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#!/usr/bin/env python3 | |
################################################################################ | |
# MIT License | |
# | |
# Copyright (c) 2017 Hajime Nakagami<nakagami@gmail.com> | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in all | |
# copies or substantial portions of the Software. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
# SOFTWARE. | |
################################################################################ | |
import random | |
class SameGame: | |
def __init__(self, width, height): | |
self.width = width | |
self.height = height | |
self.score = 0 | |
self.board = [random.randint(1, 5) for _ in range(width * height)] | |
def count(self, mark): | |
return self.board.count(mark) | |
def _find_neighbors(self, selected, mark): | |
neighbors = set() | |
for i in range(len(self.board)): | |
if self.board[i] != mark or i in selected: | |
continue | |
for x, y in [(-1, 0), (0, 1), (1, 0), (0, -1)]: | |
idx = i + x * self.width + y | |
if idx < 0 or idx >= self.width * self.height: | |
continue | |
if self.board[idx] == mark and idx in selected: | |
neighbors.add(i) | |
return neighbors | |
def select(self, idx): | |
assert idx >= 0 and idx < len(self.board) | |
mark = self.board[idx] | |
selected = set() | |
if mark == 0: | |
return selected | |
selected.add(idx) | |
neighbors = self._find_neighbors(selected, mark) | |
while neighbors: | |
selected |= neighbors | |
neighbors = self._find_neighbors(selected, mark) | |
if len(selected) == 1: | |
return set() | |
else: | |
return selected | |
def _drop(self, idx): | |
i = idx - self.width | |
while i >= 0 and self.board[i] == 0: | |
i -= self.width | |
if i >= 0: | |
self.board[idx] = self.board[i] | |
self.board[i] = 0 | |
def _shift(self, pos): | |
i = pos | |
while i < self.width: | |
if self.board[(self.height -1) * self.width + i] != 0: | |
break | |
i += 1 | |
if i != self.width: | |
for j in range(self.height): | |
self.board[j * self.width + pos] = self.board[j * self.width + i] | |
self.board[j * self.width + i] = 0 | |
def pick(self, idx): | |
selected = self.select(idx) | |
if selected: | |
for idx in selected: | |
self.board[idx] = 0 | |
for i in reversed(range(len(self.board))): | |
if self.board[i] == 0 and (i - self.width) >= 0: | |
self._drop(i) | |
for i in range(self.width): | |
if self.board[(self.height -1) * self.width + i] == 0: | |
self._shift(i) | |
self.score += (len(selected) -2) ** 2 | |
#------------------------------------------------------------------------------- | |
MARKS = [ | |
'\x1b[30;40m \x1b[0m', | |
'\x1b[31;40m@\x1b[0m', | |
'\x1b[32;40m*\x1b[0m', | |
'\x1b[33;40mX\x1b[0m', | |
'\x1b[34;40m%\x1b[0m', | |
'\x1b[36;40mO\x1b[0m', | |
] | |
def print_board(samegame): | |
print('\n ', end='') | |
for i in range(samegame.width): | |
print('{} '.format(chr(97+i)), end='') | |
print('\n +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+') | |
n = 0 | |
for i, row in enumerate(samegame.board): | |
if i % samegame.width == 0: | |
print(' %d|' % ((i % samegame.width)+n), end='') | |
n += 1 | |
print( | |
MARKS[samegame.board[i]], | |
end='|\n' if i % samegame.width == (samegame.width-1) else '\x1b[30;40m \x1b[0m' | |
) | |
print(' +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+') | |
print('score:{}'.format(samegame.score)) | |
def input_idx(): | |
while True: | |
s = input('[a-t][0-9]?') | |
if len(s) == 2 and s[0] in list('abcdefghijklmnopqrst') and s[1] in list('0123456789'): | |
break | |
return (ord(s[0]) - 97) + (ord(s[1]) - 48) * 20 | |
def start_console(samegame): | |
while samegame.count(0) < samegame.width * samegame.height: | |
print_board(samegame) | |
idx = input_idx() | |
samegame.pick(idx) | |
if __name__ == "__main__": | |
samegame = SameGame(20, 10) | |
start_console(samegame) |
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