; | |
}; | |
class GestureReloadArrowAndFireAi: Default | |
{ | |
file = "FLAY\FLAY_Archery\anim\reload3a.rtm" | |
looped = 0; | |
speed = 1; | |
mask = "handsWeapon"; | |
rightHandIKCurve[] = {0}; | |
canPullTrigger=1; | |
disableWeapons=0; | |
canReload=1; | |
}; | |
class GestureReloadBackQuiver: Default | |
{ | |
file = "FLAY\FLAY_Archery\anim\reload_back.rtm" | |
looped = 0; | |
speed = 2; | |
mask = "rightHand"; | |
rightHandIKCurve[] = {0,1,0.05,0,0.95,0,1,1}; | |
//rightHandIKCurve[] = {0}; | |
}; | |
class GestureReloadBowQuiver: Default | |
{ | |
file = "FLAY\FLAY_Archery\anim\reload_bow.rtm" | |
looped = 0; | |
speed = 2; | |
mask = "rightHand"; | |
rightHandIKCurve[] = {0,1,0.05,0,0.95,0,1,1}; | |
//rightHandIKCurve[] = {0}; | |
}; | |
class GestureReloadBeltQuiver: Default | |
{ | |
file = "FLAY\FLAY_Archery\anim\reload_belt.rtm" | |
looped = 0; | |
speed = 2; | |
mask = "rightHand"; | |
rightHandIKCurve[] = {0,1,0.05,0,0.95,0,1,1}; | |
//rightHandIKCurve[] = {0}; | |
}; | |
}; | |
}; |
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