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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace ConsoleApplication2 | |
{ | |
class Game | |
{ | |
enum RoomId |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using ClassLibrary1; | |
namespace ConsoleApplication1 | |
{ | |
static class Whoa | |
{ |
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#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <fstream> | |
using namespace std; | |
struct Product | |
{ | |
string Name; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.IO; | |
namespace ConsoleApplication2 | |
{ | |
enum GameObjectType | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace ConsoleApplication1 | |
{ | |
class Person | |
{ | |
public int Id { get; private set; } |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace ConsoleApplication2 | |
{ | |
interface IState | |
{ | |
void Render(); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace ConsoleApplication1 | |
{ | |
interface IItem | |
{ | |
string Name { get; } |
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
namespace ConsoleApplication145 | |
{ | |
internal interface ICommand | |
{ | |
} |
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using System; | |
using System.Linq; | |
using System.Text; | |
using Newtonsoft.Json; | |
namespace ConsoleApplication146 | |
{ | |
interface ICommand | |
{ | |
void Display(); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
namespace ConsoleApplication145 | |
{ | |
interface IEvent | |
{ | |
} |