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Last active December 16, 2020 10:18
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/* Context, Platform */
WebGLContextAttributes? getContextAttributes();
object? getExtension(DOMString name);
/* OpenGL State */
// 2.9 Buffer Objects
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void deleteBuffer(WebGLBuffer? buffer);
WebGLBuffer? createBuffer(); // genBuffers
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
void bufferSubData(GLenum target, GLintptr offset, BufferDataSource? data);
// 3.7.1 Texture Image Specification
void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
// 3.7.2 Alternate Texture Image Specification Commands
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// 3.7.3 Compressed Texture Images
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView data);
void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView data);
// 4.3.1 Reading Pixels
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels);
// 3.7.13 Texture Objects
void bindTexture(GLenum target, WebGLTexture? texture);
void deleteTexture(WebGLTexture? texture);
WebGLTexture? createTexture(); // GenTextures
// 4.4.1 Binding and Managing Framebuffer Objects
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void deleteFramebuffer(WebGLFramebuffer? framebuffer);
WebGLFramebuffer? createFramebuffer(); // genFramebuffers
// 4.4.3 Renderbuffer Objects
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
WebGLRenderbuffer? createRenderbuffer(); // genRenderBuffers
void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
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