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@numb3r23
numb3r23 / TilesWaveBottomLeftToTopRight.glsl
Last active August 29, 2015 14:01 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform vec2 tileSize;// = vec2(64, 64);
uniform float checkerDistance;// = 0.015;
@numb3r23
numb3r23 / TilesScanline.glsl
Created May 21, 2014 22:49 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
const vec2 tileSize = vec2(64, 64);
const float checkerDistance = 0.015;