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@nixpulvis
Created December 4, 2013 19:12
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Fullscreen OpenGL with GLUT
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <GLUT/glut.h>
#include <stdio.h>
int is_fullscreen = 0;
int pos_x = 100;
int pos_y = 100;
void display(void) {
glClearColor(1,1,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
{
glColor3f(1,0,0);
glVertex2f(0,0);
glColor3f(0,1,0);
glVertex2f(.5,0);
glColor3f(0,0,1);
glVertex2f(.5,.5);
}
glEnd();
glutSwapBuffers();
}
void idle(void) {
if (!is_fullscreen) {
pos_x = glutGet(GLUT_WINDOW_X);
pos_y = glutGet(GLUT_WINDOW_Y);
}
}
void toggle_fullscreen() {
if (is_fullscreen) {
glutReshapeWindow(1000, 625);
glutPositionWindow(pos_x, pos_y);
printf("%d, %d\n", pos_x, pos_y);
} else {
glutFullScreen();
}
is_fullscreen = !is_fullscreen;
}
void reshape(int x, int y) {
printf("Resizing to... %d, %d\n", x, y);
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 'f':
toggle_fullscreen();
break;
}
}
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutCreateWindow("My Game");
glutReshapeWindow(900, 600);
glutPositionWindow(pos_x, pos_y);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
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