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@oelna
Last active November 29, 2019 21:22
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A simple script to generate pseudo-random titles for an adventure game, a la One Page Dungeon
/* outputs a simple string comprised of strings from a dictionary */
var game = window.game || {};
// inspired by https://watabou.itch.io/one-page-dungeon
game.titles = {
'typ': ['Temple', 'Prison', 'House', 'Mansion', 'Dungeon', 'World', 'Castle', 'Graveyard', 'Library', 'Water World'],
'adjektiv': ['Void', 'Blood', 'Burnt', 'Undead', 'Frozen', 'Night'],
'name': ['Queen', 'Prince', 'King', 'Delila']
}
game.randomArrayItem = function(arr) {
const randomIndex = Math.floor(Math.random() * arr.length);
return arr[randomIndex];
}
game.generateTitle = function() {
const typ = game.randomArrayItem(game.titles.typ);
const adjektiv = game.randomArrayItem(game.titles.adjektiv);
const name = game.randomArrayItem(game.titles.name);
return typ + ' of the ' + adjektiv + ' ' + name;
}
game.init = function() {
const mapTitle = game.generateTitle();
document.querySelector('h1').textContent = mapTitle;
}
window.addEventListener('DOMContentLoaded', game.init);
/* this improves upon v1 with a simple way to expand sentence structure and allow for multiple uses of title variables */
var game = window.game || {};
// inspired by https://watabou.itch.io/one-page-dungeon
game.titles = {
'type': ['Temple', 'Prison', 'House', 'Mansion', 'Dungeon', 'World', 'Castle', 'Graveyard', 'Library', 'Visage', 'Monument', 'Sin', 'Rise'],
'descriptor': ['Void', 'Blood', 'Burnt', 'Undead', 'Frozen', 'Night', 'Drowned', 'Moonlight', 'Sun', 'Poisoned', 'Invisible', 'Ancient'],
'actor': ['Queen', 'Prince', 'King', 'Elder', 'Scholar', 'Statue', 'Serpent', 'Slave Master', 'Lord', 'Lady', 'Demon', 'Caretaker'],
'sentences': [
'{type} of the {descriptor} {actor}',
'The {actor}\'s {descriptor} {type}',
'The {actor}\'s {type}',
'The {actor} and the {descriptor} {actor}',
'The {descriptor} {type}'
]
}
game.randomArrayItem = function(arr) {
if (!arr || arr.length === 0) return false;
return arr[Math.floor(Math.random() * arr.length)];
}
game.extractRandomArrayItem = function(name) {
if (!name) return false;
const randomIndex = Math.floor(Math.random() * game.titles[name].length);
const extractedString = game.titles[name][randomIndex];
// remove the string from the array
game.titles[name].splice(randomIndex, 1);
return extractedString;
}
game.generateTitle = function() {
let sentence = game.randomArrayItem(game.titles.sentences);
for (item of ['type', 'descriptor', 'actor']) {
// how many occurrences of this string?
let pattern = new RegExp('{'+item+'}', 'g');
const amount = (sentence.match(pattern) || []).length;
// replace each occurrence with a unique random string
for (let i = 0; i < amount; i += 1) {
const word = game.extractRandomArrayItem(item);
pattern = new RegExp('{'+item+'}');
sentence = sentence.replace(pattern, word);
}
}
return sentence;
}
game.init = function() {
const mapTitle = game.generateTitle();
document.querySelector('h1').textContent = mapTitle;
}
window.addEventListener('DOMContentLoaded', game.init);
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