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Qt 5.5.1(qt-everywhere-opensource-src-5.5.1.zip)をダウンロードしてファイルを解凍する。(C:\qt-everywhere-opensource-src-5.5.1)
http://www.qt.io/download/ -
jom 1.1.0(jom_1_1_0.zip)をダウンロードしてファイルを解凍する。(C:\jom)
http://download.qt.io/official_releases/jom/
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#include <opencv2/core/core.hpp> | |
#include <opencv2/highgui/highgui.hpp> | |
#include <opencv2/ocl/ocl.hpp> | |
// cl_mem構造体を参照するためにインクルード | |
#if defined __APPLE__ | |
#include <OpenCL/cl.h> | |
#else | |
#include <CL/cl.h> | |
#endif |
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// Disable Error C4996 that occur when using Boost.Signals2. | |
#ifdef _DEBUG | |
#define _SCL_SECURE_NO_WARNINGS | |
#endif | |
#include "kinect2_grabber.h" | |
#include <pcl/visualization/pcl_visualizer.h> | |
template <typename PointType> | |
class Viewer |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine.AssetGraph; | |
using UnityChan; |
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// NameGenerationWindow.cs | |
// http://kan-kikuchi.hatenablog.com/entry/NameGenerationWindow | |
// | |
// Created by kan.kikuchi on 2017.12.10. | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using System; | |
using System.Collections; |
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// | |
// Unity Restart Editor On Stop | |
// @sh_akira | |
// Put this file to Assets/Editor/ | |
// | |
using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] |
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// 自由に使ってどうぞ | |
// [Edit]フォルダに入れてメニューの[Animation Clip Smoother]-[Open]を選択するとウィンドウが表示される。 | |
// 編集するAnimationClipを選択後、編集するカーブを選択して[実行]ボタンを押す。 | |
using UnityEditor; | |
using UnityEngine; | |
public class AnimationClipSmoother : EditorWindow | |
{ | |
/// <summary> |
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xcargs = "" | |
xcargs += " IDEBuildOperationMaxNumberOfConcurrentCompileTasks=16" | |
xcargs += " GCC_GENERATE_DEBUGGING_SYMBOLS=NO DEBUG_INFORMATION_FORMAT=dwarf" | |
xcargs += " ONLY_ACTIVE_ARCH=YES VALID_ARCHS=arm64" | |
xcargs += " CC=\"ccacheclang\" GCC_PRECOMPILE_PREFIX_HEADER=NO" if File.exist?("/usr/local/bin/ccacheclang") |
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// usage: | |
// [SerializeField] [ProgressBar] float _sample; | |
// [SerializeField] [ProgressBar("hoge")] float _sample; | |
// [SerializeField] [ProgressBar(0f, 1f)] float _sample; | |
// [SerializeField] [ProgressBar(0f, 1f, "hoge")] float _sample; | |
namespace Sample | |
{ | |
using System; | |
using UnityEngine; |
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