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Source code to the MAGIC boids iOS demo (http://nas.sr/magic/2017/12/28/early-ios.html)
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using UnityEngine; | |
public class BoidBehaviour : MonoBehaviour | |
{ | |
void Update() | |
{ | |
Boids.Core.update(transform); | |
} | |
} |
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(ns boids.build | |
(:use arcadia.core | |
arcadia.linear) | |
(:require [magic | |
[api :as m] | |
[core :as magic] | |
[analyzer :as ana]] | |
[mage.core :as il]) | |
(:import [UnityEngine Time Transform Vector3 Physics])) | |
(def passes | |
(disj ana/default-passes | |
#'ana/increment-arg-ids)) | |
(def scheduled-passes | |
(clojure.tools.analyzer.passes/schedule passes)) | |
(defn magic-method | |
([name f] (assoc (magic-method f) ::il/method name)) | |
([f] (-> f | |
(ana/analyze (ana/empty-env) scheduled-passes) | |
magic/compile | |
::il/body | |
flatten | |
(->> | |
(filter #(= "invoke" (::il/method %))) | |
first) | |
(assoc ::il/attributes (enum-or System.Reflection.MethodAttributes/Public | |
System.Reflection.MethodAttributes/Static))))) | |
(defmacro static-methods [name & bodies] | |
`(il/type ~(str name) | |
~(mapv (fn [[name & body]] | |
`(magic-method ~(str name) '~(list* 'fn body))) | |
bodies))) | |
(defmacro transforms [arry] | |
`(let [arry# ~arry | |
trns# (make-array UnityEngine.Transform (count arry#))] | |
(loop [i# (int 0)] | |
(if (< i# (.Length arry#)) | |
(do | |
(aset trns# i# (.transform (aget arry# i#))) | |
(recur (inc i#))) | |
trns#)))) | |
(comment | |
(binding [*unchecked-math* true] | |
#_ | |
(->> (static-methods Boids.Rules | |
(separation | |
^Vector3 [^Transform boid ^UnityEngine.Transform|[]| boids ^float space] | |
(loop [i (int 0) | |
d (v3 0)] | |
(if (< i (.Length boids)) | |
(let [b (aget boids i) | |
bpos (.position b) | |
boidpos (.position boid) | |
distance (Vector3/Distance boidpos bpos)] | |
(if (< distance space) | |
(recur (inc i) (v3+ d (v3- boidpos bpos))) | |
(recur (inc i) d))) | |
d))) | |
(cohesion | |
^Vector3 [^Transform boid ^UnityEngine.Transform|[]| boids] | |
(loop [i (int 0) | |
d (v3 0)] | |
(if (< i (.Length boids)) | |
(let [b (aget boids i) | |
bpos (.position b) | |
boidpos (.position boid)] | |
(recur (inc i) (v3+ d (v3* (v3- bpos boidpos) 0.05)))) | |
d))) | |
(alignment | |
^Vector3 [^Transform boid ^UnityEngine.Transform|[]| boids] | |
(loop [i (int 0) | |
d (v3 0)] | |
(if (< i (.Length boids)) | |
(let [b (aget boids i) | |
boidfwd (.forward boid)] | |
(recur (inc i) (v3+ d (v3* boidfwd 0.5)))) | |
d)))) | |
(il/assembly+module "rules") | |
il/emit!) | |
#_ | |
(->> (static-methods Boids.Flocking | |
(flock | |
^Vector3 [^Transform boid ^UnityEngine.Transform|[]| boids] | |
(let [sep (Boids.Rules/separation boid boids 2) | |
coh (Boids.Rules/cohesion boid boids) | |
ali (Boids.Rules/alignment boid boids)] | |
(v3+ sep coh ali)))) | |
(il/assembly+module "flocking") | |
il/emit!) | |
#_ | |
(->> (static-methods Boids.Core | |
(update | |
^Vector3 [^Transform b] | |
(let [neighbours (transforms (Physics/OverlapSphere (.position b) 5)) | |
p* (Vector3/Lerp (.position b) (Boids.Flocking/flock b neighbours) Time/deltaTime) | |
fwd* (Vector3/Lerp (.forward b) (v3- p* (.position b)) 0.75)] | |
(set! (.position b) p*) | |
(set! (.forward b) fwd*)))) | |
(il/assembly+module "boids") | |
il/emit!))) |
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(ns boids.core | |
(:use arcadia.core | |
arcadia.linear) | |
(:require [magic.api :as m]) | |
(:import [UnityEngine Time Transform Vector3 Physics])) | |
(m/defn separation [^Transform boid ^UnityEngine.Transform|[]| boids ^float space] | |
(loop [i (int 0) | |
d (v3 0)] | |
(if (< i (.Length boids)) | |
(let [b (aget boids i) | |
bpos (.position b) | |
boidpos (.position boid) | |
distance (Vector3/Distance boidpos bpos)] | |
(if (< distance space) | |
(recur (inc i) (v3+ d (v3- boidpos bpos))) | |
(recur (inc i) d))) | |
d))) | |
(m/defn cohesion [^Transform boid ^UnityEngine.Transform|[]| boids] | |
(loop [i (int 0) | |
d (v3 0)] | |
(if (< i (.Length boids)) | |
(let [b (aget boids i) | |
bpos (.position b) | |
boidpos (.position boid)] | |
(recur (inc i) (v3+ d (v3* (v3- bpos boidpos) 0.05)))) | |
d))) | |
(m/defn alignment [^Transform boid ^UnityEngine.Transform|[]| boids] | |
(loop [i (int 0) | |
d (v3 0)] | |
(if (< i (.Length boids)) | |
(let [b (aget boids i) | |
boidfwd (.forward boid)] | |
(recur (inc i) (v3+ d (v3* boidfwd 0.5)))) | |
d))) | |
(m/defn flock [^Transform boid ^UnityEngine.Transform|[]| boids] | |
(let [sep (separation boid boids 2) | |
coh (cohesion boid boids) | |
ali (alignment boid boids)] | |
(v3+ sep coh ali))) | |
(defmacro transforms [arry] | |
`(let [arry# ~arry | |
trns# (make-array UnityEngine.Transform (count arry#))] | |
(loop [i# (int 0)] | |
(if (< i# (.Length arry#)) | |
(do | |
(aset trns# i# (.transform (aget arry# i#))) | |
(recur (inc i#))) | |
trns#)))) | |
(m/defn update-boid [^Transform b] | |
(let [neighbours (transforms (Physics/OverlapSphere (.position b) 5)) | |
p* (Vector3/Lerp (.position b) (flock b neighbours) Time/deltaTime) | |
fwd* (Vector3/Lerp (.forward b) (v3- p* (.position b)) 0.75)] | |
(set! (.position b) p*) | |
(set! (.forward b) fwd*))) |
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