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@oglops
Created March 30, 2016 07:25
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// Warning: file: /usr/autodesk/maya2015-x64/scripts/startup/initialStartup.mel line 195: Y-axis is already the Up-axis //
updateRendererUI;
updateRendererUI;
updateRendererUI;
file -f -new;
// Warning: file: /usr/autodesk/maya2015-x64/scripts/startup/setNamedPanelLayout.mel line 151: Viewport 2.0 is not supported by your current graphics configuration or graphics driver version.
The application is reverting to the legacy default viewport, please correct your graphics configuration or set the "Default viewport" preference to "Legacy Default Viewport" to prevent this error from recurring. //
// Result: untitled //
commandPort -securityWarning -name commandportDefault;
// Mental ray for Maya: using startup file /usr/autodesk/mentalrayForMaya2015//maya.rayrc.
// mental ray Node Factory: loaded
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/abcimport.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/architectural.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/base.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/basehair.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/bifrostMR.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/contour.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/layering.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/mrptex.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/paint.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/physics.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/production.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/subsurface.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/surfaceSampler.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/userdata.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/useribl.so
// generating Maya nodes...
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/xgenMR.so
// generating Maya nodes...
updateRendererUI;
file -f -options "v=0;" -ignoreVersion -typ "mayaAscii" -o "/home/oglop/maya/projects/default/scenes/hair.ma";addRecentFile("/home/oglop/maya/projects/default/scenes/hair.ma", "mayaAscii");
// Error: line 1710: The default image may not be modified. Use the -i/image flag instead. //
menuItem2441
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v1.ma.gz //
saveShelf Custom "/home/oglop/maya/2015-x64/prefs/shelves/shelf_Custom";
// Result: 1 //
saveShelf XGen "/home/oglop/maya/2015-x64/prefs/shelves/shelf_XGen";
// Result: 1 //
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.ma.gz //
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.ma.mb.gz //
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.mb.gz //
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.mb.gz //
saveShelf Custom "/home/oglop/maya/2015-x64/prefs/shelves/shelf_Custom";
// Result: 1 //
saveShelf XGen "/home/oglop/maya/2015-x64/prefs/shelves/shelf_XGen";
// Result: 1 //
// Warning: file: /usr/autodesk/maya2015-x64/scripts/startup/FileMenu.mel line 88: No changes to save. //
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.mb //
file -f -save -options "v=0;";
// Result: /home/oglop/maya/projects/default/scenes/hair_v3.mb //
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