Created
October 10, 2011 13:33
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require 'set' | |
require 'matrix' | |
class OllyPlayer | |
BoardSize = 10 | |
Infinity = (1.0/0) | |
class Board | |
def initialize(current_state, ships_remaining) | |
row = Array.new(BoardSize, 0) | |
@board = Array.new(BoardSize) { row.dup } | |
calculate_scores(current_state, ships_remaining) | |
end | |
def next_target | |
highest_scoring_coordinates.shuffle.first | |
end | |
protected | |
def [](x, y) | |
if in_bounds?(x, y) | |
@board[x][y] | |
else | |
0 | |
end | |
end | |
def []=(x, y, score) | |
if in_bounds?(x, y) | |
@board[x][y] = score | |
end | |
end | |
def coordinates_by_score | |
coordinates_by_score = {} | |
@board.each.with_index do |row, y| | |
row.each.with_index do |score, x| | |
coordinates_by_score[score] ||= [] | |
coordinates_by_score[score] << [x, y] | |
end | |
end | |
coordinates_by_score | |
end | |
def highest_scoring_coordinates | |
highest_scoring_coordinates = coordinates_by_score | |
highest_scoring_coordinates[highest_scoring_coordinates.keys.sort.last] | |
end | |
private | |
def calculate_scores(current_state, ships_remaining) | |
current_state.each.with_index do |row, x| | |
row.each.with_index do |state, y| | |
case state | |
when :miss | |
self[x, y] = -Infinity | |
when :hit | |
self[x, y] = -Infinity | |
self[x, y - 1] += 10 | |
self[x, y + 1] += 10 | |
self[x - 1, y] += 10 | |
self[x + 1, y] += 10 | |
when :unknown | |
ships_remaining.uniq! | |
ships_remaining.each do |ship_size| | |
if ((x - y) % ship_size == 0) | |
self[x, y] += 1 | |
end | |
end | |
end | |
end | |
end | |
end | |
def in_bounds?(x, y) | |
bounds = (0...BoardSize) | |
bounds.include?(x) && bounds.include?(y) | |
end | |
end | |
class Region | |
def self.coordinates(top_left, bottom_right) | |
xs, ys = top_left.zip(bottom_right) | |
cells = Set.new | |
Range.new(*xs).each do |x| | |
Range.new(*ys).each do |y| | |
cells << Vector[x, y] | |
end | |
end | |
new(cells) | |
end | |
def initialize(cells) | |
@cells = Set.new(cells) | |
end | |
attr_reader :cells | |
def -(region) | |
Region.new(self.cells - region.cells) | |
end | |
def can_place?(size) | |
placements(size).any? | |
end | |
def placement(size) | |
placements(size).to_a.shuffle.first | |
end | |
private | |
def placements(size) | |
positions = { | |
across: Vector[size - 1, 0], | |
down: Vector[0, size - 1] | |
} | |
Enumerator.new do |yielder| | |
cells.each do |start_cell| | |
positions.each do |position, end_transform| | |
if cells.include?(start_cell + end_transform) | |
yielder.yield [*start_cell, size, position] | |
end | |
end | |
end | |
end | |
end | |
end | |
def name | |
"Olly Legg" | |
end | |
def new_game | |
regions = [] | |
center = Region.coordinates([3, 3], [6, 6]) | |
regions << center | |
regions << Region.coordinates([0, 0], [4, 4]) - Region.new([[0, 0]]) - center # Top Left | |
regions << Region.coordinates([5, 0], [9, 4]) - Region.new([[9, 9]]) - center # Top Right | |
regions << Region.coordinates([0, 5], [4, 9]) - Region.new([[0, 9]]) - center # Bottom Left | |
regions << Region.coordinates([5, 5], [9, 9]) - Region.new([[9, 0]]) - center # Bottom Right | |
ship_sizes = [5, 4, 3, 3, 2] | |
ships = ship_sizes.map do |ship_size| | |
regions.shuffle | |
region = regions.detect {|region| region.can_place?(ship_size) } | |
regions.delete(region) | |
region.placement(ship_size) | |
end | |
return ships | |
end | |
def take_turn(state, ships_remaining) | |
board = Board.new(state, ships_remaining) | |
board.next_target | |
end | |
end |
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