Python script to convert SVG to PNG for Xamarin, using svgexport
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import os | |
from subprocess import call | |
# npm install svgexport -g | |
androidBasePath = "../Droid/Resources/" | |
iosBasePath = "../iOS/Resources/" | |
files = [ | |
("buttonNormal", (40, 40), (40, 40)), | |
("buttonPressed", (40, 40), (40, 40)) | |
] | |
def getSizeStr(w, h, multiplier): | |
return str(int(round(w * multiplier, 0))) + ":" + str(int(round(h * multiplier, 0))) | |
def androidConvert(file, w, h): | |
sizes = [ | |
("drawable", 1), | |
("drawable-hdpi", 1.5), | |
("drawable-xhdpi", 2), | |
("drawable-xxhdpi", 3) | |
] | |
for sizeSetup in sizes: | |
sizePath, sizeParam = sizeSetup | |
outFile = os.path.join(androidBasePath, sizePath, file + ".png") | |
innFile = file + ".svg" | |
size = getSizeStr(w, h, sizeParam) | |
#print "%s %s" % (file, size) | |
call(["svgexport", innFile, outFile, size]) | |
return | |
def iOSConvert(file, w, h): | |
sizes = [ | |
("", 1), | |
("@2x", 2) | |
] | |
for sizeSetup in sizes: | |
sizePath, sizeParam = sizeSetup | |
outFile = os.path.join(iosBasePath, file + sizePath + ".png") | |
innFile = file + ".svg" | |
size = getSizeStr(w, h, sizeParam) | |
#print "%s %s" % (file, size) | |
call(["svgexport", innFile, outFile, size]) | |
return | |
for fileSetup in files: | |
file, android, ios = fileSetup | |
if android is not None: | |
w, h = android | |
print "Android:", file, w, h | |
androidConvert(file, w, h) | |
if ios is not None: | |
w, h = ios | |
print "iOS: ", file, w, h | |
iOSConvert(file, w, h) |
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