Created
November 19, 2019 02:17
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Unity tool script for replacing a Component with another in prefabs and scene objects
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using System; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace Assets.Scripts.Tools.Editor | |
{ | |
public class ComponentReplaceTool | |
{ | |
public static void AddComponentAndCopyData<TToReplace, TReplaceWith>(Action<TToReplace, TReplaceWith> copyAction, Func<TToReplace, TReplaceWith, bool> componentEquals, Func<TToReplace, string> toString1, Func<TReplaceWith, string> toString2) where TToReplace : Component where TReplaceWith : Component | |
{ | |
var toReplace = DisabledObjectFinder.FindObjectsOfTypeAll<TToReplace>(); | |
foreach (var componentToReplace in toReplace) | |
{ | |
var go = componentToReplace.gameObject; | |
var isPartOfAnyPrefab = PrefabUtility.IsPartOfAnyPrefab(go) && | |
!PrefabUtility.IsDisconnectedFromPrefabAsset(go); | |
TReplaceWith replaceWithInPrefab = null; | |
// set data in prefab | |
if (isPartOfAnyPrefab) | |
{ | |
var prefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(go); | |
replaceWithInPrefab = prefab.GetComponent<TReplaceWith>(); | |
var toReplaceInPrefab = prefab.GetComponent<TToReplace>(); | |
if (toReplaceInPrefab == null) | |
{ | |
continue; | |
} | |
if (replaceWithInPrefab == null) | |
{ | |
var addedComponentInPrefab = go.AddComponent<TReplaceWith>(); | |
copyAction?.Invoke(toReplaceInPrefab, addedComponentInPrefab); | |
PrefabUtility.ApplyAddedComponent(addedComponentInPrefab, PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go), InteractionMode.UserAction); | |
Debug.Log($"Created {typeof(TReplaceWith)} in prefab {prefab.name} with ({toString2?.Invoke(addedComponentInPrefab)})", prefab); | |
replaceWithInPrefab = prefab.GetComponent<TReplaceWith>(); | |
Debug.Assert(replaceWithInPrefab != null); | |
} | |
} | |
// set data in object instance | |
var replaceWith = go.GetComponent<TReplaceWith>(); | |
if (replaceWith != null) | |
{ | |
if (isPartOfAnyPrefab) | |
{ | |
if (!componentEquals(componentToReplace, replaceWithInPrefab)) | |
{ | |
Debug.Log($"-- SCENE NEEDS SAVING -- Setting {typeof(TReplaceWith)} value in prefab instance object {go.name} to ({toString1?.Invoke(componentToReplace)}) (old {toString2?.Invoke(replaceWith)})", go); | |
copyAction?.Invoke(componentToReplace, replaceWith); | |
} | |
} | |
else | |
{ | |
if (!componentEquals(componentToReplace, replaceWith)) | |
{ | |
Debug.Log($"-- SCENE NEEDS SAVING -- Setting { typeof(TReplaceWith)} value in non-prefab object {go.name} to ({toString1?.Invoke(componentToReplace)}) (old {toString2?.Invoke(replaceWith)})", go); | |
copyAction?.Invoke(componentToReplace, replaceWith); | |
} | |
} | |
} | |
else | |
{ | |
Debug.Assert(!isPartOfAnyPrefab, $"{typeof(TToReplace)} for {go} found in prefab but it doesn't already have {typeof(TReplaceWith)} set!", componentToReplace); | |
replaceWith = go.AddComponent<TReplaceWith>(); | |
copyAction?.Invoke(componentToReplace, replaceWith); | |
Debug.Log($"-- SCENE NEEDS SAVING -- Created {typeof(TReplaceWith)} in non-prefab object {go.name} with ({toString2?.Invoke(replaceWith)})", replaceWith); | |
} | |
} | |
} | |
public static void RemoveComponents<TToRemove, TReplacedWith>(Func<TToRemove, string> toString1, Func<TReplacedWith, string> toString2) where TToRemove : Component where TReplacedWith : Component | |
{ | |
var uniqueBarkActors = DisabledObjectFinder.FindObjectsOfTypeAll<TReplacedWith>(); | |
foreach (var uniqueBarkActor in uniqueBarkActors) | |
{ | |
var go = uniqueBarkActor.gameObject; | |
var isPartOfAnyPrefab = PrefabUtility.IsPartOfAnyPrefab(go) && | |
!PrefabUtility.IsDisconnectedFromPrefabAsset(go); | |
if (isPartOfAnyPrefab) | |
{ | |
// in case of prefab, add the TReplaceWith component to the prefab | |
var prefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(go); | |
var uniqueBarkActorInPrefab = prefab.GetComponent<TReplacedWith>(); | |
if (uniqueBarkActorInPrefab == null) | |
{ | |
Debug.LogError($"-- HANDLE MANUALLY -- Trying to delete {typeof(TToRemove)} from prefab {prefab.name} but it doesn't have {typeof(TReplacedWith)}!", prefab); | |
} | |
else | |
{ | |
var toRemove = go.GetComponent<TToRemove>(); | |
if (toRemove != null) | |
{ | |
Debug.Log($"Removing {typeof(TToRemove)} from prefab {prefab.name} with ({toString1?.Invoke(toRemove)}) ({typeof(TReplacedWith)} {toString2?.Invoke(uniqueBarkActorInPrefab)})", prefab); | |
Object.DestroyImmediate(toRemove); | |
PrefabUtility.ApplyRemovedComponent(go, prefab.GetComponent<TToRemove>(), InteractionMode.UserAction); | |
} | |
} | |
} | |
else | |
{ | |
var toRemove = go.GetComponent<TToRemove>(); | |
if (toRemove != null) | |
{ | |
Debug.Log($"-- SCENE NEEDS SAVING -- Removed {typeof(TToRemove)} from non-prefab object {go.name} with ({toString1?.Invoke(toRemove)})", go); | |
Object.DestroyImmediate(toRemove); | |
} | |
} | |
} | |
var toRemovesAfterDeletion = DisabledObjectFinder.FindObjectsOfTypeAll<TToRemove>(); | |
Debug.Assert(toRemovesAfterDeletion.Count == 0, $"{typeof(TToRemove)}s remaining after delete: {toRemovesAfterDeletion.Count}, list: {string.Join(", ", toRemovesAfterDeletion.Select(o => o.ToString()))}"); | |
} | |
} | |
} |
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using UnityEditor; | |
namespace Assets.Scripts.Tools.Editor | |
{ | |
public class ExampleScriptReplaceTool | |
{ | |
[MenuItem("Tools/ComponentReplaceTool/Add ExampleScript to Objects with OldExampleScript")] | |
public static void AddExampleScriptToObjects() | |
{ | |
ComponentReplaceTool.AddComponentAndCopyData<OldExampleScript, ExampleScript>( | |
(old, nuevo) => nuevo.SetName(old.Name), | |
(old, nuevo) => old?.Name == nuevo?.Name, | |
(old) => $"name: {old?.Name}", | |
(nuevo) => $"name: {nuevo?.Name}" | |
); | |
} | |
[MenuItem("Tools/ComponentReplaceTool/Remove OldExampleScript from Objects with ExampleScript")] | |
public static void RemoveOldExampleScriptFromObjects() | |
{ | |
ComponentReplaceTool.RemoveComponents<OldExampleScript, ExampleScript>( | |
(old) => $"name: {old?.Name}", | |
(nuevo) => $"name: {nuevo?.Name}" | |
); | |
} | |
} | |
} |
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Found a way to do this without writing a manual migration script action: