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First few bars of Frolic (Curb Your Enthusiasm theme) for Arudino
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/* | |
First few bars of Frolic from Curb Your Enthusiasm | |
Requires pitches.h | |
nina@ninalp.com | |
*/ | |
#include "pitches.h" | |
const int speakerPinMelody = 9; | |
const int speakerPinTweeter = 10; /* not really necessary; just for comedic effect */ | |
// notes in the melody: | |
int melody[] = { | |
NOTE_G2, NOTE_A2, NOTE_B2, | |
NOTE_B5, NOTE_B5, NOTE_B5, NOTE_B5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_B5, NOTE_AS5, NOTE_A5, | |
NOTE_A5, NOTE_A5, 0, NOTE_AS5, NOTE_B5, NOTE_B5, NOTE_B5, NOTE_B5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_B5, 0, NOTE_A7, 0, NOTE_G2, 0, | |
NOTE_A5, NOTE_A5, NOTE_A5, NOTE_A5, NOTE_GS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_GS5, NOTE_G5, | |
NOTE_G5, NOTE_G5, 0, NOTE_GS5, NOTE_A5, NOTE_A5, NOTE_A5, NOTE_A5, NOTE_GS5, NOTE_G5, NOTE_GS5, NOTE_A5, 0, | |
}; | |
// note durations: 4 = quarter note, 8 = eighth note, etc.: | |
int durations[] = { | |
3, 3, 3, | |
8, 8, 8, 4, 8, 2, 8, 4, 8, 2, | |
8, 8, 8, 8, 8, 8, 8, 4, 8, 2, 8, 4, 8, 8, 4, 4, 2, | |
8, 8, 8, 4, 8, 2, 8, 4, 8, 2, | |
8, 8, 8, 8, 8, 8, 8, 4, 8, 2, 8, 4, 6 | |
}; | |
int pins[] = { | |
speakerPinMelody, speakerPinMelody, speakerPinMelody, | |
speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, | |
speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinTweeter, speakerPinMelody, speakerPinMelody, speakerPinMelody, | |
speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, | |
speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, speakerPinMelody, | |
}; | |
void setup() { | |
} | |
void playSong(){ | |
// iterate over the notes of the melody: | |
int totalNotes = int(sizeof(melody)); | |
for (int thisNote = 0; thisNote < totalNotes; thisNote++) { | |
// to calculate the note duration, take one second divided by the note type. | |
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. | |
int noteDuration = 1000 / durations[thisNote]; | |
int pin = pins[thisNote]; | |
tone(pin, melody[thisNote], noteDuration); | |
// tone(pin, melody[thisNote], noteDuration); | |
// to distinguish the notes, set a minimum time between them. | |
// the note's duration + 30% seems to work well: | |
int pauseBetweenNotes = noteDuration * 1.30; | |
delay(pauseBetweenNotes); | |
// stop the tone playing: | |
noTone(speakerPinMelody); | |
noTone(speakerPinTweeter); | |
} | |
delay(0); | |
} | |
void loop() { | |
// no need to repeat the melody. | |
playSong(); | |
} |
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