Skip to content

Instantly share code, notes, and snippets.

@gpeal
gpeal / uniqueObservable.kt
Created March 14, 2021 02:34
Unique Observable
/**
* Like Delegates.observable except it only calls the callback when the value actually changes.
*/
public inline fun <T> uniqueObservable(initialValue: T, emitInitial: Boolean = false, crossinline onChange: (value: T) -> Unit): ReadWriteProperty<Any?, T> {
if (emitInitial) onChange(initialValue)
return object : ObservableProperty<T>(initialValue) {
override fun afterChange(property: KProperty<*>, oldValue: T, newValue: T) {
if (oldValue != newValue) onChange(newValue)
}
}
import timber.log.Timber
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
class MyClass {
// This will automatically have the TAG "MyClass"
private val log by timber()
fun logSomething() {
log.i("Hello")
@gpeal
gpeal / FragmentA.kt
Last active December 27, 2023 06:50
View Binding Delegates
class WifiNetworksFragment : TonalFragment(R.layout.wifi_networks_fragment) {
// This automatically creates and clears the binding in a lifecycle-aware way.
private val binding: WifiNetworksFragmentBinding by viewBinding()
...
}
class WifiNetworkView @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
@gpeal
gpeal / fadeTo.kt
Last active August 19, 2023 21:22
Fade To
/**
* Fade a view to visible or gone. This function is idempotent - it can be called over and over again with the same
* value without affecting an in-progress animation.
*/
fun View.fadeTo(visible: Boolean, duration: Long = 500, startDelay: Long = 0, toAlpha: Float = 1f) {
// Make this idempotent.
val tagKey = "fadeTo".hashCode()
if (visible == isVisible && animation == null && getTag(tagKey) == null) return
if (getTag(tagKey) == visible) return
@andymatuschak
andymatuschak / States-v3.md
Last active August 26, 2024 23:01
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@staltz
staltz / introrx.md
Last active September 6, 2024 10:25
The introduction to Reactive Programming you've been missing
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active September 6, 2024 15:34
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@emil2k
emil2k / Connectivity.java
Last active August 5, 2024 10:48
Android utility class for checking device's network connectivity and speed.
/*
* Copyright (c) 2017 Emil Davtyan
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions: