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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Mono singleton Class. Extend this class to make singleton component. | |
/// Example: | |
/// <code> | |
/// public class Foo : MonoSingleton<Foo> | |
/// </code>. To get the instance of Foo class, use <code>Foo.instance</code> |
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import UIKit | |
protocol DefaultValue { | |
associatedtype Value: Decodable | |
static var defaultValue: Value { get } | |
} | |
@propertyWrapper | |
struct Default<T: DefaultValue> { | |
var wrappedValue: T.Value |
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pkill -f "Jitouch" | |
sleep 5 | |
nohup ~/Library/PreferencePanes/Jitouch.prefPane/Contents/Resources/Jitouch.app/Contents/MacOS/Jitouch > /dev/null 2>&1 & |
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//Solution goes in Sources | |
public struct Card: CustomStringConvertible { | |
enum Suit: String { | |
case spade = "♤", heart = "♡", club = "♧", diamond = "♢" | |
// It is not the standard Texas poker rule. All suits are considered equal. | |
// However, there is a test case to "brake tide by suit", in which "heart" is the largest. | |
var value: Int { | |
switch self { |
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#!/bin/bash | |
################################################################################ | |
# This script will create universal binaries for OpenCV library for | |
# iOS-based devices (iPhone, iPad, iPod, etc). | |
# As output you obtain debug/release static libraries and include headers. | |
# | |
# This script was written by Eugene Khvedchenya | |
# And distributed under GPL license | |
# Support site: http://computer-vision-talks.com | |
################################################################################</p> |
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import UIKit | |
import WebKit | |
// Disableing `WKWebView` user zooming by returning `nil` in `UIScrollViewDelegate`'s | |
// `viewForZooming` delegate method. | |
// On iOS 12, the delegate method only called when set the web view itself as the | |
// scroll view delegate. | |
class WebView: WKWebView {} |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Derived from a method in BuildManager, part of | |
VoxelBoy's Unite 2012 Advanced Editor Scripting Talk. | |
(http://bit.ly/EditorScripting) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. |
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//: A UIKit based Playground for presenting user interface | |
import UIKit | |
import PlaygroundSupport | |
extension Notification { | |
struct UserInfoKey<ValueType>: Hashable { | |
let key: String | |
} | |
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import Foundation | |
var a = 123 | |
var cpa = a | |
class Miao {} | |
var c = Miao() | |
var cc = c | |
struct S {} | |
var s = S() |
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Shader "Custom/VVSnowShader" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Bump ("Bump", 2D) = "bump" {} | |
_Snow ("Snow Level", Range(0,1) ) = 0 | |
_SnowColor ("Snow Color", Color) = (1.0,1.0,1.0,1.0) | |
_SnowDirection ("Snow Direction", Vector) = (0,1,0) | |
_SnowDepth ("Snow Depth", Range(0,0.3)) = 0.1 | |
} | |
SubShader { |
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