A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
{ | |
"version": "0.2.0", | |
// omnisharp docs reference: | |
//https://github.com/OmniSharp/omnisharp-vscode/wiki/Debugging-into-the-.NET-Framework-itself | |
"configurations": [ | |
{ | |
"name": ".NET Core Launch (console)", | |
"type": "coreclr", | |
"request": "launch", | |
"preLaunchTask": "build", |
using Android.App; | |
using Android.Content.PM; | |
using Android.Runtime; | |
using Android.Views; | |
using Android.Widget; | |
using Android.OS; | |
using Java.IO; | |
using Java.Lang; | |
using Process = Android.OS.Process; | |
using String = System.String; |
using System; | |
//Class from: http://www.c-sharpcorner.com/uploadfile/dhananjaycoder/all-operations-on-active-directory-ad-using-C-Sharp/ | |
namespace TestAD.ActiveDirectory | |
{ | |
class ADUserProperty | |
{ | |
public const String DESCRIPTION = "description"; |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
/* | |
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed. | |
The following code makes an 800×600 canvas that is always as sharp as possible for the device. | |
You still draw on it as if it's the logical size (800×600 in this case), but everything just | |
looks sharper on high-DPI screens. Regular non-sharp screens are not affected. | |
*/ | |
const width = 800 |
As configured in my dotfiles.
start new:
tmux
start new with session name: