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@banksean
banksean / perlin-noise-classical.js
Created February 15, 2010 10:00
two Perlin noise generators in javascript. The simplex version is about 10% faster (in Chrome at least, haven't tried other browsers)
// Ported from Stefan Gustavson's java implementation
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
// Read Stefan's excellent paper for details on how this code works.
//
// Sean McCullough banksean@gmail.com
/**
* You can pass in a random number generator object if you like.
* It is assumed to have a random() method.
*/
@paulirish
paulirish / gist:526168
Created August 16, 2010 00:42 — forked from anonymous/>
<!DOCTYPE html>
<!-- Helpful things to keep in your <head/>
// Brian Blakely, 360i
// http://twitter.com/brianblakely/
-->
<head>
<!-- According to Heather Champ, former community manager at flickr,
you should not allow search engines to index your "Contact Us"
@dryan
dryan / supports3d.js
Created December 13, 2010 06:31
JavaScript function to detect 3D CSS transform support
function supports3d() {
// borrowed from modernizr
var div = document.createElement('div'),
ret = false,
properties = ['perspectiveProperty', 'WebkitPerspective'];
for (var i = properties.length - 1; i >= 0; i--){
ret = ret ? ret : div.style[properties[i]] != undefined;
};
// webkit has 3d transforms disabled for chrome, though
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@mrdoob
mrdoob / RequestAnimationFrame.js
Created February 22, 2011 14:50
Provides requestAnimationFrame in a cross browser way.
/**
* Provides requestAnimationFrame in a cross browser way.
* @author paulirish / http://paulirish.com/
*/
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
@joelambert
joelambert / README
Created June 1, 2011 11:03
Drop in replacements for setTimeout()/setInterval() that makes use of requestAnimationFrame() where possible for better performance
Drop in replace functions for setTimeout() & setInterval() that
make use of requestAnimationFrame() for performance where available
http://www.joelambert.co.uk
Copyright 2011, Joe Lambert.
Free to use under the MIT license.
http://www.opensource.org/licenses/mit-license.php
@michiel
michiel / cors-nginx.conf
Created July 5, 2011 10:41
Wide-open CORS config for nginx
#
# Wide-open CORS config for nginx
#
location / {
if ($request_method = 'OPTIONS') {
add_header 'Access-Control-Allow-Origin' '*';
#
@desandro
desandro / halftone-cartesian.pde
Last active August 12, 2024 23:14
Half-ton halftones Processing sketch
// options
String imagePath = "img/desandro-avatar.jpg";
float res = 10; // resolution, dot density
float zoom = 3.0; // proportion to zoom image
boolean isAdditive = true; // true = RGB, false = CMY
float offsetAngle = 1; // affects dot pattern
/*
0 = no patter
0.05 = slight offset
1 = slight offset
@kornelski
kornelski / HTML language
Created November 22, 2011 16:04
TextMate HTML language tweaked to support unqoted attributes
{ scopeName = 'text.html.basic';
firstLineMatch = '<!DOCTYPE|<(?i:html)|<\?(?i:php)';
fileTypes = ( 'html', 'htm', 'shtml', 'xhtml', 'phtml', 'php', 'inc', 'tmpl', 'tpl', 'ctp' );
foldingStartMarker = '(?x)
(<(?i:head|body|table|thead|tbody|tfoot|tr|div|select|fieldset|style|script|ul|ol|li|form|dl)\b.*?>
|<!--(?!.*--\s*>)
|^<!--\ \#tminclude\ (?>.*?-->)$
|<\?(?:php)?.*\b(if|for(each)?|while)\b.+:
|\{\{?(if|foreach|capture|literal|foreach|php|section|strip)
|\{\s*($|\?>\s*$|//|/\*(.*\*/\s*$|(?!.*?\*/)))
@gre
gre / easing.js
Last active October 30, 2024 16:49
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {