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nnevatie / backdrop.fs.glsl
Created Jan 14, 2016
Backdrop Fragment Shader
View backdrop.fs.glsl
#version 150
// Const
const float PI = 3.14159265358979323846;
// Uniforms
uniform sampler2D tex; // Skysphere texture
uniform mat4 v; // View matrix
uniform vec3 pos; // Camera position
uniform vec4 gridColor; // Grid color
@nnevatie
nnevatie / quad.vs.glsl
Created Jan 14, 2016
Backdrop Vertex Shader
View quad.vs.glsl
#version 150
// Uniforms
uniform float tanHalfFov; // View tan(0.5 * FOV)
uniform float aspectRatio; // View aspect-ratio
uniform float z; // Optional Z-coordinate
// Input
in vec3 position;
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