Created
March 30, 2016 07:25
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// Warning: file: /usr/autodesk/maya2015-x64/scripts/startup/initialStartup.mel line 195: Y-axis is already the Up-axis // | |
updateRendererUI; | |
updateRendererUI; | |
updateRendererUI; | |
file -f -new; | |
// Warning: file: /usr/autodesk/maya2015-x64/scripts/startup/setNamedPanelLayout.mel line 151: Viewport 2.0 is not supported by your current graphics configuration or graphics driver version. | |
The application is reverting to the legacy default viewport, please correct your graphics configuration or set the "Default viewport" preference to "Legacy Default Viewport" to prevent this error from recurring. // | |
// Result: untitled // | |
commandPort -securityWarning -name commandportDefault; | |
// Mental ray for Maya: using startup file /usr/autodesk/mentalrayForMaya2015//maya.rayrc. | |
// mental ray Node Factory: loaded | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/abcimport.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/architectural.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/architectural.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/base.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/base.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/basehair.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/basehair.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/bifrostMR.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/contour.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/contour.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/layering.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/layering.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/mrptex.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/paint.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/paint.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/physics.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/physics.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/production.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/production.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/subsurface.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/surfaceSampler.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/userdata.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/userdata.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/useribl.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/useribl.so | |
// generating Maya nodes... | |
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi | |
// loading /usr/autodesk/mentalrayForMaya2015/shaders/xgenMR.so | |
// generating Maya nodes... | |
updateRendererUI; | |
file -f -options "v=0;" -ignoreVersion -typ "mayaAscii" -o "/home/oglop/maya/projects/default/scenes/hair.ma";addRecentFile("/home/oglop/maya/projects/default/scenes/hair.ma", "mayaAscii"); | |
// Error: line 1710: The default image may not be modified. Use the -i/image flag instead. // | |
menuItem2441 | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v1.ma.gz // | |
saveShelf Custom "/home/oglop/maya/2015-x64/prefs/shelves/shelf_Custom"; | |
// Result: 1 // | |
saveShelf XGen "/home/oglop/maya/2015-x64/prefs/shelves/shelf_XGen"; | |
// Result: 1 // | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.ma.gz // | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.ma.mb.gz // | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.mb.gz // | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.mb.gz // | |
saveShelf Custom "/home/oglop/maya/2015-x64/prefs/shelves/shelf_Custom"; | |
// Result: 1 // | |
saveShelf XGen "/home/oglop/maya/2015-x64/prefs/shelves/shelf_XGen"; | |
// Result: 1 // | |
// Warning: file: /usr/autodesk/maya2015-x64/scripts/startup/FileMenu.mel line 88: No changes to save. // | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v2.mb // | |
file -f -save -options "v=0;"; | |
// Result: /home/oglop/maya/projects/default/scenes/hair_v3.mb // |
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