Created
April 27, 2012 02:18
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace ConsoleApplication1 | |
{ | |
interface IItem | |
{ | |
string Name { get; } | |
} | |
interface IMovable | |
{ | |
void Move(); | |
} | |
interface IBuyable | |
{ | |
decimal Price { get; } | |
void Buy(); | |
} | |
class Car : IItem, IMovable, IBuyable | |
{ | |
public decimal Price { get; private set; } | |
public string Name { get; private set; } | |
public Car(string name, decimal price) | |
{ | |
Price = price; | |
Name = name; | |
} | |
public void Buy() | |
{ | |
Console.WriteLine("You bought a car for {0}", | |
Price); | |
} | |
public void Move() | |
{ | |
Console.WriteLine("VROOOOOOOM"); | |
} | |
} | |
class Chair : IItem, IMovable | |
{ | |
public string Name { get; private set; } | |
public Chair(string name) | |
{ | |
Name = name; | |
} | |
public void Move() | |
{ | |
Console.WriteLine("Moving the {0} chair!", Name); | |
} | |
} | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var items = new List<IItem>(); | |
items.Add(new Car("Stuff", 32.45m)); | |
items.Add(new Chair("Awesome")); | |
items.Add(new Car("And", 23.4526m)); | |
items.Add(new Car("Things", 32.432423m)); | |
items.Add(new Chair("Comfy")); | |
while (true) | |
{ | |
var chosenItem = ChooseItem(items); | |
var movable = chosenItem as IMovable; | |
var buyable = chosenItem as IBuyable; | |
Console.Write("What do you want to do: "); | |
var input = Console.ReadLine(); | |
if (movable != null && input == "move") | |
{ | |
movable.Move(); | |
} | |
else if (buyable != null && input == "buy") | |
{ | |
buyable.Buy(); | |
} | |
else | |
{ | |
Console.WriteLine("Invalid choice!"); | |
} | |
} | |
} | |
static IItem ChooseItem(List<IItem> items) | |
{ | |
while (true) | |
{ | |
Console.WriteLine("------------------------"); | |
var index = 1; | |
foreach (var item in items) | |
{ | |
Console.Write("[{0}] - {1} ", index, item.Name); | |
var buyable = item as IBuyable; | |
if (buyable != null) | |
{ | |
Console.Write("- costs {0}", buyable.Price); | |
} | |
var movable = item as IMovable; | |
if (movable != null) | |
{ | |
Console.Write("- can move"); | |
} | |
Console.WriteLine(); | |
index++; | |
} | |
Console.Write("Choose item: "); | |
var itemIndex = int.Parse(Console.ReadLine()); | |
if (itemIndex <= 0 || itemIndex > items.Count) | |
{ | |
Console.WriteLine("You are dumb"); | |
continue; | |
} | |
return items[itemIndex - 1]; | |
} | |
} | |
} | |
} |
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