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using UnityEngine;
public class AndroidCallBacks : MonoBehaviour {
private string yes = "0";
private string no = "1";
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void HandleCallBacks(string buttonIndex)
{
Debug.Log(buttonIndex);
if (buttonIndex == yes)
{
GameObject.FindGameObjectWithTag("controller").GetComponent<Controller>().reply.text = "Yes Pressed";
}else if(buttonIndex == no)
{
GameObject.FindGameObjectWithTag("controller").GetComponent<Controller>().reply.text = "No Pressed";
}
}
}
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