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module EdgeSync ( | |
input clk, | |
input nReset, | |
input in, | |
output rise, | |
output fall, | |
output logic out |
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import struct | |
def pack_varint(val): | |
total = b'' | |
if val < 0: | |
val = (1<<32)+val | |
while val>=0x80: | |
bits = val&0x7F | |
val >>= 7 | |
total += struct.pack('B', (0x80|bits)) |
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#include <fcntl.h> | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
// None of these headers are available in xv6, in xv6 you only need to the | |
// "user.h" header | |
/** | |
* @brief Prints a region of memory to stdout as hex digits |
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async function applyDivineFury(token, tactor, tokenId, type, origin) { | |
let damage = ` + (1d6 + ${(args[1] / 2) | 0})[${type}]` | |
let duration; | |
if (game.combat) { | |
duration = { | |
startRound: game.combat.round, | |
rounds: 0, | |
turns: 1 | |
} |
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import urllib.request as request | |
from urllib.error import HTTPError | |
import json | |
class YggAuth: | |
def __init__(self, | |
client_token=None, | |
access_token=None, | |
username=None, | |
password=None |
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#include "logger.hpp" | |
vea::Logger VEA_SIMPLE_LOGGER; | |
namespace vea { | |
const char* lvl_strings[] {"trace", "debug", "info", "warn", "fatal"}; | |
Logger::Logger(const std::string& name) : name(name) {} |
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const lastArg = args[args.length - 1] | |
let act = await fromUuid(lastArg.actorUuid) | |
let calmData = { | |
"changes": [{ "key": "macro.itemMacro", "mode": 0, "value": 0, "priority": 20 }], | |
"origin": lastArg.origin, | |
"icon": "systems/dnd5e/icons/skills/red_02.jpg", | |
"label": "Berserker Calm", | |
"transfer": true, | |
"flags": { | |
"dae": { |
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#ifndef NBT_HPP | |
#define NBT_HPP | |
#include "byteswap.hpp" | |
#include <bit> | |
#include <concepts> | |
#include <cstdint> | |
#include <iostream> | |
#include <map> | |
#include <optional> |
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#ifndef RKR_VEC3_HPP | |
#define RKR_VEC3_HPP | |
#include <array> | |
#include <cstdint> | |
#include <immintrin.h> | |
#include <stdalign.h> | |
#include <stdexcept> | |
#include <string> |
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/* | |
This file was generated by mcd2cpp.py | |
It should not be edited by hand. | |
*/ | |
#include "proto_1_16_1.hpp" | |
namespace mcd { | |
const char* serverbound_handshaking_cstrings[] = { |
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