This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Photoshop Script to Create iPhone Icons from iTunesArtwork | |
// | |
// WARNING!!! In the rare case that there are name collisions, this script will | |
// overwrite (delete perminently) files in the same folder in which the selected | |
// iTunesArtwork file is located. Therefore, to be safe, before running the | |
// script, it's best to make sure the selected iTuensArtwork file is the only | |
// file in its containing folder. | |
// | |
// Copyright (c) 2010 Matt Di Pasquale | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package computer; | |
// Referenced classes of package computer: | |
// KeyMapping | |
public class AWTKeyMapping extends KeyMapping | |
{ | |
public AWTKeyMapping() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<array> | |
<dict> | |
<key>AudioList</key> | |
<array> | |
<dict> | |
<key>AudioBitrate</key> | |
<string>160</string> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
:: see if %1 exists, if not check for %1.cs | |
set CODE=%1 | |
IF NOT EXIST %CODE% set CODE=%1.cs | |
:: init paths | |
set NETPATH=%systemroot%\Microsoft.NET\Framework64\v4.0.30319 | |
set TEMP_CS=%temp%\~temp.%random%.cs | |
set TEMP_EXE=%temp%\~temp.%random%.exe | |
:: init source class | |
echo using System; class P { static void Main() { > %TEMP_CS% |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Convert From/To Binary/Decimal/Hexadecimal in JavaScript | |
* https://gist.github.com/faisalman | |
* | |
* Copyright 2012-2015, Faisalman <fyzlman@gmail.com> | |
* Licensed under The MIT License | |
* http://www.opensource.org/licenses/mit-license | |
*/ | |
(function(){ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Windows Registry Editor Version 5.00 | |
; Default color scheme | |
; for Windows command prompt. | |
; Values stored as 00-BB-GG-RR | |
[HKEY_CURRENT_USER\Console] | |
; BLACK DGRAY | |
"ColorTable00"=dword:00000000 | |
"ColorTable08"=dword:00808080 | |
; BLUE LBLUE |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Tri-Planar World" { | |
Properties { | |
_Side("Side", 2D) = "white" {} | |
_Top("Top", 2D) = "white" {} | |
_Bottom("Bottom", 2D) = "white" {} | |
_SideScale("Side Scale", Float) = 2 | |
_TopScale("Top Scale", Float) = 2 | |
_BottomScale ("Bottom Scale", Float) = 2 | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package main | |
import ( | |
"fmt" | |
"log" | |
"os" | |
"runtime" | |
"runtime/debug" | |
"runtime/pprof" | |
"strconv" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Net.Http; | |
using System.Net; | |
namespace HTTP_Test |
OlderNewer