C version
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#include <SDL2/SDL.h> | |
#include <pthread.h> | |
#include <stdlib.h> | |
#define POINTS_LEN 100000 | |
#define THREAD_NUM 4 | |
typedef struct { | |
float x; | |
float y; | |
} vec2; | |
vec2 points[POINTS_LEN] = {0}; | |
static unsigned int seed = 30; | |
void * restrict calc(void * restrict args) { | |
long aux = (long) args; | |
for (int i = POINTS_LEN/THREAD_NUM * aux; i < ((aux == THREAD_NUM-1) ? POINTS_LEN : (POINTS_LEN/THREAD_NUM * (aux+1))); i++) { | |
points[i].x += (float)rand_r(&seed)/(float)(RAND_MAX) > 0.5 ? rand_r(&seed)/((float)RAND_MAX/5) : -rand_r(&seed)/((float)RAND_MAX/5); | |
points[i].y += (float)rand_r(&seed)/(float)(RAND_MAX) > 0.5 ? rand_r(&seed)/((float)RAND_MAX/5) : -rand_r(&seed)/((float)RAND_MAX/5); | |
} | |
} | |
int main(void){ | |
pthread_t threadIds[THREAD_NUM]; | |
Uint64 curTime = SDL_GetPerformanceCounter(); | |
Uint64 lastTime = 0; | |
double dt = 0; | |
while (1) { | |
for(long i = 0; i < THREAD_NUM; i++){ | |
pthread_create(&threadIds[i], NULL, calc, (void *) i); | |
} | |
for(int i = 0; i < THREAD_NUM; i++){ | |
pthread_join(threadIds[i], NULL); | |
} | |
lastTime = curTime; | |
curTime = SDL_GetPerformanceCounter(); | |
dt = (double) ((abs(curTime - lastTime)) / (double) SDL_GetPerformanceFrequency()); | |
printf("FPS: %lf\n", 1/dt); | |
} | |
return 0; | |
} |
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