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@nipundavid nipundavid/CallToast.cs
Last active Jul 8, 2017

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using UnityEngine;
public class CallToast : MonoBehaviour {
// To store context of the main activity that Unity3D is running
private AndroidJavaObject activityContext = null;
// To store the instance of the class
private AndroidJavaObject toastExample = null;
// Use this for initialization
void Start () {
// Get MainActivity class instance that Unity is running
using (AndroidJavaClass activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
// Get context of the MainActivity class that unity is running
activityContext = activityClass.GetStatic<AndroidJavaObject>("currentActivity");
// Get class from the jar
using (AndroidJavaClass pluginClass = new AndroidJavaClass(""))
if (pluginClass != null)
// get singelton instance of from the class in object toastExample
toastExample = pluginClass.CallStatic<AndroidJavaObject>("instance");
// pass context to the class
toastExample.Call("setContext", activityContext);
public void ShowToast()
// check whether toastExample object is created or not
if (toastExample != null)
// call toast on main thread as toast is will be shown on HUD
// and every UI elements is called on main thread
activityContext.Call("runOnUiThread", new AndroidJavaRunnable(() =>
toastExample.Call("showMessage", "This is a Toast message");
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