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@muhmi
muhmi / Unity-hotswapping-notes.md
Created September 30, 2015 10:35 — forked from cobbpg/Unity-hotswapping-notes.md
Unity hotswapping notes

Unity hotswapping notes

Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.

It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.

Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!

The basic flow of hotswapping

@muhmi
muhmi / gist:fde4797affe8572b84ba
Last active September 15, 2015 09:47 — forked from ashneyderman/gist:5eca8b1bed16a7b6f4be
Use of gun from elixir
defmodule Transport do
def connect(params) do
hostname = params.hostname
port = params.port
path = params.path
timeout = params.connection_timeout
{:ok, conn} = :gun.open(hostname, port)
{:ok, :http} = :gun.await_up(conn)
:gun.ws_upgrade(conn, path)
@muhmi
muhmi / date_util.erl
Last active September 13, 2015 10:12 — forked from zaphar/date_util.erl
set of utility functions that wrap the calendar module and erlangs now() date() and time() functions
-module(date_util).
-compile(export_all).
epoch() ->
now_to_seconds(now())
.
epoch_hires() ->
now_to_seconds_hires(now())
.