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ncase / schelling.md
Last active February 3, 2018 02:44
DRAFT - Schelling's Segregation Solitaire Sexism Simulator

These are the adorable Polygon People.

They're 50% Triangles, 50% Squares, and 100% slightly biased against each other.

Emphasis on the word slightly. A Polygon would be happy with an even 50/50 split of neighbours of different types, but if less than 33% of their neighbours are like them, they will be unhappy, and want to move somewhere else.

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ncase / GLOGS.md
Last active January 20, 2017 19:04
GLOGS

"Do and Show and Tell"

###Do & Show & Tell

Don't try to explain everything with something interactive. Use interactivity only when interactivity works best, otherwise, supplement it with text & images. Also keep in mind the overlaps of Do & Show & Tell: when text interacts with the diagrams (e.g. Tangle), and vice versa.

Text: Best at describing very abstract concepts.
Graphs: Best at showing broad relationships at a glance.
Animations: Best at showing temporal relationships.
Interactives: Best at showing processes, systems, models. (See final slide on Procedural Rhetoric)

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ncase / gist:1f304c8b73fbbe541d9d
Created September 7, 2014 15:30
Playable Pedagogy Patterns

laslslasl

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ncase / speech.md
Last active August 29, 2015 14:00
A little speech for The Public Domain Jam

A SPEECH FOR THE PD JAM

  • (a couple of paragraphs, nothing too big unless you want to)
  • why you're donating the prize money
  • your thoughts on public domain / creative commons, and the jam.
  • It'd be a great little speech to have up on the page, and it'd give some pull quotes for the blogs to use.

A richer public domain means more creativity. If you're a glass-half-empty person, then you might point out the inverse is truer today. And you'd be right. Our shrinking public domain is limiting humanity's true potential.

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ncase / gist:9027763
Created February 16, 2014 01:13
The Press Plan, Day By Day.
THE PLAN, OF SOME SORTS
Every day, contact two journalists. (very personalized)
Saturday
- r/gamedev's Showcase
Sunday
- OpenMedia interview
- Launch PC versions
- Bundle of art & music in there
@ncase
ncase / pressrelease.md
Created February 16, 2014 00:55
A Press Release Of Sorts, I Suppose, Probably.

The Nothing To Press Release

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ncase / Presskit.md
Last active August 29, 2015 13:56
A helper press kit for Nothing To Hide
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ncase / gist:8936191
Last active August 29, 2015 13:56
Full credits list for Nothing To Hide's sound effects
All sound effects come from Freesound.org, and I've made a conscious
effort to only pick the sounds that are under actual Free Culture licenses.
So, mostly CC-Zero, some CC-BYs, but never CC-NC's, because screw that.
http://www.freesound.org/people/RutgerMuller/sounds/50724/
http://www.freesound.org/people/RutgerMuller/sounds/50723/
http://www.freesound.org/people/CGEffex/sounds/94175/
http://www.freesound.org/people/CGEffex/sounds/101962/
http://www.freesound.org/people/guitarguy1985/sounds/54048/
http://www.freesound.org/people/qubodup/sounds/169727/
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ncase / openstats.csv
Last active January 2, 2016 04:49
The Open Bundle S3 Download Stats
We can make this file beautiful and searchable if this error is corrected: It looks like row 8 should actually have 1 column, instead of 7. in line 7.
Jun 2013: 120 GB
Jul 2013: 657 GB
Aug 2013: 387 GB
Sep 2013: 247 GB
Oct 2013: 239 GB
Nov 2013: 174 GB
Dec 2013: 123 GB
Service, Operation, UsageType, Resource, StartTime, EndTime, UsageValue
AmazonS3,GetObject,DataTransfer-Out-Bytes,openbundle,06/01/13 00:00:00,07/01/13 00:00:00,129130722957
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ncase / gist:7668272
Last active December 29, 2015 12:09 — forked from anonymous/gist:7668270
Draft on Nov 26

Nothing To Hide - Game Mechanics

##Objects List Prisms, Doors, Conveyor Belts, Mannequins, YOU

##Rules

  1. Some Prisms activate objects (see #2 & #3) when they see a human. (see #4)
  2. Doors block line of sight and movement, and a Prism activates them. (see #1)
  3. Conveyor Belts move objects like you, Prisms, and Mannequins. They are also activated by Prism Eyes. (see #1)