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TagPro Time On Ball
// ==UserScript==
// @name Time On Ball
// @version 0.5.2
// @include *://tagpro*.koalabeast.com/game
// @include http://tagpro-maptest.koalabeast.com:*
// @updateURL https://gist.github.com/nabbynz/f158da69f05e510b5922df30850a83d4/raw/Time_On_Ball.user.js
// @downloadURL https://gist.github.com/nabbynz/f158da69f05e510b5922df30850a83d4/raw/Time_On_Ball.user.js
// @grant none
// @author ballparts & Flail
// ==/UserScript==
console.log('START: ' + GM_info.script.name + ' (v' + GM_info.script.version + ' by ' + GM_info.script.author + ')');
////////////////////////////
// USER DEFINED VARIABLES //
////////////////////////////
// Color of text - can be hex value or color name (e.g., "white")
const TEXT_COLOR = "white";
// Opacity of text - 0 is transparent, 1 is opaque
const TEXT_OPACITY = 0.7;
// Size of the timer text font in pixels
const TEXT_SIZE = 15;
// Whether to rotate with the player.
const ROTATE = true;
////////////////////////////////
// END USER DEFINED VARIABLES //
////////////////////////////////
// Wait until the tagpro object exists, and add the function to tagpro.ready
function addToTagproReady(fn) {
// Make sure the tagpro object exists.
if (typeof tagpro !== "undefined") {
tagpro.ready(fn);
} else {
// If not ready, try again after a short delay.
setTimeout(function() {
addToTagproReady(fn);
}, 0);
}
}
function waitForId(fn) {
if (typeof tagpro !== "undefined" && tagpro.players && tagpro.playerId && tagpro.players[tagpro.playerId].sprites && tagpro.players[tagpro.playerId].sprites.actualBall) {
fn();
} else {
setTimeout(function() {
waitForId(fn);
});
}
}
function makeText() {
let text = new PIXI.Text("00", {
fontFamily: "Arial",
fontSize: TEXT_SIZE + "pt",
fontWight: "bold",
fill: TEXT_COLOR,
stroke: "#000000",
strokeThickness: 3,
});
text.anchor.x = 0.5;
text.anchor.y = 0.5;
if (!ROTATE) {
text.x = 20;
text.y = 20;
}
text.alpha = TEXT_OPACITY;
return text;
}
addToTagproReady(function() {
waitForId(function() {
let stdUpdate = tagpro.ui.update;
let prevSeconds;
let text = makeText();
setTimeout(function() { //let's wait for a bit before adding the sprite...
if (ROTATE) tagpro.players[tagpro.playerId].sprites.actualBall.addChild(text);
else tagpro.players[tagpro.playerId].sprites.ball.addChild(text);
tagpro.ui.update = function() { //why use ui update?
stdUpdate.apply(null, arguments);
let millis = Math.max(0, tagpro.gameEndsAt - Date.now());
let seconds = Math.floor((millis / 1000)) % 60;
if (seconds !== prevSeconds) { //only update if the timer has changed...
text.text = (seconds > 9 ? seconds : '0' + seconds);
prevSeconds = seconds;
}
};
}, 800);
});
});
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