Created
July 28, 2017 22:59
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Create a prop and move it 1 unit per frame.
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class script { | |
/* We don't actually use the scene object in this script, but most will. */ | |
scene@ g; | |
prop@ p; | |
int frame; | |
int frame_cp; | |
script() { | |
@g = get_scene(); | |
@p = null; | |
frame = 0; | |
} | |
void step(int entities) { | |
if (@p == null) { | |
@p = create_prop(); | |
p.layer(15); | |
p.sub_layer(1); | |
p.prop_set(1); | |
p.prop_group(1); | |
p.prop_index(1); | |
p.palette(1); | |
g.add_prop(@p); | |
} | |
p.x(frame); | |
++frame; | |
} | |
void checkpoint_save() { | |
frame_cp = frame; | |
} | |
void checkpoint_load() { | |
frame = frame_cp; | |
if (@p != null) { | |
@p = prop_by_id(p.id()); | |
} | |
} | |
} |
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