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var socket = new Phoenix.Socket(PewMiddle.config.socketPath);
PewMiddle.requestGame = function(username, callback) {
socket.join(PewMiddle.config.channel, "lobby", {username: username}, function(channel) {
var player = null;
channel.on("player:created", function(message) {
player = message;
});
channel.on("game:created", function(game) {
callback(game.id, player);
channel.leave();
});
});
};
PewMiddle.joinGame = function(gameId, player, eventReceiver, callback) {
console.log(player);
socket.join(PewMiddle.config.channel, gameId, player, function(channel) {
channel.send("ship:target", {thin: "one"});
channel.send("ship:move", {thin: "two"});
channel.send("ship", {message: "also ship"});
channel.on("ship:move", function(message) {
eventReceiver.shipMove(message.shipId, message.coordinates);
});
channel.on("ship:targeted", function(message) {
eventReceiver.shipTarget(message.shipId, message.targetShipId);
});
channel.on("ship:create", function(message) {
eventReceiver.shipCreate(message.ship);
});
channel.on("ship:destroy", function(message) {
eventReceiver.shipDestroy(message.shipId);
});
callback({
moveShip: function(id, coordinates) {
channel.send("ship:move", {
shipId: id,
coordinates: coordinates
});
},
targetShip: function(id, targetShipId) {
channel.send("ship:target", {
shipId: id,
targetShipId: targetShipId
});
}
});
});
};
defmodule Spacegame.GameChannel do
use Phoenix.Channel
def join(socket, "lobby", %{"username" => username}) do
opponent = List.first(Players.lobby)
player = Player.new(username, socket)
Players.put(player)
reply socket, "player:created", Player.json(player)
# Find you an opponent
if (opponent != nil) do
game = Game.new([player, opponent])
Enum.each(game.players, fn(p) ->
Players.put(Map.put(p, :in_game, true))
end)
Games.put(game)
reply socket, "game:created", Game.json(game)
reply opponent.socket, "game:created", Game.json(game)
end
{:ok, socket}
end
def join(socket, topic, %{"id" => id, "username" => username}) do
game = Games.get(topic)
me = List.first(Enum.filter(game.players, fn(player) -> player.id == id end))
me = Map.put(me, :connected, true)
me = Map.put(me, :socket, socket)
Players.put(me)
if(Enum.all?(game.players, fn(player) -> Players.get(player.id).connected end)) do
Enum.each(game.players, fn(player) ->
reply Players.get(player.id).socket, "start", %{}
end)
end
{:ok, socket}
end
def event(socket, "ship", message) do
IO.puts "OMG HERE"
IO.inspect socket
end
def event(socket, "ship:target", message) do
end
end
defmodule Spacegame.Router do
use Phoenix.Router
use Phoenix.Router.Socket, mount: "/ws"
channel "game", Spacegame.GameChannel
end
@chrismccord

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@chrismccord chrismccord commented Jan 10, 2015

require Logger

def event(socket, "ship:target", msg) do
  Logger.debug msg
  socket
end
def event(socket, "ship:move", msg) do
  Logger.debug msg
  socket
end
def event(socket, "ship", msg) do
  Logger.debug msg
  socket
end
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@chrismccord chrismccord commented Jan 10, 2015

  def leave(socket, _reason) do
    Logger.debug "Leaving #{socket.topic}"
    socket
  end
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