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// BatchRename.cs | |
// Sets FBX Mesh Scale Factors to 1 when imported into Unity | |
// Via Alan Thorn (TW: @thorn_alan) | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
/// <summary> | |
/// Sets FBX Mesh Scale Factor to 1 | |
/// </summary> |
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// BatchRename.cs | |
// Unity Editor extension that allows batch renaming for GameObjects in Hierarchy | |
// Via Alan Thorn (TW: @thorn_alan) | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class BatchRename : ScriptableWizard { |