Created
November 30, 2016 05:24
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Shader to show the shadow on transparent gameobject, very usefull in Augmented Reality (Vuforia)
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Shader "FX/Matte Shadow" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 | |
} | |
SubShader { | |
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"} | |
LOD 200 | |
Blend Zero SrcColor | |
CGPROGRAM | |
#pragma surface surf ShadowOnly alphatest:_Cutoff | |
fixed4 _Color; | |
struct Input { | |
float2 uv_MainTex; | |
} ; | |
inline fixed4 LightingShadowOnly (SurfaceOutput s, fixed3 lightDir, fixed atten) | |
{ | |
fixed4 c; | |
c.rgb = s.Albedo*atten; | |
c.a = s.Alpha; | |
return c; | |
} | |
void surf (Input IN, inout SurfaceOutput o) { | |
fixed4 c = _Color; | |
o.Albedo = c.rgb; | |
o.Alpha = 1; | |
} | |
ENDCG | |
} | |
Fallback "Transparent/Cutout/VertexLit" | |
} |
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