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OpenGL で正多面体を回転させる
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require './miniopengl' | |
require 'parallel' | |
filenames = [] | |
1.upto(5) {|i| filenames << "./polyhedrons_obj/r" + ("%02d" % i) + ".obj"} | |
data = [] | |
filenames.each do |fn| | |
open(fn, "r") do |io| | |
ar = [[], []] | |
io.each_line do |l| | |
l.chomp! | |
a = l[2..-1].split(" ") | |
(l[0] == "v") ? ar[0] << a.map(&:to_f) : ar[1] << a.map {|i| i.to_i - 1} | |
end | |
data << ar | |
end | |
end | |
Parallel.each(data, in_processes: 5) do |vertex, apexes| | |
MiniOpenGL.app width: 400, height: 400, depth_buffer: :on do #depth_buffer を on に(隠面消去のため) | |
clear_color(0, 0, 0) | |
num = apexes.size | |
col = [] | |
num.times {|i| col[i] = [rand, rand, rand]} | |
draw do | |
clear | |
glEnable(GL_DEPTH_TEST) #隠面消去に必要 | |
glEnableClientState(GL_VERTEX_ARRAY) | |
glVertexPointer(3, GL_DOUBLE, 0, vertex.flatten) | |
num.times do |i| | |
color(col[i][0], col[i][1], col[i][2]) | |
glDrawElements(GL_POLYGON, apexes[i].size, GL_UNSIGNED_BYTE, apexes[i]) | |
end | |
display | |
end | |
reshape do |w, h| | |
viewport(0, 0, w, h) | |
init_projection | |
perspective(30, w / h.to_f, 3, 10) | |
init_modelview | |
look_at(3 * 0.8, 4 * 0.8, 5 *0.8, 0, 0, 0, 0, 1, 0) | |
end | |
repeat(30) do | |
modelview | |
rotate(5, 0, 1, 0) | |
redisplay | |
end | |
end | |
end | |
# miniopengl.rb | |
# http://d.hatena.ne.jp/obelisk2+marginalia/20170414/1492139406 | |
#polyhedrons_obj | |
# http://mitani.cs.tsukuba.ac.jp/polyhedron/ |
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