bcdice-apiの全ダイスボットの情報収集処理を簡単にする
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# frozen_string_literal: true | |
require "bcdiceCore" | |
require "diceBot/DiceBot" | |
require "diceBot/DiceBotLoader" | |
class BCDice | |
VERSION = "2.02.70" | |
# BCDiceのコミット11ee56c以降で可能 | |
# @see https://github.com/torgtaitai/BCDice/commit/11ee56c8dfdb00ac232c8b5cbf87a963d37df974 | |
DICEBOTS = DiceBotLoader.collectDiceBots. | |
map { |diceBot| [diceBot.gameType, diceBot] }. | |
to_h. | |
freeze | |
SYSTEMS = DICEBOTS.keys. | |
sort. | |
freeze | |
def dice_command # ダイスコマンドの分岐処理 | |
arg = @message.upcase | |
debug('dice_command arg', arg) | |
output, secret = @diceBot.dice_command(@message, @nick_e) | |
return output, secret if( output != '1' ) | |
output, secret = rollD66(arg) | |
return output, secret unless( output.nil? ) | |
output, secret = checkAddRoll(arg) | |
return output, secret unless( output.nil? ) | |
output, secret = checkBDice(arg) | |
return output, secret unless( output.nil? ) | |
output, secret = checkRnDice(arg) | |
return output, secret unless( output.nil? ) | |
output, secret = checkUpperRoll(arg) | |
return output, secret unless( output.nil? ) | |
output, secret = checkChoiceCommand(arg) | |
return output, secret unless( output.nil? ) | |
output, secret = getTableDataResult(arg) | |
return output, secret unless( output.nil? ) | |
output = nil #BCDiceからの変更点 | |
secret = nil | |
return output, secret | |
end | |
end |
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