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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class PolyPri : MonoBehaviour
void Start ()
MeshFilter[] myMeshs = FindObjectsOfType (typeof(MeshFilter)) as MeshFilter[];
List<MeshFilter> myMeshList = new List<MeshFilter> ();
for (int i = 0; i < myMeshs.Length; i++) {
myMeshList.Add (myMeshs [i]);
var lengths = from element in myMeshList
orderby element.mesh.vertexCount
select element;
foreach (MeshFilter value in lengths) {
print( + " " + value.mesh.vertexCount);
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