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Nelson LaQuet nelsonlaquet

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{
class Game
{
enum RoomId
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ClassLibrary1;
namespace ConsoleApplication1
{
static class Whoa
{
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
struct Product
{
string Name;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ConsoleApplication2
{
enum GameObjectType
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Person
{
public int Id { get; private set; }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{
interface IState
{
void Render();
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
interface IItem
{
string Name { get; }
using System;
using System.Collections.Generic;
using System.Reflection;
namespace ConsoleApplication145
{
internal interface ICommand
{
}
using System;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
namespace ConsoleApplication146
{
interface ICommand
{
void Display();
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace ConsoleApplication145
{
interface IEvent
{
}